X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fscreens.c;h=a4489ab32048405e751f341063fdc5cd251a21c8;hb=3d236f777bca55fef0f6b23122b6affd0f424249;hp=5cc2e514e2e3b82ccf3c35344b4b159fb7a2f3b1;hpb=f45528c08776cd2c87a83bf3ec7e1f7fe7b18765;p=rocksndiamonds.git diff --git a/src/screens.c b/src/screens.c index 5cc2e514..a4489ab3 100644 --- a/src/screens.c +++ b/src/screens.c @@ -1,13 +1,12 @@ /*********************************************************** * Rocks'n'Diamonds -- McDuffin Strikes Back! * *----------------------------------------------------------* -* ©1995 Artsoft Development * -* Holger Schemel * -* 33659 Bielefeld-Senne * -* Telefon: (0521) 493245 * -* eMail: aeglos@valinor.owl.de * -* aeglos@uni-paderborn.de * -* q99492@pbhrzx.uni-paderborn.de * +* (c) 1995-98 Artsoft Entertainment * +* Holger Schemel * +* Oststrasse 11a * +* 33604 Bielefeld * +* phone: ++49 +521 290471 * +* email: aeglos@valinor.owl.de * *----------------------------------------------------------* * screens.c * ***********************************************************/ @@ -24,6 +23,7 @@ #include "tape.h" #include "joystick.h" #include "cartoons.h" +#include "network.h" #ifdef MSDOS extern unsigned char get_ascii(KeySym); @@ -205,7 +205,7 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) { game_status = LEVELED; if (leveldir[leveldir_nr].readonly) - AreYouSure("This level is read only !",AYS_CONFIRM); + Request("This level is read only !",REQ_CONFIRM); DrawLevelEd(); } else if (y==7) @@ -218,8 +218,13 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) if (autorecord_on) TapeStartRecording(); - game_status = PLAYING; - InitGame(); + if (standalone) + { + game_status = PLAYING; + InitGame(); + } + else + SendToServer_StartPlaying(); } else if (y==9) { @@ -229,7 +234,7 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) else if (y==10) { SavePlayerInfo(PLAYER_LEVEL); - if (AreYouSure("Do you really want to quit ?",AYS_ASK|AYS_STAY_CLOSED)) + if (Request("Do you really want to quit ?",REQ_ASK|REQ_STAY_CLOSED)) game_status = EXITGAME; } @@ -680,7 +685,9 @@ void CheckCheat() { int old_handicap = local_player->handicap; +#if 0 if (!strcmp(local_player->alias_name,"Artsoft")) +#endif local_player->handicap = leveldir[leveldir_nr].levels-1; if (local_player->handicap != old_handicap) @@ -1299,7 +1306,7 @@ void CalibrateJoystick() DrawSetupScreen(); } -void HandleGameActions(int player_action) +void HandleGameActions(byte player_action) { if (game_status != PLAYING) return; @@ -1328,7 +1335,7 @@ void HandleVideoButtons(int mx, int my, int button) { LoadLevelTape(level_nr); if (TAPE_IS_EMPTY(tape)) - AreYouSure("No tape for this level !",AYS_CONFIRM); + Request("No tape for this level !",REQ_CONFIRM); } else { @@ -1348,8 +1355,14 @@ void HandleVideoButtons(int mx, int my, int button) if (TAPE_IS_STOPPED(tape)) { TapeStartRecording(); - game_status = PLAYING; - InitGame(); + + if (standalone) + { + game_status = PLAYING; + InitGame(); + } + else + SendToServer_StartPlaying(); } else if (tape.pausing) { @@ -1373,8 +1386,14 @@ void HandleVideoButtons(int mx, int my, int button) if (TAPE_IS_STOPPED(tape)) { TapeStartPlaying(); - game_status = PLAYING; - InitGame(); + + if (standalone) + { + game_status = PLAYING; + InitGame(); + } + else + SendToServer_StartPlaying(); } else if (tape.playing) { @@ -1485,8 +1504,8 @@ void HandleGameButtons(int mx, int my, int button) break; } - if (AreYouSure("Do you really want to quit the game ?", - AYS_ASK | AYS_STAY_CLOSED)) + if (Request("Do you really want to quit the game ?", + REQ_ASK | REQ_STAY_CLOSED)) { game_status = MAINMENU; DrawMainMenu(); @@ -1497,20 +1516,35 @@ void HandleGameButtons(int mx, int my, int button) case BUTTON_GAME_PAUSE: if (tape.pausing) { - tape.pausing = FALSE; - DrawVideoDisplay(VIDEO_STATE_PAUSE_OFF,0); + if (standalone) + { + tape.pausing = FALSE; + DrawVideoDisplay(VIDEO_STATE_PAUSE_OFF,0); + } + else + SendToServer_ContinuePlaying(); } else { - tape.pausing = TRUE; - DrawVideoDisplay(VIDEO_STATE_PAUSE_ON,0); + if (standalone) + { + tape.pausing = TRUE; + DrawVideoDisplay(VIDEO_STATE_PAUSE_ON,0); + } + else + SendToServer_PausePlaying(); } break; case BUTTON_GAME_PLAY: if (tape.pausing) { - tape.pausing = FALSE; - DrawVideoDisplay(VIDEO_STATE_PAUSE_OFF,0); + if (standalone) + { + tape.pausing = FALSE; + DrawVideoDisplay(VIDEO_STATE_PAUSE_OFF,0); + } + else + SendToServer_ContinuePlaying(); } break; default: