X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fscreens.c;h=a0c1805e3e4d611f4d9e7cf79d007be823d67543;hb=cf4113a22a957abad9fd6abdb4f8efab6bbeb017;hp=4fd0a412b739d075818aa479029704f098f9d658;hpb=1851417bfaf585b068fa47d76e9a70928c2832f1;p=rocksndiamonds.git diff --git a/src/screens.c b/src/screens.c index 4fd0a412..a0c1805e 100644 --- a/src/screens.c +++ b/src/screens.c @@ -4100,6 +4100,10 @@ static void setTypeNameValues_Name(char *name, struct TextPosInfo *pos) static void setTypeNameValues(char *name, struct TextPosInfo *pos, boolean changed) { + boolean reset_setup = strEqual(name, ""); + boolean remove_user = strEqual(name, EMPTY_PLAYER_NAME); + boolean create_user = strEqual(type_name_last, EMPTY_PLAYER_NAME); + if (!changed) strcpy(name, type_name_last); @@ -4112,6 +4116,9 @@ static void setTypeNameValues(char *name, struct TextPosInfo *pos, setTypeNameValues_Name(name, pos); + // redraw player name before (possibly) opening request dialogs + drawTypeNameText(name, pos, FALSE); + int last_user_nr = user.nr; if (game_status == GAME_MODE_PSEUDO_TYPENAMES) @@ -4122,23 +4129,94 @@ static void setTypeNameValues(char *name, struct TextPosInfo *pos, // temporarily change active user to edited user user.nr = type_name_nr; - // load setup of edited user - LoadSetup(); + // load setup of edited user (unless creating user with current setup) + if (!create_user || + !Request("Use current setup values for the new player?", REQ_ASK)) + LoadSetup(); } + char *setup_filename = getSetupFilename(); + boolean setup_exists = fileExists(setup_filename); + // change name of edited user in setup structure strcpy(setup.player_name, name); // save setup of edited user SaveSetup(); - if (game_status == GAME_MODE_PSEUDO_TYPENAMES) + if (game_status == GAME_MODE_PSEUDO_TYPENAMES || reset_setup) { + if (reset_setup) + { + if (Request("Reset setup values for this player?", REQ_ASK)) + { + // remove setup config file + unlink(setup_filename); + + // set player name to default player name + LoadSetup(); + + // update player name used by name typing functions + strcpy(name, setup.player_name); + + setTypeNameValues_Name(name, pos); + } + } + else if (remove_user && type_name_nr != 0) + { + if (Request("Remove settings and tapes for deleted player?", REQ_ASK)) + { + char *user_dir = getUserGameDataDir(); + char *user_dir_removed = + getStringCat3WithSeparator(user_dir, "REMOVED", + getCurrentTimestamp(), "."); + + if (rename(user_dir, user_dir_removed) != 0) + Request("Removing settings and tapes failed!", REQ_CONFIRM); + + checked_free(user_dir_removed); + } + } + else if (create_user && type_name_nr != 0 && !setup_exists) + { + if (Request("Create empty level set for the new player?", REQ_ASK)) + { + char *levelset_subdir = getNewUserLevelSubdir(); + + if (CreateUserLevelSet(levelset_subdir, name, name, 100, FALSE)) + { + AddUserLevelSetToLevelInfo(levelset_subdir); + + LevelDirTree *leveldir_current_last = leveldir_current; + + leveldir_current = getTreeInfoFromIdentifier(leveldir_first, + levelset_subdir); + + // set level number of newly created level set to default value + LoadLevelSetup_SeriesInfo(); + + // set newly created level set as current level set for new user + SaveLevelSetup_LastSeries(); + SaveLevelSetup_SeriesInfo(); + + leveldir_current = leveldir_current_last; + } + else + { + Request("Creating new level set failed!", REQ_CONFIRM); + } + } + } + // restore currently active user user.nr = last_user_nr; // restore setup of currently active user LoadSetup(); + + // restore last level set of currently active user + LoadLevelSetup_LastSeries(); + LoadLevelSetup_SeriesInfo(); } }