X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fscreens.c;h=a0c1805e3e4d611f4d9e7cf79d007be823d67543;hb=cf4113a22a957abad9fd6abdb4f8efab6bbeb017;hp=1a906f5a329fcf7b6482533372b47482cf4c7e63;hpb=67e0faa134188a8b68a2af05f03923c71507267b;p=rocksndiamonds.git diff --git a/src/screens.c b/src/screens.c index 1a906f5a..a0c1805e 100644 --- a/src/screens.c +++ b/src/screens.c @@ -4079,10 +4079,30 @@ static void getTypeNameValues(char *name, struct TextPosInfo *pos, int *xpos) *xpos = strlen(name); } +static void setTypeNameValues_Name(char *name, struct TextPosInfo *pos) +{ + // change name of edited user in global list of user names + setString(&global.user_names[type_name_nr], name); + + if (game_status == GAME_MODE_PSEUDO_TYPENAMES) + { + TreeInfo *node = type_name_node; + + // change name of edited user in local menu tree structure + setString(&node->name, name); + setString(&node->name_sorting, name); + + node->color = (strEqual(name, EMPTY_PLAYER_NAME) ? FC_BLUE : FC_RED); + pos->font = (node->color == FC_RED ? FONT_INPUT_1 : FONT_VALUE_OLD); + } +} + static void setTypeNameValues(char *name, struct TextPosInfo *pos, boolean changed) { - TreeInfo *node = type_name_node; + boolean reset_setup = strEqual(name, ""); + boolean remove_user = strEqual(name, EMPTY_PLAYER_NAME); + boolean create_user = strEqual(type_name_last, EMPTY_PLAYER_NAME); if (!changed) strcpy(name, type_name_last); @@ -4090,55 +4110,113 @@ static void setTypeNameValues(char *name, struct TextPosInfo *pos, if (strEqual(name, "")) strcpy(name, EMPTY_PLAYER_NAME); - if (game_status == GAME_MODE_PSEUDO_TYPENAMES) - { - if (node == NULL) // should not happen - return; - - if (changed) - node->color = (strEqual(name, EMPTY_PLAYER_NAME) ? FC_BLUE : FC_RED); - - pos->font = (node->color == FC_RED ? FONT_INPUT_1 : FONT_VALUE_OLD); - } - // if player name not changed, no further action required if (strEqual(name, type_name_last)) return; - int last_user_nr = user.nr; + setTypeNameValues_Name(name, pos); - // change name of edited user in global list of user names - setString(&global.user_names[type_name_nr], name); + // redraw player name before (possibly) opening request dialogs + drawTypeNameText(name, pos, FALSE); + + int last_user_nr = user.nr; if (game_status == GAME_MODE_PSEUDO_TYPENAMES) { - // change name of edited user in local menu tree structure - setString(&node->name, name); - setString(&node->name_sorting, name); - // save setup of currently active user (may differ from edited user) SaveSetup(); // temporarily change active user to edited user user.nr = type_name_nr; - // load setup of edited user - LoadSetup(); + // load setup of edited user (unless creating user with current setup) + if (!create_user || + !Request("Use current setup values for the new player?", REQ_ASK)) + LoadSetup(); } + char *setup_filename = getSetupFilename(); + boolean setup_exists = fileExists(setup_filename); + // change name of edited user in setup structure strcpy(setup.player_name, name); // save setup of edited user SaveSetup(); - if (game_status == GAME_MODE_PSEUDO_TYPENAMES) + if (game_status == GAME_MODE_PSEUDO_TYPENAMES || reset_setup) { + if (reset_setup) + { + if (Request("Reset setup values for this player?", REQ_ASK)) + { + // remove setup config file + unlink(setup_filename); + + // set player name to default player name + LoadSetup(); + + // update player name used by name typing functions + strcpy(name, setup.player_name); + + setTypeNameValues_Name(name, pos); + } + } + else if (remove_user && type_name_nr != 0) + { + if (Request("Remove settings and tapes for deleted player?", REQ_ASK)) + { + char *user_dir = getUserGameDataDir(); + char *user_dir_removed = + getStringCat3WithSeparator(user_dir, "REMOVED", + getCurrentTimestamp(), "."); + + if (rename(user_dir, user_dir_removed) != 0) + Request("Removing settings and tapes failed!", REQ_CONFIRM); + + checked_free(user_dir_removed); + } + } + else if (create_user && type_name_nr != 0 && !setup_exists) + { + if (Request("Create empty level set for the new player?", REQ_ASK)) + { + char *levelset_subdir = getNewUserLevelSubdir(); + + if (CreateUserLevelSet(levelset_subdir, name, name, 100, FALSE)) + { + AddUserLevelSetToLevelInfo(levelset_subdir); + + LevelDirTree *leveldir_current_last = leveldir_current; + + leveldir_current = getTreeInfoFromIdentifier(leveldir_first, + levelset_subdir); + + // set level number of newly created level set to default value + LoadLevelSetup_SeriesInfo(); + + // set newly created level set as current level set for new user + SaveLevelSetup_LastSeries(); + SaveLevelSetup_SeriesInfo(); + + leveldir_current = leveldir_current_last; + } + else + { + Request("Creating new level set failed!", REQ_CONFIRM); + } + } + } + // restore currently active user user.nr = last_user_nr; // restore setup of currently active user LoadSetup(); + + // restore last level set of currently active user + LoadLevelSetup_LastSeries(); + LoadLevelSetup_SeriesInfo(); } }