X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fscreens.c;h=99dedcefa3c9d446f5538bf5e8b5aa5b73700da4;hb=cc1d6b89872ea3d6ae3e53023653ab86dd76c2ea;hp=deb4da87f625881bc6ec6006f85e8c986379ba95;hpb=f5d2f1b19616e71041d28367229370e125dbc194;p=rocksndiamonds.git diff --git a/src/screens.c b/src/screens.c index deb4da87..99dedcef 100644 --- a/src/screens.c +++ b/src/screens.c @@ -1417,19 +1417,32 @@ void DrawMainMenuExt(int fade_mask, boolean do_fading) /* needed if last screen (level choice) changed graphics, sounds or music */ ReloadCustomArtwork(0); +#if 1 + /* needed if different viewport properties defined for menues */ + ChangeViewportPropertiesIfNeeded(); +#endif + if (redraw_mask & REDRAW_ALL) fade_mask = REDRAW_ALL; + if (CheckIfRedrawGlobalBorderIsNeeded()) + fade_mask = REDRAW_ALL; + FadeOut(fade_mask); +#if 0 /* needed if different viewport properties defined for menues */ ChangeViewportPropertiesIfNeeded(); +#endif /* needed if last screen was the editor screen */ UndrawSpecialEditorDoor(); SetDrawtoField(DRAW_BACKBUFFER); + /* reset drawing area change flag */ + DrawingAreaChanged(); + if (CheckTitleScreen(levelset_has_changed)) { game_status = GAME_MODE_TITLE; @@ -1452,8 +1465,10 @@ void DrawMainMenuExt(int fade_mask, boolean do_fading) SetMainBackgroundImage(IMG_BACKGROUND_MAIN); +#if 1 if (fade_mask == REDRAW_ALL) RedrawGlobalBorder(); +#endif ClearField(); @@ -1487,6 +1502,11 @@ void DrawMainMenuExt(int fade_mask, boolean do_fading) DrawMaskedBorder(REDRAW_ALL); +#if 0 + if (redraw_mask & REDRAW_ALL) + fade_mask = REDRAW_ALL; +#endif + FadeIn(fade_mask); FadeSetEnterMenu(); @@ -1884,6 +1904,11 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) { game_status = GAME_MODE_SCORES; +#if 1 + /* required before door position may be changed in next step */ + CloseDoor(DOOR_CLOSE_ALL); +#endif + ChangeViewportPropertiesIfNeeded(); DrawHallOfFame(-1); @@ -2122,6 +2147,9 @@ static void DrawInfoScreen_Main(int fade_mask, boolean do_fading) { int i; + if (CheckIfRedrawGlobalBorderIsNeeded()) + fade_mask = REDRAW_ALL; + UnmapAllGadgets(); FreeScreenGadgets(); @@ -5286,6 +5314,7 @@ static struct TokenInfo setup_info_game[] = #endif { TYPE_ENTER_LIST, execSetupChooseSnapshotMode,"Game Engine Snapshot Mode:" }, { TYPE_STRING, &snapshot_mode_text, "" }, + { TYPE_SWITCH, &setup.show_snapshot_buttons,"Show Snapshot Buttons:" }, { TYPE_EMPTY, NULL, "" }, { TYPE_LEAVE_MENU, execSetupMain, "Back" }, @@ -5730,6 +5759,9 @@ static void DrawSetupScreen_Generic() char *title_string = NULL; int i; + if (CheckIfRedrawGlobalBorderIsNeeded()) + fade_mask = REDRAW_ALL; + UnmapAllGadgets(); FreeScreenGadgets();