X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fscreens.c;h=98cb6ba9b8a72aa5ed469572a37d2de442c3ea15;hb=253688c723334738297ec82a5256c76ed55efe5e;hp=2b575392c2ef6d921c50f91393047e282bd63a6d;hpb=c87fc56ebe59b3d5158e7e6f01d7aa9bf667737e;p=rocksndiamonds.git diff --git a/src/screens.c b/src/screens.c index 2b575392..98cb6ba9 100644 --- a/src/screens.c +++ b/src/screens.c @@ -4353,6 +4353,9 @@ static void DrawChooseTree(TreeInfo **ti_ptr) boolean restart_music = (game_status != game_status_last_screen && game_status_last_screen != GAME_MODE_SCOREINFO); + scores.continue_on_return = (game_status == GAME_MODE_SCORES && + game_status_last_screen == GAME_MODE_PLAYING); + if (CheckFadeAll()) fade_mask = REDRAW_ALL; @@ -4362,7 +4365,11 @@ static void DrawChooseTree(TreeInfo **ti_ptr) { execSetupArtwork(); } - else // GAME_MODE_LEVELS + else if (game_status == GAME_MODE_SCORES && scores.continue_playing) + { + StartPlayingFromHallOfFame(); + } + else { SetGameStatus(GAME_MODE_MAIN); @@ -4806,8 +4813,8 @@ static void HandleChooseTree(int mx, int my, int dx, int dy, int button, } #if defined(PLATFORM_ANDROID) - // touching the screen anywhere continues playing the next level - if ((mx || my) && scores.continue_playing) + // directly continue when touching the screen after playing + if ((mx || my) && scores.continue_on_return) { mx = my = 0; button = MB_MENU_CHOICE; @@ -4901,15 +4908,17 @@ static void HandleChooseTree(int mx, int my, int dx, int dy, int button, node_cursor->cl_first = ti->cl_first; node_cursor->cl_cursor = ti->cl_cursor; + *ti_ptr = node_cursor->node_group; DrawChooseTree(ti_ptr); return; } } - else if (dx == -1 && ti->node_parent) + else if ((dx == -1 || button == MB_MENU_CONTINUE) && ti->node_parent) { - FadeSetLeaveMenu(); + if (game_status != GAME_MODE_SCORES) + FadeSetLeaveMenu(); PlaySound(SND_MENU_ITEM_SELECTING); @@ -4992,6 +5001,7 @@ static void HandleChooseTree(int mx, int my, int dx, int dy, int button, node_cursor->cl_first = ti->cl_first; node_cursor->cl_cursor = ti->cl_cursor; + *ti_ptr = node_cursor->node_group; DrawChooseTree(ti_ptr); } @@ -5010,6 +5020,7 @@ static void HandleChooseTree(int mx, int my, int dx, int dy, int button, node_cursor->cl_first = ti->cl_first; node_cursor->cl_cursor = ti->cl_cursor; + *ti_ptr = node_cursor; if (ti->type == TREE_TYPE_LEVEL_DIR) @@ -5303,13 +5314,15 @@ static void DrawHallOfFame_setScoreEntries(void) if (score_entry_current == NULL) score_entry_current = getFirstValidTreeInfoEntry(score_entries); + if (score_entries != NULL && scores.continue_playing) + setString(&score_entries->node_group->name, BACKLINK_TEXT_NEXT); + // ("score_entries" and "score_entry_current" may be NULL here) } void DrawHallOfFame(int nr) { scores.last_level_nr = nr; - scores.continue_on_return = (game_status_last_screen == GAME_MODE_PLAYING); // (this is needed when called from GameEnd() after winning a game) KeyboardAutoRepeatOn();