X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fscreens.c;h=9211c573411b2121b8897fa377786898cdfc180d;hb=dab1449db859710caf2b5bdd075f90263a9590e3;hp=079745e98a5cb7d0a2e98b1bf1ddcb8e927d8978;hpb=aca666256c715771b11d3277e10ff971aea44af8;p=rocksndiamonds.git diff --git a/src/screens.c b/src/screens.c index 079745e9..9211c573 100644 --- a/src/screens.c +++ b/src/screens.c @@ -270,7 +270,7 @@ void DrawMainMenu() leveldir_last_valid = leveldir_current; /* needed if last screen (level choice) changed graphics, sounds or music */ - ReloadCustomArtwork(); + ReloadCustomArtwork(0); #ifdef TARGET_SDL SetDrawtoField(DRAW_BACKBUFFER); @@ -495,15 +495,19 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) if (setup.autorecord) TapeStartRecording(); -#if defined(PLATFORM_UNIX) +#if defined(NETWORK_AVALIABLE) if (options.network) SendToServer_StartPlaying(); else #endif { +#if 1 + em_main(); +#else game_status = GAME_MODE_PLAYING; StopAnimation(); InitGame(); +#endif } } else if (y == 6) @@ -1869,7 +1873,7 @@ static void execSetupArtwork() setup.music_set = artwork.mus_current->identifier; /* needed if last screen (setup choice) changed graphics, sounds or music */ - ReloadCustomArtwork(); + ReloadCustomArtwork(0); /* needed for displaying artwork name instead of artwork identifier */ graphics_set_name = artwork.gfx_current->name; @@ -2395,7 +2399,7 @@ static void drawPlayerSetupInputInfo(int player_nr) { &custom_key.up, "Joystick Up" }, { &custom_key.down, "Joystick Down" }, { &custom_key.snap, "Button 1" }, - { &custom_key.bomb, "Button 2" } + { &custom_key.drop, "Button 2" } }; static char *joystick_name[MAX_PLAYERS] = { @@ -2409,6 +2413,8 @@ static void drawPlayerSetupInputInfo(int player_nr) DrawText(mSX+11*32, mSY+2*32, int2str(player_nr +1, 1), FONT_INPUT_1_ACTIVE); #if 1 + ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY, + TILEX, TILEY); DrawGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY, PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0); #else @@ -2440,7 +2446,7 @@ static void drawPlayerSetupInputInfo(int player_nr) DrawText(mSX+2*32, mSY+8*32, ":", FONT_VALUE_OLD); DrawText(mSX+2*32, mSY+9*32, ":", FONT_VALUE_OLD); DrawText(mSX+32, mSY+10*32, "Snap Field:", FONT_VALUE_OLD); - DrawText(mSX+32, mSY+12*32, "Place Bomb:", FONT_VALUE_OLD); + DrawText(mSX+32, mSY+12*32, "Drop Element:", FONT_VALUE_OLD); for (i = 0; i < 6; i++) { @@ -2586,12 +2592,12 @@ void CustomizeKeyboard(int player_nr) char *text; } customize_step[] = { - { &custom_key.left, "Move Left" }, - { &custom_key.right, "Move Right" }, - { &custom_key.up, "Move Up" }, - { &custom_key.down, "Move Down" }, - { &custom_key.snap, "Snap Field" }, - { &custom_key.bomb, "Place Bomb" } + { &custom_key.left, "Move Left" }, + { &custom_key.right, "Move Right" }, + { &custom_key.up, "Move Up" }, + { &custom_key.down, "Move Down" }, + { &custom_key.snap, "Snap Field" }, + { &custom_key.drop, "Drop Element" } }; /* read existing key bindings from player setup */