X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fscreens.c;h=86a1235d1549547c18ff94da1a756e22e5dd7862;hb=29014045f4de045f8452fdf7ab32622c94b37eef;hp=aca0be51e166e31a7375659b651a52f01708cd03;hpb=5e8d9d0308f76bb35e7578a8859d6f01977d0f69;p=rocksndiamonds.git diff --git a/src/screens.c b/src/screens.c index aca0be51..86a1235d 100644 --- a/src/screens.c +++ b/src/screens.c @@ -1,13 +1,12 @@ /*********************************************************** * Rocks'n'Diamonds -- McDuffin Strikes Back! * *----------------------------------------------------------* -* ©1995 Artsoft Development * -* Holger Schemel * -* 33659 Bielefeld-Senne * -* Telefon: (0521) 493245 * -* eMail: aeglos@valinor.owl.de * -* aeglos@uni-paderborn.de * -* q99492@pbhrzx.uni-paderborn.de * +* (c) 1995-98 Artsoft Entertainment * +* Holger Schemel * +* Oststrasse 11a * +* 33604 Bielefeld * +* phone: ++49 +521 290471 * +* email: aeglos@valinor.owl.de * *----------------------------------------------------------* * screens.c * ***********************************************************/ @@ -69,7 +68,7 @@ void DrawMainMenu() DrawGraphic(10,3,GFX_PFEIL_L); DrawGraphic(14,3,GFX_PFEIL_R); - DrawText(SX+54+16,SY+326,"A Game by Artsoft Development",FS_SMALL,FC_BLUE); + DrawText(SX+40+16,SY+326,"A Game by Artsoft Entertainment",FS_SMALL,FC_BLUE); DrawText(SX+40+16,SY+344,"Graphics: Deluxe Paint IV Amiga", FS_SMALL,FC_BLUE); DrawText(SX+60+16,SY+362,"Sounds: AudioMaster IV Amiga", @@ -255,12 +254,12 @@ static int helpscreen_frame[MAX_HELPSCREEN_ELS]; static int helpscreen_delay[MAX_HELPSCREEN_ELS]; static int helpscreen_action[] = { - GFX_SPIELER_DOWN,4,2, - GFX_SPIELER_UP,4,2, - GFX_SPIELER_LEFT,4,2, - GFX_SPIELER_RIGHT,4,2, - GFX_SPIELER_PUSH_LEFT,4,2, - GFX_SPIELER_PUSH_RIGHT,4,2, HA_NEXT, + GFX_SPIELER1_DOWN,4,2, + GFX_SPIELER1_UP,4,2, + GFX_SPIELER1_LEFT,4,2, + GFX_SPIELER1_RIGHT,4,2, + GFX_SPIELER1_PUSH_LEFT,4,2, + GFX_SPIELER1_PUSH_RIGHT,4,2, HA_NEXT, GFX_ERDREICH,1,100, HA_NEXT, GFX_LEERRAUM,1,100, HA_NEXT, GFX_MORAST_LEER,1,100, HA_NEXT, @@ -1304,10 +1303,10 @@ void HandleGameActions(int player_action) if (game_status != PLAYING) return; - if (LevelSolved) + if (local_player->LevelSolved) GameWon(); - if (PlayerGone && !TAPE_IS_STOPPED(tape)) + if (AllPlayersGone && !TAPE_IS_STOPPED(tape)) TapeStop(); GameActions(player_action); @@ -1477,7 +1476,7 @@ void HandleGameButtons(int mx, int my, int button) switch(CheckGameButtons(mx,my,button)) { case BUTTON_GAME_STOP: - if (GameOver) + if (AllPlayersGone) { CloseDoor(DOOR_CLOSE_1); game_status = MAINMENU;