X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fscreens.c;h=830834d85cb6884341295781b1aed872d6d64344;hb=84a3ee86461e2311032274e0b7d7a857e02a76ab;hp=554e53a83085c574caf39be020e4425ca8aa56d5;hpb=10bf4c7e6d0d2303a979c366227d71bef6e31131;p=rocksndiamonds.git diff --git a/src/screens.c b/src/screens.c index 554e53a8..830834d8 100644 --- a/src/screens.c +++ b/src/screens.c @@ -114,12 +114,35 @@ static void drawCursorXY(int xpos, int ypos, int graphic) drawCursorExt(xpos, ypos, -1, graphic); } +static void PlaySound_Menu_Start(int sound) +{ + if (sound_info[sound].loop) + PlaySoundLoop(sound); + else + PlaySound(sound); +} + +static void PlaySound_Menu_Continue(int sound) +{ + if (sound_info[sound].loop) + PlaySoundLoop(sound); +} + +void DrawTextStatic(int x, int y, char *text, int font_size, int font_type) +{ + if (game_status == MAINMENU && gfx.menu_main_hide_static_text) + return; + + DrawText(x, y, text, font_size, font_type); +} + void DrawHeadline() { - int x = SX + (SXSIZE - strlen(PROGRAM_TITLE_STRING) * FONT1_XSIZE) / 2; + int x1 = SX + (SXSIZE - strlen(PROGRAM_TITLE_STRING) * FONT1_XSIZE) / 2; + int x2 = SX + (SXSIZE - strlen(WINDOW_SUBTITLE_STRING) * FONT2_XSIZE) / 2; - DrawText(x, SY + 8, PROGRAM_TITLE_STRING, FS_BIG, FC_YELLOW); - DrawTextFCentered(46, FC_RED, WINDOW_SUBTITLE_STRING); + DrawTextStatic(x1, SY + 8, PROGRAM_TITLE_STRING, FS_BIG, FC_YELLOW); + DrawTextStatic(x2, SY + 46, WINDOW_SUBTITLE_STRING, FS_SMALL, FC_RED); } static void ToggleFullscreenIfNeeded() @@ -206,17 +229,17 @@ void DrawMainMenu() DrawHeadline(); - DrawText(SX + 32, SY + 2*32, name_text, FS_BIG, FC_GREEN); + DrawTextStatic(SX + 32, SY + 2*32, name_text, FS_BIG, FC_GREEN); DrawText(SX + 6*32, SY + 2*32, setup.player_name, FS_BIG, FC_RED); - DrawText(SX + 32, SY + 3*32, "Level:", FS_BIG, FC_GREEN); + DrawTextStatic(SX + 32, SY + 3*32, "Level:", FS_BIG, FC_GREEN); DrawText(SX + 11*32, SY + 3*32, int2str(level_nr,3), FS_BIG, (leveldir_current->readonly ? FC_RED : FC_YELLOW)); - DrawText(SX + 32, SY + 4*32, "Hall Of Fame", FS_BIG, FC_GREEN); - DrawText(SX + 32, SY + 5*32, "Level Creator", FS_BIG, FC_GREEN); - DrawText(SY + 32, SY + 6*32, "Info Screen", FS_BIG, FC_GREEN); - DrawText(SX + 32, SY + 7*32, "Start Game", FS_BIG, FC_GREEN); - DrawText(SX + 32, SY + 8*32, "Setup", FS_BIG, FC_GREEN); - DrawText(SX + 32, SY + 9*32, "Quit", FS_BIG, FC_GREEN); + DrawTextStatic(SX + 32, SY + 4*32, "Hall Of Fame", FS_BIG, FC_GREEN); + DrawTextStatic(SX + 32, SY + 5*32, "Level Creator", FS_BIG, FC_GREEN); + DrawTextStatic(SY + 32, SY + 6*32, "Info Screen", FS_BIG, FC_GREEN); + DrawTextStatic(SX + 32, SY + 7*32, "Start Game", FS_BIG, FC_GREEN); + DrawTextStatic(SX + 32, SY + 8*32, "Setup", FS_BIG, FC_GREEN); + DrawTextStatic(SX + 32, SY + 9*32, "Quit", FS_BIG, FC_GREEN); DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, TRUE); @@ -241,8 +264,8 @@ void DrawMainMenu() drawCursorXY(14, 1, IMG_ARROW_BLUE_RIGHT); #endif - DrawText(SX + 56, SY + 326, "A Game by Artsoft Entertainment", - FS_SMALL, FC_RED); + DrawTextStatic(SX + 56, SY + 326, "A Game by Artsoft Entertainment", + FS_SMALL, FC_RED); if (leveldir_current->name) { @@ -1138,7 +1161,12 @@ void DrawHelpScreen() FadeToFront(); InitAnimation(); + +#if 0 PlaySoundLoop(SND_MENU_INFO_SCREEN); +#else + PlaySound_Menu_Start(SND_MENU_INFO_SCREEN); +#endif } void HandleHelpScreen(int button) @@ -1197,7 +1225,11 @@ void HandleHelpScreen(int button) /* !!! workaround for playing "music" that is really a sound loop (and must therefore periodically be reactivated with the current sound engine !!! */ +#if 0 PlaySoundLoop(SND_MENU_INFO_SCREEN); +#else + PlaySound_Menu_Continue(SND_MENU_INFO_SCREEN); +#endif DoAnimation(); } @@ -1600,8 +1632,14 @@ void DrawHallOfFame(int highlight_position) FadeToFront(); InitAnimation(); + HandleHallOfFame(highlight_position,0, 0,0, MB_MENU_INITIALIZE); + +#if 0 PlaySound(SND_MENU_HALL_OF_FAME); +#else + PlaySound_Menu_Start(SND_MENU_HALL_OF_FAME); +#endif } static void drawHallOfFameList(int first_entry, int highlight_position) @@ -1689,7 +1727,12 @@ void HandleHallOfFame(int mx, int my, int dx, int dy, int button) BackToFront(); if (game_status == HALLOFFAME) + { DoAnimation(); +#if 1 + PlaySound_Menu_Continue(SND_MENU_HALL_OF_FAME); +#endif + } }