X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fscreens.c;h=7d783a9b21a3f672e3f5c13ce5574d63db856b8a;hb=4b1b5a2a67227d3023ff6da4596be31eae8eaefc;hp=efa7e2e2ee907df42f55cdf2975506386d527f8d;hpb=2a357b702b5ceb9bf9173ac02f68cf42340b3158;p=rocksndiamonds.git diff --git a/src/screens.c b/src/screens.c index efa7e2e2..7d783a9b 100644 --- a/src/screens.c +++ b/src/screens.c @@ -51,8 +51,9 @@ #define INFO_MODE_MUSIC 2 #define INFO_MODE_CREDITS 3 #define INFO_MODE_PROGRAM 4 +#define INFO_MODE_LEVELSET 5 -#define MAX_INFO_MODES 5 +#define MAX_INFO_MODES 6 /* for various menu stuff */ #define MAX_INFO_ELEMENTS_ON_SCREEN 10 @@ -96,12 +97,13 @@ static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS]; static int setup_mode = SETUP_MODE_MAIN; static int info_mode = INFO_MODE_MAIN; -#define mSX (SX + (game_status >= GAME_MODE_MAIN && \ - game_status <= GAME_MODE_SETUP ? \ - menu.draw_xoffset[game_status] : menu.draw_xoffset_default)) -#define mSY (SY + (game_status >= GAME_MODE_MAIN && \ - game_status <= GAME_MODE_SETUP ? \ - menu.draw_yoffset[game_status] : menu.draw_yoffset_default)) +#define DRAW_OFFSET_MODE(x) (x >= GAME_MODE_MAIN && \ + x <= GAME_MODE_SETUP ? x : \ + x == GAME_MODE_PSEUDO_TYPENAME ? \ + GAME_MODE_MAIN : GAME_MODE_DEFAULT) + +#define mSX (SX + menu.draw_xoffset[DRAW_OFFSET_MODE(game_status)]) +#define mSY (SY + menu.draw_yoffset[DRAW_OFFSET_MODE(game_status)]) #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \ menu.list_size[game_status] : \ @@ -200,13 +202,8 @@ static void PlayMenuMusic() void DrawHeadline() { - int text1_width = getTextWidth(PROGRAM_TITLE_STRING, FONT_TITLE_1); - int text2_width = getTextWidth(PROGRAM_COPYRIGHT_STRING, FONT_TITLE_2); - int x1 = SX + (SXSIZE - text1_width) / 2; - int x2 = SX + (SXSIZE - text2_width) / 2; - - DrawText(x1, SY + 8, PROGRAM_TITLE_STRING, FONT_TITLE_1); - DrawText(x2, SY + 46, PROGRAM_COPYRIGHT_STRING, FONT_TITLE_2); + DrawTextSCentered(8, FONT_TITLE_1, PROGRAM_TITLE_STRING); + DrawTextSCentered(46, FONT_TITLE_2, PROGRAM_COPYRIGHT_STRING); } static void ToggleFullscreenIfNeeded() @@ -237,8 +234,7 @@ void DrawMainMenu() { static LevelDirTree *leveldir_last_valid = NULL; char *name_text = (!options.network && setup.team_mode ? "Team:" : "Name:"); - int name_width = getTextWidth("Name:", FONT_MENU_1); - int level_width = getTextWidth("Level:", FONT_MENU_1); + int name_width, level_width; int i; UnmapAllGadgets(); @@ -275,7 +271,7 @@ void DrawMainMenu() leveldir_last_valid = leveldir_current; /* needed if last screen (level choice) changed graphics, sounds or music */ - ReloadCustomArtwork(); + ReloadCustomArtwork(0); #ifdef TARGET_SDL SetDrawtoField(DRAW_BACKBUFFER); @@ -305,11 +301,15 @@ void DrawMainMenu() DrawText(mSX + 32, mSY + 8*32, "Setup", FONT_MENU_1); DrawText(mSX + 32, mSY + 9*32, "Quit", FONT_MENU_1); + /* calculated after (possible) reload of custom artwork */ + name_width = getTextWidth(name_text, FONT_MENU_1); + level_width = getTextWidth("Level:", FONT_MENU_1); + DrawText(mSX + 32 + name_width, mSY + 2*32, setup.player_name, FONT_INPUT_1); DrawText(mSX + level_width + 5 * 32, mSY + 3*32, int2str(level_nr,3), FONT_VALUE_1); - DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, TRUE); + DrawMicroLevel(MICROLEVEL_XPOS, MICROLEVEL_YPOS, TRUE); DrawTextF(mSX + 32 + level_width - 2, mSY + 3*32 + 1, FONT_TEXT_3, "%d-%d", leveldir_current->first_level, leveldir_current->last_level); @@ -323,12 +323,13 @@ void DrawMainMenu() } for (i = 0; i < 8; i++) - initCursor(i, (i == 1 || i == 6 ? IMG_MENU_BUTTON_RIGHT :IMG_MENU_BUTTON)); + initCursor(i, (i == 1 || i == 4 || i == 6 ? IMG_MENU_BUTTON_RIGHT : + IMG_MENU_BUTTON)); drawCursorXY(level_width/32 + 4, 1, IMG_MENU_BUTTON_LEFT); drawCursorXY(level_width/32 + 8, 1, IMG_MENU_BUTTON_RIGHT); - DrawText(SX + 56, SY + 326, "A Game by Artsoft Entertainment", FONT_TITLE_2); + DrawTextSCentered(326, FONT_TITLE_2, "A Game by Artsoft Entertainment"); FadeToFront(); InitAnimation(); @@ -346,6 +347,7 @@ void DrawMainMenu() OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2); } +#if 0 static void gotoTopLevelDir() { /* move upwards to top level directory */ @@ -374,9 +376,11 @@ static void gotoTopLevelDir() leveldir_current = leveldir_current->node_parent; } } +#endif void HandleMainMenu(int mx, int my, int dx, int dy, int button) { + static unsigned long level_delay = 0; static int choice = 5; int x = 0; int y = choice; @@ -402,9 +406,8 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) if (y == 1 && ((x == 10 && level_nr > leveldir_current->first_level) || (x == 14 && level_nr < leveldir_current->last_level)) && - button) + button && DelayReached(&level_delay, GADGET_FRAME_DELAY)) { - static unsigned long level_delay = 0; int step = (button == 1 ? 1 : button == 2 ? 5 : 10); int old_level_nr = level_nr; int new_level_nr; @@ -415,11 +418,25 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) if (new_level_nr > leveldir_current->last_level) new_level_nr = leveldir_current->last_level; +#if 1 + if (setup.handicap && new_level_nr > leveldir_current->handicap_level) + { + /* skipping levels is only allowed when trying to skip single level */ + if (setup.skip_levels && step == 1 && + Request("Level still unsolved ! Skip despite handicap ?", REQ_ASK)) + { + leveldir_current->handicap_level++; + SaveLevelSetup_SeriesInfo(); + } + + new_level_nr = leveldir_current->handicap_level; + } +#else if (setup.handicap && new_level_nr > leveldir_current->handicap_level) new_level_nr = leveldir_current->handicap_level; +#endif - if (new_level_nr != old_level_nr && - DelayReached(&level_delay, GADGET_FRAME_DELAY)) + if (new_level_nr != old_level_nr) { level_nr = new_level_nr; @@ -427,7 +444,7 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) FONT_VALUE_1); LoadLevel(level_nr); - DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, TRUE); + DrawMicroLevel(MICROLEVEL_XPOS, MICROLEVEL_YPOS, TRUE); TapeErase(); LoadTape(level_nr); @@ -439,7 +456,7 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) DelayReached(&level_delay, 0); /* reset delay counter */ } } - else if (IN_GFX_SCREEN(mx, my) && + else if (IN_VIS_FIELD(x, y) && y >= 0 && y <= 7 && (y != 1 || x < 10)) { if (button) @@ -466,7 +483,9 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) SaveLevelSetup_LastSeries(); SaveLevelSetup_SeriesInfo(); +#if 0 gotoTopLevelDir(); +#endif DrawChooseLevel(); } @@ -495,7 +514,7 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) if (setup.autorecord) TapeStartRecording(); -#if defined(PLATFORM_UNIX) +#if defined(NETWORK_AVALIABLE) if (options.network) SendToServer_StartPlaying(); else @@ -524,7 +543,7 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) if (game_status == GAME_MODE_MAIN) { - DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, FALSE); + DrawMicroLevel(MICROLEVEL_XPOS, MICROLEVEL_YPOS, FALSE); DoAnimation(); } } @@ -561,6 +580,12 @@ static void execInfoProgram() DrawInfoScreen(); } +static void execInfoLevelSet() +{ + info_mode = INFO_MODE_LEVELSET; + DrawInfoScreen(); +} + static void execExitInfo() { game_status = GAME_MODE_MAIN; @@ -573,6 +598,7 @@ static struct TokenInfo info_info_main[] = { TYPE_ENTER_SCREEN, execInfoMusic, "Music Info" }, { TYPE_ENTER_SCREEN, execInfoCredits, "Credits" }, { TYPE_ENTER_SCREEN, execInfoProgram, "Program Info" }, + { TYPE_ENTER_SCREEN, execInfoLevelSet, "Level Set Info" }, { TYPE_EMPTY, NULL, "" }, { TYPE_LEAVE_MENU, execExitInfo, "Exit" }, @@ -678,7 +704,7 @@ void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button) y += dy; } - if (IN_GFX_SCREEN(mx, my) && + if (IN_VIS_FIELD(x, y) && y >= 0 && y < num_info_info && info_info[y].type & ~TYPE_SKIP_ENTRY) { if (button) @@ -724,7 +750,7 @@ void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init) ClearWindow(); DrawHeadline(); - DrawTextSCentered(100, FONT_TEXT_1, "The game elements:"); + DrawTextSCentered(100, FONT_TEXT_1, "The Game Elements:"); DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4, "Press any key or button for next page"); @@ -780,7 +806,7 @@ void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init) infoscreen_frame[i - start]--; } - if (helpanim_info[j].element == -1) + if (helpanim_info[j].element == HELPANIM_LIST_NEXT) { if (!infoscreen_frame[i - start]) infoscreen_step[i - start] = 0; @@ -789,7 +815,7 @@ void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init) { if (!infoscreen_frame[i - start]) infoscreen_step[i - start]++; - while (helpanim_info[j].element != -1) + while (helpanim_info[j].element != HELPANIM_LIST_NEXT) j++; } @@ -811,37 +837,51 @@ void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init) FrameCounter++; } +static char *getHelpText(int element, int action, int direction) +{ + char token[MAX_LINE_LEN]; + + strcpy(token, element_info[element].token_name); + + if (action != -1) + strcat(token, element_action_info[action].suffix); + + if (direction != -1) + strcat(token, element_direction_info[MV_DIR_BIT(direction)].suffix); + + return getHashEntry(helptext_info, token); +} + void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos) { +#if 0 int font_nr = FONT_TEXT_2; - int max_chars_per_line = 34; - int max_lines_per_text = 2; - int sx = mSX + 56; +#else + int font_nr = FONT_LEVEL_NUMBER; +#endif + int font_width = getFontWidth(font_nr); + int sx = mSX + MINI_TILEX + TILEX + MINI_TILEX; int sy = mSY + 65 + 2 * 32 + 1; int ystep = TILEY + 4; - char *text; - - /* 1st try: get text for base element */ - text = getHashEntry(helptext_info, element_info[element].token_name); - - if (text == NULL) - { - /* 2nd try: get text for element/action/direction */ - char token[MAX_LINE_LEN]; + int pad_x = sx - SX; + int max_chars_per_line = (SXSIZE - pad_x - MINI_TILEX) / font_width; + int max_lines_per_text = 2; + char *text = NULL; - strcpy(token, element_info[element].token_name); + if (action != -1 && direction != -1) /* element.action.direction */ + text = getHelpText(element, action, direction); - if (action != -1) - strcat(token, element_action_info[action].suffix); + if (text == NULL && action != -1) /* element.action */ + text = getHelpText(element, action, -1); - if (direction != -1) - strcat(token, element_direction_info[MV_DIR_BIT(direction)].suffix); + if (text == NULL && direction != -1) /* element.direction */ + text = getHelpText(element, -1, direction); - text = getHashEntry(helptext_info, token); + if (text == NULL) /* base element */ + text = getHelpText(element, -1, -1); - if (text == NULL) - text = "No description available"; - } + if (text == NULL) /* not found */ + text = "No description available"; if (strlen(text) <= max_chars_per_line) /* only one line of text */ sy += getFontHeight(font_nr) / 2; @@ -938,7 +978,7 @@ void DrawInfoScreen_Music() void HandleInfoScreen_Music(int button) { static struct MusicFileInfo *list = NULL; - int ystart = 150, ystep = 30; + int ystart = 150, dy = 30; int ybottom = SYSIZE - 20; int button_released = !button; @@ -971,6 +1011,12 @@ void HandleInfoScreen_Music(int button) if (button_released || button == MB_MENU_INITIALIZE) { + int y = 0; + + if (button != MB_MENU_INITIALIZE) + if (list != NULL) + list = list->next; + if (list == NULL) { info_mode = INFO_MODE_MAIN; @@ -984,22 +1030,68 @@ void HandleInfoScreen_Music(int button) ClearWindow(); DrawHeadline(); - DrawTextSCentered(100, FONT_TEXT_1, "The game background music:"); + if (list->is_sound) + { + int sound = list->music; + + if (sound_info[sound].loop) + PlaySoundLoop(sound); + else + PlaySound(sound); - DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2, "Excerpt from"); - DrawTextFCentered(ystart + 1 * ystep, FONT_TEXT_3, "\"%s\"", list->title); - DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2, "by"); - DrawTextFCentered(ystart + 3 * ystep, FONT_TEXT_3, "%s", list->artist); - DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2, "from the album"); - DrawTextFCentered(ystart + 5 * ystep, FONT_TEXT_3, "\"%s\"", list->album); + DrawTextSCentered(100, FONT_TEXT_1, "The Game Background Sounds:"); + } + else + { + PlayMusic(list->music); - DrawTextSCentered(ybottom, FONT_TEXT_4, - "Press any key or button for next page"); + DrawTextSCentered(100, FONT_TEXT_1, "The Game Background Music:"); + } + + if (strcmp(list->title, UNKNOWN_NAME) != 0) + { + if (strcmp(list->title_header, UNKNOWN_NAME) != 0) + DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->title_header); + + DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "\"%s\"", list->title); + } + + if (strcmp(list->artist, UNKNOWN_NAME) != 0) + { + if (strcmp(list->artist_header, UNKNOWN_NAME) != 0) + DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->artist_header); + else + DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, "by"); + + DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "%s", list->artist); + } + + if (strcmp(list->album, UNKNOWN_NAME) != 0) + { + if (strcmp(list->album_header, UNKNOWN_NAME) != 0) + DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->album_header); + else + DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, "from the album"); + + DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "\"%s\"", list->album); + } - PlayMusic(list->music); + if (strcmp(list->year, UNKNOWN_NAME) != 0) + { + if (strcmp(list->year_header, UNKNOWN_NAME) != 0) + DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->year_header); + else + DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, "from the year"); + + DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "%s", list->year); + } - list = list->next; + DrawTextSCentered(ybottom, FONT_TEXT_4, + "Press any key or button for next page"); } + + if (list != NULL && list->is_sound && sound_info[list->music].loop) + PlaySoundLoop(list->music); } void DrawInfoScreen_Credits() @@ -1058,7 +1150,7 @@ void DrawInfoScreen_Program() ClearWindow(); DrawHeadline(); - DrawTextSCentered(100, FONT_TEXT_1, "Program information:"); + DrawTextSCentered(100, FONT_TEXT_1, "Program Information:"); DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2, "This game is Freeware!"); @@ -1113,6 +1205,66 @@ void HandleInfoScreen_Program(int button) } } +void DrawInfoScreen_LevelSet() +{ + int ystart = 150; + int ybottom = SYSIZE - 20; + char *filename = getLevelSetInfoFilename(); +#if 0 + int font_nr = FONT_TEXT_2; +#else + int font_nr = FONT_LEVEL_NUMBER; +#endif + int font_width = getFontWidth(font_nr); + int font_height = getFontHeight(font_nr); + int pad_x = 32; + int pad_y = ystart; + int sx = SX + pad_x; + int sy = SY + pad_y; + int max_chars_per_line = (SXSIZE - 2 * pad_x) / font_width; + int max_lines_per_screen = (SYSIZE - pad_y) / font_height - 1; + + ClearWindow(); + DrawHeadline(); + + DrawTextSCentered(100, FONT_TEXT_1, "Level Set Information:"); + + DrawTextSCentered(ybottom, FONT_TEXT_4, + "Press any key or button for info menu"); + + if (filename != NULL) + DrawTextFromFile(sx, sy, filename, font_nr, max_chars_per_line, + max_lines_per_screen); + else + DrawTextSCentered(ystart, FONT_TEXT_2, + "No information for this level set."); +} + +void HandleInfoScreen_LevelSet(int button) +{ + int button_released = !button; + + if (button == MB_MENU_LEAVE) + { + info_mode = INFO_MODE_MAIN; + DrawInfoScreen(); + + return; + } + + if (button_released) + { + FadeSoundsAndMusic(); + + info_mode = INFO_MODE_MAIN; + DrawInfoScreen(); + } + else + { + PlayMenuSoundIfLoop(); + } +} + void DrawInfoScreen() { SetMainBackgroundImage(IMG_BACKGROUND_INFO); @@ -1125,6 +1277,8 @@ void DrawInfoScreen() DrawInfoScreen_Credits(); else if (info_mode == INFO_MODE_PROGRAM) DrawInfoScreen_Program(); + else if (info_mode == INFO_MODE_LEVELSET) + DrawInfoScreen_LevelSet(); else DrawInfoScreen_Main(); @@ -1145,6 +1299,8 @@ void HandleInfoScreen(int mx, int my, int dx, int dy, int button) HandleInfoScreen_Credits(button); else if (info_mode == INFO_MODE_PROGRAM) HandleInfoScreen_Program(button); + else if (info_mode == INFO_MODE_LEVELSET) + HandleInfoScreen_LevelSet(button); else HandleInfoScreen_Main(mx, my, dx, dy, button); @@ -1344,6 +1500,7 @@ static void HandleChooseTree(int mx, int my, int dx, int dy, int button, int num_entries = numTreeInfoInGroup(ti); int num_page_entries; int last_game_status = game_status; /* save current game status */ + boolean position_set_by_scrollbar = (dx == 999); /* force LEVELS draw offset on choose level and artwork setup screen */ game_status = GAME_MODE_LEVELS; @@ -1375,7 +1532,7 @@ static void HandleChooseTree(int mx, int my, int dx, int dy, int button, ti->cl_cursor = entry_pos - ti->cl_first; } - if (dx == 999) /* first entry is set by scrollbar position */ + if (position_set_by_scrollbar) ti->cl_first = dy; else AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, @@ -1497,7 +1654,8 @@ static void HandleChooseTree(int mx, int my, int dx, int dy, int button, return; } - if (IN_GFX_SCREEN(mx, my) && + if (!anyScrollbarGadgetActive() && + IN_VIS_FIELD(x, y) && mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x && y >= 0 && y < num_page_entries) { @@ -1732,7 +1890,7 @@ static void execSetupArtwork() setup.music_set = artwork.mus_current->identifier; /* needed if last screen (setup choice) changed graphics, sounds or music */ - ReloadCustomArtwork(); + ReloadCustomArtwork(0); /* needed for displaying artwork name instead of artwork identifier */ graphics_set_name = artwork.gfx_current->name; @@ -1805,6 +1963,7 @@ static struct TokenInfo setup_info_game[] = { { TYPE_SWITCH, &setup.team_mode, "Team-Mode:" }, { TYPE_SWITCH, &setup.handicap, "Handicap:" }, + { TYPE_SWITCH, &setup.skip_levels, "Skip Levels:" }, { TYPE_SWITCH, &setup.time_limit, "Timelimit:" }, { TYPE_SWITCH, &setup.autorecord, "Auto-Record:" }, { TYPE_EMPTY, NULL, "" }, @@ -1815,9 +1974,12 @@ static struct TokenInfo setup_info_game[] = static struct TokenInfo setup_info_editor[] = { +#if 0 { TYPE_STRING, NULL, "Offer Special Elements:"}, +#endif { TYPE_SWITCH, &setup.editor.el_boulderdash, "BoulderDash:" }, { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" }, + { TYPE_SWITCH, &setup.editor.el_emerald_mine_club,"E.M. Club:" }, { TYPE_SWITCH, &setup.editor.el_more, "More:" }, { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" }, { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" }, @@ -2071,8 +2233,14 @@ static void DrawSetupScreen_Generic() (value_ptr == &setup.fullscreen && !video.fullscreen_available)) setup_info[i].type |= TYPE_GHOSTED; +#if 0 + if (setup_info[i].type & TYPE_STRING || + (setup_info[i].type & TYPE_SWITCH && setup_mode == SETUP_MODE_EDITOR)) + font_nr = FONT_MENU_2; +#else if (setup_info[i].type & TYPE_STRING) font_nr = FONT_MENU_2; +#endif DrawText(mSX + 32, mSY + ypos * 32, setup_info[i].text, font_nr); @@ -2152,7 +2320,7 @@ void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button) y += dy; } - if (IN_GFX_SCREEN(mx, my) && + if (IN_VIS_FIELD(x, y) && y >= 0 && y < num_setup_info && setup_info[y].type & ~TYPE_SKIP_ENTRY) { if (button) @@ -2250,7 +2418,7 @@ static void drawPlayerSetupInputInfo(int player_nr) { &custom_key.up, "Joystick Up" }, { &custom_key.down, "Joystick Down" }, { &custom_key.snap, "Button 1" }, - { &custom_key.bomb, "Button 2" } + { &custom_key.drop, "Button 2" } }; static char *joystick_name[MAX_PLAYERS] = { @@ -2264,6 +2432,8 @@ static void drawPlayerSetupInputInfo(int player_nr) DrawText(mSX+11*32, mSY+2*32, int2str(player_nr +1, 1), FONT_INPUT_1_ACTIVE); #if 1 + ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY, + TILEX, TILEY); DrawGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY, PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0); #else @@ -2295,7 +2465,7 @@ static void drawPlayerSetupInputInfo(int player_nr) DrawText(mSX+2*32, mSY+8*32, ":", FONT_VALUE_OLD); DrawText(mSX+2*32, mSY+9*32, ":", FONT_VALUE_OLD); DrawText(mSX+32, mSY+10*32, "Snap Field:", FONT_VALUE_OLD); - DrawText(mSX+32, mSY+12*32, "Place Bomb:", FONT_VALUE_OLD); + DrawText(mSX+32, mSY+12*32, "Drop Element:", FONT_VALUE_OLD); for (i = 0; i < 6; i++) { @@ -2357,7 +2527,7 @@ void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button) y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1); } - if (IN_GFX_SCREEN(mx, my) && + if (IN_VIS_FIELD(x, y) && y == 0 && ((x < 10 && !button) || ((x == 10 || x == 12) && button))) { static unsigned long delay = 0; @@ -2369,7 +2539,7 @@ void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button) drawPlayerSetupInputInfo(player_nr); } - else if (IN_GFX_SCREEN(mx, my) && + else if (IN_VIS_FIELD(x, y) && y >= pos_start && y <= pos_end && !(y >= pos_empty1 && y <= pos_empty2)) { @@ -2441,12 +2611,12 @@ void CustomizeKeyboard(int player_nr) char *text; } customize_step[] = { - { &custom_key.left, "Move Left" }, - { &custom_key.right, "Move Right" }, - { &custom_key.up, "Move Up" }, - { &custom_key.down, "Move Down" }, - { &custom_key.snap, "Snap Field" }, - { &custom_key.bomb, "Place Bomb" } + { &custom_key.left, "Move Left" }, + { &custom_key.right, "Move Right" }, + { &custom_key.up, "Move Up" }, + { &custom_key.down, "Move Down" }, + { &custom_key.snap, "Snap Field" }, + { &custom_key.drop, "Drop Element" } }; /* read existing key bindings from player setup */ @@ -2797,17 +2967,133 @@ void HandleGameActions() if (game_status != GAME_MODE_PLAYING) return; - if (local_player->LevelSolved) - GameWon(); + /* !!! FIX THIS (START) !!! */ + if (level.game_engine_type == GAME_ENGINE_TYPE_EM) + { + byte *recorded_player_action; + byte summarized_player_action = 0; + byte tape_action[MAX_PLAYERS]; + int i; + + if (level.native_em_level->lev->home == 0) /* all players at home */ + { + GameWon(); - if (AllPlayersGone && !TAPE_IS_STOPPED(tape)) - TapeStop(); + if (!TAPE_IS_STOPPED(tape)) + TapeStop(); - GameActions(); - BackToFront(); + if (game_status != GAME_MODE_PLAYING) + return; + } + + if (level.native_em_level->ply1->alive == 0 && + level.native_em_level->ply2->alive == 0) /* all dead */ + AllPlayersGone = TRUE; + + if (AllPlayersGone && !TAPE_IS_STOPPED(tape)) + TapeStop(); + + /* --- game actions --- */ + + if (tape.pausing) + { + /* don't use 100% CPU while in pause mode -- this should better be solved + like in the R'n'D game engine! */ + + Delay(10); - if (tape.auto_play && !tape.playing) - AutoPlayTape(); /* continue automatically playing next tape */ + return; + } + + recorded_player_action = (tape.playing ? TapePlayAction() : NULL); + +#if 1 + /* !!! CHECK THIS (tape.pausing is always FALSE here!) !!! */ + if (recorded_player_action == NULL && tape.pausing) + return; +#endif + + for (i = 0; i < MAX_PLAYERS; i++) + { + summarized_player_action |= stored_player[i].action; + + if (!network_playing) + stored_player[i].effective_action = stored_player[i].action; + } + + if (!options.network && !setup.team_mode) + local_player->effective_action = summarized_player_action; + + if (recorded_player_action != NULL) + for (i = 0; i < MAX_PLAYERS; i++) + stored_player[i].effective_action = recorded_player_action[i]; + + for (i = 0; i < MAX_PLAYERS; i++) + { + tape_action[i] = stored_player[i].effective_action; + + /* !!! (this does not happen in the EM engine) !!! */ + if (tape.recording && tape_action[i] && !tape.player_participates[i]) + tape.player_participates[i] = TRUE; /* player just appeared from CE */ + } + + /* only save actions from input devices, but not programmed actions */ + if (tape.recording) + TapeRecordAction(tape_action); + + GameActions_EM(local_player->effective_action); + + if (TimeFrames >= FRAMES_PER_SECOND) + { + TimeFrames = 0; + TapeTime++; + + if (!level.use_step_counter) + { + TimePlayed++; + + if (TimeLeft > 0) + { + TimeLeft--; + + if (TimeLeft <= 10 && setup.time_limit) + PlaySoundStereo(SND_GAME_RUNNING_OUT_OF_TIME, SOUND_MIDDLE); + + DrawGameValue_Time(TimeLeft); + + if (!TimeLeft && setup.time_limit) + level.native_em_level->lev->killed_out_of_time = TRUE; + } + else if (level.time == 0 && level.native_em_level->lev->home > 0) + DrawGameValue_Time(TimePlayed); + + level.native_em_level->lev->time = + (level.time == 0 ? TimePlayed : TimeLeft); + } + + if (tape.recording || tape.playing) + DrawVideoDisplay(VIDEO_STATE_TIME_ON, TapeTime); + } + + FrameCounter++; + TimeFrames++; + + BackToFront(); + } + else + { + if (local_player->LevelSolved) + GameWon(); + + if (AllPlayersGone && !TAPE_IS_STOPPED(tape)) + TapeStop(); + + GameActions(); + BackToFront(); + + if (tape.auto_play && !tape.playing) + AutoPlayTape(); /* continue automatically playing next tape */ + } } /* ---------- new screen button stuff -------------------------------------- */