X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fscreens.c;h=7d783a9b21a3f672e3f5c13ce5574d63db856b8a;hb=4b1b5a2a67227d3023ff6da4596be31eae8eaefc;hp=6e48ea83955fab48cdd92f65c20050a10fbef4b9;hpb=fda8c9f42aa13663ad6b2f698da787a7280b9965;p=rocksndiamonds.git diff --git a/src/screens.c b/src/screens.c index 6e48ea83..7d783a9b 100644 --- a/src/screens.c +++ b/src/screens.c @@ -97,12 +97,13 @@ static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS]; static int setup_mode = SETUP_MODE_MAIN; static int info_mode = INFO_MODE_MAIN; -#define mSX (SX + (game_status >= GAME_MODE_MAIN && \ - game_status <= GAME_MODE_SETUP ? \ - menu.draw_xoffset[game_status] : menu.draw_xoffset_default)) -#define mSY (SY + (game_status >= GAME_MODE_MAIN && \ - game_status <= GAME_MODE_SETUP ? \ - menu.draw_yoffset[game_status] : menu.draw_yoffset_default)) +#define DRAW_OFFSET_MODE(x) (x >= GAME_MODE_MAIN && \ + x <= GAME_MODE_SETUP ? x : \ + x == GAME_MODE_PSEUDO_TYPENAME ? \ + GAME_MODE_MAIN : GAME_MODE_DEFAULT) + +#define mSX (SX + menu.draw_xoffset[DRAW_OFFSET_MODE(game_status)]) +#define mSY (SY + menu.draw_yoffset[DRAW_OFFSET_MODE(game_status)]) #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \ menu.list_size[game_status] : \ @@ -346,6 +347,7 @@ void DrawMainMenu() OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2); } +#if 0 static void gotoTopLevelDir() { /* move upwards to top level directory */ @@ -374,9 +376,11 @@ static void gotoTopLevelDir() leveldir_current = leveldir_current->node_parent; } } +#endif void HandleMainMenu(int mx, int my, int dx, int dy, int button) { + static unsigned long level_delay = 0; static int choice = 5; int x = 0; int y = choice; @@ -402,9 +406,8 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) if (y == 1 && ((x == 10 && level_nr > leveldir_current->first_level) || (x == 14 && level_nr < leveldir_current->last_level)) && - button) + button && DelayReached(&level_delay, GADGET_FRAME_DELAY)) { - static unsigned long level_delay = 0; int step = (button == 1 ? 1 : button == 2 ? 5 : 10); int old_level_nr = level_nr; int new_level_nr; @@ -415,11 +418,25 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) if (new_level_nr > leveldir_current->last_level) new_level_nr = leveldir_current->last_level; +#if 1 + if (setup.handicap && new_level_nr > leveldir_current->handicap_level) + { + /* skipping levels is only allowed when trying to skip single level */ + if (setup.skip_levels && step == 1 && + Request("Level still unsolved ! Skip despite handicap ?", REQ_ASK)) + { + leveldir_current->handicap_level++; + SaveLevelSetup_SeriesInfo(); + } + + new_level_nr = leveldir_current->handicap_level; + } +#else if (setup.handicap && new_level_nr > leveldir_current->handicap_level) new_level_nr = leveldir_current->handicap_level; +#endif - if (new_level_nr != old_level_nr && - DelayReached(&level_delay, GADGET_FRAME_DELAY)) + if (new_level_nr != old_level_nr) { level_nr = new_level_nr; @@ -466,7 +483,9 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) SaveLevelSetup_LastSeries(); SaveLevelSetup_SeriesInfo(); +#if 0 gotoTopLevelDir(); +#endif DrawChooseLevel(); } @@ -1944,6 +1963,7 @@ static struct TokenInfo setup_info_game[] = { { TYPE_SWITCH, &setup.team_mode, "Team-Mode:" }, { TYPE_SWITCH, &setup.handicap, "Handicap:" }, + { TYPE_SWITCH, &setup.skip_levels, "Skip Levels:" }, { TYPE_SWITCH, &setup.time_limit, "Timelimit:" }, { TYPE_SWITCH, &setup.autorecord, "Auto-Record:" }, { TYPE_EMPTY, NULL, "" }, @@ -3028,6 +3048,29 @@ void HandleGameActions() TimeFrames = 0; TapeTime++; + if (!level.use_step_counter) + { + TimePlayed++; + + if (TimeLeft > 0) + { + TimeLeft--; + + if (TimeLeft <= 10 && setup.time_limit) + PlaySoundStereo(SND_GAME_RUNNING_OUT_OF_TIME, SOUND_MIDDLE); + + DrawGameValue_Time(TimeLeft); + + if (!TimeLeft && setup.time_limit) + level.native_em_level->lev->killed_out_of_time = TRUE; + } + else if (level.time == 0 && level.native_em_level->lev->home > 0) + DrawGameValue_Time(TimePlayed); + + level.native_em_level->lev->time = + (level.time == 0 ? TimePlayed : TimeLeft); + } + if (tape.recording || tape.playing) DrawVideoDisplay(VIDEO_STATE_TIME_ON, TapeTime); }