X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fscreens.c;h=7d783a9b21a3f672e3f5c13ce5574d63db856b8a;hb=4b1b5a2a67227d3023ff6da4596be31eae8eaefc;hp=346bb9276d04f99b1466d85d8fc96284a2249234;hpb=74c0f7de91268e40d15948f473eac51a9760b9c0;p=rocksndiamonds.git diff --git a/src/screens.c b/src/screens.c index 346bb927..7d783a9b 100644 --- a/src/screens.c +++ b/src/screens.c @@ -46,12 +46,14 @@ #define SETUPINPUT_SCREEN_POS_EMPTY2 (SETUPINPUT_SCREEN_POS_END - 1) /* screens on the info screen */ -#define INFO_MODE_ELEMENTS 0 -#define INFO_MODE_MUSIC 1 -#define INFO_MODE_CREDITS 2 -#define INFO_MODE_PROGRAM 3 +#define INFO_MODE_MAIN 0 +#define INFO_MODE_ELEMENTS 1 +#define INFO_MODE_MUSIC 2 +#define INFO_MODE_CREDITS 3 +#define INFO_MODE_PROGRAM 4 +#define INFO_MODE_LEVELSET 5 -#define MAX_INFO_MODES 4 +#define MAX_INFO_MODES 6 /* for various menu stuff */ #define MAX_INFO_ELEMENTS_ON_SCREEN 10 @@ -77,28 +79,31 @@ static void CalibrateJoystick(int); static void execSetupArtwork(void); static void HandleChooseTree(int, int, int, int, int, TreeInfo **); -static void DrawInfoScreenDemoAnim(int, boolean); -static void DrawInfoScreenDemoText(int, int, int, int); -static void DrawInfoScreenMusicText(int); -static void DrawInfoScreenCreditsText(void); +static void DrawChooseLevel(void); static void DrawInfoScreen(void); +static void DrawSetupScreen(void); + +static void DrawInfoScreen_HelpAnim(int, int, boolean); +static void DrawInfoScreen_HelpText(int, int, int, int); +static void HandleInfoScreen_Main(int, int, int, int, int); +static void HandleInfoScreen_Elements(int); +static void HandleInfoScreen_Music(int); +static void HandleInfoScreen_Credits(int); +static void HandleInfoScreen_Program(int); + +static void MapChooseTreeGadgets(TreeInfo *); static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS]; static int setup_mode = SETUP_MODE_MAIN; +static int info_mode = INFO_MODE_MAIN; -static long infoscreen_state; -static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN]; -static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN]; -static int num_infoscreen_elements; -static int num_infoscreen_music; -static int infoscreen_musicpos; +#define DRAW_OFFSET_MODE(x) (x >= GAME_MODE_MAIN && \ + x <= GAME_MODE_SETUP ? x : \ + x == GAME_MODE_PSEUDO_TYPENAME ? \ + GAME_MODE_MAIN : GAME_MODE_DEFAULT) -#define mSX (SX + (game_status >= GAME_MODE_MAIN && \ - game_status <= GAME_MODE_SETUP ? \ - menu.draw_xoffset[game_status] : menu.draw_xoffset_default)) -#define mSY (SY + (game_status >= GAME_MODE_MAIN && \ - game_status <= GAME_MODE_SETUP ? \ - menu.draw_yoffset[game_status] : menu.draw_yoffset_default)) +#define mSX (SX + menu.draw_xoffset[DRAW_OFFSET_MODE(game_status)]) +#define mSY (SY + menu.draw_yoffset[DRAW_OFFSET_MODE(game_status)]) #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \ menu.list_size[game_status] : \ @@ -197,13 +202,8 @@ static void PlayMenuMusic() void DrawHeadline() { - int text1_width = getTextWidth(PROGRAM_TITLE_STRING, FONT_TITLE_1); - int text2_width = getTextWidth(PROGRAM_COPYRIGHT_STRING, FONT_TITLE_2); - int x1 = SX + (SXSIZE - text1_width) / 2; - int x2 = SX + (SXSIZE - text2_width) / 2; - - DrawText(x1, SY + 8, PROGRAM_TITLE_STRING, FONT_TITLE_1); - DrawText(x2, SY + 46, PROGRAM_COPYRIGHT_STRING, FONT_TITLE_2); + DrawTextSCentered(8, FONT_TITLE_1, PROGRAM_TITLE_STRING); + DrawTextSCentered(46, FONT_TITLE_2, PROGRAM_COPYRIGHT_STRING); } static void ToggleFullscreenIfNeeded() @@ -234,8 +234,7 @@ void DrawMainMenu() { static LevelDirTree *leveldir_last_valid = NULL; char *name_text = (!options.network && setup.team_mode ? "Team:" : "Name:"); - int name_width = getTextWidth("Name:", FONT_MENU_1); - int level_width = getTextWidth("Level:", FONT_MENU_1); + int name_width, level_width; int i; UnmapAllGadgets(); @@ -272,7 +271,7 @@ void DrawMainMenu() leveldir_last_valid = leveldir_current; /* needed if last screen (level choice) changed graphics, sounds or music */ - ReloadCustomArtwork(); + ReloadCustomArtwork(0); #ifdef TARGET_SDL SetDrawtoField(DRAW_BACKBUFFER); @@ -302,11 +301,15 @@ void DrawMainMenu() DrawText(mSX + 32, mSY + 8*32, "Setup", FONT_MENU_1); DrawText(mSX + 32, mSY + 9*32, "Quit", FONT_MENU_1); + /* calculated after (possible) reload of custom artwork */ + name_width = getTextWidth(name_text, FONT_MENU_1); + level_width = getTextWidth("Level:", FONT_MENU_1); + DrawText(mSX + 32 + name_width, mSY + 2*32, setup.player_name, FONT_INPUT_1); DrawText(mSX + level_width + 5 * 32, mSY + 3*32, int2str(level_nr,3), FONT_VALUE_1); - DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, TRUE); + DrawMicroLevel(MICROLEVEL_XPOS, MICROLEVEL_YPOS, TRUE); DrawTextF(mSX + 32 + level_width - 2, mSY + 3*32 + 1, FONT_TEXT_3, "%d-%d", leveldir_current->first_level, leveldir_current->last_level); @@ -320,16 +323,18 @@ void DrawMainMenu() } for (i = 0; i < 8; i++) - initCursor(i, (i == 1 || i == 6 ? IMG_MENU_BUTTON_RIGHT :IMG_MENU_BUTTON)); + initCursor(i, (i == 1 || i == 4 || i == 6 ? IMG_MENU_BUTTON_RIGHT : + IMG_MENU_BUTTON)); drawCursorXY(level_width/32 + 4, 1, IMG_MENU_BUTTON_LEFT); drawCursorXY(level_width/32 + 8, 1, IMG_MENU_BUTTON_RIGHT); - DrawText(SX + 56, SY + 326, "A Game by Artsoft Entertainment", FONT_TITLE_2); + DrawTextSCentered(326, FONT_TITLE_2, "A Game by Artsoft Entertainment"); FadeToFront(); InitAnimation(); - HandleMainMenu(0,0, 0,0, MB_MENU_INITIALIZE); + + HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE); TapeStop(); if (TAPE_IS_EMPTY(tape)) @@ -340,12 +345,9 @@ void DrawMainMenu() PlayMenuMusic(); OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2); - -#if 0 - ClearEventQueue(); -#endif } +#if 0 static void gotoTopLevelDir() { /* move upwards to top level directory */ @@ -374,9 +376,11 @@ static void gotoTopLevelDir() leveldir_current = leveldir_current->node_parent; } } +#endif void HandleMainMenu(int mx, int my, int dx, int dy, int button) { + static unsigned long level_delay = 0; static int choice = 5; int x = 0; int y = choice; @@ -402,9 +406,8 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) if (y == 1 && ((x == 10 && level_nr > leveldir_current->first_level) || (x == 14 && level_nr < leveldir_current->last_level)) && - button) + button && DelayReached(&level_delay, GADGET_FRAME_DELAY)) { - static unsigned long level_delay = 0; int step = (button == 1 ? 1 : button == 2 ? 5 : 10); int old_level_nr = level_nr; int new_level_nr; @@ -415,11 +418,25 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) if (new_level_nr > leveldir_current->last_level) new_level_nr = leveldir_current->last_level; +#if 1 if (setup.handicap && new_level_nr > leveldir_current->handicap_level) + { + /* skipping levels is only allowed when trying to skip single level */ + if (setup.skip_levels && step == 1 && + Request("Level still unsolved ! Skip despite handicap ?", REQ_ASK)) + { + leveldir_current->handicap_level++; + SaveLevelSetup_SeriesInfo(); + } + new_level_nr = leveldir_current->handicap_level; + } +#else + if (setup.handicap && new_level_nr > leveldir_current->handicap_level) + new_level_nr = leveldir_current->handicap_level; +#endif - if (new_level_nr != old_level_nr && - DelayReached(&level_delay, GADGET_FRAME_DELAY)) + if (new_level_nr != old_level_nr) { level_nr = new_level_nr; @@ -427,7 +444,7 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) FONT_VALUE_1); LoadLevel(level_nr); - DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, TRUE); + DrawMicroLevel(MICROLEVEL_XPOS, MICROLEVEL_YPOS, TRUE); TapeErase(); LoadTape(level_nr); @@ -439,7 +456,8 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) DelayReached(&level_delay, 0); /* reset delay counter */ } } - else if (x == 0 && y >= 0 && y <= 7) + else if (IN_VIS_FIELD(x, y) && + y >= 0 && y <= 7 && (y != 1 || x < 10)) { if (button) { @@ -465,7 +483,9 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) SaveLevelSetup_LastSeries(); SaveLevelSetup_SeriesInfo(); +#if 0 gotoTopLevelDir(); +#endif DrawChooseLevel(); } @@ -486,6 +506,7 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) else if (y == 4) { game_status = GAME_MODE_INFO; + info_mode = INFO_MODE_MAIN; DrawInfoScreen(); } else if (y == 5) @@ -493,7 +514,7 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) if (setup.autorecord) TapeStartRecording(); -#if defined(PLATFORM_UNIX) +#if defined(NETWORK_AVALIABLE) if (options.network) SendToServer_StartPlaying(); else @@ -522,16 +543,195 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) if (game_status == GAME_MODE_MAIN) { - DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, FALSE); + DrawMicroLevel(MICROLEVEL_XPOS, MICROLEVEL_YPOS, FALSE); DoAnimation(); } +} - BackToFront(); + +/* ========================================================================= */ +/* info screen functions */ +/* ========================================================================= */ + +static struct TokenInfo *info_info; +static int num_info_info; + +static void execInfoElements() +{ + info_mode = INFO_MODE_ELEMENTS; + DrawInfoScreen(); +} + +static void execInfoMusic() +{ + info_mode = INFO_MODE_MUSIC; + DrawInfoScreen(); +} + +static void execInfoCredits() +{ + info_mode = INFO_MODE_CREDITS; + DrawInfoScreen(); +} + +static void execInfoProgram() +{ + info_mode = INFO_MODE_PROGRAM; + DrawInfoScreen(); +} + +static void execInfoLevelSet() +{ + info_mode = INFO_MODE_LEVELSET; + DrawInfoScreen(); +} + +static void execExitInfo() +{ + game_status = GAME_MODE_MAIN; + DrawMainMenu(); +} + +static struct TokenInfo info_info_main[] = +{ + { TYPE_ENTER_SCREEN, execInfoElements, "Elements Info" }, + { TYPE_ENTER_SCREEN, execInfoMusic, "Music Info" }, + { TYPE_ENTER_SCREEN, execInfoCredits, "Credits" }, + { TYPE_ENTER_SCREEN, execInfoProgram, "Program Info" }, + { TYPE_ENTER_SCREEN, execInfoLevelSet, "Level Set Info" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_LEAVE_MENU, execExitInfo, "Exit" }, + + { 0, NULL, NULL } +}; + +static void DrawInfoScreen_Main() +{ + int i; + + UnmapAllGadgets(); + CloseDoor(DOOR_CLOSE_2); + + ClearWindow(); + + DrawText(mSX + 16, mSY + 16, "Info Screen", FONT_TITLE_1); + + info_info = info_info_main; + num_info_info = 0; + + for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++) + { + int ypos = MENU_SCREEN_START_YPOS + i; + int font_nr = FONT_MENU_1; + + DrawText(mSX + 32, mSY + ypos * 32, info_info[i].text, font_nr); + + if (info_info[i].type & TYPE_ENTER_MENU) + initCursor(i, IMG_MENU_BUTTON_RIGHT); + else if (info_info[i].type & TYPE_LEAVE_MENU) + initCursor(i, IMG_MENU_BUTTON_LEFT); + else if (info_info[i].type & ~TYPE_SKIP_ENTRY) + initCursor(i, IMG_MENU_BUTTON); + + num_info_info++; + } + + FadeToFront(); + InitAnimation(); + + PlayMenuSound(); + PlayMenuMusic(); + + HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE); } -void DrawInfoScreenDemoAnim(int start, boolean init) +void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button) { - int i = 0, j = 0; + static int choice_store[MAX_INFO_MODES]; + int choice = choice_store[info_mode]; /* always starts with 0 */ + int x = 0; + int y = choice; + + if (button == MB_MENU_INITIALIZE) + { + /* advance to first valid menu entry */ + while (choice < num_info_info && + info_info[choice].type & TYPE_SKIP_ENTRY) + choice++; + choice_store[info_mode] = choice; + + drawCursor(choice, FC_RED); + return; + } + else if (button == MB_MENU_LEAVE) + { + for (y = 0; y < num_info_info; y++) + { + if (info_info[y].type & TYPE_LEAVE_MENU) + { + void (*menu_callback_function)(void) = info_info[y].value; + + menu_callback_function(); + break; /* absolutely needed because function changes 'info_info'! */ + } + } + + return; + } + + if (mx || my) /* mouse input */ + { + x = (mx - mSX) / 32; + y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS; + } + else if (dx || dy) /* keyboard input */ + { + if (dx) + { + int menu_navigation_type = (dx < 0 ? TYPE_LEAVE_MENU : TYPE_ENTER_MENU); + + if (info_info[choice].type & menu_navigation_type || + info_info[choice].type & TYPE_ENTER_SCREEN || + info_info[choice].type & TYPE_BOOLEAN_STYLE) + button = MB_MENU_CHOICE; + } + else if (dy) + y = choice + dy; + + /* jump to next non-empty menu entry (up or down) */ + while (y > 0 && y < num_info_info - 1 && + info_info[y].type & TYPE_SKIP_ENTRY) + y += dy; + } + + if (IN_VIS_FIELD(x, y) && + y >= 0 && y < num_info_info && info_info[y].type & ~TYPE_SKIP_ENTRY) + { + if (button) + { + if (y != choice) + { + drawCursor(y, FC_RED); + drawCursor(choice, FC_BLUE); + choice = choice_store[info_mode] = y; + } + } + else if (!(info_info[y].type & TYPE_GHOSTED)) + { + if (info_info[y].type & TYPE_ENTER_OR_LEAVE_MENU) + { + void (*menu_callback_function)(void) = info_info[choice].value; + + menu_callback_function(); + } + } + } +} + +void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init) +{ + static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN]; + static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN]; int xstart = mSX + 16; int ystart = mSY + 64 + 2 * 32; int ystep = TILEY + 4; @@ -539,23 +739,30 @@ void DrawInfoScreenDemoAnim(int start, boolean init) int graphic; int delay; int sync_frame; + int i, j; if (init) { + for (i = 0; i < MAX_INFO_ELEMENTS_ON_SCREEN; i++) + infoscreen_step[i] = infoscreen_frame[i] = 0; + SetMainBackgroundImage(IMG_BACKGROUND_INFO); ClearWindow(); DrawHeadline(); - DrawTextSCentered(100, FONT_TEXT_1, "The game elements:"); + DrawTextSCentered(100, FONT_TEXT_1, "The Game Elements:"); DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4, "Press any key or button for next page"); + + FrameCounter = 0; } + i = j = 0; while (helpanim_info[j].element != HELPANIM_LIST_END) { if (i >= start + MAX_INFO_ELEMENTS_ON_SCREEN || - i >= num_infoscreen_elements) + i >= max_anims) break; else if (i < start) { @@ -599,7 +806,7 @@ void DrawInfoScreenDemoAnim(int start, boolean init) infoscreen_frame[i - start]--; } - if (helpanim_info[j].element == -1) + if (helpanim_info[j].element == HELPANIM_LIST_NEXT) { if (!infoscreen_frame[i - start]) infoscreen_step[i - start] = 0; @@ -608,7 +815,7 @@ void DrawInfoScreenDemoAnim(int start, boolean init) { if (!infoscreen_frame[i - start]) infoscreen_step[i - start]++; - while (helpanim_info[j].element != -1) + while (helpanim_info[j].element != HELPANIM_LIST_NEXT) j++; } @@ -620,7 +827,7 @@ void DrawInfoScreenDemoAnim(int start, boolean init) graphic, sync_frame, USE_MASKING); if (init) - DrawInfoScreenDemoText(element, action, direction, i - start); + DrawInfoScreen_HelpText(element, action, direction, i - start); i++; } @@ -630,81 +837,270 @@ void DrawInfoScreenDemoAnim(int start, boolean init) FrameCounter++; } -void DrawInfoScreenDemoText(int element, int action, int direction, int ypos) +static char *getHelpText(int element, int action, int direction) +{ + char token[MAX_LINE_LEN]; + + strcpy(token, element_info[element].token_name); + + if (action != -1) + strcat(token, element_action_info[action].suffix); + + if (direction != -1) + strcat(token, element_direction_info[MV_DIR_BIT(direction)].suffix); + + return getHashEntry(helptext_info, token); +} + +void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos) { +#if 0 int font_nr = FONT_TEXT_2; - int max_chars_per_line = 34; - int max_lines_per_text = 2; - int sx = mSX + 56; +#else + int font_nr = FONT_LEVEL_NUMBER; +#endif + int font_width = getFontWidth(font_nr); + int sx = mSX + MINI_TILEX + TILEX + MINI_TILEX; int sy = mSY + 65 + 2 * 32 + 1; int ystep = TILEY + 4; - char *text; - - text = getHashEntry(helptext_info, element_info[element].token_name); - - if (text == NULL) - { - char token[MAX_LINE_LEN]; + int pad_x = sx - SX; + int max_chars_per_line = (SXSIZE - pad_x - MINI_TILEX) / font_width; + int max_lines_per_text = 2; + char *text = NULL; - strcpy(token, element_info[element].token_name); + if (action != -1 && direction != -1) /* element.action.direction */ + text = getHelpText(element, action, direction); - if (action != -1) - strcat(token, element_action_info[action].suffix); + if (text == NULL && action != -1) /* element.action */ + text = getHelpText(element, action, -1); - if (direction != -1) - strcat(token, element_direction_info[MV_DIR_BIT(direction)].suffix); + if (text == NULL && direction != -1) /* element.direction */ + text = getHelpText(element, -1, direction); - text = getHashEntry(helptext_info, token); + if (text == NULL) /* base element */ + text = getHelpText(element, -1, -1); - if (text == NULL) - text = "No description available"; - } + if (text == NULL) /* not found */ + text = "No description available"; - if (strlen(text) <= max_chars_per_line) + if (strlen(text) <= max_chars_per_line) /* only one line of text */ sy += getFontHeight(font_nr) / 2; DrawTextWrapped(sx, sy + ypos * ystep, text, font_nr, max_chars_per_line, max_lines_per_text); } -void DrawInfoScreenMusicText(int num) +void DrawInfoScreen_Elements() { - struct MusicFileInfo *list = music_file_info; - int ystart = 150, ystep = 30; - int ybottom = SYSIZE - 20; + LoadHelpAnimInfo(); + LoadHelpTextInfo(); + + HandleInfoScreen_Elements(MB_MENU_INITIALIZE); + + FadeToFront(); + InitAnimation(); +} + +void HandleInfoScreen_Elements(int button) +{ + static unsigned long info_delay = 0; + static int num_anims; + static int num_pages; + static int page; + int anims_per_page = MAX_INFO_ELEMENTS_ON_SCREEN; + int button_released = !button; int i; - for (i=0; i < num && list; i++) - list = list->next; + if (button == MB_MENU_INITIALIZE) + { + boolean new_element = TRUE; - FadeSoundsAndMusic(); + num_anims = 0; + for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++) + { + if (helpanim_info[i].element == HELPANIM_LIST_NEXT) + new_element = TRUE; + else if (new_element) + { + num_anims++; + new_element = FALSE; + } + } + + num_pages = (num_anims + anims_per_page - 1) / anims_per_page; + page = 0; + } + else if (button == MB_MENU_LEAVE) + { + info_mode = INFO_MODE_MAIN; + DrawInfoScreen(); + + return; + } + + if (button_released || button == MB_MENU_INITIALIZE) + { + if (button != MB_MENU_INITIALIZE) + page++; + + if (page >= num_pages) + { + FadeSoundsAndMusic(); + + info_mode = INFO_MODE_MAIN; + DrawInfoScreen(); + + return; + } + + DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE); + } + else + { + if (DelayReached(&info_delay, GAME_FRAME_DELAY)) + if (page < num_pages) + DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE); + + PlayMenuSoundIfLoop(); + } +} + +void DrawInfoScreen_Music() +{ ClearWindow(); DrawHeadline(); - DrawTextSCentered(100, FONT_TEXT_1, "The game background music loops:"); + LoadMusicInfo(); - DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2, "Excerpt from"); - DrawTextFCentered(ystart + 1 * ystep, FONT_TEXT_3, "\"%s\"", list->title); - DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2, "by"); - DrawTextFCentered(ystart + 3 * ystep, FONT_TEXT_3, "%s", list->artist); - DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2, "from the album"); - DrawTextFCentered(ystart + 5 * ystep, FONT_TEXT_3, "\"%s\"", list->album); + HandleInfoScreen_Music(MB_MENU_INITIALIZE); +} - DrawTextSCentered(ybottom, FONT_TEXT_4, - "Press any key or button for next page"); +void HandleInfoScreen_Music(int button) +{ + static struct MusicFileInfo *list = NULL; + int ystart = 150, dy = 30; + int ybottom = SYSIZE - 20; + int button_released = !button; - /* !!! add playing music !!! */ -#if 0 - PlaySoundLoop(background_loop[num]); -#endif + if (button == MB_MENU_INITIALIZE) + { + list = music_file_info; + + if (list == NULL) + { + FadeSoundsAndMusic(); + + ClearWindow(); + DrawHeadline(); + + DrawTextSCentered(100, FONT_TEXT_1, "No music info for this level set."); + + DrawTextSCentered(ybottom, FONT_TEXT_4, + "Press any key or button for info menu"); + + return; + } + } + else if (button == MB_MENU_LEAVE) + { + info_mode = INFO_MODE_MAIN; + DrawInfoScreen(); + + return; + } + + if (button_released || button == MB_MENU_INITIALIZE) + { + int y = 0; + + if (button != MB_MENU_INITIALIZE) + if (list != NULL) + list = list->next; + + if (list == NULL) + { + info_mode = INFO_MODE_MAIN; + DrawInfoScreen(); + + return; + } + + FadeSoundsAndMusic(); + + ClearWindow(); + DrawHeadline(); + + if (list->is_sound) + { + int sound = list->music; + + if (sound_info[sound].loop) + PlaySoundLoop(sound); + else + PlaySound(sound); + + DrawTextSCentered(100, FONT_TEXT_1, "The Game Background Sounds:"); + } + else + { + PlayMusic(list->music); + + DrawTextSCentered(100, FONT_TEXT_1, "The Game Background Music:"); + } + + if (strcmp(list->title, UNKNOWN_NAME) != 0) + { + if (strcmp(list->title_header, UNKNOWN_NAME) != 0) + DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->title_header); + + DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "\"%s\"", list->title); + } + + if (strcmp(list->artist, UNKNOWN_NAME) != 0) + { + if (strcmp(list->artist_header, UNKNOWN_NAME) != 0) + DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->artist_header); + else + DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, "by"); + + DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "%s", list->artist); + } + + if (strcmp(list->album, UNKNOWN_NAME) != 0) + { + if (strcmp(list->album_header, UNKNOWN_NAME) != 0) + DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->album_header); + else + DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, "from the album"); + + DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "\"%s\"", list->album); + } + + if (strcmp(list->year, UNKNOWN_NAME) != 0) + { + if (strcmp(list->year_header, UNKNOWN_NAME) != 0) + DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->year_header); + else + DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, "from the year"); + + DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "%s", list->year); + } + + DrawTextSCentered(ybottom, FONT_TEXT_4, + "Press any key or button for next page"); + } + + if (list != NULL && list->is_sound && sound_info[list->music].loop) + PlaySoundLoop(list->music); } -void DrawInfoScreenCreditsText() +void DrawInfoScreen_Credits() { int ystart = 150, ystep = 30; int ybottom = SYSIZE - 20; FadeSoundsAndMusic(); + ClearWindow(); DrawHeadline(); @@ -718,10 +1114,35 @@ void DrawInfoScreenCreditsText() DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_2, "of new levels!"); DrawTextSCentered(ybottom, FONT_TEXT_4, - "Press any key or button for next page"); + "Press any key or button for info menu"); } -void DrawInfoScreenContactText() +void HandleInfoScreen_Credits(int button) +{ + int button_released = !button; + + if (button == MB_MENU_LEAVE) + { + info_mode = INFO_MODE_MAIN; + DrawInfoScreen(); + + return; + } + + if (button_released) + { + FadeSoundsAndMusic(); + + info_mode = INFO_MODE_MAIN; + DrawInfoScreen(); + } + else + { + PlayMenuSoundIfLoop(); + } +} + +void DrawInfoScreen_Program() { int ystart = 150, ystep = 30; int ybottom = SYSIZE - 20; @@ -729,7 +1150,7 @@ void DrawInfoScreenContactText() ClearWindow(); DrawHeadline(); - DrawTextSCentered(100, FONT_TEXT_1, "Program information:"); + DrawTextSCentered(100, FONT_TEXT_1, "Program Information:"); DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2, "This game is Freeware!"); @@ -756,155 +1177,141 @@ void DrawInfoScreenContactText() ":-)"); DrawTextSCentered(ybottom, FONT_TEXT_4, - "Press any key or button for main menu"); + "Press any key or button for info menu"); } -#if 1 -void DrawInfoScreen() +void HandleInfoScreen_Program(int button) { - struct MusicFileInfo *list; - int i; - - UnmapAllGadgets(); - CloseDoor(DOOR_CLOSE_2); - - for (i = 0; i < MAX_INFO_ELEMENTS_ON_SCREEN; i++) - infoscreen_step[i] = infoscreen_frame[i] = 0; - infoscreen_musicpos = 0; - infoscreen_state = 0; - - LoadHelpAnimInfo(); - LoadHelpTextInfo(); - LoadMusicInfo(); - - num_infoscreen_elements = 0; - for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++) - if (helpanim_info[i].element == HELPANIM_LIST_NEXT) - num_infoscreen_elements++; + int button_released = !button; - num_infoscreen_music = 0; - for (list = music_file_info; list != NULL; list = list->next) - num_infoscreen_music++; + if (button == MB_MENU_LEAVE) + { + info_mode = INFO_MODE_MAIN; + DrawInfoScreen(); - DrawInfoScreenDemoAnim(0, TRUE); -#if 0 - DrawInfoScreenDemoText(0); -#endif + return; + } - FadeToFront(); - InitAnimation(); + if (button_released) + { + FadeSoundsAndMusic(); - PlayMenuSound(); - PlayMenuMusic(); + info_mode = INFO_MODE_MAIN; + DrawInfoScreen(); + } + else + { + PlayMenuSoundIfLoop(); + } } -#else - -void DrawInfoScreen() +void DrawInfoScreen_LevelSet() { - struct MusicFileInfo *list; - int i; - - UnmapAllGadgets(); - CloseDoor(DOOR_CLOSE_2); - - for (i = 0; i < MAX_INFO_ELEMENTS_ON_SCREEN; i++) - infoscreen_step[i] = infoscreen_frame[i] = 0; - infoscreen_musicpos = 0; - infoscreen_state = 0; - - LoadHelpAnimInfo(); - LoadHelpTextInfo(); - LoadMusicInfo(); - - num_infoscreen_elements = 0; - for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++) - if (helpanim_info[i].element == HELPANIM_LIST_NEXT) - num_infoscreen_elements++; - - num_infoscreen_music = 0; - for (list = music_file_info; list != NULL; list = list->next) - num_infoscreen_music++; - - DrawInfoScreenDemoAnim(0, TRUE); + int ystart = 150; + int ybottom = SYSIZE - 20; + char *filename = getLevelSetInfoFilename(); #if 0 - DrawInfoScreenDemoText(0); + int font_nr = FONT_TEXT_2; +#else + int font_nr = FONT_LEVEL_NUMBER; #endif + int font_width = getFontWidth(font_nr); + int font_height = getFontHeight(font_nr); + int pad_x = 32; + int pad_y = ystart; + int sx = SX + pad_x; + int sy = SY + pad_y; + int max_chars_per_line = (SXSIZE - 2 * pad_x) / font_width; + int max_lines_per_screen = (SYSIZE - pad_y) / font_height - 1; - FadeToFront(); - InitAnimation(); + ClearWindow(); + DrawHeadline(); - PlayMenuSound(); - PlayMenuMusic(); + DrawTextSCentered(100, FONT_TEXT_1, "Level Set Information:"); + + DrawTextSCentered(ybottom, FONT_TEXT_4, + "Press any key or button for info menu"); + + if (filename != NULL) + DrawTextFromFile(sx, sy, filename, font_nr, max_chars_per_line, + max_lines_per_screen); + else + DrawTextSCentered(ystart, FONT_TEXT_2, + "No information for this level set."); } -#endif -void HandleInfoScreen(int button) +void HandleInfoScreen_LevelSet(int button) { - static unsigned long hs_delay = 0; - int num_infoscreen_element_pages = - (num_infoscreen_elements + MAX_INFO_ELEMENTS_ON_SCREEN - 1) - / MAX_INFO_ELEMENTS_ON_SCREEN; int button_released = !button; - int i; - if (button_released) + if (button == MB_MENU_LEAVE) { - if (infoscreen_state < num_infoscreen_element_pages - 1) - { - for (i = 0; i < MAX_INFO_ELEMENTS_ON_SCREEN; i++) - infoscreen_step[i] = infoscreen_frame[i] = 0; - infoscreen_state++; + info_mode = INFO_MODE_MAIN; + DrawInfoScreen(); - FrameCounter = 0; - DrawInfoScreenDemoAnim(infoscreen_state * MAX_INFO_ELEMENTS_ON_SCREEN, - TRUE); -#if 0 - DrawInfoScreenDemoText(infoscreen_state * MAX_INFO_ELEMENTS_ON_SCREEN); -#endif - } - else if (infoscreen_state < - num_infoscreen_element_pages + num_infoscreen_music - 1) - { - infoscreen_state++; - DrawInfoScreenMusicText(infoscreen_state - num_infoscreen_element_pages); - } - else if (infoscreen_state == - num_infoscreen_element_pages + num_infoscreen_music - 1) - { - infoscreen_state++; - DrawInfoScreenCreditsText(); - } - else if (infoscreen_state == - num_infoscreen_element_pages + num_infoscreen_music) - { - infoscreen_state++; - DrawInfoScreenContactText(); - } - else - { - FadeSoundsAndMusic(); + return; + } - game_status = GAME_MODE_MAIN; - DrawMainMenu(); - } + if (button_released) + { + FadeSoundsAndMusic(); + + info_mode = INFO_MODE_MAIN; + DrawInfoScreen(); } else { - if (DelayReached(&hs_delay, GAME_FRAME_DELAY)) - { - if (infoscreen_state < num_infoscreen_element_pages) - DrawInfoScreenDemoAnim(infoscreen_state * MAX_INFO_ELEMENTS_ON_SCREEN, - FALSE); - } - PlayMenuSoundIfLoop(); } +} + +void DrawInfoScreen() +{ + SetMainBackgroundImage(IMG_BACKGROUND_INFO); + + if (info_mode == INFO_MODE_ELEMENTS) + DrawInfoScreen_Elements(); + else if (info_mode == INFO_MODE_MUSIC) + DrawInfoScreen_Music(); + else if (info_mode == INFO_MODE_CREDITS) + DrawInfoScreen_Credits(); + else if (info_mode == INFO_MODE_PROGRAM) + DrawInfoScreen_Program(); + else if (info_mode == INFO_MODE_LEVELSET) + DrawInfoScreen_LevelSet(); + else + DrawInfoScreen_Main(); + + if (info_mode != INFO_MODE_MUSIC) + { + PlayMenuSound(); + PlayMenuMusic(); + } +} + +void HandleInfoScreen(int mx, int my, int dx, int dy, int button) +{ + if (info_mode == INFO_MODE_ELEMENTS) + HandleInfoScreen_Elements(button); + else if (info_mode == INFO_MODE_MUSIC) + HandleInfoScreen_Music(button); + else if (info_mode == INFO_MODE_CREDITS) + HandleInfoScreen_Credits(button); + else if (info_mode == INFO_MODE_PROGRAM) + HandleInfoScreen_Program(button); + else if (info_mode == INFO_MODE_LEVELSET) + HandleInfoScreen_LevelSet(button); + else + HandleInfoScreen_Main(mx, my, dx, dy, button); DoAnimation(); - BackToFront(); } + +/* ========================================================================= */ +/* type name functions */ +/* ========================================================================= */ + void HandleTypeName(int newxpos, Key key) { static int xpos = 0, ypos = 2; @@ -956,10 +1363,13 @@ void HandleTypeName(int newxpos, Key key) SaveSetup(); game_status = GAME_MODE_MAIN; } - - BackToFront(); } + +/* ========================================================================= */ +/* tree menu functions */ +/* ========================================================================= */ + static void DrawChooseTree(TreeInfo **ti_ptr) { UnmapAllGadgets(); @@ -971,7 +1381,7 @@ static void DrawChooseTree(TreeInfo **ti_ptr) ClearWindow(); - HandleChooseTree(0,0, 0,0, MB_MENU_INITIALIZE, ti_ptr); + HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr); MapChooseTreeGadgets(*ti_ptr); FadeToFront(); @@ -1090,6 +1500,7 @@ static void HandleChooseTree(int mx, int my, int dx, int dy, int button, int num_entries = numTreeInfoInGroup(ti); int num_page_entries; int last_game_status = game_status; /* save current game status */ + boolean position_set_by_scrollbar = (dx == 999); /* force LEVELS draw offset on choose level and artwork setup screen */ game_status = GAME_MODE_LEVELS; @@ -1121,7 +1532,7 @@ static void HandleChooseTree(int mx, int my, int dx, int dy, int button, ti->cl_cursor = entry_pos - ti->cl_first; } - if (dx == 999) /* first entry is set by scrollbar position */ + if (position_set_by_scrollbar) ti->cl_first = dy; else AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, @@ -1243,7 +1654,10 @@ static void HandleChooseTree(int mx, int my, int dx, int dy, int button, return; } - if (x == 0 && y >= 0 && y < num_page_entries) + if (!anyScrollbarGadgetActive() && + IN_VIS_FIELD(x, y) && + mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x && + y >= 0 && y < num_page_entries) { if (button) { @@ -1302,13 +1716,6 @@ static void HandleChooseTree(int mx, int my, int dx, int dy, int button, } } } - -#if 0 - if (game_status == GAME_MODE_LEVELS || game_status == GAME_MODE_SETUP) - DoAnimation(); - - BackToFront(); -#endif } void DrawChooseLevel() @@ -1326,7 +1733,6 @@ void HandleChooseLevel(int mx, int my, int dx, int dy, int button) HandleChooseTree(mx, my, dx, dy, button, &leveldir_current); DoAnimation(); - BackToFront(); } void DrawHallOfFame(int highlight_position) @@ -1341,10 +1747,10 @@ void DrawHallOfFame(int highlight_position) FadeToFront(); InitAnimation(); - HandleHallOfFame(highlight_position,0, 0,0, MB_MENU_INITIALIZE); - PlayMenuSound(); PlayMenuMusic(); + + HandleHallOfFame(highlight_position, 0, 0, 0, MB_MENU_INITIALIZE); } static void drawHallOfFameList(int first_entry, int highlight_position) @@ -1433,7 +1839,6 @@ void HandleHallOfFame(int mx, int my, int dx, int dy, int button) PlayMenuSoundIfLoop(); DoAnimation(); - BackToFront(); } @@ -1485,7 +1890,7 @@ static void execSetupArtwork() setup.music_set = artwork.mus_current->identifier; /* needed if last screen (setup choice) changed graphics, sounds or music */ - ReloadCustomArtwork(); + ReloadCustomArtwork(0); /* needed for displaying artwork name instead of artwork identifier */ graphics_set_name = artwork.gfx_current->name; @@ -1550,6 +1955,7 @@ static struct TokenInfo setup_info_main[] = { TYPE_EMPTY, NULL, "" }, { TYPE_LEAVE_MENU, execExitSetup, "Exit" }, { TYPE_LEAVE_MENU, execSaveAndExitSetup, "Save and Exit" }, + { 0, NULL, NULL } }; @@ -1557,18 +1963,23 @@ static struct TokenInfo setup_info_game[] = { { TYPE_SWITCH, &setup.team_mode, "Team-Mode:" }, { TYPE_SWITCH, &setup.handicap, "Handicap:" }, + { TYPE_SWITCH, &setup.skip_levels, "Skip Levels:" }, { TYPE_SWITCH, &setup.time_limit, "Timelimit:" }, { TYPE_SWITCH, &setup.autorecord, "Auto-Record:" }, { TYPE_EMPTY, NULL, "" }, { TYPE_LEAVE_MENU, execSetupMain, "Back" }, + { 0, NULL, NULL } }; static struct TokenInfo setup_info_editor[] = { +#if 0 { TYPE_STRING, NULL, "Offer Special Elements:"}, +#endif { TYPE_SWITCH, &setup.editor.el_boulderdash, "BoulderDash:" }, { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" }, + { TYPE_SWITCH, &setup.editor.el_emerald_mine_club,"E.M. Club:" }, { TYPE_SWITCH, &setup.editor.el_more, "More:" }, { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" }, { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" }, @@ -1581,6 +1992,7 @@ static struct TokenInfo setup_info_editor[] = { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined:" }, { TYPE_EMPTY, NULL, "" }, { TYPE_LEAVE_MENU, execSetupMain, "Back" }, + { 0, NULL, NULL } }; @@ -1597,6 +2009,7 @@ static struct TokenInfo setup_info_graphics[] = { TYPE_SWITCH, &setup.toons, "Toons:" }, { TYPE_EMPTY, NULL, "" }, { TYPE_LEAVE_MENU, execSetupMain, "Back" }, + { 0, NULL, NULL } }; @@ -1607,6 +2020,7 @@ static struct TokenInfo setup_info_sound[] = { TYPE_SWITCH, &setup.sound_music, "Game Music:" }, { TYPE_EMPTY, NULL, "" }, { TYPE_LEAVE_MENU, execSetupMain, "Back" }, + { 0, NULL, NULL } }; @@ -1625,6 +2039,7 @@ static struct TokenInfo setup_info_artwork[] = { TYPE_YES_NO, &setup.override_level_music, "Music:" }, { TYPE_EMPTY, NULL, "" }, { TYPE_LEAVE_MENU, execSetupMain, "Back" }, + { 0, NULL, NULL } }; @@ -1640,6 +2055,7 @@ static struct TokenInfo setup_info_shortcut[] = { TYPE_YES_NO, &setup.ask_on_escape, "Ask on Esc:" }, { TYPE_EMPTY, NULL, "" }, { TYPE_LEAVE_MENU, execSetupMain, "Back" }, + { 0, NULL, NULL } }; @@ -1817,8 +2233,14 @@ static void DrawSetupScreen_Generic() (value_ptr == &setup.fullscreen && !video.fullscreen_available)) setup_info[i].type |= TYPE_GHOSTED; +#if 0 + if (setup_info[i].type & TYPE_STRING || + (setup_info[i].type & TYPE_SWITCH && setup_mode == SETUP_MODE_EDITOR)) + font_nr = FONT_MENU_2; +#else if (setup_info[i].type & TYPE_STRING) font_nr = FONT_MENU_2; +#endif DrawText(mSX + 32, mSY + ypos * 32, setup_info[i].text, font_nr); @@ -1837,7 +2259,7 @@ static void DrawSetupScreen_Generic() FadeToFront(); InitAnimation(); - HandleSetupScreen_Generic(0,0,0,0,MB_MENU_INITIALIZE); + HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE); } void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button) @@ -1851,7 +2273,7 @@ void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button) { /* advance to first valid menu entry */ while (choice < num_setup_info && - (setup_info[choice].type & TYPE_SKIP_ENTRY)) + setup_info[choice].type & TYPE_SKIP_ENTRY) choice++; choice_store[setup_mode] = choice; @@ -1885,8 +2307,8 @@ void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button) { int menu_navigation_type = (dx < 0 ? TYPE_LEAVE_MENU : TYPE_ENTER_MENU); - if ((setup_info[choice].type & menu_navigation_type) || - (setup_info[choice].type & TYPE_BOOLEAN_STYLE)) + if (setup_info[choice].type & menu_navigation_type || + setup_info[choice].type & TYPE_BOOLEAN_STYLE) button = MB_MENU_CHOICE; } else if (dy) @@ -1894,12 +2316,12 @@ void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button) /* jump to next non-empty menu entry (up or down) */ while (y > 0 && y < num_setup_info - 1 && - (setup_info[y].type & TYPE_SKIP_ENTRY)) + setup_info[y].type & TYPE_SKIP_ENTRY) y += dy; } - if (x == 0 && y >= 0 && y < num_setup_info && - (setup_info[y].type & ~TYPE_SKIP_ENTRY)) + if (IN_VIS_FIELD(x, y) && + y >= 0 && y < num_setup_info && setup_info[y].type & ~TYPE_SKIP_ENTRY) { if (button) { @@ -1920,8 +2342,8 @@ void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button) } else { - if ((setup_info[y].type & TYPE_KEYTEXT) && - (setup_info[y + 1].type & TYPE_KEY)) + if (setup_info[y].type & TYPE_KEYTEXT && + setup_info[y + 1].type & TYPE_KEY) y++; if (setup_info[y].type & TYPE_VALUE) @@ -1929,13 +2351,6 @@ void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button) } } } - -#if 0 - BackToFront(); - - if (game_status == GAME_MODE_SETUP) - DoAnimation(); -#endif } void DrawSetupScreen_Input() @@ -1962,7 +2377,7 @@ void DrawSetupScreen_Input() "Joysticks deactivated on this screen"); #endif - HandleSetupScreen_Input(0,0, 0,0, MB_MENU_INITIALIZE); + HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE); FadeToFront(); InitAnimation(); } @@ -2003,7 +2418,7 @@ static void drawPlayerSetupInputInfo(int player_nr) { &custom_key.up, "Joystick Up" }, { &custom_key.down, "Joystick Down" }, { &custom_key.snap, "Button 1" }, - { &custom_key.bomb, "Button 2" } + { &custom_key.drop, "Button 2" } }; static char *joystick_name[MAX_PLAYERS] = { @@ -2017,6 +2432,8 @@ static void drawPlayerSetupInputInfo(int player_nr) DrawText(mSX+11*32, mSY+2*32, int2str(player_nr +1, 1), FONT_INPUT_1_ACTIVE); #if 1 + ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY, + TILEX, TILEY); DrawGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY, PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0); #else @@ -2048,7 +2465,7 @@ static void drawPlayerSetupInputInfo(int player_nr) DrawText(mSX+2*32, mSY+8*32, ":", FONT_VALUE_OLD); DrawText(mSX+2*32, mSY+9*32, ":", FONT_VALUE_OLD); DrawText(mSX+32, mSY+10*32, "Snap Field:", FONT_VALUE_OLD); - DrawText(mSX+32, mSY+12*32, "Place Bomb:", FONT_VALUE_OLD); + DrawText(mSX+32, mSY+12*32, "Drop Element:", FONT_VALUE_OLD); for (i = 0; i < 6; i++) { @@ -2078,6 +2495,7 @@ void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button) { drawPlayerSetupInputInfo(player_nr); drawCursor(choice, FC_RED); + return; } else if (button == MB_MENU_LEAVE) @@ -2085,6 +2503,8 @@ void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button) setup_mode = SETUP_MODE_MAIN; DrawSetupScreen(); InitJoysticks(); + + return; } if (mx || my) /* mouse input */ @@ -2107,7 +2527,8 @@ void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button) y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1); } - if (y == 0 && ((x == 0 && !button) || ((x == 10 || x == 12) && button))) + if (IN_VIS_FIELD(x, y) && + y == 0 && ((x < 10 && !button) || ((x == 10 || x == 12) && button))) { static unsigned long delay = 0; @@ -2118,7 +2539,8 @@ void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button) drawPlayerSetupInputInfo(player_nr); } - else if (x == 0 && y >= pos_start && y <= pos_end && + else if (IN_VIS_FIELD(x, y) && + y >= pos_start && y <= pos_end && !(y >= pos_empty1 && y <= pos_empty2)) { if (button) @@ -2189,12 +2611,12 @@ void CustomizeKeyboard(int player_nr) char *text; } customize_step[] = { - { &custom_key.left, "Move Left" }, - { &custom_key.right, "Move Right" }, - { &custom_key.up, "Move Up" }, - { &custom_key.down, "Move Down" }, - { &custom_key.snap, "Snap Field" }, - { &custom_key.bomb, "Place Bomb" } + { &custom_key.left, "Move Left" }, + { &custom_key.right, "Move Right" }, + { &custom_key.up, "Move Up" }, + { &custom_key.down, "Move Down" }, + { &custom_key.snap, "Snap Field" }, + { &custom_key.drop, "Drop Element" } }; /* read existing key bindings from player setup */ @@ -2538,7 +2960,6 @@ void HandleSetupScreen(int mx, int my, int dx, int dy, int button) HandleSetupScreen_Generic(mx, my, dx, dy, button); DoAnimation(); - BackToFront(); } void HandleGameActions() @@ -2546,20 +2967,133 @@ void HandleGameActions() if (game_status != GAME_MODE_PLAYING) return; - if (local_player->LevelSolved) - GameWon(); + /* !!! FIX THIS (START) !!! */ + if (level.game_engine_type == GAME_ENGINE_TYPE_EM) + { + byte *recorded_player_action; + byte summarized_player_action = 0; + byte tape_action[MAX_PLAYERS]; + int i; + + if (level.native_em_level->lev->home == 0) /* all players at home */ + { + GameWon(); + + if (!TAPE_IS_STOPPED(tape)) + TapeStop(); - if (AllPlayersGone && !TAPE_IS_STOPPED(tape)) - TapeStop(); + if (game_status != GAME_MODE_PLAYING) + return; + } - GameActions(); + if (level.native_em_level->ply1->alive == 0 && + level.native_em_level->ply2->alive == 0) /* all dead */ + AllPlayersGone = TRUE; - BackToFront(); + if (AllPlayersGone && !TAPE_IS_STOPPED(tape)) + TapeStop(); + + /* --- game actions --- */ + + if (tape.pausing) + { + /* don't use 100% CPU while in pause mode -- this should better be solved + like in the R'n'D game engine! */ + + Delay(10); + + return; + } + + recorded_player_action = (tape.playing ? TapePlayAction() : NULL); #if 1 - if (tape.auto_play && !tape.playing) - AutoPlayTape(); /* continue automatically playing next tape */ + /* !!! CHECK THIS (tape.pausing is always FALSE here!) !!! */ + if (recorded_player_action == NULL && tape.pausing) + return; #endif + + for (i = 0; i < MAX_PLAYERS; i++) + { + summarized_player_action |= stored_player[i].action; + + if (!network_playing) + stored_player[i].effective_action = stored_player[i].action; + } + + if (!options.network && !setup.team_mode) + local_player->effective_action = summarized_player_action; + + if (recorded_player_action != NULL) + for (i = 0; i < MAX_PLAYERS; i++) + stored_player[i].effective_action = recorded_player_action[i]; + + for (i = 0; i < MAX_PLAYERS; i++) + { + tape_action[i] = stored_player[i].effective_action; + + /* !!! (this does not happen in the EM engine) !!! */ + if (tape.recording && tape_action[i] && !tape.player_participates[i]) + tape.player_participates[i] = TRUE; /* player just appeared from CE */ + } + + /* only save actions from input devices, but not programmed actions */ + if (tape.recording) + TapeRecordAction(tape_action); + + GameActions_EM(local_player->effective_action); + + if (TimeFrames >= FRAMES_PER_SECOND) + { + TimeFrames = 0; + TapeTime++; + + if (!level.use_step_counter) + { + TimePlayed++; + + if (TimeLeft > 0) + { + TimeLeft--; + + if (TimeLeft <= 10 && setup.time_limit) + PlaySoundStereo(SND_GAME_RUNNING_OUT_OF_TIME, SOUND_MIDDLE); + + DrawGameValue_Time(TimeLeft); + + if (!TimeLeft && setup.time_limit) + level.native_em_level->lev->killed_out_of_time = TRUE; + } + else if (level.time == 0 && level.native_em_level->lev->home > 0) + DrawGameValue_Time(TimePlayed); + + level.native_em_level->lev->time = + (level.time == 0 ? TimePlayed : TimeLeft); + } + + if (tape.recording || tape.playing) + DrawVideoDisplay(VIDEO_STATE_TIME_ON, TapeTime); + } + + FrameCounter++; + TimeFrames++; + + BackToFront(); + } + else + { + if (local_player->LevelSolved) + GameWon(); + + if (AllPlayersGone && !TAPE_IS_STOPPED(tape)) + TapeStop(); + + GameActions(); + BackToFront(); + + if (tape.auto_play && !tape.playing) + AutoPlayTape(); /* continue automatically playing next tape */ + } } /* ---------- new screen button stuff -------------------------------------- */ @@ -2831,6 +3365,7 @@ void MapChooseTreeGadgets(TreeInfo *ti) MapGadget(screen_gadget[i]); } +#if 0 void UnmapChooseTreeGadgets() { int i; @@ -2838,6 +3373,7 @@ void UnmapChooseTreeGadgets() for (i = 0; i < NUM_SCREEN_GADGETS; i++) UnmapGadget(screen_gadget[i]); } +#endif static void HandleScreenGadgets(struct GadgetInfo *gi) {