X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fscreens.c;h=7a7fe1afcc03e553080458d7787057bf822890cc;hb=b640b9d7647df4cbba0e530f6f4bcece384048e4;hp=ae2843a1fbc515b64e4dceda60589d6ae85e9f31;hpb=c5d03f36989babf47697957101ecebe9b7b9cbe8;p=rocksndiamonds.git diff --git a/src/screens.c b/src/screens.c index ae2843a1..7a7fe1af 100644 --- a/src/screens.c +++ b/src/screens.c @@ -29,15 +29,16 @@ #define SETUP_MODE_GAME 1 #define SETUP_MODE_EDITOR 2 #define SETUP_MODE_INPUT 3 -#define SETUP_MODE_SHORTCUT 4 -#define SETUP_MODE_GRAPHICS 5 -#define SETUP_MODE_SOUND 6 -#define SETUP_MODE_ARTWORK 7 -#define SETUP_MODE_CHOOSE_GRAPHICS 8 -#define SETUP_MODE_CHOOSE_SOUNDS 9 -#define SETUP_MODE_CHOOSE_MUSIC 10 +#define SETUP_MODE_SHORTCUT_1 4 +#define SETUP_MODE_SHORTCUT_2 5 +#define SETUP_MODE_GRAPHICS 6 +#define SETUP_MODE_SOUND 7 +#define SETUP_MODE_ARTWORK 8 +#define SETUP_MODE_CHOOSE_GRAPHICS 9 +#define SETUP_MODE_CHOOSE_SOUNDS 10 +#define SETUP_MODE_CHOOSE_MUSIC 11 -#define MAX_SETUP_MODES 11 +#define MAX_SETUP_MODES 12 /* for input setup functions */ #define SETUPINPUT_SCREEN_POS_START 0 @@ -60,6 +61,7 @@ #define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - 2) #define MENU_SCREEN_START_YPOS 2 #define MENU_SCREEN_VALUE_XPOS 14 +#define MENU_SCREEN_MAX_XPOS (SCR_FIELDX - 1) #define MENU_TITLE1_YPOS 8 #define MENU_TITLE2_YPOS 46 @@ -134,6 +136,8 @@ static void drawCursorExt(int xpos, int ypos, int color, int g) g == IMG_MENU_BUTTON_RIGHT ? IMG_MENU_BUTTON_RIGHT_ACTIVE : g == IMG_MENU_BUTTON_LEAVE_MENU ? IMG_MENU_BUTTON_LEAVE_MENU_ACTIVE : g == IMG_MENU_BUTTON_ENTER_MENU ? IMG_MENU_BUTTON_ENTER_MENU_ACTIVE : + g == IMG_MENU_BUTTON_LAST_LEVEL ? IMG_MENU_BUTTON_LAST_LEVEL_ACTIVE : + g == IMG_MENU_BUTTON_NEXT_LEVEL ? IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE : IMG_MENU_BUTTON_ACTIVE); ypos += MENU_SCREEN_START_YPOS; @@ -233,6 +237,26 @@ static void ToggleFullscreenIfNeeded() } } +static int getLastLevelButtonPos() +{ + return 10; +} + +static int getCurrentLevelTextPos() +{ + return (getLastLevelButtonPos() + 1); +} + +static int getNextLevelButtonPos() +{ + return getLastLevelButtonPos() + 3 + 1; +} + +static int getLevelRangeTextPos() +{ + return getNextLevelButtonPos() + 1; +} + void DrawMainMenu() { static LevelDirTree *leveldir_last_valid = NULL; @@ -313,20 +337,30 @@ void DrawMainMenu() /* calculated after (possible) reload of custom artwork */ name_width = getTextWidth(name_text, FONT_MENU_1); +#if 1 + level_width = 9 * 32; +#else #if 1 level_width = 9 * getFontWidth(FONT_MENU_1); #else level_width = getTextWidth(level_text, FONT_MENU_1); +#endif #endif DrawText(mSX + 32 + name_width, mSY + 2 * 32, setup.player_name, FONT_INPUT_1); + +#if 1 + DrawText(mSX + getCurrentLevelTextPos() * 32, mSY + 3 * 32, + int2str(level_nr, 3), FONT_VALUE_1); +#else #if 1 DrawText(mSX + level_width + 2 * 32, mSY + 3 * 32, int2str(level_nr, 3), FONT_VALUE_1); #else DrawText(mSX + level_width + 5 * 32, mSY + 3 * 32, int2str(level_nr, 3), FONT_VALUE_1); +#endif #endif DrawMicroLevel(MICROLEVEL_XPOS, MICROLEVEL_YPOS, TRUE); @@ -336,12 +370,17 @@ void DrawMainMenu() #if 1 { int text_height = getFontHeight(FONT_TEXT_3); +#if 1 + int xpos = getLevelRangeTextPos() * 32; +#else + int xpos = level_width + 6 * 32; +#endif int ypos2 = -SY + 3 * 32 + 16; int ypos1 = ypos2 - text_height; - DrawTextF(mSX + level_width + 6 * 32, mSY + ypos1, FONT_TEXT_3, + DrawTextF(mSX + xpos, mSY + ypos1, FONT_TEXT_3, "%03d", leveldir_current->first_level); - DrawTextF(mSX + level_width + 6 * 32, mSY + ypos2, FONT_TEXT_3, + DrawTextF(mSX + xpos, mSY + ypos2, FONT_TEXT_3, "%03d", leveldir_current->last_level); } #else @@ -368,12 +407,17 @@ void DrawMainMenu() initCursor(i, (i == 1 || i == 4 || i == 6 ? IMG_MENU_BUTTON_ENTER_MENU : IMG_MENU_BUTTON)); +#if 1 + drawCursorXY(getLastLevelButtonPos(), 1, IMG_MENU_BUTTON_LAST_LEVEL); + drawCursorXY(getNextLevelButtonPos(), 1, IMG_MENU_BUTTON_NEXT_LEVEL); +#else #if 1 drawCursorXY(level_width / 32 + 1, 1, IMG_MENU_BUTTON_LEFT); drawCursorXY(level_width / 32 + 5, 1, IMG_MENU_BUTTON_RIGHT); #else drawCursorXY(level_width / 32 + 4, 1, IMG_MENU_BUTTON_LEFT); drawCursorXY(level_width / 32 + 8, 1, IMG_MENU_BUTTON_RIGHT); +#endif #endif DrawTextSCentered(326, FONT_TITLE_2, "A Game by Artsoft Entertainment"); @@ -452,6 +496,11 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) { if (dx && choice == 1) x = (dx < 0 ? 10 : 14); + else if (dx > 0) + { + if (choice == 4 || choice == 6) + button = MB_MENU_CHOICE; + } else if (dy) y = choice + dy; } @@ -821,12 +870,15 @@ void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init) action = helpanim_info[j].action; direction = helpanim_info[j].direction; + if (element < 0) + element = EL_UNKNOWN; + if (action != -1 && direction != -1) graphic = el_act_dir2img(element, action, direction); else if (action != -1) graphic = el_act2img(element, action); else if (direction != -1) - graphic = el_act2img(element, direction); + graphic = el_dir2img(element, direction); else graphic = el2img(element); @@ -995,7 +1047,7 @@ void HandleInfoScreen_Elements(int button) } else { - if (DelayReached(&info_delay, GAME_FRAME_DELAY)) + if (DelayReached(&info_delay, GameFrameDelay)) if (page < num_pages) DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE); @@ -1998,9 +2050,15 @@ static void execSetupInput() DrawSetupScreen(); } -static void execSetupShortcut() +static void execSetupShortcut1() { - setup_mode = SETUP_MODE_SHORTCUT; + setup_mode = SETUP_MODE_SHORTCUT_1; + DrawSetupScreen(); +} + +static void execSetupShortcut2() +{ + setup_mode = SETUP_MODE_SHORTCUT_2; DrawSetupScreen(); } @@ -2018,13 +2076,14 @@ static void execSaveAndExitSetup() static struct TokenInfo setup_info_main[] = { - { TYPE_ENTER_MENU, execSetupGame, "Game Settings" }, - { TYPE_ENTER_MENU, execSetupEditor, "Editor Settings" }, + { TYPE_ENTER_MENU, execSetupGame, "Game & Menu" }, + { TYPE_ENTER_MENU, execSetupEditor, "Editor" }, { TYPE_ENTER_MENU, execSetupGraphics, "Graphics" }, { TYPE_ENTER_MENU, execSetupSound, "Sound & Music" }, { TYPE_ENTER_MENU, execSetupArtwork, "Custom Artwork" }, { TYPE_ENTER_MENU, execSetupInput, "Input Devices" }, - { TYPE_ENTER_MENU, execSetupShortcut, "Key Shortcuts" }, + { TYPE_ENTER_MENU, execSetupShortcut1, "Key Shortcuts 1" }, + { TYPE_ENTER_MENU, execSetupShortcut2, "Key Shortcuts 2" }, { TYPE_EMPTY, NULL, "" }, { TYPE_LEAVE_MENU, execExitSetup, "Exit" }, { TYPE_LEAVE_MENU, execSaveAndExitSetup, "Save and Exit" }, @@ -2034,11 +2093,12 @@ static struct TokenInfo setup_info_main[] = static struct TokenInfo setup_info_game[] = { - { TYPE_SWITCH, &setup.team_mode, "Team-Mode:" }, + { TYPE_SWITCH, &setup.team_mode, "Team-Mode (Multi-Player):" }, + { TYPE_YES_NO, &setup.input_on_focus, "Only Move Focussed Player:" }, { TYPE_SWITCH, &setup.handicap, "Handicap:" }, - { TYPE_SWITCH, &setup.skip_levels, "Skip Levels:" }, - { TYPE_SWITCH, &setup.time_limit, "Timelimit:" }, - { TYPE_SWITCH, &setup.autorecord, "Auto-Record:" }, + { TYPE_SWITCH, &setup.skip_levels, "Skip Unsolved Levels:" }, + { TYPE_SWITCH, &setup.time_limit, "Time Limit:" }, + { TYPE_SWITCH, &setup.autorecord, "Auto-Record Tapes:" }, { TYPE_EMPTY, NULL, "" }, { TYPE_LEAVE_MENU, execSetupMain, "Back" }, @@ -2047,26 +2107,19 @@ static struct TokenInfo setup_info_game[] = static struct TokenInfo setup_info_editor[] = { -#if 0 - { TYPE_STRING, NULL, "Offer Special Elements:"}, -#endif - -#if 0 -#else - { TYPE_SWITCH, &setup.editor.el_boulderdash, "BoulderDash:" }, + { TYPE_SWITCH, &setup.editor.el_boulderdash, "Boulder Dash:" }, { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" }, - { TYPE_SWITCH, &setup.editor.el_emerald_mine_club,"E.M.C.:" }, - { TYPE_SWITCH, &setup.editor.el_more, "R'n'D:" }, + { TYPE_SWITCH, &setup.editor.el_emerald_mine_club, "Emerald Mine Club:" }, + { TYPE_SWITCH, &setup.editor.el_more, "Rocks'n'Diamonds:" }, { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" }, { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" }, - { TYPE_SWITCH, &setup.editor.el_diamond_caves, "DC II:" }, - { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX BD:" }, -#endif - { TYPE_SWITCH, &setup.editor.el_chars, "Characters:" }, - { TYPE_SWITCH, &setup.editor.el_custom, "Custom:" }, + { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamond Caves II:" }, + { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" }, + { TYPE_SWITCH, &setup.editor.el_chars, "Text Characters:" }, + { TYPE_SWITCH, &setup.editor.el_custom, "Custom & Group Elements:" }, { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" }, - { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined:" }, - { TYPE_SWITCH, &setup.editor.el_dynamic, "Dynamic:" }, + { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" }, + { TYPE_SWITCH, &setup.editor.el_dynamic, "Dynamic level elements:" }, { TYPE_EMPTY, NULL, "" }, { TYPE_LEAVE_MENU, execSetupMain, "Back" }, @@ -2075,15 +2128,17 @@ static struct TokenInfo setup_info_editor[] = static struct TokenInfo setup_info_graphics[] = { - { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" }, - { TYPE_SWITCH, &setup.scroll_delay, "Scroll Delay:" }, - { TYPE_SWITCH, &setup.soft_scrolling, "Soft Scroll.:" }, + { TYPE_SWITCH, &setup.fullscreen, "Fullscreen Mode:" }, + { TYPE_SWITCH, &setup.scroll_delay, "Delayed Scrolling:" }, #if 0 - { TYPE_SWITCH, &setup.double_buffering,"Buffered gfx:" }, + { TYPE_SWITCH, &setup.soft_scrolling, "Soft Scrolling:" }, + { TYPE_SWITCH, &setup.double_buffering,"Double-Buffering:" }, { TYPE_SWITCH, &setup.fading, "Fading:" }, #endif - { TYPE_SWITCH, &setup.quick_doors, "Quick Doors:" }, + { TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" }, + { TYPE_SWITCH, &setup.quick_doors, "Quick Menu Doors:" }, { TYPE_SWITCH, &setup.toons, "Toons:" }, + { TYPE_ECS_AGA, &setup.prefer_aga_graphics,"EMC graphics preference:" }, { TYPE_EMPTY, NULL, "" }, { TYPE_LEAVE_MENU, execSetupMain, "Back" }, @@ -2092,9 +2147,9 @@ static struct TokenInfo setup_info_graphics[] = static struct TokenInfo setup_info_sound[] = { - { TYPE_SWITCH, &setup.sound_simple, "Simple Sound:" }, - { TYPE_SWITCH, &setup.sound_loops, "Sound Loops:" }, - { TYPE_SWITCH, &setup.sound_music, "Game Music:" }, + { TYPE_SWITCH, &setup.sound_simple, "Sound Effects (Normal):" }, + { TYPE_SWITCH, &setup.sound_loops, "Sound Effects (Looping):" }, + { TYPE_SWITCH, &setup.sound_music, "Music:" }, { TYPE_EMPTY, NULL, "" }, { TYPE_LEAVE_MENU, execSetupMain, "Back" }, @@ -2110,26 +2165,51 @@ static struct TokenInfo setup_info_artwork[] = { TYPE_ENTER_MENU, execSetupChooseMusic, "Custom Music" }, { TYPE_STRING, &music_set_name, "" }, { TYPE_EMPTY, NULL, "" }, +#if 1 + { TYPE_YES_NO, &setup.override_level_graphics,"Override Level Graphics:" }, + { TYPE_YES_NO, &setup.override_level_sounds, "Override Level Sounds:" }, + { TYPE_YES_NO, &setup.override_level_music, "Override Level Music:" }, +#else { TYPE_STRING, NULL, "Override Level Artwork:"}, { TYPE_YES_NO, &setup.override_level_graphics, "Graphics:" }, { TYPE_YES_NO, &setup.override_level_sounds, "Sounds:" }, { TYPE_YES_NO, &setup.override_level_music, "Music:" }, +#endif { TYPE_EMPTY, NULL, "" }, { TYPE_LEAVE_MENU, execSetupMain, "Back" }, { 0, NULL, NULL } }; -static struct TokenInfo setup_info_shortcut[] = +static struct TokenInfo setup_info_shortcut_1[] = { - { TYPE_KEYTEXT, NULL, "Quick Save Game:", }, - { TYPE_KEY, &setup.shortcut.save_game, "" }, - { TYPE_KEYTEXT, NULL, "Quick Load Game:", }, - { TYPE_KEY, &setup.shortcut.load_game, "" }, - { TYPE_KEYTEXT, NULL, "Toggle Pause:", }, - { TYPE_KEY, &setup.shortcut.toggle_pause, "" }, + { TYPE_KEYTEXT, NULL, "Quick Save Game to Tape:", }, + { TYPE_KEY, &setup.shortcut.save_game, "" }, + { TYPE_KEYTEXT, NULL, "Quick Load Game from Tape:", }, + { TYPE_KEY, &setup.shortcut.load_game, "" }, + { TYPE_KEYTEXT, NULL, "Start Game & Toggle Pause:", }, + { TYPE_KEY, &setup.shortcut.toggle_pause, "" }, { TYPE_EMPTY, NULL, "" }, - { TYPE_YES_NO, &setup.ask_on_escape, "Ask on Esc:" }, + { TYPE_YES_NO, &setup.ask_on_escape, "Ask on 'Esc' Key:" }, + { TYPE_YES_NO, &setup.ask_on_escape_editor, "Ask on 'Esc' Key (Editor):" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_LEAVE_MENU, execSetupMain, "Back" }, + + { 0, NULL, NULL } +}; + +static struct TokenInfo setup_info_shortcut_2[] = +{ + { TYPE_KEYTEXT, NULL, "Set Focus to Player 1:", }, + { TYPE_KEY, &setup.shortcut.focus_player[0], "" }, + { TYPE_KEYTEXT, NULL, "Set Focus to Player 2:", }, + { TYPE_KEY, &setup.shortcut.focus_player[1], "" }, + { TYPE_KEYTEXT, NULL, "Set Focus to Player 3:", }, + { TYPE_KEY, &setup.shortcut.focus_player[2], "" }, + { TYPE_KEYTEXT, NULL, "Set Focus to Player 4:", }, + { TYPE_KEY, &setup.shortcut.focus_player[3], "" }, + { TYPE_KEYTEXT, NULL, "Set Focus to All Players:", }, + { TYPE_KEY, &setup.shortcut.focus_player_all, "" }, { TYPE_EMPTY, NULL, "" }, { TYPE_LEAVE_MENU, execSetupMain, "Back" }, @@ -2188,17 +2268,22 @@ static void drawSetupValue(int pos) int xpos = MENU_SCREEN_VALUE_XPOS; int ypos = MENU_SCREEN_START_YPOS + pos; int font_nr = FONT_VALUE_1; + int font_width = getFontWidth(font_nr); int type = setup_info[pos].type; void *value = setup_info[pos].value; - char *value_string = (!(type & TYPE_GHOSTED) ? getSetupValue(type, value) : - "n/a"); + char *value_string = getSetupValue(type, value); + int i; if (value_string == NULL) return; if (type & TYPE_KEY) { +#if 1 + xpos = 1; +#else xpos = 3; +#endif if (type & TYPE_QUERY) { @@ -2216,13 +2301,28 @@ static void drawSetupValue(int pos) if (strlen(value_string) > max_value_len) value_string[max_value_len] = '\0'; } + else if (type & TYPE_ECS_AGA) + { + font_nr = FONT_VALUE_1; + } else if (type & TYPE_BOOLEAN_STYLE) { font_nr = (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF); } +#if 1 + for (i = 0; i <= MENU_SCREEN_MAX_XPOS - xpos; i++) + DrawText(mSX + xpos * 32 + i * font_width, mSY + ypos * 32, " ", font_nr); +#else +#if 1 + for (i = xpos; i <= MENU_SCREEN_MAX_XPOS; i++) + DrawText(mSX + i * 32, mSY + ypos * 32, " ", font_nr); +#else DrawText(mSX + xpos * 32, mSY + ypos * 32, (xpos == 3 ? " " : " "), font_nr); +#endif +#endif + DrawText(mSX + xpos * 32, mSY + ypos * 32, value_string, font_nr); } @@ -2288,9 +2388,14 @@ static void DrawSetupScreen_Generic() setup_info = setup_info_artwork; title_string = "Custom Artwork"; } - else if (setup_mode == SETUP_MODE_SHORTCUT) + else if (setup_mode == SETUP_MODE_SHORTCUT_1) { - setup_info = setup_info_shortcut; + setup_info = setup_info_shortcut_1; + title_string = "Setup Shortcuts"; + } + else if (setup_mode == SETUP_MODE_SHORTCUT_2) + { + setup_info = setup_info_shortcut_2; title_string = "Setup Shortcuts"; } @@ -2314,8 +2419,17 @@ static void DrawSetupScreen_Generic() (value_ptr == &setup.fullscreen && !video.fullscreen_available)) setup_info[i].type |= TYPE_GHOSTED; +#if 1 + if (setup_info[i].type & (TYPE_SWITCH | + TYPE_YES_NO | + TYPE_STRING | + TYPE_ECS_AGA | + TYPE_KEYTEXT)) + font_nr = FONT_MENU_2; +#else if (setup_info[i].type & TYPE_STRING) font_nr = FONT_MENU_2; +#endif DrawText(mSX + 32, mSY + ypos * 32, setup_info[i].text, font_nr); @@ -2514,6 +2628,8 @@ static void drawPlayerSetupInputInfo(int player_nr) "Joystick4" }; + InitJoysticks(); + custom_key = setup.input[player_nr].key; DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1), @@ -2527,10 +2643,10 @@ static void drawPlayerSetupInputInfo(int player_nr) if (setup.input[player_nr].use_joystick) { char *device_name = setup.input[player_nr].joy.device_name; + char *text = joystick_name[getJoystickNrFromDeviceName(device_name)]; + int font_nr = (joystick.fd[player_nr] < 0 ? FONT_VALUE_OLD : FONT_VALUE_1); - DrawText(mSX + 8 * 32, mSY + 3 * 32, - joystick_name[getJoystickNrFromDeviceName(device_name)], - FONT_VALUE_1); + DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr); DrawText(mSX + 32, mSY + 4 * 32, "Calibrate", FONT_MENU_1); } else @@ -2982,7 +3098,9 @@ static boolean CalibrateJoystickMain(int player_nr) StopAnimation(); +#if 0 DrawSetupScreen_Input(); +#endif /* wait until the last pressed button was released */ while (Joystick(player_nr) & JOY_BUTTON) @@ -3005,13 +3123,25 @@ void CalibrateJoystick(int player_nr) { if (!CalibrateJoystickMain(player_nr)) { + char *device_name = setup.input[player_nr].joy.device_name; + int nr = getJoystickNrFromDeviceName(device_name) + 1; + int xpos = mSX - SX; + int ypos = mSY - SY; + ClearWindow(); - DrawText(mSX + 16, mSY + 6 * 32, " JOYSTICK NOT ", FONT_TITLE_1); - DrawText(mSX, mSY + 7 * 32, " AVAILABLE ", FONT_TITLE_1); + DrawTextF(xpos + 16, ypos + 6 * 32, FONT_TITLE_1, " JOYSTICK %d ", nr); + DrawTextF(xpos + 16, ypos + 7 * 32, FONT_TITLE_1, " NOT AVAILABLE! "); BackToFront(); - Delay(2000); /* show error message for two seconds */ + + Delay(2000); /* show error message for a short time */ + + ClearEventQueue(); } + +#if 1 + DrawSetupScreen_Input(); +#endif } void DrawSetupScreen() @@ -3056,160 +3186,10 @@ void HandleGameActions() if (game_status != GAME_MODE_PLAYING) return; - /* !!! FIX THIS (START) !!! */ - if (level.game_engine_type == GAME_ENGINE_TYPE_EM) - { - byte *recorded_player_action; - byte summarized_player_action = 0; - byte tape_action[MAX_PLAYERS]; - int i; - - if (level.native_em_level->lev->home == 0) /* all players at home */ - { - GameWon(); - - if (!TAPE_IS_STOPPED(tape)) - TapeStop(); - - if (game_status != GAME_MODE_PLAYING) - return; - } - - if (level.native_em_level->ply1->alive == 0 && - level.native_em_level->ply2->alive == 0) /* all dead */ - AllPlayersGone = TRUE; - - if (AllPlayersGone && !TAPE_IS_STOPPED(tape)) - TapeStop(); - - /* --- game actions --- */ - - if (tape.pausing) - { - /* don't use 100% CPU while in pause mode -- this should better be solved - like in the R'n'D game engine! */ - - Delay(10); - - return; - } - - recorded_player_action = (tape.playing ? TapePlayAction() : NULL); - -#if 1 - /* !!! CHECK THIS (tape.pausing is always FALSE here!) !!! */ - if (recorded_player_action == NULL && tape.pausing) - return; -#endif - - for (i = 0; i < MAX_PLAYERS; i++) - { - summarized_player_action |= stored_player[i].action; - - if (!network_playing) - stored_player[i].effective_action = stored_player[i].action; - } - - if (!options.network && !setup.team_mode) - local_player->effective_action = summarized_player_action; - - if (recorded_player_action != NULL) - for (i = 0; i < MAX_PLAYERS; i++) - stored_player[i].effective_action = recorded_player_action[i]; - - for (i = 0; i < MAX_PLAYERS; i++) - { - tape_action[i] = stored_player[i].effective_action; - - /* !!! (this does not happen in the EM engine) !!! */ - if (tape.recording && tape_action[i] && !tape.player_participates[i]) - tape.player_participates[i] = TRUE; /* player just appeared from CE */ - } - - /* only save actions from input devices, but not programmed actions */ - if (tape.recording) - TapeRecordAction(tape_action); - - GameActions_EM(local_player->effective_action); - - if (TimeFrames >= FRAMES_PER_SECOND) - { - TimeFrames = 0; - TapeTime++; - - if (!level.use_step_counter) - { - TimePlayed++; - - if (TimeLeft > 0) - { - TimeLeft--; - - if (TimeLeft <= 10 && setup.time_limit) - PlaySoundStereo(SND_GAME_RUNNING_OUT_OF_TIME, SOUND_MIDDLE); - - DrawGameValue_Time(TimeLeft); - - if (!TimeLeft && setup.time_limit) - level.native_em_level->lev->killed_out_of_time = TRUE; - } - else if (level.time == 0 && level.native_em_level->lev->home > 0) - DrawGameValue_Time(TimePlayed); - - level.native_em_level->lev->time = - (level.time == 0 ? TimePlayed : TimeLeft); - } - - if (tape.recording || tape.playing) - DrawVideoDisplay(VIDEO_STATE_TIME_ON, TapeTime); - } - - FrameCounter++; - TimeFrames++; - - BackToFront(); - } - else - { - if (game.restart_level) - StartGameActions(options.network, setup.autorecord, NEW_RANDOMIZE); - - if (local_player->LevelSolved) - GameWon(); - - if (AllPlayersGone && !TAPE_IS_STOPPED(tape)) - TapeStop(); - - GameActions(); - BackToFront(); - - if (tape.auto_play && !tape.playing) - AutoPlayTape(); /* continue automatically playing next tape */ - } -} - -void StartGameActions(boolean init_network_game, boolean record_tape, - long random_seed) -{ - if (record_tape) - TapeStartRecording(random_seed); - -#if defined(NETWORK_AVALIABLE) - if (init_network_game) - { - SendToServer_StartPlaying(); - - return; - } -#endif - - StopAnimation(); - - game_status = GAME_MODE_PLAYING; - - InitRND(random_seed); + GameActions(); /* main game loop */ - InitGame(); + if (tape.auto_play && !tape.playing) + AutoPlayTape(); /* continue automatically playing next tape */ } /* ---------- new screen button stuff -------------------------------------- */