X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fscreens.c;h=7a7fe1afcc03e553080458d7787057bf822890cc;hb=b640b9d7647df4cbba0e530f6f4bcece384048e4;hp=13e8128fe22b2ed97f490c4da1ffc7ce56b93f50;hpb=c6a3052208767e8feadd0d712b1354f29547db07;p=rocksndiamonds.git diff --git a/src/screens.c b/src/screens.c index 13e8128f..7a7fe1af 100644 --- a/src/screens.c +++ b/src/screens.c @@ -29,15 +29,16 @@ #define SETUP_MODE_GAME 1 #define SETUP_MODE_EDITOR 2 #define SETUP_MODE_INPUT 3 -#define SETUP_MODE_SHORTCUT 4 -#define SETUP_MODE_GRAPHICS 5 -#define SETUP_MODE_SOUND 6 -#define SETUP_MODE_ARTWORK 7 -#define SETUP_MODE_CHOOSE_GRAPHICS 8 -#define SETUP_MODE_CHOOSE_SOUNDS 9 -#define SETUP_MODE_CHOOSE_MUSIC 10 +#define SETUP_MODE_SHORTCUT_1 4 +#define SETUP_MODE_SHORTCUT_2 5 +#define SETUP_MODE_GRAPHICS 6 +#define SETUP_MODE_SOUND 7 +#define SETUP_MODE_ARTWORK 8 +#define SETUP_MODE_CHOOSE_GRAPHICS 9 +#define SETUP_MODE_CHOOSE_SOUNDS 10 +#define SETUP_MODE_CHOOSE_MUSIC 11 -#define MAX_SETUP_MODES 11 +#define MAX_SETUP_MODES 12 /* for input setup functions */ #define SETUPINPUT_SCREEN_POS_START 0 @@ -46,18 +47,23 @@ #define SETUPINPUT_SCREEN_POS_EMPTY2 (SETUPINPUT_SCREEN_POS_END - 1) /* screens on the info screen */ -#define INFO_MODE_ELEMENTS 0 -#define INFO_MODE_MUSIC 1 -#define INFO_MODE_CREDITS 2 -#define INFO_MODE_PROGRAM 3 +#define INFO_MODE_MAIN 0 +#define INFO_MODE_ELEMENTS 1 +#define INFO_MODE_MUSIC 2 +#define INFO_MODE_CREDITS 3 +#define INFO_MODE_PROGRAM 4 +#define INFO_MODE_LEVELSET 5 -#define MAX_INFO_MODES 4 +#define MAX_INFO_MODES 6 /* for various menu stuff */ #define MAX_INFO_ELEMENTS_ON_SCREEN 10 #define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - 2) #define MENU_SCREEN_START_YPOS 2 #define MENU_SCREEN_VALUE_XPOS 14 +#define MENU_SCREEN_MAX_XPOS (SCR_FIELDX - 1) +#define MENU_TITLE1_YPOS 8 +#define MENU_TITLE2_YPOS 46 /* buttons and scrollbars identifiers */ #define SCREEN_CTRL_ID_SCROLL_UP 0 @@ -77,28 +83,31 @@ static void CalibrateJoystick(int); static void execSetupArtwork(void); static void HandleChooseTree(int, int, int, int, int, TreeInfo **); -static void DrawInfoScreenDemoAnim(int, boolean); -static void DrawInfoScreenDemoText(int, int, int, int); -static void DrawInfoScreenMusicText(int); -static void DrawInfoScreenCreditsText(void); +static void DrawChooseLevel(void); static void DrawInfoScreen(void); +static void DrawSetupScreen(void); + +static void DrawInfoScreen_HelpAnim(int, int, boolean); +static void DrawInfoScreen_HelpText(int, int, int, int); +static void HandleInfoScreen_Main(int, int, int, int, int); +static void HandleInfoScreen_Elements(int); +static void HandleInfoScreen_Music(int); +static void HandleInfoScreen_Credits(int); +static void HandleInfoScreen_Program(int); + +static void MapChooseTreeGadgets(TreeInfo *); static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS]; static int setup_mode = SETUP_MODE_MAIN; +static int info_mode = INFO_MODE_MAIN; -static long infoscreen_state; -static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN]; -static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN]; -static int num_infoscreen_elements; -static int num_infoscreen_music; -static int infoscreen_musicpos; +#define DRAW_OFFSET_MODE(x) (x >= GAME_MODE_MAIN && \ + x <= GAME_MODE_SETUP ? x : \ + x == GAME_MODE_PSEUDO_TYPENAME ? \ + GAME_MODE_MAIN : GAME_MODE_DEFAULT) -#define mSX (SX + (game_status >= GAME_MODE_MAIN && \ - game_status <= GAME_MODE_SETUP ? \ - menu.draw_xoffset[game_status] : menu.draw_xoffset_default)) -#define mSY (SY + (game_status >= GAME_MODE_MAIN && \ - game_status <= GAME_MODE_SETUP ? \ - menu.draw_yoffset[game_status] : menu.draw_yoffset_default)) +#define mSX (SX + menu.draw_xoffset[DRAW_OFFSET_MODE(game_status)]) +#define mSY (SY + menu.draw_yoffset[DRAW_OFFSET_MODE(game_status)]) #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \ menu.list_size[game_status] : \ @@ -110,28 +119,31 @@ static Bitmap *scrollbar_bitmap[NUM_SCROLLBAR_BITMAPS]; #endif -static void drawCursorExt(int xpos, int ypos, int color, int graphic) +static void drawCursorExt(int xpos, int ypos, int color, int g) { static int cursor_array[SCR_FIELDY]; if (xpos == 0) { - if (graphic != 0) - cursor_array[ypos] = graphic; + if (g != 0) + cursor_array[ypos] = g; else - graphic = cursor_array[ypos]; + g = cursor_array[ypos]; } if (color == FC_RED) - graphic = (graphic == IMG_MENU_BUTTON_LEFT ? IMG_MENU_BUTTON_LEFT_ACTIVE : - graphic == IMG_MENU_BUTTON_RIGHT ? IMG_MENU_BUTTON_RIGHT_ACTIVE: - IMG_MENU_BUTTON_ACTIVE); + g = (g == IMG_MENU_BUTTON_LEFT ? IMG_MENU_BUTTON_LEFT_ACTIVE : + g == IMG_MENU_BUTTON_RIGHT ? IMG_MENU_BUTTON_RIGHT_ACTIVE : + g == IMG_MENU_BUTTON_LEAVE_MENU ? IMG_MENU_BUTTON_LEAVE_MENU_ACTIVE : + g == IMG_MENU_BUTTON_ENTER_MENU ? IMG_MENU_BUTTON_ENTER_MENU_ACTIVE : + g == IMG_MENU_BUTTON_LAST_LEVEL ? IMG_MENU_BUTTON_LAST_LEVEL_ACTIVE : + g == IMG_MENU_BUTTON_NEXT_LEVEL ? IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE : + IMG_MENU_BUTTON_ACTIVE); ypos += MENU_SCREEN_START_YPOS; DrawBackground(mSX + xpos * TILEX, mSY + ypos * TILEY, TILEX, TILEY); - DrawGraphicThruMaskExt(drawto, mSX + xpos * TILEX, mSY + ypos * TILEY, - graphic, 0); + DrawGraphicThruMaskExt(drawto, mSX + xpos * TILEX, mSY + ypos * TILEY, g, 0); } static void initCursor(int ypos, int graphic) @@ -197,13 +209,8 @@ static void PlayMenuMusic() void DrawHeadline() { - int text1_width = getTextWidth(PROGRAM_TITLE_STRING, FONT_TITLE_1); - int text2_width = getTextWidth(PROGRAM_COPYRIGHT_STRING, FONT_TITLE_2); - int x1 = SX + (SXSIZE - text1_width) / 2; - int x2 = SX + (SXSIZE - text2_width) / 2; - - DrawText(x1, SY + 8, PROGRAM_TITLE_STRING, FONT_TITLE_1); - DrawText(x2, SY + 46, PROGRAM_COPYRIGHT_STRING, FONT_TITLE_2); + DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, PROGRAM_TITLE_STRING); + DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, PROGRAM_COPYRIGHT_STRING); } static void ToggleFullscreenIfNeeded() @@ -230,12 +237,36 @@ static void ToggleFullscreenIfNeeded() } } +static int getLastLevelButtonPos() +{ + return 10; +} + +static int getCurrentLevelTextPos() +{ + return (getLastLevelButtonPos() + 1); +} + +static int getNextLevelButtonPos() +{ + return getLastLevelButtonPos() + 3 + 1; +} + +static int getLevelRangeTextPos() +{ + return getNextLevelButtonPos() + 1; +} + void DrawMainMenu() { static LevelDirTree *leveldir_last_valid = NULL; char *name_text = (!options.network && setup.team_mode ? "Team:" : "Name:"); - int name_width = getTextWidth("Name:", FONT_MENU_1); - int level_width = getTextWidth("Level:", FONT_MENU_1); +#if 1 + char *level_text = "Levelset"; +#else + char *level_text = "Level:"; +#endif + int name_width, level_width; int i; UnmapAllGadgets(); @@ -272,14 +303,16 @@ void DrawMainMenu() leveldir_last_valid = leveldir_current; /* needed if last screen (level choice) changed graphics, sounds or music */ - ReloadCustomArtwork(); + ReloadCustomArtwork(0); #ifdef TARGET_SDL SetDrawtoField(DRAW_BACKBUFFER); #endif +#if 0 /* map gadgets for main menu screen */ MapTapeButtons(); +#endif /* level_nr may have been set to value over handicap with level editor */ if (setup.handicap && level_nr > leveldir_current->handicap_level) @@ -293,24 +326,74 @@ void DrawMainMenu() DrawHeadline(); - DrawText(mSX + 32, mSY + 2*32, name_text, FONT_MENU_1); - DrawText(mSX + 32, mSY + 3*32, "Level:", FONT_MENU_1); - DrawText(mSX + 32, mSY + 4*32, "Hall Of Fame", FONT_MENU_1); - DrawText(mSX + 32, mSY + 5*32, "Level Creator", FONT_MENU_1); - DrawText(mSX + 32, mSY + 6*32, "Info Screen", FONT_MENU_1); - DrawText(mSX + 32, mSY + 7*32, "Start Game", FONT_MENU_1); - DrawText(mSX + 32, mSY + 8*32, "Setup", FONT_MENU_1); - DrawText(mSX + 32, mSY + 9*32, "Quit", FONT_MENU_1); - - DrawText(mSX + 32 + name_width, mSY + 2*32, setup.player_name, FONT_INPUT_1); - DrawText(mSX + level_width + 5 * 32, mSY + 3*32, int2str(level_nr,3), + DrawText(mSX + 32, mSY + 2 * 32, name_text, FONT_MENU_1); + DrawText(mSX + 32, mSY + 3 * 32, level_text, FONT_MENU_1); + DrawText(mSX + 32, mSY + 4 * 32, "Hall Of Fame", FONT_MENU_1); + DrawText(mSX + 32, mSY + 5 * 32, "Level Creator", FONT_MENU_1); + DrawText(mSX + 32, mSY + 6 * 32, "Info Screen", FONT_MENU_1); + DrawText(mSX + 32, mSY + 7 * 32, "Start Game", FONT_MENU_1); + DrawText(mSX + 32, mSY + 8 * 32, "Setup", FONT_MENU_1); + DrawText(mSX + 32, mSY + 9 * 32, "Quit", FONT_MENU_1); + + /* calculated after (possible) reload of custom artwork */ + name_width = getTextWidth(name_text, FONT_MENU_1); +#if 1 + level_width = 9 * 32; +#else +#if 1 + level_width = 9 * getFontWidth(FONT_MENU_1); +#else + level_width = getTextWidth(level_text, FONT_MENU_1); +#endif +#endif + + DrawText(mSX + 32 + name_width, mSY + 2 * 32, setup.player_name, + FONT_INPUT_1); + +#if 1 + DrawText(mSX + getCurrentLevelTextPos() * 32, mSY + 3 * 32, + int2str(level_nr, 3), FONT_VALUE_1); +#else +#if 1 + DrawText(mSX + level_width + 2 * 32, mSY + 3 * 32, int2str(level_nr, 3), FONT_VALUE_1); +#else + DrawText(mSX + level_width + 5 * 32, mSY + 3 * 32, int2str(level_nr, 3), + FONT_VALUE_1); +#endif +#endif + + DrawMicroLevel(MICROLEVEL_XPOS, MICROLEVEL_YPOS, TRUE); + +#if 1 + +#if 1 + { + int text_height = getFontHeight(FONT_TEXT_3); +#if 1 + int xpos = getLevelRangeTextPos() * 32; +#else + int xpos = level_width + 6 * 32; +#endif + int ypos2 = -SY + 3 * 32 + 16; + int ypos1 = ypos2 - text_height; - DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, TRUE); + DrawTextF(mSX + xpos, mSY + ypos1, FONT_TEXT_3, + "%03d", leveldir_current->first_level); + DrawTextF(mSX + xpos, mSY + ypos2, FONT_TEXT_3, + "%03d", leveldir_current->last_level); + } +#else + DrawTextF(mSX + level_width + 6 * 32, mSY + 3 * 32 + 1, FONT_TEXT_3, + "%d", leveldir_current->levels); +#endif - DrawTextF(mSX + 32 + level_width - 2, mSY + 3*32 + 1, FONT_TEXT_3, "%d-%d", +#else + DrawTextF(mSX + 32 + level_width - 2, mSY + 3 * 32 + 1, FONT_TEXT_3, "%d-%d", leveldir_current->first_level, leveldir_current->last_level); +#endif +#if 0 if (leveldir_current->readonly) { DrawTextS(mSX + level_width + 9 * 32 - 2, @@ -318,18 +401,31 @@ void DrawMainMenu() DrawTextS(mSX + level_width + 9 * 32 - 2, mSY + 3 * 32 + 1 + 7, FONT_TEXT_3, "ONLY"); } +#endif - for(i=0; i<8; i++) - initCursor(i, (i == 1 || i == 6 ? IMG_MENU_BUTTON_RIGHT :IMG_MENU_BUTTON)); + for (i = 0; i < 8; i++) + initCursor(i, (i == 1 || i == 4 || i == 6 ? IMG_MENU_BUTTON_ENTER_MENU : + IMG_MENU_BUTTON)); - drawCursorXY(level_width/32 + 4, 1, IMG_MENU_BUTTON_LEFT); - drawCursorXY(level_width/32 + 8, 1, IMG_MENU_BUTTON_RIGHT); +#if 1 + drawCursorXY(getLastLevelButtonPos(), 1, IMG_MENU_BUTTON_LAST_LEVEL); + drawCursorXY(getNextLevelButtonPos(), 1, IMG_MENU_BUTTON_NEXT_LEVEL); +#else +#if 1 + drawCursorXY(level_width / 32 + 1, 1, IMG_MENU_BUTTON_LEFT); + drawCursorXY(level_width / 32 + 5, 1, IMG_MENU_BUTTON_RIGHT); +#else + drawCursorXY(level_width / 32 + 4, 1, IMG_MENU_BUTTON_LEFT); + drawCursorXY(level_width / 32 + 8, 1, IMG_MENU_BUTTON_RIGHT); +#endif +#endif - DrawText(SX + 56, SY + 326, "A Game by Artsoft Entertainment", FONT_TITLE_2); + DrawTextSCentered(326, FONT_TITLE_2, "A Game by Artsoft Entertainment"); FadeToFront(); InitAnimation(); - HandleMainMenu(0,0, 0,0, MB_MENU_INITIALIZE); + + HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE); TapeStop(); if (TAPE_IS_EMPTY(tape)) @@ -341,11 +437,13 @@ void DrawMainMenu() OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2); -#if 0 - ClearEventQueue(); +#if 1 + /* map gadgets for main menu screen */ + MapTapeButtons(); #endif } +#if 0 static void gotoTopLevelDir() { /* move upwards to top level directory */ @@ -374,9 +472,11 @@ static void gotoTopLevelDir() leveldir_current = leveldir_current->node_parent; } } +#endif void HandleMainMenu(int mx, int my, int dx, int dy, int button) { + static unsigned long level_delay = 0; static int choice = 5; int x = 0; int y = choice; @@ -396,15 +496,19 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) { if (dx && choice == 1) x = (dx < 0 ? 10 : 14); + else if (dx > 0) + { + if (choice == 4 || choice == 6) + button = MB_MENU_CHOICE; + } else if (dy) y = choice + dy; } if (y == 1 && ((x == 10 && level_nr > leveldir_current->first_level) || (x == 14 && level_nr < leveldir_current->last_level)) && - button) + button && DelayReached(&level_delay, GADGET_FRAME_DELAY)) { - static unsigned long level_delay = 0; int step = (button == 1 ? 1 : button == 2 ? 5 : 10); int old_level_nr = level_nr; int new_level_nr; @@ -416,10 +520,19 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) new_level_nr = leveldir_current->last_level; if (setup.handicap && new_level_nr > leveldir_current->handicap_level) + { + /* skipping levels is only allowed when trying to skip single level */ + if (setup.skip_levels && step == 1 && + Request("Level still unsolved ! Skip despite handicap ?", REQ_ASK)) + { + leveldir_current->handicap_level++; + SaveLevelSetup_SeriesInfo(); + } + new_level_nr = leveldir_current->handicap_level; + } - if (new_level_nr != old_level_nr && - DelayReached(&level_delay, GADGET_FRAME_DELAY)) + if (new_level_nr != old_level_nr) { level_nr = new_level_nr; @@ -427,7 +540,7 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) FONT_VALUE_1); LoadLevel(level_nr); - DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, TRUE); + DrawMicroLevel(MICROLEVEL_XPOS, MICROLEVEL_YPOS, TRUE); TapeErase(); LoadTape(level_nr); @@ -439,7 +552,8 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) DelayReached(&level_delay, 0); /* reset delay counter */ } } - else if (x == 0 && y >= 0 && y <= 7) + else if (IN_VIS_FIELD(x, y) && + y >= 0 && y <= 7 && (y != 1 || x < 10)) { if (button) { @@ -465,7 +579,9 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) SaveLevelSetup_LastSeries(); SaveLevelSetup_SeriesInfo(); +#if 0 gotoTopLevelDir(); +#endif DrawChooseLevel(); } @@ -486,34 +602,25 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) else if (y == 4) { game_status = GAME_MODE_INFO; + info_mode = INFO_MODE_MAIN; DrawInfoScreen(); } else if (y == 5) { - if (setup.autorecord) - TapeStartRecording(); - -#if defined(PLATFORM_UNIX) - if (options.network) - SendToServer_StartPlaying(); - else -#endif - { - game_status = GAME_MODE_PLAYING; - StopAnimation(); - InitGame(); - } + StartGameActions(options.network, setup.autorecord, NEW_RANDOMIZE); } else if (y == 6) { game_status = GAME_MODE_SETUP; setup_mode = SETUP_MODE_MAIN; + DrawSetupScreen(); } else if (y == 7) { SaveLevelSetup_LastSeries(); SaveLevelSetup_SeriesInfo(); + if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED)) game_status = GAME_MODE_QUIT; } @@ -522,16 +629,199 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) if (game_status == GAME_MODE_MAIN) { - DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, FALSE); + DrawMicroLevel(MICROLEVEL_XPOS, MICROLEVEL_YPOS, FALSE); DoAnimation(); } +} - BackToFront(); + +/* ========================================================================= */ +/* info screen functions */ +/* ========================================================================= */ + +static struct TokenInfo *info_info; +static int num_info_info; + +static void execInfoElements() +{ + info_mode = INFO_MODE_ELEMENTS; + DrawInfoScreen(); +} + +static void execInfoMusic() +{ + info_mode = INFO_MODE_MUSIC; + DrawInfoScreen(); +} + +static void execInfoCredits() +{ + info_mode = INFO_MODE_CREDITS; + DrawInfoScreen(); +} + +static void execInfoProgram() +{ + info_mode = INFO_MODE_PROGRAM; + DrawInfoScreen(); +} + +static void execInfoLevelSet() +{ + info_mode = INFO_MODE_LEVELSET; + DrawInfoScreen(); +} + +static void execExitInfo() +{ + game_status = GAME_MODE_MAIN; + DrawMainMenu(); +} + +static struct TokenInfo info_info_main[] = +{ + { TYPE_ENTER_SCREEN, execInfoElements, "Elements Info" }, + { TYPE_ENTER_SCREEN, execInfoMusic, "Music Info" }, + { TYPE_ENTER_SCREEN, execInfoCredits, "Credits" }, + { TYPE_ENTER_SCREEN, execInfoProgram, "Program Info" }, + { TYPE_ENTER_SCREEN, execInfoLevelSet, "Level Set Info" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_LEAVE_MENU, execExitInfo, "Exit" }, + + { 0, NULL, NULL } +}; + +static void DrawInfoScreen_Main() +{ + int i; + + UnmapAllGadgets(); + CloseDoor(DOOR_CLOSE_2); + + ClearWindow(); + +#if 1 + DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Info Screen"); +#else + DrawText(mSX + 16, mSY + 16, "Info Screen", FONT_TITLE_1); +#endif + + info_info = info_info_main; + num_info_info = 0; + + for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++) + { + int ypos = MENU_SCREEN_START_YPOS + i; + int font_nr = FONT_MENU_1; + + DrawText(mSX + 32, mSY + ypos * 32, info_info[i].text, font_nr); + + if (info_info[i].type & TYPE_ENTER_MENU) + initCursor(i, IMG_MENU_BUTTON_ENTER_MENU); + else if (info_info[i].type & TYPE_LEAVE_MENU) + initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU); + else if (info_info[i].type & ~TYPE_SKIP_ENTRY) + initCursor(i, IMG_MENU_BUTTON); + + num_info_info++; + } + + FadeToFront(); + InitAnimation(); + + PlayMenuSound(); + PlayMenuMusic(); + + HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE); } -void DrawInfoScreenDemoAnim(int start, boolean init) +void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button) { - int i = 0, j = 0; + static int choice_store[MAX_INFO_MODES]; + int choice = choice_store[info_mode]; /* always starts with 0 */ + int x = 0; + int y = choice; + + if (button == MB_MENU_INITIALIZE) + { + /* advance to first valid menu entry */ + while (choice < num_info_info && + info_info[choice].type & TYPE_SKIP_ENTRY) + choice++; + choice_store[info_mode] = choice; + + drawCursor(choice, FC_RED); + return; + } + else if (button == MB_MENU_LEAVE) + { + for (y = 0; y < num_info_info; y++) + { + if (info_info[y].type & TYPE_LEAVE_MENU) + { + void (*menu_callback_function)(void) = info_info[y].value; + + menu_callback_function(); + break; /* absolutely needed because function changes 'info_info'! */ + } + } + + return; + } + + if (mx || my) /* mouse input */ + { + x = (mx - mSX) / 32; + y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS; + } + else if (dx || dy) /* keyboard input */ + { + if (dx) + { + int menu_navigation_type = (dx < 0 ? TYPE_LEAVE_MENU : TYPE_ENTER_MENU); + + if (info_info[choice].type & menu_navigation_type || + info_info[choice].type & TYPE_ENTER_SCREEN || + info_info[choice].type & TYPE_BOOLEAN_STYLE) + button = MB_MENU_CHOICE; + } + else if (dy) + y = choice + dy; + + /* jump to next non-empty menu entry (up or down) */ + while (y > 0 && y < num_info_info - 1 && + info_info[y].type & TYPE_SKIP_ENTRY) + y += dy; + } + + if (IN_VIS_FIELD(x, y) && + y >= 0 && y < num_info_info && info_info[y].type & ~TYPE_SKIP_ENTRY) + { + if (button) + { + if (y != choice) + { + drawCursor(y, FC_RED); + drawCursor(choice, FC_BLUE); + choice = choice_store[info_mode] = y; + } + } + else if (!(info_info[y].type & TYPE_GHOSTED)) + { + if (info_info[y].type & TYPE_ENTER_OR_LEAVE_MENU) + { + void (*menu_callback_function)(void) = info_info[choice].value; + + menu_callback_function(); + } + } + } +} + +void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init) +{ + static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN]; + static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN]; int xstart = mSX + 16; int ystart = mSY + 64 + 2 * 32; int ystep = TILEY + 4; @@ -539,23 +829,29 @@ void DrawInfoScreenDemoAnim(int start, boolean init) int graphic; int delay; int sync_frame; + int i, j; if (init) { - SetMainBackgroundImage(IMG_BACKGROUND_INFO); + for (i = 0; i < MAX_INFO_ELEMENTS_ON_SCREEN; i++) + infoscreen_step[i] = infoscreen_frame[i] = 0; + ClearWindow(); DrawHeadline(); - DrawTextSCentered(100, FONT_TEXT_1, "The game elements:"); + DrawTextSCentered(100, FONT_TEXT_1, "The Game Elements:"); DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4, "Press any key or button for next page"); + + FrameCounter = 0; } + i = j = 0; while (helpanim_info[j].element != HELPANIM_LIST_END) { if (i >= start + MAX_INFO_ELEMENTS_ON_SCREEN || - i >= num_infoscreen_elements) + i >= max_anims) break; else if (i < start) { @@ -574,12 +870,15 @@ void DrawInfoScreenDemoAnim(int start, boolean init) action = helpanim_info[j].action; direction = helpanim_info[j].direction; + if (element < 0) + element = EL_UNKNOWN; + if (action != -1 && direction != -1) graphic = el_act_dir2img(element, action, direction); else if (action != -1) graphic = el_act2img(element, action); else if (direction != -1) - graphic = el_act2img(element, direction); + graphic = el_dir2img(element, direction); else graphic = el2img(element); @@ -599,7 +898,7 @@ void DrawInfoScreenDemoAnim(int start, boolean init) infoscreen_frame[i - start]--; } - if (helpanim_info[j].element == -1) + if (helpanim_info[j].element == HELPANIM_LIST_NEXT) { if (!infoscreen_frame[i - start]) infoscreen_step[i - start] = 0; @@ -608,7 +907,7 @@ void DrawInfoScreenDemoAnim(int start, boolean init) { if (!infoscreen_frame[i - start]) infoscreen_step[i - start]++; - while(helpanim_info[j].element != -1) + while (helpanim_info[j].element != HELPANIM_LIST_NEXT) j++; } @@ -620,7 +919,7 @@ void DrawInfoScreenDemoAnim(int start, boolean init) graphic, sync_frame, USE_MASKING); if (init) - DrawInfoScreenDemoText(element, action, direction, i - start); + DrawInfoScreen_HelpText(element, action, direction, i - start); i++; } @@ -630,81 +929,272 @@ void DrawInfoScreenDemoAnim(int start, boolean init) FrameCounter++; } -void DrawInfoScreenDemoText(int element, int action, int direction, int ypos) +static char *getHelpText(int element, int action, int direction) { - int font_nr = FONT_TEXT_2; - int max_chars_per_line = 34; - int max_lines_per_text = 2; - int sx = mSX + 56; + char token[MAX_LINE_LEN]; + + strcpy(token, element_info[element].token_name); + + if (action != -1) + strcat(token, element_action_info[action].suffix); + + if (direction != -1) + strcat(token, element_direction_info[MV_DIR_TO_BIT(direction)].suffix); + + return getHashEntry(helptext_info, token); +} + +void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos) +{ + int font_nr = FONT_LEVEL_NUMBER; + int font_width = getFontWidth(font_nr); + int sx = mSX + MINI_TILEX + TILEX + MINI_TILEX; int sy = mSY + 65 + 2 * 32 + 1; int ystep = TILEY + 4; - char *text; + int pad_x = sx - SX; + int max_chars_per_line = (SXSIZE - pad_x - MINI_TILEX) / font_width; + int max_lines_per_text = 2; + char *text = NULL; + + if (action != -1 && direction != -1) /* element.action.direction */ + text = getHelpText(element, action, direction); + + if (text == NULL && action != -1) /* element.action */ + text = getHelpText(element, action, -1); + + if (text == NULL && direction != -1) /* element.direction */ + text = getHelpText(element, -1, direction); - text = getHashEntry(helptext_info, element_info[element].token_name); + if (text == NULL) /* base element */ + text = getHelpText(element, -1, -1); - if (text == NULL) + if (text == NULL) /* not found */ + text = "No description available"; + + if (strlen(text) <= max_chars_per_line) /* only one line of text */ + sy += getFontHeight(font_nr) / 2; + + DrawTextWrapped(sx, sy + ypos * ystep, text, font_nr, + max_chars_per_line, max_lines_per_text); +} + +void DrawInfoScreen_Elements() +{ + SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS); + + LoadHelpAnimInfo(); + LoadHelpTextInfo(); + + HandleInfoScreen_Elements(MB_MENU_INITIALIZE); + + FadeToFront(); + InitAnimation(); +} + +void HandleInfoScreen_Elements(int button) +{ + static unsigned long info_delay = 0; + static int num_anims; + static int num_pages; + static int page; + int anims_per_page = MAX_INFO_ELEMENTS_ON_SCREEN; + int button_released = !button; + int i; + + if (button == MB_MENU_INITIALIZE) { - char token[MAX_LINE_LEN]; + boolean new_element = TRUE; - strcpy(token, element_info[element].token_name); + num_anims = 0; + for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++) + { + if (helpanim_info[i].element == HELPANIM_LIST_NEXT) + new_element = TRUE; + else if (new_element) + { + num_anims++; + new_element = FALSE; + } + } - if (action != -1) - strcat(token, element_action_info[action].suffix); + num_pages = (num_anims + anims_per_page - 1) / anims_per_page; + page = 0; + } + else if (button == MB_MENU_LEAVE) + { + info_mode = INFO_MODE_MAIN; + DrawInfoScreen(); - if (direction != -1) - strcat(token, element_direction_info[MV_DIR_BIT(direction)].suffix); + return; + } + + if (button_released || button == MB_MENU_INITIALIZE) + { + if (button != MB_MENU_INITIALIZE) + page++; + + if (page >= num_pages) + { + FadeSoundsAndMusic(); - text = getHashEntry(helptext_info, token); + info_mode = INFO_MODE_MAIN; + DrawInfoScreen(); - if (text == NULL) - text = "No description available"; + return; + } + + DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE); } + else + { + if (DelayReached(&info_delay, GameFrameDelay)) + if (page < num_pages) + DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE); - if (strlen(text) <= max_chars_per_line) - sy += getFontHeight(font_nr) / 2; + PlayMenuSoundIfLoop(); + } +} - DrawTextWrapped(sx, sy + ypos * ystep, text, font_nr, - max_chars_per_line, max_lines_per_text); +void DrawInfoScreen_Music() +{ + SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC); + + ClearWindow(); + DrawHeadline(); + + LoadMusicInfo(); + + HandleInfoScreen_Music(MB_MENU_INITIALIZE); } -void DrawInfoScreenMusicText(int num) +void HandleInfoScreen_Music(int button) { - struct MusicFileInfo *list = music_file_info; - int ystart = 150, ystep = 30; + static struct MusicFileInfo *list = NULL; + int ystart = 150, dy = 30; int ybottom = SYSIZE - 20; - int i; + int button_released = !button; + + if (button == MB_MENU_INITIALIZE) + { + list = music_file_info; + + if (list == NULL) + { + FadeSoundsAndMusic(); + + ClearWindow(); + DrawHeadline(); + + DrawTextSCentered(100, FONT_TEXT_1, "No music info for this level set."); + + DrawTextSCentered(ybottom, FONT_TEXT_4, + "Press any key or button for info menu"); + + return; + } + } + else if (button == MB_MENU_LEAVE) + { + info_mode = INFO_MODE_MAIN; + DrawInfoScreen(); + + return; + } + + if (button_released || button == MB_MENU_INITIALIZE) + { + int y = 0; + + if (button != MB_MENU_INITIALIZE) + if (list != NULL) + list = list->next; + + if (list == NULL) + { + info_mode = INFO_MODE_MAIN; + DrawInfoScreen(); + + return; + } + + FadeSoundsAndMusic(); + + ClearWindow(); + DrawHeadline(); + + if (list->is_sound) + { + int sound = list->music; + + if (sound_info[sound].loop) + PlaySoundLoop(sound); + else + PlaySound(sound); + + DrawTextSCentered(100, FONT_TEXT_1, "The Game Background Sounds:"); + } + else + { + PlayMusic(list->music); + + DrawTextSCentered(100, FONT_TEXT_1, "The Game Background Music:"); + } + + if (strcmp(list->title, UNKNOWN_NAME) != 0) + { + if (strcmp(list->title_header, UNKNOWN_NAME) != 0) + DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->title_header); + + DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "\"%s\"", list->title); + } + + if (strcmp(list->artist, UNKNOWN_NAME) != 0) + { + if (strcmp(list->artist_header, UNKNOWN_NAME) != 0) + DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->artist_header); + else + DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, "by"); + + DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "%s", list->artist); + } - for (i=0; i < num && list; i++) - list = list->next; + if (strcmp(list->album, UNKNOWN_NAME) != 0) + { + if (strcmp(list->album_header, UNKNOWN_NAME) != 0) + DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->album_header); + else + DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, "from the album"); - FadeSoundsAndMusic(); - ClearWindow(); - DrawHeadline(); + DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "\"%s\"", list->album); + } - DrawTextSCentered(100, FONT_TEXT_1, "The game background music loops:"); + if (strcmp(list->year, UNKNOWN_NAME) != 0) + { + if (strcmp(list->year_header, UNKNOWN_NAME) != 0) + DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->year_header); + else + DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, "from the year"); - DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2, "Excerpt from"); - DrawTextFCentered(ystart + 1 * ystep, FONT_TEXT_3, "\"%s\"", list->title); - DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2, "by"); - DrawTextFCentered(ystart + 3 * ystep, FONT_TEXT_3, "%s", list->artist); - DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2, "from the album"); - DrawTextFCentered(ystart + 5 * ystep, FONT_TEXT_3, "\"%s\"", list->album); + DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "%s", list->year); + } - DrawTextSCentered(ybottom, FONT_TEXT_4, - "Press any key or button for next page"); + DrawTextSCentered(ybottom, FONT_TEXT_4, + "Press any key or button for next page"); + } - /* !!! add playing music !!! */ -#if 0 - PlaySoundLoop(background_loop[num]); -#endif + if (list != NULL && list->is_sound && sound_info[list->music].loop) + PlaySoundLoop(list->music); } -void DrawInfoScreenCreditsText() +void DrawInfoScreen_Credits() { int ystart = 150, ystep = 30; int ybottom = SYSIZE - 20; + SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_CREDITS); + FadeSoundsAndMusic(); + ClearWindow(); DrawHeadline(); @@ -718,18 +1208,45 @@ void DrawInfoScreenCreditsText() DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_2, "of new levels!"); DrawTextSCentered(ybottom, FONT_TEXT_4, - "Press any key or button for next page"); + "Press any key or button for info menu"); +} + +void HandleInfoScreen_Credits(int button) +{ + int button_released = !button; + + if (button == MB_MENU_LEAVE) + { + info_mode = INFO_MODE_MAIN; + DrawInfoScreen(); + + return; + } + + if (button_released) + { + FadeSoundsAndMusic(); + + info_mode = INFO_MODE_MAIN; + DrawInfoScreen(); + } + else + { + PlayMenuSoundIfLoop(); + } } -void DrawInfoScreenContactText() +void DrawInfoScreen_Program() { int ystart = 150, ystep = 30; int ybottom = SYSIZE - 20; + SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM); + ClearWindow(); DrawHeadline(); - DrawTextSCentered(100, FONT_TEXT_1, "Program information:"); + DrawTextSCentered(100, FONT_TEXT_1, "Program Information:"); DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2, "This game is Freeware!"); @@ -756,155 +1273,139 @@ void DrawInfoScreenContactText() ":-)"); DrawTextSCentered(ybottom, FONT_TEXT_4, - "Press any key or button for main menu"); + "Press any key or button for info menu"); } -#if 1 -void DrawInfoScreen() +void HandleInfoScreen_Program(int button) { - struct MusicFileInfo *list; - int i; - - UnmapAllGadgets(); - CloseDoor(DOOR_CLOSE_2); - - for(i=0; i < MAX_INFO_ELEMENTS_ON_SCREEN; i++) - infoscreen_step[i] = infoscreen_frame[i] = 0; - infoscreen_musicpos = 0; - infoscreen_state = 0; - - LoadHelpAnimInfo(); - LoadHelpTextInfo(); - LoadMusicInfo(); - - num_infoscreen_elements = 0; - for (i=0; helpanim_info[i].element != HELPANIM_LIST_END; i++) - if (helpanim_info[i].element == HELPANIM_LIST_NEXT) - num_infoscreen_elements++; + int button_released = !button; - num_infoscreen_music = 0; - for (list = music_file_info; list != NULL; list = list->next) - num_infoscreen_music++; + if (button == MB_MENU_LEAVE) + { + info_mode = INFO_MODE_MAIN; + DrawInfoScreen(); - DrawInfoScreenDemoAnim(0, TRUE); -#if 0 - DrawInfoScreenDemoText(0); -#endif + return; + } - FadeToFront(); - InitAnimation(); + if (button_released) + { + FadeSoundsAndMusic(); - PlayMenuSound(); - PlayMenuMusic(); + info_mode = INFO_MODE_MAIN; + DrawInfoScreen(); + } + else + { + PlayMenuSoundIfLoop(); + } } -#else - -void DrawInfoScreen() +void DrawInfoScreen_LevelSet() { - struct MusicFileInfo *list; - int i; - - UnmapAllGadgets(); - CloseDoor(DOOR_CLOSE_2); - - for(i=0; i < MAX_INFO_ELEMENTS_ON_SCREEN; i++) - infoscreen_step[i] = infoscreen_frame[i] = 0; - infoscreen_musicpos = 0; - infoscreen_state = 0; - - LoadHelpAnimInfo(); - LoadHelpTextInfo(); - LoadMusicInfo(); - - num_infoscreen_elements = 0; - for (i=0; helpanim_info[i].element != HELPANIM_LIST_END; i++) - if (helpanim_info[i].element == HELPANIM_LIST_NEXT) - num_infoscreen_elements++; + int ystart = 150; + int ybottom = SYSIZE - 20; + char *filename = getLevelSetInfoFilename(); + int font_nr = FONT_LEVEL_NUMBER; + int font_width = getFontWidth(font_nr); + int font_height = getFontHeight(font_nr); + int pad_x = 32; + int pad_y = ystart; + int sx = SX + pad_x; + int sy = SY + pad_y; + int max_chars_per_line = (SXSIZE - 2 * pad_x) / font_width; + int max_lines_per_screen = (SYSIZE - pad_y) / font_height - 1; + + SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET); - num_infoscreen_music = 0; - for (list = music_file_info; list != NULL; list = list->next) - num_infoscreen_music++; + ClearWindow(); + DrawHeadline(); - DrawInfoScreenDemoAnim(0, TRUE); -#if 0 - DrawInfoScreenDemoText(0); -#endif + DrawTextSCentered(100, FONT_TEXT_1, "Level Set Information:"); - FadeToFront(); - InitAnimation(); + DrawTextSCentered(ybottom, FONT_TEXT_4, + "Press any key or button for info menu"); - PlayMenuSound(); - PlayMenuMusic(); + if (filename != NULL) + DrawTextFromFile(sx, sy, filename, font_nr, max_chars_per_line, + max_lines_per_screen); + else + DrawTextSCentered(ystart, FONT_TEXT_2, + "No information for this level set."); } -#endif -void HandleInfoScreen(int button) +void HandleInfoScreen_LevelSet(int button) { - static unsigned long hs_delay = 0; - int num_infoscreen_element_pages = - (num_infoscreen_elements + MAX_INFO_ELEMENTS_ON_SCREEN - 1) - / MAX_INFO_ELEMENTS_ON_SCREEN; int button_released = !button; - int i; - if (button_released) + if (button == MB_MENU_LEAVE) { - if (infoscreen_state < num_infoscreen_element_pages - 1) - { - for(i=0; i < MAX_INFO_ELEMENTS_ON_SCREEN; i++) - infoscreen_step[i] = infoscreen_frame[i] = 0; - infoscreen_state++; + info_mode = INFO_MODE_MAIN; + DrawInfoScreen(); - FrameCounter = 0; - DrawInfoScreenDemoAnim(infoscreen_state * MAX_INFO_ELEMENTS_ON_SCREEN, - TRUE); -#if 0 - DrawInfoScreenDemoText(infoscreen_state * MAX_INFO_ELEMENTS_ON_SCREEN); -#endif - } - else if (infoscreen_state < - num_infoscreen_element_pages + num_infoscreen_music - 1) - { - infoscreen_state++; - DrawInfoScreenMusicText(infoscreen_state - num_infoscreen_element_pages); - } - else if (infoscreen_state == - num_infoscreen_element_pages + num_infoscreen_music - 1) - { - infoscreen_state++; - DrawInfoScreenCreditsText(); - } - else if (infoscreen_state == - num_infoscreen_element_pages + num_infoscreen_music) - { - infoscreen_state++; - DrawInfoScreenContactText(); - } - else - { - FadeSoundsAndMusic(); + return; + } - game_status = GAME_MODE_MAIN; - DrawMainMenu(); - } + if (button_released) + { + FadeSoundsAndMusic(); + + info_mode = INFO_MODE_MAIN; + DrawInfoScreen(); } else { - if (DelayReached(&hs_delay, GAME_FRAME_DELAY)) - { - if (infoscreen_state < num_infoscreen_element_pages) - DrawInfoScreenDemoAnim(infoscreen_state * MAX_INFO_ELEMENTS_ON_SCREEN, - FALSE); - } - PlayMenuSoundIfLoop(); } +} + +void DrawInfoScreen() +{ + SetMainBackgroundImage(IMG_BACKGROUND_INFO); + + if (info_mode == INFO_MODE_ELEMENTS) + DrawInfoScreen_Elements(); + else if (info_mode == INFO_MODE_MUSIC) + DrawInfoScreen_Music(); + else if (info_mode == INFO_MODE_CREDITS) + DrawInfoScreen_Credits(); + else if (info_mode == INFO_MODE_PROGRAM) + DrawInfoScreen_Program(); + else if (info_mode == INFO_MODE_LEVELSET) + DrawInfoScreen_LevelSet(); + else + DrawInfoScreen_Main(); + + if (info_mode != INFO_MODE_MUSIC) + { + PlayMenuSound(); + PlayMenuMusic(); + } +} + +void HandleInfoScreen(int mx, int my, int dx, int dy, int button) +{ + if (info_mode == INFO_MODE_ELEMENTS) + HandleInfoScreen_Elements(button); + else if (info_mode == INFO_MODE_MUSIC) + HandleInfoScreen_Music(button); + else if (info_mode == INFO_MODE_CREDITS) + HandleInfoScreen_Credits(button); + else if (info_mode == INFO_MODE_PROGRAM) + HandleInfoScreen_Program(button); + else if (info_mode == INFO_MODE_LEVELSET) + HandleInfoScreen_LevelSet(button); + else + HandleInfoScreen_Main(mx, my, dx, dy, button); DoAnimation(); - BackToFront(); } + +/* ========================================================================= */ +/* type name functions */ +/* ========================================================================= */ + void HandleTypeName(int newxpos, Key key) { static int xpos = 0, ypos = 2; @@ -956,10 +1457,13 @@ void HandleTypeName(int newxpos, Key key) SaveSetup(); game_status = GAME_MODE_MAIN; } - - BackToFront(); } + +/* ========================================================================= */ +/* tree menu functions */ +/* ========================================================================= */ + static void DrawChooseTree(TreeInfo **ti_ptr) { UnmapAllGadgets(); @@ -971,7 +1475,7 @@ static void DrawChooseTree(TreeInfo **ti_ptr) ClearWindow(); - HandleChooseTree(0,0, 0,0, MB_MENU_INITIALIZE, ti_ptr); + HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr); MapChooseTreeGadgets(*ti_ptr); FadeToFront(); @@ -1002,19 +1506,38 @@ static void drawChooseTreeList(int first_entry, int num_page_entries, char buffer[SCR_FIELDX * 2]; int max_buffer_len = (SCR_FIELDX - 2) * 2; char *title_string = NULL; +#if 0 + int xoffset_sets = 16; +#endif + int yoffset_sets = MENU_TITLE1_YPOS; +#if 0 int xoffset_setup = 16; +#endif int yoffset_setup = 16; +#if 1 +#if 0 + int xoffset = (ti->type == TREE_TYPE_LEVEL_DIR ? xoffset_sets : + xoffset_setup); +#endif + int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ? yoffset_sets : + yoffset_setup); +#else int xoffset = (ti->type == TREE_TYPE_LEVEL_DIR ? 0 : xoffset_setup); int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ? 0 : yoffset_setup); +#endif int last_game_status = game_status; /* save current game status */ title_string = - (ti->type == TREE_TYPE_LEVEL_DIR ? "Level Directories" : + (ti->type == TREE_TYPE_LEVEL_DIR ? "Level Sets" : ti->type == TREE_TYPE_GRAPHICS_DIR ? "Custom Graphics" : ti->type == TREE_TYPE_SOUNDS_DIR ? "Custom Sounds" : ti->type == TREE_TYPE_MUSIC_DIR ? "Custom Music" : ""); +#if 1 + DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string); +#else DrawText(SX + xoffset, SY + yoffset, title_string, FONT_TITLE_1); +#endif /* force LEVELS font on artwork setup screen */ game_status = GAME_MODE_LEVELS; @@ -1024,7 +1547,7 @@ static void drawChooseTreeList(int first_entry, int num_page_entries, SXSIZE - 32 + menu.scrollbar_xoffset, MAX_MENU_ENTRIES_ON_SCREEN * 32); - for(i=0; iname , max_buffer_len); + strncpy(buffer, node->name, max_buffer_len); buffer[max_buffer_len] = '\0'; DrawText(mSX + 32, mSY + ypos * 32, buffer, FONT_TEXT_1 + node->color); if (node->parent_link) - initCursor(i, IMG_MENU_BUTTON_LEFT); + initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU); else if (node->level_group) - initCursor(i, IMG_MENU_BUTTON_RIGHT); + initCursor(i, IMG_MENU_BUTTON_ENTER_MENU); else initCursor(i, IMG_MENU_BUTTON); } @@ -1055,6 +1578,11 @@ static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti) { TreeInfo *node, *node_first; int x, last_redraw_mask = redraw_mask; +#if 1 + int ypos = MENU_TITLE2_YPOS; +#else + int ypos = 40; +#endif if (ti->type != TREE_TYPE_LEVEL_DIR) return; @@ -1062,21 +1590,21 @@ static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti) node_first = getTreeInfoFirstGroupEntry(ti); node = getTreeInfoFromPos(node_first, entry_pos); - DrawBackground(SX + 32, SY + 32, SXSIZE - 64, 32); + DrawBackground(SX, SY + ypos, SXSIZE, getFontHeight(FONT_TITLE_2)); if (node->parent_link) - DrawTextFCentered(40, FONT_TITLE_2, "leave group \"%s\"", + DrawTextFCentered(ypos, FONT_TITLE_2, "leave group \"%s\"", node->class_desc); else if (node->level_group) - DrawTextFCentered(40, FONT_TITLE_2, "enter group \"%s\"", + DrawTextFCentered(ypos, FONT_TITLE_2, "enter group \"%s\"", node->class_desc); else if (ti->type == TREE_TYPE_LEVEL_DIR) - DrawTextFCentered(40, FONT_TITLE_2, "%3d levels (%s)", + DrawTextFCentered(ypos, FONT_TITLE_2, "%3d levels (%s)", node->levels, node->class_desc); /* let BackToFront() redraw only what is needed */ redraw_mask = last_redraw_mask | REDRAW_TILES; - for (x=0; xcl_cursor = entry_pos - ti->cl_first; } - if (dx == 999) /* first entry is set by scrollbar position */ + if (position_set_by_scrollbar) ti->cl_first = dy; else AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, @@ -1243,7 +1772,10 @@ static void HandleChooseTree(int mx, int my, int dx, int dy, int button, return; } - if (x == 0 && y >= 0 && y < num_page_entries) + if (!anyScrollbarGadgetActive() && + IN_VIS_FIELD(x, y) && + mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x && + y >= 0 && y < num_page_entries) { if (button) { @@ -1302,13 +1834,6 @@ static void HandleChooseTree(int mx, int my, int dx, int dy, int button, } } } - -#if 0 - if (game_status == GAME_MODE_LEVELS || game_status == GAME_MODE_SETUP) - DoAnimation(); - - BackToFront(); -#endif } void DrawChooseLevel() @@ -1326,7 +1851,6 @@ void HandleChooseLevel(int mx, int my, int dx, int dy, int button) HandleChooseTree(mx, my, dx, dy, button, &leveldir_current); DoAnimation(); - BackToFront(); } void DrawHallOfFame(int highlight_position) @@ -1341,10 +1865,10 @@ void DrawHallOfFame(int highlight_position) FadeToFront(); InitAnimation(); - HandleHallOfFame(highlight_position,0, 0,0, MB_MENU_INITIALIZE); - PlayMenuSound(); PlayMenuMusic(); + + HandleHallOfFame(highlight_position, 0, 0, 0, MB_MENU_INITIALIZE); } static void drawHallOfFameList(int first_entry, int highlight_position) @@ -1354,10 +1878,17 @@ static void drawHallOfFameList(int first_entry, int highlight_position) SetMainBackgroundImage(IMG_BACKGROUND_SCORES); ClearWindow(); - DrawText(mSX + 80, mSY + 8, "Hall Of Fame", FONT_TITLE_1); - DrawTextFCentered(46, FONT_TITLE_2, "HighScores of Level %d", level_nr); +#if 1 + DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, "Hall Of Fame"); + DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, + "HighScores of Level %d", level_nr); +#else + DrawText(mSX + 80, mSY + MENU_TITLE1_YPOS, "Hall Of Fame", FONT_TITLE_1); + DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, + "HighScores of Level %d", level_nr); +#endif - for(i=0; iidentifier; /* needed if last screen (setup choice) changed graphics, sounds or music */ - ReloadCustomArtwork(); + ReloadCustomArtwork(0); /* needed for displaying artwork name instead of artwork identifier */ graphics_set_name = artwork.gfx_current->name; @@ -1520,9 +2050,15 @@ static void execSetupInput() DrawSetupScreen(); } -static void execSetupShortcut() +static void execSetupShortcut1() +{ + setup_mode = SETUP_MODE_SHORTCUT_1; + DrawSetupScreen(); +} + +static void execSetupShortcut2() { - setup_mode = SETUP_MODE_SHORTCUT; + setup_mode = SETUP_MODE_SHORTCUT_2; DrawSetupScreen(); } @@ -1540,73 +2076,83 @@ static void execSaveAndExitSetup() static struct TokenInfo setup_info_main[] = { - { TYPE_ENTER_MENU, execSetupGame, "Game Settings" }, - { TYPE_ENTER_MENU, execSetupEditor, "Editor Settings" }, + { TYPE_ENTER_MENU, execSetupGame, "Game & Menu" }, + { TYPE_ENTER_MENU, execSetupEditor, "Editor" }, { TYPE_ENTER_MENU, execSetupGraphics, "Graphics" }, { TYPE_ENTER_MENU, execSetupSound, "Sound & Music" }, { TYPE_ENTER_MENU, execSetupArtwork, "Custom Artwork" }, { TYPE_ENTER_MENU, execSetupInput, "Input Devices" }, - { TYPE_ENTER_MENU, execSetupShortcut, "Key Shortcuts" }, + { TYPE_ENTER_MENU, execSetupShortcut1, "Key Shortcuts 1" }, + { TYPE_ENTER_MENU, execSetupShortcut2, "Key Shortcuts 2" }, { TYPE_EMPTY, NULL, "" }, { TYPE_LEAVE_MENU, execExitSetup, "Exit" }, { TYPE_LEAVE_MENU, execSaveAndExitSetup, "Save and Exit" }, + { 0, NULL, NULL } }; static struct TokenInfo setup_info_game[] = { - { TYPE_SWITCH, &setup.team_mode, "Team-Mode:" }, + { TYPE_SWITCH, &setup.team_mode, "Team-Mode (Multi-Player):" }, + { TYPE_YES_NO, &setup.input_on_focus, "Only Move Focussed Player:" }, { TYPE_SWITCH, &setup.handicap, "Handicap:" }, - { TYPE_SWITCH, &setup.time_limit, "Timelimit:" }, - { TYPE_SWITCH, &setup.autorecord, "Auto-Record:" }, + { TYPE_SWITCH, &setup.skip_levels, "Skip Unsolved Levels:" }, + { TYPE_SWITCH, &setup.time_limit, "Time Limit:" }, + { TYPE_SWITCH, &setup.autorecord, "Auto-Record Tapes:" }, { TYPE_EMPTY, NULL, "" }, { TYPE_LEAVE_MENU, execSetupMain, "Back" }, + { 0, NULL, NULL } }; static struct TokenInfo setup_info_editor[] = { - { TYPE_STRING, NULL, "Offer Special Elements:"}, - { TYPE_SWITCH, &setup.editor.el_boulderdash, "BoulderDash:" }, + { TYPE_SWITCH, &setup.editor.el_boulderdash, "Boulder Dash:" }, { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" }, - { TYPE_SWITCH, &setup.editor.el_more, "More:" }, + { TYPE_SWITCH, &setup.editor.el_emerald_mine_club, "Emerald Mine Club:" }, + { TYPE_SWITCH, &setup.editor.el_more, "Rocks'n'Diamonds:" }, { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" }, { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" }, - { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamd. Caves:" }, - { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX Boulderd.:" }, - { TYPE_SWITCH, &setup.editor.el_chars, "Characters:" }, - { TYPE_SWITCH, &setup.editor.el_custom, "Custom:" }, - { TYPE_SWITCH, &setup.editor.el_custom_more, "More Custom:" }, + { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamond Caves II:" }, + { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" }, + { TYPE_SWITCH, &setup.editor.el_chars, "Text Characters:" }, + { TYPE_SWITCH, &setup.editor.el_custom, "Custom & Group Elements:" }, { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" }, - { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined:" }, + { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" }, + { TYPE_SWITCH, &setup.editor.el_dynamic, "Dynamic level elements:" }, { TYPE_EMPTY, NULL, "" }, { TYPE_LEAVE_MENU, execSetupMain, "Back" }, + { 0, NULL, NULL } }; static struct TokenInfo setup_info_graphics[] = { - { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" }, - { TYPE_SWITCH, &setup.scroll_delay, "Scroll Delay:" }, - { TYPE_SWITCH, &setup.soft_scrolling, "Soft Scroll.:" }, + { TYPE_SWITCH, &setup.fullscreen, "Fullscreen Mode:" }, + { TYPE_SWITCH, &setup.scroll_delay, "Delayed Scrolling:" }, #if 0 - { TYPE_SWITCH, &setup.double_buffering,"Buffered gfx:" }, + { TYPE_SWITCH, &setup.soft_scrolling, "Soft Scrolling:" }, + { TYPE_SWITCH, &setup.double_buffering,"Double-Buffering:" }, { TYPE_SWITCH, &setup.fading, "Fading:" }, #endif - { TYPE_SWITCH, &setup.quick_doors, "Quick Doors:" }, + { TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" }, + { TYPE_SWITCH, &setup.quick_doors, "Quick Menu Doors:" }, { TYPE_SWITCH, &setup.toons, "Toons:" }, + { TYPE_ECS_AGA, &setup.prefer_aga_graphics,"EMC graphics preference:" }, { TYPE_EMPTY, NULL, "" }, { TYPE_LEAVE_MENU, execSetupMain, "Back" }, + { 0, NULL, NULL } }; static struct TokenInfo setup_info_sound[] = { - { TYPE_SWITCH, &setup.sound_simple, "Simple Sound:" }, - { TYPE_SWITCH, &setup.sound_loops, "Sound Loops:" }, - { TYPE_SWITCH, &setup.sound_music, "Game Music:" }, + { TYPE_SWITCH, &setup.sound_simple, "Sound Effects (Normal):" }, + { TYPE_SWITCH, &setup.sound_loops, "Sound Effects (Looping):" }, + { TYPE_SWITCH, &setup.sound_music, "Music:" }, { TYPE_EMPTY, NULL, "" }, { TYPE_LEAVE_MENU, execSetupMain, "Back" }, + { 0, NULL, NULL } }; @@ -1619,27 +2165,54 @@ static struct TokenInfo setup_info_artwork[] = { TYPE_ENTER_MENU, execSetupChooseMusic, "Custom Music" }, { TYPE_STRING, &music_set_name, "" }, { TYPE_EMPTY, NULL, "" }, +#if 1 + { TYPE_YES_NO, &setup.override_level_graphics,"Override Level Graphics:" }, + { TYPE_YES_NO, &setup.override_level_sounds, "Override Level Sounds:" }, + { TYPE_YES_NO, &setup.override_level_music, "Override Level Music:" }, +#else { TYPE_STRING, NULL, "Override Level Artwork:"}, { TYPE_YES_NO, &setup.override_level_graphics, "Graphics:" }, { TYPE_YES_NO, &setup.override_level_sounds, "Sounds:" }, { TYPE_YES_NO, &setup.override_level_music, "Music:" }, +#endif { TYPE_EMPTY, NULL, "" }, { TYPE_LEAVE_MENU, execSetupMain, "Back" }, + { 0, NULL, NULL } }; -static struct TokenInfo setup_info_shortcut[] = +static struct TokenInfo setup_info_shortcut_1[] = { - { TYPE_KEYTEXT, NULL, "Quick Save Game:", }, - { TYPE_KEY, &setup.shortcut.save_game, "" }, - { TYPE_KEYTEXT, NULL, "Quick Load Game:", }, - { TYPE_KEY, &setup.shortcut.load_game, "" }, - { TYPE_KEYTEXT, NULL, "Toggle Pause:", }, - { TYPE_KEY, &setup.shortcut.toggle_pause, "" }, + { TYPE_KEYTEXT, NULL, "Quick Save Game to Tape:", }, + { TYPE_KEY, &setup.shortcut.save_game, "" }, + { TYPE_KEYTEXT, NULL, "Quick Load Game from Tape:", }, + { TYPE_KEY, &setup.shortcut.load_game, "" }, + { TYPE_KEYTEXT, NULL, "Start Game & Toggle Pause:", }, + { TYPE_KEY, &setup.shortcut.toggle_pause, "" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_YES_NO, &setup.ask_on_escape, "Ask on 'Esc' Key:" }, + { TYPE_YES_NO, &setup.ask_on_escape_editor, "Ask on 'Esc' Key (Editor):" }, { TYPE_EMPTY, NULL, "" }, - { TYPE_YES_NO, &setup.ask_on_escape, "Ask on Esc:" }, + { TYPE_LEAVE_MENU, execSetupMain, "Back" }, + + { 0, NULL, NULL } +}; + +static struct TokenInfo setup_info_shortcut_2[] = +{ + { TYPE_KEYTEXT, NULL, "Set Focus to Player 1:", }, + { TYPE_KEY, &setup.shortcut.focus_player[0], "" }, + { TYPE_KEYTEXT, NULL, "Set Focus to Player 2:", }, + { TYPE_KEY, &setup.shortcut.focus_player[1], "" }, + { TYPE_KEYTEXT, NULL, "Set Focus to Player 3:", }, + { TYPE_KEY, &setup.shortcut.focus_player[2], "" }, + { TYPE_KEYTEXT, NULL, "Set Focus to Player 4:", }, + { TYPE_KEY, &setup.shortcut.focus_player[3], "" }, + { TYPE_KEYTEXT, NULL, "Set Focus to All Players:", }, + { TYPE_KEY, &setup.shortcut.focus_player_all, "" }, { TYPE_EMPTY, NULL, "" }, { TYPE_LEAVE_MENU, execSetupMain, "Back" }, + { 0, NULL, NULL } }; @@ -1695,17 +2268,22 @@ static void drawSetupValue(int pos) int xpos = MENU_SCREEN_VALUE_XPOS; int ypos = MENU_SCREEN_START_YPOS + pos; int font_nr = FONT_VALUE_1; + int font_width = getFontWidth(font_nr); int type = setup_info[pos].type; void *value = setup_info[pos].value; - char *value_string = (!(type & TYPE_GHOSTED) ? getSetupValue(type, value) : - "n/a"); + char *value_string = getSetupValue(type, value); + int i; if (value_string == NULL) return; if (type & TYPE_KEY) { +#if 1 + xpos = 1; +#else xpos = 3; +#endif if (type & TYPE_QUERY) { @@ -1723,13 +2301,28 @@ static void drawSetupValue(int pos) if (strlen(value_string) > max_value_len) value_string[max_value_len] = '\0'; } + else if (type & TYPE_ECS_AGA) + { + font_nr = FONT_VALUE_1; + } else if (type & TYPE_BOOLEAN_STYLE) { font_nr = (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF); } +#if 1 + for (i = 0; i <= MENU_SCREEN_MAX_XPOS - xpos; i++) + DrawText(mSX + xpos * 32 + i * font_width, mSY + ypos * 32, " ", font_nr); +#else +#if 1 + for (i = xpos; i <= MENU_SCREEN_MAX_XPOS; i++) + DrawText(mSX + i * 32, mSY + ypos * 32, " ", font_nr); +#else DrawText(mSX + xpos * 32, mSY + ypos * 32, (xpos == 3 ? " " : " "), font_nr); +#endif +#endif + DrawText(mSX + xpos * 32, mSY + ypos * 32, value_string, font_nr); } @@ -1795,16 +2388,25 @@ static void DrawSetupScreen_Generic() setup_info = setup_info_artwork; title_string = "Custom Artwork"; } - else if (setup_mode == SETUP_MODE_SHORTCUT) + else if (setup_mode == SETUP_MODE_SHORTCUT_1) { - setup_info = setup_info_shortcut; + setup_info = setup_info_shortcut_1; + title_string = "Setup Shortcuts"; + } + else if (setup_mode == SETUP_MODE_SHORTCUT_2) + { + setup_info = setup_info_shortcut_2; title_string = "Setup Shortcuts"; } +#if 1 + DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string); +#else DrawText(mSX + 16, mSY + 16, title_string, FONT_TITLE_1); +#endif num_setup_info = 0; - for(i=0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++) + for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++) { void *value_ptr = setup_info[i].value; int ypos = MENU_SCREEN_START_YPOS + i; @@ -1817,15 +2419,24 @@ static void DrawSetupScreen_Generic() (value_ptr == &setup.fullscreen && !video.fullscreen_available)) setup_info[i].type |= TYPE_GHOSTED; +#if 1 + if (setup_info[i].type & (TYPE_SWITCH | + TYPE_YES_NO | + TYPE_STRING | + TYPE_ECS_AGA | + TYPE_KEYTEXT)) + font_nr = FONT_MENU_2; +#else if (setup_info[i].type & TYPE_STRING) font_nr = FONT_MENU_2; +#endif DrawText(mSX + 32, mSY + ypos * 32, setup_info[i].text, font_nr); if (setup_info[i].type & TYPE_ENTER_MENU) - initCursor(i, IMG_MENU_BUTTON_RIGHT); + initCursor(i, IMG_MENU_BUTTON_ENTER_MENU); else if (setup_info[i].type & TYPE_LEAVE_MENU) - initCursor(i, IMG_MENU_BUTTON_LEFT); + initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU); else if (setup_info[i].type & ~TYPE_SKIP_ENTRY) initCursor(i, IMG_MENU_BUTTON); @@ -1835,9 +2446,14 @@ static void DrawSetupScreen_Generic() num_setup_info++; } +#if 0 + DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4, + "Joysticks deactivated in setup menu"); +#endif + FadeToFront(); InitAnimation(); - HandleSetupScreen_Generic(0,0,0,0,MB_MENU_INITIALIZE); + HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE); } void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button) @@ -1851,7 +2467,7 @@ void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button) { /* advance to first valid menu entry */ while (choice < num_setup_info && - (setup_info[choice].type & TYPE_SKIP_ENTRY)) + setup_info[choice].type & TYPE_SKIP_ENTRY) choice++; choice_store[setup_mode] = choice; @@ -1860,7 +2476,7 @@ void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button) } else if (button == MB_MENU_LEAVE) { - for (y=0; y 0 && y < num_setup_info - 1 && - (setup_info[y].type & TYPE_SKIP_ENTRY)) + setup_info[y].type & TYPE_SKIP_ENTRY) y += dy; } - if (x == 0 && y >= 0 && y < num_setup_info && - (setup_info[y].type & ~TYPE_SKIP_ENTRY)) + if (IN_VIS_FIELD(x, y) && + y >= 0 && y < num_setup_info && setup_info[y].type & ~TYPE_SKIP_ENTRY) { if (button) { @@ -1920,8 +2536,8 @@ void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button) } else { - if ((setup_info[y].type & TYPE_KEYTEXT) && - (setup_info[y + 1].type & TYPE_KEY)) + if (setup_info[y].type & TYPE_KEYTEXT && + setup_info[y + 1].type & TYPE_KEY) y++; if (setup_info[y].type & TYPE_VALUE) @@ -1929,40 +2545,39 @@ void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button) } } } - -#if 0 - BackToFront(); - - if (game_status == GAME_MODE_SETUP) - DoAnimation(); -#endif } void DrawSetupScreen_Input() { ClearWindow(); - DrawText(mSX+16, mSY+16, "Setup Input", FONT_TITLE_1); +#if 1 + DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Setup Input"); +#else + DrawText(mSX + 16, mSY + 16, "Setup Input", FONT_TITLE_1); +#endif - initCursor(0, IMG_MENU_BUTTON); - initCursor(1, IMG_MENU_BUTTON); - initCursor(2, IMG_MENU_BUTTON_RIGHT); - initCursor(13, IMG_MENU_BUTTON_LEFT); + initCursor(0, IMG_MENU_BUTTON); + initCursor(1, IMG_MENU_BUTTON); + initCursor(2, IMG_MENU_BUTTON_ENTER_MENU); + initCursor(13, IMG_MENU_BUTTON_LEAVE_MENU); drawCursorXY(10, 0, IMG_MENU_BUTTON_LEFT); drawCursorXY(12, 0, IMG_MENU_BUTTON_RIGHT); - DrawText(mSX+32, mSY+2*32, "Player:", FONT_MENU_1); - DrawText(mSX+32, mSY+3*32, "Device:", FONT_MENU_1); - DrawText(mSX+32, mSY+15*32, "Back", FONT_MENU_1); + DrawText(mSX + 32, mSY + 2 * 32, "Player:", FONT_MENU_1); + DrawText(mSX + 32, mSY + 3 * 32, "Device:", FONT_MENU_1); + DrawText(mSX + 32, mSY + 15 * 32, "Back", FONT_MENU_1); #if 0 DeactivateJoystickForCalibration(); +#endif +#if 1 DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4, "Joysticks deactivated on this screen"); #endif - HandleSetupScreen_Input(0,0, 0,0, MB_MENU_INITIALIZE); + HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE); FadeToFront(); InitAnimation(); } @@ -2003,7 +2618,7 @@ static void drawPlayerSetupInputInfo(int player_nr) { &custom_key.up, "Joystick Up" }, { &custom_key.down, "Joystick Down" }, { &custom_key.snap, "Button 1" }, - { &custom_key.bomb, "Button 2" } + { &custom_key.drop, "Button 2" } }; static char *joystick_name[MAX_PLAYERS] = { @@ -2013,50 +2628,52 @@ static void drawPlayerSetupInputInfo(int player_nr) "Joystick4" }; + InitJoysticks(); + custom_key = setup.input[player_nr].key; - DrawText(mSX+11*32, mSY+2*32, int2str(player_nr +1, 1), FONT_INPUT_1_ACTIVE); -#if 1 + DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1), + FONT_INPUT_1_ACTIVE); + + ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY, + TILEX, TILEY); DrawGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY, PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0); -#else - DrawGraphicThruMask(8, 2, PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0); -#endif if (setup.input[player_nr].use_joystick) { char *device_name = setup.input[player_nr].joy.device_name; + char *text = joystick_name[getJoystickNrFromDeviceName(device_name)]; + int font_nr = (joystick.fd[player_nr] < 0 ? FONT_VALUE_OLD : FONT_VALUE_1); - DrawText(mSX+8*32, mSY+3*32, - joystick_name[getJoystickNrFromDeviceName(device_name)], - FONT_VALUE_1); - DrawText(mSX+32, mSY+4*32, "Calibrate", FONT_MENU_1); + DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr); + DrawText(mSX + 32, mSY + 4 * 32, "Calibrate", FONT_MENU_1); } else { - DrawText(mSX+8*32, mSY+3*32, "Keyboard ", FONT_VALUE_1); - DrawText(mSX+32, mSY+4*32, "Customize", FONT_MENU_1); + DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", FONT_VALUE_1); + DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", FONT_MENU_1); } - DrawText(mSX+32, mSY+5*32, "Actual Settings:", FONT_MENU_1); + DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", FONT_MENU_1); drawCursorXY(1, 4, IMG_MENU_BUTTON_LEFT); drawCursorXY(1, 5, IMG_MENU_BUTTON_RIGHT); drawCursorXY(1, 6, IMG_MENU_BUTTON_UP); drawCursorXY(1, 7, IMG_MENU_BUTTON_DOWN); - DrawText(mSX+2*32, mSY+6*32, ":", FONT_VALUE_OLD); - DrawText(mSX+2*32, mSY+7*32, ":", FONT_VALUE_OLD); - DrawText(mSX+2*32, mSY+8*32, ":", FONT_VALUE_OLD); - DrawText(mSX+2*32, mSY+9*32, ":", FONT_VALUE_OLD); - DrawText(mSX+32, mSY+10*32, "Snap Field:", FONT_VALUE_OLD); - DrawText(mSX+32, mSY+12*32, "Place Bomb:", FONT_VALUE_OLD); + DrawText(mSX + 2 * 32, mSY + 6 * 32, ":", FONT_VALUE_OLD); + DrawText(mSX + 2 * 32, mSY + 7 * 32, ":", FONT_VALUE_OLD); + DrawText(mSX + 2 * 32, mSY + 8 * 32, ":", FONT_VALUE_OLD); + DrawText(mSX + 2 * 32, mSY + 9 * 32, ":", FONT_VALUE_OLD); + DrawText(mSX + 1 * 32, mSY + 10 * 32, "Snap Field:", FONT_VALUE_OLD); + DrawText(mSX + 1 * 32, mSY + 12 * 32, "Drop Element:", FONT_VALUE_OLD); - for (i=0; i<6; i++) + for (i = 0; i < 6; i++) { int ypos = 6 + i + (i > 3 ? i-3 : 0); - DrawText(mSX + 3*32, mSY + ypos*32, + DrawText(mSX + 3 * 32, mSY + ypos * 32, " ", FONT_VALUE_1); - DrawText(mSX + 3*32, mSY + ypos*32, + DrawText(mSX + 3 * 32, mSY + ypos * 32, (setup.input[player_nr].use_joystick ? custom[i].text : getKeyNameFromKey(*custom[i].key)), FONT_VALUE_1); @@ -2078,6 +2695,7 @@ void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button) { drawPlayerSetupInputInfo(player_nr); drawCursor(choice, FC_RED); + return; } else if (button == MB_MENU_LEAVE) @@ -2085,6 +2703,8 @@ void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button) setup_mode = SETUP_MODE_MAIN; DrawSetupScreen(); InitJoysticks(); + + return; } if (mx || my) /* mouse input */ @@ -2107,7 +2727,8 @@ void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button) y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1); } - if (y == 0 && ((x == 0 && !button) || ((x == 10 || x == 12) && button))) + if (IN_VIS_FIELD(x, y) && + y == 0 && ((x < 10 && !button) || ((x == 10 || x == 12) && button))) { static unsigned long delay = 0; @@ -2118,7 +2739,8 @@ void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button) drawPlayerSetupInputInfo(player_nr); } - else if (x == 0 && y >= pos_start && y <= pos_end && + else if (IN_VIS_FIELD(x, y) && + y >= pos_start && y <= pos_end && !(y >= pos_empty1 && y <= pos_empty2)) { if (button) @@ -2189,32 +2811,37 @@ void CustomizeKeyboard(int player_nr) char *text; } customize_step[] = { - { &custom_key.left, "Move Left" }, - { &custom_key.right, "Move Right" }, - { &custom_key.up, "Move Up" }, - { &custom_key.down, "Move Down" }, - { &custom_key.snap, "Snap Field" }, - { &custom_key.bomb, "Place Bomb" } + { &custom_key.left, "Move Left" }, + { &custom_key.right, "Move Right" }, + { &custom_key.up, "Move Up" }, + { &custom_key.down, "Move Down" }, + { &custom_key.snap, "Snap Field" }, + { &custom_key.drop, "Drop Element" } }; /* read existing key bindings from player setup */ custom_key = setup.input[player_nr].key; ClearWindow(); + +#if 1 + DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input"); +#else DrawText(mSX + 16, mSY + 16, "Keyboard Input", FONT_TITLE_1); +#endif BackToFront(); InitAnimation(); step_nr = 0; - DrawText(mSX, mSY + (2+2*step_nr)*32, + DrawText(mSX, mSY + (2 + 2 * step_nr) * 32, customize_step[step_nr].text, FONT_INPUT_1_ACTIVE); - DrawText(mSX, mSY + (2+2*step_nr+1)*32, + DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32, "Key:", FONT_INPUT_1_ACTIVE); - DrawText(mSX + 4*32, mSY + (2+2*step_nr+1)*32, + DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32, getKeyNameFromKey(*customize_step[step_nr].key), FONT_VALUE_OLD); - while(!finished) + while (!finished) { if (PendingEvent()) /* got event */ { @@ -2243,7 +2870,7 @@ void CustomizeKeyboard(int player_nr) key = *customize_step[step_nr].key; /* check if key already used */ - for (i=0; iLevelSolved) - GameWon(); + GameActions(); /* main game loop */ - if (AllPlayersGone && !TAPE_IS_STOPPED(tape)) - TapeStop(); - - GameActions(); - - BackToFront(); - -#if 1 if (tape.auto_play && !tape.playing) AutoPlayTape(); /* continue automatically playing next tape */ -#endif } /* ---------- new screen button stuff -------------------------------------- */ @@ -2638,7 +3268,7 @@ static void CreateScreenScrollbuttons() unsigned long event_mask; int i; - for (i=0; iclip_mask = None; @@ -2815,7 +3445,7 @@ void FreeScreenGadgets() } #endif - for (i=0; i