X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fscreens.c;h=6fccd1dc8be066b53ce467c6bc540c3c54167495;hb=eae2f3467caaaf64a9370c1acd8cecf11fd58328;hp=bcf96b32d80c0d1a332af6274317b684ca4bfdf6;hpb=05651fcbc154b1d8321d6e4e9374cfcdd274feda;p=rocksndiamonds.git diff --git a/src/screens.c b/src/screens.c index bcf96b32..6fccd1dc 100644 --- a/src/screens.c +++ b/src/screens.c @@ -26,15 +26,30 @@ #include "network.h" #include "init.h" +/* for DrawSetupScreen(), HandleSetupScreen() */ +#define SETUP_SCREEN_POS_START 2 +#define SETUP_SCREEN_POS_END (SCR_FIELDY - 1) +#define SETUP_SCREEN_POS_EMPTY1 (SETUP_SCREEN_POS_END - 2) +#define SETUP_SCREEN_POS_EMPTY2 (SETUP_SCREEN_POS_END - 2) + +/* for HandleSetupInputScreen() */ +#define SETUPINPUT_SCREEN_POS_START 2 +#define SETUPINPUT_SCREEN_POS_END (SCR_FIELDY - 2) +#define SETUPINPUT_SCREEN_POS_EMPTY1 (SETUPINPUT_SCREEN_POS_START + 3) +#define SETUPINPUT_SCREEN_POS_EMPTY2 (SETUPINPUT_SCREEN_POS_END - 1) + +/* for HandleChooseLevel() */ +#define MAX_LEVEL_SERIES_ON_SCREEN (SCR_FIELDY - 2) + #ifdef MSDOS extern unsigned char get_ascii(KeySym); #endif void DrawHeadline() { - int x = SX + (SXSIZE - strlen(GAMETITLE_STRING) * FONT1_XSIZE) / 2; + int x = SX + (SXSIZE - strlen(PROGRAM_TITLE_STRING) * FONT1_XSIZE) / 2; - DrawText(x, SY + 8, GAMETITLE_STRING, FS_BIG, FC_YELLOW); + DrawText(x, SY + 8, PROGRAM_TITLE_STRING, FS_BIG, FC_YELLOW); DrawTextFCentered(46, FC_RED, COPYRIGHT_STRING); } @@ -43,7 +58,28 @@ void DrawMainMenu() int i; char *name_text = (!options.network && setup.team_mode ? "Team:" : "Name:"); + UnmapAllGadgets(); FadeSounds(); + XAutoRepeatOn(display); + + /* needed if last screen was the playing screen, invoked from level editor */ + if (level_editor_test_game) + { + game_status = LEVELED; + DrawLevelEd(); + return; + } + + /* needed if last screen was the editor screen */ + UndrawSpecialEditorDoor(); + + /* map gadgets for main menu screen */ + MapTapeButtons(); + + /* level_nr may have set to value over handicap with level editor */ + if (setup.handicap && level_nr > leveldir[leveldir_nr].handicap_level) + level_nr = leveldir[leveldir_nr].handicap_level; + GetPlayerConfig(); LoadLevel(level_nr); @@ -61,14 +97,22 @@ void DrawMainMenu() DrawText(SX + 32, SY + 8*32, "Setup", FS_BIG, FC_GREEN); DrawText(SX + 32, SY + 9*32, "Quit", FS_BIG, FC_GREEN); - DrawMicroLevel(MICROLEV_XPOS,MICROLEV_YPOS); + DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, TRUE); + + DrawTextF(7*32 + 6, 3*32 + 9, FC_RED, "%d-%d", + leveldir[leveldir_nr].first_level, + leveldir[leveldir_nr].last_level); + + if (leveldir[leveldir_nr].readonly) + { + DrawTextF(15*32 + 6, 3*32 + 9 - 7, FC_RED, "READ"); + DrawTextF(15*32 + 6, 3*32 + 9 + 7, FC_RED, "ONLY"); + } for(i=2; i<10; i++) DrawGraphic(0, i, GFX_KUGEL_BLAU); - DrawGraphic(10, 3, GFX_PFEIL_L); - DrawGraphic(14, 3, GFX_PFEIL_R); - - DrawTextF(15*32 + 6, 3*32 + 9, FC_RED, "%d", leveldir[leveldir_nr].levels); + DrawGraphic(10, 3, GFX_PFEIL_LEFT); + DrawGraphic(14, 3, GFX_PFEIL_RIGHT); DrawText(SX + 56, SY + 326, "A Game by Artsoft Entertainment", FS_SMALL, FC_RED); @@ -93,8 +137,10 @@ void DrawMainMenu() OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2); +#if 0 ClearEventQueue(); - XAutoRepeatOn(display); +#endif + } void HandleMainMenu(int mx, int my, int dx, int dy, int button) @@ -139,22 +185,26 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) y = choice; } - if (y == 4 && ((x == 11 && level_nr > 0) || - (x == 15 && level_nr < leveldir[leveldir_nr].levels - 1)) && + if (y == 4 && ((x == 11 && level_nr > leveldir[leveldir_nr].first_level) || + (x == 15 && level_nr < leveldir[leveldir_nr].last_level)) && button) { - static long level_delay = 0; + static unsigned long level_delay = 0; int step = (button == 1 ? 1 : button == 2 ? 5 : 10); int new_level_nr, old_level_nr = level_nr; int font_color = (leveldir[leveldir_nr].readonly ? FC_RED : FC_YELLOW); new_level_nr = level_nr + (x == 11 ? -step : +step); - if (new_level_nr < 0) - new_level_nr = 0; - if (new_level_nr > leveldir[leveldir_nr].levels - 1) - new_level_nr = leveldir[leveldir_nr].levels - 1; + if (new_level_nr < leveldir[leveldir_nr].first_level) + new_level_nr = leveldir[leveldir_nr].first_level; + if (new_level_nr > leveldir[leveldir_nr].last_level) + new_level_nr = leveldir[leveldir_nr].last_level; + + if (setup.handicap && new_level_nr > leveldir[leveldir_nr].handicap_level) + new_level_nr = leveldir[leveldir_nr].handicap_level; - if (old_level_nr == new_level_nr || !DelayReached(&level_delay, 150)) + if (old_level_nr == new_level_nr || + !DelayReached(&level_delay, GADGET_FRAME_DELAY)) goto out; level_nr = new_level_nr; @@ -165,7 +215,7 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) int2str(level_nr, 3), FS_BIG, font_color); LoadLevel(level_nr); - DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS); + DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, TRUE); TapeErase(); LoadTape(level_nr); @@ -199,7 +249,8 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) if (num_leveldirs) { game_status = CHOOSELEVEL; - SaveLevelSetup(); + SaveLevelSetup_LastSeries(); + SaveLevelSetup_SeriesInfo(leveldir_nr); DrawChooseLevel(); } } @@ -210,7 +261,8 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) } else if (y == 6) { - if (leveldir[leveldir_nr].readonly) + if (leveldir[leveldir_nr].readonly && + strcmp(setup.player_name, "Artsoft") != 0) Request("This level is read only !", REQ_CONFIRM); game_status = LEVELED; DrawLevelEd(); @@ -225,11 +277,14 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) if (setup.autorecord) TapeStartRecording(); +#ifndef MSDOS if (options.network) SendToServer_StartPlaying(); else +#endif { game_status = PLAYING; + StopAnimation(); InitGame(); } } @@ -240,7 +295,8 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) } else if (y == 10) { - SaveLevelSetup(); + SaveLevelSetup_LastSeries(); + SaveLevelSetup_SeriesInfo(leveldir_nr); if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED)) game_status = EXITGAME; } @@ -253,7 +309,10 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) out: if (game_status == MAINMENU) + { + DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, FALSE); DoAnimation(); + } } #define MAX_HELPSCREEN_ELS 10 @@ -277,8 +336,10 @@ static int helpscreen_action[] = GFX_MORAST_LEER,1,100, HA_NEXT, GFX_BETON,1,100, HA_NEXT, GFX_MAUERWERK,1,100, HA_NEXT, - GFX_MAUER_R1,3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10, - GFX_MAUER_L1,3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10, HA_NEXT, + GFX_MAUER_L1, 3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10, + GFX_MAUER_R1, 3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10, + GFX_MAUER_UP, 3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10, + GFX_MAUER_DOWN,3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10, HA_NEXT, GFX_UNSICHTBAR,1,100, HA_NEXT, GFX_FELSBODEN,1,100, HA_NEXT, GFX_CHAR_A,30,4, GFX_CHAR_AUSRUF,32,4, HA_NEXT, @@ -329,10 +390,10 @@ static int helpscreen_action[] = GFX_MAMPFER2+1,1,1, GFX_MAMPFER2+0,1,1, HA_NEXT, GFX_ROBOT+0,4,1, GFX_ROBOT+3,1,1, GFX_ROBOT+2,1,1, GFX_ROBOT+1,1,1, GFX_ROBOT+0,1,1, HA_NEXT, - GFX_MAULWURF_DOWN,4,2, - GFX_MAULWURF_UP,4,2, - GFX_MAULWURF_LEFT,4,2, - GFX_MAULWURF_RIGHT,4,2, HA_NEXT, + GFX_MOLE_DOWN,4,2, + GFX_MOLE_UP,4,2, + GFX_MOLE_LEFT,4,2, + GFX_MOLE_RIGHT,4,2, HA_NEXT, GFX_PINGUIN_DOWN,4,2, GFX_PINGUIN_UP,4,2, GFX_PINGUIN_LEFT,4,2, @@ -357,13 +418,17 @@ static int helpscreen_action[] = GFX_DIAMANT,1,10, HA_NEXT, GFX_LIFE,1,100, HA_NEXT, GFX_LIFE_ASYNC,1,100, HA_NEXT, - GFX_SIEB_LEER,4,2, HA_NEXT, - GFX_SIEB2_LEER,4,2, HA_NEXT, + GFX_SIEB_INAKTIV,4,2, HA_NEXT, + GFX_SIEB2_INAKTIV,4,2, HA_NEXT, GFX_AUSGANG_ZU,1,100, GFX_AUSGANG_ACT,4,2, GFX_AUSGANG_AUF+0,4,2, GFX_AUSGANG_AUF+3,1,2, GFX_AUSGANG_AUF+2,1,2, GFX_AUSGANG_AUF+1,1,2, HA_NEXT, GFX_AUSGANG_AUF+0,4,2, GFX_AUSGANG_AUF+3,1,2, GFX_AUSGANG_AUF+2,1,2, GFX_AUSGANG_AUF+1,1,2, HA_NEXT, + GFX_SOKOBAN_OBJEKT,1,100, HA_NEXT, + GFX_SOKOBAN_FELD_LEER,1,100, HA_NEXT, + GFX_SOKOBAN_FELD_VOLL,1,100, HA_NEXT, + GFX_SPEED_PILL,1,100, HA_NEXT, HA_END }; static char *helpscreen_eltext[][2] = @@ -374,7 +439,7 @@ static char *helpscreen_eltext[][2] = {"Quicksand: You cannot pass it,", "but rocks can fall though it"}, {"Massive Wall:", "Nothing can go through it"}, {"Normal Wall: You can't go through", "it, but you can bomb it away"}, - {"Growing Wall: Grows to the left or", "right if there is an empty field"}, + {"Growing Wall: Grows in several di-", "rections if there is an empty field"}, {"Invisible Wall: Behaves like normal","wall, but is invisible"}, {"Old Wall: Like normal wall, but", "some things can fall down from it"}, {"Letter Wall: Looks like a letter,", "behaves like a normal wall"}, @@ -406,7 +471,7 @@ static char *helpscreen_eltext[][2] = {"Cruncher: Eats diamonds and you,", "if you're not careful"}, {"Cruncher (BD style):", "Eats almost everything"}, {"Robot: Tries to kill the player", ""}, - {"The mole: You must guide him savely","to the exit; he will follow you"}, + {"The mole: Eats the amoeba and turns","empty space into normal sand"}, {"The penguin: Guide him to the exit,","but keep him away from monsters!"}, {"The Pig: Harmless, but eats all", "gems it can get"}, {"The Dragon: Breathes fire,", "especially to some monsters"}, @@ -425,6 +490,10 @@ static char *helpscreen_eltext[][2] = {"Magic Wall (BD style):", "Changes rocks and BD style diamonds"}, {"Exit door: Opens if you have enough","emeralds to finish the level"}, {"Open exit door: Enter here to leave","the level and exit the actual game"}, + {"Sokoban element: Object which must", "be pushed to an empty field"}, + {"Sokoban element: Empty field where", "a Sokoban object can be placed on"}, + {"Sokoban element: Field with object", "which can be pushed away"}, + {"Speed pill: Lets the player run", "twice as fast as normally"}, }; static int num_helpscreen_els = sizeof(helpscreen_eltext)/(2*sizeof(char *)); @@ -623,6 +692,7 @@ void DrawHelpScreen() { int i; + UnmapAllGadgets(); CloseDoor(DOOR_CLOSE_2); for(i=0;i=XK_A && key<=XK_Z) || (key>=XK_a && key<=XK_z && - xpos= XK_A && key <= XK_Z) || (key >= XK_a && key <= XK_z)) && + xpos < MAX_PLAYER_NAME_LEN) { - if (key>=XK_A && key<=XK_Z) - ascii = 'A'+(char)(key-XK_A); - if (key>=XK_a && key<=XK_z) - ascii = 'a'+(char)(key-XK_a); + char ascii; + + if (key >= XK_A && key <= XK_Z) + ascii = 'A' + (char)(key - XK_A); + else + ascii = 'a' + (char)(key - XK_a); setup.player_name[xpos] = ascii; - setup.player_name[xpos+1] = 0; - xpos++; - DrawTextExt(drawto,gc,SX+6*32,SY+ypos*32, - setup.player_name,FS_BIG,FC_YELLOW); - DrawTextExt(window,gc,SX+6*32,SY+ypos*32, - setup.player_name,FS_BIG,FC_YELLOW); - DrawGraphic(xpos+6,ypos,GFX_KUGEL_ROT); - } -#else - if ((ascii = get_ascii(key)) && xpos0) + else if ((key == XK_Delete || key == XK_BackSpace) && xpos > 0) { xpos--; setup.player_name[xpos] = 0; - DrawGraphic(xpos+6,ypos,GFX_KUGEL_ROT); - DrawGraphic(xpos+7,ypos,GFX_LEERRAUM); + DrawGraphic(xpos + 6, ypos, GFX_KUGEL_ROT); + DrawGraphic(xpos + 7, ypos, GFX_LEERRAUM); } - else if (key==XK_Return && xpos>0) + else if (key == XK_Return && xpos > 0) { - DrawText(SX+6*32,SY+ypos*32,setup.player_name,FS_BIG,FC_RED); - DrawGraphic(xpos+6,ypos,GFX_LEERRAUM); + DrawText(SX + 6*32, SY + ypos*32, setup.player_name, FS_BIG, FC_RED); + DrawGraphic(xpos + 6, ypos, GFX_LEERRAUM); SaveSetup(); game_status = MAINMENU; @@ -755,6 +812,7 @@ void HandleTypeName(int newxpos, KeySym key) void DrawChooseLevel() { + UnmapAllGadgets(); CloseDoor(DOOR_CLOSE_2); FadeToFront(); @@ -765,61 +823,81 @@ void DrawChooseLevel() static void drawChooseLevelList(int first_entry, int num_page_entries) { int i; - char buffer[SCR_FIELDX]; + char buffer[SCR_FIELDX * 2]; ClearWindow(); DrawText(SX, SY, "Level Directories", FS_BIG, FC_GREEN); for(i=0; i 0) - DrawGraphic(0, 1, GFX_PFEIL_O); + DrawGraphic(0, 1, GFX_PFEIL_UP); if (first_entry + num_page_entries < num_leveldirs) - DrawGraphic(0, MAX_VISIBLE_ENTRIES + 1, GFX_PFEIL_U); + DrawGraphic(0, MAX_LEVEL_SERIES_ON_SCREEN + 1, GFX_PFEIL_DOWN); } static void drawChooseLevelInfo(int leveldir_nr) { + int x, last_redraw_mask = redraw_mask; + XFillRectangle(display, drawto, gc, SX + 32, SY + 32, SXSIZE - 32, 32); + +#if 0 DrawTextFCentered(40, FC_RED, "%3d levels (%s)", leveldir[leveldir_nr].levels, leveldir[leveldir_nr].readonly ? "readonly" : "writable"); +#else + DrawTextFCentered(40, FC_RED, "%3d levels (%s)", + leveldir[leveldir_nr].levels, + leveldir[leveldir_nr].class_desc); +#endif + + /* let BackToFront() redraw only what is needed */ + redraw_mask = last_redraw_mask | REDRAW_TILES; + for (x=0; x num_page_entries + 2) + if (first_entry == -1) { - choice = num_page_entries + 2; - first_entry = num_leveldirs - num_page_entries; + first_entry = MAX(0, leveldir_nr - num_page_entries + 1); + choice = leveldir_nr - first_entry + 3; } drawChooseLevelList(first_entry, num_page_entries); drawChooseLevelInfo(leveldir_nr); + redraw = TRUE; } if (redraw) @@ -839,17 +917,28 @@ void HandleChooseLevel(int mx, int my, int dx, int dy, int button) y = choice + dy; } else - x = y = 0; + x = y = 0; /* no action */ + + if (ABS(dy) == SCR_FIELDY) /* handle XK_Page_Up, XK_Page_Down */ + { + dy = SIGN(dy); + step = num_page_entries - 1; + x = 1; + y = (dy < 0 ? 2 : num_page_entries + 3); + } } if (x == 1 && y == 2) { if (first_entry > 0 && - (dy || DelayReached(&choose_delay, 150))) + (dy || DelayReached(&choose_delay, GADGET_FRAME_DELAY))) { - first_entry--; + first_entry -= step; + if (first_entry < 0) + first_entry = 0; + drawChooseLevelList(first_entry, num_page_entries); - drawChooseLevelInfo(first_entry); + drawChooseLevelInfo(first_entry + choice - 3); DrawGraphic(0, choice - 1, GFX_KUGEL_ROT); return; } @@ -857,11 +946,14 @@ void HandleChooseLevel(int mx, int my, int dx, int dy, int button) else if (x == 1 && y > num_page_entries + 2) { if (first_entry + num_page_entries < num_leveldirs && - (dy || DelayReached(&choose_delay, 150))) + (dy || DelayReached(&choose_delay, GADGET_FRAME_DELAY))) { - first_entry++; + first_entry += step; + if (first_entry + num_page_entries > num_leveldirs) + first_entry = MAX(0, num_leveldirs - num_page_entries); + drawChooseLevelList(first_entry, num_page_entries); - drawChooseLevelInfo(first_entry + num_page_entries - 1); + drawChooseLevelInfo(first_entry + choice - 3); DrawGraphic(0, choice - 1, GFX_KUGEL_ROT); return; } @@ -888,10 +980,10 @@ void HandleChooseLevel(int mx, int my, int dx, int dy, int button) else { leveldir_nr = first_entry + y - 3; - level_nr = - getLastPlayedLevelOfLevelSeries(leveldir[leveldir_nr].filename); + LoadLevelSetup_SeriesInfo(leveldir_nr); - SaveLevelSetup(); + SaveLevelSetup_LastSeries(); + SaveLevelSetup_SeriesInfo(leveldir_nr); TapeErase(); game_status = MAINMENU; @@ -908,46 +1000,101 @@ void HandleChooseLevel(int mx, int my, int dx, int dy, int button) void DrawHallOfFame(int highlight_position) { - int i; - + UnmapAllGadgets(); CloseDoor(DOOR_CLOSE_2); if (highlight_position < 0) LoadScore(level_nr); - ClearWindow(); + FadeToFront(); + InitAnimation(); + HandleHallOfFame(highlight_position,0, 0,0, MB_MENU_INITIALIZE); + PlaySound(SND_HALLOFFAME); +} +static void drawHallOfFameList(int first_entry, int highlight_position) +{ + int i; + + ClearWindow(); DrawText(SX + 80, SY + 8, "Hall Of Fame", FS_BIG, FC_YELLOW); DrawTextFCentered(46, FC_RED, "HighScores of Level %d", level_nr); - for(i=0; i 0) + { + first_entry -= step; + if (first_entry < 0) + first_entry = 0; + + drawHallOfFameList(first_entry, highlight_position); + return; + } + } + else if (dy > 0) + { + if (first_entry + MAX_LEVEL_SERIES_ON_SCREEN < MAX_SCORE_ENTRIES) + { + first_entry += step; + if (first_entry + MAX_LEVEL_SERIES_ON_SCREEN > MAX_SCORE_ENTRIES) + first_entry = MAX(0, MAX_SCORE_ENTRIES - MAX_LEVEL_SERIES_ON_SCREEN); + + drawHallOfFameList(first_entry, highlight_position); + return; + } + } + if (button_released) { FadeSound(SND_HALLOFFAME); game_status = MAINMENU; DrawMainMenu(); - BackToFront(); } - else + + BackToFront(); + + if (game_status == HALLOFFAME) DoAnimation(); } @@ -963,23 +1110,29 @@ void DrawSetupScreen() { &setup.sound, "Sound:", }, { &setup.sound_loops, " Sound Loops:" }, { &setup.sound_music, " Game Music:" }, +#if 0 { &setup.toons, "Toons:" }, { &setup.double_buffering, "Buffered gfx:" }, +#endif { &setup.scroll_delay, "Scroll Delay:" }, { &setup.soft_scrolling, "Soft Scroll.:" }, { &setup.fading, "Fading:" }, { &setup.quick_doors, "Quick Doors:" }, { &setup.autorecord, "Auto-Record:" }, { &setup.team_mode, "Team-Mode:" }, + { &setup.handicap, "Handicap:" }, + { &setup.time_limit, "Timelimit:" }, { NULL, "Input Devices" }, { NULL, "" }, { NULL, "Exit" }, { NULL, "Save and exit" } }; + UnmapAllGadgets(); CloseDoor(DOOR_CLOSE_2); ClearWindow(); - DrawText(SX+16, SY+16, "SETUP",FS_BIG,FC_YELLOW); + + DrawText(SX + 16, SY + 16, "SETUP",FS_BIG,FC_YELLOW); for(i=SETUP_SCREEN_POS_START;i<=SETUP_SCREEN_POS_END;i++) { @@ -1106,6 +1259,8 @@ void HandleSetupScreen(int mx, int my, int dx, int dy, int button) } setup.sound_music = !setup.sound_music; } + +#if 0 else if (y==6) { if (setup.toons) @@ -1116,14 +1271,22 @@ void HandleSetupScreen(int mx, int my, int dx, int dy, int button) } else if (y==7) { +#if 0 if (setup.double_buffering) DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); else DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); setup.double_buffering = !setup.double_buffering; setup.direct_draw = !setup.double_buffering; +#else + DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); + setup.double_buffering = TRUE; + setup.direct_draw = !setup.double_buffering; +#endif } - else if (y==8) +#endif + + else if (y==6) { if (setup.scroll_delay) DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); @@ -1131,7 +1294,7 @@ void HandleSetupScreen(int mx, int my, int dx, int dy, int button) DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); setup.scroll_delay = !setup.scroll_delay; } - else if (y==9) + else if (y==7) { if (setup.soft_scrolling) DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); @@ -1139,7 +1302,7 @@ void HandleSetupScreen(int mx, int my, int dx, int dy, int button) DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); setup.soft_scrolling = !setup.soft_scrolling; } - else if (y==10) + else if (y==8) { if (setup.fading) DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); @@ -1147,7 +1310,7 @@ void HandleSetupScreen(int mx, int my, int dx, int dy, int button) DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); setup.fading = !setup.fading; } - else if (y==11) + else if (y==9) { if (setup.quick_doors) DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); @@ -1155,7 +1318,7 @@ void HandleSetupScreen(int mx, int my, int dx, int dy, int button) DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); setup.quick_doors = !setup.quick_doors; } - else if (y==12) + else if (y==10) { if (setup.autorecord) DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); @@ -1163,7 +1326,7 @@ void HandleSetupScreen(int mx, int my, int dx, int dy, int button) DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); setup.autorecord = !setup.autorecord; } - else if (y==13) + else if (y==11) { if (setup.team_mode) DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); @@ -1171,6 +1334,22 @@ void HandleSetupScreen(int mx, int my, int dx, int dy, int button) DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); setup.team_mode = !setup.team_mode; } + else if (y==12) + { + if (setup.handicap) + DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); + else + DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); + setup.handicap = !setup.handicap; + } + else if (y==13) + { + if (setup.time_limit) + DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); + else + DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); + setup.time_limit = !setup.time_limit; + } else if (y==14) { game_status = SETUPINPUT; @@ -1187,6 +1366,11 @@ void HandleSetupScreen(int mx, int my, int dx, int dy, int button) SaveJoystickData(); */ +#ifdef MSDOS + save_joystick_data(JOYSTICK_FILENAME); +#endif + + } game_status = MAINMENU; @@ -1210,35 +1394,19 @@ void DrawSetupInputScreen() DrawGraphic(0, 3, GFX_KUGEL_BLAU); DrawGraphic(0, 4, GFX_KUGEL_BLAU); DrawGraphic(0, 15, GFX_KUGEL_BLAU); - DrawGraphic(10, 2, GFX_PFEIL_L); - DrawGraphic(12, 2, GFX_PFEIL_R); + DrawGraphic(10, 2, GFX_PFEIL_LEFT); + DrawGraphic(12, 2, GFX_PFEIL_RIGHT); DrawText(SX+32, SY+2*32, "Player:", FS_BIG, FC_GREEN); DrawText(SX+32, SY+3*32, "Device:", FS_BIG, FC_GREEN); DrawText(SX+32, SY+15*32, "Exit", FS_BIG, FC_GREEN); + DrawTextFCentered(SYSIZE - 20, FC_BLUE, + "Joysticks deactivated on this screen"); + + HandleSetupInputScreen(0,0, 0,0, MB_MENU_INITIALIZE); FadeToFront(); InitAnimation(); - HandleSetupInputScreen(0,0,0,0,MB_MENU_INITIALIZE); -} - -static int getJoystickNrFromDeviceName(char *device_name) -{ - char c; - int joystick_nr = 0; - - if (device_name == NULL || device_name[0] == '\0') - return 0; - - c = device_name[strlen(device_name) - 1]; - - if (c >= '0' && c <= '9') - joystick_nr = (int)(c - '0'); - - if (joystick_nr < 0 || joystick_nr >= MAX_PLAYERS) - joystick_nr = 0; - - return joystick_nr; } static void setJoystickDeviceToNr(char *device_name, int device_nr) @@ -1307,10 +1475,10 @@ static void drawPlayerSetupInputInfo(int player_nr) } DrawText(SX+32, SY+5*32, "Actual Settings:", FS_BIG, FC_GREEN); - DrawGraphic(1, 6, GFX_PFEIL_L); - DrawGraphic(1, 7, GFX_PFEIL_R); - DrawGraphic(1, 8, GFX_PFEIL_O); - DrawGraphic(1, 9, GFX_PFEIL_U); + DrawGraphic(1, 6, GFX_PFEIL_LEFT); + DrawGraphic(1, 7, GFX_PFEIL_RIGHT); + DrawGraphic(1, 8, GFX_PFEIL_UP); + DrawGraphic(1, 9, GFX_PFEIL_DOWN); DrawText(SX+2*32, SY+6*32, ":", FS_BIG, FC_BLUE); DrawText(SX+2*32, SY+7*32, ":", FS_BIG, FC_BLUE); DrawText(SX+2*32, SY+8*32, ":", FS_BIG, FC_BLUE); @@ -1396,9 +1564,9 @@ void HandleSetupInputScreen(int mx, int my, int dx, int dy, int button) if (y == 3 && ((x == 1 && !button) || ((x == 11 || x == 13) && button))) { - static long delay = 0; + static unsigned long delay = 0; - if (!DelayReached(&delay, 150)) + if (!DelayReached(&delay, GADGET_FRAME_DELAY)) goto out; player_nr = (player_nr + (x == 11 ? -1 : +1) + MAX_PLAYERS) % MAX_PLAYERS; @@ -1472,7 +1640,9 @@ void HandleSetupInputScreen(int mx, int my, int dx, int dy, int button) if (setup.input[player_nr].use_joystick) { InitJoysticks(); + game_status = CALIBRATION; CalibrateJoystick(player_nr); + game_status = SETUPINPUT; } else CustomizeKeyboard(player_nr); @@ -1637,32 +1807,43 @@ void CalibrateJoystick(int player_nr) } joy_ctrl; #endif -#ifdef MSDOS - char joy_nr[4]; -#endif - - int joystick_fd = stored_player[player_nr].joystick_fd; +#ifndef MSDOS int new_joystick_xleft = 128, new_joystick_xright = 128; int new_joystick_yupper = 128, new_joystick_ylower = 128; int new_joystick_xmiddle, new_joystick_ymiddle; +#else + int calibration_step = 1; +#endif + + int joystick_fd = stored_player[player_nr].joystick_fd; int x, y, last_x, last_y, xpos = 8, ypos = 3; boolean check[3][3]; - int check_remaining = 3 * 3; - int joy; + int check_remaining; + int joy_value; int result = -1; - if (joystick_status == JOYSTICK_OFF) - return; - - if (!setup.input[player_nr].use_joystick || joystick_fd < 0) - return; + if (joystick_status == JOYSTICK_OFF || + joystick_fd < 0 || + !setup.input[player_nr].use_joystick) + goto error_out; ClearWindow(); - DrawText(SX, SY + 6*32, " ROTATE JOYSTICK ",FS_BIG,FC_YELLOW); - DrawText(SX, SY + 7*32, "IN ALL DIRECTIONS",FS_BIG,FC_YELLOW); - DrawText(SX + 16, SY + 9*32, " IF ALL BALLS ",FS_BIG,FC_YELLOW); - DrawText(SX, SY + 10*32, " ARE YELLOW, ",FS_BIG,FC_YELLOW); - DrawText(SX, SY + 11*32, " PRESS BUTTON! ",FS_BIG,FC_YELLOW); + +#ifndef MSDOS + DrawText(SX, SY + 6*32, " ROTATE JOYSTICK ", FS_BIG, FC_YELLOW); + DrawText(SX, SY + 7*32, "IN ALL DIRECTIONS", FS_BIG, FC_YELLOW); + DrawText(SX + 16, SY + 9*32, " IF ALL BALLS ", FS_BIG, FC_YELLOW); + DrawText(SX, SY + 10*32, " ARE YELLOW, ", FS_BIG, FC_YELLOW); + DrawText(SX, SY + 11*32, "PRESS ANY BUTTON!", FS_BIG, FC_YELLOW); + check_remaining = 3 * 3; +#else + DrawText(SX, SY + 7*32, " MOVE JOYSTICK ", FS_BIG, FC_YELLOW); + DrawText(SX + 16, SY + 8*32, " TO ", FS_BIG, FC_YELLOW); + DrawText(SX, SY + 9*32, " CENTER POSITION ", FS_BIG, FC_YELLOW); + DrawText(SX, SY + 10*32, " AND ", FS_BIG, FC_YELLOW); + DrawText(SX, SY + 11*32, "PRESS ANY BUTTON!", FS_BIG, FC_YELLOW); + check_remaining = 0; +#endif for(y=0; y<3; y++) { @@ -1673,9 +1854,9 @@ void CalibrateJoystick(int player_nr) } } - joy = Joystick(player_nr); - last_x = (joy & JOY_LEFT ? -1 : joy & JOY_RIGHT ? +1 : 0); - last_y = (joy & JOY_UP ? -1 : joy & JOY_DOWN ? +1 : 0); + joy_value = Joystick(player_nr); + last_x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0); + last_y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0); DrawGraphic(xpos + last_x, ypos + last_y, GFX_KUGEL_ROT); BackToFront(); @@ -1728,6 +1909,7 @@ void CalibrateJoystick(int player_nr) } } +#ifndef MSDOS if (read(joystick_fd, &joy_ctrl, sizeof(joy_ctrl)) != sizeof(joy_ctrl)) { joystick_status = JOYSTICK_OFF; @@ -1752,18 +1934,60 @@ void CalibrateJoystick(int player_nr) setup.input[player_nr].joy.ymiddle = new_joystick_ymiddle; CheckJoystickData(); +#endif - joy = Joystick(player_nr); + joy_value = Joystick(player_nr); - if (joy & JOY_BUTTON && check_remaining == 0) + if (joy_value & JOY_BUTTON && check_remaining == 0) + { result = 1; - x = (joy & JOY_LEFT ? -1 : joy & JOY_RIGHT ? +1 : 0); - y = (joy & JOY_UP ? -1 : joy & JOY_DOWN ? +1 : 0); +#ifdef MSDOS + if (calibration_step == 1) + { + remove_joystick(); + InitJoysticks(); + } + else if (calibrate_joystick(joystick_fd) != 0) + { + joystick_status = JOYSTICK_OFF; + goto error_out; + } + + if (joy[joystick_fd].flags & JOYFLAG_CALIBRATE) + { + calibration_step++; + result = -1; + + DrawText(SX, SY + 7*32, " MOVE JOYSTICK ", FS_BIG, FC_YELLOW); + DrawText(SX + 16, SY + 8*32, " TO ", FS_BIG, FC_YELLOW); + + if (calibration_step == 2) + DrawText(SX + 16, SY + 9*32," THE UPPER LEFT ", FS_BIG, FC_YELLOW); + else + DrawText(SX, SY + 9*32," THE LOWER RIGHT ", FS_BIG, FC_YELLOW); + + DrawText(SX, SY + 10*32, " AND ", FS_BIG, FC_YELLOW); + DrawText(SX, SY + 11*32, "PRESS ANY BUTTON!", FS_BIG, FC_YELLOW); + + BackToFront(); + + while(Joystick(player_nr) & JOY_BUTTON) + DoAnimation(); + } +#endif + } + + x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0); + y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0); if (x != last_x || y != last_y) { +#ifndef MSDOS DrawGraphic(xpos + last_x, ypos + last_y, GFX_KUGEL_GELB); +#else + DrawGraphic(xpos + last_x, ypos + last_y, GFX_KUGEL_BLAU); +#endif DrawGraphic(xpos + x, ypos + y, GFX_KUGEL_ROT); last_x = x; @@ -1785,6 +2009,7 @@ void CalibrateJoystick(int player_nr) setup.input[player_nr].joy.ymiddle, setup.input[player_nr].joy.ylower); #endif + } BackToFront(); @@ -1803,193 +2028,13 @@ void CalibrateJoystick(int player_nr) error_out: ClearWindow(); - DrawText(SX+16, SY+16, "NO JOYSTICK",FS_BIG,FC_YELLOW); - DrawText(SX+16, SY+48, " AVAILABLE ",FS_BIG,FC_YELLOW); + DrawText(SX + 16, SY + 6*32, " JOYSTICK NOT ", FS_BIG, FC_YELLOW); + DrawText(SX, SY + 7*32, " AVAILABLE ", FS_BIG, FC_YELLOW); BackToFront(); - Delay(3000); + Delay(2000); DrawSetupInputScreen(); } - - -#if 0 - -void CalibrateJoystick_OLD() -{ -#ifdef __FreeBSD__ - struct joystick joy_ctrl; -#else - struct joystick_control - { - int buttons; - int x; - int y; - } joy_ctrl; -#endif - -#ifdef MSDOS - char joy_nr[4]; -#endif - - int joystick_nr = setup.input[0].joystick_nr; - int new_joystick_xleft, new_joystick_xright, new_joystick_xmiddle; - int new_joystick_yupper, new_joystick_ylower, new_joystick_ymiddle; - - if (joystick_status == JOYSTICK_OFF) - goto error_out; - -#ifndef MSDOS - ClearWindow(); - DrawText(SX+16, SY+7*32, "MOVE JOYSTICK TO",FS_BIG,FC_YELLOW); - DrawText(SX+16, SY+8*32, " THE UPPER LEFT ",FS_BIG,FC_YELLOW); - DrawText(SX+16, SY+9*32, "AND PRESS BUTTON",FS_BIG,FC_YELLOW); - BackToFront(); - -#ifdef __FreeBSD__ - joy_ctrl.b1 = joy_ctrl.b2 = 0; -#else - joy_ctrl.buttons = 0; -#endif - while(Joystick() & JOY_BUTTON); -#ifdef __FreeBSD__ - while(!(joy_ctrl.b1 || joy_ctrl.b2)) -#else - while(!joy_ctrl.buttons) -#endif - { - if (read(joystick_device, &joy_ctrl, sizeof(joy_ctrl)) != sizeof(joy_ctrl)) - { - joystick_status=JOYSTICK_OFF; - goto error_out; - } - Delay(10); - } - - new_joystick_xleft = joy_ctrl.x; - new_joystick_yupper = joy_ctrl.y; - - ClearWindow(); - DrawText(SX+16, SY+7*32, "MOVE JOYSTICK TO",FS_BIG,FC_YELLOW); - DrawText(SX+32, SY+8*32, "THE LOWER RIGHT",FS_BIG,FC_YELLOW); - DrawText(SX+16, SY+9*32, "AND PRESS BUTTON",FS_BIG,FC_YELLOW); - BackToFront(); - -#ifdef __FreeBSD__ - joy_ctrl.b1 = joy_ctrl.b2 = 0; -#else - joy_ctrl.buttons = 0; -#endif - while(Joystick() & JOY_BUTTON); -#ifdef __FreeBSD__ - while(!(joy_ctrl.b1 || joy_ctrl.b2)) -#else - while(!joy_ctrl.buttons) -#endif - { - if (read(joystick_device, &joy_ctrl, sizeof(joy_ctrl)) != sizeof(joy_ctrl)) - { - joystick_status=JOYSTICK_OFF; - goto error_out; - } - Delay(10); - } - - new_joystick_xright = joy_ctrl.x; - new_joystick_ylower = joy_ctrl.y; - - ClearWindow(); - DrawText(SX+32, SY+16+7*32, "CENTER JOYSTICK",FS_BIG,FC_YELLOW); - DrawText(SX+16, SY+16+8*32, "AND PRESS BUTTON",FS_BIG,FC_YELLOW); - BackToFront(); - -#ifdef __FreeBSD__ - joy_ctrl.b1 = joy_ctrl.b2 = 0; -#else - joy_ctrl.buttons = 0; -#endif - while(Joystick() & JOY_BUTTON); -#ifdef __FreeBSD__ - while(!(joy_ctrl.b1 || joy_ctrl.b2)) -#else - while(!joy_ctrl.buttons) -#endif - { - if (read(joystick_device, &joy_ctrl, sizeof(joy_ctrl)) != sizeof(joy_ctrl)) - { - joystick_status=JOYSTICK_OFF; - goto error_out; - } - Delay(10); - } - - new_joystick_xmiddle = joy_ctrl.x; - new_joystick_ymiddle = joy_ctrl.y; - - setup.input[player_nr].joy.xleft = new_joystick_xleft; - setup.input[player_nr].joy.yupper = new_joystick_yupper; - setup.input[player_nr].joy.xright = new_joystick_xright; - setup.input[player_nr].joy.ylower = new_joystick_ylower; - setup.input[player_nr].joy.xmiddle = new_joystick_xmiddle; - setup.input[player_nr].joy.ymiddle = new_joystick_ymiddle; - - CheckJoystickData(); - - DrawSetupScreen(); - while(Joystick() & JOY_BUTTON); - return; - -#endif - error_out: - -#ifdef MSDOS - joy_nr[0] = '#'; - joy_nr[1] = SETUP_2ND_JOYSTICK_ON(local_player->setup)+49; - joy_nr[2] = '\0'; - - remove_joystick(); - ClearWindow(); - DrawText(SX+32, SY+7*32, "CENTER JOYSTICK",FS_BIG,FC_YELLOW); - DrawText(SX+16+7*32, SY+8*32, joy_nr, FS_BIG,FC_YELLOW); - DrawText(SX+32, SY+9*32, "AND PRESS A KEY",FS_BIG,FC_YELLOW); - BackToFront(); - - for(clear_keybuf();!keypressed();); - install_joystick(JOY_TYPE_2PADS); - - ClearWindow(); - DrawText(SX+16, SY+7*32, "MOVE JOYSTICK TO",FS_BIG,FC_YELLOW); - DrawText(SX+16, SY+8*32, " THE UPPER LEFT ",FS_BIG,FC_YELLOW); - DrawText(SX+32, SY+9*32, "AND PRESS A KEY",FS_BIG,FC_YELLOW); - BackToFront(); - - for(clear_keybuf();!keypressed();); - calibrate_joystick(SETUP_2ND_JOYSTICK_ON(local_player->setup)); - - ClearWindow(); - DrawText(SX+16, SY+7*32, "MOVE JOYSTICK TO",FS_BIG,FC_YELLOW); - DrawText(SX+32, SY+8*32, "THE LOWER RIGHT",FS_BIG,FC_YELLOW); - DrawText(SX+32, SY+9*32, "AND PRESS A KEY",FS_BIG,FC_YELLOW); - BackToFront(); - - for(clear_keybuf();!keypressed();); - calibrate_joystick(SETUP_2ND_JOYSTICK_ON(local_player->setup)); - - DrawSetupScreen(); - return; -#endif - - ClearWindow(); - DrawText(SX+16, SY+16, "NO JOYSTICK",FS_BIG,FC_YELLOW); - DrawText(SX+16, SY+48, " AVAILABLE ",FS_BIG,FC_YELLOW); - BackToFront(); - Delay(3000); - DrawSetupScreen(); -} - -#endif - - - void HandleGameActions() { if (game_status != PLAYING) @@ -2005,229 +2050,3 @@ void HandleGameActions() BackToFront(); } - -void HandleVideoButtons(int mx, int my, int button) -{ - if (game_status != MAINMENU && game_status != PLAYING) - return; - - switch(CheckVideoButtons(mx,my,button)) - { - case BUTTON_VIDEO_EJECT: - TapeStop(); - if (TAPE_IS_EMPTY(tape)) - { - LoadTape(level_nr); - if (TAPE_IS_EMPTY(tape)) - Request("No tape for this level !",REQ_CONFIRM); - } - else - { - if (tape.changed) - SaveTape(tape.level_nr); - TapeErase(); - } - DrawCompleteVideoDisplay(); - break; - - case BUTTON_VIDEO_STOP: - TapeStop(); - break; - - case BUTTON_VIDEO_PAUSE: - TapeTogglePause(); - break; - - case BUTTON_VIDEO_REC: - if (TAPE_IS_STOPPED(tape)) - { - TapeStartRecording(); - - if (options.network) - SendToServer_StartPlaying(); - else - { - game_status = PLAYING; - InitGame(); - } - } - else if (tape.pausing) - { - if (tape.playing) /* PLAYING -> PAUSING -> RECORDING */ - { - tape.pos[tape.counter].delay = tape.delay_played; - tape.playing = FALSE; - tape.recording = TRUE; - tape.changed = TRUE; - - DrawVideoDisplay(VIDEO_STATE_PLAY_OFF | VIDEO_STATE_REC_ON,0); - } - else - TapeTogglePause(); - } - break; - - case BUTTON_VIDEO_PLAY: - if (TAPE_IS_EMPTY(tape)) - break; - - if (TAPE_IS_STOPPED(tape)) - { - TapeStartPlaying(); - - game_status = PLAYING; - InitGame(); - } - else if (tape.playing) - { - if (tape.pausing) /* PAUSE -> PLAY */ - TapeTogglePause(); - else if (!tape.fast_forward) /* PLAY -> FAST FORWARD PLAY */ - { - tape.fast_forward = TRUE; - DrawVideoDisplay(VIDEO_STATE_FFWD_ON, 0); - } - else if (!tape.pause_before_death) /* FFWD PLAY -> + AUTO PAUSE */ - { - tape.pause_before_death = TRUE; - DrawVideoDisplay(VIDEO_STATE_PBEND_ON, VIDEO_DISPLAY_LABEL_ONLY); - } - else /* -> NORMAL PLAY */ - { - tape.fast_forward = FALSE; - tape.pause_before_death = FALSE; - DrawVideoDisplay(VIDEO_STATE_FFWD_OFF | VIDEO_STATE_PBEND_OFF, 0); - } - } - break; - - default: - break; - } - - BackToFront(); -} - -void HandleSoundButtons(int mx, int my, int button) -{ - if (game_status != PLAYING) - return; - - switch(CheckSoundButtons(mx,my,button)) - { - case BUTTON_SOUND_MUSIC: - if (setup.sound_music) - { - setup.sound_music = FALSE; - FadeSound(background_loop[level_nr % num_bg_loops]); - DrawSoundDisplay(BUTTON_SOUND_MUSIC_OFF); - } - else if (sound_loops_allowed) - { - setup.sound = setup.sound_music = TRUE; - PlaySoundLoop(background_loop[level_nr % num_bg_loops]); - DrawSoundDisplay(BUTTON_SOUND_MUSIC_ON); - } - else - DrawSoundDisplay(BUTTON_SOUND_MUSIC_OFF); - break; - - case BUTTON_SOUND_LOOPS: - if (setup.sound_loops) - { - setup.sound_loops = FALSE; - DrawSoundDisplay(BUTTON_SOUND_LOOPS_OFF); - } - else if (sound_loops_allowed) - { - setup.sound = setup.sound_loops = TRUE; - DrawSoundDisplay(BUTTON_SOUND_LOOPS_ON); - } - else - DrawSoundDisplay(BUTTON_SOUND_LOOPS_OFF); - break; - - case BUTTON_SOUND_SIMPLE: - if (setup.sound_simple) - { - setup.sound_simple = FALSE; - DrawSoundDisplay(BUTTON_SOUND_SIMPLE_OFF); - } - else if (sound_status==SOUND_AVAILABLE) - { - setup.sound = setup.sound_simple = TRUE; - DrawSoundDisplay(BUTTON_SOUND_SIMPLE_ON); - } - else - DrawSoundDisplay(BUTTON_SOUND_SIMPLE_OFF); - break; - - default: - break; - } - - BackToFront(); -} - -void HandleGameButtons(int mx, int my, int button) -{ - if (game_status != PLAYING) - return; - - switch(CheckGameButtons(mx,my,button)) - { - case BUTTON_GAME_STOP: - if (AllPlayersGone) - { - CloseDoor(DOOR_CLOSE_1); - game_status = MAINMENU; - DrawMainMenu(); - break; - } - - if (Request("Do you really want to quit the game ?", - REQ_ASK | REQ_STAY_CLOSED)) - { - if (options.network) - SendToServer_StopPlaying(); - else - { - game_status = MAINMENU; - DrawMainMenu(); - } - } - else - OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK); - break; - - case BUTTON_GAME_PAUSE: - if (options.network) - { - if (tape.pausing) - SendToServer_ContinuePlaying(); - else - SendToServer_PausePlaying(); - } - else - TapeTogglePause(); - break; - - case BUTTON_GAME_PLAY: - if (tape.pausing) - { - if (options.network) - SendToServer_ContinuePlaying(); - else - { - tape.pausing = FALSE; - DrawVideoDisplay(VIDEO_STATE_PAUSE_OFF,0); - } - } - break; - - default: - break; - } - - BackToFront(); -}