X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fscreens.c;h=6e8c548cf2ac3251fe991d0715da35c735645123;hb=de8b3ae622eae10f1caf96872fb1790f7bd9644b;hp=30318da801930829f52300b38aca668f122caa0e;hpb=3f3ea56ee7a6b0818aa916a44afd5127d99d4f42;p=rocksndiamonds.git diff --git a/src/screens.c b/src/screens.c index 30318da8..6e8c548c 100644 --- a/src/screens.c +++ b/src/screens.c @@ -1,64 +1,210 @@ /*********************************************************** -* Rocks'n'Diamonds -- McDuffin Strikes Back! * +* Rocks'n'Diamonds -- McDuffin Strikes Back! * *----------------------------------------------------------* -* (c) 1995-98 Artsoft Entertainment * -* Holger Schemel * -* Oststrasse 11a * -* 33604 Bielefeld * -* phone: ++49 +521 290471 * -* email: aeglos@valinor.owl.de * +* (c) 1995-2002 Artsoft Entertainment * +* Holger Schemel * +* Detmolder Strasse 189 * +* 33604 Bielefeld * +* Germany * +* e-mail: info@artsoft.org * *----------------------------------------------------------* -* screens.c * +* screens.c * ***********************************************************/ +#include "libgame/libgame.h" + #include "screens.h" #include "events.h" -#include "sound.h" #include "game.h" #include "tools.h" #include "editor.h" -#include "misc.h" #include "files.h" -#include "buttons.h" #include "tape.h" -#include "joystick.h" #include "cartoons.h" #include "network.h" #include "init.h" -/* for DrawSetupScreen(), HandleSetupScreen() */ -#define SETUP_SCREEN_POS_START 2 -#define SETUP_SCREEN_POS_END 16 -#define SETUP_SCREEN_POS_EMPTY1 (SETUP_SCREEN_POS_END - 2) -#define SETUP_SCREEN_POS_EMPTY2 (SETUP_SCREEN_POS_END - 2) - -/* for HandleSetupInputScreen() */ -#define SETUPINPUT_SCREEN_POS_START 2 -#define SETUPINPUT_SCREEN_POS_END 15 +/* screens in the setup menu */ +#define SETUP_MODE_MAIN 0 +#define SETUP_MODE_GAME 1 +#define SETUP_MODE_EDITOR 2 +#define SETUP_MODE_INPUT 3 +#define SETUP_MODE_SHORTCUT 4 +#define SETUP_MODE_GRAPHICS 5 +#define SETUP_MODE_SOUND 6 +#define SETUP_MODE_ARTWORK 7 +#define SETUP_MODE_CHOOSE_GRAPHICS 8 +#define SETUP_MODE_CHOOSE_SOUNDS 9 +#define SETUP_MODE_CHOOSE_MUSIC 10 + +#define MAX_SETUP_MODES 11 + +/* for input setup functions */ +#define SETUPINPUT_SCREEN_POS_START 0 +#define SETUPINPUT_SCREEN_POS_END (SCR_FIELDY - 4) #define SETUPINPUT_SCREEN_POS_EMPTY1 (SETUPINPUT_SCREEN_POS_START + 3) #define SETUPINPUT_SCREEN_POS_EMPTY2 (SETUPINPUT_SCREEN_POS_END - 1) -/* for HandleChooseLevel() */ -#define MAX_LEVEL_SERIES_ON_SCREEN 15 +/* for various menu stuff */ +#define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - 2) +#define MENU_SCREEN_START_YPOS 2 +#define MENU_SCREEN_VALUE_XPOS 14 + +/* buttons and scrollbars identifiers */ +#define SCREEN_CTRL_ID_SCROLL_UP 0 +#define SCREEN_CTRL_ID_SCROLL_DOWN 1 +#define SCREEN_CTRL_ID_SCROLL_VERTICAL 2 + +#define NUM_SCREEN_SCROLLBUTTONS 2 +#define NUM_SCREEN_SCROLLBARS 1 +#define NUM_SCREEN_GADGETS 3 + +/* forward declarations of internal functions */ +static void HandleScreenGadgets(struct GadgetInfo *); +static void HandleSetupScreen_Generic(int, int, int, int, int); +static void HandleSetupScreen_Input(int, int, int, int, int); +static void CustomizeKeyboard(int); +static void CalibrateJoystick(int); +static void execSetupArtwork(void); +static void HandleChooseTree(int, int, int, int, int, TreeInfo **); + +static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS]; +static int setup_mode = SETUP_MODE_MAIN; + +#if 0 +static int mSX = SX; +static int mSY = SY; +#else +#define mSX (SX + (game_status == MAINMENU ? global.menu_draw_xoffset_MAIN : \ + global.menu_draw_xoffset)) +#define mSY (SY + (game_status == MAINMENU ? global.menu_draw_yoffset_MAIN : \ + global.menu_draw_yoffset)) +#endif + +#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND) +#define NUM_SCROLLBAR_BITMAPS 2 +static Bitmap *scrollbar_bitmap[NUM_SCROLLBAR_BITMAPS]; +#endif + + +static void drawCursorExt(int xpos, int ypos, int color, int graphic) +{ + static int cursor_array[SCR_FIELDY]; + + if (xpos == 0) + { + if (graphic != 0) + cursor_array[ypos] = graphic; + else + graphic = cursor_array[ypos]; + } + + if (color == FC_RED) + graphic = (graphic == IMG_MENU_BUTTON_LEFT ? IMG_MENU_BUTTON_LEFT_ACTIVE : + graphic == IMG_MENU_BUTTON_RIGHT ? IMG_MENU_BUTTON_RIGHT_ACTIVE: + IMG_MENU_BUTTON_ACTIVE); -#ifdef MSDOS -extern unsigned char get_ascii(KeySym); + ypos += MENU_SCREEN_START_YPOS; + +#if 1 + DrawBackground(mSX + xpos * TILEX, mSY + ypos * TILEY, TILEX, TILEY); + DrawGraphicThruMaskExt(drawto, mSX + xpos * TILEX, mSY + ypos * TILEY, + graphic, 0); +#else + DrawBackground(SX + xpos * 32, SY + ypos * 32, TILEX, TILEY); + DrawGraphicThruMask(xpos, ypos, graphic, 0); #endif +} + +static void initCursor(int ypos, int graphic) +{ + drawCursorExt(0, ypos, FC_BLUE, graphic); +} + +static void drawCursor(int ypos, int color) +{ + drawCursorExt(0, ypos, color, 0); +} + +static void drawCursorXY(int xpos, int ypos, int graphic) +{ + drawCursorExt(xpos, ypos, -1, graphic); +} + +static void PlaySound_Menu_Start(int sound) +{ + if (sound_info[sound].loop) + PlaySoundLoop(sound); + else + PlaySound(sound); +} + +static void PlaySound_Menu_Continue(int sound) +{ + if (sound_info[sound].loop) + PlaySoundLoop(sound); +} void DrawHeadline() { - int x = SX + (SXSIZE - strlen(GAMETITLE_STRING) * FONT1_XSIZE) / 2; + int font1_width = getFontWidth(FONT_TITLE_1); + int font2_width = getFontWidth(FONT_TITLE_2); + int x1 = SX + (SXSIZE - strlen(PROGRAM_TITLE_STRING) * font1_width) / 2; + int x2 = SX + (SXSIZE - strlen(WINDOW_SUBTITLE_STRING) * font2_width) / 2; + + DrawText(x1, SY + 8, PROGRAM_TITLE_STRING, FONT_TITLE_1); + DrawText(x2, SY + 46, WINDOW_SUBTITLE_STRING, FONT_TITLE_2); +} + +static void ToggleFullscreenIfNeeded() +{ + if (setup.fullscreen != video.fullscreen_enabled) + { + /* save old door content */ + BlitBitmap(backbuffer, bitmap_db_door, + DX, DY, DXSIZE, DYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1); - DrawText(x, SY + 8, GAMETITLE_STRING, FS_BIG, FC_YELLOW); - DrawTextFCentered(46, FC_RED, COPYRIGHT_STRING); + /* toggle fullscreen */ + ChangeVideoModeIfNeeded(setup.fullscreen); + setup.fullscreen = video.fullscreen_enabled; + + /* redraw background to newly created backbuffer */ + BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, backbuffer, + 0,0, WIN_XSIZE,WIN_YSIZE, 0,0); + + /* restore old door content */ + BlitBitmap(bitmap_db_door, backbuffer, + DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE, DX, DY); + + redraw_mask = REDRAW_ALL; + } } void DrawMainMenu() { - int i; + static LevelDirTree *leveldir_last_valid = NULL; char *name_text = (!options.network && setup.team_mode ? "Team:" : "Name:"); + int font_width = getFontWidth(FONT_MENU_1); + int name_width = font_width * strlen("Name:"); + int level_width = font_width * strlen("Level:"); + int i; + +#if 0 + mSX = SX + global.menu_draw_xoffset; + mSY = SY + global.menu_draw_yoffset; +#endif + + UnmapAllGadgets(); + FadeSounds(); + + KeyboardAutoRepeatOn(); + ActivateJoystick(); + SetMouseCursor(CURSOR_DEFAULT); - XAutoRepeatOn(display); + SetDrawDeactivationMask(REDRAW_NONE); + SetDrawBackgroundMask(REDRAW_FIELD); + + audio.sound_deactivated = FALSE; /* needed if last screen was the playing screen, invoked from level editor */ if (level_editor_test_game) @@ -68,55 +214,76 @@ void DrawMainMenu() return; } - /* needed if last screen was the level editor */ - UnmapLevelEditorGadgets(); + /* needed if last screen was the editor screen */ + UndrawSpecialEditorDoor(); + + /* needed if last screen was the setup screen and fullscreen state changed */ + ToggleFullscreenIfNeeded(); + + /* needed if last screen (level choice) changed graphics, sounds or music */ + ReloadCustomArtwork(); + +#ifdef TARGET_SDL + SetDrawtoField(DRAW_BACKBUFFER); +#endif + + /* map gadgets for main menu screen */ + MapTapeButtons(); + + /* leveldir_current may be invalid (level group, parent link) */ + if (!validLevelSeries(leveldir_current)) + leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid); + + /* store valid level series information */ + leveldir_last_valid = leveldir_current; + + /* level_nr may have been set to value over handicap with level editor */ + if (setup.handicap && level_nr > leveldir_current->handicap_level) + level_nr = leveldir_current->handicap_level; - FadeSounds(); GetPlayerConfig(); LoadLevel(level_nr); + SetMainBackgroundImage(IMG_BACKGROUND_MAIN); ClearWindow(); + DrawHeadline(); - DrawText(SX + 32, SY + 2*32, name_text, FS_BIG, FC_GREEN); - DrawText(SX + 6*32, SY + 2*32, setup.player_name, FS_BIG, FC_RED); - DrawText(SX + 32, SY + 3*32, "Level:", FS_BIG, FC_GREEN); - DrawText(SX + 11*32, SY + 3*32, int2str(level_nr,3), FS_BIG, - (leveldir[leveldir_nr].readonly ? FC_RED : FC_YELLOW)); - DrawText(SX + 32, SY + 4*32, "Hall Of Fame", FS_BIG, FC_GREEN); - DrawText(SX + 32, SY + 5*32, "Level Creator", FS_BIG, FC_GREEN); - DrawText(SY + 32, SY + 6*32, "Info Screen", FS_BIG, FC_GREEN); - DrawText(SX + 32, SY + 7*32, "Start Game", FS_BIG, FC_GREEN); - DrawText(SX + 32, SY + 8*32, "Setup", FS_BIG, FC_GREEN); - DrawText(SX + 32, SY + 9*32, "Quit", FS_BIG, FC_GREEN); - DrawMicroLevel(MICROLEV_XPOS,MICROLEV_YPOS); + DrawText(mSX + 32, mSY + 2*32, name_text, FONT_MENU_1); + DrawText(mSX + 32, mSY + 3*32, "Level:", FONT_MENU_1); + DrawText(mSX + 32, mSY + 4*32, "Hall Of Fame", FONT_MENU_1); + DrawText(mSX + 32, mSY + 5*32, "Level Creator", FONT_MENU_1); + DrawText(mSY + 32, mSY + 6*32, "Info Screen", FONT_MENU_1); + DrawText(mSX + 32, mSY + 7*32, "Start Game", FONT_MENU_1); + DrawText(mSX + 32, mSY + 8*32, "Setup", FONT_MENU_1); + DrawText(mSX + 32, mSY + 9*32, "Quit", FONT_MENU_1); + + DrawText(mSX + 32 + name_width, mSY + 2*32, setup.player_name, FONT_INPUT); + DrawText(mSX + level_width + 5 * 32, mSY + 3*32, int2str(level_nr,3), + FONT_VALUE_1); - DrawTextF(7*32 + 6, 3*32 + 9, FC_RED, "%d-%d", - leveldir[leveldir_nr].first_level, - leveldir[leveldir_nr].last_level); + DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, TRUE); - if (leveldir[leveldir_nr].readonly) + DrawTextF(mSX + 32 + level_width - 2, mSY + 3*32 + 1, FONT_TEXT_3, "%d-%d", + leveldir_current->first_level, leveldir_current->last_level); + + /* + if (leveldir_current->readonly) + */ { - DrawTextF(15*32 + 6, 3*32 + 9 - 7, FC_RED, "READ"); - DrawTextF(15*32 + 6, 3*32 + 9 + 7, FC_RED, "ONLY"); + DrawTextF(mSX + level_width + 9*32 - 2, + mSY + 3*32 + 1 - 7, FONT_TEXT_3, "READ"); + DrawTextF(mSX + level_width + 9*32 - 2, + mSY + 3*32 + 1 + 7, FONT_TEXT_3, "ONLY"); } - for(i=2; i<10; i++) - DrawGraphic(0, i, GFX_KUGEL_BLAU); - DrawGraphic(10, 3, GFX_PFEIL_L); - DrawGraphic(14, 3, GFX_PFEIL_R); - - DrawText(SX + 56, SY + 326, "A Game by Artsoft Entertainment", - FS_SMALL, FC_RED); + for(i=0; i<8; i++) + initCursor(i, (i == 1 || i == 6 ? IMG_MENU_BUTTON_RIGHT :IMG_MENU_BUTTON)); - if (leveldir[leveldir_nr].name) - { - int len = strlen(leveldir[leveldir_nr].name); - int lxpos = SX + (SXSIZE - len * FONT4_XSIZE) / 2; - int lypos = SY + 352; + drawCursorXY(level_width/32 + 4, 1, IMG_MENU_BUTTON_LEFT); + drawCursorXY(level_width/32 + 8, 1, IMG_MENU_BUTTON_RIGHT); - DrawText(lxpos, lypos, leveldir[leveldir_nr].name, FS_SMALL, FC_SPECIAL2); - } + DrawText(SX + 56, SY + 326, "A Game by Artsoft Entertainment", FONT_TITLE_2); FadeToFront(); InitAnimation(); @@ -129,65 +296,81 @@ void DrawMainMenu() OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2); +#if 0 ClearEventQueue(); +#endif } -void HandleMainMenu(int mx, int my, int dx, int dy, int button) +static void gotoTopLevelDir() { - static int choice = 3; - static int redraw = TRUE; - int x = (mx + 32 - SX) / 32, y = (my + 32 - SY) / 32; - - if (redraw || button == MB_MENU_INITIALIZE) + /* move upwards to top level directory */ + while (leveldir_current->node_parent) { - DrawGraphic(0, choice - 1, GFX_KUGEL_ROT); - redraw = FALSE; + /* write a "path" into level tree for easy navigation to last level */ + if (leveldir_current->node_parent->node_group->cl_first == -1) + { + int num_leveldirs = numTreeInfoInGroup(leveldir_current); + int leveldir_pos = posTreeInfo(leveldir_current); + int num_page_entries; + int cl_first, cl_cursor; + + if (num_leveldirs <= MAX_MENU_ENTRIES_ON_SCREEN) + num_page_entries = num_leveldirs; + else + num_page_entries = MAX_MENU_ENTRIES_ON_SCREEN - 1; + + cl_first = MAX(0, leveldir_pos - num_page_entries + 1); + cl_cursor = leveldir_pos - cl_first; + + leveldir_current->node_parent->node_group->cl_first = cl_first; + leveldir_current->node_parent->node_group->cl_cursor = cl_cursor; + } + + leveldir_current = leveldir_current->node_parent; } +} + +void HandleMainMenu(int mx, int my, int dx, int dy, int button) +{ + static int choice = 0; + int x = 0; + int y = choice; if (button == MB_MENU_INITIALIZE) + { + drawCursor(choice, FC_RED); return; + } - if (dx || dy) + if (mx || my) /* mouse input */ { - if (dx && choice == 4) - { - x = (dx < 0 ? 11 : 15); - y = 4; - } - else if (dy) - { - x = 1; - y = choice + dy; - } - else - x = y = 0; - - if (y < 3) - y = 3; - else if (y > 10) - y = 10; + x = (mx - SX) / 32; + y = (my - SY) / 32 - MENU_SCREEN_START_YPOS; } - - if (!mx && !my && !dx && !dy) + else if (dx || dy) /* keyboard input */ { - x = 1; - y = choice; + if (dx && choice == 1) + x = (dx < 0 ? 10 : 14); + else if (dy) + y = choice + dy; } - if (y == 4 && ((x == 11 && level_nr > leveldir[leveldir_nr].first_level) || - (x == 15 && level_nr < leveldir[leveldir_nr].last_level)) && + if (y == 1 && ((x == 10 && level_nr > leveldir_current->first_level) || + (x == 14 && level_nr < leveldir_current->last_level)) && button) { static unsigned long level_delay = 0; int step = (button == 1 ? 1 : button == 2 ? 5 : 10); int new_level_nr, old_level_nr = level_nr; - int font_color = (leveldir[leveldir_nr].readonly ? FC_RED : FC_YELLOW); - new_level_nr = level_nr + (x == 11 ? -step : +step); - if (new_level_nr < leveldir[leveldir_nr].first_level) - new_level_nr = leveldir[leveldir_nr].first_level; - if (new_level_nr > leveldir[leveldir_nr].last_level) - new_level_nr = leveldir[leveldir_nr].last_level; + new_level_nr = level_nr + (x == 10 ? -step : +step); + if (new_level_nr < leveldir_current->first_level) + new_level_nr = leveldir_current->first_level; + if (new_level_nr > leveldir_current->last_level) + new_level_nr = leveldir_current->last_level; + + if (setup.handicap && new_level_nr > leveldir_current->handicap_level) + new_level_nr = leveldir_current->handicap_level; if (old_level_nr == new_level_nr || !DelayReached(&level_delay, GADGET_FRAME_DELAY)) @@ -195,13 +378,10 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) level_nr = new_level_nr; - DrawTextExt(drawto, gc, SX + 11 * 32, SY + 3 * 32, - int2str(level_nr, 3), FS_BIG, font_color); - DrawTextExt(window, gc, SX + 11 * 32, SY + 3 * 32, - int2str(level_nr, 3), FS_BIG, font_color); + DrawText(mSX + 11 * 32, mSY + 3 * 32, int2str(level_nr, 3), FONT_VALUE_1); LoadLevel(level_nr); - DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS); + DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, TRUE); TapeErase(); LoadTape(level_nr); @@ -209,91 +389,102 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) /* needed because DrawMicroLevel() takes some time */ BackToFront(); - XSync(display, FALSE); + SyncDisplay(); DelayReached(&level_delay, 0); /* reset delay counter */ } - else if (x == 1 && y >= 3 && y <= 10) + else if (x == 0 && y >= 0 && y <= 7) { if (button) { if (y != choice) { - DrawGraphic(0, y-1, GFX_KUGEL_ROT); - DrawGraphic(0, choice - 1, GFX_KUGEL_BLAU); + drawCursor(y, FC_RED); + drawCursor(choice, FC_BLUE); choice = y; } } else { - if (y == 3) + if (y == 0) { game_status = TYPENAME; HandleTypeName(strlen(setup.player_name), 0); } - else if (y == 4) + else if (y == 1) { - if (num_leveldirs) + if (leveldir_first) { game_status = CHOOSELEVEL; - SaveLevelSetup(); + SaveLevelSetup_LastSeries(); + SaveLevelSetup_SeriesInfo(); + + gotoTopLevelDir(); + DrawChooseLevel(); } } - else if (y == 5) + else if (y == 2) { game_status = HALLOFFAME; DrawHallOfFame(-1); } - else if (y == 6) + else if (y == 3) { - if (leveldir[leveldir_nr].readonly) + if (leveldir_current->readonly && + strcmp(setup.player_name, "Artsoft") != 0) Request("This level is read only !", REQ_CONFIRM); game_status = LEVELED; DrawLevelEd(); } - else if (y == 7) + else if (y == 4) { game_status = HELPSCREEN; DrawHelpScreen(); } - else if (y == 8) + else if (y == 5) { if (setup.autorecord) TapeStartRecording(); -#ifndef MSDOS +#if defined(PLATFORM_UNIX) if (options.network) SendToServer_StartPlaying(); else #endif { game_status = PLAYING; + StopAnimation(); InitGame(); } } - else if (y == 9) + else if (y == 6) { game_status = SETUP; + setup_mode = SETUP_MODE_MAIN; DrawSetupScreen(); } - else if (y == 10) + else if (y == 7) { - SaveLevelSetup(); + SaveLevelSetup_LastSeries(); + SaveLevelSetup_SeriesInfo(); if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED)) game_status = EXITGAME; } - - redraw = TRUE; } } + BackToFront(); out: if (game_status == MAINMENU) + { + DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, FALSE); DoAnimation(); + } } + #define MAX_HELPSCREEN_ELS 10 #define HA_NEXT -999 #define HA_END -1000 @@ -301,8 +492,8 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) static long helpscreen_state; static int helpscreen_step[MAX_HELPSCREEN_ELS]; static int helpscreen_frame[MAX_HELPSCREEN_ELS]; -static int helpscreen_delay[MAX_HELPSCREEN_ELS]; -static int helpscreen_action[] = +#if 0 +static int OLD_helpscreen_action[] = { GFX_SPIELER1_DOWN,4,2, GFX_SPIELER1_UP,4,2, @@ -315,8 +506,10 @@ static int helpscreen_action[] = GFX_MORAST_LEER,1,100, HA_NEXT, GFX_BETON,1,100, HA_NEXT, GFX_MAUERWERK,1,100, HA_NEXT, - GFX_MAUER_R1,3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10, - GFX_MAUER_L1,3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10, HA_NEXT, + GFX_MAUER_L1, 3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10, + GFX_MAUER_R1, 3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10, + GFX_MAUER_UP, 3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10, + GFX_MAUER_DOWN,3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10, HA_NEXT, GFX_UNSICHTBAR,1,100, HA_NEXT, GFX_FELSBODEN,1,100, HA_NEXT, GFX_CHAR_A,30,4, GFX_CHAR_AUSRUF,32,4, HA_NEXT, @@ -367,10 +560,10 @@ static int helpscreen_action[] = GFX_MAMPFER2+1,1,1, GFX_MAMPFER2+0,1,1, HA_NEXT, GFX_ROBOT+0,4,1, GFX_ROBOT+3,1,1, GFX_ROBOT+2,1,1, GFX_ROBOT+1,1,1, GFX_ROBOT+0,1,1, HA_NEXT, - GFX_MAULWURF_DOWN,4,2, - GFX_MAULWURF_UP,4,2, - GFX_MAULWURF_LEFT,4,2, - GFX_MAULWURF_RIGHT,4,2, HA_NEXT, + GFX_MOLE_DOWN,4,2, + GFX_MOLE_UP,4,2, + GFX_MOLE_LEFT,4,2, + GFX_MOLE_RIGHT,4,2, HA_NEXT, GFX_PINGUIN_DOWN,4,2, GFX_PINGUIN_UP,4,2, GFX_PINGUIN_LEFT,4,2, @@ -395,13 +588,230 @@ static int helpscreen_action[] = GFX_DIAMANT,1,10, HA_NEXT, GFX_LIFE,1,100, HA_NEXT, GFX_LIFE_ASYNC,1,100, HA_NEXT, - GFX_SIEB_INAKTIV,4,2, HA_NEXT, - GFX_SIEB2_INAKTIV,4,2, HA_NEXT, + GFX_MAGIC_WALL_OFF,4,2, HA_NEXT, + GFX_MAGIC_WALL_BD_OFF,4,2, HA_NEXT, GFX_AUSGANG_ZU,1,100, GFX_AUSGANG_ACT,4,2, GFX_AUSGANG_AUF+0,4,2, GFX_AUSGANG_AUF+3,1,2, GFX_AUSGANG_AUF+2,1,2, GFX_AUSGANG_AUF+1,1,2, HA_NEXT, GFX_AUSGANG_AUF+0,4,2, GFX_AUSGANG_AUF+3,1,2, GFX_AUSGANG_AUF+2,1,2, GFX_AUSGANG_AUF+1,1,2, HA_NEXT, + GFX_SOKOBAN_OBJEKT,1,100, HA_NEXT, + GFX_SOKOBAN_FELD_LEER,1,100, HA_NEXT, + GFX_SOKOBAN_FELD_VOLL,1,100, HA_NEXT, + GFX_SPEED_PILL,1,100, HA_NEXT, + HA_END +}; +#endif + +static int helpscreen_action[] = +{ + IMG_PLAYER_1_MOVING_DOWN, 16, + IMG_PLAYER_1_MOVING_UP, 16, + IMG_PLAYER_1_MOVING_LEFT, 16, + IMG_PLAYER_1_MOVING_RIGHT, 16, + IMG_PLAYER_1_PUSHING_LEFT, 16, + IMG_PLAYER_1_PUSHING_RIGHT, 16, HA_NEXT, + + IMG_SAND, -1, HA_NEXT, + + IMG_EMPTY_SPACE, -1, HA_NEXT, + + IMG_QUICKSAND_EMPTY, -1, HA_NEXT, + + IMG_STEELWALL, -1, HA_NEXT, + + IMG_WALL, -1, HA_NEXT, + + IMG_EXPANDABLE_WALL_GROWING_LEFT, 20, + IMG_WALL, 50, + IMG_EMPTY_SPACE, 20, + IMG_EXPANDABLE_WALL_GROWING_RIGHT, 20, + IMG_WALL, 50, + IMG_EMPTY_SPACE, 20, + IMG_EXPANDABLE_WALL_GROWING_UP, 20, + IMG_WALL, 50, + IMG_EMPTY_SPACE, 20, + IMG_EXPANDABLE_WALL_GROWING_DOWN, 20, + IMG_WALL, 50, + IMG_EMPTY_SPACE, 20, HA_NEXT, + + IMG_INVISIBLE_WALL, -1, HA_NEXT, + + IMG_WALL_CRUMBLED, -1, HA_NEXT, + + IMG_INFO_FONT_EM_1, 160, + IMG_INFO_FONT_EM_2, 160, + IMG_INFO_FONT_EM_3, 160, + IMG_INFO_FONT_EM_4, 160, + IMG_INFO_FONT_EM_5, 40, HA_NEXT, + + IMG_EMERALD, -1, HA_NEXT, + + IMG_DIAMOND, -1, HA_NEXT, + + IMG_BD_DIAMOND, -1, HA_NEXT, + + IMG_EMERALD_YELLOW, 50, + IMG_EMERALD_RED, 50, + IMG_EMERALD_PURPLE, 50, HA_NEXT, + + IMG_BD_ROCK, -1, HA_NEXT, + + IMG_BOMB, 100, + IMG_EXPLOSION, 16, + IMG_EMPTY_SPACE, 10, HA_NEXT, + + IMG_NUT, 100, + IMG_NUT_BREAKING, 6, + IMG_EMERALD, 20, HA_NEXT, + + IMG_WALL_EMERALD, 100, + IMG_EXPLOSION, 16, + IMG_EMERALD, 20, HA_NEXT, + + IMG_WALL_DIAMOND, 100, + IMG_EXPLOSION, 16, + IMG_DIAMOND, 20, HA_NEXT, + + IMG_WALL_BD_DIAMOND, 100, + IMG_EXPLOSION, 16, + IMG_BD_DIAMOND, 20, HA_NEXT, + + IMG_WALL_EMERALD_YELLOW, 100, + IMG_EXPLOSION, 16, + IMG_EMERALD_YELLOW, 20, + IMG_WALL_EMERALD_RED, 100, + IMG_EXPLOSION, 16, + IMG_EMERALD_RED, 20, + IMG_WALL_EMERALD_PURPLE, 100, + IMG_EXPLOSION, 16, + IMG_EMERALD_PURPLE, 20, HA_NEXT, + + IMG_ACID, -1, HA_NEXT, + + IMG_KEY_1, 50, + IMG_KEY_2, 50, + IMG_KEY_3, 50, + IMG_KEY_4, 50, HA_NEXT, + + IMG_GATE_1, 50, + IMG_GATE_2, 50, + IMG_GATE_3, 50, + IMG_GATE_4, 50, HA_NEXT, + + IMG_GATE_1_GRAY, 50, + IMG_GATE_2_GRAY, 50, + IMG_GATE_3_GRAY, 50, + IMG_GATE_4_GRAY, 50, HA_NEXT, + + IMG_DYNAMITE, -1, HA_NEXT, + + IMG_DYNAMITE_ACTIVE, 96, + IMG_EXPLOSION, 16, + IMG_EMPTY_SPACE, 20, HA_NEXT, + + IMG_DYNABOMB_ACTIVE, 100, + IMG_EXPLOSION, 16, + IMG_EMPTY_SPACE, 20, HA_NEXT, + + EL_DYNABOMB_INCREASE_NUMBER, -1, HA_NEXT, + + EL_DYNABOMB_INCREASE_SIZE, -1, HA_NEXT, + + IMG_SPACESHIP_RIGHT, 16, + IMG_SPACESHIP_UP, 16, + IMG_SPACESHIP_LEFT, 16, + IMG_SPACESHIP_DOWN, 16, HA_NEXT, + + IMG_BUG_RIGHT, 16, + IMG_BUG_UP, 16, + IMG_BUG_LEFT, 16, + IMG_BUG_DOWN, 16, HA_NEXT, + + IMG_BD_BUTTERFLY, -1, HA_NEXT, + + IMG_BD_FIREFLY, -1, HA_NEXT, + + IMG_PACMAN_RIGHT, 16, + IMG_PACMAN_UP, 16, + IMG_PACMAN_LEFT, 16, + IMG_PACMAN_DOWN, 16, HA_NEXT, + + IMG_YAMYAM, -1, HA_NEXT, + + IMG_DARK_YAMYAM, -1, HA_NEXT, + + IMG_ROBOT, -1, HA_NEXT, + + IMG_MOLE_MOVING_RIGHT, 16, + IMG_MOLE_MOVING_UP, 16, + IMG_MOLE_MOVING_LEFT, 16, + IMG_MOLE_MOVING_DOWN, 16, HA_NEXT, + + IMG_PENGUIN_MOVING_RIGHT, 16, + IMG_PENGUIN_MOVING_UP, 16, + IMG_PENGUIN_MOVING_LEFT, 16, + IMG_PENGUIN_MOVING_DOWN, 16, HA_NEXT, + + IMG_PIG_MOVING_RIGHT, 16, + IMG_PIG_MOVING_UP, 16, + IMG_PIG_MOVING_LEFT, 16, + IMG_PIG_MOVING_DOWN, 16, HA_NEXT, + + IMG_DRAGON_MOVING_RIGHT, 16, + IMG_DRAGON_MOVING_UP, 16, + IMG_DRAGON_MOVING_LEFT, 16, + IMG_DRAGON_MOVING_DOWN, 16, HA_NEXT, + + IMG_SATELLITE, -1, HA_NEXT, + + IMG_ROBOT_WHEEL, 50, + IMG_ROBOT_WHEEL_ACTIVE, 100, HA_NEXT, + + IMG_LAMP, 50, + IMG_LAMP_ACTIVE, 50, HA_NEXT, + + IMG_TIME_ORB_FULL, 50, + IMG_TIME_ORB_EMPTY, 50, HA_NEXT, + + IMG_AMOEBA_DROP, 50, + IMG_AMOEBA_GROWING, 6, + IMG_AMOEBA_WET, 20, HA_NEXT, + + IMG_AMOEBA_DEAD, -1, HA_NEXT, + + IMG_AMOEBA_WET, -1, HA_NEXT, + + IMG_AMOEBA_WET, 100, + IMG_AMOEBA_GROWING, 6, HA_NEXT, + + IMG_AMOEBA_FULL, 50, + IMG_AMOEBA_DEAD, 50, + IMG_EXPLOSION, 16, + IMG_DIAMOND, 20, HA_NEXT, + + IMG_GAME_OF_LIFE, -1, HA_NEXT, + + IMG_BIOMAZE, -1, HA_NEXT, + + IMG_MAGIC_WALL_ACTIVE, -1, HA_NEXT, + + IMG_BD_MAGIC_WALL_ACTIVE, -1, HA_NEXT, + + IMG_EXIT_CLOSED, 200, + IMG_EXIT_OPENING, 16, + IMG_EXIT_OPEN, 100, HA_NEXT, + + IMG_EXIT_OPEN, -1, HA_NEXT, + + IMG_SOKOBAN_OBJECT, -1, HA_NEXT, + + IMG_SOKOBAN_FIELD_EMPTY, -1, HA_NEXT, + + IMG_SOKOBAN_FIELD_FULL, -1, HA_NEXT, + + IMG_SPEED_PILL, -1, HA_NEXT, + HA_END }; static char *helpscreen_eltext[][2] = @@ -409,10 +819,10 @@ static char *helpscreen_eltext[][2] = {"THE HERO:", "(Is _this_ guy good old Rockford?)"}, {"Normal sand:", "You can dig through it"}, {"Empty field:", "You can walk through it"}, - {"Quicksand: You cannot pass it,", "but rocks can fall though it"}, + {"Quicksand: You cannot pass it,", "but rocks can fall through it"}, {"Massive Wall:", "Nothing can go through it"}, {"Normal Wall: You can't go through", "it, but you can bomb it away"}, - {"Growing Wall: Grows to the left or", "right if there is an empty field"}, + {"Growing Wall: Grows in several di-", "rections if there is an empty field"}, {"Invisible Wall: Behaves like normal","wall, but is invisible"}, {"Old Wall: Like normal wall, but", "some things can fall down from it"}, {"Letter Wall: Looks like a letter,", "behaves like a normal wall"}, @@ -444,7 +854,7 @@ static char *helpscreen_eltext[][2] = {"Cruncher: Eats diamonds and you,", "if you're not careful"}, {"Cruncher (BD style):", "Eats almost everything"}, {"Robot: Tries to kill the player", ""}, - {"The mole: You must guide him savely","to the exit; he will follow you"}, + {"The mole: Eats the amoeba and turns","empty space into normal sand"}, {"The penguin: Guide him to the exit,","but keep him away from monsters!"}, {"The Pig: Harmless, but eats all", "gems it can get"}, {"The Dragon: Breathes fire,", "especially to some monsters"}, @@ -463,8 +873,12 @@ static char *helpscreen_eltext[][2] = {"Magic Wall (BD style):", "Changes rocks and BD style diamonds"}, {"Exit door: Opens if you have enough","emeralds to finish the level"}, {"Open exit door: Enter here to leave","the level and exit the actual game"}, + {"Sokoban element: Object which must", "be pushed to an empty field"}, + {"Sokoban element: Empty field where", "a Sokoban object can be placed on"}, + {"Sokoban element: Field with object", "which can be pushed away"}, + {"Speed pill: Lets the player run", "twice as fast as normally"}, }; -static int num_helpscreen_els = sizeof(helpscreen_eltext)/(2*sizeof(char *)); +static int num_helpscreen_els = sizeof(helpscreen_eltext) / (2*sizeof(char *)); static char *helpscreen_music[][3] = { @@ -476,9 +890,11 @@ static char *helpscreen_music[][3] = { "Voyager", "The Alan Parsons Project","Pyramid" }, { "Twilight Painter", "Tangerine Dream", "Heartbreakers" } }; +static int num_helpscreen_music = 7; static int helpscreen_musicpos; -void DrawHelpScreenElAction(int start) +#if 0 +void OLD_DrawHelpScreenElAction(int start) { int i = 0, j = 0; int frame, graphic; @@ -530,7 +946,7 @@ void DrawHelpScreenElAction(int start) } j++; - DrawGraphicExt(drawto, gc, xstart, ystart+(i-start)*ystep, graphic+frame); + DrawOldGraphicExt(drawto, xstart, ystart+(i-start)*ystep, graphic+frame); i++; } @@ -540,28 +956,105 @@ void DrawHelpScreenElAction(int start) MarkTileDirty(1,i); } } +#endif + +void DrawHelpScreenElAction(int start) +{ + int i = 0, j = 0; + int xstart = mSX + 16; + int ystart = mSY + 64 + 2 * 32; + int ystep = TILEY + 4; + int graphic; + int frame_count; + int sync_frame; + int frame; + + while (helpscreen_action[j] != HA_END) + { + if (i >= start + MAX_HELPSCREEN_ELS || i >= num_helpscreen_els) + break; + else if (i < start) + { + while (helpscreen_action[j] != HA_NEXT) + j++; + + j++; + i++; + + continue; + } + + j += 2 * helpscreen_step[i-start]; + graphic = helpscreen_action[j++]; + frame_count = helpscreen_action[j++]; + if (frame_count == -1) + frame_count = 1000000; + + if (helpscreen_frame[i-start] == 0) + { + sync_frame = 0; + helpscreen_frame[i-start] = frame_count - 1; + } + else + { + sync_frame = frame_count - helpscreen_frame[i-start]; + helpscreen_frame[i-start]--; + } + + if (helpscreen_action[j] == HA_NEXT) + { + if (!helpscreen_frame[i-start]) + helpscreen_step[i-start] = 0; + } + else + { + if (!helpscreen_frame[i-start]) + helpscreen_step[i-start]++; + while(helpscreen_action[j] != HA_NEXT) + j++; + } + j++; + + frame = getGraphicAnimationFrame(graphic, sync_frame); + + DrawGraphicExt(drawto, xstart, ystart + (i-start) * ystep, + graphic, frame); + + i++; + } + + for(i=2; i<16; i++) + { + MarkTileDirty(0, i); + MarkTileDirty(1, i); + } + + FrameCounter++; +} void DrawHelpScreenElText(int start) { int i; - int xstart = SX + 56, ystart = SY + 65 + 2 * 32, ystep = TILEY + 4; + int xstart = mSX + 56, ystart = mSY + 65 + 2 * 32, ystep = TILEY + 4; int ybottom = SYSIZE - 20; + SetMainBackgroundImage(IMG_BACKGROUND_INFO); ClearWindow(); DrawHeadline(); - DrawTextFCentered(100, FC_GREEN, "The game elements:"); + DrawTextFCentered(100, FONT_TEXT_1, "The game elements:"); for(i=start; i < start + MAX_HELPSCREEN_ELS && i < num_helpscreen_els; i++) { DrawText(xstart, ystart + (i - start) * ystep + (*helpscreen_eltext[i][1] ? 0 : 8), - helpscreen_eltext[i][0], FS_SMALL, FC_YELLOW); + helpscreen_eltext[i][0], FONT_TEXT_2); DrawText(xstart, ystart + (i - start) * ystep + 16, - helpscreen_eltext[i][1], FS_SMALL, FC_YELLOW); + helpscreen_eltext[i][1], FONT_TEXT_2); } - DrawTextFCentered(ybottom, FC_BLUE, "Press any key or button for next page"); + DrawTextFCentered(ybottom, FONT_TEXT_4, + "Press any key or button for next page"); } void DrawHelpScreenMusicText(int num) @@ -573,24 +1066,24 @@ void DrawHelpScreenMusicText(int num) ClearWindow(); DrawHeadline(); - DrawTextFCentered(100, FC_GREEN, "The game background music loops:"); + DrawTextFCentered(100, FONT_TEXT_1, "The game background music loops:"); - DrawTextFCentered(ystart + 0 * ystep, FC_YELLOW, - "Excerpt from"); - DrawTextFCentered(ystart + 1 * ystep, FC_RED, "\"%s\"", - helpscreen_music[num][0]); - DrawTextFCentered(ystart + 2 * ystep, FC_YELLOW, - "by"); - DrawTextFCentered(ystart + 3 * ystep, FC_RED, + DrawTextFCentered(ystart + 0 * ystep, FONT_TEXT_2, "Excerpt from"); + DrawTextFCentered(ystart + 1 * ystep, FONT_TEXT_3, + "\"%s\"", helpscreen_music[num][0]); + DrawTextFCentered(ystart + 2 * ystep, FONT_TEXT_2, "by"); + DrawTextFCentered(ystart + 3 * ystep, FONT_TEXT_3, "%s", helpscreen_music[num][1]); - DrawTextFCentered(ystart + 4 * ystep, FC_YELLOW, - "from the album"); - DrawTextFCentered(ystart + 5 * ystep, FC_RED, "\"%s\"", - helpscreen_music[num][2]); + DrawTextFCentered(ystart + 4 * ystep, FONT_TEXT_2, "from the album"); + DrawTextFCentered(ystart + 5 * ystep, FONT_TEXT_3, + "\"%s\"", helpscreen_music[num][2]); - DrawTextFCentered(ybottom, FC_BLUE, "Press any key or button for next page"); + DrawTextFCentered(ybottom, FONT_TEXT_4, + "Press any key or button for next page"); +#if 0 PlaySoundLoop(background_loop[num]); +#endif } void DrawHelpScreenCreditsText() @@ -602,22 +1095,17 @@ void DrawHelpScreenCreditsText() ClearWindow(); DrawHeadline(); - DrawTextFCentered(100, FC_GREEN, - "Credits:"); - DrawTextFCentered(ystart + 0 * ystep, FC_YELLOW, - "DOS/Windows port of the game:"); - DrawTextFCentered(ystart + 1 * ystep, FC_RED, - "Guido Schulz"); - DrawTextFCentered(ystart + 2 * ystep, FC_YELLOW, - "Additional toons:"); - DrawTextFCentered(ystart + 3 * ystep, FC_RED, - "Karl Hörnell"); - DrawTextFCentered(ystart + 5 * ystep, FC_YELLOW, + DrawTextFCentered(100, FONT_TEXT_1, "Credits:"); + DrawTextFCentered(ystart + 0 * ystep, FONT_TEXT_2, "DOS port of the game:"); + DrawTextFCentered(ystart + 1 * ystep, FONT_TEXT_3, "Guido Schulz"); + DrawTextFCentered(ystart + 2 * ystep, FONT_TEXT_2, "Additional toons:"); + DrawTextFCentered(ystart + 3 * ystep, FONT_TEXT_3, "Karl Hörnell"); + DrawTextFCentered(ystart + 5 * ystep, FONT_TEXT_2, "...and many thanks to all contributors"); - DrawTextFCentered(ystart + 6 * ystep, FC_YELLOW, - "of new levels!"); + DrawTextFCentered(ystart + 6 * ystep, FONT_TEXT_2, "of new levels!"); - DrawTextFCentered(ybottom, FC_BLUE, "Press any key or button for next page"); + DrawTextFCentered(ybottom, FONT_TEXT_4, + "Press any key or button for next page"); } void DrawHelpScreenContactText() @@ -628,51 +1116,59 @@ void DrawHelpScreenContactText() ClearWindow(); DrawHeadline(); - DrawTextFCentered(100, FC_GREEN, "Program information:"); + DrawTextFCentered(100, FONT_TEXT_1, "Program information:"); - DrawTextFCentered(ystart + 0 * ystep, FC_YELLOW, + DrawTextFCentered(ystart + 0 * ystep, FONT_TEXT_2, "This game is Freeware!"); - DrawTextFCentered(ystart + 1 * ystep, FC_YELLOW, + DrawTextFCentered(ystart + 1 * ystep, FONT_TEXT_2, "If you like it, send e-mail to:"); - DrawTextFCentered(ystart + 2 * ystep, FC_RED, - "aeglos@valinor.owl.de"); - DrawTextFCentered(ystart + 3 * ystep, FC_YELLOW, + DrawTextFCentered(ystart + 2 * ystep, FONT_TEXT_3, + "info@artsoft.org"); + DrawTextFCentered(ystart + 3 * ystep, FONT_TEXT_2, "or SnailMail to:"); - DrawTextFCentered(ystart + 4 * ystep + 0, FC_RED, + DrawTextFCentered(ystart + 4 * ystep + 0, FONT_TEXT_3, "Holger Schemel"); - DrawTextFCentered(ystart + 4 * ystep + 20, FC_RED, - "Oststrasse 11a"); - DrawTextFCentered(ystart + 4 * ystep + 40, FC_RED, + DrawTextFCentered(ystart + 4 * ystep + 20, FONT_TEXT_3, + "Detmolder Strasse 189"); + DrawTextFCentered(ystart + 4 * ystep + 40, FONT_TEXT_3, "33604 Bielefeld"); - DrawTextFCentered(ystart + 4 * ystep + 60, FC_RED, + DrawTextFCentered(ystart + 4 * ystep + 60, FONT_TEXT_3, "Germany"); - DrawTextFCentered(ystart + 7 * ystep, FC_YELLOW, + DrawTextFCentered(ystart + 7 * ystep, FONT_TEXT_2, "If you have created new levels,"); - DrawTextFCentered(ystart + 8 * ystep, FC_YELLOW, + DrawTextFCentered(ystart + 8 * ystep, FONT_TEXT_2, "send them to me to include them!"); - DrawTextFCentered(ystart + 9 * ystep, FC_YELLOW, + DrawTextFCentered(ystart + 9 * ystep, FONT_TEXT_2, ":-)"); - DrawTextFCentered(ybottom, FC_BLUE, "Press any key or button for main menu"); + DrawTextFCentered(ybottom, FONT_TEXT_4, + "Press any key or button for main menu"); } void DrawHelpScreen() { int i; + UnmapAllGadgets(); CloseDoor(DOOR_CLOSE_2); for(i=0;i= XK_A && key <= XK_Z) || (key >= XK_a && key <= XK_z)) && - xpos < MAX_NAMELEN - 1) + if (((key >= KSYM_A && key <= KSYM_Z) || + (key >= KSYM_a && key <= KSYM_z)) && + xpos < MAX_PLAYER_NAME_LEN) { char ascii; - if (key >= XK_A && key <= XK_Z) - ascii = 'A' + (char)(key - XK_A); + if (key >= KSYM_A && key <= KSYM_Z) + ascii = 'A' + (char)(key - KSYM_A); else - ascii = 'a' + (char)(key - XK_a); + ascii = 'a' + (char)(key - KSYM_a); setup.player_name[xpos] = ascii; setup.player_name[xpos + 1] = 0; xpos++; - DrawTextExt(drawto, gc, SX + 6*32, SY + ypos*32, - setup.player_name, FS_BIG, FC_YELLOW); - DrawTextExt(window, gc, SX + 6*32, SY + ypos*32, - setup.player_name, FS_BIG, FC_YELLOW); - DrawGraphic(xpos + 6, ypos, GFX_KUGEL_ROT); + + DrawText(startx, starty, setup.player_name, FONT_INPUT_ACTIVE); + DrawText(startx + xpos * font_width, starty, "_", FONT_INPUT_ACTIVE); } - else if ((key == XK_Delete || key == XK_BackSpace) && xpos > 0) + else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0) { xpos--; setup.player_name[xpos] = 0; - DrawGraphic(xpos + 6, ypos, GFX_KUGEL_ROT); - DrawGraphic(xpos + 7, ypos, GFX_LEERRAUM); + + DrawText(startx + xpos * font_width, starty, "_ ", FONT_INPUT_ACTIVE); } - else if (key == XK_Return && xpos > 0) + else if (key == KSYM_Return && xpos > 0) { - DrawText(SX + 6*32, SY + ypos*32, setup.player_name, FS_BIG, FC_RED); - DrawGraphic(xpos + 6, ypos, GFX_LEERRAUM); + DrawText(startx, starty, setup.player_name, FONT_INPUT); + DrawText(startx + xpos * font_width, starty, " ", FONT_INPUT_ACTIVE); SaveSetup(); game_status = MAINMENU; @@ -778,498 +1295,972 @@ void HandleTypeName(int newxpos, KeySym key) BackToFront(); } -void DrawChooseLevel() +static void DrawChooseTree(TreeInfo **ti_ptr) { + UnmapAllGadgets(); CloseDoor(DOOR_CLOSE_2); + ClearWindow(); + + HandleChooseTree(0,0, 0,0, MB_MENU_INITIALIZE, ti_ptr); + MapChooseTreeGadgets(*ti_ptr); + FadeToFront(); InitAnimation(); - HandleChooseLevel(0,0, 0,0, MB_MENU_INITIALIZE); } -static void drawChooseLevelList(int first_entry, int num_page_entries) +static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti) +{ + struct GadgetInfo *gi = screen_gadget[id]; + int items_max, items_visible, item_position; + + items_max = numTreeInfoInGroup(ti); + items_visible = MAX_MENU_ENTRIES_ON_SCREEN - 1; + item_position = first_entry; + + if (item_position > items_max - items_visible) + item_position = items_max - items_visible; + + ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max, + GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END); +} + +static void drawChooseTreeList(int first_entry, int num_page_entries, + TreeInfo *ti) { int i; - char buffer[SCR_FIELDX]; + char buffer[SCR_FIELDX * 2]; + int max_buffer_len = (SCR_FIELDX - 2) * 2; + int num_entries = numTreeInfoInGroup(ti); + char *title_string = NULL; + int offset = (ti->type == TREE_TYPE_LEVEL_DIR ? 0 : 16); + int last_game_status = game_status; /* save current game status */ - ClearWindow(); - DrawText(SX, SY, "Level Directories", FS_BIG, FC_GREEN); + DrawBackground(SX, SY, SXSIZE - 32, SYSIZE); + redraw_mask |= REDRAW_FIELD; + + title_string = + (ti->type == TREE_TYPE_LEVEL_DIR ? "Level Directories" : + ti->type == TREE_TYPE_GRAPHICS_DIR ? "Custom Graphics" : + ti->type == TREE_TYPE_SOUNDS_DIR ? "Custom Sounds" : + ti->type == TREE_TYPE_MUSIC_DIR ? "Custom Music" : ""); + + DrawText(SX + offset, SY + offset, title_string, FONT_TITLE_1); + + game_status = CHOOSELEVEL; /* force LEVELS font on artwork setup screen */ for(i=0; iname , max_buffer_len); + buffer[max_buffer_len] = '\0'; + + DrawText(mSX + 32, mSY + ypos * 32, buffer, FONT_TEXT_1 + node->color); + + if (node->parent_link) + initCursor(i, IMG_MENU_BUTTON_LEFT); + else if (node->level_group) + initCursor(i, IMG_MENU_BUTTON_RIGHT); + else + initCursor(i, IMG_MENU_BUTTON); } if (first_entry > 0) - DrawGraphic(0, 1, GFX_PFEIL_O); + { + int ypos = 1; + + DrawBackground(SX, SY + ypos * 32, TILEX, TILEY); + DrawGraphicThruMask(0, ypos, IMG_MENU_BUTTON_UP, 0); + } + + if (first_entry + num_page_entries < num_entries) + { + int ypos = MAX_MENU_ENTRIES_ON_SCREEN + 1; + + DrawBackground(SX, SY + ypos * 32, TILEX, TILEY); + DrawGraphicThruMask(0, ypos, IMG_MENU_BUTTON_DOWN, 0); + } - if (first_entry + num_page_entries < num_leveldirs) - DrawGraphic(0, MAX_LEVEL_SERIES_ON_SCREEN + 1, GFX_PFEIL_U); + game_status = last_game_status; /* restore current game status */ } -static void drawChooseLevelInfo(int leveldir_nr) +static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti) { - XFillRectangle(display, drawto, gc, SX + 32, SY + 32, SXSIZE - 32, 32); - DrawTextFCentered(40, FC_RED, "%3d levels (%s)", - leveldir[leveldir_nr].levels, - leveldir[leveldir_nr].readonly ? "readonly" : "writable"); + TreeInfo *node, *node_first; + int x, last_redraw_mask = redraw_mask; + + if (ti->type != TREE_TYPE_LEVEL_DIR) + return; + + node_first = getTreeInfoFirstGroupEntry(ti); + node = getTreeInfoFromPos(node_first, entry_pos); + + DrawBackground(SX + 32, SY + 32, SXSIZE - 64, 32); + + if (node->parent_link) + DrawTextFCentered(40, FONT_TITLE_2, "leave group \"%s\"", + node->class_desc); + else if (node->level_group) + DrawTextFCentered(40, FONT_TITLE_2, "enter group \"%s\"", + node->class_desc); + else if (ti->type == TREE_TYPE_LEVEL_DIR) + DrawTextFCentered(40, FONT_TITLE_2, "%3d levels (%s)", + node->levels, node->class_desc); + + /* let BackToFront() redraw only what is needed */ + redraw_mask = last_redraw_mask | REDRAW_TILES; + for (x=0; xcl_cursor; int step = (button == 1 ? 1 : button == 2 ? 5 : 10); + int num_entries = numTreeInfoInGroup(ti); int num_page_entries; - if (num_leveldirs <= MAX_LEVEL_SERIES_ON_SCREEN) - num_page_entries = num_leveldirs; + if (num_entries <= MAX_MENU_ENTRIES_ON_SCREEN) + num_page_entries = num_entries; else - num_page_entries = MAX_LEVEL_SERIES_ON_SCREEN - 1; + num_page_entries = MAX_MENU_ENTRIES_ON_SCREEN - 1; if (button == MB_MENU_INITIALIZE) { - redraw = TRUE; - choice = leveldir_nr + 3 - first_entry; + int entry_pos = posTreeInfo(ti); - if (choice > num_page_entries + 2) + if (ti->cl_first == -1) { - choice = num_page_entries + 2; - first_entry = num_leveldirs - num_page_entries; + ti->cl_first = MAX(0, entry_pos - num_page_entries + 1); + ti->cl_cursor = + entry_pos - ti->cl_first; } - drawChooseLevelList(first_entry, num_page_entries); - drawChooseLevelInfo(leveldir_nr); - } + if (dx == 999) /* first entry is set by scrollbar position */ + ti->cl_first = dy; + else + AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, + ti->cl_first, ti); - if (redraw) - { - DrawGraphic(0, choice - 1, GFX_KUGEL_ROT); - redraw = FALSE; + drawChooseTreeList(ti->cl_first, num_page_entries, ti); + drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti); + drawCursor(ti->cl_cursor, FC_RED); + return; } + else if (button == MB_MENU_LEAVE) + { + if (ti->node_parent) + { + *ti_ptr = ti->node_parent; + DrawChooseTree(ti_ptr); + } + else if (game_status == SETUP) + { + execSetupArtwork(); + } + else + { + game_status = MAINMENU; + DrawMainMenu(); + } - if (button == MB_MENU_INITIALIZE) return; + } - if (dx || dy) + if (mx || my) /* mouse input */ + { + x = (mx - SX) / 32; + y = (my - SY) / 32 - MENU_SCREEN_START_YPOS; + } + else if (dx || dy) /* keyboard input */ { if (dy) + y = ti->cl_cursor + dy; + + if (ABS(dy) == SCR_FIELDY) /* handle KSYM_Page_Up, KSYM_Page_Down */ { - x = 1; - y = choice + dy; + dy = SIGN(dy); + step = num_page_entries - 1; + y = (dy < 0 ? -1 : num_page_entries); } - else - x = y = 0; } - if (x == 1 && y == 2) + if (x == 0 && y == -1) { - if (first_entry > 0 && + if (ti->cl_first > 0 && (dy || DelayReached(&choose_delay, GADGET_FRAME_DELAY))) { -#if 0 - first_entry--; -#else - first_entry -= step; - if (first_entry < 0) - first_entry = 0; -#endif - drawChooseLevelList(first_entry, num_page_entries); - drawChooseLevelInfo(first_entry); - DrawGraphic(0, choice - 1, GFX_KUGEL_ROT); + ti->cl_first -= step; + if (ti->cl_first < 0) + ti->cl_first = 0; + + drawChooseTreeList(ti->cl_first, num_page_entries, ti); + drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti); + drawCursor(ti->cl_cursor, FC_RED); + AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, + ti->cl_first, ti); return; } } - else if (x == 1 && y > num_page_entries + 2) + else if (x == 0 && y > num_page_entries - 1) { - if (first_entry + num_page_entries < num_leveldirs && + if (ti->cl_first + num_page_entries < num_entries && (dy || DelayReached(&choose_delay, GADGET_FRAME_DELAY))) { -#if 0 - first_entry++; -#else - first_entry += step; - if (first_entry + num_page_entries > num_leveldirs) - first_entry = num_leveldirs - num_page_entries; -#endif - drawChooseLevelList(first_entry, num_page_entries); - drawChooseLevelInfo(first_entry + num_page_entries - 1); - DrawGraphic(0, choice - 1, GFX_KUGEL_ROT); + ti->cl_first += step; + if (ti->cl_first + num_page_entries > num_entries) + ti->cl_first = MAX(0, num_entries - num_page_entries); + + drawChooseTreeList(ti->cl_first, num_page_entries, ti); + drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti); + drawCursor(ti->cl_cursor, FC_RED); + AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, + ti->cl_first, ti); return; } } - if (!mx && !my && !dx && !dy) + if (dx == 1) { - x = 1; - y = choice; + TreeInfo *node_first, *node_cursor; + int entry_pos = ti->cl_first + y; + + node_first = getTreeInfoFirstGroupEntry(ti); + node_cursor = getTreeInfoFromPos(node_first, entry_pos); + + if (node_cursor->node_group) + { + node_cursor->cl_first = ti->cl_first; + node_cursor->cl_cursor = ti->cl_cursor; + *ti_ptr = node_cursor->node_group; + DrawChooseTree(ti_ptr); + return; + } + } + else if (dx == -1 && ti->node_parent) + { + *ti_ptr = ti->node_parent; + DrawChooseTree(ti_ptr); + return; } - if (x == 1 && y >= 3 && y <= num_page_entries + 2) + if (x == 0 && y >= 0 && y < num_page_entries) { if (button) { - if (y != choice) + if (y != ti->cl_cursor) { - DrawGraphic(0, y - 1, GFX_KUGEL_ROT); - DrawGraphic(0, choice - 1, GFX_KUGEL_BLAU); - drawChooseLevelInfo(first_entry + y - 3); - choice = y; + drawCursor(y, FC_RED); + drawCursor(ti->cl_cursor, FC_BLUE); + drawChooseTreeInfo(ti->cl_first + y, ti); + ti->cl_cursor = y; } } else { - leveldir_nr = first_entry + y - 3; - level_nr = - getLastPlayedLevelOfLevelSeries(leveldir[leveldir_nr].filename); + TreeInfo *node_first, *node_cursor; + int entry_pos = ti->cl_first + y; - SaveLevelSetup(); - TapeErase(); + node_first = getTreeInfoFirstGroupEntry(ti); + node_cursor = getTreeInfoFromPos(node_first, entry_pos); - game_status = MAINMENU; - DrawMainMenu(); - redraw = TRUE; + if (node_cursor->node_group) + { + node_cursor->cl_first = ti->cl_first; + node_cursor->cl_cursor = ti->cl_cursor; + *ti_ptr = node_cursor->node_group; + DrawChooseTree(ti_ptr); + } + else if (node_cursor->parent_link) + { + *ti_ptr = node_cursor->node_parent; + DrawChooseTree(ti_ptr); + } + else + { + node_cursor->cl_first = ti->cl_first; + node_cursor->cl_cursor = ti->cl_cursor; + *ti_ptr = node_cursor; + + if (ti->type == TREE_TYPE_LEVEL_DIR) + { + LoadLevelSetup_SeriesInfo(); + + SaveLevelSetup_LastSeries(); + SaveLevelSetup_SeriesInfo(); + TapeErase(); + } + + if (game_status == SETUP) + { + execSetupArtwork(); + } + else + { + game_status = MAINMENU; + DrawMainMenu(); + } + } } } BackToFront(); - if (game_status == CHOOSELEVEL) + if (game_status == CHOOSELEVEL || game_status == SETUP) DoAnimation(); } -void DrawHallOfFame(int highlight_position) +void DrawChooseLevel() { - int i; + SetMainBackgroundImage(IMG_BACKGROUND_LEVELS); + + DrawChooseTree(&leveldir_current); +} + +void HandleChooseLevel(int mx, int my, int dx, int dy, int button) +{ + HandleChooseTree(mx, my, dx, dy, button, &leveldir_current); +} +void DrawHallOfFame(int highlight_position) +{ + UnmapAllGadgets(); + FadeSounds(); CloseDoor(DOOR_CLOSE_2); if (highlight_position < 0) LoadScore(level_nr); + FadeToFront(); + InitAnimation(); + + HandleHallOfFame(highlight_position,0, 0,0, MB_MENU_INITIALIZE); + +#if 0 + PlaySound(SND_BACKGROUND_SCORES); +#else + PlaySound_Menu_Start(SND_BACKGROUND_SCORES); +#endif +} + +static void drawHallOfFameList(int first_entry, int highlight_position) +{ + int i; + + SetMainBackgroundImage(IMG_BACKGROUND_SCORES); ClearWindow(); - DrawText(SX + 80, SY + 8, "Hall Of Fame", FS_BIG, FC_YELLOW); - DrawTextFCentered(46, FC_RED, "HighScores of Level %d", level_nr); + DrawText(mSX + 80, mSY + 8, "Hall Of Fame", FONT_TITLE_1); + DrawTextFCentered(46, FONT_TITLE_2, "HighScores of Level %d", level_nr); - for(i=0; i 0) + { + first_entry -= step; + if (first_entry < 0) + first_entry = 0; + + drawHallOfFameList(first_entry, highlight_position); + return; + } + } + else if (dy > 0) + { + if (first_entry + MAX_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES) + { + first_entry += step; + if (first_entry + MAX_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES) + first_entry = MAX(0, MAX_SCORE_ENTRIES - MAX_MENU_ENTRIES_ON_SCREEN); + + drawHallOfFameList(first_entry, highlight_position); + return; + } + } + if (button_released) { - FadeSound(SND_HALLOFFAME); + FadeSound(SND_BACKGROUND_SCORES); game_status = MAINMENU; DrawMainMenu(); - BackToFront(); } - else + + BackToFront(); + + if (game_status == HALLOFFAME) + { DoAnimation(); +#if 1 + PlaySound_Menu_Continue(SND_BACKGROUND_SCORES); +#endif + } } -void DrawSetupScreen() + +/* ========================================================================= */ +/* setup screen functions */ +/* ========================================================================= */ + +static struct TokenInfo *setup_info; +static int num_setup_info; + +static char *graphics_set_name; +static char *sounds_set_name; +static char *music_set_name; + +static void execSetupMain() { - int i; - static struct setup + setup_mode = SETUP_MODE_MAIN; + DrawSetupScreen(); +} + +static void execSetupGame() +{ + setup_mode = SETUP_MODE_GAME; + DrawSetupScreen(); +} + +static void execSetupEditor() +{ + setup_mode = SETUP_MODE_EDITOR; + DrawSetupScreen(); +} + +static void execSetupGraphics() +{ + setup_mode = SETUP_MODE_GRAPHICS; + DrawSetupScreen(); +} + +static void execSetupSound() +{ + setup_mode = SETUP_MODE_SOUND; + DrawSetupScreen(); +} + +static void execSetupArtwork() +{ + /* needed if last screen (setup choice) changed graphics, sounds or music */ + ReloadCustomArtwork(); + + setup.graphics_set = artwork.gfx_current->identifier; + setup.sounds_set = artwork.snd_current->identifier; + setup.music_set = artwork.mus_current->identifier; + + /* needed for displaying artwork name instead of artwork identifier */ + graphics_set_name = artwork.gfx_current->name; + sounds_set_name = artwork.snd_current->name; + music_set_name = artwork.mus_current->name; + + setup_mode = SETUP_MODE_ARTWORK; + DrawSetupScreen(); +} + +static void execSetupChooseGraphics() +{ + setup_mode = SETUP_MODE_CHOOSE_GRAPHICS; + DrawSetupScreen(); +} + +static void execSetupChooseSounds() +{ + setup_mode = SETUP_MODE_CHOOSE_SOUNDS; + DrawSetupScreen(); +} + +static void execSetupChooseMusic() +{ + setup_mode = SETUP_MODE_CHOOSE_MUSIC; + DrawSetupScreen(); +} + +static void execSetupInput() +{ + setup_mode = SETUP_MODE_INPUT; + DrawSetupScreen(); +} + +static void execSetupShortcut() +{ + setup_mode = SETUP_MODE_SHORTCUT; + DrawSetupScreen(); +} + +static void execExitSetup() +{ + game_status = MAINMENU; + DrawMainMenu(); +} + +static void execSaveAndExitSetup() +{ + SaveSetup(); + execExitSetup(); +} + +static struct TokenInfo setup_info_main[] = +{ + { TYPE_ENTER_MENU, execSetupGame, "Game Settings" }, + { TYPE_ENTER_MENU, execSetupEditor, "Editor Settings" }, + { TYPE_ENTER_MENU, execSetupGraphics, "Graphics" }, + { TYPE_ENTER_MENU, execSetupSound, "Sound & Music" }, + { TYPE_ENTER_MENU, execSetupArtwork, "Custom Artwork" }, + { TYPE_ENTER_MENU, execSetupInput, "Input Devices" }, + { TYPE_ENTER_MENU, execSetupShortcut, "Key Shortcuts" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_LEAVE_MENU, execExitSetup, "Exit" }, + { TYPE_LEAVE_MENU, execSaveAndExitSetup, "Save and Exit" }, + { 0, NULL, NULL } +}; + +static struct TokenInfo setup_info_game[] = +{ + { TYPE_SWITCH, &setup.team_mode, "Team-Mode:" }, + { TYPE_SWITCH, &setup.handicap, "Handicap:" }, + { TYPE_SWITCH, &setup.time_limit, "Timelimit:" }, + { TYPE_SWITCH, &setup.autorecord, "Auto-Record:" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_LEAVE_MENU, execSetupMain, "Back" }, + { 0, NULL, NULL } +}; + +static struct TokenInfo setup_info_editor[] = +{ + { TYPE_STRING, NULL, "Offer Special Elements:"}, + { TYPE_SWITCH, &setup.editor.el_boulderdash, "BoulderDash:" }, + { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" }, + { TYPE_SWITCH, &setup.editor.el_more, "More:" }, + { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" }, + { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" }, + { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamd. Caves:" }, + { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX Boulderd.:" }, + { TYPE_SWITCH, &setup.editor.el_chars, "Characters:" }, + { TYPE_SWITCH, &setup.editor.el_custom, "Custom:" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_LEAVE_MENU, execSetupMain, "Back" }, + { 0, NULL, NULL } +}; + +static struct TokenInfo setup_info_graphics[] = +{ + { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" }, + { TYPE_SWITCH, &setup.scroll_delay, "Scroll Delay:" }, + { TYPE_SWITCH, &setup.soft_scrolling, "Soft Scroll.:" }, +#if 0 + { TYPE_SWITCH, &setup.double_buffering,"Buffered gfx:" }, + { TYPE_SWITCH, &setup.fading, "Fading:" }, +#endif + { TYPE_SWITCH, &setup.quick_doors, "Quick Doors:" }, + { TYPE_SWITCH, &setup.toons, "Toons:" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_LEAVE_MENU, execSetupMain, "Back" }, + { 0, NULL, NULL } +}; + +static struct TokenInfo setup_info_sound[] = +{ + { TYPE_SWITCH, &setup.sound, "Sound:", }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_SWITCH, &setup.sound_simple, "Simple Sound:" }, + { TYPE_SWITCH, &setup.sound_loops, "Sound Loops:" }, + { TYPE_SWITCH, &setup.sound_music, "Game Music:" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_LEAVE_MENU, execSetupMain, "Back" }, + { 0, NULL, NULL } +}; + +static struct TokenInfo setup_info_artwork[] = +{ + { TYPE_ENTER_MENU, execSetupChooseGraphics,"Custom Graphics" }, + { TYPE_STRING, &graphics_set_name, "" }, + { TYPE_ENTER_MENU, execSetupChooseSounds, "Custom Sounds" }, + { TYPE_STRING, &sounds_set_name, "" }, + { TYPE_ENTER_MENU, execSetupChooseMusic, "Custom Music" }, + { TYPE_STRING, &music_set_name, "" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_STRING, NULL, "Override Level Artwork:"}, + { TYPE_YES_NO, &setup.override_level_graphics, "Graphics:" }, + { TYPE_YES_NO, &setup.override_level_sounds, "Sounds:" }, + { TYPE_YES_NO, &setup.override_level_music, "Music:" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_LEAVE_MENU, execSetupMain, "Back" }, + { 0, NULL, NULL } +}; + +static struct TokenInfo setup_info_shortcut[] = +{ + { TYPE_KEYTEXT, NULL, "Quick Save Game:", }, + { TYPE_KEY, &setup.shortcut.save_game, "" }, + { TYPE_KEYTEXT, NULL, "Quick Load Game:", }, + { TYPE_KEY, &setup.shortcut.load_game, "" }, + { TYPE_KEYTEXT, NULL, "Toggle Pause:", }, + { TYPE_KEY, &setup.shortcut.toggle_pause, "" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_YES_NO, &setup.ask_on_escape, "Ask on Esc:" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_LEAVE_MENU, execSetupMain, "Back" }, + { 0, NULL, NULL } +}; + +static Key getSetupKey() +{ + Key key = KSYM_UNDEFINED; + boolean got_key_event = FALSE; + + while (!got_key_event) { - boolean *value; - char *text; - } setup_info[] = - { - { &setup.sound, "Sound:", }, - { &setup.sound_loops, " Sound Loops:" }, - { &setup.sound_music, " Game Music:" }, - { &setup.toons, "Toons:" }, - { &setup.double_buffering, "Buffered gfx:" }, - { &setup.scroll_delay, "Scroll Delay:" }, - { &setup.soft_scrolling, "Soft Scroll.:" }, - { &setup.fading, "Fading:" }, - { &setup.quick_doors, "Quick Doors:" }, - { &setup.autorecord, "Auto-Record:" }, - { &setup.team_mode, "Team-Mode:" }, - { NULL, "Input Devices" }, - { NULL, "" }, - { NULL, "Exit" }, - { NULL, "Save and exit" } - }; + if (PendingEvent()) /* got event */ + { + Event event; - CloseDoor(DOOR_CLOSE_2); - ClearWindow(); - DrawText(SX+16, SY+16, "SETUP",FS_BIG,FC_YELLOW); + NextEvent(&event); - for(i=SETUP_SCREEN_POS_START;i<=SETUP_SCREEN_POS_END;i++) + switch(event.type) + { + case EVENT_KEYPRESS: + { + key = GetEventKey((KeyEvent *)&event, TRUE); + + /* press 'Escape' or 'Enter' to keep the existing key binding */ + if (key == KSYM_Escape || key == KSYM_Return) + key = KSYM_UNDEFINED; /* keep old value */ + + got_key_event = TRUE; + } + break; + + case EVENT_KEYRELEASE: + key_joystick_mapping = 0; + break; + + default: + HandleOtherEvents(&event); + break; + } + } + + BackToFront(); + DoAnimation(); + + /* don't eat all CPU time */ + Delay(10); + } + + return key; +} + +static void drawSetupValue(int pos) +{ + int xpos = MENU_SCREEN_VALUE_XPOS; + int ypos = MENU_SCREEN_START_YPOS + pos; + int font_nr = FONT_VALUE_1; + char *value_string = getSetupValue(setup_info[pos].type & ~TYPE_GHOSTED, + setup_info[pos].value); + + if (value_string == NULL) + return; + + if (setup_info[pos].type & TYPE_KEY) { - int base = i - SETUP_SCREEN_POS_START; + xpos = 3; - if (!(i >= SETUP_SCREEN_POS_EMPTY1 && i <= SETUP_SCREEN_POS_EMPTY2)) + if (setup_info[pos].type & TYPE_QUERY) { - DrawGraphic(0,i,GFX_KUGEL_BLAU); - DrawText(SX+32,SY+i*32, setup_info[base].text, FS_BIG,FC_GREEN); + value_string = ""; + font_nr = FONT_INPUT_ACTIVE; } + } + else if (setup_info[pos].type & TYPE_STRING) + { + int max_value_len = (SCR_FIELDX - 2) * 2; - if (setup_info[base].value) - { - int setting_value = *setup_info[base].value; + xpos = 1; + font_nr = FONT_VALUE_2; - DrawText(SX+14*32, SY+i*32, (setting_value ? "on" : "off"), - FS_BIG, (setting_value ? FC_YELLOW : FC_BLUE)); - } + if (strlen(value_string) > max_value_len) + value_string[max_value_len] = '\0'; } + else if (setup_info[pos].type & TYPE_BOOLEAN_STYLE && + !*(boolean *)(setup_info[pos].value)) + font_nr = FONT_OPTION_OFF; - FadeToFront(); - InitAnimation(); - HandleSetupScreen(0,0,0,0,MB_MENU_INITIALIZE); + DrawText(mSX + xpos * 32, mSY + ypos * 32, + (xpos == 3 ? " " : " "), font_nr); + DrawText(mSX + xpos * 32, mSY + ypos * 32, value_string, font_nr); } -void HandleSetupScreen(int mx, int my, int dx, int dy, int button) +static void changeSetupValue(int pos) { - static int choice = 3; - static int redraw = TRUE; - int x = (mx+32-SX)/32, y = (my+32-SY)/32; - int pos_start = SETUP_SCREEN_POS_START + 1; - int pos_empty1 = SETUP_SCREEN_POS_EMPTY1 + 1; - int pos_empty2 = SETUP_SCREEN_POS_EMPTY2 + 1; - int pos_end = SETUP_SCREEN_POS_END + 1; + if (setup_info[pos].type & TYPE_BOOLEAN_STYLE) + { + *(boolean *)setup_info[pos].value ^= TRUE; + } + else if (setup_info[pos].type & TYPE_KEY) + { + Key key; - if (button == MB_MENU_INITIALIZE) - redraw = TRUE; + setup_info[pos].type |= TYPE_QUERY; + drawSetupValue(pos); + setup_info[pos].type &= ~TYPE_QUERY; - if (redraw) + key = getSetupKey(); + if (key != KSYM_UNDEFINED) + *(Key *)setup_info[pos].value = key; + } + + drawSetupValue(pos); +} + +static void DrawSetupScreen_Generic() +{ + char *title_string = NULL; + int i; + + UnmapAllGadgets(); + CloseDoor(DOOR_CLOSE_2); + + ClearWindow(); + + if (setup_mode == SETUP_MODE_MAIN) + { + setup_info = setup_info_main; + title_string = "Setup"; + } + else if (setup_mode == SETUP_MODE_GAME) + { + setup_info = setup_info_game; + title_string = "Setup Game"; + } + else if (setup_mode == SETUP_MODE_EDITOR) + { + setup_info = setup_info_editor; + title_string = "Setup Editor"; + } + else if (setup_mode == SETUP_MODE_GRAPHICS) { - DrawGraphic(0,choice-1,GFX_KUGEL_ROT); - redraw = FALSE; + setup_info = setup_info_graphics; + title_string = "Setup Graphics"; + } + else if (setup_mode == SETUP_MODE_SOUND) + { + setup_info = setup_info_sound; + title_string = "Setup Sound"; + } + else if (setup_mode == SETUP_MODE_ARTWORK) + { + setup_info = setup_info_artwork; + title_string = "Custom Artwork"; + } + else if (setup_mode == SETUP_MODE_SHORTCUT) + { + setup_info = setup_info_shortcut; + title_string = "Setup Shortcuts"; + } + + DrawText(mSX + 16, mSY + 16, title_string, FONT_TITLE_1); + + num_setup_info = 0; + for(i=0; setup_info[i].type != 0 && i < MAX_MENU_ENTRIES_ON_SCREEN; i++) + { + void *value_ptr = setup_info[i].value; + int ypos = MENU_SCREEN_START_YPOS + i; + int font_nr = FONT_MENU_1; + + /* set some entries to "unchangeable" according to other variables */ + if ((value_ptr == &setup.sound && !audio.sound_available) || + (value_ptr == &setup.sound_loops && !audio.loops_available) || + (value_ptr == &setup.sound_music && !audio.music_available) || + (value_ptr == &setup.fullscreen && !video.fullscreen_available)) + setup_info[i].type |= TYPE_GHOSTED; + + if (setup_info[i].type & TYPE_STRING) + font_nr = FONT_MENU_2; + + DrawText(mSX + 32, mSY + ypos * 32, setup_info[i].text, font_nr); + + if (setup_info[i].type & TYPE_ENTER_MENU) + initCursor(i, IMG_MENU_BUTTON_RIGHT); + else if (setup_info[i].type & TYPE_LEAVE_MENU) + initCursor(i, IMG_MENU_BUTTON_LEFT); + else if (setup_info[i].type & ~TYPE_SKIP_ENTRY) + initCursor(i, IMG_MENU_BUTTON); + + if (setup_info[i].type & TYPE_VALUE) + drawSetupValue(i); + + num_setup_info++; } + FadeToFront(); + InitAnimation(); + HandleSetupScreen_Generic(0,0,0,0,MB_MENU_INITIALIZE); +} + +void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button) +{ + static int choice_store[MAX_SETUP_MODES]; + int choice = choice_store[setup_mode]; /* always starts with 0 */ + int x = 0; + int y = choice; + if (button == MB_MENU_INITIALIZE) - return; + { + /* advance to first valid menu entry */ + while (choice < num_setup_info && + (setup_info[choice].type & TYPE_SKIP_ENTRY)) + choice++; + choice_store[setup_mode] = choice; - if (dx || dy) + drawCursor(choice, FC_RED); + return; + } + else if (button == MB_MENU_LEAVE) { - if (dy) + for (y=0; y= pos_empty1 && y <= pos_empty2) - y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1); + menu_callback_function(); + break; /* absolutely needed because function changes 'setup_info'! */ + } + } - if (y < pos_start) - y = pos_start; - else if (y > pos_end) - y = pos_end; + return; } - if (!mx && !my && !dx && !dy) + if (mx || my) /* mouse input */ { - x = 1; - y = choice; + x = (mx - SX) / 32; + y = (my - SY) / 32 - MENU_SCREEN_START_YPOS; + } + else if (dx || dy) /* keyboard input */ + { + if (dx) + { + int menu_navigation_type = (dx < 0 ? TYPE_LEAVE_MENU : TYPE_ENTER_MENU); + + if ((setup_info[choice].type & menu_navigation_type) || + (setup_info[choice].type & TYPE_BOOLEAN_STYLE)) + button = MB_MENU_CHOICE; + } + else if (dy) + y = choice + dy; + + /* jump to next non-empty menu entry (up or down) */ + while (y > 0 && y < num_setup_info - 1 && + (setup_info[y].type & TYPE_SKIP_ENTRY)) + y += dy; } - if (x==1 && y >= pos_start && y <= pos_end && - !(y >= pos_empty1 && y <= pos_empty2)) + if (x == 0 && y >= 0 && y < num_setup_info && + (setup_info[y].type & ~TYPE_SKIP_ENTRY)) { if (button) { - if (y!=choice) + if (y != choice) { - DrawGraphic(0,y-1,GFX_KUGEL_ROT); - DrawGraphic(0,choice-1,GFX_KUGEL_BLAU); + drawCursor(y, FC_RED); + drawCursor(choice, FC_BLUE); + choice = choice_store[setup_mode] = y; } - choice = y; } - else + else if (!(setup_info[y].type & TYPE_GHOSTED)) { - int yy = y-1; - - if (y==3 && sound_status==SOUND_AVAILABLE) + if (setup_info[y].type & TYPE_ENTER_OR_LEAVE_MENU) { - if (setup.sound) - { - DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); - DrawText(SX+14*32, SY+(yy+1)*32,"off",FS_BIG,FC_BLUE); - DrawText(SX+14*32, SY+(yy+2)*32,"off",FS_BIG,FC_BLUE); - setup.sound_loops = FALSE; - setup.sound_music = FALSE; - } - else - DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); - setup.sound = !setup.sound; - } - else if (y==4 && sound_loops_allowed) - { - if (setup.sound_loops) - DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); - else - { - DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); - DrawText(SX+14*32, SY+(yy-1)*32,"on ",FS_BIG,FC_YELLOW); - setup.sound = TRUE; - } - setup.sound_loops = !setup.sound_loops; - } - else if (y==5 && sound_loops_allowed) - { - if (setup.sound_music) - DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); - else - { - DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); - DrawText(SX+14*32, SY+(yy-2)*32,"on ",FS_BIG,FC_YELLOW); - setup.sound = TRUE; - } - setup.sound_music = !setup.sound_music; - } - else if (y==6) - { - if (setup.toons) - DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); - else - DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); - setup.toons = !setup.toons; - } - else if (y==7) - { -#if 0 - if (setup.double_buffering) - DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); - else - DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); - setup.double_buffering = !setup.double_buffering; - setup.direct_draw = !setup.double_buffering; -#else - DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); - setup.double_buffering = TRUE; - setup.direct_draw = !setup.double_buffering; -#endif - } - else if (y==8) - { - if (setup.scroll_delay) - DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); - else - DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); - setup.scroll_delay = !setup.scroll_delay; - } - else if (y==9) - { - if (setup.soft_scrolling) - DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); - else - DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); - setup.soft_scrolling = !setup.soft_scrolling; - } - else if (y==10) - { - if (setup.fading) - DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); - else - DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); - setup.fading = !setup.fading; - } - else if (y==11) - { - if (setup.quick_doors) - DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); - else - DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); - setup.quick_doors = !setup.quick_doors; - } - else if (y==12) - { - if (setup.autorecord) - DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); - else - DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); - setup.autorecord = !setup.autorecord; - } - else if (y==13) - { - if (setup.team_mode) - DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); - else - DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); - setup.team_mode = !setup.team_mode; - } - else if (y==14) - { - game_status = SETUPINPUT; - DrawSetupInputScreen(); - redraw = TRUE; + void (*menu_callback_function)(void) = setup_info[choice].value; + + menu_callback_function(); } - else if (y==pos_end-1 || y==pos_end) + else { - if (y==pos_end) - { - SaveSetup(); + if ((setup_info[y].type & TYPE_KEYTEXT) && + (setup_info[y + 1].type & TYPE_KEY)) + y++; - /* - SaveJoystickData(); - */ - -#ifdef MSDOS - save_joystick_data(JOYSTICK_FILENAME); -#endif - - - } - - game_status = MAINMENU; - DrawMainMenu(); - redraw = TRUE; + if (setup_info[y].type & TYPE_VALUE) + changeSetupValue(y); } } } + BackToFront(); - if (game_status==SETUP) + if (game_status == SETUP) DoAnimation(); } -void DrawSetupInputScreen() +void DrawSetupScreen_Input() { ClearWindow(); - DrawText(SX+16, SY+16, "SETUP INPUT", FS_BIG, FC_YELLOW); - DrawGraphic(0, 2, GFX_KUGEL_BLAU); - DrawGraphic(0, 3, GFX_KUGEL_BLAU); - DrawGraphic(0, 4, GFX_KUGEL_BLAU); - DrawGraphic(0, 15, GFX_KUGEL_BLAU); - DrawGraphic(10, 2, GFX_PFEIL_L); - DrawGraphic(12, 2, GFX_PFEIL_R); + DrawText(mSX+16, mSY+16, "Setup Input", FONT_TITLE_1); - DrawText(SX+32, SY+2*32, "Player:", FS_BIG, FC_GREEN); - DrawText(SX+32, SY+3*32, "Device:", FS_BIG, FC_GREEN); - DrawText(SX+32, SY+15*32, "Exit", FS_BIG, FC_GREEN); + initCursor(0, IMG_MENU_BUTTON); + initCursor(1, IMG_MENU_BUTTON); + initCursor(2, IMG_MENU_BUTTON_RIGHT); + initCursor(13, IMG_MENU_BUTTON_LEFT); - DrawTextFCentered(SYSIZE - 20, FC_BLUE, + drawCursorXY(10, 0, IMG_MENU_BUTTON_LEFT); + drawCursorXY(12, 0, IMG_MENU_BUTTON_RIGHT); + + DrawText(mSX+32, mSY+2*32, "Player:", FONT_MENU_1); + DrawText(mSX+32, mSY+3*32, "Device:", FONT_MENU_1); + DrawText(mSX+32, mSY+15*32, "Back", FONT_MENU_1); + +#if 0 + DeactivateJoystickForCalibration(); + DrawTextFCentered(SYSIZE - 20, FONT_TEXT_4, "Joysticks deactivated on this screen"); +#endif - HandleSetupInputScreen(0,0, 0,0, MB_MENU_INITIALIZE); + HandleSetupScreen_Input(0,0, 0,0, MB_MENU_INITIALIZE); FadeToFront(); InitAnimation(); } @@ -1291,7 +2282,8 @@ static void setJoystickDeviceToNr(char *device_name, int device_nr) device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10); } else - strncpy(device_name, joystick_device_name[device_nr], strlen(device_name)); + strncpy(device_name, getDeviceNameFromJoystickNr(device_nr), + strlen(device_name)); } static void drawPlayerSetupInputInfo(int player_nr) @@ -1300,7 +2292,7 @@ static void drawPlayerSetupInputInfo(int player_nr) static struct SetupKeyboardInfo custom_key; static struct { - KeySym *keysym; + Key *key; char *text; } custom[] = { @@ -1321,138 +2313,124 @@ static void drawPlayerSetupInputInfo(int player_nr) custom_key = setup.input[player_nr].key; - DrawText(SX+11*32, SY+2*32, int2str(player_nr + 1, 1), FS_BIG, FC_RED); - DrawGraphic(8, 2, GFX_SPIELER1 + player_nr); + DrawText(mSX+11*32, mSY+2*32, int2str(player_nr + 1, 1), FONT_INPUT_ACTIVE); +#if 1 + DrawGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY, + PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0); +#else + DrawGraphicThruMask(8, 2, PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0); +#endif if (setup.input[player_nr].use_joystick) { char *device_name = setup.input[player_nr].joy.device_name; - DrawText(SX+8*32, SY+3*32, + DrawText(mSX+8*32, mSY+3*32, joystick_name[getJoystickNrFromDeviceName(device_name)], - FS_BIG, FC_YELLOW); - DrawText(SX+32, SY+4*32, "Calibrate", FS_BIG, FC_GREEN); + FONT_VALUE_1); + DrawText(mSX+32, mSY+4*32, "Calibrate", FONT_MENU_1); } else { - DrawText(SX+8*32, SY+3*32, "Keyboard ", FS_BIG, FC_YELLOW); - DrawText(SX+32, SY+4*32, "Customize", FS_BIG, FC_GREEN); + DrawText(mSX+8*32, mSY+3*32, "Keyboard ", FONT_VALUE_1); + DrawText(mSX+32, mSY+4*32, "Customize", FONT_MENU_1); } - DrawText(SX+32, SY+5*32, "Actual Settings:", FS_BIG, FC_GREEN); - DrawGraphic(1, 6, GFX_PFEIL_L); - DrawGraphic(1, 7, GFX_PFEIL_R); - DrawGraphic(1, 8, GFX_PFEIL_O); - DrawGraphic(1, 9, GFX_PFEIL_U); - DrawText(SX+2*32, SY+6*32, ":", FS_BIG, FC_BLUE); - DrawText(SX+2*32, SY+7*32, ":", FS_BIG, FC_BLUE); - DrawText(SX+2*32, SY+8*32, ":", FS_BIG, FC_BLUE); - DrawText(SX+2*32, SY+9*32, ":", FS_BIG, FC_BLUE); - DrawText(SX+32, SY+10*32, "Snap Field:", FS_BIG, FC_BLUE); - DrawText(SX+32, SY+12*32, "Place Bomb:", FS_BIG, FC_BLUE); + DrawText(mSX+32, mSY+5*32, "Actual Settings:", FONT_MENU_1); + drawCursorXY(1, 4, IMG_MENU_BUTTON_LEFT); + drawCursorXY(1, 5, IMG_MENU_BUTTON_RIGHT); + drawCursorXY(1, 6, IMG_MENU_BUTTON_UP); + drawCursorXY(1, 7, IMG_MENU_BUTTON_DOWN); + DrawText(mSX+2*32, mSY+6*32, ":", FONT_VALUE_OLD); + DrawText(mSX+2*32, mSY+7*32, ":", FONT_VALUE_OLD); + DrawText(mSX+2*32, mSY+8*32, ":", FONT_VALUE_OLD); + DrawText(mSX+2*32, mSY+9*32, ":", FONT_VALUE_OLD); + DrawText(mSX+32, mSY+10*32, "Snap Field:", FONT_VALUE_OLD); + DrawText(mSX+32, mSY+12*32, "Place Bomb:", FONT_VALUE_OLD); for (i=0; i<6; i++) { int ypos = 6 + i + (i > 3 ? i-3 : 0); - DrawText(SX + 3*32, SY + ypos*32, - " ", FS_BIG, FC_YELLOW); - DrawText(SX + 3*32, SY + ypos*32, + DrawText(mSX + 3*32, mSY + ypos*32, + " ", FONT_VALUE_1); + DrawText(mSX + 3*32, mSY + ypos*32, (setup.input[player_nr].use_joystick ? custom[i].text : - getKeyNameFromKeySym(*custom[i].keysym)), - FS_BIG, FC_YELLOW); + getKeyNameFromKey(*custom[i].key)), FONT_VALUE_1); } } -void HandleSetupInputScreen(int mx, int my, int dx, int dy, int button) +void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button) { - static int choice = 3; + static int choice = 0; static int player_nr = 0; - static int redraw = TRUE; - int x = (mx+32-SX)/32, y = (my+32-SY)/32; - int pos_start = SETUPINPUT_SCREEN_POS_START + 1; - int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1 + 1; - int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2 + 1; - int pos_end = SETUPINPUT_SCREEN_POS_END + 1; + int x = 0; + int y = choice; + int pos_start = SETUPINPUT_SCREEN_POS_START; + int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1; + int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2; + int pos_end = SETUPINPUT_SCREEN_POS_END; if (button == MB_MENU_INITIALIZE) { drawPlayerSetupInputInfo(player_nr); - redraw = TRUE; + drawCursor(choice, FC_RED); + return; } - - if (redraw) + else if (button == MB_MENU_LEAVE) { - DrawGraphic(0,choice-1,GFX_KUGEL_ROT); - redraw = FALSE; + setup_mode = SETUP_MODE_MAIN; + DrawSetupScreen(); + InitJoysticks(); } - if (button == MB_MENU_INITIALIZE) - return; - - if (dx || dy) + if (mx || my) /* mouse input */ { - if (dx && choice == 3) - { - x = (dx < 0 ? 11 : 13); - y = 3; - } - else if (dx && choice == 4) - { + x = (mx - SX) / 32; + y = (my - SY) / 32 - MENU_SCREEN_START_YPOS; + } + else if (dx || dy) /* keyboard input */ + { + if (dx && choice == 0) + x = (dx < 0 ? 10 : 12); + else if ((dx && choice == 1) || + (dx == +1 && choice == 2) || + (dx == -1 && choice == pos_end)) button = MB_MENU_CHOICE; - x = 1; - y = 4; - } else if (dy) - { - x = 1; y = choice + dy; - } - else - x = y = 0; if (y >= pos_empty1 && y <= pos_empty2) y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1); - - if (y < pos_start) - y = pos_start; - else if (y > pos_end) - y = pos_end; } - if (!mx && !my && !dx && !dy) - { - x = 1; - y = choice; - } - - if (y == 3 && ((x == 1 && !button) || ((x == 11 || x == 13) && button))) + if (y == 0 && ((x == 0 && !button) || ((x == 10 || x == 12) && button))) { static unsigned long delay = 0; if (!DelayReached(&delay, GADGET_FRAME_DELAY)) goto out; - player_nr = (player_nr + (x == 11 ? -1 : +1) + MAX_PLAYERS) % MAX_PLAYERS; + player_nr = (player_nr + (x == 10 ? -1 : +1) + MAX_PLAYERS) % MAX_PLAYERS; drawPlayerSetupInputInfo(player_nr); } - else if (x==1 && y >= pos_start && y <= pos_end && + else if (x == 0 && y >= pos_start && y <= pos_end && !(y >= pos_empty1 && y <= pos_empty2)) { if (button) { if (y != choice) { - DrawGraphic(0, y-1, GFX_KUGEL_ROT); - DrawGraphic(0, choice-1, GFX_KUGEL_BLAU); + drawCursor(y, FC_RED); + drawCursor(choice, FC_BLUE); + choice = y; } - choice = y; } else { - if (y == 4) + if (y == 1) { char *device_name = setup.input[player_nr].joy.device_name; @@ -1474,61 +2452,33 @@ void HandleSetupInputScreen(int mx, int my, int dx, int dy, int button) setJoystickDeviceToNr(device_name, new_device_nr); } - - /* - InitJoysticks(); - */ - - -#if 0 - int one_joystick_nr = (dx >= 0 ? 0 : 1); - int the_other_joystick_nr = (dx >= 0 ? 1 : 0); - - if (setup.input[player_nr].use_joystick) - { - if (setup.input[player_nr].joystick_nr == one_joystick_nr) - setup.input[player_nr].joystick_nr = the_other_joystick_nr; - else - setup.input[player_nr].use_joystick = FALSE; - } - else - { - setup.input[player_nr].use_joystick = TRUE; - setup.input[player_nr].joystick_nr = one_joystick_nr; - } -#endif - drawPlayerSetupInputInfo(player_nr); } - else if (y == 5) + else if (y == 2) { if (setup.input[player_nr].use_joystick) { InitJoysticks(); - game_status = CALIBRATION; CalibrateJoystick(player_nr); - game_status = SETUPINPUT; } else CustomizeKeyboard(player_nr); - - redraw = TRUE; } else if (y == pos_end) { InitJoysticks(); - game_status = SETUP; + setup_mode = SETUP_MODE_MAIN; DrawSetupScreen(); - redraw = TRUE; } } } + BackToFront(); out: - if (game_status == SETUPINPUT) + if (game_status == SETUP) DoAnimation(); } @@ -1540,7 +2490,7 @@ void CustomizeKeyboard(int player_nr) static struct SetupKeyboardInfo custom_key; static struct { - KeySym *keysym; + Key *key; char *text; } customize_step[] = { @@ -1556,86 +2506,88 @@ void CustomizeKeyboard(int player_nr) custom_key = setup.input[player_nr].key; ClearWindow(); - DrawText(SX + 16, SY + 16, "Keyboard Input", FS_BIG, FC_YELLOW); + DrawText(mSX + 16, mSY + 16, "Keyboard Input", FONT_TITLE_1); BackToFront(); InitAnimation(); step_nr = 0; - DrawText(SX, SY + (2+2*step_nr)*32, - customize_step[step_nr].text, FS_BIG, FC_RED); - DrawText(SX, SY + (2+2*step_nr+1)*32, - "Key:", FS_BIG, FC_RED); - DrawText(SX + 4*32, SY + (2+2*step_nr+1)*32, - getKeyNameFromKeySym(*customize_step[step_nr].keysym), - FS_BIG, FC_BLUE); + DrawText(mSX, mSY + (2+2*step_nr)*32, + customize_step[step_nr].text, FONT_INPUT_ACTIVE); + DrawText(mSX, mSY + (2+2*step_nr+1)*32, + "Key:", FONT_INPUT_ACTIVE); + DrawText(mSX + 4*32, mSY + (2+2*step_nr+1)*32, + getKeyNameFromKey(*customize_step[step_nr].key), FONT_VALUE_OLD); while(!finished) { - if (XPending(display)) /* got event from X server */ + if (PendingEvent()) /* got event */ { - XEvent event; + Event event; - XNextEvent(display, &event); + NextEvent(&event); switch(event.type) { - case KeyPress: + case EVENT_KEYPRESS: { - KeySym key = XLookupKeysym((XKeyEvent *)&event, - ((XKeyEvent *)&event)->state); + Key key = GetEventKey((KeyEvent *)&event, FALSE); - if (key == XK_Escape || (key == XK_Return && step_nr == 6)) + if (key == KSYM_Escape || (key == KSYM_Return && step_nr == 6)) { finished = TRUE; break; } + /* all keys configured -- wait for "Escape" or "Return" key */ + if (step_nr == 6) + break; + /* press 'Enter' to keep the existing key binding */ - if (key == XK_Return || step_nr == 6) - key = *customize_step[step_nr].keysym; + if (key == KSYM_Return) + key = *customize_step[step_nr].key; /* check if key already used */ for (i=0; istate)) + case EVENT_KEYPRESS: + switch(GetEventKey((KeyEvent *)&event, TRUE)) { - case XK_Return: + case KSYM_Return: if (check_remaining == 0) result = 1; break; - case XK_Escape: + case KSYM_Escape: result = 0; break; @@ -1764,7 +2696,7 @@ void CalibrateJoystick(int player_nr) } break; - case KeyRelease: + case EVENT_KEYRELEASE: key_joystick_mapping = 0; break; @@ -1774,22 +2706,13 @@ void CalibrateJoystick(int player_nr) } } -#ifndef MSDOS - if (read(joystick_fd, &joy_ctrl, sizeof(joy_ctrl)) != sizeof(joy_ctrl)) - { - joystick_status = JOYSTICK_OFF; - goto error_out; - } - - new_joystick_xleft = MIN(new_joystick_xleft, joy_ctrl.x); - new_joystick_xright = MAX(new_joystick_xright, joy_ctrl.x); - new_joystick_yupper = MIN(new_joystick_yupper, joy_ctrl.y); - new_joystick_ylower = MAX(new_joystick_ylower, joy_ctrl.y); + if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL)) + return FALSE; - new_joystick_xmiddle = - new_joystick_xleft + (new_joystick_xright - new_joystick_xleft) / 2; - new_joystick_ymiddle = - new_joystick_yupper + (new_joystick_ylower - new_joystick_yupper) / 2; + new_joystick_xleft = MIN(new_joystick_xleft, joy_x); + new_joystick_xright = MAX(new_joystick_xright, joy_x); + new_joystick_yupper = MIN(new_joystick_yupper, joy_y); + new_joystick_ylower = MAX(new_joystick_ylower, joy_y); setup.input[player_nr].joy.xleft = new_joystick_xleft; setup.input[player_nr].joy.yupper = new_joystick_yupper; @@ -1799,61 +2722,19 @@ void CalibrateJoystick(int player_nr) setup.input[player_nr].joy.ymiddle = new_joystick_ymiddle; CheckJoystickData(); -#endif joy_value = Joystick(player_nr); if (joy_value & JOY_BUTTON && check_remaining == 0) - { result = 1; -#ifdef MSDOS - if (calibration_step == 1) - { - remove_joystick(); - InitJoysticks(); - } - else if (calibrate_joystick(joystick_fd) != 0) - { - joystick_status = JOYSTICK_OFF; - goto error_out; - } - - if (joy[joystick_fd].flags & JOYFLAG_CALIBRATE) - { - calibration_step++; - result = -1; - - DrawText(SX, SY + 7*32, " MOVE JOYSTICK ", FS_BIG, FC_YELLOW); - DrawText(SX + 16, SY + 8*32, " TO ", FS_BIG, FC_YELLOW); - - if (calibration_step == 2) - DrawText(SX + 16, SY + 9*32," THE UPPER LEFT ", FS_BIG, FC_YELLOW); - else - DrawText(SX, SY + 9*32," THE LOWER RIGHT ", FS_BIG, FC_YELLOW); - - DrawText(SX, SY + 10*32, " AND ", FS_BIG, FC_YELLOW); - DrawText(SX, SY + 11*32, "PRESS ANY BUTTON!", FS_BIG, FC_YELLOW); - - BackToFront(); - - while(Joystick(player_nr) & JOY_BUTTON) - DoAnimation(); - } -#endif - } - x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0); y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0); if (x != last_x || y != last_y) { -#ifndef MSDOS - DrawGraphic(xpos + last_x, ypos + last_y, GFX_KUGEL_GELB); -#else - DrawGraphic(xpos + last_x, ypos + last_y, GFX_KUGEL_BLAU); -#endif - DrawGraphic(xpos + x, ypos + y, GFX_KUGEL_ROT); + DrawGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_YELLOW, 0); + DrawGraphic(xpos + x, ypos + y, IMG_MENU_CALIBRATE_RED, 0); last_x = x; last_y = y; @@ -1865,6 +2746,7 @@ void CalibrateJoystick(int player_nr) } #if 0 +#ifdef DEBUG printf("LEFT / MIDDLE / RIGHT == %d / %d / %d\n", setup.input[player_nr].joy.xleft, setup.input[player_nr].joy.xmiddle, @@ -1873,6 +2755,7 @@ void CalibrateJoystick(int player_nr) setup.input[player_nr].joy.yupper, setup.input[player_nr].joy.ymiddle, setup.input[player_nr].joy.ylower); +#endif #endif } @@ -1884,201 +2767,78 @@ void CalibrateJoystick(int player_nr) Delay(10); } - StopAnimation(); - - DrawSetupInputScreen(); - while(Joystick(player_nr) & JOY_BUTTON); - return; - - error_out: - - ClearWindow(); - DrawText(SX + 16, SY + 6*32, " JOYSTICK NOT ", FS_BIG, FC_YELLOW); - DrawText(SX, SY + 7*32, " AVAILABLE ", FS_BIG, FC_YELLOW); - BackToFront(); - Delay(2000); - DrawSetupInputScreen(); -} - - - -#if 0 - -void CalibrateJoystick_OLD() -{ -#ifdef __FreeBSD__ - struct joystick joy_ctrl; -#else - struct joystick_control - { - int buttons; - int x; - int y; - } joy_ctrl; -#endif - -#ifdef MSDOS - char joy_nr[4]; -#endif + /* calibrated center position (joystick should now be centered) */ + if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL)) + return FALSE; - int joystick_nr = setup.input[0].joystick_nr; - int new_joystick_xleft, new_joystick_xright, new_joystick_xmiddle; - int new_joystick_yupper, new_joystick_ylower, new_joystick_ymiddle; + new_joystick_xmiddle = joy_x; + new_joystick_ymiddle = joy_y; - if (joystick_status == JOYSTICK_OFF) - goto error_out; + StopAnimation(); -#ifndef MSDOS - ClearWindow(); - DrawText(SX+16, SY+7*32, "MOVE JOYSTICK TO",FS_BIG,FC_YELLOW); - DrawText(SX+16, SY+8*32, " THE UPPER LEFT ",FS_BIG,FC_YELLOW); - DrawText(SX+16, SY+9*32, "AND PRESS BUTTON",FS_BIG,FC_YELLOW); - BackToFront(); + DrawSetupScreen_Input(); -#ifdef __FreeBSD__ - joy_ctrl.b1 = joy_ctrl.b2 = 0; -#else - joy_ctrl.buttons = 0; -#endif - while(Joystick() & JOY_BUTTON); -#ifdef __FreeBSD__ - while(!(joy_ctrl.b1 || joy_ctrl.b2)) -#else - while(!joy_ctrl.buttons) -#endif + /* wait until the last pressed button was released */ + while (Joystick(player_nr) & JOY_BUTTON) { - if (read(joystick_device, &joy_ctrl, sizeof(joy_ctrl)) != sizeof(joy_ctrl)) + if (PendingEvent()) /* got event */ { - joystick_status=JOYSTICK_OFF; - goto error_out; - } - Delay(10); - } + Event event; - new_joystick_xleft = joy_ctrl.x; - new_joystick_yupper = joy_ctrl.y; - - ClearWindow(); - DrawText(SX+16, SY+7*32, "MOVE JOYSTICK TO",FS_BIG,FC_YELLOW); - DrawText(SX+32, SY+8*32, "THE LOWER RIGHT",FS_BIG,FC_YELLOW); - DrawText(SX+16, SY+9*32, "AND PRESS BUTTON",FS_BIG,FC_YELLOW); - BackToFront(); + NextEvent(&event); + HandleOtherEvents(&event); -#ifdef __FreeBSD__ - joy_ctrl.b1 = joy_ctrl.b2 = 0; -#else - joy_ctrl.buttons = 0; -#endif - while(Joystick() & JOY_BUTTON); -#ifdef __FreeBSD__ - while(!(joy_ctrl.b1 || joy_ctrl.b2)) -#else - while(!joy_ctrl.buttons) -#endif - { - if (read(joystick_device, &joy_ctrl, sizeof(joy_ctrl)) != sizeof(joy_ctrl)) - { - joystick_status=JOYSTICK_OFF; - goto error_out; + Delay(10); } - Delay(10); } - new_joystick_xright = joy_ctrl.x; - new_joystick_ylower = joy_ctrl.y; - - ClearWindow(); - DrawText(SX+32, SY+16+7*32, "CENTER JOYSTICK",FS_BIG,FC_YELLOW); - DrawText(SX+16, SY+16+8*32, "AND PRESS BUTTON",FS_BIG,FC_YELLOW); - BackToFront(); + return TRUE; +} -#ifdef __FreeBSD__ - joy_ctrl.b1 = joy_ctrl.b2 = 0; -#else - joy_ctrl.buttons = 0; -#endif - while(Joystick() & JOY_BUTTON); -#ifdef __FreeBSD__ - while(!(joy_ctrl.b1 || joy_ctrl.b2)) -#else - while(!joy_ctrl.buttons) -#endif +void CalibrateJoystick(int player_nr) +{ + if (!CalibrateJoystickMain(player_nr)) { - if (read(joystick_device, &joy_ctrl, sizeof(joy_ctrl)) != sizeof(joy_ctrl)) - { - joystick_status=JOYSTICK_OFF; - goto error_out; - } - Delay(10); - } - - new_joystick_xmiddle = joy_ctrl.x; - new_joystick_ymiddle = joy_ctrl.y; - - setup.input[player_nr].joy.xleft = new_joystick_xleft; - setup.input[player_nr].joy.yupper = new_joystick_yupper; - setup.input[player_nr].joy.xright = new_joystick_xright; - setup.input[player_nr].joy.ylower = new_joystick_ylower; - setup.input[player_nr].joy.xmiddle = new_joystick_xmiddle; - setup.input[player_nr].joy.ymiddle = new_joystick_ymiddle; - - CheckJoystickData(); - - DrawSetupScreen(); - while(Joystick() & JOY_BUTTON); - return; - -#endif - error_out: - -#ifdef MSDOS - joy_nr[0] = '#'; - joy_nr[1] = SETUP_2ND_JOYSTICK_ON(local_player->setup)+49; - joy_nr[2] = '\0'; - - remove_joystick(); - ClearWindow(); - DrawText(SX+32, SY+7*32, "CENTER JOYSTICK",FS_BIG,FC_YELLOW); - DrawText(SX+16+7*32, SY+8*32, joy_nr, FS_BIG,FC_YELLOW); - DrawText(SX+32, SY+9*32, "AND PRESS A KEY",FS_BIG,FC_YELLOW); - BackToFront(); - - for(clear_keybuf();!keypressed();); - install_joystick(JOY_TYPE_2PADS); - - ClearWindow(); - DrawText(SX+16, SY+7*32, "MOVE JOYSTICK TO",FS_BIG,FC_YELLOW); - DrawText(SX+16, SY+8*32, " THE UPPER LEFT ",FS_BIG,FC_YELLOW); - DrawText(SX+32, SY+9*32, "AND PRESS A KEY",FS_BIG,FC_YELLOW); - BackToFront(); - - for(clear_keybuf();!keypressed();); - calibrate_joystick(SETUP_2ND_JOYSTICK_ON(local_player->setup)); - - ClearWindow(); - DrawText(SX+16, SY+7*32, "MOVE JOYSTICK TO",FS_BIG,FC_YELLOW); - DrawText(SX+32, SY+8*32, "THE LOWER RIGHT",FS_BIG,FC_YELLOW); - DrawText(SX+32, SY+9*32, "AND PRESS A KEY",FS_BIG,FC_YELLOW); - BackToFront(); - - for(clear_keybuf();!keypressed();); - calibrate_joystick(SETUP_2ND_JOYSTICK_ON(local_player->setup)); - - DrawSetupScreen(); - return; -#endif + ClearWindow(); - ClearWindow(); - DrawText(SX+16, SY+16, "NO JOYSTICK",FS_BIG,FC_YELLOW); - DrawText(SX+16, SY+48, " AVAILABLE ",FS_BIG,FC_YELLOW); - BackToFront(); - Delay(3000); - DrawSetupScreen(); + DrawText(mSX + 16, mSY + 6*32, " JOYSTICK NOT ", FONT_TITLE_1); + DrawText(mSX, mSY + 7*32, " AVAILABLE ", FONT_TITLE_1); + BackToFront(); + Delay(2000); /* show error message for two seconds */ + } } -#endif - +void DrawSetupScreen() +{ + DeactivateJoystick(); + + SetMainBackgroundImage(IMG_BACKGROUND_SETUP); + + if (setup_mode == SETUP_MODE_INPUT) + DrawSetupScreen_Input(); + else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS) + DrawChooseTree(&artwork.gfx_current); + else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS) + DrawChooseTree(&artwork.snd_current); + else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC) + DrawChooseTree(&artwork.mus_current); + else + DrawSetupScreen_Generic(); +} +void HandleSetupScreen(int mx, int my, int dx, int dy, int button) +{ + if (setup_mode == SETUP_MODE_INPUT) + HandleSetupScreen_Input(mx, my, dx, dy, button); + else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS) + HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current); + else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS) + HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current); + else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC) + HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current); + else + HandleSetupScreen_Generic(mx, my, dx, dy, button); +} void HandleGameActions() { @@ -2096,236 +2856,292 @@ void HandleGameActions() BackToFront(); } -void HandleVideoButtons(int mx, int my, int button) -{ - if (game_status != MAINMENU && game_status != PLAYING) - return; +/* ---------- new screen button stuff -------------------------------------- */ - switch(CheckVideoButtons(mx,my,button)) - { - case BUTTON_VIDEO_EJECT: - TapeStop(); - if (TAPE_IS_EMPTY(tape)) - { - LoadTape(level_nr); - if (TAPE_IS_EMPTY(tape)) - Request("No tape for this level !",REQ_CONFIRM); - } - else - { - if (tape.changed) - SaveTape(tape.level_nr); - TapeErase(); - } - DrawCompleteVideoDisplay(); - break; +/* graphic position and size values for buttons and scrollbars */ +#define SC_SCROLLBUTTON_XSIZE 32 +#define SC_SCROLLBUTTON_YSIZE 32 - case BUTTON_VIDEO_STOP: - TapeStop(); - break; +#define SC_SCROLL_UP_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE) +#define SC_SCROLL_UP_YPOS SC_SCROLLBUTTON_YSIZE +#define SC_SCROLL_DOWN_XPOS SC_SCROLL_UP_XPOS +#define SC_SCROLL_DOWN_YPOS (SYSIZE - SC_SCROLLBUTTON_YSIZE) +#define SC_SCROLL_VERTICAL_XPOS SC_SCROLL_UP_XPOS +#define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + SC_SCROLLBUTTON_YSIZE) +#define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE +#define SC_SCROLL_VERTICAL_YSIZE (SYSIZE - 3 * SC_SCROLLBUTTON_YSIZE) - case BUTTON_VIDEO_PAUSE: - TapeTogglePause(); - break; +#define SC_BORDER_SIZE 14 - case BUTTON_VIDEO_REC: - if (TAPE_IS_STOPPED(tape)) - { - TapeStartRecording(); +static struct +{ + int gfx_unpressed, gfx_pressed; + int x, y; + int gadget_id; + char *infotext; +} scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] = +{ + { + IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE, + SC_SCROLL_UP_XPOS, SC_SCROLL_UP_YPOS, + SCREEN_CTRL_ID_SCROLL_UP, + "scroll up" + }, + { + IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE, + SC_SCROLL_DOWN_XPOS, SC_SCROLL_DOWN_YPOS, + SCREEN_CTRL_ID_SCROLL_DOWN, + "scroll down" + } +}; -#ifndef MSDOS - if (options.network) - SendToServer_StartPlaying(); - else +static struct +{ +#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND) + Bitmap **gfx_unpressed, **gfx_pressed; +#else + int gfx_unpressed, gfx_pressed; #endif - { - game_status = PLAYING; - InitGame(); - } - } - else if (tape.pausing) - { - if (tape.playing) /* PLAYING -> PAUSING -> RECORDING */ - { - tape.pos[tape.counter].delay = tape.delay_played; - tape.playing = FALSE; - tape.recording = TRUE; - tape.changed = TRUE; + int x, y; + int width, height; + int type; + int gadget_id; + char *infotext; +} scrollbar_info[NUM_SCREEN_SCROLLBARS] = +{ + { +#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND) + &scrollbar_bitmap[0], &scrollbar_bitmap[1], +#else + IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE, +#endif + SX + SC_SCROLL_VERTICAL_XPOS, SY + SC_SCROLL_VERTICAL_YPOS, + SC_SCROLL_VERTICAL_XSIZE, SC_SCROLL_VERTICAL_YSIZE, + GD_TYPE_SCROLLBAR_VERTICAL, + SCREEN_CTRL_ID_SCROLL_VERTICAL, + "scroll level series vertically" + } +}; - DrawVideoDisplay(VIDEO_STATE_PLAY_OFF | VIDEO_STATE_REC_ON,0); - } - else - TapeTogglePause(); - } - break; +static void CreateScreenScrollbuttons() +{ + struct GadgetInfo *gi; + unsigned long event_mask; + int i; - case BUTTON_VIDEO_PLAY: - if (TAPE_IS_EMPTY(tape)) - break; + for (i=0; i PLAY */ - TapeTogglePause(); - else if (!tape.fast_forward) /* PLAY -> FAST FORWARD PLAY */ - { - tape.fast_forward = TRUE; - DrawVideoDisplay(VIDEO_STATE_FFWD_ON, 0); - } - else if (!tape.pause_before_death) /* FFWD PLAY -> + AUTO PAUSE */ - { - tape.pause_before_death = TRUE; - DrawVideoDisplay(VIDEO_STATE_PBEND_ON, VIDEO_DISPLAY_LABEL_ONLY); - } - else /* -> NORMAL PLAY */ - { - tape.fast_forward = FALSE; - tape.pause_before_death = FALSE; - DrawVideoDisplay(VIDEO_STATE_FFWD_OFF | VIDEO_STATE_PBEND_OFF, 0); - } - } - break; + for (i=0; iclip_mask = + graphic_info[IMG_MENU_SCROLLBAR + i].clip_mask; + scrollbar_bitmap[i]->stored_clip_gc = + graphic_info[IMG_MENU_SCROLLBAR + i].clip_gc; + + BlitBitmap(graphic_info[IMG_MENU_SCROLLBAR + i].bitmap, + scrollbar_bitmap[i], + graphic_info[IMG_MENU_SCROLLBAR + i].src_x, + graphic_info[IMG_MENU_SCROLLBAR + i].src_y, + TILEX, TILEY, 0, 0); + } +#endif - case BUTTON_SOUND_LOOPS: - if (setup.sound_loops) - { - setup.sound_loops = FALSE; - DrawSoundDisplay(BUTTON_SOUND_LOOPS_OFF); - } - else if (sound_loops_allowed) - { - setup.sound = setup.sound_loops = TRUE; - DrawSoundDisplay(BUTTON_SOUND_LOOPS_ON); - } - else - DrawSoundDisplay(BUTTON_SOUND_LOOPS_OFF); - break; + CreateScreenScrollbuttons(); + CreateScreenScrollbars(); +} - case BUTTON_SOUND_SIMPLE: - if (setup.sound_simple) - { - setup.sound_simple = FALSE; - DrawSoundDisplay(BUTTON_SOUND_SIMPLE_OFF); - } - else if (sound_status==SOUND_AVAILABLE) - { - setup.sound = setup.sound_simple = TRUE; - DrawSoundDisplay(BUTTON_SOUND_SIMPLE_ON); - } - else - DrawSoundDisplay(BUTTON_SOUND_SIMPLE_OFF); - break; +void FreeScreenGadgets() +{ + int i; - default: - break; +#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND) + for (i=0; i < NUM_SCROLLBAR_BITMAPS; i++) + { + /* prevent freeing clip mask and GC twice */ + scrollbar_bitmap[i]->clip_mask = None; + scrollbar_bitmap[i]->stored_clip_gc = None; + + FreeBitmap(scrollbar_bitmap[i]); } +#endif - BackToFront(); + for (i=0; icustom_id; + + if (game_status != CHOOSELEVEL && game_status != SETUP) + return; + + switch (id) + { + case SCREEN_CTRL_ID_SCROLL_UP: + if (game_status == CHOOSELEVEL) + HandleChooseLevel(SX,SY + 32, 0,0, MB_MENU_MARK); + else if (game_status == SETUP) + HandleSetupScreen(SX,SY + 32, 0,0, MB_MENU_MARK); break; - case BUTTON_GAME_PAUSE: - if (options.network) - { -#ifndef MSDOS - if (tape.pausing) - SendToServer_ContinuePlaying(); - else - SendToServer_PausePlaying(); -#endif - } - else - TapeTogglePause(); + case SCREEN_CTRL_ID_SCROLL_DOWN: + if (game_status == CHOOSELEVEL) + HandleChooseLevel(SX,SY + SYSIZE - 32, 0,0, MB_MENU_MARK); + else if (game_status == SETUP) + HandleSetupScreen(SX,SY + SYSIZE - 32, 0,0, MB_MENU_MARK); break; - case BUTTON_GAME_PLAY: - if (tape.pausing) - { -#ifndef MSDOS - if (options.network) - SendToServer_ContinuePlaying(); - else -#endif - { - tape.pausing = FALSE; - DrawVideoDisplay(VIDEO_STATE_PAUSE_OFF,0); - } - } + case SCREEN_CTRL_ID_SCROLL_VERTICAL: + if (game_status == CHOOSELEVEL) + HandleChooseLevel(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE); + else if (game_status == SETUP) + HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE); break; default: break; } - - BackToFront(); }