X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fscreens.c;h=6a6a2e94e8587b62d282a3cb96043b431515930d;hb=37a06df577bbfd00f4b361f92cacb0d97036ba93;hp=4d2dffc912df7d595a2fb83461a72b352f185080;hpb=ee749a764df3dfa944c1f9de740ccbeb1cfdef40;p=rocksndiamonds.git diff --git a/src/screens.c b/src/screens.c index 4d2dffc9..6a6a2e94 100644 --- a/src/screens.c +++ b/src/screens.c @@ -60,6 +60,8 @@ #define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - 2) #define MENU_SCREEN_START_YPOS 2 #define MENU_SCREEN_VALUE_XPOS 14 +#define MENU_TITLE1_YPOS 8 +#define MENU_TITLE2_YPOS 46 /* buttons and scrollbars identifiers */ #define SCREEN_CTRL_ID_SCROLL_UP 0 @@ -115,28 +117,29 @@ static Bitmap *scrollbar_bitmap[NUM_SCROLLBAR_BITMAPS]; #endif -static void drawCursorExt(int xpos, int ypos, int color, int graphic) +static void drawCursorExt(int xpos, int ypos, int color, int g) { static int cursor_array[SCR_FIELDY]; if (xpos == 0) { - if (graphic != 0) - cursor_array[ypos] = graphic; + if (g != 0) + cursor_array[ypos] = g; else - graphic = cursor_array[ypos]; + g = cursor_array[ypos]; } if (color == FC_RED) - graphic = (graphic == IMG_MENU_BUTTON_LEFT ? IMG_MENU_BUTTON_LEFT_ACTIVE : - graphic == IMG_MENU_BUTTON_RIGHT ? IMG_MENU_BUTTON_RIGHT_ACTIVE: - IMG_MENU_BUTTON_ACTIVE); + g = (g == IMG_MENU_BUTTON_LEFT ? IMG_MENU_BUTTON_LEFT_ACTIVE : + g == IMG_MENU_BUTTON_RIGHT ? IMG_MENU_BUTTON_RIGHT_ACTIVE : + g == IMG_MENU_BUTTON_LEAVE_MENU ? IMG_MENU_BUTTON_LEAVE_MENU_ACTIVE : + g == IMG_MENU_BUTTON_ENTER_MENU ? IMG_MENU_BUTTON_ENTER_MENU_ACTIVE : + IMG_MENU_BUTTON_ACTIVE); ypos += MENU_SCREEN_START_YPOS; DrawBackground(mSX + xpos * TILEX, mSY + ypos * TILEY, TILEX, TILEY); - DrawGraphicThruMaskExt(drawto, mSX + xpos * TILEX, mSY + ypos * TILEY, - graphic, 0); + DrawGraphicThruMaskExt(drawto, mSX + xpos * TILEX, mSY + ypos * TILEY, g, 0); } static void initCursor(int ypos, int graphic) @@ -202,8 +205,8 @@ static void PlayMenuMusic() void DrawHeadline() { - DrawTextSCentered(8, FONT_TITLE_1, PROGRAM_TITLE_STRING); - DrawTextSCentered(46, FONT_TITLE_2, PROGRAM_COPYRIGHT_STRING); + DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, PROGRAM_TITLE_STRING); + DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, PROGRAM_COPYRIGHT_STRING); } static void ToggleFullscreenIfNeeded() @@ -234,6 +237,11 @@ void DrawMainMenu() { static LevelDirTree *leveldir_last_valid = NULL; char *name_text = (!options.network && setup.team_mode ? "Team:" : "Name:"); +#if 1 + char *level_text = "Levelset"; +#else + char *level_text = "Level:"; +#endif int name_width, level_width; int i; @@ -292,28 +300,59 @@ void DrawMainMenu() DrawHeadline(); - DrawText(mSX + 32, mSY + 2*32, name_text, FONT_MENU_1); - DrawText(mSX + 32, mSY + 3*32, "Level:", FONT_MENU_1); - DrawText(mSX + 32, mSY + 4*32, "Hall Of Fame", FONT_MENU_1); - DrawText(mSX + 32, mSY + 5*32, "Level Creator", FONT_MENU_1); - DrawText(mSX + 32, mSY + 6*32, "Info Screen", FONT_MENU_1); - DrawText(mSX + 32, mSY + 7*32, "Start Game", FONT_MENU_1); - DrawText(mSX + 32, mSY + 8*32, "Setup", FONT_MENU_1); - DrawText(mSX + 32, mSY + 9*32, "Quit", FONT_MENU_1); + DrawText(mSX + 32, mSY + 2 * 32, name_text, FONT_MENU_1); + DrawText(mSX + 32, mSY + 3 * 32, level_text, FONT_MENU_1); + DrawText(mSX + 32, mSY + 4 * 32, "Hall Of Fame", FONT_MENU_1); + DrawText(mSX + 32, mSY + 5 * 32, "Level Creator", FONT_MENU_1); + DrawText(mSX + 32, mSY + 6 * 32, "Info Screen", FONT_MENU_1); + DrawText(mSX + 32, mSY + 7 * 32, "Start Game", FONT_MENU_1); + DrawText(mSX + 32, mSY + 8 * 32, "Setup", FONT_MENU_1); + DrawText(mSX + 32, mSY + 9 * 32, "Quit", FONT_MENU_1); /* calculated after (possible) reload of custom artwork */ - name_width = getTextWidth(name_text, FONT_MENU_1); - level_width = getTextWidth("Level:", FONT_MENU_1); + name_width = getTextWidth(name_text, FONT_MENU_1); +#if 1 + level_width = 9 * getFontWidth(FONT_MENU_1); +#else + level_width = getTextWidth(level_text, FONT_MENU_1); +#endif - DrawText(mSX + 32 + name_width, mSY + 2*32, setup.player_name, FONT_INPUT_1); - DrawText(mSX + level_width + 5 * 32, mSY + 3*32, int2str(level_nr,3), + DrawText(mSX + 32 + name_width, mSY + 2 * 32, setup.player_name, + FONT_INPUT_1); +#if 1 + DrawText(mSX + level_width + 2 * 32, mSY + 3 * 32, int2str(level_nr, 3), + FONT_VALUE_1); +#else + DrawText(mSX + level_width + 5 * 32, mSY + 3 * 32, int2str(level_nr, 3), FONT_VALUE_1); +#endif DrawMicroLevel(MICROLEVEL_XPOS, MICROLEVEL_YPOS, TRUE); - DrawTextF(mSX + 32 + level_width - 2, mSY + 3*32 + 1, FONT_TEXT_3, "%d-%d", +#if 1 + +#if 1 + { + int text_height = getFontHeight(FONT_TEXT_3); + int ypos2 = -SY + 3 * 32 + 16; + int ypos1 = ypos2 - text_height; + + DrawTextF(mSX + level_width + 6 * 32, mSY + ypos1, FONT_TEXT_3, + "%03d", leveldir_current->first_level); + DrawTextF(mSX + level_width + 6 * 32, mSY + ypos2, FONT_TEXT_3, + "%03d", leveldir_current->last_level); + } +#else + DrawTextF(mSX + level_width + 6 * 32, mSY + 3 * 32 + 1, FONT_TEXT_3, + "%d", leveldir_current->levels); +#endif + +#else + DrawTextF(mSX + 32 + level_width - 2, mSY + 3 * 32 + 1, FONT_TEXT_3, "%d-%d", leveldir_current->first_level, leveldir_current->last_level); +#endif +#if 0 if (leveldir_current->readonly) { DrawTextS(mSX + level_width + 9 * 32 - 2, @@ -321,13 +360,19 @@ void DrawMainMenu() DrawTextS(mSX + level_width + 9 * 32 - 2, mSY + 3 * 32 + 1 + 7, FONT_TEXT_3, "ONLY"); } +#endif for (i = 0; i < 8; i++) - initCursor(i, (i == 1 || i == 4 || i == 6 ? IMG_MENU_BUTTON_RIGHT : + initCursor(i, (i == 1 || i == 4 || i == 6 ? IMG_MENU_BUTTON_ENTER_MENU : IMG_MENU_BUTTON)); - drawCursorXY(level_width/32 + 4, 1, IMG_MENU_BUTTON_LEFT); - drawCursorXY(level_width/32 + 8, 1, IMG_MENU_BUTTON_RIGHT); +#if 1 + drawCursorXY(level_width / 32 + 1, 1, IMG_MENU_BUTTON_LEFT); + drawCursorXY(level_width / 32 + 5, 1, IMG_MENU_BUTTON_RIGHT); +#else + drawCursorXY(level_width / 32 + 4, 1, IMG_MENU_BUTTON_LEFT); + drawCursorXY(level_width / 32 + 8, 1, IMG_MENU_BUTTON_RIGHT); +#endif DrawTextSCentered(326, FONT_TITLE_2, "A Game by Artsoft Entertainment"); @@ -599,7 +644,11 @@ static void DrawInfoScreen_Main() ClearWindow(); +#if 1 + DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Info Screen"); +#else DrawText(mSX + 16, mSY + 16, "Info Screen", FONT_TITLE_1); +#endif info_info = info_info_main; num_info_info = 0; @@ -612,9 +661,9 @@ static void DrawInfoScreen_Main() DrawText(mSX + 32, mSY + ypos * 32, info_info[i].text, font_nr); if (info_info[i].type & TYPE_ENTER_MENU) - initCursor(i, IMG_MENU_BUTTON_RIGHT); + initCursor(i, IMG_MENU_BUTTON_ENTER_MENU); else if (info_info[i].type & TYPE_LEAVE_MENU) - initCursor(i, IMG_MENU_BUTTON_LEFT); + initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU); else if (info_info[i].type & ~TYPE_SKIP_ENTRY) initCursor(i, IMG_MENU_BUTTON); @@ -1398,19 +1447,38 @@ static void drawChooseTreeList(int first_entry, int num_page_entries, char buffer[SCR_FIELDX * 2]; int max_buffer_len = (SCR_FIELDX - 2) * 2; char *title_string = NULL; +#if 0 + int xoffset_sets = 16; +#endif + int yoffset_sets = MENU_TITLE1_YPOS; +#if 0 int xoffset_setup = 16; +#endif int yoffset_setup = 16; +#if 1 +#if 0 + int xoffset = (ti->type == TREE_TYPE_LEVEL_DIR ? xoffset_sets : + xoffset_setup); +#endif + int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ? yoffset_sets : + yoffset_setup); +#else int xoffset = (ti->type == TREE_TYPE_LEVEL_DIR ? 0 : xoffset_setup); int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ? 0 : yoffset_setup); +#endif int last_game_status = game_status; /* save current game status */ title_string = - (ti->type == TREE_TYPE_LEVEL_DIR ? "Level Directories" : + (ti->type == TREE_TYPE_LEVEL_DIR ? "Level Sets" : ti->type == TREE_TYPE_GRAPHICS_DIR ? "Custom Graphics" : ti->type == TREE_TYPE_SOUNDS_DIR ? "Custom Sounds" : ti->type == TREE_TYPE_MUSIC_DIR ? "Custom Music" : ""); +#if 1 + DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string); +#else DrawText(SX + xoffset, SY + yoffset, title_string, FONT_TITLE_1); +#endif /* force LEVELS font on artwork setup screen */ game_status = GAME_MODE_LEVELS; @@ -1429,15 +1497,15 @@ static void drawChooseTreeList(int first_entry, int num_page_entries, node_first = getTreeInfoFirstGroupEntry(ti); node = getTreeInfoFromPos(node_first, entry_pos); - strncpy(buffer, node->name , max_buffer_len); + strncpy(buffer, node->name, max_buffer_len); buffer[max_buffer_len] = '\0'; DrawText(mSX + 32, mSY + ypos * 32, buffer, FONT_TEXT_1 + node->color); if (node->parent_link) - initCursor(i, IMG_MENU_BUTTON_LEFT); + initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU); else if (node->level_group) - initCursor(i, IMG_MENU_BUTTON_RIGHT); + initCursor(i, IMG_MENU_BUTTON_ENTER_MENU); else initCursor(i, IMG_MENU_BUTTON); } @@ -1451,6 +1519,11 @@ static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti) { TreeInfo *node, *node_first; int x, last_redraw_mask = redraw_mask; +#if 1 + int ypos = MENU_TITLE2_YPOS; +#else + int ypos = 40; +#endif if (ti->type != TREE_TYPE_LEVEL_DIR) return; @@ -1458,16 +1531,16 @@ static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti) node_first = getTreeInfoFirstGroupEntry(ti); node = getTreeInfoFromPos(node_first, entry_pos); - DrawBackground(SX + 32, SY + 32, SXSIZE - 64, 32); + DrawBackground(SX, SY + ypos, SXSIZE, getFontHeight(FONT_TITLE_2)); if (node->parent_link) - DrawTextFCentered(40, FONT_TITLE_2, "leave group \"%s\"", + DrawTextFCentered(ypos, FONT_TITLE_2, "leave group \"%s\"", node->class_desc); else if (node->level_group) - DrawTextFCentered(40, FONT_TITLE_2, "enter group \"%s\"", + DrawTextFCentered(ypos, FONT_TITLE_2, "enter group \"%s\"", node->class_desc); else if (ti->type == TREE_TYPE_LEVEL_DIR) - DrawTextFCentered(40, FONT_TITLE_2, "%3d levels (%s)", + DrawTextFCentered(ypos, FONT_TITLE_2, "%3d levels (%s)", node->levels, node->class_desc); /* let BackToFront() redraw only what is needed */ @@ -1746,8 +1819,15 @@ static void drawHallOfFameList(int first_entry, int highlight_position) SetMainBackgroundImage(IMG_BACKGROUND_SCORES); ClearWindow(); - DrawText(mSX + 80, mSY + 8, "Hall Of Fame", FONT_TITLE_1); - DrawTextFCentered(46, FONT_TITLE_2, "HighScores of Level %d", level_nr); +#if 1 + DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, "Hall Of Fame"); + DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, + "HighScores of Level %d", level_nr); +#else + DrawText(mSX + 80, mSY + MENU_TITLE1_YPOS, "Hall Of Fame", FONT_TITLE_1); + DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, + "HighScores of Level %d", level_nr); +#endif for (i = 0; i < NUM_MENU_ENTRIES_ON_SCREEN; i++) { @@ -1963,19 +2043,23 @@ static struct TokenInfo setup_info_editor[] = #if 0 { TYPE_STRING, NULL, "Offer Special Elements:"}, #endif + +#if 0 +#else { TYPE_SWITCH, &setup.editor.el_boulderdash, "BoulderDash:" }, { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" }, - { TYPE_SWITCH, &setup.editor.el_emerald_mine_club,"E.M. Club:" }, - { TYPE_SWITCH, &setup.editor.el_more, "More:" }, + { TYPE_SWITCH, &setup.editor.el_emerald_mine_club,"E.M.C.:" }, + { TYPE_SWITCH, &setup.editor.el_more, "R'n'D:" }, { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" }, { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" }, - { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamd. Caves:" }, - { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX Boulderd.:" }, + { TYPE_SWITCH, &setup.editor.el_diamond_caves, "DC II:" }, + { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX BD:" }, +#endif { TYPE_SWITCH, &setup.editor.el_chars, "Characters:" }, { TYPE_SWITCH, &setup.editor.el_custom, "Custom:" }, - { TYPE_SWITCH, &setup.editor.el_custom_more, "More Custom:" }, { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" }, { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined:" }, + { TYPE_SWITCH, &setup.editor.el_dynamic, "Dynamic:" }, { TYPE_EMPTY, NULL, "" }, { TYPE_LEAVE_MENU, execSetupMain, "Back" }, @@ -2203,7 +2287,11 @@ static void DrawSetupScreen_Generic() title_string = "Setup Shortcuts"; } +#if 1 + DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string); +#else DrawText(mSX + 16, mSY + 16, title_string, FONT_TITLE_1); +#endif num_setup_info = 0; for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++) @@ -2225,9 +2313,9 @@ static void DrawSetupScreen_Generic() DrawText(mSX + 32, mSY + ypos * 32, setup_info[i].text, font_nr); if (setup_info[i].type & TYPE_ENTER_MENU) - initCursor(i, IMG_MENU_BUTTON_RIGHT); + initCursor(i, IMG_MENU_BUTTON_ENTER_MENU); else if (setup_info[i].type & TYPE_LEAVE_MENU) - initCursor(i, IMG_MENU_BUTTON_LEFT); + initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU); else if (setup_info[i].type & ~TYPE_SKIP_ENTRY) initCursor(i, IMG_MENU_BUTTON); @@ -2237,6 +2325,11 @@ static void DrawSetupScreen_Generic() num_setup_info++; } +#if 0 + DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4, + "Joysticks deactivated in setup menu"); +#endif + FadeToFront(); InitAnimation(); HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE); @@ -2337,22 +2430,28 @@ void DrawSetupScreen_Input() { ClearWindow(); - DrawText(mSX+16, mSY+16, "Setup Input", FONT_TITLE_1); +#if 1 + DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Setup Input"); +#else + DrawText(mSX + 16, mSY + 16, "Setup Input", FONT_TITLE_1); +#endif - initCursor(0, IMG_MENU_BUTTON); - initCursor(1, IMG_MENU_BUTTON); - initCursor(2, IMG_MENU_BUTTON_RIGHT); - initCursor(13, IMG_MENU_BUTTON_LEFT); + initCursor(0, IMG_MENU_BUTTON); + initCursor(1, IMG_MENU_BUTTON); + initCursor(2, IMG_MENU_BUTTON_ENTER_MENU); + initCursor(13, IMG_MENU_BUTTON_LEAVE_MENU); drawCursorXY(10, 0, IMG_MENU_BUTTON_LEFT); drawCursorXY(12, 0, IMG_MENU_BUTTON_RIGHT); - DrawText(mSX+32, mSY+2*32, "Player:", FONT_MENU_1); - DrawText(mSX+32, mSY+3*32, "Device:", FONT_MENU_1); - DrawText(mSX+32, mSY+15*32, "Back", FONT_MENU_1); + DrawText(mSX + 32, mSY + 2 * 32, "Player:", FONT_MENU_1); + DrawText(mSX + 32, mSY + 3 * 32, "Device:", FONT_MENU_1); + DrawText(mSX + 32, mSY + 15 * 32, "Back", FONT_MENU_1); #if 0 DeactivateJoystickForCalibration(); +#endif +#if 1 DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4, "Joysticks deactivated on this screen"); #endif @@ -2410,7 +2509,8 @@ static void drawPlayerSetupInputInfo(int player_nr) custom_key = setup.input[player_nr].key; - DrawText(mSX+11*32, mSY+2*32, int2str(player_nr +1, 1), FONT_INPUT_1_ACTIVE); + DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1), + FONT_INPUT_1_ACTIVE); ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY, TILEX, TILEY); @@ -2421,36 +2521,36 @@ static void drawPlayerSetupInputInfo(int player_nr) { char *device_name = setup.input[player_nr].joy.device_name; - DrawText(mSX+8*32, mSY+3*32, + DrawText(mSX + 8 * 32, mSY + 3 * 32, joystick_name[getJoystickNrFromDeviceName(device_name)], FONT_VALUE_1); - DrawText(mSX+32, mSY+4*32, "Calibrate", FONT_MENU_1); + DrawText(mSX + 32, mSY + 4 * 32, "Calibrate", FONT_MENU_1); } else { - DrawText(mSX+8*32, mSY+3*32, "Keyboard ", FONT_VALUE_1); - DrawText(mSX+32, mSY+4*32, "Customize", FONT_MENU_1); + DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", FONT_VALUE_1); + DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", FONT_MENU_1); } - DrawText(mSX+32, mSY+5*32, "Actual Settings:", FONT_MENU_1); + DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", FONT_MENU_1); drawCursorXY(1, 4, IMG_MENU_BUTTON_LEFT); drawCursorXY(1, 5, IMG_MENU_BUTTON_RIGHT); drawCursorXY(1, 6, IMG_MENU_BUTTON_UP); drawCursorXY(1, 7, IMG_MENU_BUTTON_DOWN); - DrawText(mSX+2*32, mSY+6*32, ":", FONT_VALUE_OLD); - DrawText(mSX+2*32, mSY+7*32, ":", FONT_VALUE_OLD); - DrawText(mSX+2*32, mSY+8*32, ":", FONT_VALUE_OLD); - DrawText(mSX+2*32, mSY+9*32, ":", FONT_VALUE_OLD); - DrawText(mSX+32, mSY+10*32, "Snap Field:", FONT_VALUE_OLD); - DrawText(mSX+32, mSY+12*32, "Drop Element:", FONT_VALUE_OLD); + DrawText(mSX + 2 * 32, mSY + 6 * 32, ":", FONT_VALUE_OLD); + DrawText(mSX + 2 * 32, mSY + 7 * 32, ":", FONT_VALUE_OLD); + DrawText(mSX + 2 * 32, mSY + 8 * 32, ":", FONT_VALUE_OLD); + DrawText(mSX + 2 * 32, mSY + 9 * 32, ":", FONT_VALUE_OLD); + DrawText(mSX + 1 * 32, mSY + 10 * 32, "Snap Field:", FONT_VALUE_OLD); + DrawText(mSX + 1 * 32, mSY + 12 * 32, "Drop Element:", FONT_VALUE_OLD); for (i = 0; i < 6; i++) { int ypos = 6 + i + (i > 3 ? i-3 : 0); - DrawText(mSX + 3*32, mSY + ypos*32, + DrawText(mSX + 3 * 32, mSY + ypos * 32, " ", FONT_VALUE_1); - DrawText(mSX + 3*32, mSY + ypos*32, + DrawText(mSX + 3 * 32, mSY + ypos * 32, (setup.input[player_nr].use_joystick ? custom[i].text : getKeyNameFromKey(*custom[i].key)), FONT_VALUE_1); @@ -2600,17 +2700,22 @@ void CustomizeKeyboard(int player_nr) custom_key = setup.input[player_nr].key; ClearWindow(); + +#if 1 + DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input"); +#else DrawText(mSX + 16, mSY + 16, "Keyboard Input", FONT_TITLE_1); +#endif BackToFront(); InitAnimation(); step_nr = 0; - DrawText(mSX, mSY + (2+2*step_nr)*32, + DrawText(mSX, mSY + (2 + 2 * step_nr) * 32, customize_step[step_nr].text, FONT_INPUT_1_ACTIVE); - DrawText(mSX, mSY + (2+2*step_nr+1)*32, + DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32, "Key:", FONT_INPUT_1_ACTIVE); - DrawText(mSX + 4*32, mSY + (2+2*step_nr+1)*32, + DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32, getKeyNameFromKey(*customize_step[step_nr].key), FONT_VALUE_OLD); while (!finished) @@ -2650,32 +2755,32 @@ void CustomizeKeyboard(int player_nr) /* got new key binding */ *customize_step[step_nr].key = key; - DrawText(mSX + 4*32, mSY + (2+2*step_nr+1)*32, + DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32, " ", FONT_VALUE_1); - DrawText(mSX + 4*32, mSY + (2+2*step_nr+1)*32, + DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32, getKeyNameFromKey(key), FONT_VALUE_1); step_nr++; /* un-highlight last query */ - DrawText(mSX, mSY+(2+2*(step_nr-1))*32, - customize_step[step_nr-1].text, FONT_MENU_1); - DrawText(mSX, mSY+(2+2*(step_nr-1)+1)*32, + DrawText(mSX, mSY + (2 + 2 * (step_nr - 1)) * 32, + customize_step[step_nr - 1].text, FONT_MENU_1); + DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32, "Key:", FONT_MENU_1); /* press 'Enter' to leave */ if (step_nr == 6) { - DrawText(mSX + 16, mSY + 15*32+16, + DrawText(mSX + 16, mSY + 15 * 32 + 16, "Press Enter", FONT_TITLE_1); break; } /* query next key binding */ - DrawText(mSX, mSY+(2+2*step_nr)*32, + DrawText(mSX, mSY + (2 + 2 * step_nr) * 32, customize_step[step_nr].text, FONT_INPUT_1_ACTIVE); - DrawText(mSX, mSY+(2+2*step_nr+1)*32, + DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32, "Key:", FONT_INPUT_1_ACTIVE); - DrawText(mSX + 4*32, mSY+(2+2*step_nr+1)*32, + DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32, getKeyNameFromKey(*customize_step[step_nr].key), FONT_VALUE_OLD); } @@ -2738,13 +2843,13 @@ static boolean CalibrateJoystickMain(int player_nr) } } - DrawText(mSX, mSY + 6 * 32, " ROTATE JOYSTICK ", FONT_TITLE_1); - DrawText(mSX, mSY + 7 * 32, "IN ALL DIRECTIONS", FONT_TITLE_1); - DrawText(mSX + 16, mSY + 9 * 32, " IF ALL BALLS ", FONT_TITLE_1); - DrawText(mSX, mSY + 10 * 32, " ARE YELLOW, ", FONT_TITLE_1); - DrawText(mSX, mSY + 11 * 32, " CENTER JOYSTICK ", FONT_TITLE_1); - DrawText(mSX, mSY + 12 * 32, " AND ", FONT_TITLE_1); - DrawText(mSX, mSY + 13 * 32, "PRESS ANY BUTTON!", FONT_TITLE_1); + DrawTextSCentered(mSY - SY + 6 * 32, FONT_TITLE_1, "Rotate joystick"); + DrawTextSCentered(mSY - SY + 7 * 32, FONT_TITLE_1, "in all directions"); + DrawTextSCentered(mSY - SY + 9 * 32, FONT_TITLE_1, "if all balls"); + DrawTextSCentered(mSY - SY + 10 * 32, FONT_TITLE_1, "are marked,"); + DrawTextSCentered(mSY - SY + 11 * 32, FONT_TITLE_1, "center joystick"); + DrawTextSCentered(mSY - SY + 12 * 32, FONT_TITLE_1, "and"); + DrawTextSCentered(mSY - SY + 13 * 32, FONT_TITLE_1, "press any button!"); joy_value = Joystick(player_nr); last_x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);