X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fscreens.c;h=5fd02c715e3f07e4358a73e323c2529406c271ab;hb=479bba3c31872d0bf11756a6380988bf787ce5ef;hp=013993c02a80b859c3ba1b0e856f0a19ea20b041;hpb=e5a0a3097d6a6c3afea01b3deeee9b206982ec1d;p=rocksndiamonds.git diff --git a/src/screens.c b/src/screens.c index 013993c0..5fd02c71 100644 --- a/src/screens.c +++ b/src/screens.c @@ -29,15 +29,16 @@ #define SETUP_MODE_GAME 1 #define SETUP_MODE_EDITOR 2 #define SETUP_MODE_INPUT 3 -#define SETUP_MODE_SHORTCUT 4 -#define SETUP_MODE_GRAPHICS 5 -#define SETUP_MODE_SOUND 6 -#define SETUP_MODE_ARTWORK 7 -#define SETUP_MODE_CHOOSE_GRAPHICS 8 -#define SETUP_MODE_CHOOSE_SOUNDS 9 -#define SETUP_MODE_CHOOSE_MUSIC 10 +#define SETUP_MODE_SHORTCUT_1 4 +#define SETUP_MODE_SHORTCUT_2 5 +#define SETUP_MODE_GRAPHICS 6 +#define SETUP_MODE_SOUND 7 +#define SETUP_MODE_ARTWORK 8 +#define SETUP_MODE_CHOOSE_GRAPHICS 9 +#define SETUP_MODE_CHOOSE_SOUNDS 10 +#define SETUP_MODE_CHOOSE_MUSIC 11 -#define MAX_SETUP_MODES 11 +#define MAX_SETUP_MODES 12 /* for input setup functions */ #define SETUPINPUT_SCREEN_POS_START 0 @@ -56,12 +57,17 @@ #define MAX_INFO_MODES 6 /* for various menu stuff */ -#define MAX_INFO_ELEMENTS_ON_SCREEN 10 -#define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - 2) +#define MENU_SCREEN_START_XPOS 1 #define MENU_SCREEN_START_YPOS 2 #define MENU_SCREEN_VALUE_XPOS 14 +#define MENU_SCREEN_MAX_XPOS (SCR_FIELDX - 1) #define MENU_TITLE1_YPOS 8 #define MENU_TITLE2_YPOS 46 +#define MAX_INFO_ELEMENTS_ON_SCREEN 10 +#define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - MENU_SCREEN_START_YPOS) +#define MAX_MENU_TEXT_LENGTH_BIG (MENU_SCREEN_VALUE_XPOS - \ + MENU_SCREEN_START_XPOS) +#define MAX_MENU_TEXT_LENGTH_MEDIUM (MAX_MENU_TEXT_LENGTH_BIG * 2) /* buttons and scrollbars identifiers */ #define SCREEN_CTRL_ID_SCROLL_UP 0 @@ -72,6 +78,30 @@ #define NUM_SCREEN_SCROLLBARS 1 #define NUM_SCREEN_GADGETS 3 +/* graphic position and size values for buttons and scrollbars */ +#define SC_SCROLLBUTTON_XSIZE TILEX +#define SC_SCROLLBUTTON_YSIZE TILEY + +#define SC_SCROLLBAR_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE) + +#define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE +#define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \ + SC_SCROLLBUTTON_YSIZE) + +#define SC_SCROLL_UP_XPOS SC_SCROLLBAR_XPOS +#define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE) + +#define SC_SCROLL_VERTICAL_XPOS SC_SCROLLBAR_XPOS +#define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \ + SC_SCROLLBUTTON_YSIZE) + +#define SC_SCROLL_DOWN_XPOS SC_SCROLLBAR_XPOS +#define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \ + SC_SCROLL_VERTICAL_YSIZE) + +#define SC_BORDER_SIZE 14 + + /* forward declarations of internal functions */ static void HandleScreenGadgets(struct GadgetInfo *); static void HandleSetupScreen_Generic(int, int, int, int, int); @@ -134,6 +164,8 @@ static void drawCursorExt(int xpos, int ypos, int color, int g) g == IMG_MENU_BUTTON_RIGHT ? IMG_MENU_BUTTON_RIGHT_ACTIVE : g == IMG_MENU_BUTTON_LEAVE_MENU ? IMG_MENU_BUTTON_LEAVE_MENU_ACTIVE : g == IMG_MENU_BUTTON_ENTER_MENU ? IMG_MENU_BUTTON_ENTER_MENU_ACTIVE : + g == IMG_MENU_BUTTON_LAST_LEVEL ? IMG_MENU_BUTTON_LAST_LEVEL_ACTIVE : + g == IMG_MENU_BUTTON_NEXT_LEVEL ? IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE : IMG_MENU_BUTTON_ACTIVE); ypos += MENU_SCREEN_START_YPOS; @@ -233,6 +265,26 @@ static void ToggleFullscreenIfNeeded() } } +static int getLastLevelButtonPos() +{ + return 10; +} + +static int getCurrentLevelTextPos() +{ + return (getLastLevelButtonPos() + 1); +} + +static int getNextLevelButtonPos() +{ + return getLastLevelButtonPos() + 3 + 1; +} + +static int getLevelRangeTextPos() +{ + return getNextLevelButtonPos() + 1; +} + void DrawMainMenu() { static LevelDirTree *leveldir_last_valid = NULL; @@ -313,20 +365,30 @@ void DrawMainMenu() /* calculated after (possible) reload of custom artwork */ name_width = getTextWidth(name_text, FONT_MENU_1); +#if 1 + level_width = 9 * 32; +#else #if 1 level_width = 9 * getFontWidth(FONT_MENU_1); #else level_width = getTextWidth(level_text, FONT_MENU_1); +#endif #endif DrawText(mSX + 32 + name_width, mSY + 2 * 32, setup.player_name, FONT_INPUT_1); + +#if 1 + DrawText(mSX + getCurrentLevelTextPos() * 32, mSY + 3 * 32, + int2str(level_nr, 3), FONT_VALUE_1); +#else #if 1 DrawText(mSX + level_width + 2 * 32, mSY + 3 * 32, int2str(level_nr, 3), FONT_VALUE_1); #else DrawText(mSX + level_width + 5 * 32, mSY + 3 * 32, int2str(level_nr, 3), FONT_VALUE_1); +#endif #endif DrawMicroLevel(MICROLEVEL_XPOS, MICROLEVEL_YPOS, TRUE); @@ -336,12 +398,17 @@ void DrawMainMenu() #if 1 { int text_height = getFontHeight(FONT_TEXT_3); +#if 1 + int xpos = getLevelRangeTextPos() * 32; +#else + int xpos = level_width + 6 * 32; +#endif int ypos2 = -SY + 3 * 32 + 16; int ypos1 = ypos2 - text_height; - DrawTextF(mSX + level_width + 6 * 32, mSY + ypos1, FONT_TEXT_3, + DrawTextF(mSX + xpos, mSY + ypos1, FONT_TEXT_3, "%03d", leveldir_current->first_level); - DrawTextF(mSX + level_width + 6 * 32, mSY + ypos2, FONT_TEXT_3, + DrawTextF(mSX + xpos, mSY + ypos2, FONT_TEXT_3, "%03d", leveldir_current->last_level); } #else @@ -368,12 +435,17 @@ void DrawMainMenu() initCursor(i, (i == 1 || i == 4 || i == 6 ? IMG_MENU_BUTTON_ENTER_MENU : IMG_MENU_BUTTON)); +#if 1 + drawCursorXY(getLastLevelButtonPos(), 1, IMG_MENU_BUTTON_LAST_LEVEL); + drawCursorXY(getNextLevelButtonPos(), 1, IMG_MENU_BUTTON_NEXT_LEVEL); +#else #if 1 drawCursorXY(level_width / 32 + 1, 1, IMG_MENU_BUTTON_LEFT); drawCursorXY(level_width / 32 + 5, 1, IMG_MENU_BUTTON_RIGHT); #else drawCursorXY(level_width / 32 + 4, 1, IMG_MENU_BUTTON_LEFT); drawCursorXY(level_width / 32 + 8, 1, IMG_MENU_BUTTON_RIGHT); +#endif #endif DrawTextSCentered(326, FONT_TITLE_2, "A Game by Artsoft Entertainment"); @@ -452,6 +524,11 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) { if (dx && choice == 1) x = (dx < 0 ? 10 : 14); + else if (dx > 0) + { + if (choice == 4 || choice == 6) + button = MB_MENU_CHOICE; + } else if (dy) y = choice + dy; } @@ -545,7 +622,7 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) else if (y == 3) { if (leveldir_current->readonly && - strcmp(setup.player_name, "Artsoft") != 0) + !strEqual(setup.player_name, "Artsoft")) Request("This level is read only !", REQ_CONFIRM); game_status = GAME_MODE_EDITOR; DrawLevelEd(); @@ -662,10 +739,11 @@ static void DrawInfoScreen_Main() for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++) { + int xpos = MENU_SCREEN_START_XPOS; int ypos = MENU_SCREEN_START_YPOS + i; int font_nr = FONT_MENU_1; - DrawText(mSX + 32, mSY + ypos * 32, info_info[i].text, font_nr); + DrawText(mSX + xpos * 32, mSY + ypos * 32, info_info[i].text, font_nr); if (info_info[i].type & TYPE_ENTER_MENU) initCursor(i, IMG_MENU_BUTTON_ENTER_MENU); @@ -821,12 +899,15 @@ void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init) action = helpanim_info[j].action; direction = helpanim_info[j].direction; + if (element < 0) + element = EL_UNKNOWN; + if (action != -1 && direction != -1) graphic = el_act_dir2img(element, action, direction); else if (action != -1) graphic = el_act2img(element, action); else if (direction != -1) - graphic = el_act2img(element, direction); + graphic = el_dir2img(element, direction); else graphic = el2img(element); @@ -995,7 +1076,7 @@ void HandleInfoScreen_Elements(int button) } else { - if (DelayReached(&info_delay, GAME_FRAME_DELAY)) + if (DelayReached(&info_delay, GameFrameDelay)) if (page < num_pages) DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE); @@ -1088,17 +1169,17 @@ void HandleInfoScreen_Music(int button) DrawTextSCentered(100, FONT_TEXT_1, "The Game Background Music:"); } - if (strcmp(list->title, UNKNOWN_NAME) != 0) + if (!strEqual(list->title, UNKNOWN_NAME)) { - if (strcmp(list->title_header, UNKNOWN_NAME) != 0) + if (!strEqual(list->title_header, UNKNOWN_NAME)) DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->title_header); DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "\"%s\"", list->title); } - if (strcmp(list->artist, UNKNOWN_NAME) != 0) + if (!strEqual(list->artist, UNKNOWN_NAME)) { - if (strcmp(list->artist_header, UNKNOWN_NAME) != 0) + if (!strEqual(list->artist_header, UNKNOWN_NAME)) DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->artist_header); else DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, "by"); @@ -1106,9 +1187,9 @@ void HandleInfoScreen_Music(int button) DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "%s", list->artist); } - if (strcmp(list->album, UNKNOWN_NAME) != 0) + if (!strEqual(list->album, UNKNOWN_NAME)) { - if (strcmp(list->album_header, UNKNOWN_NAME) != 0) + if (!strEqual(list->album_header, UNKNOWN_NAME)) DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->album_header); else DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, "from the album"); @@ -1116,9 +1197,9 @@ void HandleInfoScreen_Music(int button) DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "\"%s\"", list->album); } - if (strcmp(list->year, UNKNOWN_NAME) != 0) + if (!strEqual(list->year, UNKNOWN_NAME)) { - if (strcmp(list->year_header, UNKNOWN_NAME) != 0) + if (!strEqual(list->year_header, UNKNOWN_NAME)) DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->year_header); else DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, "from the year"); @@ -1451,8 +1532,6 @@ static void drawChooseTreeList(int first_entry, int num_page_entries, TreeInfo *ti) { int i; - char buffer[SCR_FIELDX * 2]; - int max_buffer_len = (SCR_FIELDX - 2) * 2; char *title_string = NULL; #if 0 int xoffset_sets = 16; @@ -1492,14 +1571,24 @@ static void drawChooseTreeList(int first_entry, int num_page_entries, /* clear tree list area, but not title or scrollbar */ DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32, - SXSIZE - 32 + menu.scrollbar_xoffset, + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset, MAX_MENU_ENTRIES_ON_SCREEN * 32); for (i = 0; i < num_page_entries; i++) { TreeInfo *node, *node_first; int entry_pos = first_entry + i; + int xpos = MENU_SCREEN_START_XPOS; int ypos = MENU_SCREEN_START_YPOS + i; + int startx = mSX + xpos * 32; + int starty = mSY + ypos * 32; + int font_nr = FONT_TEXT_1; + int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset; + int startx_text = startx + font_xoffset; + int startx_scrollbar = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset; + int text_size = startx_scrollbar - startx_text; + int max_buffer_len = text_size / getFontWidth(font_nr); + char buffer[max_buffer_len + 1]; node_first = getTreeInfoFirstGroupEntry(ti); node = getTreeInfoFromPos(node_first, entry_pos); @@ -1507,7 +1596,7 @@ static void drawChooseTreeList(int first_entry, int num_page_entries, strncpy(buffer, node->name, max_buffer_len); buffer[max_buffer_len] = '\0'; - DrawText(mSX + 32, mSY + ypos * 32, buffer, FONT_TEXT_1 + node->color); + DrawText(startx, starty, buffer, font_nr + node->color); if (node->parent_link) initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU); @@ -1852,8 +1941,10 @@ static void drawHallOfFameList(int first_entry, int highlight_position) DrawText(mSX, sy, int2str(entry + 1, 3), font_nr1); DrawText(mSX + dx1, sy, ".", font_nr1); DrawText(mSX + dx2, sy, ".........................", font_nr3); - if (strcmp(highscore[entry].Name, EMPTY_PLAYER_NAME) != 0) + + if (!strEqual(highscore[entry].Name, EMPTY_PLAYER_NAME)) DrawText(mSX + dx2, sy, highscore[entry].Name, font_nr2); + DrawText(mSX + dx3, sy, int2str(highscore[entry].Score, 5), font_nr4); } @@ -1998,9 +2089,15 @@ static void execSetupInput() DrawSetupScreen(); } -static void execSetupShortcut() +static void execSetupShortcut1() { - setup_mode = SETUP_MODE_SHORTCUT; + setup_mode = SETUP_MODE_SHORTCUT_1; + DrawSetupScreen(); +} + +static void execSetupShortcut2() +{ + setup_mode = SETUP_MODE_SHORTCUT_2; DrawSetupScreen(); } @@ -2018,13 +2115,14 @@ static void execSaveAndExitSetup() static struct TokenInfo setup_info_main[] = { - { TYPE_ENTER_MENU, execSetupGame, "Game Settings" }, - { TYPE_ENTER_MENU, execSetupEditor, "Editor Settings" }, + { TYPE_ENTER_MENU, execSetupGame, "Game & Menu" }, + { TYPE_ENTER_MENU, execSetupEditor, "Editor" }, { TYPE_ENTER_MENU, execSetupGraphics, "Graphics" }, { TYPE_ENTER_MENU, execSetupSound, "Sound & Music" }, { TYPE_ENTER_MENU, execSetupArtwork, "Custom Artwork" }, { TYPE_ENTER_MENU, execSetupInput, "Input Devices" }, - { TYPE_ENTER_MENU, execSetupShortcut, "Key Shortcuts" }, + { TYPE_ENTER_MENU, execSetupShortcut1, "Key Shortcuts 1" }, + { TYPE_ENTER_MENU, execSetupShortcut2, "Key Shortcuts 2" }, { TYPE_EMPTY, NULL, "" }, { TYPE_LEAVE_MENU, execExitSetup, "Exit" }, { TYPE_LEAVE_MENU, execSaveAndExitSetup, "Save and Exit" }, @@ -2034,11 +2132,12 @@ static struct TokenInfo setup_info_main[] = static struct TokenInfo setup_info_game[] = { - { TYPE_SWITCH, &setup.team_mode, "Team-Mode:" }, + { TYPE_SWITCH, &setup.team_mode, "Team-Mode (Multi-Player):" }, + { TYPE_YES_NO, &setup.input_on_focus, "Only Move Focussed Player:" }, { TYPE_SWITCH, &setup.handicap, "Handicap:" }, - { TYPE_SWITCH, &setup.skip_levels, "Skip Levels:" }, - { TYPE_SWITCH, &setup.time_limit, "Timelimit:" }, - { TYPE_SWITCH, &setup.autorecord, "Auto-Record:" }, + { TYPE_SWITCH, &setup.skip_levels, "Skip Unsolved Levels:" }, + { TYPE_SWITCH, &setup.time_limit, "Time Limit:" }, + { TYPE_SWITCH, &setup.autorecord, "Auto-Record Tapes:" }, { TYPE_EMPTY, NULL, "" }, { TYPE_LEAVE_MENU, execSetupMain, "Back" }, @@ -2047,26 +2146,19 @@ static struct TokenInfo setup_info_game[] = static struct TokenInfo setup_info_editor[] = { -#if 0 - { TYPE_STRING, NULL, "Offer Special Elements:"}, -#endif - -#if 0 -#else - { TYPE_SWITCH, &setup.editor.el_boulderdash, "BoulderDash:" }, + { TYPE_SWITCH, &setup.editor.el_boulderdash, "Boulder Dash:" }, { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" }, - { TYPE_SWITCH, &setup.editor.el_emerald_mine_club,"E.M.C.:" }, - { TYPE_SWITCH, &setup.editor.el_more, "R'n'D:" }, + { TYPE_SWITCH, &setup.editor.el_emerald_mine_club, "Emerald Mine Club:" }, + { TYPE_SWITCH, &setup.editor.el_more, "Rocks'n'Diamonds:" }, { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" }, { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" }, - { TYPE_SWITCH, &setup.editor.el_diamond_caves, "DC II:" }, - { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX BD:" }, -#endif - { TYPE_SWITCH, &setup.editor.el_chars, "Characters:" }, - { TYPE_SWITCH, &setup.editor.el_custom, "Custom:" }, + { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamond Caves II:" }, + { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" }, + { TYPE_SWITCH, &setup.editor.el_chars, "Text Characters:" }, + { TYPE_SWITCH, &setup.editor.el_custom, "Custom & Group Elements:" }, { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" }, - { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined:" }, - { TYPE_SWITCH, &setup.editor.el_dynamic, "Dynamic:" }, + { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" }, + { TYPE_SWITCH, &setup.editor.el_dynamic, "Dynamic level elements:" }, { TYPE_EMPTY, NULL, "" }, { TYPE_LEAVE_MENU, execSetupMain, "Back" }, @@ -2075,15 +2167,17 @@ static struct TokenInfo setup_info_editor[] = static struct TokenInfo setup_info_graphics[] = { - { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" }, - { TYPE_SWITCH, &setup.scroll_delay, "Scroll Delay:" }, - { TYPE_SWITCH, &setup.soft_scrolling, "Soft Scroll.:" }, + { TYPE_SWITCH, &setup.fullscreen, "Fullscreen Mode:" }, + { TYPE_SWITCH, &setup.scroll_delay, "Delayed Scrolling:" }, #if 0 - { TYPE_SWITCH, &setup.double_buffering,"Buffered gfx:" }, + { TYPE_SWITCH, &setup.soft_scrolling, "Soft Scrolling:" }, + { TYPE_SWITCH, &setup.double_buffering,"Double-Buffering:" }, { TYPE_SWITCH, &setup.fading, "Fading:" }, #endif - { TYPE_SWITCH, &setup.quick_doors, "Quick Doors:" }, + { TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" }, + { TYPE_SWITCH, &setup.quick_doors, "Quick Menu Doors:" }, { TYPE_SWITCH, &setup.toons, "Toons:" }, + { TYPE_ECS_AGA, &setup.prefer_aga_graphics,"EMC graphics preference:" }, { TYPE_EMPTY, NULL, "" }, { TYPE_LEAVE_MENU, execSetupMain, "Back" }, @@ -2092,9 +2186,9 @@ static struct TokenInfo setup_info_graphics[] = static struct TokenInfo setup_info_sound[] = { - { TYPE_SWITCH, &setup.sound_simple, "Simple Sound:" }, - { TYPE_SWITCH, &setup.sound_loops, "Sound Loops:" }, - { TYPE_SWITCH, &setup.sound_music, "Game Music:" }, + { TYPE_SWITCH, &setup.sound_simple, "Sound Effects (Normal):" }, + { TYPE_SWITCH, &setup.sound_loops, "Sound Effects (Looping):" }, + { TYPE_SWITCH, &setup.sound_music, "Music:" }, { TYPE_EMPTY, NULL, "" }, { TYPE_LEAVE_MENU, execSetupMain, "Back" }, @@ -2110,26 +2204,51 @@ static struct TokenInfo setup_info_artwork[] = { TYPE_ENTER_MENU, execSetupChooseMusic, "Custom Music" }, { TYPE_STRING, &music_set_name, "" }, { TYPE_EMPTY, NULL, "" }, +#if 1 + { TYPE_YES_NO, &setup.override_level_graphics,"Override Level Graphics:" }, + { TYPE_YES_NO, &setup.override_level_sounds, "Override Level Sounds:" }, + { TYPE_YES_NO, &setup.override_level_music, "Override Level Music:" }, +#else { TYPE_STRING, NULL, "Override Level Artwork:"}, { TYPE_YES_NO, &setup.override_level_graphics, "Graphics:" }, { TYPE_YES_NO, &setup.override_level_sounds, "Sounds:" }, { TYPE_YES_NO, &setup.override_level_music, "Music:" }, +#endif { TYPE_EMPTY, NULL, "" }, { TYPE_LEAVE_MENU, execSetupMain, "Back" }, { 0, NULL, NULL } }; -static struct TokenInfo setup_info_shortcut[] = +static struct TokenInfo setup_info_shortcut_1[] = { - { TYPE_KEYTEXT, NULL, "Quick Save Game:", }, - { TYPE_KEY, &setup.shortcut.save_game, "" }, - { TYPE_KEYTEXT, NULL, "Quick Load Game:", }, - { TYPE_KEY, &setup.shortcut.load_game, "" }, - { TYPE_KEYTEXT, NULL, "Toggle Pause:", }, - { TYPE_KEY, &setup.shortcut.toggle_pause, "" }, + { TYPE_KEYTEXT, NULL, "Quick Save Game to Tape:", }, + { TYPE_KEY, &setup.shortcut.save_game, "" }, + { TYPE_KEYTEXT, NULL, "Quick Load Game from Tape:", }, + { TYPE_KEY, &setup.shortcut.load_game, "" }, + { TYPE_KEYTEXT, NULL, "Start Game & Toggle Pause:", }, + { TYPE_KEY, &setup.shortcut.toggle_pause, "" }, { TYPE_EMPTY, NULL, "" }, - { TYPE_YES_NO, &setup.ask_on_escape, "Ask on Esc:" }, + { TYPE_YES_NO, &setup.ask_on_escape, "Ask on 'Esc' Key:" }, + { TYPE_YES_NO, &setup.ask_on_escape_editor, "Ask on 'Esc' Key (Editor):" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_LEAVE_MENU, execSetupMain, "Back" }, + + { 0, NULL, NULL } +}; + +static struct TokenInfo setup_info_shortcut_2[] = +{ + { TYPE_KEYTEXT, NULL, "Set Focus to Player 1:", }, + { TYPE_KEY, &setup.shortcut.focus_player[0], "" }, + { TYPE_KEYTEXT, NULL, "Set Focus to Player 2:", }, + { TYPE_KEY, &setup.shortcut.focus_player[1], "" }, + { TYPE_KEYTEXT, NULL, "Set Focus to Player 3:", }, + { TYPE_KEY, &setup.shortcut.focus_player[2], "" }, + { TYPE_KEYTEXT, NULL, "Set Focus to Player 4:", }, + { TYPE_KEY, &setup.shortcut.focus_player[3], "" }, + { TYPE_KEYTEXT, NULL, "Set Focus to All Players:", }, + { TYPE_KEY, &setup.shortcut.focus_player_all, "" }, { TYPE_EMPTY, NULL, "" }, { TYPE_LEAVE_MENU, execSetupMain, "Back" }, @@ -2183,47 +2302,153 @@ static Key getSetupKey() return key; } +static int getSetupTextFont(int type) +{ + if (type & (TYPE_SWITCH | + TYPE_YES_NO | + TYPE_STRING | + TYPE_ECS_AGA | + TYPE_KEYTEXT)) + return FONT_MENU_2; + else + return FONT_MENU_1; +} + +static int getSetupValueFont(int type, void *value) +{ + if (type & TYPE_KEY) + return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1); + else if (type & TYPE_STRING) + return FONT_VALUE_2; + else if (type & TYPE_ECS_AGA) + return FONT_VALUE_1; + else if (type & TYPE_BOOLEAN_STYLE) + return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF); + else + return FONT_VALUE_1; +} + static void drawSetupValue(int pos) { + boolean font_draw_xoffset_modified = FALSE; + int font_draw_xoffset_old = -1; int xpos = MENU_SCREEN_VALUE_XPOS; int ypos = MENU_SCREEN_START_YPOS + pos; - int font_nr = FONT_VALUE_1; + int startx = mSX + xpos * 32; + int starty = mSY + ypos * 32; + int font_nr, font_width; int type = setup_info[pos].type; void *value = setup_info[pos].value; - char *value_string = (!(type & TYPE_GHOSTED) ? getSetupValue(type, value) : - "n/a"); + char *value_string = getSetupValue(type, value); + int i; if (value_string == NULL) return; if (type & TYPE_KEY) { +#if 1 + xpos = MENU_SCREEN_START_XPOS; +#else xpos = 3; +#endif if (type & TYPE_QUERY) { value_string = ""; +#if 0 font_nr = FONT_INPUT_1_ACTIVE; +#endif } } else if (type & TYPE_STRING) { int max_value_len = (SCR_FIELDX - 2) * 2; - xpos = 1; + xpos = MENU_SCREEN_START_XPOS; +#if 0 font_nr = FONT_VALUE_2; +#endif if (strlen(value_string) > max_value_len) value_string[max_value_len] = '\0'; } + else if (type & TYPE_ECS_AGA) + { +#if 0 + font_nr = FONT_VALUE_1; +#endif + } else if (type & TYPE_BOOLEAN_STYLE) { +#if 0 font_nr = (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF); +#endif } - DrawText(mSX + xpos * 32, mSY + ypos * 32, + startx = mSX + xpos * 32; + starty = mSY + ypos * 32; + font_nr = getSetupValueFont(type, value); + font_width = getFontWidth(font_nr); + + /* downward compatibility correction for Juergen Bonhagen's menu settings */ + if (setup_mode != SETUP_MODE_INPUT) + { + int check_font_nr = FONT_OPTION_ON; /* known font that needs correction */ + int font1_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset; + int font2_xoffset = getFontBitmapInfo(check_font_nr)->draw_xoffset; + int text_startx = mSX + MENU_SCREEN_START_XPOS * 32; + int text_font_nr = getSetupTextFont(FONT_MENU_2); + int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset; + int text_width = MAX_MENU_TEXT_LENGTH_MEDIUM * getFontWidth(text_font_nr); + boolean correct_font_draw_xoffset = FALSE; + + if (xpos == MENU_SCREEN_START_XPOS && + startx + font1_xoffset < text_startx + text_font_xoffset) + correct_font_draw_xoffset = TRUE; + + if (xpos == MENU_SCREEN_VALUE_XPOS && + startx + font2_xoffset < text_startx + text_width + text_font_xoffset) + correct_font_draw_xoffset = TRUE; + +#if 0 + printf("::: %d + %d < %d + %d + %d\n", + startx, font_xoffset, text_startx, text_width, text_font_xoffset); + printf("::: => need correction == %d\n", correct_font_draw_xoffset); +#endif + + /* check if setup value would overlap with setup text when printed */ + /* (this can happen for extreme/wrong values for font draw offset) */ + if (correct_font_draw_xoffset) + { + font_draw_xoffset_old = getFontBitmapInfo(font_nr)->draw_xoffset; + font_draw_xoffset_modified = TRUE; + + if (type & TYPE_KEY) + getFontBitmapInfo(font_nr)->draw_xoffset += 2 * getFontWidth(font_nr); + else if (!(type & TYPE_STRING)) + getFontBitmapInfo(font_nr)->draw_xoffset = text_font_xoffset + 20 - + MAX_MENU_TEXT_LENGTH_MEDIUM * (16 - getFontWidth(text_font_nr)); + } + } + +#if 1 + for (i = 0; i <= MENU_SCREEN_MAX_XPOS - xpos; i++) + DrawText(startx + i * font_width, starty, " ", font_nr); +#else +#if 1 + for (i = xpos; i <= MENU_SCREEN_MAX_XPOS; i++) + DrawText(mSX + i * 32, starty, " ", font_nr); +#else + DrawText(startx, starty, (xpos == 3 ? " " : " "), font_nr); - DrawText(mSX + xpos * 32, mSY + ypos * 32, value_string, font_nr); +#endif +#endif + + DrawText(startx, starty, value_string, font_nr); + + if (font_draw_xoffset_modified) + getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old; } static void changeSetupValue(int pos) @@ -2288,9 +2513,14 @@ static void DrawSetupScreen_Generic() setup_info = setup_info_artwork; title_string = "Custom Artwork"; } - else if (setup_mode == SETUP_MODE_SHORTCUT) + else if (setup_mode == SETUP_MODE_SHORTCUT_1) { - setup_info = setup_info_shortcut; + setup_info = setup_info_shortcut_1; + title_string = "Setup Shortcuts"; + } + else if (setup_mode == SETUP_MODE_SHORTCUT_2) + { + setup_info = setup_info_shortcut_2; title_string = "Setup Shortcuts"; } @@ -2304,8 +2534,13 @@ static void DrawSetupScreen_Generic() for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++) { void *value_ptr = setup_info[i].value; + int xpos = MENU_SCREEN_START_XPOS; int ypos = MENU_SCREEN_START_YPOS + i; +#if 1 + int font_nr; +#else int font_nr = FONT_MENU_1; +#endif /* set some entries to "unchangeable" according to other variables */ if ((value_ptr == &setup.sound_simple && !audio.sound_available) || @@ -2314,10 +2549,23 @@ static void DrawSetupScreen_Generic() (value_ptr == &setup.fullscreen && !video.fullscreen_available)) setup_info[i].type |= TYPE_GHOSTED; +#if 1 + font_nr = getSetupTextFont(setup_info[i].type); +#else +#if 1 + if (setup_info[i].type & (TYPE_SWITCH | + TYPE_YES_NO | + TYPE_STRING | + TYPE_ECS_AGA | + TYPE_KEYTEXT)) + font_nr = FONT_MENU_2; +#else if (setup_info[i].type & TYPE_STRING) font_nr = FONT_MENU_2; +#endif +#endif - DrawText(mSX + 32, mSY + ypos * 32, setup_info[i].text, font_nr); + DrawText(mSX + xpos * 32, mSY + ypos * 32, setup_info[i].text, font_nr); if (setup_info[i].type & TYPE_ENTER_MENU) initCursor(i, IMG_MENU_BUTTON_ENTER_MENU); @@ -3072,182 +3320,15 @@ void HandleGameActions() if (game_status != GAME_MODE_PLAYING) return; - /* !!! FIX THIS (START) !!! */ - if (level.game_engine_type == GAME_ENGINE_TYPE_EM) - { - byte *recorded_player_action; - byte summarized_player_action = 0; - byte tape_action[MAX_PLAYERS]; - int i; - - if (level.native_em_level->lev->home == 0) /* all players at home */ - { - GameWon(); - - if (!TAPE_IS_STOPPED(tape)) - TapeStop(); - - if (game_status != GAME_MODE_PLAYING) - return; - } - - if (level.native_em_level->ply1->alive == 0 && - level.native_em_level->ply2->alive == 0) /* all dead */ - AllPlayersGone = TRUE; - - if (AllPlayersGone && !TAPE_IS_STOPPED(tape)) - TapeStop(); - - /* --- game actions --- */ - - if (tape.pausing) - { - /* don't use 100% CPU while in pause mode -- this should better be solved - like in the R'n'D game engine! */ - - Delay(10); - - return; - } - - recorded_player_action = (tape.playing ? TapePlayAction() : NULL); - -#if 1 - /* !!! CHECK THIS (tape.pausing is always FALSE here!) !!! */ - if (recorded_player_action == NULL && tape.pausing) - return; -#endif - - for (i = 0; i < MAX_PLAYERS; i++) - { - summarized_player_action |= stored_player[i].action; - - if (!network_playing) - stored_player[i].effective_action = stored_player[i].action; - } - - if (!options.network && !setup.team_mode) - local_player->effective_action = summarized_player_action; - - if (recorded_player_action != NULL) - for (i = 0; i < MAX_PLAYERS; i++) - stored_player[i].effective_action = recorded_player_action[i]; - - for (i = 0; i < MAX_PLAYERS; i++) - { - tape_action[i] = stored_player[i].effective_action; - - /* !!! (this does not happen in the EM engine) !!! */ - if (tape.recording && tape_action[i] && !tape.player_participates[i]) - tape.player_participates[i] = TRUE; /* player just appeared from CE */ - } - - /* only save actions from input devices, but not programmed actions */ - if (tape.recording) - TapeRecordAction(tape_action); + GameActions(); /* main game loop */ - GameActions_EM(local_player->effective_action); - - if (TimeFrames >= FRAMES_PER_SECOND) - { - TimeFrames = 0; - TapeTime++; - - if (!level.use_step_counter) - { - TimePlayed++; - - if (TimeLeft > 0) - { - TimeLeft--; - - if (TimeLeft <= 10 && setup.time_limit) - PlaySoundStereo(SND_GAME_RUNNING_OUT_OF_TIME, SOUND_MIDDLE); - - DrawGameValue_Time(TimeLeft); - - if (!TimeLeft && setup.time_limit) - level.native_em_level->lev->killed_out_of_time = TRUE; - } - else if (level.time == 0 && level.native_em_level->lev->home > 0) - DrawGameValue_Time(TimePlayed); - - level.native_em_level->lev->time = - (level.time == 0 ? TimePlayed : TimeLeft); - } - - if (tape.recording || tape.playing) - DrawVideoDisplay(VIDEO_STATE_TIME_ON, TapeTime); - } - - FrameCounter++; - TimeFrames++; - - BackToFront(); - } - else - { - if (game.restart_level) - StartGameActions(options.network, setup.autorecord, NEW_RANDOMIZE); - - if (local_player->LevelSolved) - GameWon(); - - if (AllPlayersGone && !TAPE_IS_STOPPED(tape)) - TapeStop(); - - GameActions(); - BackToFront(); - - if (tape.auto_play && !tape.playing) - AutoPlayTape(); /* continue automatically playing next tape */ - } + if (tape.auto_play && !tape.playing) + AutoPlayTape(); /* continue automatically playing next tape */ } -void StartGameActions(boolean init_network_game, boolean record_tape, - long random_seed) -{ - if (record_tape) - TapeStartRecording(random_seed); - -#if defined(NETWORK_AVALIABLE) - if (init_network_game) - { - SendToServer_StartPlaying(); - - return; - } -#endif - - StopAnimation(); - - game_status = GAME_MODE_PLAYING; - - InitRND(random_seed); - - InitGame(); -} /* ---------- new screen button stuff -------------------------------------- */ -/* graphic position and size values for buttons and scrollbars */ -#define SC_SCROLLBUTTON_XSIZE TILEX -#define SC_SCROLLBUTTON_YSIZE TILEY - -#define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE -#define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \ - SC_SCROLLBUTTON_YSIZE) -#define SC_SCROLL_UP_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE) -#define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE) -#define SC_SCROLL_VERTICAL_XPOS SC_SCROLL_UP_XPOS -#define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \ - SC_SCROLLBUTTON_YSIZE) -#define SC_SCROLL_DOWN_XPOS SC_SCROLL_UP_XPOS -#define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \ - SC_SCROLL_VERTICAL_YSIZE) - -#define SC_BORDER_SIZE 14 - static struct { int gfx_unpressed, gfx_pressed;