X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fscreens.c;h=533cf4c4ce2cb84338297ff56d9de7ec122911a5;hb=5f29516b5acf64df0acb0efeb20f64c2945fc74b;hp=28deabb99892e96178d62af3226efc7b0860ab44;hpb=31edc3255754f9fc39c652d28463a6d5884a6ee1;p=rocksndiamonds.git diff --git a/src/screens.c b/src/screens.c index 28deabb9..533cf4c4 100644 --- a/src/screens.c +++ b/src/screens.c @@ -4353,6 +4353,9 @@ static void DrawChooseTree(TreeInfo **ti_ptr) boolean restart_music = (game_status != game_status_last_screen && game_status_last_screen != GAME_MODE_SCOREINFO); + scores.continue_on_return = (game_status == GAME_MODE_SCORES && + game_status_last_screen == GAME_MODE_PLAYING); + if (CheckFadeAll()) fade_mask = REDRAW_ALL; @@ -4813,8 +4816,8 @@ static void HandleChooseTree(int mx, int my, int dx, int dy, int button, // directly continue when touching the screen after playing if ((mx || my) && scores.continue_on_return) { + // ignore touch events until released mx = my = 0; - button = MB_MENU_CHOICE; } #endif @@ -5320,7 +5323,6 @@ static void DrawHallOfFame_setScoreEntries(void) void DrawHallOfFame(int nr) { scores.last_level_nr = nr; - scores.continue_on_return = (game_status_last_screen == GAME_MODE_PLAYING); // (this is needed when called from GameEnd() after winning a game) KeyboardAutoRepeatOn(); @@ -7392,7 +7394,7 @@ static struct TokenInfo setup_info_editor[] = static struct TokenInfo setup_info_graphics[] = { -#if !defined(PLATFORM_ANDROID) +#if !defined(PLATFORM_ANDROID) && !defined(PLATFORM_EMSCRIPTEN) { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" }, { TYPE_ENTER_LIST, execSetupChooseWindowSize, "Window Scaling:" }, { TYPE_STRING, &window_size_text, "" }, @@ -7405,8 +7407,10 @@ static struct TokenInfo setup_info_graphics[] = { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" }, { TYPE_STRING, &scroll_delay_text, "" }, #endif +#if !defined(PLATFORM_EMSCRIPTEN) { TYPE_ENTER_LIST, execSetupChooseVsyncMode, "Vertical Sync (VSync):" }, { TYPE_STRING, &vsync_mode_text, "" }, +#endif { TYPE_SWITCH, &setup.fade_screens, "Fade Screens:" }, { TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" }, { TYPE_SWITCH, &setup.quick_doors, "Quick Menu Doors:" }, @@ -8626,11 +8630,6 @@ static boolean ConfigureJoystickMapButtonsAndAxes(SDL_Joystick *joystick) { 282, 210, MARKER_AXIS_Y, "righty", }, }; - unsigned int event_frame_delay = 0; - unsigned int event_frame_delay_value = GAME_FRAME_DELAY; - - ResetDelayCounter(&event_frame_delay); - if (!bitmaps_initialized) { controller = LoadCustomImage("joystick/controller.png"); @@ -8762,6 +8761,12 @@ static boolean ConfigureJoystickMapButtonsAndAxes(SDL_Joystick *joystick) screen_initialized = TRUE; + unsigned int event_frame_delay = 0; + unsigned int event_frame_delay_value = GAME_FRAME_DELAY; + + // reset frame delay counter directly after updating screen + ResetDelayCounter(&event_frame_delay); + while (NextValidEvent(&event)) { switch (event.type) @@ -9741,6 +9746,10 @@ static void CreateScreenMenubuttons(void) int type = GD_TYPE_NORMAL_BUTTON; boolean checked = FALSE; + // do not use touch buttons if overlay touch buttons are disabled + if (is_touch_button && !setup.touch.overlay_buttons) + continue; + event_mask = menubutton_info[i].event_mask; x = (is_touch_button ? pos->x : mSX + GDI_ACTIVE_POS(pos->x));