X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fscreens.c;h=5327c458ccd65b57e31a499b6e9e8c311300d306;hb=78731da5bda94be8ad5633fc5ef615c35db318a7;hp=1f01c599d9a037ff0eb42a4d282680b2ad5e663d;hpb=4c4b479df75864d1af0b7d630e5eb97c16a03faa;p=rocksndiamonds.git diff --git a/src/screens.c b/src/screens.c index 1f01c599..5327c458 100644 --- a/src/screens.c +++ b/src/screens.c @@ -235,6 +235,9 @@ static TreeInfo *drop_distance_current = NULL; static TreeInfo *level_number = NULL; static TreeInfo *level_number_current = NULL; +static unsigned int sync_frame_delay = 0; +static unsigned int sync_frame_delay_value = GAME_FRAME_DELAY; + static struct { int value; @@ -455,6 +458,7 @@ struct TitleControlInfo { boolean is_image; boolean initial; + boolean first; int local_nr; int sort_priority; }; @@ -803,44 +807,29 @@ static int getTitleMusic(struct TitleControlInfo *tci) static struct TitleFadingInfo getTitleFading(struct TitleControlInfo *tci) { boolean is_image = tci->is_image; - int initial = tci->initial; + boolean initial = tci->initial; + boolean first = tci->first; int nr = tci->local_nr; + struct TitleMessageInfo tmi; struct TitleFadingInfo ti; - if (is_image) - { - int graphic = getTitleScreenGraphic(nr, initial); - - /* initialize fading control values to default title config settings */ - ti = (initial ? title_initial_default : title_default); - - /* override default settings with image config settings, if defined */ - if (graphic_info[graphic].fade_mode != FADE_MODE_DEFAULT) - ti.fade_mode = graphic_info[graphic].fade_mode; - if (graphic_info[graphic].fade_delay > -1) - ti.fade_delay = graphic_info[graphic].fade_delay; - if (graphic_info[graphic].post_delay > -1) - ti.post_delay = graphic_info[graphic].post_delay; - if (graphic_info[graphic].auto_delay > -1) - ti.auto_delay = graphic_info[graphic].auto_delay; - } - else - { - if (initial) - { - ti.fade_mode = titlemessage_initial[nr].fade_mode; - ti.fade_delay = titlemessage_initial[nr].fade_delay; - ti.post_delay = titlemessage_initial[nr].post_delay; - ti.auto_delay = titlemessage_initial[nr].auto_delay; - } - else - { - ti.fade_mode = titlemessage[nr].fade_mode; - ti.fade_delay = titlemessage[nr].fade_delay; - ti.post_delay = titlemessage[nr].post_delay; - ti.auto_delay = titlemessage[nr].auto_delay; - } - } + tmi = (is_image ? (initial ? (first ? + titlescreen_initial_first[nr] : + titlescreen_initial[nr]) + : (first ? + titlescreen_first[nr] : + titlescreen[nr])) + : (initial ? (first ? + titlemessage_initial_first[nr] : + titlemessage_initial[nr]) + : (first ? + titlemessage_first[nr] : + titlemessage[nr]))); + + ti.fade_mode = tmi.fade_mode; + ti.fade_delay = tmi.fade_delay; + ti.post_delay = tmi.post_delay; + ti.auto_delay = tmi.auto_delay; return ti; } @@ -872,6 +861,8 @@ static void InitializeTitleControlsExt_AddTitleInfo(boolean is_image, title_controls[num_title_screens].local_nr = nr; title_controls[num_title_screens].sort_priority = sort_priority; + title_controls[num_title_screens].first = FALSE; /* will be set later */ + num_title_screens++; } @@ -914,6 +905,9 @@ static void InitializeTitleControls(boolean show_title_initial) /* sort title screens according to sort_priority and title number */ qsort(title_controls, num_title_screens, sizeof(struct TitleControlInfo), compareTitleControlInfo); + + /* mark first title screen */ + title_controls[0].first = TRUE; } static boolean visibleMenuPos(struct MenuPosInfo *pos) @@ -1252,14 +1246,6 @@ void DrawHeadline() setup.internal.program_copyright); } -int effectiveGameStatus() -{ - if (game_status == GAME_MODE_INFO && info_mode == INFO_MODE_TITLE) - return GAME_MODE_TITLE; - - return game_status; -} - void DrawTitleScreenImage(int nr, boolean initial) { int graphic = getTitleScreenGraphic(nr, initial); @@ -1316,6 +1302,14 @@ void DrawTitleScreenMessage(int nr, boolean initial) /* force TITLE font on title message screen */ game_status = getTitleMessageGameMode(initial); + /* if chars *and* width set to "-1", automatically determine width */ + if (tmi->chars == -1 && tmi->width == -1) + tmi->width = viewport.window[game_status].width; + + /* if lines *and* height set to "-1", automatically determine height */ + if (tmi->lines == -1 && tmi->height == -1) + tmi->height = viewport.window[game_status].height; + /* if chars set to "-1", automatically determine by text and font width */ if (tmi->chars == -1) tmi->chars = tmi->width / getFontWidth(tmi->font); @@ -1328,6 +1322,14 @@ void DrawTitleScreenMessage(int nr, boolean initial) else tmi->height = tmi->lines * getFontHeight(tmi->font); + /* if x set to "-1", automatically determine by width and alignment */ + if (tmi->x == -1) + tmi->x = -1 * ALIGNED_XPOS(0, tmi->width, tmi->align); + + /* if y set to "-1", automatically determine by height and alignment */ + if (tmi->y == -1) + tmi->y = -1 * ALIGNED_YPOS(0, tmi->height, tmi->valign); + SetDrawBackgroundMask(REDRAW_ALL); SetWindowBackgroundImage(getTitleBackground(nr, initial, FALSE)); @@ -1434,6 +1436,7 @@ void DrawMainMenu() if (CheckTitleScreen(levelset_has_changed)) { + game_status_last_screen = GAME_MODE_MAIN; game_status = GAME_MODE_TITLE; DrawTitleScreen(); @@ -1490,7 +1493,7 @@ void DrawMainMenu() OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW); - DrawMaskedBorder(REDRAW_ALL); + DrawMaskedBorder(fade_mask); FadeIn(fade_mask); FadeSetEnterMenu(); @@ -1543,9 +1546,6 @@ void HandleTitleScreen(int mx, int my, int dx, int dy, int button) static int last_sound = -1, last_music = -1; boolean return_to_main_menu = FALSE; struct TitleControlInfo *tci; - struct TitleFadingInfo fading_default; - struct TitleFadingInfo fading_last = fading; - struct TitleFadingInfo fading_next; int sound, music; if (button == MB_MENU_INITIALIZE) @@ -1557,10 +1557,21 @@ void HandleTitleScreen(int mx, int my, int dx, int dy, int button) last_sound = SND_UNDEFINED; last_music = MUS_UNDEFINED; - if (game_status == GAME_MODE_INFO) + if (num_title_screens != 0) + { + FadeSetEnterScreen(); + + /* use individual title fading instead of global "enter screen" fading */ + fading = getTitleFading(tci); + } + + if (game_status_last_screen == GAME_MODE_INFO) { if (num_title_screens == 0) { + /* switch game mode from title screen mode back to info screen mode */ + game_status = GAME_MODE_INFO; + DrawInfoScreen_NotAvailable("Title screen information:", "No title screen for this level set."); @@ -1572,22 +1583,17 @@ void HandleTitleScreen(int mx, int my, int dx, int dy, int button) FadeOut(REDRAW_ALL); } + /* only required to update logic for redrawing global border */ + ClearField(); + + /* title screens may have different window size */ + ChangeViewportPropertiesIfNeeded(); + if (tci->is_image) DrawTitleScreenImage(tci->local_nr, tci->initial); else DrawTitleScreenMessage(tci->local_nr, tci->initial); - fading_default = (tci->initial ? title_initial_default : title_default); - - fading = fading_next = getTitleFading(tci); - - if (!(fading_last.fade_mode & FADE_TYPE_TRANSFORM) && - fading_next.fade_mode & FADE_TYPE_TRANSFORM) - { - fading.fade_mode = FADE_MODE_FADE; - fading.fade_delay = fading_default.fade_delay; - } - sound = getTitleSound(tci); music = getTitleMusic(tci); @@ -1603,8 +1609,6 @@ void HandleTitleScreen(int mx, int my, int dx, int dy, int button) FadeIn(REDRAW_ALL); - fading = fading_next; - DelayReached(&title_delay, 0); /* reset delay counter */ return; @@ -1619,11 +1623,11 @@ void HandleTitleScreen(int mx, int my, int dx, int dy, int button) } else if (button == MB_MENU_CHOICE) { - if (game_status == GAME_MODE_INFO && num_title_screens == 0) + if (game_status_last_screen == GAME_MODE_INFO && num_title_screens == 0) { - FadeSetEnterScreen(); - + game_status = GAME_MODE_INFO; info_mode = INFO_MODE_MAIN; + DrawInfoScreen(); return; @@ -1642,6 +1646,8 @@ void HandleTitleScreen(int mx, int my, int dx, int dy, int button) if (music == MUS_UNDEFINED || music != last_music) FadeMusic(); + fading = getTitleFading(tci); + FadeOut(REDRAW_ALL); if (tci->is_image) @@ -1649,8 +1655,6 @@ void HandleTitleScreen(int mx, int my, int dx, int dy, int button) else DrawTitleScreenMessage(tci->local_nr, tci->initial); - fading_next = getTitleFading(tci); - sound = getTitleSound(tci); music = getTitleMusic(tci); @@ -1662,15 +1666,8 @@ void HandleTitleScreen(int mx, int my, int dx, int dy, int button) last_sound = sound; last_music = music; - /* last screen already faded out, next screen has no animation */ - if (!(fading.fade_mode & FADE_TYPE_TRANSFORM) && - fading_next.fade_mode == FADE_MODE_NONE) - fading = fading_next; - FadeIn(REDRAW_ALL); - fading = fading_next; - DelayReached(&title_delay, 0); /* reset delay counter */ } else @@ -1688,8 +1685,9 @@ void HandleTitleScreen(int mx, int my, int dx, int dy, int button) /* force full menu screen redraw after displaying title screens */ redraw_mask = REDRAW_ALL; - if (game_status == GAME_MODE_INFO) + if (game_status_last_screen == GAME_MODE_INFO) { + game_status = GAME_MODE_INFO; info_mode = INFO_MODE_MAIN; DrawInfoScreen(); @@ -1827,6 +1825,10 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) } else if (pos == MAIN_CONTROL_LEVEL_NUMBER && !button) { + StopAnimation(); + + CloseDoor(DOOR_CLOSE_2); + game_status = GAME_MODE_LEVELNR; ChangeViewportPropertiesIfNeeded(); @@ -1861,6 +1863,10 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) { if (leveldir_first) { + StopAnimation(); + + CloseDoor(DOOR_CLOSE_2); + game_status = GAME_MODE_LEVELS; SaveLevelSetup_LastSeries(); @@ -1876,6 +1882,10 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) } else if (pos == MAIN_CONTROL_SCORES) { + StopAnimation(); + + CloseDoor(DOOR_CLOSE_2); + game_status = GAME_MODE_SCORES; DrawHallOfFame(-1); @@ -1886,6 +1896,8 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) !strEqual(setup.player_name, "Artsoft")) Request("This level is read only!", REQ_CONFIRM); + StopAnimation(); + CloseDoor(DOOR_CLOSE_2); game_status = GAME_MODE_EDITOR; @@ -1896,6 +1908,10 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) } else if (pos == MAIN_CONTROL_INFO) { + StopAnimation(); + + CloseDoor(DOOR_CLOSE_2); + game_status = GAME_MODE_INFO; info_mode = INFO_MODE_MAIN; @@ -1905,10 +1921,16 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) } else if (pos == MAIN_CONTROL_GAME) { + StopAnimation(); + StartGameActions(options.network, setup.autorecord, level.random_seed); } else if (pos == MAIN_CONTROL_SETUP) { + StopAnimation(); + + CloseDoor(DOOR_CLOSE_2); + game_status = GAME_MODE_SETUP; setup_mode = SETUP_MODE_MAIN; @@ -2135,12 +2157,9 @@ static void DrawInfoScreen_Main() FadeOut(fade_mask); - if (fade_mask == REDRAW_ALL) - { - RedrawGlobalBorder(); + ChangeViewportPropertiesIfNeeded(); - OpenDoor(DOOR_CLOSE_1 | DOOR_CLOSE_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW); - } + OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW); ClearField(); @@ -2165,6 +2184,11 @@ static void DrawInfoScreen_Main() PlayMenuSound(); PlayMenuMusic(); +#if 1 + // needed after returning from title screens with different window size + OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW); +#endif + DrawMaskedBorder(fade_mask); FadeIn(fade_mask); @@ -2643,6 +2667,9 @@ void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos) void DrawInfoScreen_TitleScreen() { + game_status_last_screen = GAME_MODE_INFO; + game_status = GAME_MODE_TITLE; + DrawTitleScreen(); } @@ -3636,11 +3663,15 @@ static void DrawChooseTree(TreeInfo **ti_ptr) FadeOut(fade_mask); + OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW); + ClearField(); HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr); MapScreenTreeGadgets(*ti_ptr); + DrawMaskedBorder(fade_mask); + FadeIn(fade_mask); InitAnimation(); @@ -4146,8 +4177,12 @@ void DrawHallOfFame(int highlight_position) PlayMenuSound(); PlayMenuMusic(); + OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW); + HandleHallOfFame(highlight_position, 0, 0, 0, MB_MENU_INITIALIZE); + DrawMaskedBorder(fade_mask); + FadeIn(fade_mask); } @@ -5566,8 +5601,7 @@ static Key getSetupKey() DoAnimation(); BackToFront(); - /* don't eat all CPU time */ - Delay(10); + WaitUntilDelayReached(&sync_frame_delay, sync_frame_delay_value); } return key; @@ -5745,6 +5779,8 @@ static void DrawSetupScreen_Generic() FadeOut(fade_mask); + OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW); + ClearField(); if (setup_mode == SETUP_MODE_MAIN) @@ -5832,6 +5868,8 @@ static void DrawSetupScreen_Generic() if (redraw_all) redraw_mask = fade_mask = REDRAW_ALL; + DrawMaskedBorder(fade_mask); + FadeIn(fade_mask); InitAnimation(); @@ -6250,8 +6288,7 @@ void CustomizeKeyboard(int player_nr) DoAnimation(); BackToFront(); - /* don't eat all CPU time */ - Delay(10); + WaitUntilDelayReached(&sync_frame_delay, sync_frame_delay_value); } /* write new key bindings back to player setup */ @@ -6406,8 +6443,7 @@ static boolean CalibrateJoystickMain(int player_nr) DoAnimation(); BackToFront(); - /* don't eat all CPU time */ - Delay(10); + WaitUntilDelayReached(&sync_frame_delay, sync_frame_delay_value); } /* calibrated center position (joystick should now be centered) */ @@ -6429,7 +6465,7 @@ static boolean CalibrateJoystickMain(int player_nr) NextEvent(&event); HandleOtherEvents(&event); - Delay(10); + WaitUntilDelayReached(&sync_frame_delay, sync_frame_delay_value); } }