X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fscreens.c;h=4fb4e148fbdc2e54621aeb3045d23f35defbe255;hb=fdb8c9a6ae3d2ed960506a57ddca1bafc55a67ea;hp=d86fa57267864ca83e626f6917683fddb8966c8a;hpb=e4b2e4f943c20af98956d30fd3014888e9f75416;p=rocksndiamonds.git diff --git a/src/screens.c b/src/screens.c index d86fa572..4fb4e148 100644 --- a/src/screens.c +++ b/src/screens.c @@ -2172,7 +2172,7 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) SetGameStatus(GAME_MODE_SCORES); - DrawHallOfFame(level_nr, -1); + DrawHallOfFame(level_nr); } else if (pos == MAIN_CONTROL_EDITOR) { @@ -5029,7 +5029,7 @@ void HandleChooseLevelNr(int mx, int my, int dx, int dy, int button) HandleChooseTree(mx, my, dx, dy, button, &level_number_current); } -void DrawHallOfFame(int level_nr, int highlight_position) +void DrawHallOfFame(int level_nr) { int fade_mask = REDRAW_FIELD; @@ -5046,16 +5046,10 @@ void DrawHallOfFame(int level_nr, int highlight_position) SetDrawDeactivationMask(REDRAW_NONE); SetDrawBackgroundMask(REDRAW_FIELD); - if (highlight_position < 0) - LoadScore(level_nr); - else - SetAnimStatus(GAME_MODE_PSEUDO_SCORESNEW); - - LoadServerScore(level_nr); + LoadLocalAndServerScore(level_nr, TRUE); - // correct highlight position after adding server scores - if (highlight_position >= 0) - highlight_position = scores.last_added; + if (scores.last_added >= 0) + SetAnimStatus(GAME_MODE_PSEUDO_SCORESNEW); FadeSetEnterScreen(); @@ -5068,13 +5062,28 @@ void DrawHallOfFame(int level_nr, int highlight_position) OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW); - HandleHallOfFame(level_nr, highlight_position, 0, 0, MB_MENU_INITIALIZE); + HandleHallOfFame(level_nr, 0, 0, 0, MB_MENU_INITIALIZE); DrawMaskedBorder(fade_mask); FadeIn(fade_mask); } +static int getHallOfFameFirstEntry(int first_entry, int step) +{ + if (step == 0) + first_entry = scores.last_added - (NUM_MENU_ENTRIES_ON_SCREEN + 1) / 2 + 1; + else + first_entry += step; + + if (first_entry < 0) + first_entry = 0; + else if (first_entry > MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN) + first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN); + + return first_entry; +} + static char *getHallOfFameScoreText(int nr) { if (!level.rate_time_over_score) @@ -5093,8 +5102,7 @@ static char *getHallOfFameScoreText(int nr) return score_text; } -static void drawHallOfFameList(int level_nr, int first_entry, - int highlight_position) +static void drawHallOfFameList(int level_nr, int first_entry) { int i, j; @@ -5108,7 +5116,7 @@ static void drawHallOfFameList(int level_nr, int first_entry, for (i = 0; i < NUM_MENU_ENTRIES_ON_SCREEN; i++) { int entry = first_entry + i; - boolean active = (entry == highlight_position); + boolean active = (entry == scores.last_added); int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1); int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2); int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3); @@ -5139,22 +5147,23 @@ void HandleHallOfFame(int mx, int my, int dx, int dy, int button) { static int level_nr = 0; static int first_entry = 0; - static int highlight_position = 0; int step = (button == 1 ? 1 : button == 2 ? 5 : 10); if (button == MB_MENU_INITIALIZE) { level_nr = mx; - highlight_position = my; - first_entry = highlight_position - (NUM_MENU_ENTRIES_ON_SCREEN + 1) / 2 + 1; + if (server_scores.updated) + { + // reload scores, using updated server score cache file + LoadLocalAndServerScore(level_nr, FALSE); - if (first_entry < 0) - first_entry = 0; - else if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES) - first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN); + server_scores.updated = FALSE; + } + + first_entry = getHallOfFameFirstEntry(0, 0); - drawHallOfFameList(level_nr, first_entry, highlight_position); + drawHallOfFameList(level_nr, first_entry); return; } @@ -5164,25 +5173,15 @@ void HandleHallOfFame(int mx, int my, int dx, int dy, int button) if (dy < 0) { - if (first_entry > 0) - { - first_entry -= step; - if (first_entry < 0) - first_entry = 0; + first_entry = getHallOfFameFirstEntry(first_entry, -step); - drawHallOfFameList(level_nr, first_entry, highlight_position); - } + drawHallOfFameList(level_nr, first_entry); } else if (dy > 0) { - if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES) - { - first_entry += step; - if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES) - first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN); + first_entry = getHallOfFameFirstEntry(first_entry, step); - drawHallOfFameList(level_nr, first_entry, highlight_position); - } + drawHallOfFameList(level_nr, first_entry); } else if (button == MB_MENU_LEAVE || button == MB_MENU_CHOICE) { @@ -5205,6 +5204,17 @@ void HandleHallOfFame(int mx, int my, int dx, int dy, int button) DrawMainMenu(); } } + else if (server_scores.updated) + { + // reload scores, using updated server score cache file + LoadLocalAndServerScore(level_nr, FALSE); + + server_scores.updated = FALSE; + + first_entry = getHallOfFameFirstEntry(0, 0); + + drawHallOfFameList(level_nr, first_entry); + } if (game_status == GAME_MODE_SCORES) PlayMenuSoundIfLoop();