X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fscreens.c;h=4a9e2ffbc97cb9a9a0d534f3ff57d0e2fe5d0bc0;hb=d9b86b7b2ebe0b2be3926656c3bbdcd060ee5811;hp=013993c02a80b859c3ba1b0e856f0a19ea20b041;hpb=e5a0a3097d6a6c3afea01b3deeee9b206982ec1d;p=rocksndiamonds.git diff --git a/src/screens.c b/src/screens.c index 013993c0..4a9e2ffb 100644 --- a/src/screens.c +++ b/src/screens.c @@ -452,6 +452,11 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) { if (dx && choice == 1) x = (dx < 0 ? 10 : 14); + else if (dx > 0) + { + if (choice == 4 || choice == 6) + button = MB_MENU_CHOICE; + } else if (dy) y = choice + dy; } @@ -821,12 +826,15 @@ void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init) action = helpanim_info[j].action; direction = helpanim_info[j].direction; + if (element < 0) + element = EL_UNKNOWN; + if (action != -1 && direction != -1) graphic = el_act_dir2img(element, action, direction); else if (action != -1) graphic = el_act2img(element, action); else if (direction != -1) - graphic = el_act2img(element, direction); + graphic = el_dir2img(element, direction); else graphic = el2img(element); @@ -995,7 +1003,7 @@ void HandleInfoScreen_Elements(int button) } else { - if (DelayReached(&info_delay, GAME_FRAME_DELAY)) + if (DelayReached(&info_delay, GameFrameDelay)) if (page < num_pages) DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE); @@ -2039,6 +2047,7 @@ static struct TokenInfo setup_info_game[] = { TYPE_SWITCH, &setup.skip_levels, "Skip Levels:" }, { TYPE_SWITCH, &setup.time_limit, "Timelimit:" }, { TYPE_SWITCH, &setup.autorecord, "Auto-Record:" }, + { TYPE_SWITCH, &setup.quick_switch, "Quick Switch:" }, { TYPE_EMPTY, NULL, "" }, { TYPE_LEAVE_MENU, execSetupMain, "Back" }, @@ -3080,19 +3089,41 @@ void HandleGameActions() byte tape_action[MAX_PLAYERS]; int i; +#if 1 if (level.native_em_level->lev->home == 0) /* all players at home */ { + local_player->LevelSolved = TRUE; + AllPlayersGone = TRUE; + + level.native_em_level->lev->home = -1; + } + + if (local_player->LevelSolved) GameWon(); - if (!TAPE_IS_STOPPED(tape)) + if (AllPlayersGone && !TAPE_IS_STOPPED(tape)) + TapeStop(); + + if (game_status != GAME_MODE_PLAYING) + return; +#else + if (level.native_em_level->lev->home == 0) /* all players at home */ + { + if (local_player->LevelSolved) + GameWon(); + + if (AllPlayersGone && !TAPE_IS_STOPPED(tape)) TapeStop(); if (game_status != GAME_MODE_PLAYING) return; } +#endif - if (level.native_em_level->ply1->alive == 0 && - level.native_em_level->ply2->alive == 0) /* all dead */ + if (level.native_em_level->ply[0]->alive == 0 && + level.native_em_level->ply[1]->alive == 0 && + level.native_em_level->ply[2]->alive == 0 && + level.native_em_level->ply[3]->alive == 0) /* all dead */ AllPlayersGone = TRUE; if (AllPlayersGone && !TAPE_IS_STOPPED(tape)) @@ -3146,7 +3177,39 @@ void HandleGameActions() if (tape.recording) TapeRecordAction(tape_action); +#if 1 + { + byte effective_action[MAX_PLAYERS]; + + for (i = 0; i < MAX_PLAYERS; i++) + effective_action[i] = stored_player[i].effective_action; + + +#if 0 + printf("::: %s: ", + tape.playing ? "PLAYING" : + tape.recording ? "RECORDING" : + "STOPPED"); + + for (i = 1; i < MAX_PLAYERS; i++) + if ((recorded_player_action && recorded_player_action[i] != 0) || + tape_action[i] != 0 || + effective_action[i] != 0) + printf("::: -----------------> WARNING!\n"); + + printf("::: %08d: %08x [%08x] [%08x]\n", + FrameCounter, + (recorded_player_action ? recorded_player_action[0] : -1), + tape_action[0], + effective_action[0]); +#endif + + + GameActions_EM(effective_action); + } +#else GameActions_EM(local_player->effective_action); +#endif if (TimeFrames >= FRAMES_PER_SECOND) { @@ -3207,8 +3270,15 @@ void HandleGameActions() void StartGameActions(boolean init_network_game, boolean record_tape, long random_seed) { +#if 1 + unsigned long new_random_seed = InitRND(random_seed); + + if (record_tape) + TapeStartRecording(new_random_seed); +#else if (record_tape) TapeStartRecording(random_seed); +#endif #if defined(NETWORK_AVALIABLE) if (init_network_game) @@ -3223,7 +3293,9 @@ void StartGameActions(boolean init_network_game, boolean record_tape, game_status = GAME_MODE_PLAYING; +#if 0 InitRND(random_seed); +#endif InitGame(); }