X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fscreens.c;h=48f42a35ca745a65b1b39c7f1202a17c366d2c56;hb=0a87fde47bcff35f196024766f8d0d00319a28d1;hp=139c6d9ca3f8d89569df3d3d612d19ae6d71bebc;hpb=49dab46aa55cb43233c7f9a310593f8bd8debc29;p=rocksndiamonds.git diff --git a/src/screens.c b/src/screens.c index 139c6d9c..48f42a35 100644 --- a/src/screens.c +++ b/src/screens.c @@ -26,19 +26,31 @@ #include "network.h" #include "init.h" +/* for DrawSetupScreen(), HandleSetupScreen() */ +#define SETUP_SCREEN_POS_START 2 +#define SETUP_SCREEN_POS_END 16 +#define SETUP_SCREEN_POS_EMPTY1 (SETUP_SCREEN_POS_END - 2) +#define SETUP_SCREEN_POS_EMPTY2 (SETUP_SCREEN_POS_END - 2) + +/* for HandleSetupInputScreen() */ +#define SETUPINPUT_SCREEN_POS_START 2 +#define SETUPINPUT_SCREEN_POS_END 15 +#define SETUPINPUT_SCREEN_POS_EMPTY1 (SETUPINPUT_SCREEN_POS_START + 3) +#define SETUPINPUT_SCREEN_POS_EMPTY2 (SETUPINPUT_SCREEN_POS_END - 1) + +/* for HandleChooseLevel() */ +#define MAX_LEVEL_SERIES_ON_SCREEN 15 + #ifdef MSDOS extern unsigned char get_ascii(KeySym); #endif void DrawHeadline() { - int x1 = SX+(SXSIZE - strlen(GAMETITLE_STRING) * FONT1_XSIZE) / 2; - int y1 = SY+8; - int x2 = SX+(SXSIZE - strlen(COPYRIGHT_STRING) * FONT2_XSIZE) / 2; - int y2 = SY+46; + int x = SX + (SXSIZE - strlen(GAMETITLE_STRING) * FONT1_XSIZE) / 2; - DrawText(x1,y1, GAMETITLE_STRING, FS_BIG, FC_YELLOW); - DrawText(x2,y2, COPYRIGHT_STRING, FS_SMALL, FC_RED); + DrawText(x, SY + 8, GAMETITLE_STRING, FS_BIG, FC_YELLOW); + DrawTextFCentered(46, FC_RED, COPYRIGHT_STRING); } void DrawMainMenu() @@ -53,10 +65,10 @@ void DrawMainMenu() ClearWindow(); DrawHeadline(); DrawText(SX + 32, SY + 2*32, name_text, FS_BIG, FC_GREEN); - DrawText(SX + 6*32, SY + 2*32, setup.alias_name, FS_BIG, FC_RED); + DrawText(SX + 6*32, SY + 2*32, setup.player_name, FS_BIG, FC_RED); DrawText(SX + 32, SY + 3*32, "Level:", FS_BIG, FC_GREEN); DrawText(SX + 11*32, SY + 3*32, int2str(level_nr,3), FS_BIG, - (level_nr10) + else if (y > 10) y = 10; } @@ -140,32 +154,33 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) y = choice; } - if (y==4 && ((x==11 && level_nr>0) || - (x==15 && level_nr 0) || + (x == 15 && level_nr < leveldir[leveldir_nr].levels - 1)) && button) { static long level_delay = 0; - int step = (button==1 ? 1 : button==2 ? 5 : 10); + int step = (button == 1 ? 1 : button == 2 ? 5 : 10); int new_level_nr, old_level_nr = level_nr; + int font_color = (leveldir[leveldir_nr].readonly ? FC_RED : FC_YELLOW); - new_level_nr = level_nr + (x==11 ? -step : +step); - if (new_level_nr<0) + new_level_nr = level_nr + (x == 11 ? -step : +step); + if (new_level_nr < 0) new_level_nr = 0; - if (new_level_nr>leveldir[leveldir_nr].levels-1) - new_level_nr = leveldir[leveldir_nr].levels-1; + if (new_level_nr > leveldir[leveldir_nr].levels - 1) + new_level_nr = leveldir[leveldir_nr].levels - 1; - if (old_level_nr==new_level_nr || !DelayReached(&level_delay,150)) + if (old_level_nr == new_level_nr || !DelayReached(&level_delay, 150)) goto out; level_nr = new_level_nr; - DrawTextExt(drawto,gc,SX+11*32,SY+3*32, - int2str(level_nr,3), FS_BIG,FC_RED); - DrawTextExt(window,gc,SX+11*32,SY+3*32, - int2str(level_nr,3), FS_BIG,FC_RED); + DrawTextExt(drawto, gc, SX + 11 * 32, SY + 3 * 32, + int2str(level_nr, 3), FS_BIG, font_color); + DrawTextExt(window, gc, SX + 11 * 32, SY + 3 * 32, + int2str(level_nr, 3), FS_BIG, font_color); LoadLevel(level_nr); - DrawMicroLevel(MICROLEV_XPOS,MICROLEV_YPOS); + DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS); TapeErase(); LoadTape(level_nr); @@ -173,28 +188,28 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) /* needed because DrawMicroLevel() takes some time */ BackToFront(); - XSync(display,FALSE); - DelayReached(&level_delay,0); /* reset delay counter */ + XSync(display, FALSE); + DelayReached(&level_delay, 0); /* reset delay counter */ } - else if (x==1 && y>=3 && y<=10) + else if (x == 1 && y >= 3 && y <= 10) { if (button) { - if (y!=choice) + if (y != choice) { - DrawGraphic(0,y-1,GFX_KUGEL_ROT); - DrawGraphic(0,choice-1,GFX_KUGEL_BLAU); + DrawGraphic(0, y-1, GFX_KUGEL_ROT); + DrawGraphic(0, choice - 1, GFX_KUGEL_BLAU); + choice = y; } - choice = y; } else { - if (y==3) + if (y == 3) { game_status = TYPENAME; - HandleTypeName(strlen(setup.alias_name),0); + HandleTypeName(strlen(setup.player_name), 0); } - else if (y==4) + else if (y == 4) { if (num_leveldirs) { @@ -203,42 +218,44 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) DrawChooseLevel(); } } - else if (y==5) + else if (y == 5) { game_status = HALLOFFAME; DrawHallOfFame(-1); } - else if (y==6) + else if (y == 6) { - game_status = LEVELED; if (leveldir[leveldir_nr].readonly) - Request("This level is read only !",REQ_CONFIRM); + Request("This level is read only !", REQ_CONFIRM); + game_status = LEVELED; DrawLevelEd(); } - else if (y==7) + else if (y == 7) { game_status = HELPSCREEN; DrawHelpScreen(); } - else if (y==8) + else if (y == 8) { if (setup.autorecord) TapeStartRecording(); +#ifndef MSDOS if (options.network) SendToServer_StartPlaying(); else +#endif { game_status = PLAYING; InitGame(); } } - else if (y==9) + else if (y == 9) { game_status = SETUP; DrawSetupScreen(); } - else if (y==10) + else if (y == 10) { SaveLevelSetup(); if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED)) @@ -252,7 +269,7 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) out: - if (game_status==MAINMENU) + if (game_status == MAINMENU) DoAnimation(); } @@ -506,64 +523,51 @@ void DrawHelpScreenElAction(int start) void DrawHelpScreenElText(int start) { int i; - int xstart = SX+56, ystart = SY+65+2*32, ystep = TILEY+4; - char text[FULL_SXSIZE/FONT2_XSIZE+10]; + int xstart = SX + 56, ystart = SY + 65 + 2 * 32, ystep = TILEY + 4; + int ybottom = SYSIZE - 20; ClearWindow(); DrawHeadline(); - sprintf(text,"The game elements:"); - DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+100, - text,FS_SMALL,FC_GREEN); + DrawTextFCentered(100, FC_GREEN, "The game elements:"); - for(i=start;i=XK_a && key<=XK_z) ascii = 'a'+(char)(key-XK_a); + + setup.player_name[xpos] = ascii; + setup.player_name[xpos+1] = 0; + xpos++; + DrawTextExt(drawto,gc,SX+6*32,SY+ypos*32, + setup.player_name,FS_BIG,FC_YELLOW); + DrawTextExt(window,gc,SX+6*32,SY+ypos*32, + setup.player_name,FS_BIG,FC_YELLOW); + DrawGraphic(xpos+6,ypos,GFX_KUGEL_ROT); + } #else - if((ascii = get_ascii(key)) && xpos0) { xpos--; - setup.alias_name[xpos] = 0; + setup.player_name[xpos] = 0; DrawGraphic(xpos+6,ypos,GFX_KUGEL_ROT); DrawGraphic(xpos+7,ypos,GFX_LEERRAUM); } else if (key==XK_Return && xpos>0) { - DrawText(SX+6*32,SY+ypos*32,setup.alias_name,FS_BIG,FC_RED); + DrawText(SX+6*32,SY+ypos*32,setup.player_name,FS_BIG,FC_RED); DrawGraphic(xpos+6,ypos,GFX_LEERRAUM); SaveSetup(); @@ -742,38 +772,76 @@ void HandleTypeName(int newxpos, KeySym key) void DrawChooseLevel() { - int i; - CloseDoor(DOOR_CLOSE_2); + FadeToFront(); + InitAnimation(); + HandleChooseLevel(0,0, 0,0, MB_MENU_INITIALIZE); +} + +static void drawChooseLevelList(int first_entry, int num_page_entries) +{ + int i; + char buffer[SCR_FIELDX]; + ClearWindow(); - DrawText(SX,SY,"Level Directories",FS_BIG,FC_GREEN); - for(i=0;i 0) + DrawGraphic(0, 1, GFX_PFEIL_O); + + if (first_entry + num_page_entries < num_leveldirs) + DrawGraphic(0, MAX_LEVEL_SERIES_ON_SCREEN + 1, GFX_PFEIL_U); +} + +static void drawChooseLevelInfo(int leveldir_nr) +{ + XFillRectangle(display, drawto, gc, SX + 32, SY + 32, SXSIZE - 32, 32); + DrawTextFCentered(40, FC_RED, "%3d levels (%s)", + leveldir[leveldir_nr].levels, + leveldir[leveldir_nr].readonly ? "readonly" : "writable"); } void HandleChooseLevel(int mx, int my, int dx, int dy, int button) { static int choice = 3; + static int first_entry = 0; + static long choose_delay = 0; static int redraw = TRUE; - int x = (mx+32-SX)/32, y = (my+32-SY)/32; + int x = (mx + 32 - SX) / 32, y = (my + 32 - SY) / 32; + int num_page_entries; + + if (num_leveldirs <= MAX_LEVEL_SERIES_ON_SCREEN) + num_page_entries = num_leveldirs; + else + num_page_entries = MAX_LEVEL_SERIES_ON_SCREEN - 1; if (button == MB_MENU_INITIALIZE) { redraw = TRUE; - choice = leveldir_nr + 3; + choice = leveldir_nr + 3 - first_entry; + + if (choice > num_page_entries + 2) + { + choice = num_page_entries + 2; + first_entry = num_leveldirs - num_page_entries; + } + + drawChooseLevelList(first_entry, num_page_entries); + drawChooseLevelInfo(leveldir_nr); } if (redraw) { - DrawGraphic(0,choice-1,GFX_KUGEL_ROT); + DrawGraphic(0, choice - 1, GFX_KUGEL_ROT); redraw = FALSE; } @@ -785,15 +853,35 @@ void HandleChooseLevel(int mx, int my, int dx, int dy, int button) if (dy) { x = 1; - y = choice+dy; + y = choice + dy; } else x = y = 0; + } - if (y<3) - y = 3; - else if (y>num_leveldirs+2) - y = num_leveldirs+2; + if (x == 1 && y == 2) + { + if (first_entry > 0 && + (dy || DelayReached(&choose_delay, 150))) + { + first_entry--; + drawChooseLevelList(first_entry, num_page_entries); + drawChooseLevelInfo(first_entry); + DrawGraphic(0, choice - 1, GFX_KUGEL_ROT); + return; + } + } + else if (x == 1 && y > num_page_entries + 2) + { + if (first_entry + num_page_entries < num_leveldirs && + (dy || DelayReached(&choose_delay, 150))) + { + first_entry++; + drawChooseLevelList(first_entry, num_page_entries); + drawChooseLevelInfo(first_entry + num_page_entries - 1); + DrawGraphic(0, choice - 1, GFX_KUGEL_ROT); + return; + } } if (!mx && !my && !dx && !dy) @@ -802,27 +890,26 @@ void HandleChooseLevel(int mx, int my, int dx, int dy, int button) y = choice; } - if (x==1 && y>=3 && y<=num_leveldirs+2) + if (x == 1 && y >= 3 && y <= num_page_entries + 2) { if (button) { - if (y!=choice) + if (y != choice) { - DrawGraphic(0,y-1,GFX_KUGEL_ROT); - DrawGraphic(0,choice-1,GFX_KUGEL_BLAU); + DrawGraphic(0, y - 1, GFX_KUGEL_ROT); + DrawGraphic(0, choice - 1, GFX_KUGEL_BLAU); + drawChooseLevelInfo(first_entry + y - 3); + choice = y; } - choice = y; } else { - leveldir_nr = y-3; + leveldir_nr = first_entry + y - 3; level_nr = getLastPlayedLevelOfLevelSeries(leveldir[leveldir_nr].filename); SaveLevelSetup(); - TapeErase(); - LoadTape(level_nr); game_status = MAINMENU; DrawMainMenu(); @@ -832,32 +919,33 @@ void HandleChooseLevel(int mx, int my, int dx, int dy, int button) BackToFront(); - if (game_status==CHOOSELEVEL) + if (game_status == CHOOSELEVEL) DoAnimation(); } -void DrawHallOfFame(int pos) +void DrawHallOfFame(int highlight_position) { - int y; - char txt[40]; + int i; CloseDoor(DOOR_CLOSE_2); - if (pos<0) + if (highlight_position < 0) LoadScore(level_nr); + ClearWindow(); - DrawText(SX+64,SY+10,"Hall Of Fame",FS_BIG,FC_YELLOW); - sprintf(txt,"HighScores of Level %d",level_nr); - DrawText(SX+256-strlen(txt)*7,SY+48,txt,FS_SMALL,FC_RED); - for(y=0; y<15; y++) + + DrawText(SX + 80, SY + 8, "Hall Of Fame", FS_BIG, FC_YELLOW); + DrawTextFCentered(46, FC_RED, "HighScores of Level %d", level_nr); + + for(i=0; i + AUTO PAUSE */ { tape.pause_before_death = TRUE; - DrawVideoDisplay(VIDEO_STATE_PAUSE_ON, VIDEO_DISPLAY_LABEL_ONLY); + DrawVideoDisplay(VIDEO_STATE_PBEND_ON, VIDEO_DISPLAY_LABEL_ONLY); } else /* -> NORMAL PLAY */ { tape.fast_forward = FALSE; tape.pause_before_death = FALSE; - DrawVideoDisplay(VIDEO_STATE_FFWD_OFF | VIDEO_STATE_PAUSE_OFF, 0); + DrawVideoDisplay(VIDEO_STATE_FFWD_OFF | VIDEO_STATE_PBEND_OFF, 0); } } break; @@ -2117,9 +2218,11 @@ void HandleGameButtons(int mx, int my, int button) if (Request("Do you really want to quit the game ?", REQ_ASK | REQ_STAY_CLOSED)) { +#ifndef MSDOS if (options.network) SendToServer_StopPlaying(); else +#endif { game_status = MAINMENU; DrawMainMenu(); @@ -2132,10 +2235,12 @@ void HandleGameButtons(int mx, int my, int button) case BUTTON_GAME_PAUSE: if (options.network) { +#ifndef MSDOS if (tape.pausing) SendToServer_ContinuePlaying(); else SendToServer_PausePlaying(); +#endif } else TapeTogglePause(); @@ -2144,9 +2249,11 @@ void HandleGameButtons(int mx, int my, int button) case BUTTON_GAME_PLAY: if (tape.pausing) { +#ifndef MSDOS if (options.network) SendToServer_ContinuePlaying(); else +#endif { tape.pausing = FALSE; DrawVideoDisplay(VIDEO_STATE_PAUSE_OFF,0);