X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fscreens.c;h=4839ab3927153319d3009f12a7f81807d95f7536;hb=370a25a79d2e8df1e6e3e4cb4be39496d0190c28;hp=bd1a65f1002f60a94aeb7578c3d542e8f5e9767f;hpb=538315c24bc8be21751b452eef2f02b13e159f55;p=rocksndiamonds.git diff --git a/src/screens.c b/src/screens.c index bd1a65f1..4839ab39 100644 --- a/src/screens.c +++ b/src/screens.c @@ -41,6 +41,20 @@ /* for HandleChooseLevel() */ #define MAX_LEVEL_SERIES_ON_SCREEN (SCR_FIELDY - 2) +/* buttons and scrollbars identifiers */ +#define SCREEN_CTRL_ID_SCROLL_UP 0 +#define SCREEN_CTRL_ID_SCROLL_DOWN 1 +#define SCREEN_CTRL_ID_SCROLL_VERTICAL 2 + +#define NUM_SCREEN_SCROLLBUTTONS 2 +#define NUM_SCREEN_SCROLLBARS 1 +#define NUM_SCREEN_GADGETS 3 + +/* forward declaration for internal use */ +static void HandleScreenGadgets(struct GadgetInfo *); + +static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS]; + #ifdef MSDOS extern unsigned char get_ascii(KeySym); #endif @@ -76,6 +90,10 @@ void DrawMainMenu() /* map gadgets for main menu screen */ MapTapeButtons(); + /* level_nr may have set to value over handicap with level editor */ + if (setup.handicap && level_nr > leveldir_current->handicap_level) + level_nr = leveldir_current->handicap_level; + GetPlayerConfig(); LoadLevel(level_nr); @@ -85,7 +103,7 @@ void DrawMainMenu() DrawText(SX + 6*32, SY + 2*32, setup.player_name, FS_BIG, FC_RED); DrawText(SX + 32, SY + 3*32, "Level:", FS_BIG, FC_GREEN); DrawText(SX + 11*32, SY + 3*32, int2str(level_nr,3), FS_BIG, - (leveldir[leveldir_nr].readonly ? FC_RED : FC_YELLOW)); + (leveldir_current->readonly ? FC_RED : FC_YELLOW)); DrawText(SX + 32, SY + 4*32, "Hall Of Fame", FS_BIG, FC_GREEN); DrawText(SX + 32, SY + 5*32, "Level Creator", FS_BIG, FC_GREEN); DrawText(SY + 32, SY + 6*32, "Info Screen", FS_BIG, FC_GREEN); @@ -96,10 +114,10 @@ void DrawMainMenu() DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, TRUE); DrawTextF(7*32 + 6, 3*32 + 9, FC_RED, "%d-%d", - leveldir[leveldir_nr].first_level, - leveldir[leveldir_nr].last_level); + leveldir_current->first_level, + leveldir_current->last_level); - if (leveldir[leveldir_nr].readonly) + if (leveldir_current->readonly) { DrawTextF(15*32 + 6, 3*32 + 9 - 7, FC_RED, "READ"); DrawTextF(15*32 + 6, 3*32 + 9 + 7, FC_RED, "ONLY"); @@ -107,19 +125,19 @@ void DrawMainMenu() for(i=2; i<10; i++) DrawGraphic(0, i, GFX_KUGEL_BLAU); - DrawGraphic(10, 3, GFX_PFEIL_L); - DrawGraphic(14, 3, GFX_PFEIL_R); + DrawGraphic(10, 3, GFX_ARROW_BLUE_LEFT); + DrawGraphic(14, 3, GFX_ARROW_BLUE_RIGHT); DrawText(SX + 56, SY + 326, "A Game by Artsoft Entertainment", FS_SMALL, FC_RED); - if (leveldir[leveldir_nr].name) + if (leveldir_current->name) { - int len = strlen(leveldir[leveldir_nr].name); + int len = strlen(leveldir_current->name); int lxpos = SX + (SXSIZE - len * FONT4_XSIZE) / 2; int lypos = SY + 352; - DrawText(lxpos, lypos, leveldir[leveldir_nr].name, FS_SMALL, FC_SPECIAL2); + DrawText(lxpos, lypos, leveldir_current->name, FS_SMALL, FC_SPECIAL2); } FadeToFront(); @@ -181,20 +199,23 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) y = choice; } - if (y == 4 && ((x == 11 && level_nr > leveldir[leveldir_nr].first_level) || - (x == 15 && level_nr < leveldir[leveldir_nr].last_level)) && + if (y == 4 && ((x == 11 && level_nr > leveldir_current->first_level) || + (x == 15 && level_nr < leveldir_current->last_level)) && button) { static unsigned long level_delay = 0; int step = (button == 1 ? 1 : button == 2 ? 5 : 10); int new_level_nr, old_level_nr = level_nr; - int font_color = (leveldir[leveldir_nr].readonly ? FC_RED : FC_YELLOW); + int font_color = (leveldir_current->readonly ? FC_RED : FC_YELLOW); new_level_nr = level_nr + (x == 11 ? -step : +step); - if (new_level_nr < leveldir[leveldir_nr].first_level) - new_level_nr = leveldir[leveldir_nr].first_level; - if (new_level_nr > leveldir[leveldir_nr].last_level) - new_level_nr = leveldir[leveldir_nr].last_level; + if (new_level_nr < leveldir_current->first_level) + new_level_nr = leveldir_current->first_level; + if (new_level_nr > leveldir_current->last_level) + new_level_nr = leveldir_current->last_level; + + if (setup.handicap && new_level_nr > leveldir_current->handicap_level) + new_level_nr = leveldir_current->handicap_level; if (old_level_nr == new_level_nr || !DelayReached(&level_delay, GADGET_FRAME_DELAY)) @@ -225,7 +246,7 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) { if (y != choice) { - DrawGraphic(0, y-1, GFX_KUGEL_ROT); + DrawGraphic(0, y - 1, GFX_KUGEL_ROT); DrawGraphic(0, choice - 1, GFX_KUGEL_BLAU); choice = y; } @@ -242,7 +263,8 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) if (num_leveldirs) { game_status = CHOOSELEVEL; - SaveLevelSetup(); + SaveLevelSetup_LastSeries(); + SaveLevelSetup_SeriesInfo(); DrawChooseLevel(); } } @@ -253,7 +275,7 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) } else if (y == 6) { - if (leveldir[leveldir_nr].readonly && + if (leveldir_current->readonly && strcmp(setup.player_name, "Artsoft") != 0) Request("This level is read only !", REQ_CONFIRM); game_status = LEVELED; @@ -276,6 +298,7 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) #endif { game_status = PLAYING; + StopAnimation(); InitGame(); } } @@ -286,7 +309,8 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) } else if (y == 10) { - SaveLevelSetup(); + SaveLevelSetup_LastSeries(); + SaveLevelSetup_SeriesInfo(); if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED)) game_status = EXITGAME; } @@ -380,10 +404,10 @@ static int helpscreen_action[] = GFX_MAMPFER2+1,1,1, GFX_MAMPFER2+0,1,1, HA_NEXT, GFX_ROBOT+0,4,1, GFX_ROBOT+3,1,1, GFX_ROBOT+2,1,1, GFX_ROBOT+1,1,1, GFX_ROBOT+0,1,1, HA_NEXT, - GFX_MAULWURF_DOWN,4,2, - GFX_MAULWURF_UP,4,2, - GFX_MAULWURF_LEFT,4,2, - GFX_MAULWURF_RIGHT,4,2, HA_NEXT, + GFX_MOLE_DOWN,4,2, + GFX_MOLE_UP,4,2, + GFX_MOLE_LEFT,4,2, + GFX_MOLE_RIGHT,4,2, HA_NEXT, GFX_PINGUIN_DOWN,4,2, GFX_PINGUIN_UP,4,2, GFX_PINGUIN_LEFT,4,2, @@ -461,7 +485,7 @@ static char *helpscreen_eltext[][2] = {"Cruncher: Eats diamonds and you,", "if you're not careful"}, {"Cruncher (BD style):", "Eats almost everything"}, {"Robot: Tries to kill the player", ""}, - {"The mole: You must guide him savely","to the exit; he will follow you"}, + {"The mole: Eats the amoeba and turns","empty space into normal sand"}, {"The penguin: Guide him to the exit,","but keep him away from monsters!"}, {"The Pig: Harmless, but eats all", "gems it can get"}, {"The Dragon: Breathes fire,", "especially to some monsters"}, @@ -805,50 +829,74 @@ void DrawChooseLevel() UnmapAllGadgets(); CloseDoor(DOOR_CLOSE_2); + ClearWindow(); + HandleChooseLevel(0,0, 0,0, MB_MENU_INITIALIZE); + MapChooseLevelGadgets(); + FadeToFront(); InitAnimation(); - HandleChooseLevel(0,0, 0,0, MB_MENU_INITIALIZE); +} + +static void AdjustChooseLevelScrollbar(int id, int first_entry) +{ + struct GadgetInfo *gi = screen_gadget[id]; + int items_max, items_visible, item_position; + + items_max = num_leveldirs; + items_visible = MAX_LEVEL_SERIES_ON_SCREEN - 1; + item_position = first_entry; + + if (item_position > items_max - items_visible) + item_position = items_max - items_visible; + + ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max, + GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END); } static void drawChooseLevelList(int first_entry, int num_page_entries) { int i; - char buffer[SCR_FIELDX]; + char buffer[SCR_FIELDX * 2]; + int max_buffer_len = (SCR_FIELDX - 2) * 2; + + XFillRectangle(display, backbuffer, gc, SX, SY, SXSIZE - 32, SYSIZE); + redraw_mask |= REDRAW_FIELD; - ClearWindow(); DrawText(SX, SY, "Level Directories", FS_BIG, FC_GREEN); for(i=0; iname , max_buffer_len); + buffer[max_buffer_len] = '\0'; + + DrawText(SX + 32, SY + (i + 2) * 32, buffer, FS_MEDIUM, + leveldir_node->color); DrawGraphic(0, i + 2, GFX_KUGEL_BLAU); } if (first_entry > 0) - DrawGraphic(0, 1, GFX_PFEIL_O); + DrawGraphic(0, 1, GFX_ARROW_BLUE_UP); if (first_entry + num_page_entries < num_leveldirs) - DrawGraphic(0, MAX_LEVEL_SERIES_ON_SCREEN + 1, GFX_PFEIL_U); + DrawGraphic(0, MAX_LEVEL_SERIES_ON_SCREEN + 1, GFX_ARROW_BLUE_DOWN); } -static void drawChooseLevelInfo(int leveldir_nr) +static void drawChooseLevelInfo(int leveldir_pos) { + struct LevelDirInfo *leveldir_node; int x, last_redraw_mask = redraw_mask; - XFillRectangle(display, drawto, gc, SX + 32, SY + 32, SXSIZE - 32, 32); + leveldir_node = getLevelDirInfoFromPos(leveldir_first, leveldir_pos); + + XFillRectangle(display, drawto, gc, SX + 32, SY + 32, SXSIZE - 64, 32); -#if 0 - DrawTextFCentered(40, FC_RED, "%3d levels (%s)", - leveldir[leveldir_nr].levels, - leveldir[leveldir_nr].readonly ? "readonly" : "writable"); -#else DrawTextFCentered(40, FC_RED, "%3d levels (%s)", - leveldir[leveldir_nr].levels, - leveldir[leveldir_nr].class_desc); -#endif + leveldir_node->levels, + leveldir_node->class_desc); /* let BackToFront() redraw only what is needed */ redraw_mask = last_redraw_mask | REDRAW_TILES; @@ -873,14 +921,20 @@ void HandleChooseLevel(int mx, int my, int dx, int dy, int button) if (button == MB_MENU_INITIALIZE) { + int leveldir_pos = posLevelDirInfo(leveldir_current); + if (first_entry == -1) { - first_entry = MAX(0, leveldir_nr - num_page_entries + 1); - choice = leveldir_nr - first_entry + 3; + first_entry = MAX(0, leveldir_pos - num_page_entries + 1); + choice = leveldir_pos - first_entry + 3; + AdjustChooseLevelScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, first_entry); } + if (dx == 1) /* 'first_entry' is set by scrollbar position */ + first_entry = dy; + drawChooseLevelList(first_entry, num_page_entries); - drawChooseLevelInfo(leveldir_nr); + drawChooseLevelInfo(leveldir_pos); redraw = TRUE; } @@ -923,6 +977,7 @@ void HandleChooseLevel(int mx, int my, int dx, int dy, int button) drawChooseLevelList(first_entry, num_page_entries); drawChooseLevelInfo(first_entry + choice - 3); + AdjustChooseLevelScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, first_entry); DrawGraphic(0, choice - 1, GFX_KUGEL_ROT); return; } @@ -938,6 +993,7 @@ void HandleChooseLevel(int mx, int my, int dx, int dy, int button) drawChooseLevelList(first_entry, num_page_entries); drawChooseLevelInfo(first_entry + choice - 3); + AdjustChooseLevelScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, first_entry); DrawGraphic(0, choice - 1, GFX_KUGEL_ROT); return; } @@ -963,13 +1019,23 @@ void HandleChooseLevel(int mx, int my, int dx, int dy, int button) } else { - leveldir_nr = first_entry + y - 3; - level_nr = - getLastPlayedLevelOfLevelSeries(leveldir[leveldir_nr].filename); + int leveldir_pos = first_entry + y - 3; - SaveLevelSetup(); + leveldir_current = getLevelDirInfoFromPos(leveldir_first, leveldir_pos); + + LoadLevelSetup_SeriesInfo(); + + SaveLevelSetup_LastSeries(); + SaveLevelSetup_SeriesInfo(); TapeErase(); + + printf("first_level == %d, last_level == %d, levels == %d\n", + leveldir_current->first_level, + leveldir_current->last_level, + leveldir_current->levels); + + game_status = MAINMENU; DrawMainMenu(); redraw = TRUE; @@ -984,47 +1050,101 @@ void HandleChooseLevel(int mx, int my, int dx, int dy, int button) void DrawHallOfFame(int highlight_position) { - int i; - UnmapAllGadgets(); CloseDoor(DOOR_CLOSE_2); if (highlight_position < 0) LoadScore(level_nr); - ClearWindow(); + FadeToFront(); + InitAnimation(); + HandleHallOfFame(highlight_position,0, 0,0, MB_MENU_INITIALIZE); + PlaySound(SND_HALLOFFAME); +} +static void drawHallOfFameList(int first_entry, int highlight_position) +{ + int i; + + ClearWindow(); DrawText(SX + 80, SY + 8, "Hall Of Fame", FS_BIG, FC_YELLOW); DrawTextFCentered(46, FC_RED, "HighScores of Level %d", level_nr); for(i=0; i 0) + { + first_entry -= step; + if (first_entry < 0) + first_entry = 0; + + drawHallOfFameList(first_entry, highlight_position); + return; + } + } + else if (dy > 0) + { + if (first_entry + MAX_LEVEL_SERIES_ON_SCREEN < MAX_SCORE_ENTRIES) + { + first_entry += step; + if (first_entry + MAX_LEVEL_SERIES_ON_SCREEN > MAX_SCORE_ENTRIES) + first_entry = MAX(0, MAX_SCORE_ENTRIES - MAX_LEVEL_SERIES_ON_SCREEN); + + drawHallOfFameList(first_entry, highlight_position); + return; + } + } + if (button_released) { FadeSound(SND_HALLOFFAME); game_status = MAINMENU; DrawMainMenu(); - BackToFront(); } - else + + BackToFront(); + + if (game_status == HALLOFFAME) DoAnimation(); } @@ -1040,14 +1160,18 @@ void DrawSetupScreen() { &setup.sound, "Sound:", }, { &setup.sound_loops, " Sound Loops:" }, { &setup.sound_music, " Game Music:" }, +#if 0 { &setup.toons, "Toons:" }, { &setup.double_buffering, "Buffered gfx:" }, +#endif { &setup.scroll_delay, "Scroll Delay:" }, { &setup.soft_scrolling, "Soft Scroll.:" }, { &setup.fading, "Fading:" }, { &setup.quick_doors, "Quick Doors:" }, { &setup.autorecord, "Auto-Record:" }, { &setup.team_mode, "Team-Mode:" }, + { &setup.handicap, "Handicap:" }, + { &setup.time_limit, "Timelimit:" }, { NULL, "Input Devices" }, { NULL, "" }, { NULL, "Exit" }, @@ -1185,6 +1309,8 @@ void HandleSetupScreen(int mx, int my, int dx, int dy, int button) } setup.sound_music = !setup.sound_music; } + +#if 0 else if (y==6) { if (setup.toons) @@ -1208,7 +1334,9 @@ void HandleSetupScreen(int mx, int my, int dx, int dy, int button) setup.direct_draw = !setup.double_buffering; #endif } - else if (y==8) +#endif + + else if (y==6) { if (setup.scroll_delay) DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); @@ -1216,7 +1344,7 @@ void HandleSetupScreen(int mx, int my, int dx, int dy, int button) DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); setup.scroll_delay = !setup.scroll_delay; } - else if (y==9) + else if (y==7) { if (setup.soft_scrolling) DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); @@ -1224,7 +1352,7 @@ void HandleSetupScreen(int mx, int my, int dx, int dy, int button) DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); setup.soft_scrolling = !setup.soft_scrolling; } - else if (y==10) + else if (y==8) { if (setup.fading) DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); @@ -1232,7 +1360,7 @@ void HandleSetupScreen(int mx, int my, int dx, int dy, int button) DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); setup.fading = !setup.fading; } - else if (y==11) + else if (y==9) { if (setup.quick_doors) DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); @@ -1240,7 +1368,7 @@ void HandleSetupScreen(int mx, int my, int dx, int dy, int button) DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); setup.quick_doors = !setup.quick_doors; } - else if (y==12) + else if (y==10) { if (setup.autorecord) DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); @@ -1248,7 +1376,7 @@ void HandleSetupScreen(int mx, int my, int dx, int dy, int button) DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); setup.autorecord = !setup.autorecord; } - else if (y==13) + else if (y==11) { if (setup.team_mode) DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); @@ -1256,6 +1384,22 @@ void HandleSetupScreen(int mx, int my, int dx, int dy, int button) DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); setup.team_mode = !setup.team_mode; } + else if (y==12) + { + if (setup.handicap) + DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); + else + DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); + setup.handicap = !setup.handicap; + } + else if (y==13) + { + if (setup.time_limit) + DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); + else + DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); + setup.time_limit = !setup.time_limit; + } else if (y==14) { game_status = SETUPINPUT; @@ -1300,8 +1444,8 @@ void DrawSetupInputScreen() DrawGraphic(0, 3, GFX_KUGEL_BLAU); DrawGraphic(0, 4, GFX_KUGEL_BLAU); DrawGraphic(0, 15, GFX_KUGEL_BLAU); - DrawGraphic(10, 2, GFX_PFEIL_L); - DrawGraphic(12, 2, GFX_PFEIL_R); + DrawGraphic(10, 2, GFX_ARROW_BLUE_LEFT); + DrawGraphic(12, 2, GFX_ARROW_BLUE_RIGHT); DrawText(SX+32, SY+2*32, "Player:", FS_BIG, FC_GREEN); DrawText(SX+32, SY+3*32, "Device:", FS_BIG, FC_GREEN); @@ -1381,10 +1525,10 @@ static void drawPlayerSetupInputInfo(int player_nr) } DrawText(SX+32, SY+5*32, "Actual Settings:", FS_BIG, FC_GREEN); - DrawGraphic(1, 6, GFX_PFEIL_L); - DrawGraphic(1, 7, GFX_PFEIL_R); - DrawGraphic(1, 8, GFX_PFEIL_O); - DrawGraphic(1, 9, GFX_PFEIL_U); + DrawGraphic(1, 6, GFX_ARROW_BLUE_LEFT); + DrawGraphic(1, 7, GFX_ARROW_BLUE_RIGHT); + DrawGraphic(1, 8, GFX_ARROW_BLUE_UP); + DrawGraphic(1, 9, GFX_ARROW_BLUE_DOWN); DrawText(SX+2*32, SY+6*32, ":", FS_BIG, FC_BLUE); DrawText(SX+2*32, SY+7*32, ":", FS_BIG, FC_BLUE); DrawText(SX+2*32, SY+8*32, ":", FS_BIG, FC_BLUE); @@ -1956,3 +2100,223 @@ void HandleGameActions() BackToFront(); } + +/* ---------- new screen button stuff -------------------------------------- */ + +/* graphic position and size values for buttons and scrollbars */ +#define SC_SCROLLBUTTON_XPOS 64 +#define SC_SCROLLBUTTON_YPOS 0 +#define SC_SCROLLBAR_XPOS 0 +#define SC_SCROLLBAR_YPOS 64 + +#define SC_SCROLLBUTTON_XSIZE 32 +#define SC_SCROLLBUTTON_YSIZE 32 + +#define SC_SCROLL_UP_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE) +#define SC_SCROLL_UP_YPOS SC_SCROLLBUTTON_YSIZE +#define SC_SCROLL_DOWN_XPOS SC_SCROLL_UP_XPOS +#define SC_SCROLL_DOWN_YPOS (SYSIZE - SC_SCROLLBUTTON_YSIZE) +#define SC_SCROLL_VERTICAL_XPOS SC_SCROLL_UP_XPOS +#define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + SC_SCROLLBUTTON_YSIZE) +#define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE +#define SC_SCROLL_VERTICAL_YSIZE (SYSIZE - 3 * SC_SCROLLBUTTON_YSIZE) + +#define SC_BORDER_SIZE 14 + +static struct +{ + int xpos, ypos; + int x, y; + int gadget_id; + char *infotext; +} scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] = +{ + { + SC_SCROLLBUTTON_XPOS + 0 * SC_SCROLLBUTTON_XSIZE, SC_SCROLLBUTTON_YPOS, + SC_SCROLL_UP_XPOS, SC_SCROLL_UP_YPOS, + SCREEN_CTRL_ID_SCROLL_UP, + "scroll level series up" + }, + { + SC_SCROLLBUTTON_XPOS + 1 * SC_SCROLLBUTTON_XSIZE, SC_SCROLLBUTTON_YPOS, + SC_SCROLL_DOWN_XPOS, SC_SCROLL_DOWN_YPOS, + SCREEN_CTRL_ID_SCROLL_DOWN, + "scroll level series down" + } +}; + +static struct +{ + int xpos, ypos; + int x, y; + int width, height; + int type; + int gadget_id; + char *infotext; +} scrollbar_info[NUM_SCREEN_SCROLLBARS] = +{ + { + SC_SCROLLBAR_XPOS, SC_SCROLLBAR_YPOS, + SX + SC_SCROLL_VERTICAL_XPOS, SY + SC_SCROLL_VERTICAL_YPOS, + SC_SCROLL_VERTICAL_XSIZE, SC_SCROLL_VERTICAL_YSIZE, + GD_TYPE_SCROLLBAR_VERTICAL, + SCREEN_CTRL_ID_SCROLL_VERTICAL, + "scroll level series vertically" + } +}; + +static void CreateScreenScrollbuttons() +{ + Pixmap gd_pixmap = pix[PIX_MORE]; + struct GadgetInfo *gi; + unsigned long event_mask; + int i; + + for (i=0; icustom_id; + + if (game_status != CHOOSELEVEL) + return; + + switch (id) + { + case SCREEN_CTRL_ID_SCROLL_UP: + HandleChooseLevel(SX,SY + 32, 0,0, MB_MENU_MARK); + break; + + case SCREEN_CTRL_ID_SCROLL_DOWN: + HandleChooseLevel(SX,SY + SYSIZE - 32, 0,0, MB_MENU_MARK); + break; + + case SCREEN_CTRL_ID_SCROLL_VERTICAL: + HandleChooseLevel(0,0, 1,gi->event.item_position, MB_MENU_INITIALIZE); + break; + + default: + break; + } +}