X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fscreens.c;h=4461c4b7995531a78b0545d2333b0b5f4ae0c4ce;hb=6ed6e31491e80ad36925cbe7634e16b867ea0c59;hp=8ec78ee60f455d7f0518bfd3517549040ca72c5f;hpb=11bd782b9345d3bec0ed2f6b2ed1bb310f365c4f;p=rocksndiamonds.git diff --git a/src/screens.c b/src/screens.c index 8ec78ee6..4461c4b7 100644 --- a/src/screens.c +++ b/src/screens.c @@ -1252,14 +1252,6 @@ void DrawHeadline() setup.internal.program_copyright); } -int effectiveGameStatus() -{ - if (game_status == GAME_MODE_INFO && info_mode == INFO_MODE_TITLE) - return GAME_MODE_TITLE; - - return game_status; -} - void DrawTitleScreenImage(int nr, boolean initial) { int graphic = getTitleScreenGraphic(nr, initial); @@ -1316,6 +1308,14 @@ void DrawTitleScreenMessage(int nr, boolean initial) /* force TITLE font on title message screen */ game_status = getTitleMessageGameMode(initial); + /* if chars *and* width set to "-1", automatically determine width */ + if (tmi->chars == -1 && tmi->width == -1) + tmi->width = viewport.window[game_status].width; + + /* if lines *and* height set to "-1", automatically determine height */ + if (tmi->lines == -1 && tmi->height == -1) + tmi->height = viewport.window[game_status].height; + /* if chars set to "-1", automatically determine by text and font width */ if (tmi->chars == -1) tmi->chars = tmi->width / getFontWidth(tmi->font); @@ -1328,6 +1328,14 @@ void DrawTitleScreenMessage(int nr, boolean initial) else tmi->height = tmi->lines * getFontHeight(tmi->font); + /* if x set to "-1", automatically determine by width and alignment */ + if (tmi->x == -1) + tmi->x = -1 * ALIGNED_XPOS(0, tmi->width, tmi->align); + + /* if y set to "-1", automatically determine by height and alignment */ + if (tmi->y == -1) + tmi->y = -1 * ALIGNED_YPOS(0, tmi->height, tmi->valign); + SetDrawBackgroundMask(REDRAW_ALL); SetWindowBackgroundImage(getTitleBackground(nr, initial, FALSE)); @@ -1434,6 +1442,7 @@ void DrawMainMenu() if (CheckTitleScreen(levelset_has_changed)) { + game_status_last_screen = GAME_MODE_MAIN; game_status = GAME_MODE_TITLE; DrawTitleScreen(); @@ -1557,7 +1566,7 @@ void HandleTitleScreen(int mx, int my, int dx, int dy, int button) last_sound = SND_UNDEFINED; last_music = MUS_UNDEFINED; - if (game_status == GAME_MODE_INFO) + if (game_status_last_screen == GAME_MODE_INFO) { if (num_title_screens == 0) { @@ -1572,6 +1581,11 @@ void HandleTitleScreen(int mx, int my, int dx, int dy, int button) FadeOut(REDRAW_ALL); } + /* only required to update logic for redrawing global border */ + ClearField(); + + ChangeViewportPropertiesIfNeeded(); + if (tci->is_image) DrawTitleScreenImage(tci->local_nr, tci->initial); else @@ -1619,11 +1633,13 @@ void HandleTitleScreen(int mx, int my, int dx, int dy, int button) } else if (button == MB_MENU_CHOICE) { - if (game_status == GAME_MODE_INFO && num_title_screens == 0) + if (game_status_last_screen == GAME_MODE_INFO && num_title_screens == 0) { FadeSetEnterScreen(); + game_status = GAME_MODE_INFO; info_mode = INFO_MODE_MAIN; + DrawInfoScreen(); return; @@ -1688,8 +1704,9 @@ void HandleTitleScreen(int mx, int my, int dx, int dy, int button) /* force full menu screen redraw after displaying title screens */ redraw_mask = REDRAW_ALL; - if (game_status == GAME_MODE_INFO) + if (game_status_last_screen == GAME_MODE_INFO) { + game_status = GAME_MODE_INFO; info_mode = INFO_MODE_MAIN; DrawInfoScreen(); @@ -2159,6 +2176,8 @@ static void DrawInfoScreen_Main() FadeOut(fade_mask); + ChangeViewportPropertiesIfNeeded(); + OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW); ClearField(); @@ -2662,6 +2681,9 @@ void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos) void DrawInfoScreen_TitleScreen() { + game_status_last_screen = GAME_MODE_INFO; + game_status = GAME_MODE_TITLE; + DrawTitleScreen(); }