X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fscreens.c;h=43d02fb4bd630d60383070fd7d15266760edc38c;hb=ff9566324863d1ba0a72478982fe9c2b4ff3dd88;hp=015cbd48aa4d4804936fa0b6b8f288728bc13760;hpb=b645a25fff77d62a36c744fa4047a3c0e5929341;p=rocksndiamonds.git diff --git a/src/screens.c b/src/screens.c index 015cbd48..43d02fb4 100644 --- a/src/screens.c +++ b/src/screens.c @@ -97,12 +97,13 @@ static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS]; static int setup_mode = SETUP_MODE_MAIN; static int info_mode = INFO_MODE_MAIN; -#define mSX (SX + (game_status >= GAME_MODE_MAIN && \ - game_status <= GAME_MODE_SETUP ? \ - menu.draw_xoffset[game_status] : menu.draw_xoffset_default)) -#define mSY (SY + (game_status >= GAME_MODE_MAIN && \ - game_status <= GAME_MODE_SETUP ? \ - menu.draw_yoffset[game_status] : menu.draw_yoffset_default)) +#define DRAW_OFFSET_MODE(x) (x >= GAME_MODE_MAIN && \ + x <= GAME_MODE_SETUP ? x : \ + x == GAME_MODE_PSEUDO_TYPENAME ? \ + GAME_MODE_MAIN : GAME_MODE_DEFAULT) + +#define mSX (SX + menu.draw_xoffset[DRAW_OFFSET_MODE(game_status)]) +#define mSY (SY + menu.draw_yoffset[DRAW_OFFSET_MODE(game_status)]) #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \ menu.list_size[game_status] : \ @@ -114,28 +115,29 @@ static Bitmap *scrollbar_bitmap[NUM_SCROLLBAR_BITMAPS]; #endif -static void drawCursorExt(int xpos, int ypos, int color, int graphic) +static void drawCursorExt(int xpos, int ypos, int color, int g) { static int cursor_array[SCR_FIELDY]; if (xpos == 0) { - if (graphic != 0) - cursor_array[ypos] = graphic; + if (g != 0) + cursor_array[ypos] = g; else - graphic = cursor_array[ypos]; + g = cursor_array[ypos]; } if (color == FC_RED) - graphic = (graphic == IMG_MENU_BUTTON_LEFT ? IMG_MENU_BUTTON_LEFT_ACTIVE : - graphic == IMG_MENU_BUTTON_RIGHT ? IMG_MENU_BUTTON_RIGHT_ACTIVE: - IMG_MENU_BUTTON_ACTIVE); + g = (g == IMG_MENU_BUTTON_LEFT ? IMG_MENU_BUTTON_LEFT_ACTIVE : + g == IMG_MENU_BUTTON_RIGHT ? IMG_MENU_BUTTON_RIGHT_ACTIVE : + g == IMG_MENU_BUTTON_LEAVE_MENU ? IMG_MENU_BUTTON_LEAVE_MENU_ACTIVE : + g == IMG_MENU_BUTTON_ENTER_MENU ? IMG_MENU_BUTTON_ENTER_MENU_ACTIVE : + IMG_MENU_BUTTON_ACTIVE); ypos += MENU_SCREEN_START_YPOS; DrawBackground(mSX + xpos * TILEX, mSY + ypos * TILEY, TILEX, TILEY); - DrawGraphicThruMaskExt(drawto, mSX + xpos * TILEX, mSY + ypos * TILEY, - graphic, 0); + DrawGraphicThruMaskExt(drawto, mSX + xpos * TILEX, mSY + ypos * TILEY, g, 0); } static void initCursor(int ypos, int graphic) @@ -201,13 +203,8 @@ static void PlayMenuMusic() void DrawHeadline() { - int text1_width = getTextWidth(PROGRAM_TITLE_STRING, FONT_TITLE_1); - int text2_width = getTextWidth(PROGRAM_COPYRIGHT_STRING, FONT_TITLE_2); - int x1 = SX + (SXSIZE - text1_width) / 2; - int x2 = SX + (SXSIZE - text2_width) / 2; - - DrawText(x1, SY + 8, PROGRAM_TITLE_STRING, FONT_TITLE_1); - DrawText(x2, SY + 46, PROGRAM_COPYRIGHT_STRING, FONT_TITLE_2); + DrawTextSCentered(8, FONT_TITLE_1, PROGRAM_TITLE_STRING); + DrawTextSCentered(46, FONT_TITLE_2, PROGRAM_COPYRIGHT_STRING); } static void ToggleFullscreenIfNeeded() @@ -238,8 +235,7 @@ void DrawMainMenu() { static LevelDirTree *leveldir_last_valid = NULL; char *name_text = (!options.network && setup.team_mode ? "Team:" : "Name:"); - int name_width = getTextWidth("Name:", FONT_MENU_1); - int level_width = getTextWidth("Level:", FONT_MENU_1); + int name_width, level_width; int i; UnmapAllGadgets(); @@ -276,7 +272,7 @@ void DrawMainMenu() leveldir_last_valid = leveldir_current; /* needed if last screen (level choice) changed graphics, sounds or music */ - ReloadCustomArtwork(); + ReloadCustomArtwork(0); #ifdef TARGET_SDL SetDrawtoField(DRAW_BACKBUFFER); @@ -306,11 +302,15 @@ void DrawMainMenu() DrawText(mSX + 32, mSY + 8*32, "Setup", FONT_MENU_1); DrawText(mSX + 32, mSY + 9*32, "Quit", FONT_MENU_1); + /* calculated after (possible) reload of custom artwork */ + name_width = getTextWidth(name_text, FONT_MENU_1); + level_width = getTextWidth("Level:", FONT_MENU_1); + DrawText(mSX + 32 + name_width, mSY + 2*32, setup.player_name, FONT_INPUT_1); DrawText(mSX + level_width + 5 * 32, mSY + 3*32, int2str(level_nr,3), FONT_VALUE_1); - DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, TRUE); + DrawMicroLevel(MICROLEVEL_XPOS, MICROLEVEL_YPOS, TRUE); DrawTextF(mSX + 32 + level_width - 2, mSY + 3*32 + 1, FONT_TEXT_3, "%d-%d", leveldir_current->first_level, leveldir_current->last_level); @@ -324,13 +324,13 @@ void DrawMainMenu() } for (i = 0; i < 8; i++) - initCursor(i, (i == 1 || i == 4 || i == 6 ? IMG_MENU_BUTTON_RIGHT : + initCursor(i, (i == 1 || i == 4 || i == 6 ? IMG_MENU_BUTTON_ENTER_MENU : IMG_MENU_BUTTON)); - drawCursorXY(level_width/32 + 4, 1, IMG_MENU_BUTTON_LEFT); - drawCursorXY(level_width/32 + 8, 1, IMG_MENU_BUTTON_RIGHT); + drawCursorXY(level_width / 32 + 4, 1, IMG_MENU_BUTTON_LEFT); + drawCursorXY(level_width / 32 + 8, 1, IMG_MENU_BUTTON_RIGHT); - DrawText(SX + 56, SY + 326, "A Game by Artsoft Entertainment", FONT_TITLE_2); + DrawTextSCentered(326, FONT_TITLE_2, "A Game by Artsoft Entertainment"); FadeToFront(); InitAnimation(); @@ -348,6 +348,7 @@ void DrawMainMenu() OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2); } +#if 0 static void gotoTopLevelDir() { /* move upwards to top level directory */ @@ -376,9 +377,11 @@ static void gotoTopLevelDir() leveldir_current = leveldir_current->node_parent; } } +#endif void HandleMainMenu(int mx, int my, int dx, int dy, int button) { + static unsigned long level_delay = 0; static int choice = 5; int x = 0; int y = choice; @@ -404,9 +407,8 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) if (y == 1 && ((x == 10 && level_nr > leveldir_current->first_level) || (x == 14 && level_nr < leveldir_current->last_level)) && - button) + button && DelayReached(&level_delay, GADGET_FRAME_DELAY)) { - static unsigned long level_delay = 0; int step = (button == 1 ? 1 : button == 2 ? 5 : 10); int old_level_nr = level_nr; int new_level_nr; @@ -418,10 +420,19 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) new_level_nr = leveldir_current->last_level; if (setup.handicap && new_level_nr > leveldir_current->handicap_level) + { + /* skipping levels is only allowed when trying to skip single level */ + if (setup.skip_levels && step == 1 && + Request("Level still unsolved ! Skip despite handicap ?", REQ_ASK)) + { + leveldir_current->handicap_level++; + SaveLevelSetup_SeriesInfo(); + } + new_level_nr = leveldir_current->handicap_level; + } - if (new_level_nr != old_level_nr && - DelayReached(&level_delay, GADGET_FRAME_DELAY)) + if (new_level_nr != old_level_nr) { level_nr = new_level_nr; @@ -429,7 +440,7 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) FONT_VALUE_1); LoadLevel(level_nr); - DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, TRUE); + DrawMicroLevel(MICROLEVEL_XPOS, MICROLEVEL_YPOS, TRUE); TapeErase(); LoadTape(level_nr); @@ -468,7 +479,9 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) SaveLevelSetup_LastSeries(); SaveLevelSetup_SeriesInfo(); +#if 0 gotoTopLevelDir(); +#endif DrawChooseLevel(); } @@ -494,30 +507,20 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) } else if (y == 5) { - if (setup.autorecord) - TapeStartRecording(); - -#if defined(PLATFORM_UNIX) - if (options.network) - SendToServer_StartPlaying(); - else -#endif - { - game_status = GAME_MODE_PLAYING; - StopAnimation(); - InitGame(); - } + StartGameActions(options.network, setup.autorecord, NEW_RANDOMIZE); } else if (y == 6) { game_status = GAME_MODE_SETUP; setup_mode = SETUP_MODE_MAIN; + DrawSetupScreen(); } else if (y == 7) { SaveLevelSetup_LastSeries(); SaveLevelSetup_SeriesInfo(); + if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED)) game_status = GAME_MODE_QUIT; } @@ -526,7 +529,7 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) if (game_status == GAME_MODE_MAIN) { - DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, FALSE); + DrawMicroLevel(MICROLEVEL_XPOS, MICROLEVEL_YPOS, FALSE); DoAnimation(); } } @@ -610,9 +613,9 @@ static void DrawInfoScreen_Main() DrawText(mSX + 32, mSY + ypos * 32, info_info[i].text, font_nr); if (info_info[i].type & TYPE_ENTER_MENU) - initCursor(i, IMG_MENU_BUTTON_RIGHT); + initCursor(i, IMG_MENU_BUTTON_ENTER_MENU); else if (info_info[i].type & TYPE_LEAVE_MENU) - initCursor(i, IMG_MENU_BUTTON_LEFT); + initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU); else if (info_info[i].type & ~TYPE_SKIP_ENTRY) initCursor(i, IMG_MENU_BUTTON); @@ -729,7 +732,6 @@ void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init) for (i = 0; i < MAX_INFO_ELEMENTS_ON_SCREEN; i++) infoscreen_step[i] = infoscreen_frame[i] = 0; - SetMainBackgroundImage(IMG_BACKGROUND_INFO); ClearWindow(); DrawHeadline(); @@ -789,7 +791,7 @@ void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init) infoscreen_frame[i - start]--; } - if (helpanim_info[j].element == -1) + if (helpanim_info[j].element == HELPANIM_LIST_NEXT) { if (!infoscreen_frame[i - start]) infoscreen_step[i - start] = 0; @@ -798,7 +800,7 @@ void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init) { if (!infoscreen_frame[i - start]) infoscreen_step[i - start]++; - while (helpanim_info[j].element != -1) + while (helpanim_info[j].element != HELPANIM_LIST_NEXT) j++; } @@ -837,11 +839,7 @@ static char *getHelpText(int element, int action, int direction) void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos) { -#if 0 - int font_nr = FONT_TEXT_2; -#else int font_nr = FONT_LEVEL_NUMBER; -#endif int font_width = getFontWidth(font_nr); int sx = mSX + MINI_TILEX + TILEX + MINI_TILEX; int sy = mSY + 65 + 2 * 32 + 1; @@ -875,6 +873,8 @@ void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos) void DrawInfoScreen_Elements() { + SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS); + LoadHelpAnimInfo(); LoadHelpTextInfo(); @@ -950,6 +950,8 @@ void HandleInfoScreen_Elements(int button) void DrawInfoScreen_Music() { + SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC); + ClearWindow(); DrawHeadline(); @@ -961,7 +963,7 @@ void DrawInfoScreen_Music() void HandleInfoScreen_Music(int button) { static struct MusicFileInfo *list = NULL; - int ystart = 150, ystep = 30; + int ystart = 150, dy = 30; int ybottom = SYSIZE - 20; int button_released = !button; @@ -994,6 +996,12 @@ void HandleInfoScreen_Music(int button) if (button_released || button == MB_MENU_INITIALIZE) { + int y = 0; + + if (button != MB_MENU_INITIALIZE) + if (list != NULL) + list = list->next; + if (list == NULL) { info_mode = INFO_MODE_MAIN; @@ -1007,22 +1015,68 @@ void HandleInfoScreen_Music(int button) ClearWindow(); DrawHeadline(); - DrawTextSCentered(100, FONT_TEXT_1, "The Game Background Music:"); + if (list->is_sound) + { + int sound = list->music; - DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2, "Excerpt from"); - DrawTextFCentered(ystart + 1 * ystep, FONT_TEXT_3, "\"%s\"", list->title); - DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2, "by"); - DrawTextFCentered(ystart + 3 * ystep, FONT_TEXT_3, "%s", list->artist); - DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2, "from the album"); - DrawTextFCentered(ystart + 5 * ystep, FONT_TEXT_3, "\"%s\"", list->album); + if (sound_info[sound].loop) + PlaySoundLoop(sound); + else + PlaySound(sound); - DrawTextSCentered(ybottom, FONT_TEXT_4, - "Press any key or button for next page"); + DrawTextSCentered(100, FONT_TEXT_1, "The Game Background Sounds:"); + } + else + { + PlayMusic(list->music); + + DrawTextSCentered(100, FONT_TEXT_1, "The Game Background Music:"); + } + + if (strcmp(list->title, UNKNOWN_NAME) != 0) + { + if (strcmp(list->title_header, UNKNOWN_NAME) != 0) + DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->title_header); + + DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "\"%s\"", list->title); + } + + if (strcmp(list->artist, UNKNOWN_NAME) != 0) + { + if (strcmp(list->artist_header, UNKNOWN_NAME) != 0) + DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->artist_header); + else + DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, "by"); + + DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "%s", list->artist); + } + + if (strcmp(list->album, UNKNOWN_NAME) != 0) + { + if (strcmp(list->album_header, UNKNOWN_NAME) != 0) + DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->album_header); + else + DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, "from the album"); + + DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "\"%s\"", list->album); + } + + if (strcmp(list->year, UNKNOWN_NAME) != 0) + { + if (strcmp(list->year_header, UNKNOWN_NAME) != 0) + DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->year_header); + else + DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, "from the year"); - PlayMusic(list->music); + DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "%s", list->year); + } - list = list->next; + DrawTextSCentered(ybottom, FONT_TEXT_4, + "Press any key or button for next page"); } + + if (list != NULL && list->is_sound && sound_info[list->music].loop) + PlaySoundLoop(list->music); } void DrawInfoScreen_Credits() @@ -1030,6 +1084,8 @@ void DrawInfoScreen_Credits() int ystart = 150, ystep = 30; int ybottom = SYSIZE - 20; + SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_CREDITS); + FadeSoundsAndMusic(); ClearWindow(); @@ -1078,6 +1134,8 @@ void DrawInfoScreen_Program() int ystart = 150, ystep = 30; int ybottom = SYSIZE - 20; + SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM); + ClearWindow(); DrawHeadline(); @@ -1141,11 +1199,7 @@ void DrawInfoScreen_LevelSet() int ystart = 150; int ybottom = SYSIZE - 20; char *filename = getLevelSetInfoFilename(); -#if 0 - int font_nr = FONT_TEXT_2; -#else int font_nr = FONT_LEVEL_NUMBER; -#endif int font_width = getFontWidth(font_nr); int font_height = getFontHeight(font_nr); int pad_x = 32; @@ -1155,6 +1209,8 @@ void DrawInfoScreen_LevelSet() int max_chars_per_line = (SXSIZE - 2 * pad_x) / font_width; int max_lines_per_screen = (SYSIZE - pad_y) / font_height - 1; + SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET); + ClearWindow(); DrawHeadline(); @@ -1380,9 +1436,9 @@ static void drawChooseTreeList(int first_entry, int num_page_entries, DrawText(mSX + 32, mSY + ypos * 32, buffer, FONT_TEXT_1 + node->color); if (node->parent_link) - initCursor(i, IMG_MENU_BUTTON_LEFT); + initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU); else if (node->level_group) - initCursor(i, IMG_MENU_BUTTON_RIGHT); + initCursor(i, IMG_MENU_BUTTON_ENTER_MENU); else initCursor(i, IMG_MENU_BUTTON); } @@ -1431,6 +1487,7 @@ static void HandleChooseTree(int mx, int my, int dx, int dy, int button, int num_entries = numTreeInfoInGroup(ti); int num_page_entries; int last_game_status = game_status; /* save current game status */ + boolean position_set_by_scrollbar = (dx == 999); /* force LEVELS draw offset on choose level and artwork setup screen */ game_status = GAME_MODE_LEVELS; @@ -1462,7 +1519,7 @@ static void HandleChooseTree(int mx, int my, int dx, int dy, int button, ti->cl_cursor = entry_pos - ti->cl_first; } - if (dx == 999) /* first entry is set by scrollbar position */ + if (position_set_by_scrollbar) ti->cl_first = dy; else AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, @@ -1584,7 +1641,8 @@ static void HandleChooseTree(int mx, int my, int dx, int dy, int button, return; } - if (IN_VIS_FIELD(x, y) && + if (!anyScrollbarGadgetActive() && + IN_VIS_FIELD(x, y) && mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x && y >= 0 && y < num_page_entries) { @@ -1819,7 +1877,7 @@ static void execSetupArtwork() setup.music_set = artwork.mus_current->identifier; /* needed if last screen (setup choice) changed graphics, sounds or music */ - ReloadCustomArtwork(); + ReloadCustomArtwork(0); /* needed for displaying artwork name instead of artwork identifier */ graphics_set_name = artwork.gfx_current->name; @@ -1892,6 +1950,7 @@ static struct TokenInfo setup_info_game[] = { { TYPE_SWITCH, &setup.team_mode, "Team-Mode:" }, { TYPE_SWITCH, &setup.handicap, "Handicap:" }, + { TYPE_SWITCH, &setup.skip_levels, "Skip Levels:" }, { TYPE_SWITCH, &setup.time_limit, "Timelimit:" }, { TYPE_SWITCH, &setup.autorecord, "Auto-Record:" }, { TYPE_EMPTY, NULL, "" }, @@ -1902,9 +1961,12 @@ static struct TokenInfo setup_info_game[] = static struct TokenInfo setup_info_editor[] = { +#if 0 { TYPE_STRING, NULL, "Offer Special Elements:"}, +#endif { TYPE_SWITCH, &setup.editor.el_boulderdash, "BoulderDash:" }, { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" }, + { TYPE_SWITCH, &setup.editor.el_emerald_mine_club,"E.M. Club:" }, { TYPE_SWITCH, &setup.editor.el_more, "More:" }, { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" }, { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" }, @@ -2164,9 +2226,9 @@ static void DrawSetupScreen_Generic() DrawText(mSX + 32, mSY + ypos * 32, setup_info[i].text, font_nr); if (setup_info[i].type & TYPE_ENTER_MENU) - initCursor(i, IMG_MENU_BUTTON_RIGHT); + initCursor(i, IMG_MENU_BUTTON_ENTER_MENU); else if (setup_info[i].type & TYPE_LEAVE_MENU) - initCursor(i, IMG_MENU_BUTTON_LEFT); + initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU); else if (setup_info[i].type & ~TYPE_SKIP_ENTRY) initCursor(i, IMG_MENU_BUTTON); @@ -2278,10 +2340,10 @@ void DrawSetupScreen_Input() DrawText(mSX+16, mSY+16, "Setup Input", FONT_TITLE_1); - initCursor(0, IMG_MENU_BUTTON); - initCursor(1, IMG_MENU_BUTTON); - initCursor(2, IMG_MENU_BUTTON_RIGHT); - initCursor(13, IMG_MENU_BUTTON_LEFT); + initCursor(0, IMG_MENU_BUTTON); + initCursor(1, IMG_MENU_BUTTON); + initCursor(2, IMG_MENU_BUTTON_ENTER_MENU); + initCursor(13, IMG_MENU_BUTTON_LEAVE_MENU); drawCursorXY(10, 0, IMG_MENU_BUTTON_LEFT); drawCursorXY(12, 0, IMG_MENU_BUTTON_RIGHT); @@ -2337,7 +2399,7 @@ static void drawPlayerSetupInputInfo(int player_nr) { &custom_key.up, "Joystick Up" }, { &custom_key.down, "Joystick Down" }, { &custom_key.snap, "Button 1" }, - { &custom_key.bomb, "Button 2" } + { &custom_key.drop, "Button 2" } }; static char *joystick_name[MAX_PLAYERS] = { @@ -2350,12 +2412,11 @@ static void drawPlayerSetupInputInfo(int player_nr) custom_key = setup.input[player_nr].key; DrawText(mSX+11*32, mSY+2*32, int2str(player_nr +1, 1), FONT_INPUT_1_ACTIVE); -#if 1 + + ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY, + TILEX, TILEY); DrawGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY, PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0); -#else - DrawGraphicThruMask(8, 2, PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0); -#endif if (setup.input[player_nr].use_joystick) { @@ -2382,7 +2443,7 @@ static void drawPlayerSetupInputInfo(int player_nr) DrawText(mSX+2*32, mSY+8*32, ":", FONT_VALUE_OLD); DrawText(mSX+2*32, mSY+9*32, ":", FONT_VALUE_OLD); DrawText(mSX+32, mSY+10*32, "Snap Field:", FONT_VALUE_OLD); - DrawText(mSX+32, mSY+12*32, "Place Bomb:", FONT_VALUE_OLD); + DrawText(mSX+32, mSY+12*32, "Drop Element:", FONT_VALUE_OLD); for (i = 0; i < 6; i++) { @@ -2528,12 +2589,12 @@ void CustomizeKeyboard(int player_nr) char *text; } customize_step[] = { - { &custom_key.left, "Move Left" }, - { &custom_key.right, "Move Right" }, - { &custom_key.up, "Move Up" }, - { &custom_key.down, "Move Down" }, - { &custom_key.snap, "Snap Field" }, - { &custom_key.bomb, "Place Bomb" } + { &custom_key.left, "Move Left" }, + { &custom_key.right, "Move Right" }, + { &custom_key.up, "Move Up" }, + { &custom_key.down, "Move Down" }, + { &custom_key.snap, "Snap Field" }, + { &custom_key.drop, "Drop Element" } }; /* read existing key bindings from player setup */ @@ -2884,17 +2945,160 @@ void HandleGameActions() if (game_status != GAME_MODE_PLAYING) return; - if (local_player->LevelSolved) - GameWon(); + /* !!! FIX THIS (START) !!! */ + if (level.game_engine_type == GAME_ENGINE_TYPE_EM) + { + byte *recorded_player_action; + byte summarized_player_action = 0; + byte tape_action[MAX_PLAYERS]; + int i; - if (AllPlayersGone && !TAPE_IS_STOPPED(tape)) - TapeStop(); + if (level.native_em_level->lev->home == 0) /* all players at home */ + { + GameWon(); - GameActions(); - BackToFront(); + if (!TAPE_IS_STOPPED(tape)) + TapeStop(); + + if (game_status != GAME_MODE_PLAYING) + return; + } + + if (level.native_em_level->ply1->alive == 0 && + level.native_em_level->ply2->alive == 0) /* all dead */ + AllPlayersGone = TRUE; + + if (AllPlayersGone && !TAPE_IS_STOPPED(tape)) + TapeStop(); + + /* --- game actions --- */ + + if (tape.pausing) + { + /* don't use 100% CPU while in pause mode -- this should better be solved + like in the R'n'D game engine! */ + + Delay(10); + + return; + } + + recorded_player_action = (tape.playing ? TapePlayAction() : NULL); + +#if 1 + /* !!! CHECK THIS (tape.pausing is always FALSE here!) !!! */ + if (recorded_player_action == NULL && tape.pausing) + return; +#endif + + for (i = 0; i < MAX_PLAYERS; i++) + { + summarized_player_action |= stored_player[i].action; + + if (!network_playing) + stored_player[i].effective_action = stored_player[i].action; + } + + if (!options.network && !setup.team_mode) + local_player->effective_action = summarized_player_action; + + if (recorded_player_action != NULL) + for (i = 0; i < MAX_PLAYERS; i++) + stored_player[i].effective_action = recorded_player_action[i]; + + for (i = 0; i < MAX_PLAYERS; i++) + { + tape_action[i] = stored_player[i].effective_action; + + /* !!! (this does not happen in the EM engine) !!! */ + if (tape.recording && tape_action[i] && !tape.player_participates[i]) + tape.player_participates[i] = TRUE; /* player just appeared from CE */ + } + + /* only save actions from input devices, but not programmed actions */ + if (tape.recording) + TapeRecordAction(tape_action); + + GameActions_EM(local_player->effective_action); + + if (TimeFrames >= FRAMES_PER_SECOND) + { + TimeFrames = 0; + TapeTime++; + + if (!level.use_step_counter) + { + TimePlayed++; + + if (TimeLeft > 0) + { + TimeLeft--; + + if (TimeLeft <= 10 && setup.time_limit) + PlaySoundStereo(SND_GAME_RUNNING_OUT_OF_TIME, SOUND_MIDDLE); + + DrawGameValue_Time(TimeLeft); + + if (!TimeLeft && setup.time_limit) + level.native_em_level->lev->killed_out_of_time = TRUE; + } + else if (level.time == 0 && level.native_em_level->lev->home > 0) + DrawGameValue_Time(TimePlayed); + + level.native_em_level->lev->time = + (level.time == 0 ? TimePlayed : TimeLeft); + } + + if (tape.recording || tape.playing) + DrawVideoDisplay(VIDEO_STATE_TIME_ON, TapeTime); + } + + FrameCounter++; + TimeFrames++; + + BackToFront(); + } + else + { + if (game.restart_level) + StartGameActions(options.network, setup.autorecord, NEW_RANDOMIZE); + + if (local_player->LevelSolved) + GameWon(); + + if (AllPlayersGone && !TAPE_IS_STOPPED(tape)) + TapeStop(); + + GameActions(); + BackToFront(); + + if (tape.auto_play && !tape.playing) + AutoPlayTape(); /* continue automatically playing next tape */ + } +} + +void StartGameActions(boolean init_network_game, boolean record_tape, + long random_seed) +{ + if (record_tape) + TapeStartRecording(random_seed); + +#if defined(NETWORK_AVALIABLE) + if (init_network_game) + { + SendToServer_StartPlaying(); + + return; + } +#endif + + StopAnimation(); + + game_status = GAME_MODE_PLAYING; + + InitRND(random_seed); - if (tape.auto_play && !tape.playing) - AutoPlayTape(); /* continue automatically playing next tape */ + InitGame(); } /* ---------- new screen button stuff -------------------------------------- */