X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fscreens.c;h=43bd950eecfd5dc2e496a001147089fba81e90e6;hb=c0c5862d9ee59c70412b1c35e558101b109a8ec9;hp=57bfb001979859d1dea0748f2796ec82ad9e1340;hpb=d5b2ac0f473b0868014826e2c6488c72c79008f1;p=rocksndiamonds.git diff --git a/src/screens.c b/src/screens.c index 57bfb001..05956c4c 100644 --- a/src/screens.c +++ b/src/screens.c @@ -1,83 +1,338 @@ /*********************************************************** -* Rocks'n'Diamonds -- McDuffin Strikes Back! * +* Rocks'n'Diamonds -- McDuffin Strikes Back! * *----------------------------------------------------------* -* (c) 1995-98 Artsoft Entertainment * -* Holger Schemel * -* Oststrasse 11a * -* 33604 Bielefeld * -* phone: ++49 +521 290471 * -* email: aeglos@valinor.owl.de * +* (c) 1995-2002 Artsoft Entertainment * +* Holger Schemel * +* Detmolder Strasse 189 * +* 33604 Bielefeld * +* Germany * +* e-mail: info@artsoft.org * *----------------------------------------------------------* -* screens.c * +* screens.c * ***********************************************************/ +#include "libgame/libgame.h" + #include "screens.h" #include "events.h" -#include "sound.h" #include "game.h" #include "tools.h" #include "editor.h" -#include "misc.h" #include "files.h" -#include "buttons.h" #include "tape.h" -#include "joystick.h" #include "cartoons.h" #include "network.h" #include "init.h" -/* for DrawSetupScreen(), HandleSetupScreen() */ -#define SETUP_SCREEN_POS_START 2 -#define SETUP_SCREEN_POS_END (SCR_FIELDY - 1) -#define SETUP_SCREEN_POS_EMPTY1 (SETUP_SCREEN_POS_END - 2) -#define SETUP_SCREEN_POS_EMPTY2 (SETUP_SCREEN_POS_END - 2) - -/* for HandleSetupInputScreen() */ -#define SETUPINPUT_SCREEN_POS_START 2 -#define SETUPINPUT_SCREEN_POS_END (SCR_FIELDY - 2) +/* screens in the setup menu */ +#define SETUP_MODE_MAIN 0 +#define SETUP_MODE_GAME 1 +#define SETUP_MODE_EDITOR 2 +#define SETUP_MODE_INPUT 3 +#define SETUP_MODE_SHORTCUT_1 4 +#define SETUP_MODE_SHORTCUT_2 5 +#define SETUP_MODE_GRAPHICS 6 +#define SETUP_MODE_CHOOSE_SCREEN_MODE 7 +#define SETUP_MODE_SOUND 8 +#define SETUP_MODE_ARTWORK 9 +#define SETUP_MODE_CHOOSE_GRAPHICS 10 +#define SETUP_MODE_CHOOSE_SOUNDS 11 +#define SETUP_MODE_CHOOSE_MUSIC 12 + +#define MAX_SETUP_MODES 13 + +/* for input setup functions */ +#define SETUPINPUT_SCREEN_POS_START 0 +#define SETUPINPUT_SCREEN_POS_END (SCR_FIELDY - 4) #define SETUPINPUT_SCREEN_POS_EMPTY1 (SETUPINPUT_SCREEN_POS_START + 3) #define SETUPINPUT_SCREEN_POS_EMPTY2 (SETUPINPUT_SCREEN_POS_END - 1) -/* for HandleChooseLevel() */ -#define MAX_LEVEL_SERIES_ON_SCREEN (SCR_FIELDY - 2) +/* screens on the info screen */ +#define INFO_MODE_MAIN 0 +#define INFO_MODE_TITLE 1 +#define INFO_MODE_ELEMENTS 2 +#define INFO_MODE_MUSIC 3 +#define INFO_MODE_CREDITS 4 +#define INFO_MODE_PROGRAM 5 +#define INFO_MODE_LEVELSET 6 + +#define MAX_INFO_MODES 7 + +/* for various menu stuff */ +#define MENU_SCREEN_START_XPOS 1 +#define MENU_SCREEN_START_YPOS 2 +#define MENU_SCREEN_VALUE_XPOS 14 +#define MENU_SCREEN_MAX_XPOS (SCR_FIELDX - 1) +#define MENU_TITLE1_YPOS 8 +#define MENU_TITLE2_YPOS 46 +#define MAX_INFO_ELEMENTS_ON_SCREEN 10 +#define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - MENU_SCREEN_START_YPOS) +#define MAX_MENU_TEXT_LENGTH_BIG (MENU_SCREEN_VALUE_XPOS - \ + MENU_SCREEN_START_XPOS) +#define MAX_MENU_TEXT_LENGTH_MEDIUM (MAX_MENU_TEXT_LENGTH_BIG * 2) /* buttons and scrollbars identifiers */ -#define SCREEN_CTRL_ID_SCROLL_UP 0 -#define SCREEN_CTRL_ID_SCROLL_DOWN 1 -#define SCREEN_CTRL_ID_SCROLL_VERTICAL 2 +#define SCREEN_CTRL_ID_LAST_LEVEL 0 +#define SCREEN_CTRL_ID_NEXT_LEVEL 1 +#define SCREEN_CTRL_ID_LAST_PLAYER 2 +#define SCREEN_CTRL_ID_NEXT_PLAYER 3 +#define SCREEN_CTRL_ID_SCROLL_UP 4 +#define SCREEN_CTRL_ID_SCROLL_DOWN 5 +#define SCREEN_CTRL_ID_SCROLL_VERTICAL 6 +#define NUM_SCREEN_GADGETS 7 + +#define NUM_SCREEN_MENUBUTTONS 4 #define NUM_SCREEN_SCROLLBUTTONS 2 #define NUM_SCREEN_SCROLLBARS 1 -#define NUM_SCREEN_GADGETS 3 -/* forward declaration for internal use */ +#define SCREEN_MASK_MAIN (1 << 0) +#define SCREEN_MASK_INPUT (1 << 1) + +/* graphic position and size values for buttons and scrollbars */ +#define SC_MENUBUTTON_XSIZE TILEX +#define SC_MENUBUTTON_YSIZE TILEY + +#define SC_SCROLLBUTTON_XSIZE TILEX +#define SC_SCROLLBUTTON_YSIZE TILEY + +#define SC_SCROLLBAR_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE) + +#define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE +#define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \ + SC_SCROLLBUTTON_YSIZE) + +#define SC_SCROLL_UP_XPOS SC_SCROLLBAR_XPOS +#define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE) + +#define SC_SCROLL_VERTICAL_XPOS SC_SCROLLBAR_XPOS +#define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \ + SC_SCROLLBUTTON_YSIZE) + +#define SC_SCROLL_DOWN_XPOS SC_SCROLLBAR_XPOS +#define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \ + SC_SCROLL_VERTICAL_YSIZE) + +#define SC_BORDER_SIZE 14 + + +/* forward declarations of internal functions */ static void HandleScreenGadgets(struct GadgetInfo *); +static void HandleSetupScreen_Generic(int, int, int, int, int); +static void HandleSetupScreen_Input(int, int, int, int, int); +static void CustomizeKeyboard(int); +static void CalibrateJoystick(int); +static void execSetupGraphics(void); +static void execSetupArtwork(void); +static void HandleChooseTree(int, int, int, int, int, TreeInfo **); + +static void DrawChooseLevel(void); +static void DrawInfoScreen(void); +static void DrawSetupScreen(void); + +static void DrawInfoScreenExt(int); +static void DrawInfoScreen_NotAvailable(char *, char *); +static void DrawInfoScreen_HelpAnim(int, int, boolean); +static void DrawInfoScreen_HelpText(int, int, int, int); +static void HandleInfoScreen_Main(int, int, int, int, int); +static void HandleInfoScreen_TitleScreen(int); +static void HandleInfoScreen_Elements(int); +static void HandleInfoScreen_Music(int); +static void HandleInfoScreen_Credits(int); +static void HandleInfoScreen_Program(int); + +static void MapScreenMenuGadgets(int); +static void MapScreenTreeGadgets(TreeInfo *); static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS]; +static int setup_mode = SETUP_MODE_MAIN; +static int info_mode = INFO_MODE_MAIN; + +static TreeInfo *screen_modes = NULL; +static TreeInfo *screen_mode_current = NULL; + +#define DRAW_OFFSET_MODE(x) (x >= GAME_MODE_MAIN && \ + x <= GAME_MODE_SETUP ? x : \ + x == GAME_MODE_PSEUDO_TYPENAME ? \ + GAME_MODE_MAIN : GAME_MODE_DEFAULT) + +#define mSX (SX + menu.draw_xoffset[DRAW_OFFSET_MODE(game_status)]) +#define mSY (SY + menu.draw_yoffset[DRAW_OFFSET_MODE(game_status)]) + +#define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \ + menu.list_size[game_status] : \ + MAX_MENU_ENTRIES_ON_SCREEN) + +#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND) +#define NUM_SCROLLBAR_BITMAPS 2 +static Bitmap *scrollbar_bitmap[NUM_SCROLLBAR_BITMAPS]; +#endif + + +static void drawCursorExt(int xpos, int ypos, int color, int g) +{ + static int cursor_array[SCR_FIELDY]; + + if (xpos == 0) + { + if (g != 0) + cursor_array[ypos] = g; + else + g = cursor_array[ypos]; + } + + if (color == FC_RED) + g = (g == IMG_MENU_BUTTON_LEFT ? IMG_MENU_BUTTON_LEFT_ACTIVE : + g == IMG_MENU_BUTTON_RIGHT ? IMG_MENU_BUTTON_RIGHT_ACTIVE : + g == IMG_MENU_BUTTON_LEAVE_MENU ? IMG_MENU_BUTTON_LEAVE_MENU_ACTIVE : + g == IMG_MENU_BUTTON_ENTER_MENU ? IMG_MENU_BUTTON_ENTER_MENU_ACTIVE : + g == IMG_MENU_BUTTON_LAST_LEVEL ? IMG_MENU_BUTTON_LAST_LEVEL_ACTIVE : + g == IMG_MENU_BUTTON_NEXT_LEVEL ? IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE : + IMG_MENU_BUTTON_ACTIVE); + + ypos += MENU_SCREEN_START_YPOS; + + DrawBackground(mSX + xpos * TILEX, mSY + ypos * TILEY, TILEX, TILEY); + DrawGraphicThruMaskExt(drawto, mSX + xpos * TILEX, mSY + ypos * TILEY, g, 0); +} + +static void initCursor(int ypos, int graphic) +{ + drawCursorExt(0, ypos, FC_BLUE, graphic); +} + +static void drawCursor(int ypos, int color) +{ + drawCursorExt(0, ypos, color, 0); +} + +static void drawCursorXY(int xpos, int ypos, int graphic) +{ + drawCursorExt(xpos, ypos, -1, graphic); +} + +static void drawChooseTreeCursor(int ypos, int color) +{ + int last_game_status = game_status; /* save current game status */ + + /* force LEVELS draw offset on artwork setup screen */ + game_status = GAME_MODE_LEVELS; + + drawCursorExt(0, ypos, color, 0); + + game_status = last_game_status; /* restore current game status */ +} void DrawHeadline() { - int x = SX + (SXSIZE - strlen(PROGRAM_TITLE_STRING) * FONT1_XSIZE) / 2; + DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, PROGRAM_TITLE_STRING); + DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, PROGRAM_COPYRIGHT_STRING); +} - DrawText(x, SY + 8, PROGRAM_TITLE_STRING, FS_BIG, FC_YELLOW); - DrawTextFCentered(46, FC_RED, WINDOW_SUBTITLE_STRING); +static int getLastLevelButtonPos() +{ + return 10; } -void DrawMainMenu() +static int getCurrentLevelTextPos() { - static struct LevelDirInfo *leveldir_last_valid = NULL; - int i; + return (getLastLevelButtonPos() + 1); +} + +static int getNextLevelButtonPos() +{ + return getLastLevelButtonPos() + 3 + 1; +} + +static int getLevelRangeTextPos() +{ + return getNextLevelButtonPos() + 1; +} + +void DrawTitleScreenImage(int nr) +{ + int graphic = IMG_TITLESCREEN_1 + nr; + Bitmap *bitmap = graphic_info[graphic].bitmap; + int width = graphic_info[graphic].src_image_width; + int height = graphic_info[graphic].src_image_height; + int src_x = 0, src_y = 0; + int dst_x, dst_y; + + if (bitmap == NULL) + return; + + if (width > WIN_XSIZE) + { + /* image width too large for window => center image horizontally */ + src_x = (width - WIN_XSIZE) / 2; + width = WIN_XSIZE; + } + + if (height > WIN_YSIZE) + { + /* image height too large for window => center image vertically */ + src_y = (height - WIN_YSIZE) / 2; + height = WIN_YSIZE; + } + + dst_x = (WIN_XSIZE - width) / 2; + dst_y = (WIN_YSIZE - height) / 2; + + ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE); + + if (DrawingOnBackground(dst_x, dst_y)) + BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y); + else + BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y); + + redraw_mask = REDRAW_ALL; +} + +void DrawTitleScreen() +{ + KeyboardAutoRepeatOff(); + + SetMainBackgroundImage(IMG_BACKGROUND_TITLE); + + HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE); + + StopAnimation(); +} + +void DrawMainMenuExt(int redraw_mask, boolean do_fading) +{ + static LevelDirTree *leveldir_last_valid = NULL; + boolean levelset_has_changed = FALSE; char *name_text = (!options.network && setup.team_mode ? "Team:" : "Name:"); +#if 1 + char *level_text = "Levelset"; +#else + char *level_text = "Level:"; +#endif + int name_width, level_width; + int i; UnmapAllGadgets(); - FadeSounds(); + FadeSoundsAndMusic(); + KeyboardAutoRepeatOn(); + ActivateJoystick(); + + SetDrawDeactivationMask(REDRAW_NONE); + SetDrawBackgroundMask(REDRAW_FIELD); + + audio.sound_deactivated = FALSE; + +#if 1 + GetPlayerConfig(); +#endif /* needed if last screen was the playing screen, invoked from level editor */ if (level_editor_test_game) { - game_status = LEVELED; + game_status = GAME_MODE_EDITOR; DrawLevelEd(); + return; } @@ -85,85 +340,227 @@ void DrawMainMenu() UndrawSpecialEditorDoor(); /* needed if last screen was the setup screen and fullscreen state changed */ - ChangeVideoModeIfNeeded(); - - /* map gadgets for main menu screen */ - MapTapeButtons(); + ToggleFullscreenIfNeeded(); /* leveldir_current may be invalid (level group, parent link) */ if (!validLevelSeries(leveldir_current)) - leveldir_current = getFirstValidLevelSeries(leveldir_last_valid); + leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid); + + if (leveldir_current != leveldir_last_valid) + levelset_has_changed = TRUE; /* store valid level series information */ leveldir_last_valid = leveldir_current; + /* needed if last screen (level choice) changed graphics, sounds or music */ + ReloadCustomArtwork(0); + +#ifdef TARGET_SDL + SetDrawtoField(DRAW_BACKBUFFER); +#endif + + if (setup.show_titlescreen && + levelset_has_changed && + graphic_info[IMG_TITLESCREEN_1].bitmap != NULL) + { + game_status = GAME_MODE_TITLE; + DrawTitleScreen(); + + return; + } + +#if 0 + /* map gadgets for main menu screen */ + MapTapeButtons(); +#endif + /* level_nr may have been set to value over handicap with level editor */ if (setup.handicap && level_nr > leveldir_current->handicap_level) level_nr = leveldir_current->handicap_level; +#if 0 GetPlayerConfig(); +#endif LoadLevel(level_nr); + SetMainBackgroundImage(IMG_BACKGROUND_MAIN); ClearWindow(); + DrawHeadline(); - DrawText(SX + 32, SY + 2*32, name_text, FS_BIG, FC_GREEN); - DrawText(SX + 6*32, SY + 2*32, setup.player_name, FS_BIG, FC_RED); - DrawText(SX + 32, SY + 3*32, "Level:", FS_BIG, FC_GREEN); - DrawText(SX + 11*32, SY + 3*32, int2str(level_nr,3), FS_BIG, - (leveldir_current->readonly ? FC_RED : FC_YELLOW)); - DrawText(SX + 32, SY + 4*32, "Hall Of Fame", FS_BIG, FC_GREEN); - DrawText(SX + 32, SY + 5*32, "Level Creator", FS_BIG, FC_GREEN); - DrawText(SY + 32, SY + 6*32, "Info Screen", FS_BIG, FC_GREEN); - DrawText(SX + 32, SY + 7*32, "Start Game", FS_BIG, FC_GREEN); - DrawText(SX + 32, SY + 8*32, "Setup", FS_BIG, FC_GREEN); - DrawText(SX + 32, SY + 9*32, "Quit", FS_BIG, FC_GREEN); - - DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, TRUE); - - DrawTextF(7*32 + 6, 3*32 + 9, FC_RED, "%d-%d", - leveldir_current->first_level, - leveldir_current->last_level); + DrawText(mSX + 32, mSY + 2 * 32, name_text, FONT_MENU_1); + DrawText(mSX + 32, mSY + 3 * 32, level_text, FONT_MENU_1); + DrawText(mSX + 32, mSY + 4 * 32, "Hall Of Fame", FONT_MENU_1); + DrawText(mSX + 32, mSY + 5 * 32, "Level Creator", FONT_MENU_1); + DrawText(mSX + 32, mSY + 6 * 32, "Info Screen", FONT_MENU_1); + DrawText(mSX + 32, mSY + 7 * 32, "Start Game", FONT_MENU_1); + DrawText(mSX + 32, mSY + 8 * 32, "Setup", FONT_MENU_1); + DrawText(mSX + 32, mSY + 9 * 32, "Quit", FONT_MENU_1); + + /* calculated after (possible) reload of custom artwork */ + name_width = getTextWidth(name_text, FONT_MENU_1); +#if 1 + level_width = 9 * 32; +#else +#if 1 + level_width = 9 * getFontWidth(FONT_MENU_1); +#else + level_width = getTextWidth(level_text, FONT_MENU_1); +#endif +#endif + + DrawText(mSX + 32 + name_width, mSY + 2 * 32, setup.player_name, + FONT_INPUT_1); + +#if 1 + DrawText(mSX + getCurrentLevelTextPos() * 32, mSY + 3 * 32, + int2str(level_nr, 3), FONT_VALUE_1); +#else +#if 1 + DrawText(mSX + level_width + 2 * 32, mSY + 3 * 32, int2str(level_nr, 3), + FONT_VALUE_1); +#else + DrawText(mSX + level_width + 5 * 32, mSY + 3 * 32, int2str(level_nr, 3), + FONT_VALUE_1); +#endif +#endif + + DrawPreviewLevel(TRUE); + +#if 1 + +#if 1 + { + int text_height = getFontHeight(FONT_TEXT_3); +#if 1 + int xpos = getLevelRangeTextPos() * 32; +#else + int xpos = level_width + 6 * 32; +#endif + int ypos2 = -SY + 3 * 32 + 16; + int ypos1 = ypos2 - text_height; + + DrawTextF(mSX + xpos, mSY + ypos1, FONT_TEXT_3, + "%03d", leveldir_current->first_level); + DrawTextF(mSX + xpos, mSY + ypos2, FONT_TEXT_3, + "%03d", leveldir_current->last_level); + } +#else + DrawTextF(mSX + level_width + 6 * 32, mSY + 3 * 32 + 1, FONT_TEXT_3, + "%d", leveldir_current->levels); +#endif + +#else + DrawTextF(mSX + 32 + level_width - 2, mSY + 3 * 32 + 1, FONT_TEXT_3, "%d-%d", + leveldir_current->first_level, leveldir_current->last_level); +#endif + +#if 0 if (leveldir_current->readonly) { - DrawTextF(15*32 + 6, 3*32 + 9 - 7, FC_RED, "READ"); - DrawTextF(15*32 + 6, 3*32 + 9 + 7, FC_RED, "ONLY"); + DrawTextS(mSX + level_width + 9 * 32 - 2, + mSY + 3 * 32 + 1 - 7, FONT_TEXT_3, "READ"); + DrawTextS(mSX + level_width + 9 * 32 - 2, + mSY + 3 * 32 + 1 + 7, FONT_TEXT_3, "ONLY"); } +#endif - for(i=2; i<10; i++) - DrawGraphic(0, i, GFX_KUGEL_BLAU); - DrawGraphic(10, 3, GFX_ARROW_BLUE_LEFT); - DrawGraphic(14, 3, GFX_ARROW_BLUE_RIGHT); + for (i = 0; i < 8; i++) + initCursor(i, (i == 1 || i == 4 || i == 6 ? IMG_MENU_BUTTON_ENTER_MENU : + IMG_MENU_BUTTON)); - DrawText(SX + 56, SY + 326, "A Game by Artsoft Entertainment", - FS_SMALL, FC_RED); +#if 0 - if (leveldir_current->name) - { - int len = strlen(leveldir_current->name); - int lxpos = SX + (SXSIZE - len * FONT4_XSIZE) / 2; - int lypos = SY + 352; +#if 1 + drawCursorXY(getLastLevelButtonPos(), 1, IMG_MENU_BUTTON_LAST_LEVEL); + drawCursorXY(getNextLevelButtonPos(), 1, IMG_MENU_BUTTON_NEXT_LEVEL); +#else +#if 1 + drawCursorXY(level_width / 32 + 1, 1, IMG_MENU_BUTTON_LEFT); + drawCursorXY(level_width / 32 + 5, 1, IMG_MENU_BUTTON_RIGHT); +#else + drawCursorXY(level_width / 32 + 4, 1, IMG_MENU_BUTTON_LEFT); + drawCursorXY(level_width / 32 + 8, 1, IMG_MENU_BUTTON_RIGHT); +#endif +#endif - DrawText(lxpos, lypos, leveldir_current->name, FS_SMALL, FC_SPECIAL2); - } +#endif + + DrawTextSCentered(326, FONT_TITLE_2, "A Game by Artsoft Entertainment"); +#if 0 FadeToFront(); +#endif +#if 0 InitAnimation(); - HandleMainMenu(0,0, 0,0, MB_MENU_INITIALIZE); +#endif + + HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE); TapeStop(); if (TAPE_IS_EMPTY(tape)) LoadTape(level_nr); DrawCompleteVideoDisplay(); + PlayMenuSound(); + PlayMenuMusic(); + +#if 0 +#if 1 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2); +#else + if (fade_delay > 0) + OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW); + else + OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2); +#endif +#endif #if 0 - ClearEventQueue(); + InitAnimation(); +#endif + +#if 1 + /* create gadgets for main menu screen */ + FreeScreenGadgets(); + CreateScreenGadgets(); + + /* map gadgets for main menu screen */ + MapTapeButtons(); + MapScreenMenuGadgets(SCREEN_MASK_MAIN); +#endif + +#if 1 +#if 1 + if (do_fading) + FadeIn(redraw_mask); + else + BackToFront(); +#else + BackToFront(); +#endif +#endif + +#if 1 + InitAnimation(); +#endif + +#if 1 + OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2); #endif +} + +void DrawAndFadeInMainMenu(int redraw_mask) +{ + DrawMainMenuExt(redraw_mask, TRUE); +} +void DrawMainMenu() +{ + DrawMainMenuExt(REDRAW_ALL, FALSE); } +#if 0 static void gotoTopLevelDir() { /* move upwards to top level directory */ @@ -172,18 +569,18 @@ static void gotoTopLevelDir() /* write a "path" into level tree for easy navigation to last level */ if (leveldir_current->node_parent->node_group->cl_first == -1) { - int num_leveldirs = numLevelDirInfoInGroup(leveldir_current); - int leveldir_pos = posLevelDirInfo(leveldir_current); + int num_leveldirs = numTreeInfoInGroup(leveldir_current); + int leveldir_pos = posTreeInfo(leveldir_current); int num_page_entries; int cl_first, cl_cursor; - if (num_leveldirs <= MAX_LEVEL_SERIES_ON_SCREEN) + if (num_leveldirs <= NUM_MENU_ENTRIES_ON_SCREEN) num_page_entries = num_leveldirs; else - num_page_entries = MAX_LEVEL_SERIES_ON_SCREEN - 1; + num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN; cl_first = MAX(0, leveldir_pos - num_page_entries + 1); - cl_cursor = leveldir_pos - cl_first + 3; + cl_cursor = leveldir_pos - cl_first; leveldir_current->node_parent->node_group->cl_first = cl_first; leveldir_current->node_parent->node_group->cl_cursor = cl_cursor; @@ -192,1414 +589,2803 @@ static void gotoTopLevelDir() leveldir_current = leveldir_current->node_parent; } } +#endif -void HandleMainMenu(int mx, int my, int dx, int dy, int button) +void HandleTitleScreen(int mx, int my, int dx, int dy, int button) { - static int choice = 3; - static int redraw = TRUE; - int x = (mx + 32 - SX) / 32, y = (my + 32 - SY) / 32; + static int title_nr = 0; + boolean return_to_main_menu = FALSE; + boolean use_fading_main_menu = TRUE; + boolean use_cross_fading = TRUE; - if (redraw || button == MB_MENU_INITIALIZE) + if (button == MB_MENU_INITIALIZE) { - DrawGraphic(0, choice - 1, GFX_KUGEL_ROT); - redraw = FALSE; - } + int last_game_status = game_status; /* save current game status */ + title_nr = 0; - if (button == MB_MENU_INITIALIZE) - return; + if (game_status == GAME_MODE_INFO) + { + if (graphic_info[IMG_TITLESCREEN_1].bitmap == NULL) + { + DrawInfoScreen_NotAvailable("Title screen information:", + "No title screen for this level set."); + + return; + } + + FadeSoundsAndMusic(); + + FadeOut(REDRAW_ALL); + } - if (dx || dy) + /* force TITLE music on title info screen */ + game_status = GAME_MODE_TITLE; + + PlayMenuSound(); + PlayMenuMusic(); + + game_status = last_game_status; /* restore current game status */ + + DrawTitleScreenImage(title_nr); + + FadeIn(REDRAW_ALL); + + return; + } + else if (button == MB_MENU_LEAVE) + { + return_to_main_menu = TRUE; + use_fading_main_menu = FALSE; + } + else if (button == MB_MENU_CHOICE) { - if (dx && choice == 4) + if (game_status == GAME_MODE_INFO && + graphic_info[IMG_TITLESCREEN_1].bitmap == NULL) { - x = (dx < 0 ? 11 : 15); - y = 4; + info_mode = INFO_MODE_MAIN; + DrawInfoScreen(); + + return; } - else if (dy) + + title_nr++; + + if (!use_cross_fading) + FadeOut(REDRAW_ALL); + + if (title_nr < MAX_NUM_TITLE_SCREENS && + graphic_info[IMG_TITLESCREEN_1 + title_nr].bitmap != NULL) { - x = 1; - y = choice + dy; + Bitmap *drawto_last = drawto; + + if (use_cross_fading) + drawto = bitmap_db_cross; + + DrawTitleScreenImage(title_nr); + + drawto = drawto_last; + + if (use_cross_fading) + FadeCross(REDRAW_ALL); + else + FadeIn(REDRAW_ALL); } else - x = y = 0; + { + FadeSoundsAndMusic(); - if (y < 3) - y = 3; - else if (y > 10) - y = 10; + FadeOut(REDRAW_ALL); + + return_to_main_menu = TRUE; + } } - if (!mx && !my && !dx && !dy) + if (return_to_main_menu) { - x = 1; - y = choice; + RedrawBackground(); + + if (game_status == GAME_MODE_INFO) + { + OpenDoor(DOOR_CLOSE_1 | DOOR_CLOSE_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW); + + info_mode = INFO_MODE_MAIN; + DrawInfoScreenExt(use_fading_main_menu); + } + else /* default: return to main menu */ + { + OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW); + + game_status = GAME_MODE_MAIN; + DrawMainMenuExt(REDRAW_ALL, use_fading_main_menu); + } } +} - if (y == 4 && ((x == 11 && level_nr > leveldir_current->first_level) || - (x == 15 && level_nr < leveldir_current->last_level)) && - button) - { - static unsigned long level_delay = 0; - int step = (button == 1 ? 1 : button == 2 ? 5 : 10); - int new_level_nr, old_level_nr = level_nr; - int font_color = (leveldir_current->readonly ? FC_RED : FC_YELLOW); +void HandleMainMenu_SelectLevel(int step, int direction) +{ + int old_level_nr = level_nr; + int new_level_nr; - new_level_nr = level_nr + (x == 11 ? -step : +step); - if (new_level_nr < leveldir_current->first_level) - new_level_nr = leveldir_current->first_level; - if (new_level_nr > leveldir_current->last_level) - new_level_nr = leveldir_current->last_level; + new_level_nr = old_level_nr + step * direction; + if (new_level_nr < leveldir_current->first_level) + new_level_nr = leveldir_current->first_level; + if (new_level_nr > leveldir_current->last_level) + new_level_nr = leveldir_current->last_level; - if (setup.handicap && new_level_nr > leveldir_current->handicap_level) - new_level_nr = leveldir_current->handicap_level; + if (setup.handicap && new_level_nr > leveldir_current->handicap_level) + { + /* skipping levels is only allowed when trying to skip single level */ + if (setup.skip_levels && step == 1 && + Request("Level still unsolved ! Skip despite handicap ?", REQ_ASK)) + { + leveldir_current->handicap_level++; + SaveLevelSetup_SeriesInfo(); + } - if (old_level_nr == new_level_nr || - !DelayReached(&level_delay, GADGET_FRAME_DELAY)) - goto out; + new_level_nr = leveldir_current->handicap_level; + } + if (new_level_nr != old_level_nr) + { level_nr = new_level_nr; - DrawTextExt(drawto, gc, SX + 11 * 32, SY + 3 * 32, - int2str(level_nr, 3), FS_BIG, font_color); - DrawTextExt(window, gc, SX + 11 * 32, SY + 3 * 32, - int2str(level_nr, 3), FS_BIG, font_color); + DrawText(mSX + 11 * 32, mSY + 3 * 32, int2str(level_nr, 3), FONT_VALUE_1); LoadLevel(level_nr); - DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, TRUE); + DrawPreviewLevel(TRUE); TapeErase(); LoadTape(level_nr); DrawCompleteVideoDisplay(); - /* needed because DrawMicroLevel() takes some time */ + /* needed because DrawPreviewLevel() takes some time */ BackToFront(); SyncDisplay(); - DelayReached(&level_delay, 0); /* reset delay counter */ } - else if (x == 1 && y >= 3 && y <= 10) +} + +void HandleMainMenu(int mx, int my, int dx, int dy, int button) +{ +#if 0 + static unsigned long level_delay = 0; + static unsigned long level_delay_value = GADGET_FRAME_DELAY; +#endif + static int choice = 5; + int x = 0; + int y = choice; + + if (button == MB_MENU_INITIALIZE) { - if (button) - { + drawCursor(choice, FC_RED); + return; + } + + if (mx || my) /* mouse input */ + { + x = (mx - mSX) / 32; + y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS; + } + else if (dx || dy) /* keyboard input */ + { + if (dx && choice == 1) + x = (dx < 0 ? 10 : 14); + else if (dx > 0) + { + if (choice == 4 || choice == 6) + button = MB_MENU_CHOICE; + } + else if (dy) + y = choice + dy; + } + +#if 0 + /* start gadget delay with longer delay after first click on gadget */ + if (button == 0) + pressed_delay_value = GADGET_FRAME_DELAY_FIRST; +#endif + +#if 1 + + if (y == 1 && dx != 0 && button) + { + HandleMainMenu_SelectLevel(1, dx < 0 ? -1 : +1); + } + +#else + + if (y == 1 && ((x == 10 && level_nr > leveldir_current->first_level) || + (x == 14 && level_nr < leveldir_current->last_level)) && + button && DelayReached(&level_delay, level_delay_value)) + { + int step = (button == 1 ? 1 : button == 2 ? 5 : 10); + int old_level_nr = level_nr; + int new_level_nr; + + new_level_nr = level_nr + (x == 10 ? -step : +step); + if (new_level_nr < leveldir_current->first_level) + new_level_nr = leveldir_current->first_level; + if (new_level_nr > leveldir_current->last_level) + new_level_nr = leveldir_current->last_level; + + if (setup.handicap && new_level_nr > leveldir_current->handicap_level) + { + /* skipping levels is only allowed when trying to skip single level */ + if (setup.skip_levels && step == 1 && + Request("Level still unsolved ! Skip despite handicap ?", REQ_ASK)) + { + leveldir_current->handicap_level++; + SaveLevelSetup_SeriesInfo(); + } + + new_level_nr = leveldir_current->handicap_level; + } + + if (new_level_nr != old_level_nr) + { + level_nr = new_level_nr; + + DrawText(mSX + 11 * 32, mSY + 3 * 32, int2str(level_nr, 3), + FONT_VALUE_1); + + LoadLevel(level_nr); + DrawPreviewLevel(TRUE); + + TapeErase(); + LoadTape(level_nr); + DrawCompleteVideoDisplay(); + + /* needed because DrawPreviewLevel() takes some time */ + BackToFront(); + SyncDisplay(); + + DelayReached(&level_delay, 0); /* reset delay counter */ +#if 0 + pressed_delay_value = GADGET_FRAME_DELAY_FIRST; +#endif + } + } + +#endif + + else if (IN_VIS_FIELD(x, y) && + y >= 0 && y <= 7 && (y != 1 || x < 10)) + { + if (button) + { if (y != choice) { - DrawGraphic(0, y - 1, GFX_KUGEL_ROT); - DrawGraphic(0, choice - 1, GFX_KUGEL_BLAU); + drawCursor(y, FC_RED); + drawCursor(choice, FC_BLUE); choice = y; } } else { - if (y == 3) + if (y == 0) { - game_status = TYPENAME; + game_status = GAME_MODE_PSEUDO_TYPENAME; HandleTypeName(strlen(setup.player_name), 0); } - else if (y == 4) + else if (y == 1) { if (leveldir_first) { - game_status = CHOOSELEVEL; + game_status = GAME_MODE_LEVELS; SaveLevelSetup_LastSeries(); SaveLevelSetup_SeriesInfo(); +#if 0 gotoTopLevelDir(); +#endif DrawChooseLevel(); } } - else if (y == 5) + else if (y == 2) { - game_status = HALLOFFAME; + game_status = GAME_MODE_SCORES; DrawHallOfFame(-1); } - else if (y == 6) + else if (y == 3) { if (leveldir_current->readonly && - strcmp(setup.player_name, "Artsoft") != 0) + !strEqual(setup.player_name, "Artsoft")) Request("This level is read only !", REQ_CONFIRM); - game_status = LEVELED; + game_status = GAME_MODE_EDITOR; DrawLevelEd(); } - else if (y == 7) + else if (y == 4) { - game_status = HELPSCREEN; - DrawHelpScreen(); + game_status = GAME_MODE_INFO; + info_mode = INFO_MODE_MAIN; + DrawInfoScreen(); } - else if (y == 8) + else if (y == 5) { - if (setup.autorecord) - TapeStartRecording(); - -#if !defined(MSDOS) && !defined(WIN32) - if (options.network) - SendToServer_StartPlaying(); - else -#endif - { - game_status = PLAYING; - StopAnimation(); - InitGame(); - } + StartGameActions(options.network, setup.autorecord, NEW_RANDOMIZE); } - else if (y == 9) + else if (y == 6) { - game_status = SETUP; + game_status = GAME_MODE_SETUP; + setup_mode = SETUP_MODE_MAIN; + DrawSetupScreen(); } - else if (y == 10) + else if (y == 7) { SaveLevelSetup_LastSeries(); SaveLevelSetup_SeriesInfo(); + if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED)) - game_status = EXITGAME; + game_status = GAME_MODE_QUIT; } - - redraw = TRUE; } } - BackToFront(); - - out: - if (game_status == MAINMENU) + if (game_status == GAME_MODE_MAIN) { - DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, FALSE); + DrawPreviewLevel(FALSE); DoAnimation(); } } -#define MAX_HELPSCREEN_ELS 10 -#define HA_NEXT -999 -#define HA_END -1000 - -static long helpscreen_state; -static int helpscreen_step[MAX_HELPSCREEN_ELS]; -static int helpscreen_frame[MAX_HELPSCREEN_ELS]; -static int helpscreen_delay[MAX_HELPSCREEN_ELS]; -static int helpscreen_action[] = -{ - GFX_SPIELER1_DOWN,4,2, - GFX_SPIELER1_UP,4,2, - GFX_SPIELER1_LEFT,4,2, - GFX_SPIELER1_RIGHT,4,2, - GFX_SPIELER1_PUSH_LEFT,4,2, - GFX_SPIELER1_PUSH_RIGHT,4,2, HA_NEXT, - GFX_ERDREICH,1,100, HA_NEXT, - GFX_LEERRAUM,1,100, HA_NEXT, - GFX_MORAST_LEER,1,100, HA_NEXT, - GFX_BETON,1,100, HA_NEXT, - GFX_MAUERWERK,1,100, HA_NEXT, - GFX_MAUER_L1, 3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10, - GFX_MAUER_R1, 3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10, - GFX_MAUER_UP, 3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10, - GFX_MAUER_DOWN,3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10, HA_NEXT, - GFX_UNSICHTBAR,1,100, HA_NEXT, - GFX_FELSBODEN,1,100, HA_NEXT, - GFX_CHAR_A,30,4, GFX_CHAR_AUSRUF,32,4, HA_NEXT, - GFX_EDELSTEIN,2,5, HA_NEXT, - GFX_DIAMANT,2,5, HA_NEXT, - GFX_EDELSTEIN_BD,2,5, HA_NEXT, - GFX_EDELSTEIN_GELB,2,5, GFX_EDELSTEIN_ROT,2,5, - GFX_EDELSTEIN_LILA,2,5, HA_NEXT, - GFX_FELSBROCKEN,4,5, HA_NEXT, - GFX_BOMBE,1,50, GFX_EXPLOSION,8,1, GFX_LEERRAUM,1,10, HA_NEXT, - GFX_KOKOSNUSS,1,50, GFX_CRACKINGNUT,3,1, GFX_EDELSTEIN,1,10, HA_NEXT, - GFX_ERZ_EDEL,1,50, GFX_EXPLOSION,8,1, GFX_EDELSTEIN,1,10, HA_NEXT, - GFX_ERZ_DIAM,1,50, GFX_EXPLOSION,8,1, GFX_DIAMANT,1,10, HA_NEXT, - GFX_ERZ_EDEL_BD,1,50, GFX_EXPLOSION,8,1,GFX_EDELSTEIN_BD,1,10,HA_NEXT, - GFX_ERZ_EDEL_GELB,1,50, GFX_EXPLOSION,8,1, - GFX_EDELSTEIN_GELB,1,10, GFX_ERZ_EDEL_ROT,1,50, - GFX_EXPLOSION,8,1, GFX_EDELSTEIN_ROT,1,10, - GFX_ERZ_EDEL_LILA,1,50, GFX_EXPLOSION,8,1, - GFX_EDELSTEIN_LILA,1,10, HA_NEXT, - GFX_GEBLUBBER,4,4, HA_NEXT, - GFX_SCHLUESSEL1,4,25, HA_NEXT, - GFX_PFORTE1,4,25, HA_NEXT, - GFX_PFORTE1X,4,25, HA_NEXT, - GFX_DYNAMIT_AUS,1,100, HA_NEXT, - GFX_DYNAMIT,7,6, GFX_EXPLOSION,8,1, GFX_LEERRAUM,1,10, HA_NEXT, - GFX_DYNABOMB+0,4,3, GFX_DYNABOMB+3,1,3, GFX_DYNABOMB+2,1,3, - GFX_DYNABOMB+1,1,3, GFX_DYNABOMB+0,1,3, GFX_EXPLOSION,8,1, - GFX_LEERRAUM,1,10, HA_NEXT, - GFX_DYNABOMB_NR,1,100, HA_NEXT, - GFX_DYNABOMB_SZ,1,100, HA_NEXT, - GFX_FLIEGER+4,1,3, GFX_FLIEGER+0,1,3, GFX_FLIEGER+4,1,3, - GFX_FLIEGER+5,1,3, GFX_FLIEGER+1,1,3, GFX_FLIEGER+5,1,3, - GFX_FLIEGER+6,1,3, GFX_FLIEGER+2,1,3, GFX_FLIEGER+6,1,3, - GFX_FLIEGER+7,1,3, GFX_FLIEGER+3,1,3, GFX_FLIEGER+7,1,3, HA_NEXT, - GFX_KAEFER+4,1,1, GFX_KAEFER+0,1,1, GFX_KAEFER+4,1,1, - GFX_KAEFER+5,1,1, GFX_KAEFER+1,1,1, GFX_KAEFER+5,1,1, - GFX_KAEFER+6,1,1, GFX_KAEFER+2,1,1, GFX_KAEFER+6,1,1, - GFX_KAEFER+7,1,1, GFX_KAEFER+3,1,1, GFX_KAEFER+7,1,1, HA_NEXT, - GFX_BUTTERFLY,2,2, HA_NEXT, - GFX_FIREFLY,2,2, HA_NEXT, - GFX_PACMAN+0,1,3, GFX_PACMAN+4,1,2, GFX_PACMAN+0,1,3, - GFX_PACMAN+1,1,3, GFX_PACMAN+5,1,2, GFX_PACMAN+1,1,3, - GFX_PACMAN+2,1,3, GFX_PACMAN+6,1,2, GFX_PACMAN+2,1,3, - GFX_PACMAN+3,1,3, GFX_PACMAN+7,1,2, GFX_PACMAN+3,1,3, HA_NEXT, - GFX_MAMPFER+0,4,1, GFX_MAMPFER+3,1,1, GFX_MAMPFER+2,1,1, - GFX_MAMPFER+1,1,1, GFX_MAMPFER+0,1,1, HA_NEXT, - GFX_MAMPFER2+0,4,1, GFX_MAMPFER2+3,1,1, GFX_MAMPFER2+2,1,1, - GFX_MAMPFER2+1,1,1, GFX_MAMPFER2+0,1,1, HA_NEXT, - GFX_ROBOT+0,4,1, GFX_ROBOT+3,1,1, GFX_ROBOT+2,1,1, - GFX_ROBOT+1,1,1, GFX_ROBOT+0,1,1, HA_NEXT, - GFX_MOLE_DOWN,4,2, - GFX_MOLE_UP,4,2, - GFX_MOLE_LEFT,4,2, - GFX_MOLE_RIGHT,4,2, HA_NEXT, - GFX_PINGUIN_DOWN,4,2, - GFX_PINGUIN_UP,4,2, - GFX_PINGUIN_LEFT,4,2, - GFX_PINGUIN_RIGHT,4,2, HA_NEXT, - GFX_SCHWEIN_DOWN,4,2, - GFX_SCHWEIN_UP,4,2, - GFX_SCHWEIN_LEFT,4,2, - GFX_SCHWEIN_RIGHT,4,2, HA_NEXT, - GFX_DRACHE_DOWN,4,2, - GFX_DRACHE_UP,4,2, - GFX_DRACHE_LEFT,4,2, - GFX_DRACHE_RIGHT,4,2, HA_NEXT, - GFX_SONDE_START,8,1, HA_NEXT, - GFX_ABLENK,4,1, HA_NEXT, - GFX_BIRNE_AUS,1,25, GFX_BIRNE_EIN,1,25, HA_NEXT, - GFX_ZEIT_VOLL,1,25, GFX_ZEIT_LEER,1,25, HA_NEXT, - GFX_TROPFEN,1,25, GFX_AMOEBING,4,1, GFX_AMOEBE_LEBT,1,10, HA_NEXT, - GFX_AMOEBE_TOT+2,2,50, GFX_AMOEBE_TOT,2,50, HA_NEXT, - GFX_AMOEBE_LEBT,4,40, HA_NEXT, - GFX_AMOEBE_LEBT,1,10, GFX_AMOEBING,4,2, HA_NEXT, - GFX_AMOEBE_LEBT,1,25, GFX_AMOEBE_TOT,1,25, GFX_EXPLOSION,8,1, - GFX_DIAMANT,1,10, HA_NEXT, - GFX_LIFE,1,100, HA_NEXT, - GFX_LIFE_ASYNC,1,100, HA_NEXT, - GFX_MAGIC_WALL_OFF,4,2, HA_NEXT, - GFX_MAGIC_WALL_BD_OFF,4,2, HA_NEXT, - GFX_AUSGANG_ZU,1,100, GFX_AUSGANG_ACT,4,2, - GFX_AUSGANG_AUF+0,4,2, GFX_AUSGANG_AUF+3,1,2, - GFX_AUSGANG_AUF+2,1,2, GFX_AUSGANG_AUF+1,1,2, HA_NEXT, - GFX_AUSGANG_AUF+0,4,2, GFX_AUSGANG_AUF+3,1,2, - GFX_AUSGANG_AUF+2,1,2, GFX_AUSGANG_AUF+1,1,2, HA_NEXT, - GFX_SOKOBAN_OBJEKT,1,100, HA_NEXT, - GFX_SOKOBAN_FELD_LEER,1,100, HA_NEXT, - GFX_SOKOBAN_FELD_VOLL,1,100, HA_NEXT, - GFX_SPEED_PILL,1,100, HA_NEXT, - HA_END -}; -static char *helpscreen_eltext[][2] = -{ - {"THE HERO:", "(Is _this_ guy good old Rockford?)"}, - {"Normal sand:", "You can dig through it"}, - {"Empty field:", "You can walk through it"}, - {"Quicksand: You cannot pass it,", "but rocks can fall though it"}, - {"Massive Wall:", "Nothing can go through it"}, - {"Normal Wall: You can't go through", "it, but you can bomb it away"}, - {"Growing Wall: Grows in several di-", "rections if there is an empty field"}, - {"Invisible Wall: Behaves like normal","wall, but is invisible"}, - {"Old Wall: Like normal wall, but", "some things can fall down from it"}, - {"Letter Wall: Looks like a letter,", "behaves like a normal wall"}, - {"Emerald: You must collect enough of","them to finish a level"}, - {"Diamond: Counts as 3 emeralds, but", "can be destroyed by rocks"}, - {"Diamond (BD style): Counts like one","emerald and behaves a bit different"}, - {"Colorful Gems:", "Seem to behave like Emeralds"}, - {"Rock: Smashes several things;", "Can be moved by the player"}, - {"Bomb: You can move it, but be", "careful when dropping it"}, - {"Nut: Throw a rock on it to open it;","Each nut contains an emerald"}, - {"Wall with an emerald inside:", "Bomb the wall away to get it"}, - {"Wall with a diamond inside:", "Bomb the wall away to get it"}, - {"Wall with BD style diamond inside:", "Bomb the wall away to get it"}, - {"Wall with colorful gem inside:", "Bomb the wall away to get it"}, - {"Acid: Things that fall in are gone", "forever (including our hero)"}, - {"Key: Opens the door that has the", "same color (red/yellow/green/blue)"}, - {"Door: Can be opened by the key", "with the same color"}, - {"Door: You have to find out the", "right color of the key for it"}, - {"Dynamite: Collect it and use it to", "destroy walls or kill enemies"}, - {"Dynamite: This one explodes after", "a few seconds"}, - {"Dyna Bomb: Explodes in 4 directions","with variable explosion size"}, - {"Dyna Bomb: Increases the number of", "dyna bombs available at a time"}, - {"Dyna Bomb: Increases the size of", "explosion of dyna bombs"}, - {"Spaceship: Moves at the left side", "of walls; don't touch it!"}, - {"Bug: Moves at the right side", "of walls; don't touch it!"}, - {"Butterfly: Moves at the right side", "of walls; don't touch it!"}, - {"Firefly: Moves at the left side", "of walls; don't touch it!"}, - {"Pacman: Eats the amoeba and you,", "if you're not careful"}, - {"Cruncher: Eats diamonds and you,", "if you're not careful"}, - {"Cruncher (BD style):", "Eats almost everything"}, - {"Robot: Tries to kill the player", ""}, - {"The mole: Eats the amoeba and turns","empty space into normal sand"}, - {"The penguin: Guide him to the exit,","but keep him away from monsters!"}, - {"The Pig: Harmless, but eats all", "gems it can get"}, - {"The Dragon: Breathes fire,", "especially to some monsters"}, - {"Sonde: Follows you everywhere;", "harmless, but may block your way"}, - {"Magic Wheel: Touch it to get rid of","the robots for some seconds"}, - {"Light Bulb: All of them must be", "switched on to finish a level"}, - {"Extra Time Orb: Adds some seconds", "to the time available for the level"}, - {"Amoeba Drop: Grows to an amoeba on", "the ground - don't touch it"}, - {"Dead Amoeba: Does not grow, but", "can still kill bugs and spaceships"}, - {"Normal Amoeba: Grows through empty", "fields, sand and quicksand"}, - {"Dropping Amoeba: This one makes", "drops that grow to a new amoeba"}, - {"Living Amoeba (BD style): Contains", "other element, when surrounded"}, - {"Game Of Life: Behaves like the well","known 'Game Of Life' (2333 style)"}, - {"Biomaze: A bit like the 'Game Of", "Life', but builds crazy mazes"}, - {"Magic Wall: Changes rocks, emeralds","and diamonds when they pass it"}, - {"Magic Wall (BD style):", "Changes rocks and BD style diamonds"}, - {"Exit door: Opens if you have enough","emeralds to finish the level"}, - {"Open exit door: Enter here to leave","the level and exit the actual game"}, - {"Sokoban element: Object which must", "be pushed to an empty field"}, - {"Sokoban element: Empty field where", "a Sokoban object can be placed on"}, - {"Sokoban element: Field with object", "which can be pushed away"}, - {"Speed pill: Lets the player run", "twice as fast as normally"}, -}; -static int num_helpscreen_els = sizeof(helpscreen_eltext)/(2*sizeof(char *)); - -static char *helpscreen_music[][3] = -{ - { "Alchemy", "Ian Boddy", "Drive" }, - { "The Chase", "Propaganda", "A Secret Wish" }, - { "Network 23", "Tangerine Dream", "Exit" }, - { "Czardasz", "Robert Pieculewicz", "Czardasz" }, - { "21st Century Common Man", "Tangerine Dream", "Tyger" }, - { "Voyager", "The Alan Parsons Project","Pyramid" }, - { "Twilight Painter", "Tangerine Dream", "Heartbreakers" } -}; -static int helpscreen_musicpos; -void DrawHelpScreenElAction(int start) -{ - int i = 0, j = 0; - int frame, graphic; - int xstart = SX+16, ystart = SY+64+2*32, ystep = TILEY+4; +/* ========================================================================= */ +/* info screen functions */ +/* ========================================================================= */ - while(helpscreen_action[j] != HA_END) - { - if (i>=start+MAX_HELPSCREEN_ELS || i>=num_helpscreen_els) - break; - else if (i=start && helpscreen_delay[i-start]) - helpscreen_delay[i-start]--; +static struct TokenInfo *info_info; +static int num_info_info; - while(helpscreen_action[j] != HA_NEXT) - j++; - j++; - i++; - continue; - } +static void execInfoTitleScreen() +{ + info_mode = INFO_MODE_TITLE; + DrawInfoScreen(); +} - j += 3*helpscreen_step[i-start]; - graphic = helpscreen_action[j++]; +static void execInfoElements() +{ + info_mode = INFO_MODE_ELEMENTS; + DrawInfoScreen(); +} - if (helpscreen_frame[i-start]) - { - frame = helpscreen_action[j++] - helpscreen_frame[i-start]; - helpscreen_frame[i-start]--; - } - else - { - frame = 0; - helpscreen_frame[i-start] = helpscreen_action[j++]-1; - } +static void execInfoMusic() +{ + info_mode = INFO_MODE_MUSIC; + DrawInfoScreen(); +} - helpscreen_delay[i-start] = helpscreen_action[j++] - 1; +static void execInfoCredits() +{ + info_mode = INFO_MODE_CREDITS; + DrawInfoScreen(); +} - if (helpscreen_action[j] == HA_NEXT) - { - if (!helpscreen_frame[i-start]) - helpscreen_step[i-start] = 0; - } - else - { - if (!helpscreen_frame[i-start]) - helpscreen_step[i-start]++; - while(helpscreen_action[j] != HA_NEXT) - j++; - } - j++; +static void execInfoProgram() +{ + info_mode = INFO_MODE_PROGRAM; + DrawInfoScreen(); +} - DrawGraphicExt(drawto, gc, xstart, ystart+(i-start)*ystep, graphic+frame); - i++; - } +static void execInfoLevelSet() +{ + info_mode = INFO_MODE_LEVELSET; + DrawInfoScreen(); +} - for(i=2;i<16;i++) - { - MarkTileDirty(0,i); - MarkTileDirty(1,i); - } +static void execExitInfo() +{ + game_status = GAME_MODE_MAIN; + DrawMainMenu(); } -void DrawHelpScreenElText(int start) +static struct TokenInfo info_info_main[] = +{ + { TYPE_ENTER_SCREEN, execInfoTitleScreen, "Title Screen" }, + { TYPE_ENTER_SCREEN, execInfoElements, "Elements Info" }, + { TYPE_ENTER_SCREEN, execInfoMusic, "Music Info" }, + { TYPE_ENTER_SCREEN, execInfoCredits, "Credits" }, + { TYPE_ENTER_SCREEN, execInfoProgram, "Program Info" }, + { TYPE_ENTER_SCREEN, execInfoLevelSet, "Level Set Info" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_LEAVE_MENU, execExitInfo, "Exit" }, + + { 0, NULL, NULL } +}; + +static void DrawInfoScreen_Main(boolean do_fading) { int i; - int xstart = SX + 56, ystart = SY + 65 + 2 * 32, ystep = TILEY + 4; - int ybottom = SYSIZE - 20; + + UnmapAllGadgets(); + CloseDoor(DOOR_CLOSE_2); ClearWindow(); - DrawHeadline(); - DrawTextFCentered(100, FC_GREEN, "The game elements:"); +#if 1 + DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Info Screen"); +#else + DrawText(mSX + 16, mSY + 16, "Info Screen", FONT_TITLE_1); +#endif + + info_info = info_info_main; + num_info_info = 0; - for(i=start; i < start + MAX_HELPSCREEN_ELS && i < num_helpscreen_els; i++) + for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++) { - DrawText(xstart, - ystart + (i - start) * ystep + (*helpscreen_eltext[i][1] ? 0 : 8), - helpscreen_eltext[i][0], FS_SMALL, FC_YELLOW); - DrawText(xstart, ystart + (i - start) * ystep + 16, - helpscreen_eltext[i][1], FS_SMALL, FC_YELLOW); + int xpos = MENU_SCREEN_START_XPOS; + int ypos = MENU_SCREEN_START_YPOS + i; + int font_nr = FONT_MENU_1; + + DrawText(mSX + xpos * 32, mSY + ypos * 32, info_info[i].text, font_nr); + + if (info_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST)) + initCursor(i, IMG_MENU_BUTTON_ENTER_MENU); + else if (info_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST)) + initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU); + else if (info_info[i].type & ~TYPE_SKIP_ENTRY) + initCursor(i, IMG_MENU_BUTTON); + + num_info_info++; } - DrawTextFCentered(ybottom, FC_BLUE, "Press any key or button for next page"); -} +#if 1 -void DrawHelpScreenMusicText(int num) -{ - int ystart = 150, ystep = 30; - int ybottom = SYSIZE - 20; + HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE); - FadeSounds(); - ClearWindow(); - DrawHeadline(); + PlayMenuSound(); + PlayMenuMusic(); + + if (do_fading) + FadeIn(REDRAW_ALL); + else + BackToFront(); - DrawTextFCentered(100, FC_GREEN, "The game background music loops:"); + InitAnimation(); + +#else - DrawTextFCentered(ystart + 0 * ystep, FC_YELLOW, - "Excerpt from"); - DrawTextFCentered(ystart + 1 * ystep, FC_RED, "\"%s\"", - helpscreen_music[num][0]); - DrawTextFCentered(ystart + 2 * ystep, FC_YELLOW, - "by"); - DrawTextFCentered(ystart + 3 * ystep, FC_RED, - "%s", helpscreen_music[num][1]); - DrawTextFCentered(ystart + 4 * ystep, FC_YELLOW, - "from the album"); - DrawTextFCentered(ystart + 5 * ystep, FC_RED, "\"%s\"", - helpscreen_music[num][2]); + FadeToFront(); + InitAnimation(); - DrawTextFCentered(ybottom, FC_BLUE, "Press any key or button for next page"); + PlayMenuSound(); + PlayMenuMusic(); - PlaySoundLoop(background_loop[num]); + HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE); +#endif } -void DrawHelpScreenCreditsText() +void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button) { - int ystart = 150, ystep = 30; - int ybottom = SYSIZE - 20; + static int choice_store[MAX_INFO_MODES]; + int choice = choice_store[info_mode]; /* always starts with 0 */ + int x = 0; + int y = choice; - FadeSounds(); - ClearWindow(); - DrawHeadline(); + if (button == MB_MENU_INITIALIZE) + { + /* advance to first valid menu entry */ + while (choice < num_info_info && + info_info[choice].type & TYPE_SKIP_ENTRY) + choice++; + choice_store[info_mode] = choice; + + drawCursor(choice, FC_RED); + return; + } + else if (button == MB_MENU_LEAVE) + { + for (y = 0; y < num_info_info; y++) + { + if (info_info[y].type & TYPE_LEAVE_MENU) + { + void (*menu_callback_function)(void) = info_info[y].value; + + menu_callback_function(); + break; /* absolutely needed because function changes 'info_info'! */ + } + } + + return; + } + + if (mx || my) /* mouse input */ + { + x = (mx - mSX) / 32; + y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS; + } + else if (dx || dy) /* keyboard input */ + { + if (dx) + { + int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER); + + if (info_info[choice].type & menu_navigation_type || + info_info[choice].type & TYPE_ENTER_SCREEN || + info_info[choice].type & TYPE_BOOLEAN_STYLE) + button = MB_MENU_CHOICE; + } + else if (dy) + y = choice + dy; + + /* jump to next non-empty menu entry (up or down) */ + while (y > 0 && y < num_info_info - 1 && + info_info[y].type & TYPE_SKIP_ENTRY) + y += dy; + } - DrawTextFCentered(100, FC_GREEN, - "Credits:"); - DrawTextFCentered(ystart + 0 * ystep, FC_YELLOW, - "DOS port of the game:"); - DrawTextFCentered(ystart + 1 * ystep, FC_RED, - "Guido Schulz"); - DrawTextFCentered(ystart + 2 * ystep, FC_YELLOW, - "Additional toons:"); - DrawTextFCentered(ystart + 3 * ystep, FC_RED, - "Karl Hörnell"); - DrawTextFCentered(ystart + 5 * ystep, FC_YELLOW, - "...and many thanks to all contributors"); - DrawTextFCentered(ystart + 6 * ystep, FC_YELLOW, - "of new levels!"); + if (IN_VIS_FIELD(x, y) && + y >= 0 && y < num_info_info && info_info[y].type & ~TYPE_SKIP_ENTRY) + { + if (button) + { + if (y != choice) + { + drawCursor(y, FC_RED); + drawCursor(choice, FC_BLUE); + choice = choice_store[info_mode] = y; + } + } + else if (!(info_info[y].type & TYPE_GHOSTED)) + { + if (info_info[y].type & TYPE_ENTER_OR_LEAVE) + { + void (*menu_callback_function)(void) = info_info[choice].value; - DrawTextFCentered(ybottom, FC_BLUE, "Press any key or button for next page"); + menu_callback_function(); + } + } + } } -void DrawHelpScreenContactText() +void DrawInfoScreen_NotAvailable(char *text_title, char *text_error) { - int ystart = 150, ystep = 30; + int ystart = 150; int ybottom = SYSIZE - 20; + SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET); + ClearWindow(); DrawHeadline(); - DrawTextFCentered(100, FC_GREEN, "Program information:"); - - DrawTextFCentered(ystart + 0 * ystep, FC_YELLOW, - "This game is Freeware!"); - DrawTextFCentered(ystart + 1 * ystep, FC_YELLOW, - "If you like it, send e-mail to:"); - DrawTextFCentered(ystart + 2 * ystep, FC_RED, - "info@artsoft.org"); - DrawTextFCentered(ystart + 3 * ystep, FC_YELLOW, - "or SnailMail to:"); - DrawTextFCentered(ystart + 4 * ystep + 0, FC_RED, - "Holger Schemel"); - DrawTextFCentered(ystart + 4 * ystep + 20, FC_RED, - "Detmolder Strasse 189"); - DrawTextFCentered(ystart + 4 * ystep + 40, FC_RED, - "33604 Bielefeld"); - DrawTextFCentered(ystart + 4 * ystep + 60, FC_RED, - "Germany"); + DrawTextSCentered(100, FONT_TEXT_1, text_title); - DrawTextFCentered(ystart + 7 * ystep, FC_YELLOW, - "If you have created new levels,"); - DrawTextFCentered(ystart + 8 * ystep, FC_YELLOW, - "send them to me to include them!"); - DrawTextFCentered(ystart + 9 * ystep, FC_YELLOW, - ":-)"); + DrawTextSCentered(ybottom, FONT_TEXT_4, + "Press any key or button for info menu"); - DrawTextFCentered(ybottom, FC_BLUE, "Press any key or button for main menu"); + DrawTextSCentered(ystart, FONT_TEXT_2, text_error); } -void DrawHelpScreen() +void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init) { - int i; + static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN]; + static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN]; + int xstart = mSX + 16; + int ystart = mSY + 64 + 2 * 32; + int ystep = TILEY + 4; + int element, action, direction; + int graphic; + int delay; + int sync_frame; + int i, j; + + if (init) + { + for (i = 0; i < MAX_INFO_ELEMENTS_ON_SCREEN; i++) + infoscreen_step[i] = infoscreen_frame[i] = 0; - UnmapAllGadgets(); - CloseDoor(DOOR_CLOSE_2); + ClearWindow(); + DrawHeadline(); - for(i=0;i= start + MAX_INFO_ELEMENTS_ON_SCREEN || + i >= max_anims) + break; + else if (i < start) { - for(i=0;i= KEY_A && key <= KEY_Z) || (key >= KEY_a && key <= KEY_z)) && - xpos < MAX_PLAYER_NAME_LEN) - { - char ascii; + if (action != -1) + strcat(token, element_action_info[action].suffix); - if (key >= KEY_A && key <= KEY_Z) - ascii = 'A' + (char)(key - KEY_A); - else - ascii = 'a' + (char)(key - KEY_a); - - setup.player_name[xpos] = ascii; - setup.player_name[xpos + 1] = 0; - xpos++; - DrawTextExt(drawto, gc, SX + 6*32, SY + ypos*32, - setup.player_name, FS_BIG, FC_YELLOW); - DrawTextExt(window, gc, SX + 6*32, SY + ypos*32, - setup.player_name, FS_BIG, FC_YELLOW); - DrawGraphic(xpos + 6, ypos, GFX_KUGEL_ROT); - } - else if ((key == KEY_Delete || key == KEY_BackSpace) && xpos > 0) - { - xpos--; - setup.player_name[xpos] = 0; - DrawGraphic(xpos + 6, ypos, GFX_KUGEL_ROT); - DrawGraphic(xpos + 7, ypos, GFX_LEERRAUM); - } - else if (key == KEY_Return && xpos > 0) - { - DrawText(SX + 6*32, SY + ypos*32, setup.player_name, FS_BIG, FC_RED); - DrawGraphic(xpos + 6, ypos, GFX_LEERRAUM); - - SaveSetup(); - game_status = MAINMENU; - } + if (direction != -1) + strcat(token, element_direction_info[MV_DIR_TO_BIT(direction)].suffix); - BackToFront(); + return getHashEntry(helptext_info, token); } -static void drawCursorExt(int ypos, int color, int graphic) +void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos) { - static int cursor_array[SCR_FIELDY]; + int font_nr = FONT_LEVEL_NUMBER; + int font_width = getFontWidth(font_nr); + int sx = mSX + MINI_TILEX + TILEX + MINI_TILEX; + int sy = mSY + 65 + 2 * 32 + 1; + int ystep = TILEY + 4; + int pad_x = sx - SX; + int max_chars_per_line = (SXSIZE - pad_x - MINI_TILEX) / font_width; + int max_lines_per_text = 2; + char *text = NULL; - if (graphic) - cursor_array[ypos] = graphic; + if (action != -1 && direction != -1) /* element.action.direction */ + text = getHelpText(element, action, direction); - graphic = cursor_array[ypos]; + if (text == NULL && action != -1) /* element.action */ + text = getHelpText(element, action, -1); - if (color == FC_RED) - graphic = (graphic == GFX_ARROW_BLUE_LEFT ? GFX_ARROW_RED_LEFT : - graphic == GFX_ARROW_BLUE_RIGHT ? GFX_ARROW_RED_RIGHT : - GFX_KUGEL_ROT); + if (text == NULL && direction != -1) /* element.direction */ + text = getHelpText(element, -1, direction); + + if (text == NULL) /* base element */ + text = getHelpText(element, -1, -1); + + if (text == NULL) /* not found */ + text = "No description available"; + + if (strlen(text) <= max_chars_per_line) /* only one line of text */ + sy += getFontHeight(font_nr) / 2; - DrawGraphic(0, ypos, graphic); + DrawTextWrapped(sx, sy + ypos * ystep, text, font_nr, + max_chars_per_line, max_lines_per_text); } -static void initCursor(int ypos, int graphic) +void DrawInfoScreen_TitleScreen() { - drawCursorExt(ypos, FC_BLUE, graphic); + DrawTitleScreen(); } -static void drawCursor(int ypos, int color) +void HandleInfoScreen_TitleScreen(int button) { - drawCursorExt(ypos, color, 0); + HandleTitleScreen(0, 0, 0, 0, button); } -void DrawChooseLevel() +void DrawInfoScreen_Elements() { - UnmapAllGadgets(); - CloseDoor(DOOR_CLOSE_2); + SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS); - ClearWindow(); - HandleChooseLevel(0,0, 0,0, MB_MENU_INITIALIZE); - MapChooseLevelGadgets(); + LoadHelpAnimInfo(); + LoadHelpTextInfo(); + + HandleInfoScreen_Elements(MB_MENU_INITIALIZE); FadeToFront(); InitAnimation(); } -static void AdjustChooseLevelScrollbar(int id, int first_entry) +void HandleInfoScreen_Elements(int button) { - struct GadgetInfo *gi = screen_gadget[id]; - int items_max, items_visible, item_position; - - items_max = numLevelDirInfoInGroup(leveldir_current); - items_visible = MAX_LEVEL_SERIES_ON_SCREEN - 1; - item_position = first_entry; - - if (item_position > items_max - items_visible) - item_position = items_max - items_visible; + static unsigned long info_delay = 0; + static int num_anims; + static int num_pages; + static int page; + int anims_per_page = MAX_INFO_ELEMENTS_ON_SCREEN; + int button_released = !button; + int i; - ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max, - GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END); -} + if (button == MB_MENU_INITIALIZE) + { + boolean new_element = TRUE; -static void drawChooseLevelList(int first_entry, int num_page_entries) -{ - int i; - char buffer[SCR_FIELDX * 2]; - int max_buffer_len = (SCR_FIELDX - 2) * 2; - int num_leveldirs = numLevelDirInfoInGroup(leveldir_current); + num_anims = 0; + for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++) + { + if (helpanim_info[i].element == HELPANIM_LIST_NEXT) + new_element = TRUE; + else if (new_element) + { + num_anims++; + new_element = FALSE; + } + } - ClearRectangle(backbuffer, SX, SY, SXSIZE - 32, SYSIZE); - redraw_mask |= REDRAW_FIELD; + num_pages = (num_anims + anims_per_page - 1) / anims_per_page; + page = 0; + } + else if (button == MB_MENU_LEAVE) + { + info_mode = INFO_MODE_MAIN; + DrawInfoScreen(); - DrawText(SX, SY, "Level Directories", FS_BIG, FC_GREEN); + return; + } - for(i=0; i= num_pages) + { + FadeSoundsAndMusic(); - strncpy(buffer, node->name , max_buffer_len); - buffer[max_buffer_len] = '\0'; + info_mode = INFO_MODE_MAIN; + DrawInfoScreen(); - DrawText(SX + 32, SY + ypos * 32, buffer, FS_MEDIUM, node->color); + return; + } - if (node->parent_link) - initCursor(ypos, GFX_ARROW_BLUE_LEFT); - else if (node->level_group) - initCursor(ypos, GFX_ARROW_BLUE_RIGHT); - else - initCursor(ypos, GFX_KUGEL_BLAU); + DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE); } + else + { + if (DelayReached(&info_delay, GameFrameDelay)) + if (page < num_pages) + DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE); - if (first_entry > 0) - DrawGraphic(0, 1, GFX_ARROW_BLUE_UP); - - if (first_entry + num_page_entries < num_leveldirs) - DrawGraphic(0, MAX_LEVEL_SERIES_ON_SCREEN + 1, GFX_ARROW_BLUE_DOWN); + PlayMenuSoundIfLoop(); + } } -static void drawChooseLevelInfo(int leveldir_pos) +void DrawInfoScreen_Music() { - struct LevelDirInfo *node, *node_first; - int x, last_redraw_mask = redraw_mask; + SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC); - node_first = getLevelDirInfoFirstGroupEntry(leveldir_current); - node = getLevelDirInfoFromPos(node_first, leveldir_pos); - - ClearRectangle(drawto, SX + 32, SY + 32, SXSIZE - 64, 32); + ClearWindow(); + DrawHeadline(); - if (node->parent_link) - DrawTextFCentered(40, FC_RED, "leave group \"%s\"", node->class_desc); - else if (node->level_group) - DrawTextFCentered(40, FC_RED, "enter group \"%s\"", node->class_desc); - else - DrawTextFCentered(40, FC_RED, "%3d levels (%s)", - node->levels, node->class_desc); + LoadMusicInfo(); - /* let BackToFront() redraw only what is needed */ - redraw_mask = last_redraw_mask | REDRAW_TILES; - for (x=0; xcl_first == -1) + if (list == NULL) { - leveldir_current->cl_first = MAX(0, leveldir_pos - num_page_entries + 1); - leveldir_current->cl_cursor = - leveldir_pos - leveldir_current->cl_first + 3; - } + FadeSoundsAndMusic(); - if (dx == 999) /* first entry is set by scrollbar position */ - leveldir_current->cl_first = dy; - else - AdjustChooseLevelScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, - leveldir_current->cl_first); + ClearWindow(); + DrawHeadline(); - drawChooseLevelList(leveldir_current->cl_first, num_page_entries); - drawChooseLevelInfo(leveldir_pos); - redraw = TRUE; - } + DrawTextSCentered(100, FONT_TEXT_1, "No music info for this level set."); - if (redraw) - { - drawCursor(leveldir_current->cl_cursor - 1, FC_RED); - redraw = FALSE; + DrawTextSCentered(ybottom, FONT_TEXT_4, + "Press any key or button for info menu"); + + return; + } } + else if (button == MB_MENU_LEAVE) + { + info_mode = INFO_MODE_MAIN; + DrawInfoScreen(); - if (button == MB_MENU_INITIALIZE) return; + } - if (dx || dy) + if (button_released || button == MB_MENU_INITIALIZE) { - if (dy) + Bitmap *drawto_last = drawto; + int y = 0; + + if (button != MB_MENU_INITIALIZE) + if (list != NULL) + list = list->next; + + if (list == NULL) + { + info_mode = INFO_MODE_MAIN; + DrawInfoScreen(); + + return; + } + + FadeSoundsAndMusic(); + + if (button != MB_MENU_INITIALIZE) + drawto = bitmap_db_cross; + + ClearWindow(); + DrawHeadline(); + + if (list->is_sound) { - x = 1; - y = leveldir_current->cl_cursor + dy; + int sound = list->music; + + if (sound_info[sound].loop) + PlaySoundLoop(sound); + else + PlaySound(sound); + + DrawTextSCentered(100, FONT_TEXT_1, "The Game Background Sounds:"); } else - x = y = 0; /* no action */ + { + PlayMusic(list->music); + + DrawTextSCentered(100, FONT_TEXT_1, "The Game Background Music:"); + } - if (ABS(dy) == SCR_FIELDY) /* handle KEY_Page_Up, KEY_Page_Down */ + if (!strEqual(list->title, UNKNOWN_NAME)) { - dy = SIGN(dy); - step = num_page_entries - 1; - x = 1; - y = (dy < 0 ? 2 : num_page_entries + 3); + if (!strEqual(list->title_header, UNKNOWN_NAME)) + DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->title_header); + + DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "\"%s\"", list->title); } - } - if (x == 1 && y == 2) - { - if (leveldir_current->cl_first > 0 && - (dy || DelayReached(&choose_delay, GADGET_FRAME_DELAY))) + if (!strEqual(list->artist, UNKNOWN_NAME)) { - leveldir_current->cl_first -= step; - if (leveldir_current->cl_first < 0) - leveldir_current->cl_first = 0; - - drawChooseLevelList(leveldir_current->cl_first, num_page_entries); - drawChooseLevelInfo(leveldir_current->cl_first + - leveldir_current->cl_cursor - 3); - drawCursor(leveldir_current->cl_cursor - 1, FC_RED); - AdjustChooseLevelScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, - leveldir_current->cl_first); - return; + if (!strEqual(list->artist_header, UNKNOWN_NAME)) + DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->artist_header); + else + DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, "by"); + + DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "%s", list->artist); } - } - else if (x == 1 && y > num_page_entries + 2) - { - if (leveldir_current->cl_first + num_page_entries < num_leveldirs && - (dy || DelayReached(&choose_delay, GADGET_FRAME_DELAY))) + + if (!strEqual(list->album, UNKNOWN_NAME)) { - leveldir_current->cl_first += step; - if (leveldir_current->cl_first + num_page_entries > num_leveldirs) - leveldir_current->cl_first = MAX(0, num_leveldirs - num_page_entries); - - drawChooseLevelList(leveldir_current->cl_first, num_page_entries); - drawChooseLevelInfo(leveldir_current->cl_first + - leveldir_current->cl_cursor - 3); - drawCursor(leveldir_current->cl_cursor - 1, FC_RED); - AdjustChooseLevelScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, - leveldir_current->cl_first); - return; + if (!strEqual(list->album_header, UNKNOWN_NAME)) + DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->album_header); + else + DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, "from the album"); + + DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "\"%s\"", list->album); + } + + if (!strEqual(list->year, UNKNOWN_NAME)) + { + if (!strEqual(list->year_header, UNKNOWN_NAME)) + DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->year_header); + else + DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, "from the year"); + + DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "%s", list->year); } + + DrawTextSCentered(ybottom, FONT_TEXT_4, + "Press any key or button for next page"); + + drawto = drawto_last; + + if (button != MB_MENU_INITIALIZE) + FadeCross(REDRAW_FIELD); + } + + if (list != NULL && list->is_sound && sound_info[list->music].loop) + PlaySoundLoop(list->music); +} + +static boolean DrawInfoScreen_CreditsScreen(int screen_nr) +{ + int ystart = 150, ystep = 30; + int ybottom = SYSIZE - 20; + + ClearWindow(); + DrawHeadline(); + + DrawTextSCentered(100, FONT_TEXT_1, "Credits:"); + + if (screen_nr == 0) + { + DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2, + "Special thanks to"); + DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3, + "Peter Liepa"); + DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2, + "for creating"); + DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3, + "\"Boulder Dash\""); + DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2, + "in the year"); + DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_3, + "1984"); + DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_2, + "published by"); + DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_3, + "First Star Software"); + } + else if (screen_nr == 1) + { + DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2, + "Special thanks to"); + DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3, + "Klaus Heinz & Volker Wertich"); + DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2, + "for creating"); + DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3, + "\"Emerald Mine\""); + DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2, + "in the year"); + DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_3, + "1987"); + DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_2, + "published by"); + DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_3, + "Kingsoft"); + } + else if (screen_nr == 2) + { + DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2, + "Special thanks to"); + DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3, + "Michael Stopp & Philip Jespersen"); + DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2, + "for creating"); + DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3, + "\"Supaplex\""); + DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2, + "in the year"); + DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_3, + "1991"); + DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_2, + "published by"); + DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_3, + "Digital Integration"); } + else if (screen_nr == 3) + { + DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2, + "Special thanks to"); + DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3, + "Hiroyuki Imabayashi"); + DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2, + "for creating"); + DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3, + "\"Sokoban\""); + DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2, + "in the year"); + DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_3, + "1982"); + DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_2, + "published by"); + DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_3, + "Thinking Rabbit"); + } + else if (screen_nr == 4) + { + DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2, + "Special thanks to"); + DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3, + "Alan Bond"); + DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2, + "and"); + DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3, + "Jürgen Bonhagen"); + DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2, + "for the continuous creation"); + DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_2, + "of outstanding level sets"); + } + else if (screen_nr == 5) + { + DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2, + "Thanks to"); + DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3, + "Peter Elzner"); + DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2, + "for ideas and inspiration by"); + DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3, + "Diamond Caves"); + + DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_2, + "Thanks to"); + DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_3, + "Steffest"); + DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_2, + "for ideas and inspiration by"); + DrawTextSCentered(ystart + 8 * ystep, FONT_TEXT_3, + "DX-Boulderdash"); + } + else if (screen_nr == 6) + { + DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2, + "Thanks to"); + DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3, + "David Tritscher"); + DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2, + "for the new Emerald Mine engine"); + } + else if (screen_nr == 7) + { + DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2, + "Thanks to"); + DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3, + "Guido Schulz"); + DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2, + "for the initial DOS port"); + + DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2, + "Thanks to"); + DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_3, + "Karl Hörnell"); + DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_2, + "for some additional toons"); + } + else if (screen_nr == 8) + { + DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2, + "And not to forget:"); + DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_2, + "Many thanks to"); + DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_3, + "All those who contributed"); + DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3, + "levels to this game"); + DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_3, + "since 1995"); + } + else + { + return FALSE; + } + + DrawTextSCentered(ybottom, FONT_TEXT_4, + "Press any key or button for next page"); - if (!mx && !my && !dx && !dy) + return TRUE; +} + +void DrawInfoScreen_Credits() +{ + SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_CREDITS); + + FadeSoundsAndMusic(); + + HandleInfoScreen_Credits(MB_MENU_INITIALIZE); +} + +void HandleInfoScreen_Credits(int button) +{ + static int screen_nr = 0; + + if (button == MB_MENU_INITIALIZE) { - x = 1; - y = leveldir_current->cl_cursor; + screen_nr = 0; + + DrawInfoScreen_CreditsScreen(screen_nr); } + else if (button == MB_MENU_LEAVE) + { + info_mode = INFO_MODE_MAIN; + DrawInfoScreen(); - if (dx == 1) + return; + } + else if (button == MB_MENU_CHOICE) { - struct LevelDirInfo *node_first, *node_cursor; - int leveldir_pos = - leveldir_current->cl_first + leveldir_current->cl_cursor - 3; + Bitmap *drawto_last = drawto; + boolean show_screen; - node_first = getLevelDirInfoFirstGroupEntry(leveldir_current); - node_cursor = getLevelDirInfoFromPos(node_first, leveldir_pos); + screen_nr++; - if (node_cursor->node_group) + drawto = bitmap_db_cross; + + show_screen = DrawInfoScreen_CreditsScreen(screen_nr); + + drawto = drawto_last; + + if (show_screen) + { + FadeCross(REDRAW_FIELD); + } + else { - node_cursor->cl_first = leveldir_current->cl_first; - node_cursor->cl_cursor = leveldir_current->cl_cursor; - leveldir_current = node_cursor->node_group; - DrawChooseLevel(); + FadeSoundsAndMusic(); + + info_mode = INFO_MODE_MAIN; + DrawInfoScreen(); } } - else if (dx == -1 && leveldir_current->node_parent) + else { - leveldir_current = leveldir_current->node_parent; - DrawChooseLevel(); + PlayMenuSoundIfLoop(); + } +} + +void DrawInfoScreen_Program() +{ + int ystart = 150, ystep = 30; + int ybottom = SYSIZE - 20; + + SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM); + + ClearWindow(); + DrawHeadline(); + + DrawTextSCentered(100, FONT_TEXT_1, "Program Information:"); + + DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2, + "This game is Freeware!"); + DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_2, + "If you like it, send e-mail to:"); + DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_3, + PROGRAM_EMAIL_STRING); + DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_2, + "or SnailMail to:"); + DrawTextSCentered(ystart + 4 * ystep + 0, FONT_TEXT_3, + "Holger Schemel"); + DrawTextSCentered(ystart + 4 * ystep + 20, FONT_TEXT_3, + "Detmolder Strasse 189"); + DrawTextSCentered(ystart + 4 * ystep + 40, FONT_TEXT_3, + "33604 Bielefeld"); + DrawTextSCentered(ystart + 4 * ystep + 60, FONT_TEXT_3, + "Germany"); + DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_2, + "More information and levels:"); + DrawTextSCentered(ystart + 8 * ystep, FONT_TEXT_3, + PROGRAM_WEBSITE_STRING); + DrawTextSCentered(ystart + 9 * ystep, FONT_TEXT_2, + "If you have created new levels,"); + DrawTextSCentered(ystart + 10 * ystep, FONT_TEXT_2, + "send them to me to include them!"); + DrawTextSCentered(ystart + 11 * ystep, FONT_TEXT_2, + ":-)"); + + DrawTextSCentered(ybottom, FONT_TEXT_4, + "Press any key or button for info menu"); +} + +void HandleInfoScreen_Program(int button) +{ + int button_released = !button; + + if (button == MB_MENU_LEAVE) + { + info_mode = INFO_MODE_MAIN; + DrawInfoScreen(); + + return; } - if (x == 1 && y >= 3 && y <= num_page_entries + 2) + if (button_released) { - if (button) - { - if (y != leveldir_current->cl_cursor) - { - drawCursor(y - 1, FC_RED); - drawCursor(leveldir_current->cl_cursor - 1, FC_BLUE); - drawChooseLevelInfo(leveldir_current->cl_first + y - 3); - leveldir_current->cl_cursor = y; - } - } - else - { - struct LevelDirInfo *node_first, *node_cursor; - int leveldir_pos = leveldir_current->cl_first + y - 3; + FadeSoundsAndMusic(); + + info_mode = INFO_MODE_MAIN; + DrawInfoScreen(); + } + else + { + PlayMenuSoundIfLoop(); + } +} - node_first = getLevelDirInfoFirstGroupEntry(leveldir_current); - node_cursor = getLevelDirInfoFromPos(node_first, leveldir_pos); +void DrawInfoScreen_LevelSet() +{ + int ystart = 150; + int ybottom = SYSIZE - 20; + char *filename = getLevelSetInfoFilename(); + int font_nr = FONT_LEVEL_NUMBER; + int font_width = getFontWidth(font_nr); + int font_height = getFontHeight(font_nr); + int pad_x = 32; + int pad_y = ystart; + int sx = SX + pad_x; + int sy = SY + pad_y; + int max_chars_per_line = (SXSIZE - 2 * pad_x) / font_width; + int max_lines_per_screen = (SYSIZE - pad_y) / font_height - 1; + + SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET); - if (node_cursor->node_group) - { - node_cursor->cl_first = leveldir_current->cl_first; - node_cursor->cl_cursor = leveldir_current->cl_cursor; - leveldir_current = node_cursor->node_group; - DrawChooseLevel(); - } - else if (node_cursor->parent_link) - { - leveldir_current = node_cursor->node_parent; - DrawChooseLevel(); - } - else - { - leveldir_current = node_cursor; + ClearWindow(); + DrawHeadline(); - LoadLevelSetup_SeriesInfo(); + DrawTextSCentered(100, FONT_TEXT_1, "Level Set Information:"); - SaveLevelSetup_LastSeries(); - SaveLevelSetup_SeriesInfo(); - TapeErase(); + DrawTextSCentered(ybottom, FONT_TEXT_4, + "Press any key or button for info menu"); + + if (filename != NULL) + DrawTextFromFile(sx, sy, filename, font_nr, max_chars_per_line, + max_lines_per_screen); + else + DrawTextSCentered(ystart, FONT_TEXT_2, + "No information for this level set."); +} + +void HandleInfoScreen_LevelSet(int button) +{ + int button_released = !button; + + if (button == MB_MENU_LEAVE) + { + info_mode = INFO_MODE_MAIN; + DrawInfoScreen(); + + return; + } + + if (button_released) + { + FadeSoundsAndMusic(); + + info_mode = INFO_MODE_MAIN; + DrawInfoScreen(); + } + else + { + PlayMenuSoundIfLoop(); + } +} + +static void DrawInfoScreenExt(boolean do_fading) +{ + SetMainBackgroundImage(IMG_BACKGROUND_INFO); + + if (info_mode == INFO_MODE_TITLE) + DrawInfoScreen_TitleScreen(); + else if (info_mode == INFO_MODE_ELEMENTS) + DrawInfoScreen_Elements(); + else if (info_mode == INFO_MODE_MUSIC) + DrawInfoScreen_Music(); + else if (info_mode == INFO_MODE_CREDITS) + DrawInfoScreen_Credits(); + else if (info_mode == INFO_MODE_PROGRAM) + DrawInfoScreen_Program(); + else if (info_mode == INFO_MODE_LEVELSET) + DrawInfoScreen_LevelSet(); + else + DrawInfoScreen_Main(do_fading); + + if (info_mode != INFO_MODE_MAIN && + info_mode != INFO_MODE_TITLE && + info_mode != INFO_MODE_MUSIC) + { + PlayMenuSound(); + PlayMenuMusic(); + } +} + +void DrawInfoScreen() +{ + DrawInfoScreenExt(0); +} + +void HandleInfoScreen(int mx, int my, int dx, int dy, int button) +{ + if (info_mode == INFO_MODE_TITLE) + HandleInfoScreen_TitleScreen(button); + else if (info_mode == INFO_MODE_ELEMENTS) + HandleInfoScreen_Elements(button); + else if (info_mode == INFO_MODE_MUSIC) + HandleInfoScreen_Music(button); + else if (info_mode == INFO_MODE_CREDITS) + HandleInfoScreen_Credits(button); + else if (info_mode == INFO_MODE_PROGRAM) + HandleInfoScreen_Program(button); + else if (info_mode == INFO_MODE_LEVELSET) + HandleInfoScreen_LevelSet(button); + else + HandleInfoScreen_Main(mx, my, dx, dy, button); + + DoAnimation(); +} + + +/* ========================================================================= */ +/* type name functions */ +/* ========================================================================= */ + +void HandleTypeName(int newxpos, Key key) +{ + static int xpos = 0, ypos = 2; + int font_width = getFontWidth(FONT_INPUT_1_ACTIVE); + int name_width = getFontWidth(FONT_MENU_1) * strlen("Name:"); + int startx = mSX + 32 + name_width; + int starty = mSY + ypos * 32; + + if (newxpos) + { + xpos = newxpos; + + DrawText(startx, starty, setup.player_name, FONT_INPUT_1_ACTIVE); + DrawText(startx + xpos * font_width, starty, "_", FONT_INPUT_1_ACTIVE); + + return; + } + + if (((key >= KSYM_A && key <= KSYM_Z) || + (key >= KSYM_a && key <= KSYM_z)) && + xpos < MAX_PLAYER_NAME_LEN) + { + char ascii; + + if (key >= KSYM_A && key <= KSYM_Z) + ascii = 'A' + (char)(key - KSYM_A); + else + ascii = 'a' + (char)(key - KSYM_a); + + setup.player_name[xpos] = ascii; + setup.player_name[xpos + 1] = 0; + xpos++; + + DrawText(startx, starty, setup.player_name, FONT_INPUT_1_ACTIVE); + DrawText(startx + xpos * font_width, starty, "_", FONT_INPUT_1_ACTIVE); + } + else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0) + { + xpos--; + setup.player_name[xpos] = 0; + + DrawText(startx + xpos * font_width, starty, "_ ", FONT_INPUT_1_ACTIVE); + } + else if (key == KSYM_Return && xpos > 0) + { + DrawText(startx, starty, setup.player_name, FONT_INPUT_1); + DrawText(startx + xpos * font_width, starty, " ", FONT_INPUT_1_ACTIVE); + + SaveSetup(); + game_status = GAME_MODE_MAIN; + } +} + + +/* ========================================================================= */ +/* tree menu functions */ +/* ========================================================================= */ + +static void DrawChooseTree(TreeInfo **ti_ptr) +{ + UnmapAllGadgets(); + + FreeScreenGadgets(); + CreateScreenGadgets(); + + CloseDoor(DOOR_CLOSE_2); + + ClearWindow(); + + HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr); + MapScreenTreeGadgets(*ti_ptr); + + FadeToFront(); + InitAnimation(); +} + +static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti) +{ + struct GadgetInfo *gi = screen_gadget[id]; + int items_max, items_visible, item_position; + + items_max = numTreeInfoInGroup(ti); + items_visible = NUM_MENU_ENTRIES_ON_SCREEN; + item_position = first_entry; + + if (item_position > items_max - items_visible) + item_position = items_max - items_visible; + + ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max, + GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible, + GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END); +} + +static void drawChooseTreeList(int first_entry, int num_page_entries, + TreeInfo *ti) +{ + int i; + char *title_string = NULL; +#if 0 + int xoffset_sets = 16; +#endif + int yoffset_sets = MENU_TITLE1_YPOS; +#if 0 + int xoffset_setup = 16; +#endif + int yoffset_setup = 16; +#if 1 +#if 0 + int xoffset = (ti->type == TREE_TYPE_LEVEL_DIR ? xoffset_sets : + xoffset_setup); +#endif + int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ? yoffset_sets : + yoffset_setup); +#else + int xoffset = (ti->type == TREE_TYPE_LEVEL_DIR ? 0 : xoffset_setup); + int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ? 0 : yoffset_setup); +#endif + int last_game_status = game_status; /* save current game status */ + + title_string = ti->infotext; + +#if 1 + DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string); +#else + DrawText(SX + xoffset, SY + yoffset, title_string, FONT_TITLE_1); +#endif + + /* force LEVELS font on artwork setup screen */ + game_status = GAME_MODE_LEVELS; + + /* clear tree list area, but not title or scrollbar */ + DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32, + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset, + MAX_MENU_ENTRIES_ON_SCREEN * 32); + + for (i = 0; i < num_page_entries; i++) + { + TreeInfo *node, *node_first; + int entry_pos = first_entry + i; + int xpos = MENU_SCREEN_START_XPOS; + int ypos = MENU_SCREEN_START_YPOS + i; + int startx = mSX + xpos * 32; + int starty = mSY + ypos * 32; + int font_nr = FONT_TEXT_1; + int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset; + int startx_text = startx + font_xoffset; + int startx_scrollbar = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset; + int text_size = startx_scrollbar - startx_text; + int max_buffer_len = text_size / getFontWidth(font_nr); + char buffer[max_buffer_len + 1]; + + node_first = getTreeInfoFirstGroupEntry(ti); + node = getTreeInfoFromPos(node_first, entry_pos); + + strncpy(buffer, node->name, max_buffer_len); + buffer[max_buffer_len] = '\0'; + + DrawText(startx, starty, buffer, font_nr + node->color); + + if (node->parent_link) + initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU); + else if (node->level_group) + initCursor(i, IMG_MENU_BUTTON_ENTER_MENU); + else + initCursor(i, IMG_MENU_BUTTON); + } + + game_status = last_game_status; /* restore current game status */ + + redraw_mask |= REDRAW_FIELD; +} + +static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti) +{ + TreeInfo *node, *node_first; + int x, last_redraw_mask = redraw_mask; +#if 1 + int ypos = MENU_TITLE2_YPOS; +#else + int ypos = 40; +#endif + + if (ti->type != TREE_TYPE_LEVEL_DIR) + return; + + node_first = getTreeInfoFirstGroupEntry(ti); + node = getTreeInfoFromPos(node_first, entry_pos); + + DrawBackground(SX, SY + ypos, SXSIZE, getFontHeight(FONT_TITLE_2)); + + if (node->parent_link) + DrawTextFCentered(ypos, FONT_TITLE_2, "leave group \"%s\"", + node->class_desc); + else if (node->level_group) + DrawTextFCentered(ypos, FONT_TITLE_2, "enter group \"%s\"", + node->class_desc); + else if (ti->type == TREE_TYPE_LEVEL_DIR) + DrawTextFCentered(ypos, FONT_TITLE_2, "%3d levels (%s)", + node->levels, node->class_desc); + + /* let BackToFront() redraw only what is needed */ + redraw_mask = last_redraw_mask | REDRAW_TILES; + for (x = 0; x < SCR_FIELDX; x++) + MarkTileDirty(x, 1); +} + +static void HandleChooseTree(int mx, int my, int dx, int dy, int button, + TreeInfo **ti_ptr) +{ + TreeInfo *ti = *ti_ptr; + int x = 0; + int y = ti->cl_cursor; + int step = (button == 1 ? 1 : button == 2 ? 5 : 10); + int num_entries = numTreeInfoInGroup(ti); + int num_page_entries; + int last_game_status = game_status; /* save current game status */ + boolean position_set_by_scrollbar = (dx == 999); + + /* force LEVELS draw offset on choose level and artwork setup screen */ + game_status = GAME_MODE_LEVELS; + + if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN) + num_page_entries = num_entries; + else + num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN; + + game_status = last_game_status; /* restore current game status */ + + if (button == MB_MENU_INITIALIZE) + { + int num_entries = numTreeInfoInGroup(ti); + int entry_pos = posTreeInfo(ti); + + if (ti->cl_first == -1) + { + /* only on initialization */ + ti->cl_first = MAX(0, entry_pos - num_page_entries + 1); + ti->cl_cursor = entry_pos - ti->cl_first; + } + else if (ti->cl_cursor >= num_page_entries || + (num_entries > num_page_entries && + num_entries - ti->cl_first < num_page_entries)) + { + /* only after change of list size (by custom graphic configuration) */ + ti->cl_first = MAX(0, entry_pos - num_page_entries + 1); + ti->cl_cursor = entry_pos - ti->cl_first; + } + + if (position_set_by_scrollbar) + ti->cl_first = dy; + else + AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, + ti->cl_first, ti); + + drawChooseTreeList(ti->cl_first, num_page_entries, ti); + drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti); + drawChooseTreeCursor(ti->cl_cursor, FC_RED); + + return; + } + else if (button == MB_MENU_LEAVE) + { + if (ti->node_parent) + { + *ti_ptr = ti->node_parent; + DrawChooseTree(ti_ptr); + } + else if (game_status == GAME_MODE_SETUP) + { + if (game_status == GAME_MODE_SETUP) + { + if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE) + execSetupGraphics(); + else + execSetupArtwork(); + } + } + else + { + game_status = GAME_MODE_MAIN; + DrawMainMenu(); + } + + return; + } + + if (mx || my) /* mouse input */ + { + int last_game_status = game_status; /* save current game status */ + + /* force LEVELS draw offset on artwork setup screen */ + game_status = GAME_MODE_LEVELS; + + x = (mx - mSX) / 32; + y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS; + + game_status = last_game_status; /* restore current game status */ + } + else if (dx || dy) /* keyboard or scrollbar/scrollbutton input */ + { + /* move cursor instead of scrolling when already at start/end of list */ + if (dy == -1 * SCROLL_LINE && ti->cl_first == 0) + dy = -1; + else if (dy == +1 * SCROLL_LINE && + ti->cl_first + num_page_entries == num_entries) + dy = 1; + + /* handle scrolling screen one line or page */ + if (ti->cl_cursor + dy < 0 || + ti->cl_cursor + dy > num_page_entries - 1) + { + if (ABS(dy) == SCROLL_PAGE) + step = num_page_entries - 1; + + if (dy < 0 && ti->cl_first > 0) + { + /* scroll page/line up */ + + ti->cl_first -= step; + if (ti->cl_first < 0) + ti->cl_first = 0; + + drawChooseTreeList(ti->cl_first, num_page_entries, ti); + drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti); + drawChooseTreeCursor(ti->cl_cursor, FC_RED); + AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, + ti->cl_first, ti); + } + else if (dy > 0 && ti->cl_first + num_page_entries < num_entries) + { + /* scroll page/line down */ + + ti->cl_first += step; + if (ti->cl_first + num_page_entries > num_entries) + ti->cl_first = MAX(0, num_entries - num_page_entries); + + drawChooseTreeList(ti->cl_first, num_page_entries, ti); + drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti); + drawChooseTreeCursor(ti->cl_cursor, FC_RED); + AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, + ti->cl_first, ti); + } + + return; + } + + /* handle moving cursor one line */ + y = ti->cl_cursor + dy; + } + + if (dx == 1) + { + TreeInfo *node_first, *node_cursor; + int entry_pos = ti->cl_first + y; + + node_first = getTreeInfoFirstGroupEntry(ti); + node_cursor = getTreeInfoFromPos(node_first, entry_pos); + + if (node_cursor->node_group) + { + node_cursor->cl_first = ti->cl_first; + node_cursor->cl_cursor = ti->cl_cursor; + *ti_ptr = node_cursor->node_group; + DrawChooseTree(ti_ptr); + + return; + } + } + else if (dx == -1 && ti->node_parent) + { + *ti_ptr = ti->node_parent; + DrawChooseTree(ti_ptr); + + return; + } + + if (!anyScrollbarGadgetActive() && + IN_VIS_FIELD(x, y) && + mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x && + y >= 0 && y < num_page_entries) + { + if (button) + { + if (y != ti->cl_cursor) + { + drawChooseTreeCursor(y, FC_RED); + drawChooseTreeCursor(ti->cl_cursor, FC_BLUE); + drawChooseTreeInfo(ti->cl_first + y, ti); + ti->cl_cursor = y; + } + } + else + { + TreeInfo *node_first, *node_cursor; + int entry_pos = ti->cl_first + y; + + node_first = getTreeInfoFirstGroupEntry(ti); + node_cursor = getTreeInfoFromPos(node_first, entry_pos); + + if (node_cursor->node_group) + { + node_cursor->cl_first = ti->cl_first; + node_cursor->cl_cursor = ti->cl_cursor; + *ti_ptr = node_cursor->node_group; + DrawChooseTree(ti_ptr); + } + else if (node_cursor->parent_link) + { + *ti_ptr = node_cursor->node_parent; + DrawChooseTree(ti_ptr); + } + else + { + node_cursor->cl_first = ti->cl_first; + node_cursor->cl_cursor = ti->cl_cursor; + *ti_ptr = node_cursor; + + if (ti->type == TREE_TYPE_LEVEL_DIR) + { + LoadLevelSetup_SeriesInfo(); + + SaveLevelSetup_LastSeries(); + SaveLevelSetup_SeriesInfo(); + TapeErase(); + } + + if (game_status == GAME_MODE_SETUP) + { + if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE) + execSetupGraphics(); + else + execSetupArtwork(); + } + else + { + game_status = GAME_MODE_MAIN; + DrawMainMenu(); + } + } + } + } +} + +void DrawChooseLevel() +{ + SetMainBackgroundImage(IMG_BACKGROUND_LEVELS); + + DrawChooseTree(&leveldir_current); + + PlayMenuSound(); + PlayMenuMusic(); +} + +void HandleChooseLevel(int mx, int my, int dx, int dy, int button) +{ + HandleChooseTree(mx, my, dx, dy, button, &leveldir_current); + + DoAnimation(); +} + +void DrawHallOfFame(int highlight_position) +{ + UnmapAllGadgets(); + FadeSoundsAndMusic(); + CloseDoor(DOOR_CLOSE_2); + + if (highlight_position < 0) + LoadScore(level_nr); + + FadeOut(REDRAW_FIELD); + +#if 0 + FadeToFront(); +#endif + InitAnimation(); + + PlayMenuSound(); + PlayMenuMusic(); + + HandleHallOfFame(highlight_position, 0, 0, 0, MB_MENU_INITIALIZE); + + FadeIn(REDRAW_FIELD); +} + +static void drawHallOfFameList(int first_entry, int highlight_position) +{ + int i; + + SetMainBackgroundImage(IMG_BACKGROUND_SCORES); + ClearWindow(); + +#if 1 + DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, "Hall Of Fame"); + DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, + "HighScores of Level %d", level_nr); +#else + DrawText(mSX + 80, mSY + MENU_TITLE1_YPOS, "Hall Of Fame", FONT_TITLE_1); + DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, + "HighScores of Level %d", level_nr); +#endif + + for (i = 0; i < NUM_MENU_ENTRIES_ON_SCREEN; i++) + { + int entry = first_entry + i; + boolean active = (entry == highlight_position); + int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1); + int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2); + int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3); + int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4); + int dx1 = 3 * getFontWidth(font_nr1); + int dx2 = dx1 + getFontWidth(font_nr1); + int dx3 = dx2 + 25 * getFontWidth(font_nr3); + int sy = mSY + 64 + i * 32; + + DrawText(mSX, sy, int2str(entry + 1, 3), font_nr1); + DrawText(mSX + dx1, sy, ".", font_nr1); + DrawText(mSX + dx2, sy, ".........................", font_nr3); + + if (!strEqual(highscore[entry].Name, EMPTY_PLAYER_NAME)) + DrawText(mSX + dx2, sy, highscore[entry].Name, font_nr2); + + DrawText(mSX + dx3, sy, int2str(highscore[entry].Score, 5), font_nr4); + } + + redraw_mask |= REDRAW_FIELD; +} + +void HandleHallOfFame(int mx, int my, int dx, int dy, int button) +{ + static int first_entry = 0; + static int highlight_position = 0; + int step = (button == 1 ? 1 : button == 2 ? 5 : 10); + + if (button == MB_MENU_INITIALIZE) + { + first_entry = 0; + highlight_position = mx; + drawHallOfFameList(first_entry, highlight_position); + + return; + } + + if (ABS(dy) == SCROLL_PAGE) /* handle scrolling one page */ + step = NUM_MENU_ENTRIES_ON_SCREEN - 1; + + if (dy < 0) + { + if (first_entry > 0) + { + first_entry -= step; + if (first_entry < 0) + first_entry = 0; + + drawHallOfFameList(first_entry, highlight_position); + } + } + else if (dy > 0) + { + if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES) + { + first_entry += step; + if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES) + first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN); + + drawHallOfFameList(first_entry, highlight_position); + } + } + else if (button == MB_MENU_LEAVE) + { + FadeSound(SND_BACKGROUND_SCORES); + + game_status = GAME_MODE_MAIN; + + DrawMainMenu(); + } + else if (button == MB_MENU_CHOICE) + { + FadeSound(SND_BACKGROUND_SCORES); + FadeOut(REDRAW_FIELD); + + game_status = GAME_MODE_MAIN; + + DrawAndFadeInMainMenu(REDRAW_FIELD); + } + + if (game_status == GAME_MODE_SCORES) + PlayMenuSoundIfLoop(); + + DoAnimation(); +} + + +/* ========================================================================= */ +/* setup screen functions */ +/* ========================================================================= */ + +static struct TokenInfo *setup_info; +static int num_setup_info; + +static char *screen_mode_text; +static char *graphics_set_name; +static char *sounds_set_name; +static char *music_set_name; + +static void execSetupMain() +{ + setup_mode = SETUP_MODE_MAIN; + DrawSetupScreen(); +} + +static void execSetupGame() +{ + setup_mode = SETUP_MODE_GAME; + DrawSetupScreen(); +} + +static void execSetupEditor() +{ + setup_mode = SETUP_MODE_EDITOR; + DrawSetupScreen(); +} + +static void execSetupGraphics() +{ + if (video.fullscreen_available && screen_modes == NULL) + { + int i; + + for (i = 0; video.fullscreen_modes[i].width != -1; i++) + { + TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED); + char identifier[32], name[32]; + int x = video.fullscreen_modes[i].width; + int y = video.fullscreen_modes[i].height; + int xx, yy; + + get_aspect_ratio_from_screen_mode(&video.fullscreen_modes[i], &xx, &yy); + + ti->node_top = &screen_modes; + ti->sort_priority = x * 10000 + y; + + sprintf(identifier, "%dx%d", x, y); + sprintf(name, "%d x %d [%d:%d]", x, y, xx, yy); + + setString(&ti->identifier, identifier); + setString(&ti->name, name); + setString(&ti->name_sorting, name); + setString(&ti->infotext, "Fullscreen Mode"); + + pushTreeInfo(&screen_modes, ti); + } + + /* sort fullscreen modes to start with lowest available screen resolution */ + sortTreeInfo(&screen_modes); + + /* set current screen mode for fullscreen mode to configured setup value */ + screen_mode_current = getTreeInfoFromIdentifier(screen_modes, + setup.fullscreen_mode); + + /* if that fails, set current screen mode to reliable default value */ + if (screen_mode_current == NULL) + screen_mode_current = getTreeInfoFromIdentifier(screen_modes, + DEFAULT_FULLSCREEN_MODE); + + /* if that also fails, set current screen mode to first available mode */ + if (screen_mode_current == NULL) + screen_mode_current = screen_modes; + + if (screen_mode_current == NULL) + video.fullscreen_available = FALSE; + } + + if (video.fullscreen_available) + { + setup.fullscreen_mode = screen_mode_current->identifier; + + /* needed for displaying screen mode name instead of identifier */ + screen_mode_text = screen_mode_current->name; + } + + setup_mode = SETUP_MODE_GRAPHICS; + DrawSetupScreen(); +} + +static void execSetupChooseScreenMode() +{ + if (!video.fullscreen_available) + return; + + setup_mode = SETUP_MODE_CHOOSE_SCREEN_MODE; + DrawSetupScreen(); +} + +static void execSetupSound() +{ + setup_mode = SETUP_MODE_SOUND; + DrawSetupScreen(); +} + +static void execSetupArtwork() +{ + setup.graphics_set = artwork.gfx_current->identifier; + setup.sounds_set = artwork.snd_current->identifier; + setup.music_set = artwork.mus_current->identifier; + + /* needed if last screen (setup choice) changed graphics, sounds or music */ + ReloadCustomArtwork(0); + + /* needed for displaying artwork name instead of artwork identifier */ + graphics_set_name = artwork.gfx_current->name; + sounds_set_name = artwork.snd_current->name; + music_set_name = artwork.mus_current->name; + + setup_mode = SETUP_MODE_ARTWORK; + DrawSetupScreen(); +} + +static void execSetupChooseGraphics() +{ + setup_mode = SETUP_MODE_CHOOSE_GRAPHICS; + DrawSetupScreen(); +} + +static void execSetupChooseSounds() +{ + setup_mode = SETUP_MODE_CHOOSE_SOUNDS; + DrawSetupScreen(); +} + +static void execSetupChooseMusic() +{ + setup_mode = SETUP_MODE_CHOOSE_MUSIC; + DrawSetupScreen(); +} + +static void execSetupInput() +{ + setup_mode = SETUP_MODE_INPUT; + DrawSetupScreen(); +} + +static void execSetupShortcut1() +{ + setup_mode = SETUP_MODE_SHORTCUT_1; + DrawSetupScreen(); +} + +static void execSetupShortcut2() +{ + setup_mode = SETUP_MODE_SHORTCUT_2; + DrawSetupScreen(); +} + +static void execExitSetup() +{ + game_status = GAME_MODE_MAIN; + DrawMainMenu(); +} + +static void execSaveAndExitSetup() +{ + SaveSetup(); + execExitSetup(); +} + +static struct TokenInfo setup_info_main[] = +{ + { TYPE_ENTER_MENU, execSetupGame, "Game & Menu" }, + { TYPE_ENTER_MENU, execSetupEditor, "Editor" }, + { TYPE_ENTER_MENU, execSetupGraphics, "Graphics" }, + { TYPE_ENTER_MENU, execSetupSound, "Sound & Music" }, + { TYPE_ENTER_MENU, execSetupArtwork, "Custom Artwork" }, + { TYPE_ENTER_MENU, execSetupInput, "Input Devices" }, + { TYPE_ENTER_MENU, execSetupShortcut1, "Key Shortcuts 1" }, + { TYPE_ENTER_MENU, execSetupShortcut2, "Key Shortcuts 2" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_LEAVE_MENU, execExitSetup, "Exit" }, + { TYPE_LEAVE_MENU, execSaveAndExitSetup, "Save and Exit" }, + + { 0, NULL, NULL } +}; + +static struct TokenInfo setup_info_game[] = +{ + { TYPE_SWITCH, &setup.team_mode, "Team-Mode (Multi-Player):" }, + { TYPE_YES_NO, &setup.input_on_focus, "Only Move Focussed Player:" }, + { TYPE_SWITCH, &setup.handicap, "Handicap:" }, + { TYPE_SWITCH, &setup.skip_levels, "Skip Unsolved Levels:" }, + { TYPE_SWITCH, &setup.time_limit, "Time Limit:" }, + { TYPE_SWITCH, &setup.autorecord, "Auto-Record Tapes:" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_LEAVE_MENU, execSetupMain, "Back" }, + + { 0, NULL, NULL } +}; + +static struct TokenInfo setup_info_editor[] = +{ +#if 0 + { TYPE_SWITCH, &setup.editor.el_boulderdash, "Boulder Dash:" }, + { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" }, + { TYPE_SWITCH, &setup.editor.el_emerald_mine_club, "Emerald Mine Club:" }, + { TYPE_SWITCH, &setup.editor.el_more, "Rocks'n'Diamonds:" }, + { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" }, + { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" }, + { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamond Caves II:" }, + { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" }, +#endif + { TYPE_SWITCH, &setup.editor.el_chars, "Text Characters:" }, + { TYPE_SWITCH, &setup.editor.el_custom, "Custom & Group Elements:" }, +#if 0 + { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" }, +#endif + { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" }, + { TYPE_SWITCH, &setup.editor.el_dynamic, "Dynamic level elements:" }, + { TYPE_EMPTY, NULL, "" }, +#if 0 + { TYPE_SWITCH, &setup.editor.el_by_game, "Show elements by game:" }, + { TYPE_SWITCH, &setup.editor.el_by_type, "Show elements by type:" }, + { TYPE_EMPTY, NULL, "" }, +#endif + { TYPE_SWITCH, &setup.editor.show_element_token, "Show element token:" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_LEAVE_MENU, execSetupMain, "Back" }, + + { 0, NULL, NULL } +}; + +static struct TokenInfo setup_info_graphics[] = +{ + { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" }, + { TYPE_ENTER_LIST, execSetupChooseScreenMode, "Fullscreen Mode:" }, + { TYPE_STRING, &screen_mode_text, "" }, + { TYPE_SWITCH, &setup.scroll_delay, "Delayed Scrolling:" }, +#if 0 + { TYPE_SWITCH, &setup.soft_scrolling, "Soft Scrolling:" }, + { TYPE_SWITCH, &setup.double_buffering,"Double-Buffering:" }, + { TYPE_SWITCH, &setup.fading, "Fading:" }, +#endif + { TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" }, + { TYPE_SWITCH, &setup.quick_doors, "Quick Menu Doors:" }, + { TYPE_SWITCH, &setup.show_titlescreen,"Show Title Screens:" }, + { TYPE_SWITCH, &setup.toons, "Show Toons:" }, + { TYPE_ECS_AGA, &setup.prefer_aga_graphics,"EMC graphics preference:" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_LEAVE_MENU, execSetupMain, "Back" }, + + { 0, NULL, NULL } +}; + +static struct TokenInfo setup_info_sound[] = +{ + { TYPE_SWITCH, &setup.sound_simple, "Sound Effects (Normal):" }, + { TYPE_SWITCH, &setup.sound_loops, "Sound Effects (Looping):" }, + { TYPE_SWITCH, &setup.sound_music, "Music:" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_LEAVE_MENU, execSetupMain, "Back" }, + + { 0, NULL, NULL } +}; + +static struct TokenInfo setup_info_artwork[] = +{ + { TYPE_ENTER_LIST, execSetupChooseGraphics,"Custom Graphics:" }, + { TYPE_STRING, &graphics_set_name, "" }, + { TYPE_ENTER_LIST, execSetupChooseSounds, "Custom Sounds:" }, + { TYPE_STRING, &sounds_set_name, "" }, + { TYPE_ENTER_LIST, execSetupChooseMusic, "Custom Music:" }, + { TYPE_STRING, &music_set_name, "" }, + { TYPE_EMPTY, NULL, "" }, +#if 1 + { TYPE_YES_NO, &setup.override_level_graphics,"Override Level Graphics:" }, + { TYPE_YES_NO, &setup.override_level_sounds, "Override Level Sounds:" }, + { TYPE_YES_NO, &setup.override_level_music, "Override Level Music:" }, +#else + { TYPE_STRING, NULL, "Override Level Artwork:"}, + { TYPE_YES_NO, &setup.override_level_graphics, "Graphics:" }, + { TYPE_YES_NO, &setup.override_level_sounds, "Sounds:" }, + { TYPE_YES_NO, &setup.override_level_music, "Music:" }, +#endif + { TYPE_EMPTY, NULL, "" }, + { TYPE_LEAVE_MENU, execSetupMain, "Back" }, + + { 0, NULL, NULL } +}; + +static struct TokenInfo setup_info_shortcut_1[] = +{ + { TYPE_KEYTEXT, NULL, "Quick Save Game to Tape:", }, + { TYPE_KEY, &setup.shortcut.save_game, "" }, + { TYPE_KEYTEXT, NULL, "Quick Load Game from Tape:", }, + { TYPE_KEY, &setup.shortcut.load_game, "" }, + { TYPE_KEYTEXT, NULL, "Start Game & Toggle Pause:", }, + { TYPE_KEY, &setup.shortcut.toggle_pause, "" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_YES_NO, &setup.ask_on_escape, "Ask on 'Esc' Key:" }, + { TYPE_YES_NO, &setup.ask_on_escape_editor, "Ask on 'Esc' Key (Editor):" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_LEAVE_MENU, execSetupMain, "Back" }, + + { 0, NULL, NULL } +}; + +static struct TokenInfo setup_info_shortcut_2[] = +{ + { TYPE_KEYTEXT, NULL, "Set Focus to Player 1:", }, + { TYPE_KEY, &setup.shortcut.focus_player[0], "" }, + { TYPE_KEYTEXT, NULL, "Set Focus to Player 2:", }, + { TYPE_KEY, &setup.shortcut.focus_player[1], "" }, + { TYPE_KEYTEXT, NULL, "Set Focus to Player 3:", }, + { TYPE_KEY, &setup.shortcut.focus_player[2], "" }, + { TYPE_KEYTEXT, NULL, "Set Focus to Player 4:", }, + { TYPE_KEY, &setup.shortcut.focus_player[3], "" }, + { TYPE_KEYTEXT, NULL, "Set Focus to All Players:", }, + { TYPE_KEY, &setup.shortcut.focus_player_all, "" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_LEAVE_MENU, execSetupMain, "Back" }, + + { 0, NULL, NULL } +}; + +static Key getSetupKey() +{ + Key key = KSYM_UNDEFINED; + boolean got_key_event = FALSE; + + while (!got_key_event) + { + if (PendingEvent()) /* got event */ + { + Event event; + + NextEvent(&event); + + switch(event.type) + { + case EVENT_KEYPRESS: + { + key = GetEventKey((KeyEvent *)&event, TRUE); + + /* press 'Escape' or 'Enter' to keep the existing key binding */ + if (key == KSYM_Escape || key == KSYM_Return) + key = KSYM_UNDEFINED; /* keep old value */ + + got_key_event = TRUE; + } + break; + + case EVENT_KEYRELEASE: + key_joystick_mapping = 0; + break; - game_status = MAINMENU; - DrawMainMenu(); + default: + HandleOtherEvents(&event); + break; } } - } - - BackToFront(); - if (game_status == CHOOSELEVEL) DoAnimation(); + BackToFront(); + + /* don't eat all CPU time */ + Delay(10); + } + + return key; } -void DrawHallOfFame(int highlight_position) +static int getSetupTextFont(int type) { - UnmapAllGadgets(); - CloseDoor(DOOR_CLOSE_2); - - if (highlight_position < 0) - LoadScore(level_nr); + if (type & (TYPE_SWITCH | + TYPE_YES_NO | + TYPE_STRING | + TYPE_ECS_AGA | + TYPE_KEYTEXT | + TYPE_ENTER_LIST)) + return FONT_MENU_2; + else + return FONT_MENU_1; +} - FadeToFront(); - InitAnimation(); - HandleHallOfFame(highlight_position,0, 0,0, MB_MENU_INITIALIZE); - PlaySound(SND_HALLOFFAME); +static int getSetupValueFont(int type, void *value) +{ + if (type & TYPE_KEY) + return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1); + else if (type & TYPE_STRING) + return FONT_VALUE_2; + else if (type & TYPE_ECS_AGA) + return FONT_VALUE_1; + else if (type & TYPE_BOOLEAN_STYLE) + return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF); + else + return FONT_VALUE_1; } -static void drawHallOfFameList(int first_entry, int highlight_position) +static void drawSetupValue(int pos) { + boolean font_draw_xoffset_modified = FALSE; + int font_draw_xoffset_old = -1; + int xpos = MENU_SCREEN_VALUE_XPOS; + int ypos = MENU_SCREEN_START_YPOS + pos; + int startx = mSX + xpos * 32; + int starty = mSY + ypos * 32; + int font_nr, font_width; + int type = setup_info[pos].type; + void *value = setup_info[pos].value; + char *value_string = getSetupValue(type, value); int i; - ClearWindow(); - DrawText(SX + 80, SY + 8, "Hall Of Fame", FS_BIG, FC_YELLOW); - DrawTextFCentered(46, FC_RED, "HighScores of Level %d", level_nr); + if (value_string == NULL) + return; - for(i=0; i max_value_len) + value_string[max_value_len] = '\0'; + } + else if (type & TYPE_ECS_AGA) { - first_entry = 0; - highlight_position = mx; - drawHallOfFameList(first_entry, highlight_position); - return; +#if 0 + font_nr = FONT_VALUE_1; +#endif + } + else if (type & TYPE_BOOLEAN_STYLE) + { +#if 0 + font_nr = (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF); +#endif } - if (ABS(dy) == SCR_FIELDY) /* handle KEY_Page_Up, KEY_Page_Down */ - step = MAX_LEVEL_SERIES_ON_SCREEN - 1; + startx = mSX + xpos * 32; + starty = mSY + ypos * 32; + font_nr = getSetupValueFont(type, value); + font_width = getFontWidth(font_nr); - if (dy < 0) + /* downward compatibility correction for Juergen Bonhagen's menu settings */ + if (setup_mode != SETUP_MODE_INPUT) { - if (first_entry > 0) - { - first_entry -= step; - if (first_entry < 0) - first_entry = 0; + int check_font_nr = FONT_OPTION_ON; /* known font that needs correction */ + int font1_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset; + int font2_xoffset = getFontBitmapInfo(check_font_nr)->draw_xoffset; + int text_startx = mSX + MENU_SCREEN_START_XPOS * 32; + int text_font_nr = getSetupTextFont(FONT_MENU_2); + int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset; + int text_width = MAX_MENU_TEXT_LENGTH_MEDIUM * getFontWidth(text_font_nr); + boolean correct_font_draw_xoffset = FALSE; + + if (xpos == MENU_SCREEN_START_XPOS && + startx + font1_xoffset < text_startx + text_font_xoffset) + correct_font_draw_xoffset = TRUE; + + if (xpos == MENU_SCREEN_VALUE_XPOS && + startx + font2_xoffset < text_startx + text_width + text_font_xoffset) + correct_font_draw_xoffset = TRUE; - drawHallOfFameList(first_entry, highlight_position); - return; - } - } - else if (dy > 0) - { - if (first_entry + MAX_LEVEL_SERIES_ON_SCREEN < MAX_SCORE_ENTRIES) - { - first_entry += step; - if (first_entry + MAX_LEVEL_SERIES_ON_SCREEN > MAX_SCORE_ENTRIES) - first_entry = MAX(0, MAX_SCORE_ENTRIES - MAX_LEVEL_SERIES_ON_SCREEN); +#if 0 + printf("::: %d + %d < %d + %d + %d\n", + startx, font_xoffset, text_startx, text_width, text_font_xoffset); + printf("::: => need correction == %d\n", correct_font_draw_xoffset); +#endif - drawHallOfFameList(first_entry, highlight_position); - return; + /* check if setup value would overlap with setup text when printed */ + /* (this can happen for extreme/wrong values for font draw offset) */ + if (correct_font_draw_xoffset) + { + font_draw_xoffset_old = getFontBitmapInfo(font_nr)->draw_xoffset; + font_draw_xoffset_modified = TRUE; + + if (type & TYPE_KEY) + getFontBitmapInfo(font_nr)->draw_xoffset += 2 * getFontWidth(font_nr); + else if (!(type & TYPE_STRING)) + getFontBitmapInfo(font_nr)->draw_xoffset = text_font_xoffset + 20 - + MAX_MENU_TEXT_LENGTH_MEDIUM * (16 - getFontWidth(text_font_nr)); } } - if (button_released) +#if 1 + for (i = 0; i <= MENU_SCREEN_MAX_XPOS - xpos; i++) + DrawText(startx + i * font_width, starty, " ", font_nr); +#else +#if 1 + for (i = xpos; i <= MENU_SCREEN_MAX_XPOS; i++) + DrawText(mSX + i * 32, starty, " ", font_nr); +#else + DrawText(startx, starty, + (xpos == 3 ? " " : " "), font_nr); +#endif +#endif + + DrawText(startx, starty, value_string, font_nr); + + if (font_draw_xoffset_modified) + getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old; +} + +static void changeSetupValue(int pos) +{ + if (setup_info[pos].type & TYPE_BOOLEAN_STYLE) { - FadeSound(SND_HALLOFFAME); - game_status = MAINMENU; - DrawMainMenu(); + *(boolean *)setup_info[pos].value ^= TRUE; } + else if (setup_info[pos].type & TYPE_KEY) + { + Key key; - BackToFront(); + setup_info[pos].type |= TYPE_QUERY; + drawSetupValue(pos); + setup_info[pos].type &= ~TYPE_QUERY; - if (game_status == HALLOFFAME) - DoAnimation(); + key = getSetupKey(); + if (key != KSYM_UNDEFINED) + *(Key *)setup_info[pos].value = key; + } + + drawSetupValue(pos); } -void DrawSetupScreen() +static void DrawSetupScreen_Generic() { + char *title_string = NULL; int i; - static struct setup - { - boolean *value; - char *text; - } setup_info[] = - { - { &setup.sound, "Sound:", }, - { &setup.sound_loops, " Sound Loops:" }, - { &setup.sound_music, " Game Music:" }, -#if 0 - { &setup.toons, "Toons:" }, - { &setup.double_buffering, "Buffered gfx:" }, -#endif - { &setup.scroll_delay, "Scroll Delay:" }, - { &setup.soft_scrolling, "Soft Scroll.:" }, -#if 0 - { &setup.fading, "Fading:" }, -#endif - { &setup.fullscreen, "Fullscreen:" }, - { &setup.quick_doors, "Quick Doors:" }, - { &setup.autorecord, "Auto-Record:" }, - { &setup.team_mode, "Team-Mode:" }, - { &setup.handicap, "Handicap:" }, - { &setup.time_limit, "Timelimit:" }, - { NULL, "Input Devices" }, - { NULL, "" }, - { NULL, "Exit" }, - { NULL, "Save and exit" } - }; UnmapAllGadgets(); CloseDoor(DOOR_CLOSE_2); + ClearWindow(); - DrawText(SX + 16, SY + 16, "SETUP",FS_BIG,FC_YELLOW); + if (setup_mode == SETUP_MODE_MAIN) + { + setup_info = setup_info_main; + title_string = "Setup"; + } + else if (setup_mode == SETUP_MODE_GAME) + { + setup_info = setup_info_game; + title_string = "Setup Game"; + } + else if (setup_mode == SETUP_MODE_EDITOR) + { + setup_info = setup_info_editor; + title_string = "Setup Editor"; + } + else if (setup_mode == SETUP_MODE_GRAPHICS) + { + setup_info = setup_info_graphics; + title_string = "Setup Graphics"; + } + else if (setup_mode == SETUP_MODE_SOUND) + { + setup_info = setup_info_sound; + title_string = "Setup Sound"; + } + else if (setup_mode == SETUP_MODE_ARTWORK) + { + setup_info = setup_info_artwork; + title_string = "Custom Artwork"; + } + else if (setup_mode == SETUP_MODE_SHORTCUT_1) + { + setup_info = setup_info_shortcut_1; + title_string = "Setup Shortcuts"; + } + else if (setup_mode == SETUP_MODE_SHORTCUT_2) + { + setup_info = setup_info_shortcut_2; + title_string = "Setup Shortcuts"; + } + +#if 1 + DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string); +#else + DrawText(mSX + 16, mSY + 16, title_string, FONT_TITLE_1); +#endif - for(i=SETUP_SCREEN_POS_START;i<=SETUP_SCREEN_POS_END;i++) + num_setup_info = 0; + for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++) { - int base = i - SETUP_SCREEN_POS_START; + void *value_ptr = setup_info[i].value; + int xpos = MENU_SCREEN_START_XPOS; + int ypos = MENU_SCREEN_START_YPOS + i; +#if 1 + int font_nr; +#else + int font_nr = FONT_MENU_1; +#endif - if (!(i >= SETUP_SCREEN_POS_EMPTY1 && i <= SETUP_SCREEN_POS_EMPTY2)) - { - DrawText(SX+32,SY+i*32, setup_info[base].text, FS_BIG,FC_GREEN); + /* set some entries to "unchangeable" according to other variables */ + if ((value_ptr == &setup.sound_simple && !audio.sound_available) || + (value_ptr == &setup.sound_loops && !audio.loops_available) || + (value_ptr == &setup.sound_music && !audio.music_available) || + (value_ptr == &setup.fullscreen && !video.fullscreen_available) || + (value_ptr == &screen_mode_text && !video.fullscreen_available)) + setup_info[i].type |= TYPE_GHOSTED; - if (strcmp(setup_info[base].text, "Input Devices") == 0) - initCursor(i, GFX_ARROW_BLUE_RIGHT); - else - initCursor(i, GFX_KUGEL_BLAU); - } +#if 1 + font_nr = getSetupTextFont(setup_info[i].type); +#else +#if 1 + if (setup_info[i].type & (TYPE_SWITCH | + TYPE_YES_NO | + TYPE_STRING | + TYPE_ECS_AGA | + TYPE_KEYTEXT)) + font_nr = FONT_MENU_2; +#else + if (setup_info[i].type & TYPE_STRING) + font_nr = FONT_MENU_2; +#endif +#endif - if (setup_info[base].value) - { - int setting_value = *setup_info[base].value; + DrawText(mSX + xpos * 32, mSY + ypos * 32, setup_info[i].text, font_nr); - DrawText(SX+14*32, SY+i*32, (setting_value ? "on" : "off"), - FS_BIG, (setting_value ? FC_YELLOW : FC_BLUE)); - } + if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST)) + initCursor(i, IMG_MENU_BUTTON_ENTER_MENU); + else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST)) + initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU); + else if (setup_info[i].type & ~TYPE_SKIP_ENTRY) + initCursor(i, IMG_MENU_BUTTON); + + if (setup_info[i].type & TYPE_VALUE) + drawSetupValue(i); + + num_setup_info++; } +#if 0 + DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4, + "Joysticks deactivated in setup menu"); +#endif + FadeToFront(); InitAnimation(); - HandleSetupScreen(0,0,0,0,MB_MENU_INITIALIZE); + HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE); } -void HandleSetupScreen(int mx, int my, int dx, int dy, int button) +void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button) { - static int choice = 3; - static int redraw = TRUE; - int x = (mx+32-SX)/32, y = (my+32-SY)/32; - int pos_start = SETUP_SCREEN_POS_START + 1; - int pos_empty1 = SETUP_SCREEN_POS_EMPTY1 + 1; - int pos_empty2 = SETUP_SCREEN_POS_EMPTY2 + 1; - int pos_end = SETUP_SCREEN_POS_END + 1; + static int choice_store[MAX_SETUP_MODES]; + int choice = choice_store[setup_mode]; /* always starts with 0 */ + int x = 0; + int y = choice; if (button == MB_MENU_INITIALIZE) - redraw = TRUE; - - if (redraw) { - drawCursor(choice - 1, FC_RED); - redraw = FALSE; - } + /* advance to first valid menu entry */ + while (choice < num_setup_info && + setup_info[choice].type & TYPE_SKIP_ENTRY) + choice++; + choice_store[setup_mode] = choice; - if (button == MB_MENU_INITIALIZE) - return; + drawCursor(choice, FC_RED); - if (dx || dy) + return; + } + else if (button == MB_MENU_LEAVE) { - if (dy) + for (y = 0; y < num_setup_info; y++) { - x = 1; - y = choice+dy; - } - else - x = y = 0; + if (setup_info[y].type & TYPE_LEAVE_MENU) + { + void (*menu_callback_function)(void) = setup_info[y].value; - if (y >= pos_empty1 && y <= pos_empty2) - y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1); + menu_callback_function(); + + break; /* absolutely needed because function changes 'setup_info'! */ + } + } - if (y < pos_start) - y = pos_start; - else if (y > pos_end) - y = pos_end; + return; } - if (!mx && !my && !dx && !dy) + if (mx || my) /* mouse input */ { - x = 1; - y = choice; + x = (mx - mSX) / 32; + y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS; } - - if (dx == 1 && choice == 14) + else if (dx || dy) /* keyboard input */ { - game_status = SETUPINPUT; - DrawSetupInputScreen(); - redraw = TRUE; + if (dx) + { + int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER); + + if (setup_info[choice].type & menu_navigation_type || + setup_info[choice].type & TYPE_BOOLEAN_STYLE) + button = MB_MENU_CHOICE; + } + else if (dy) + y = choice + dy; + + /* jump to next non-empty menu entry (up or down) */ + while (y > 0 && y < num_setup_info - 1 && + setup_info[y].type & TYPE_SKIP_ENTRY) + y += dy; } - if (x==1 && y >= pos_start && y <= pos_end && - !(y >= pos_empty1 && y <= pos_empty2)) +#if 1 + if (IN_VIS_FIELD(x, y) && y >= 0 && y < num_setup_info) { if (button) { - if (y!=choice) + if (y != choice && setup_info[y].type & ~TYPE_SKIP_ENTRY) { - drawCursor(y - 1, FC_RED); - drawCursor(choice - 1, FC_BLUE); + drawCursor(y, FC_RED); + drawCursor(choice, FC_BLUE); + choice = choice_store[setup_mode] = y; } - choice = y; } - else + else if (!(setup_info[y].type & TYPE_GHOSTED)) { - int yy = y-1; + /* when selecting key headline, execute function for key value change */ + if (setup_info[y].type & TYPE_KEYTEXT && + setup_info[y + 1].type & TYPE_KEY) + y++; - if (y==3 && sound_status==SOUND_AVAILABLE) - { - if (setup.sound) - { - DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); - DrawText(SX+14*32, SY+(yy+1)*32,"off",FS_BIG,FC_BLUE); - DrawText(SX+14*32, SY+(yy+2)*32,"off",FS_BIG,FC_BLUE); - setup.sound_loops = FALSE; - setup.sound_music = FALSE; - } - else - DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); - setup.sound = !setup.sound; - } - else if (y==4 && sound_loops_allowed) - { - if (setup.sound_loops) - DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); - else - { - DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); - DrawText(SX+14*32, SY+(yy-1)*32,"on ",FS_BIG,FC_YELLOW); - setup.sound = TRUE; - } - setup.sound_loops = !setup.sound_loops; - } - else if (y==5 && sound_loops_allowed) - { - if (setup.sound_music) - DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); - else - { - DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); - DrawText(SX+14*32, SY+(yy-2)*32,"on ",FS_BIG,FC_YELLOW); - setup.sound = TRUE; - } - setup.sound_music = !setup.sound_music; - } + /* when selecting string value, execute function for list selection */ + if (setup_info[y].type & TYPE_STRING && y > 0 && + setup_info[y - 1].type & TYPE_ENTER_LIST) + y--; -#if 0 - else if (y==6) - { - if (setup.toons) - DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); - else - DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); - setup.toons = !setup.toons; - } - else if (y==7) + if (setup_info[y].type & TYPE_ENTER_OR_LEAVE) { -#if 0 - if (setup.double_buffering) - DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); - else - DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); - setup.double_buffering = !setup.double_buffering; - setup.direct_draw = !setup.double_buffering; -#else - DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); - setup.double_buffering = TRUE; - setup.direct_draw = !setup.double_buffering; -#endif - } -#endif + void (*menu_callback_function)(void) = setup_info[y].value; - else if (y==6) - { - if (setup.scroll_delay) - DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); - else - DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); - setup.scroll_delay = !setup.scroll_delay; - } - else if (y==7) - { - if (setup.soft_scrolling) - DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); - else - DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); - setup.soft_scrolling = !setup.soft_scrolling; - } -#if 0 - else if (y==8) - { - if (setup.fading) - DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); - else - DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); - setup.fading = !setup.fading; - } -#endif - else if (y==8 && fullscreen_available) - { - if (setup.fullscreen) - DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); - else - DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); - setup.fullscreen = !setup.fullscreen; - } - else if (y==9) - { - if (setup.quick_doors) - DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); - else - DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); - setup.quick_doors = !setup.quick_doors; + menu_callback_function(); } - else if (y==10) - { - if (setup.autorecord) - DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); - else - DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); - setup.autorecord = !setup.autorecord; - } - else if (y==11) - { - if (setup.team_mode) - DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); - else - DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); - setup.team_mode = !setup.team_mode; - } - else if (y==12) + else { - if (setup.handicap) - DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); - else - DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); - setup.handicap = !setup.handicap; + if (setup_info[y].type & TYPE_VALUE) + changeSetupValue(y); } - else if (y==13) + } + } +#else + if (IN_VIS_FIELD(x, y) && + y >= 0 && y < num_setup_info && setup_info[y].type & ~TYPE_SKIP_ENTRY) + { + if (button) + { + if (y != choice) { - if (setup.time_limit) - DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); - else - DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); - setup.time_limit = !setup.time_limit; + drawCursor(y, FC_RED); + drawCursor(choice, FC_BLUE); + choice = choice_store[setup_mode] = y; } - else if (y==14) + } + else if (!(setup_info[y].type & TYPE_GHOSTED)) + { + if (setup_info[y].type & TYPE_ENTER_OR_LEAVE) { - game_status = SETUPINPUT; - DrawSetupInputScreen(); - redraw = TRUE; + void (*menu_callback_function)(void) = setup_info[choice].value; + + menu_callback_function(); } - else if (y==pos_end-1 || y==pos_end) + else { - if (y==pos_end) - { - SaveSetup(); - - /* - SaveJoystickData(); - */ - -#ifdef MSDOS - save_joystick_data(JOYSTICK_FILENAME); -#endif + if (setup_info[y].type & TYPE_KEYTEXT && + setup_info[y + 1].type & TYPE_KEY) + y++; - - } - - game_status = MAINMENU; - DrawMainMenu(); - redraw = TRUE; + if (setup_info[y].type & TYPE_VALUE) + changeSetupValue(y); } } } - BackToFront(); - - if (game_status==SETUP) - DoAnimation(); +#endif } -void DrawSetupInputScreen() +void DrawSetupScreen_Input() { ClearWindow(); - DrawText(SX+16, SY+16, "SETUP INPUT", FS_BIG, FC_YELLOW); - initCursor(2, GFX_KUGEL_BLAU); - initCursor(3, GFX_KUGEL_BLAU); - initCursor(4, GFX_ARROW_BLUE_RIGHT); - initCursor(15, GFX_KUGEL_BLAU); +#if 1 + DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Setup Input"); +#else + DrawText(mSX + 16, mSY + 16, "Setup Input", FONT_TITLE_1); +#endif + + initCursor(0, IMG_MENU_BUTTON); + initCursor(1, IMG_MENU_BUTTON); + initCursor(2, IMG_MENU_BUTTON_ENTER_MENU); + initCursor(13, IMG_MENU_BUTTON_LEAVE_MENU); - DrawGraphic(10, 2, GFX_ARROW_BLUE_LEFT); - DrawGraphic(12, 2, GFX_ARROW_BLUE_RIGHT); +#if 0 + drawCursorXY(10, 0, IMG_MENU_BUTTON_LEFT); + drawCursorXY(12, 0, IMG_MENU_BUTTON_RIGHT); +#endif - DrawText(SX+32, SY+2*32, "Player:", FS_BIG, FC_GREEN); - DrawText(SX+32, SY+3*32, "Device:", FS_BIG, FC_GREEN); - DrawText(SX+32, SY+15*32, "Exit", FS_BIG, FC_GREEN); + DrawText(mSX + 32, mSY + 2 * 32, "Player:", FONT_MENU_1); + DrawText(mSX + 32, mSY + 3 * 32, "Device:", FONT_MENU_1); + DrawText(mSX + 32, mSY + 15 * 32, "Back", FONT_MENU_1); - DrawTextFCentered(SYSIZE - 20, FC_BLUE, +#if 0 + DeactivateJoystickForCalibration(); +#endif +#if 1 + DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4, "Joysticks deactivated on this screen"); +#endif + +#if 1 + /* create gadgets for setup input menu screen */ + FreeScreenGadgets(); + CreateScreenGadgets(); - HandleSetupInputScreen(0,0, 0,0, MB_MENU_INITIALIZE); + /* map gadgets for setup input menu screen */ + MapScreenMenuGadgets(SCREEN_MASK_INPUT); +#endif + + HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE); FadeToFront(); InitAnimation(); } @@ -1621,7 +3407,8 @@ static void setJoystickDeviceToNr(char *device_name, int device_nr) device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10); } else - strncpy(device_name, joystick_device_name[device_nr], strlen(device_name)); + strncpy(device_name, getDeviceNameFromJoystickNr(device_nr), + strlen(device_name)); } static void drawPlayerSetupInputInfo(int player_nr) @@ -1639,7 +3426,7 @@ static void drawPlayerSetupInputInfo(int player_nr) { &custom_key.up, "Joystick Up" }, { &custom_key.down, "Joystick Down" }, { &custom_key.snap, "Button 1" }, - { &custom_key.bomb, "Button 2" } + { &custom_key.drop, "Button 2" } }; static char *joystick_name[MAX_PLAYERS] = { @@ -1649,149 +3436,175 @@ static void drawPlayerSetupInputInfo(int player_nr) "Joystick4" }; + InitJoysticks(); + custom_key = setup.input[player_nr].key; - DrawText(SX+11*32, SY+2*32, int2str(player_nr + 1, 1), FS_BIG, FC_RED); - DrawGraphic(8, 2, GFX_SPIELER1 + player_nr); + DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1), + FONT_INPUT_1_ACTIVE); + + ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY, + TILEX, TILEY); + DrawGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY, + PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0); if (setup.input[player_nr].use_joystick) { char *device_name = setup.input[player_nr].joy.device_name; + char *text = joystick_name[getJoystickNrFromDeviceName(device_name)]; + int font_nr = (joystick.fd[player_nr] < 0 ? FONT_VALUE_OLD : FONT_VALUE_1); - DrawText(SX+8*32, SY+3*32, - joystick_name[getJoystickNrFromDeviceName(device_name)], - FS_BIG, FC_YELLOW); - DrawText(SX+32, SY+4*32, "Calibrate", FS_BIG, FC_GREEN); + DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr); + DrawText(mSX + 32, mSY + 4 * 32, "Calibrate", FONT_MENU_1); } else { - DrawText(SX+8*32, SY+3*32, "Keyboard ", FS_BIG, FC_YELLOW); - DrawText(SX+32, SY+4*32, "Customize", FS_BIG, FC_GREEN); + DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", FONT_VALUE_1); + DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", FONT_MENU_1); } - DrawText(SX+32, SY+5*32, "Actual Settings:", FS_BIG, FC_GREEN); - DrawGraphic(1, 6, GFX_ARROW_BLUE_LEFT); - DrawGraphic(1, 7, GFX_ARROW_BLUE_RIGHT); - DrawGraphic(1, 8, GFX_ARROW_BLUE_UP); - DrawGraphic(1, 9, GFX_ARROW_BLUE_DOWN); - DrawText(SX+2*32, SY+6*32, ":", FS_BIG, FC_BLUE); - DrawText(SX+2*32, SY+7*32, ":", FS_BIG, FC_BLUE); - DrawText(SX+2*32, SY+8*32, ":", FS_BIG, FC_BLUE); - DrawText(SX+2*32, SY+9*32, ":", FS_BIG, FC_BLUE); - DrawText(SX+32, SY+10*32, "Snap Field:", FS_BIG, FC_BLUE); - DrawText(SX+32, SY+12*32, "Place Bomb:", FS_BIG, FC_BLUE); - - for (i=0; i<6; i++) + DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", FONT_MENU_1); + drawCursorXY(1, 4, IMG_MENU_BUTTON_LEFT); + drawCursorXY(1, 5, IMG_MENU_BUTTON_RIGHT); + drawCursorXY(1, 6, IMG_MENU_BUTTON_UP); + drawCursorXY(1, 7, IMG_MENU_BUTTON_DOWN); + DrawText(mSX + 2 * 32, mSY + 6 * 32, ":", FONT_VALUE_OLD); + DrawText(mSX + 2 * 32, mSY + 7 * 32, ":", FONT_VALUE_OLD); + DrawText(mSX + 2 * 32, mSY + 8 * 32, ":", FONT_VALUE_OLD); + DrawText(mSX + 2 * 32, mSY + 9 * 32, ":", FONT_VALUE_OLD); + DrawText(mSX + 1 * 32, mSY + 10 * 32, "Snap Field:", FONT_VALUE_OLD); + DrawText(mSX + 1 * 32, mSY + 12 * 32, "Drop Element:", FONT_VALUE_OLD); + + for (i = 0; i < 6; i++) { int ypos = 6 + i + (i > 3 ? i-3 : 0); - DrawText(SX + 3*32, SY + ypos*32, - " ", FS_BIG, FC_YELLOW); - DrawText(SX + 3*32, SY + ypos*32, + DrawText(mSX + 3 * 32, mSY + ypos * 32, + " ", FONT_VALUE_1); + DrawText(mSX + 3 * 32, mSY + ypos * 32, (setup.input[player_nr].use_joystick ? custom[i].text : - getKeyNameFromKey(*custom[i].key)), - FS_BIG, FC_YELLOW); + getKeyNameFromKey(*custom[i].key)), FONT_VALUE_1); + } +} + +static int input_player_nr = 0; + +void HandleSetupScreen_Input_Player(int step, int direction) +{ + int old_player_nr = input_player_nr; + int new_player_nr; + + new_player_nr = old_player_nr + step * direction; + if (new_player_nr < 0) + new_player_nr = 0; + if (new_player_nr > MAX_PLAYERS - 1) + new_player_nr = MAX_PLAYERS - 1; + + if (new_player_nr != old_player_nr) + { + input_player_nr = new_player_nr; + + drawPlayerSetupInputInfo(input_player_nr); } } -void HandleSetupInputScreen(int mx, int my, int dx, int dy, int button) +void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button) { - static int choice = 3; - static int player_nr = 0; - static int redraw = TRUE; - int x = (mx+32-SX)/32, y = (my+32-SY)/32; - int pos_start = SETUPINPUT_SCREEN_POS_START + 1; - int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1 + 1; - int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2 + 1; - int pos_end = SETUPINPUT_SCREEN_POS_END + 1; + static int choice = 0; + int x = 0; + int y = choice; + int pos_start = SETUPINPUT_SCREEN_POS_START; + int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1; + int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2; + int pos_end = SETUPINPUT_SCREEN_POS_END; if (button == MB_MENU_INITIALIZE) { - drawPlayerSetupInputInfo(player_nr); - redraw = TRUE; + drawPlayerSetupInputInfo(input_player_nr); + drawCursor(choice, FC_RED); + + return; } - - if (redraw) + else if (button == MB_MENU_LEAVE) { - drawCursor(choice - 1, FC_RED); - redraw = FALSE; - } + setup_mode = SETUP_MODE_MAIN; + DrawSetupScreen(); + InitJoysticks(); - if (button == MB_MENU_INITIALIZE) return; + } - if (dx || dy) + if (mx || my) /* mouse input */ { - if (dx && choice == 3) - { - x = (dx < 0 ? 11 : 13); - y = 3; - } - else if (dx && choice == 4) - { + x = (mx - mSX) / 32; + y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS; + } + else if (dx || dy) /* keyboard input */ + { + if (dx && choice == 0) + x = (dx < 0 ? 10 : 12); + else if ((dx && choice == 1) || + (dx == +1 && choice == 2) || + (dx == -1 && choice == pos_end)) button = MB_MENU_CHOICE; - x = 1; - y = 4; - } else if (dy) - { - x = 1; y = choice + dy; - } - else - x = y = 0; if (y >= pos_empty1 && y <= pos_empty2) y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1); - - if (y < pos_start) - y = pos_start; - else if (y > pos_end) - y = pos_end; } - if (!mx && !my && !dx && !dy) +#if 1 + + if (y == 0 && dx != 0 && button) { - x = 1; - y = choice; + HandleSetupScreen_Input_Player(1, dx < 0 ? -1 : +1); } - if (y == 3 && ((x == 1 && !button) || ((x == 11 || x == 13) && button))) +#else + + if (IN_VIS_FIELD(x, y) && + y == 0 && ((x < 10 && !button) || ((x == 10 || x == 12) && button))) { static unsigned long delay = 0; if (!DelayReached(&delay, GADGET_FRAME_DELAY)) - goto out; + return; - player_nr = (player_nr + (x == 11 ? -1 : +1) + MAX_PLAYERS) % MAX_PLAYERS; + input_player_nr = + (input_player_nr + (x == 10 ? -1 : +1) + MAX_PLAYERS) % MAX_PLAYERS; - drawPlayerSetupInputInfo(player_nr); + drawPlayerSetupInputInfo(input_player_nr); } - else if (x==1 && y >= pos_start && y <= pos_end && + +#endif + + else if (IN_VIS_FIELD(x, y) && + y >= pos_start && y <= pos_end && !(y >= pos_empty1 && y <= pos_empty2)) { if (button) { if (y != choice) { - drawCursor(y - 1, FC_RED); - drawCursor(choice - 1, FC_BLUE); + drawCursor(y, FC_RED); + drawCursor(choice, FC_BLUE); + choice = y; } - choice = y; } else { - if (y == 4) + if (y == 1) { - char *device_name = setup.input[player_nr].joy.device_name; + char *device_name = setup.input[input_player_nr].joy.device_name; - if (!setup.input[player_nr].use_joystick) + if (!setup.input[input_player_nr].use_joystick) { int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1); setJoystickDeviceToNr(device_name, new_device_nr); - setup.input[player_nr].use_joystick = TRUE; + setup.input[input_player_nr].use_joystick = TRUE; } else { @@ -1799,67 +3612,32 @@ void HandleSetupInputScreen(int mx, int my, int dx, int dy, int button) int new_device_nr = device_nr + (dx >= 0 ? +1 : -1); if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS) - setup.input[player_nr].use_joystick = FALSE; + setup.input[input_player_nr].use_joystick = FALSE; else setJoystickDeviceToNr(device_name, new_device_nr); } - - /* - InitJoysticks(); - */ - - -#if 0 - int one_joystick_nr = (dx >= 0 ? 0 : 1); - int the_other_joystick_nr = (dx >= 0 ? 1 : 0); - - if (setup.input[player_nr].use_joystick) - { - if (setup.input[player_nr].joystick_nr == one_joystick_nr) - setup.input[player_nr].joystick_nr = the_other_joystick_nr; - else - setup.input[player_nr].use_joystick = FALSE; - } - else - { - setup.input[player_nr].use_joystick = TRUE; - setup.input[player_nr].joystick_nr = one_joystick_nr; - } -#endif - - drawPlayerSetupInputInfo(player_nr); + drawPlayerSetupInputInfo(input_player_nr); } - else if (y == 5) + else if (y == 2) { - if (setup.input[player_nr].use_joystick) + if (setup.input[input_player_nr].use_joystick) { InitJoysticks(); - game_status = CALIBRATION; - CalibrateJoystick(player_nr); - game_status = SETUPINPUT; + CalibrateJoystick(input_player_nr); } else - CustomizeKeyboard(player_nr); - - redraw = TRUE; + CustomizeKeyboard(input_player_nr); } else if (y == pos_end) { InitJoysticks(); - game_status = SETUP; + setup_mode = SETUP_MODE_MAIN; DrawSetupScreen(); - redraw = TRUE; } } } - BackToFront(); - - out: - - if (game_status == SETUPINPUT) - DoAnimation(); } void CustomizeKeyboard(int player_nr) @@ -1874,33 +3652,37 @@ void CustomizeKeyboard(int player_nr) char *text; } customize_step[] = { - { &custom_key.left, "Move Left" }, - { &custom_key.right, "Move Right" }, - { &custom_key.up, "Move Up" }, - { &custom_key.down, "Move Down" }, - { &custom_key.snap, "Snap Field" }, - { &custom_key.bomb, "Place Bomb" } + { &custom_key.left, "Move Left" }, + { &custom_key.right, "Move Right" }, + { &custom_key.up, "Move Up" }, + { &custom_key.down, "Move Down" }, + { &custom_key.snap, "Snap Field" }, + { &custom_key.drop, "Drop Element" } }; /* read existing key bindings from player setup */ custom_key = setup.input[player_nr].key; ClearWindow(); - DrawText(SX + 16, SY + 16, "Keyboard Input", FS_BIG, FC_YELLOW); + +#if 1 + DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input"); +#else + DrawText(mSX + 16, mSY + 16, "Keyboard Input", FONT_TITLE_1); +#endif BackToFront(); InitAnimation(); step_nr = 0; - DrawText(SX, SY + (2+2*step_nr)*32, - customize_step[step_nr].text, FS_BIG, FC_RED); - DrawText(SX, SY + (2+2*step_nr+1)*32, - "Key:", FS_BIG, FC_RED); - DrawText(SX + 4*32, SY + (2+2*step_nr+1)*32, - getKeyNameFromKey(*customize_step[step_nr].key), - FS_BIG, FC_BLUE); - - while(!finished) + DrawText(mSX, mSY + (2 + 2 * step_nr) * 32, + customize_step[step_nr].text, FONT_INPUT_1_ACTIVE); + DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32, + "Key:", FONT_INPUT_1_ACTIVE); + DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32, + getKeyNameFromKey(*customize_step[step_nr].key), FONT_VALUE_OLD); + + while (!finished) { if (PendingEvent()) /* got event */ { @@ -1912,9 +3694,9 @@ void CustomizeKeyboard(int player_nr) { case EVENT_KEYPRESS: { - Key key = GetEventKey((KeyEvent *)&event, TRUE); + Key key = GetEventKey((KeyEvent *)&event, FALSE); - if (key == KEY_Escape || (key == KEY_Return && step_nr == 6)) + if (key == KSYM_Escape || (key == KSYM_Return && step_nr == 6)) { finished = TRUE; break; @@ -1925,11 +3707,11 @@ void CustomizeKeyboard(int player_nr) break; /* press 'Enter' to keep the existing key binding */ - if (key == KEY_Return) + if (key == KSYM_Return) key = *customize_step[step_nr].key; /* check if key already used */ - for (i=0; iLevelSolved) - GameWon(); + DoAnimation(); +} - if (AllPlayersGone && !TAPE_IS_STOPPED(tape)) - TapeStop(); +void HandleGameActions() +{ + if (game_status != GAME_MODE_PLAYING) + return; - GameActions(); + GameActions(); /* main game loop */ - BackToFront(); + if (tape.auto_play && !tape.playing) + AutoPlayTape(); /* continue automatically playing next tape */ } + /* ---------- new screen button stuff -------------------------------------- */ -/* graphic position and size values for buttons and scrollbars */ -#define SC_SCROLLBUTTON_XPOS 64 -#define SC_SCROLLBUTTON_YPOS 0 -#define SC_SCROLLBAR_XPOS 0 -#define SC_SCROLLBAR_YPOS 64 - -#define SC_SCROLLBUTTON_XSIZE 32 -#define SC_SCROLLBUTTON_YSIZE 32 - -#define SC_SCROLL_UP_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE) -#define SC_SCROLL_UP_YPOS SC_SCROLLBUTTON_YSIZE -#define SC_SCROLL_DOWN_XPOS SC_SCROLL_UP_XPOS -#define SC_SCROLL_DOWN_YPOS (SYSIZE - SC_SCROLLBUTTON_YSIZE) -#define SC_SCROLL_VERTICAL_XPOS SC_SCROLL_UP_XPOS -#define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + SC_SCROLLBUTTON_YSIZE) -#define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE -#define SC_SCROLL_VERTICAL_YSIZE (SYSIZE - 3 * SC_SCROLLBUTTON_YSIZE) +static void getScreenMenuButtonPos(int *x, int *y, int gadget_id) +{ + switch (gadget_id) + { + case SCREEN_CTRL_ID_LAST_LEVEL: + *x = mSX + TILEX * getLastLevelButtonPos(); + *y = mSY + TILEY * (MENU_SCREEN_START_YPOS + 1); + break; -#define SC_BORDER_SIZE 14 + case SCREEN_CTRL_ID_NEXT_LEVEL: + *x = mSX + TILEX * getNextLevelButtonPos(); + *y = mSY + TILEY * (MENU_SCREEN_START_YPOS + 1); + break; + + case SCREEN_CTRL_ID_LAST_PLAYER: + *x = mSX + TILEX * 10; + *y = mSY + TILEY * MENU_SCREEN_START_YPOS; + break; + + case SCREEN_CTRL_ID_NEXT_PLAYER: + *x = mSX + TILEX * 12; + *y = mSY + TILEY * MENU_SCREEN_START_YPOS; + break; + + default: + Error(ERR_EXIT, "unknown gadget ID %d", gadget_id); + } +} static struct { - int xpos, ypos; + int gfx_unpressed, gfx_pressed; + void (*get_gadget_position)(int *, int *, int); + int gadget_id; + int screen_mask; + char *infotext; +} menubutton_info[NUM_SCREEN_MENUBUTTONS] = +{ + { + IMG_MENU_BUTTON_LAST_LEVEL, IMG_MENU_BUTTON_LAST_LEVEL_ACTIVE, + getScreenMenuButtonPos, + SCREEN_CTRL_ID_LAST_LEVEL, + SCREEN_MASK_MAIN, + "last level" + }, + { + IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE, + getScreenMenuButtonPos, + SCREEN_CTRL_ID_NEXT_LEVEL, + SCREEN_MASK_MAIN, + "next level" + }, + { + IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE, + getScreenMenuButtonPos, + SCREEN_CTRL_ID_LAST_PLAYER, + SCREEN_MASK_INPUT, + "last player" + }, + { + IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE, + getScreenMenuButtonPos, + SCREEN_CTRL_ID_NEXT_PLAYER, + SCREEN_MASK_INPUT, + "next player" + }, +}; + +static struct +{ + int gfx_unpressed, gfx_pressed; int x, y; int gadget_id; char *infotext; } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] = { { - SC_SCROLLBUTTON_XPOS + 0 * SC_SCROLLBUTTON_XSIZE, SC_SCROLLBUTTON_YPOS, - SC_SCROLL_UP_XPOS, SC_SCROLL_UP_YPOS, + IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE, + SC_SCROLL_UP_XPOS, SC_SCROLL_UP_YPOS, SCREEN_CTRL_ID_SCROLL_UP, - "scroll level series up" + "scroll up" }, { - SC_SCROLLBUTTON_XPOS + 1 * SC_SCROLLBUTTON_XSIZE, SC_SCROLLBUTTON_YPOS, - SC_SCROLL_DOWN_XPOS, SC_SCROLL_DOWN_YPOS, + IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE, + SC_SCROLL_DOWN_XPOS, SC_SCROLL_DOWN_YPOS, SCREEN_CTRL_ID_SCROLL_DOWN, - "scroll level series down" + "scroll down" } }; static struct { - int xpos, ypos; +#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND) + Bitmap **gfx_unpressed, **gfx_pressed; +#else + int gfx_unpressed, gfx_pressed; +#endif int x, y; int width, height; int type; @@ -2322,41 +4145,105 @@ static struct } scrollbar_info[NUM_SCREEN_SCROLLBARS] = { { - SC_SCROLLBAR_XPOS, SC_SCROLLBAR_YPOS, - SX + SC_SCROLL_VERTICAL_XPOS, SY + SC_SCROLL_VERTICAL_YPOS, - SC_SCROLL_VERTICAL_XSIZE, SC_SCROLL_VERTICAL_YSIZE, +#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND) + &scrollbar_bitmap[0], &scrollbar_bitmap[1], +#else + IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE, +#endif + SC_SCROLL_VERTICAL_XPOS, SC_SCROLL_VERTICAL_YPOS, + SC_SCROLL_VERTICAL_XSIZE, SC_SCROLL_VERTICAL_YSIZE, GD_TYPE_SCROLLBAR_VERTICAL, SCREEN_CTRL_ID_SCROLL_VERTICAL, "scroll level series vertically" } }; -static void CreateScreenScrollbuttons() +static void CreateScreenMenubuttons() { - Bitmap gd_bitmap = pix[PIX_MORE]; struct GadgetInfo *gi; unsigned long event_mask; int i; - for (i=0; iclip_mask = + graphic_info[IMG_MENU_SCROLLBAR + i].clip_mask; + scrollbar_bitmap[i]->stored_clip_gc = + graphic_info[IMG_MENU_SCROLLBAR + i].clip_gc; + + BlitBitmap(graphic_info[IMG_MENU_SCROLLBAR + i].bitmap, + scrollbar_bitmap[i], + graphic_info[IMG_MENU_SCROLLBAR + i].src_x, + graphic_info[IMG_MENU_SCROLLBAR + i].src_y, + TILEX, TILEY, 0, 0); + } +#endif + + CreateScreenMenubuttons(); + + /* force LEVELS draw offset for scrollbar / scrollbutton gadgets */ + game_status = GAME_MODE_LEVELS; + CreateScreenScrollbuttons(); CreateScreenScrollbars(); + + game_status = last_game_status; /* restore current game status */ } -void MapChooseLevelGadgets() +void FreeScreenGadgets() { - int num_leveldirs = numLevelDirInfoInGroup(leveldir_current); int i; - if (num_leveldirs <= MAX_LEVEL_SERIES_ON_SCREEN) - return; +#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND) + for (i = 0; i < NUM_SCROLLBAR_BITMAPS; i++) + { + /* prevent freeing clip mask and GC twice */ + scrollbar_bitmap[i]->clip_mask = None; + scrollbar_bitmap[i]->stored_clip_gc = None; + + FreeBitmap(scrollbar_bitmap[i]); + } +#endif + + for (i = 0; i < NUM_SCREEN_GADGETS; i++) + FreeGadget(screen_gadget[i]); +} + +void MapScreenMenuGadgets(int screen_mask) +{ + int i; - for (i=0; icustom_id; + int button = gi->event.button; + int step = (button == 1 ? 1 : button == 2 ? 5 : 10); - if (game_status != CHOOSELEVEL) +#if 0 + if (game_status != GAME_MODE_LEVELS && game_status != GAME_MODE_SETUP) return; +#endif switch (id) { + case SCREEN_CTRL_ID_LAST_LEVEL: + HandleMainMenu_SelectLevel(step, -1); + break; + + case SCREEN_CTRL_ID_NEXT_LEVEL: + HandleMainMenu_SelectLevel(step, +1); + break; + + case SCREEN_CTRL_ID_LAST_PLAYER: + HandleSetupScreen_Input_Player(step, -1); + break; + + case SCREEN_CTRL_ID_NEXT_PLAYER: + HandleSetupScreen_Input_Player(step, +1); + break; + case SCREEN_CTRL_ID_SCROLL_UP: - HandleChooseLevel(SX,SY + 32, 0,0, MB_MENU_MARK); + if (game_status == GAME_MODE_LEVELS) + HandleChooseLevel(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK); + else if (game_status == GAME_MODE_SETUP) + HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK); break; case SCREEN_CTRL_ID_SCROLL_DOWN: - HandleChooseLevel(SX,SY + SYSIZE - 32, 0,0, MB_MENU_MARK); + if (game_status == GAME_MODE_LEVELS) + HandleChooseLevel(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK); + else if (game_status == GAME_MODE_SETUP) + HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK); break; case SCREEN_CTRL_ID_SCROLL_VERTICAL: - HandleChooseLevel(0,0, 999,gi->event.item_position, MB_MENU_INITIALIZE); + if (game_status == GAME_MODE_LEVELS) + HandleChooseLevel(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE); + else if (game_status == GAME_MODE_SETUP) + HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE); break; default: