X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fscreens.c;h=379a9eaaafc01022961a50eb94f13432f2616f08;hb=df4dc8e0755fb2d7f651ce31aff28bc51cc8034a;hp=f578c05d233f24ac8454379b86bb18b66e79103f;hpb=220eba293baab8856f29ca243c9d2d313806cab1;p=rocksndiamonds.git diff --git a/src/screens.c b/src/screens.c index f578c05d..379a9eaa 100644 --- a/src/screens.c +++ b/src/screens.c @@ -288,6 +288,7 @@ static void HandleInfoScreen_Music(int, int, int); static void HandleInfoScreen_Credits(int, int, int); static void HandleInfoScreen_Program(int, int, int); static void HandleInfoScreen_Version(int); +static void HandleInfoScreen_LevelSet(int, int, int); static void ModifyGameSpeedIfNeeded(void); static void DisableVsyncIfNeeded(void); @@ -703,6 +704,11 @@ static boolean use_global_credits_screens = FALSE; static int num_program_info_screens = 0; +// level set info screens definitions + +static int num_levelset_info_screens = 0; + + // main menu display and control definitions #define MAIN_CONTROL_NAME 0 @@ -1531,6 +1537,15 @@ static int getChooseTreeEditYPos(int ypos_raw) return sy; } +static int getChooseTreeEditXPosReal(int pos) +{ + int xpos = getChooseTreeEditXPos(pos); + int font_nr = getChooseTreeEditFont(FALSE); + int font_xoffset = getFontDrawOffsetX(font_nr); + + return xpos + font_xoffset; +} + static void drawChooseTreeEdit(int ypos_raw, boolean active) { int sx = getChooseTreeEditXPos(POS_LEFT); @@ -1712,11 +1727,19 @@ void DrawMainMenu(void) return; } + // reset flag to continue playing next level from hall of fame + scores.continue_playing = FALSE; + // leveldir_current may be invalid (level group, parent link, node copy) leveldir_current = getValidLevelSeries(leveldir_current, leveldir_last_valid); if (leveldir_current != leveldir_last_valid) { + // level setup config may have been loaded to "last played" tree node copy, + // but "leveldir_current" now points to the "original" level set tree node, + // in which case "handicap_level" may still default to the first level + LoadLevelSetup_SeriesInfo(); + UpdateLastPlayedLevels_TreeInfo(); levelset_has_changed = TRUE; @@ -1860,7 +1883,7 @@ static unsigned int getAutoDelayCounter(struct TitleFadingInfo *fi) static boolean TitleAutoDelayReached(unsigned int *counter_var, struct TitleFadingInfo *fi) { - return DelayReachedExt(counter_var, fi->auto_delay, getAutoDelayCounter(fi)); + return DelayReachedExt2(counter_var, fi->auto_delay, getAutoDelayCounter(fi)); } static void ResetTitleAutoDelay(unsigned int *counter_var, @@ -2071,7 +2094,7 @@ static void HandleMainMenu_SelectLevel(int step, int direction, { // skipping levels is only allowed when trying to skip single level if (setup.skip_levels && new_level_nr == old_level_nr + 1 && - Request("Level still unsolved! Skip despite handicap?", REQ_ASK)) + Request("Level still unsolved! Skip it anyway?", REQ_ASK)) { leveldir_current->handicap_level++; SaveLevelSetup_SeriesInfo(); @@ -3149,13 +3172,15 @@ static void DrawInfoScreen_Elements(void) void HandleInfoScreen_Elements(int dx, int dy, int button) { - static unsigned int info_delay = 0; + static DelayCounter info_delay = { 0 }; static int num_anims; static int num_pages; static int page; int anims_per_page = NUM_INFO_ELEMENTS_ON_SCREEN; int i; + info_delay.value = GameFrameDelay; + if (button == MB_MENU_INITIALIZE) { boolean new_element = TRUE; @@ -3218,7 +3243,7 @@ void HandleInfoScreen_Elements(int dx, int dy, int button) } else { - if (DelayReached(&info_delay, GameFrameDelay)) + if (DelayReached(&info_delay)) if (page < num_pages) DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE); @@ -3850,30 +3875,19 @@ void HandleInfoScreen_Version(int button) } } -static void DrawInfoScreen_LevelSet(void) +static void DrawInfoScreen_LevelSetScreen(int screen_nr) { struct TitleMessageInfo *tmi = &readme; - char *filename = getLevelSetInfoFilename(); - char *title = "Level Set Information:"; - int font_foot = MENU_INFO_FONT_FOOT; + char *filename = getLevelSetInfoFilename(screen_nr); + int font_title = MENU_INFO_FONT_TITLE; + int font_foot = MENU_INFO_FONT_FOOT; int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1; int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM; - if (filename == NULL) - { - DrawInfoScreen_NotAvailable(title, "No information for this level set."); - - return; - } - - SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET); - - FadeOut(REDRAW_FIELD); - ClearField(); DrawHeadline(); - DrawTextSCentered(ystart, FONT_TEXT_1, title); + DrawTextSCentered(ystart, font_title, "Level Set Information:"); // if x position set to "-1", automatically determine by playfield width if (tmi->x == -1) @@ -3907,14 +3921,58 @@ static void DrawInfoScreen_LevelSet(void) filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1, tmi->autowrap, tmi->centered, tmi->parse_comments); - DrawTextSCentered(ybottom, font_foot, TEXT_INFO_MENU); + boolean last_screen = (screen_nr == num_levelset_info_screens - 1); + char *text_foot = (last_screen ? TEXT_INFO_MENU : TEXT_NEXT_PAGE); + + DrawTextSCentered(ybottom, font_foot, text_foot); +} + +static void DrawInfoScreen_LevelSet(void) +{ + SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET); + + FadeMenuSoundsAndMusic(); + + FadeOut(REDRAW_FIELD); + + HandleInfoScreen_LevelSet(0, 0, MB_MENU_INITIALIZE); FadeIn(REDRAW_FIELD); } -static void HandleInfoScreen_LevelSet(int button) +void HandleInfoScreen_LevelSet(int dx, int dy, int button) { - if (button == MB_MENU_LEAVE) + static int screen_nr = 0; + + if (button == MB_MENU_INITIALIZE) + { + // determine number of levelset info screens + num_levelset_info_screens = 0; + + while (getLevelSetInfoFilename(num_levelset_info_screens) != NULL) + num_levelset_info_screens++; + + if (num_levelset_info_screens == 0) + { + int font_title = MENU_INFO_FONT_TITLE; + int font_foot = MENU_INFO_FONT_FOOT; + int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1; + int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM; + + ClearField(); + DrawHeadline(); + + DrawTextSCentered(ystart, font_title, "No level set info available."); + DrawTextSCentered(ybottom, font_foot, TEXT_INFO_MENU); + + return; + } + + screen_nr = 0; + + DrawInfoScreen_LevelSetScreen(screen_nr); + } + else if (button == MB_MENU_LEAVE) { PlaySound(SND_MENU_ITEM_SELECTING); @@ -3923,14 +3981,29 @@ static void HandleInfoScreen_LevelSet(int button) return; } - else if (button == MB_MENU_CHOICE) + else if (button == MB_MENU_CHOICE || dx) { PlaySound(SND_MENU_ITEM_SELECTING); - FadeMenuSoundsAndMusic(); + screen_nr += (dx < 0 ? -1 : +1); - info_mode = INFO_MODE_MAIN; - DrawInfoScreen(); + if (screen_nr < 0 || screen_nr >= num_levelset_info_screens) + { + FadeMenuSoundsAndMusic(); + + info_mode = INFO_MODE_MAIN; + DrawInfoScreen(); + + return; + } + + FadeSetNextScreen(); + + FadeOut(REDRAW_FIELD); + + DrawInfoScreen_LevelSetScreen(screen_nr); + + FadeIn(REDRAW_FIELD); } else { @@ -3978,7 +4051,7 @@ void HandleInfoScreen(int mx, int my, int dx, int dy, int button) else if (info_mode == INFO_MODE_VERSION) HandleInfoScreen_Version(button); else if (info_mode == INFO_MODE_LEVELSET) - HandleInfoScreen_LevelSet(button); + HandleInfoScreen_LevelSet(dx, dy, button); else HandleInfoScreen_Main(mx, my, dx, dy, button); } @@ -3998,7 +4071,7 @@ static int getPlayerNameColor(char *name) } static void drawTypeNameText(char *name, struct TextPosInfo *pos, - boolean active) + boolean active) { char text[MAX_PLAYER_NAME_LEN + 2] = { 0 }; boolean multiple_users = (game_status == GAME_MODE_PSEUDO_TYPENAMES); @@ -4006,8 +4079,12 @@ static void drawTypeNameText(char *name, struct TextPosInfo *pos, int sy = (multiple_users ? amSY + pos->y : mSY + ALIGNED_TEXT_YPOS(pos)); int font_nr = (active ? FONT_ACTIVE(pos->font) : pos->font); int font_width = getFontWidth(font_nr); + int font_xoffset = getFontDrawOffsetX(font_nr); + int font_yoffset = getFontDrawOffsetY(font_nr); + int font_sx = sx + font_xoffset; + int font_sy = sy + font_yoffset; - DrawBackgroundForFont(sx, sy, pos->width, pos->height, font_nr); + DrawBackgroundForFont(font_sx, font_sy, pos->width, pos->height, font_nr); sprintf(text, "%s%c", name, (active ? '_' : '\0')); @@ -4323,12 +4400,23 @@ static int getAlignYOffsetFromTreeInfo(TreeInfo *ti) return align_yoffset; } +static void StartPlayingFromHallOfFame(void) +{ + level_nr = scores.next_level_nr; + LoadLevel(level_nr); + + StartGameActions(network.enabled, setup.autorecord, level.random_seed); +} + static void DrawChooseTree(TreeInfo **ti_ptr) { int fade_mask = REDRAW_FIELD; boolean restart_music = (game_status != game_status_last_screen && game_status_last_screen != GAME_MODE_SCOREINFO); + scores.continue_on_return = (game_status == GAME_MODE_SCORES && + game_status_last_screen == GAME_MODE_PLAYING); + if (CheckFadeAll()) fade_mask = REDRAW_ALL; @@ -4338,7 +4426,11 @@ static void DrawChooseTree(TreeInfo **ti_ptr) { execSetupArtwork(); } - else // GAME_MODE_LEVELS + else if (game_status == GAME_MODE_SCORES && scores.continue_playing) + { + StartPlayingFromHallOfFame(); + } + else { SetGameStatus(GAME_MODE_MAIN); @@ -4638,8 +4730,8 @@ static void HandleChooseTree(int mx, int my, int dx, int dy, int button, boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped; int mx_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x; int mx_right_border = (has_scrollbar ? mx_scrollbar : SX + SXSIZE); - int sx1_edit_name = getChooseTreeEditXPos(POS_LEFT); - int sx2_edit_name = getChooseTreeEditXPos(POS_RIGHT); + int sx1_edit_name = getChooseTreeEditXPosReal(POS_LEFT); + int sx2_edit_name = getChooseTreeEditXPosReal(POS_RIGHT); int x = 0; int y = (ti != NULL ? ti->cl_cursor : 0); int step = (button == 1 ? 1 : button == 2 ? 5 : 10); @@ -4782,18 +4874,18 @@ static void HandleChooseTree(int mx, int my, int dx, int dy, int button, } #if defined(PLATFORM_ANDROID) - // touching the screen anywhere continues playing the next level - if ((mx || my) && scores.was_just_playing) + // directly continue when touching the screen after playing + if ((mx || my) && scores.continue_on_return) { + // ignore touch events until released mx = my = 0; - button = MB_MENU_CHOICE; } #endif - // any mouse click or direction input stops playing the next level - if ((mx || my || dx || dy) && scores.was_just_playing) + // any mouse click or cursor key stops leaving scores by "Return" key + if ((mx || my || dx || dy) && scores.continue_on_return) { - scores.was_just_playing = FALSE; + scores.continue_on_return = FALSE; level_nr = scores.last_level_nr; LoadLevel(level_nr); } @@ -4877,15 +4969,17 @@ static void HandleChooseTree(int mx, int my, int dx, int dy, int button, node_cursor->cl_first = ti->cl_first; node_cursor->cl_cursor = ti->cl_cursor; + *ti_ptr = node_cursor->node_group; DrawChooseTree(ti_ptr); return; } } - else if (dx == -1 && ti->node_parent) + else if ((dx == -1 || button == MB_MENU_CONTINUE) && ti->node_parent) { - FadeSetLeaveMenu(); + if (game_status != GAME_MODE_SCORES) + FadeSetLeaveMenu(); PlaySound(SND_MENU_ITEM_SELECTING); @@ -4968,6 +5062,7 @@ static void HandleChooseTree(int mx, int my, int dx, int dy, int button, node_cursor->cl_first = ti->cl_first; node_cursor->cl_cursor = ti->cl_cursor; + *ti_ptr = node_cursor->node_group; DrawChooseTree(ti_ptr); } @@ -4986,6 +5081,7 @@ static void HandleChooseTree(int mx, int my, int dx, int dy, int button, node_cursor->cl_first = ti->cl_first; node_cursor->cl_cursor = ti->cl_cursor; + *ti_ptr = node_cursor; if (ti->type == TREE_TYPE_LEVEL_DIR) @@ -5076,16 +5172,13 @@ static void HandleChooseTree(int mx, int my, int dx, int dy, int button, } else if (game_status == GAME_MODE_SCORES) { - if (setup.auto_play_next_level && setup.increment_levels && - scores.last_level_nr < leveldir_current->last_level && - scores.was_just_playing && - !network_playing) + if (scores.continue_playing && scores.continue_on_return) { - StartGameActions(network.enabled, setup.autorecord, - level.random_seed); + StartPlayingFromHallOfFame(); + return; } - else if (!scores.was_just_playing) + else if (!scores.continue_on_return) { SetGameStatus(GAME_MODE_SCOREINFO); @@ -5149,6 +5242,9 @@ void DrawChoosePlayerName(void) if (player_name_current == NULL) player_name_current = player_name; + // set text size for main name input (also used on name selection screen) + InitializeMainControls(); + DrawChooseTree(&player_name_current); } @@ -5279,13 +5375,15 @@ static void DrawHallOfFame_setScoreEntries(void) if (score_entry_current == NULL) score_entry_current = getFirstValidTreeInfoEntry(score_entries); + if (score_entries != NULL && scores.continue_playing) + setString(&score_entries->node_group->name, BACKLINK_TEXT_NEXT); + // ("score_entries" and "score_entry_current" may be NULL here) } -void DrawHallOfFame(int level_nr) +void DrawHallOfFame(int nr) { - scores.last_level_nr = level_nr; - scores.was_just_playing = (game_status_last_screen == GAME_MODE_PLAYING); + scores.last_level_nr = nr; // (this is needed when called from GameEnd() after winning a game) KeyboardAutoRepeatOn(); @@ -5294,7 +5392,7 @@ void DrawHallOfFame(int level_nr) SetDrawDeactivationMask(REDRAW_NONE); SetDrawBackgroundMask(REDRAW_FIELD); - LoadLocalAndServerScore(level_nr, TRUE); + LoadLocalAndServerScore(scores.last_level_nr, TRUE); DrawHallOfFame_setScoreEntries(); @@ -7094,7 +7192,12 @@ static void ToggleUseApiServerIfNeeded(void) runtime.use_api_server = setup.use_api_server; if (runtime.use_api_server) + { + if (setup.has_remaining_tapes) + setup.ask_for_uploading_tapes = TRUE; + CheckApiServerTasks(); + } } static void ModifyGameSpeedIfNeeded(void) @@ -7144,6 +7247,9 @@ static struct void *related_value; } hide_related_entry_list[] = { + { &setup.network_server_hostname, execGadgetNetworkServer }, + { &setup.network_server_hostname, &network_server_text }, + { &setup.scores_in_highscore_list, execSetupChooseScoresType }, { &setup.scores_in_highscore_list, &scores_type_text }, @@ -7222,6 +7328,12 @@ static struct { &setup.internal.menu_exit, execExitSetup }, { &setup.internal.menu_save_and_exit, execSaveAndExitSetup }, + { &setup.internal.menu_shortcuts_various, execSetupShortcuts1 }, + { &setup.internal.menu_shortcuts_focus, execSetupShortcuts2 }, + { &setup.internal.menu_shortcuts_tape, execSetupShortcuts3 }, + { &setup.internal.menu_shortcuts_sound, execSetupShortcuts4 }, + { &setup.internal.menu_shortcuts_snap, execSetupShortcuts5 }, + { &setup.internal.info_title, execInfoTitleScreen }, { &setup.internal.info_elements, execInfoElements }, { &setup.internal.info_music, execInfoMusic }, @@ -7275,8 +7387,8 @@ static struct TokenInfo setup_info_game[] = { TYPE_SWITCH, &setup.multiple_users, "Multiple Users/Teams:" }, { TYPE_YES_NO, &setup.input_on_focus, "Only Move Focussed Player:" }, { TYPE_SWITCH, &setup.time_limit, "Time Limit:" }, - { TYPE_SWITCH, &setup.handicap, "Handicap:" }, - { TYPE_SWITCH, &setup.skip_levels, "Skip Unsolved Levels:" }, + { TYPE_SWITCH, &setup.handicap, "Force Solving Levels:" }, + { TYPE_SWITCH, &setup.skip_levels, "Allow Skipping Levels:" }, { TYPE_SWITCH, &setup.increment_levels,"Increment Solved Levels:" }, { TYPE_SWITCH, &setup.auto_play_next_level,"Auto-play Next Level:" }, { TYPE_SWITCH, &setup.count_score_after_game,"Count Score After Game:" }, @@ -7357,7 +7469,7 @@ static struct TokenInfo setup_info_editor[] = static struct TokenInfo setup_info_graphics[] = { -#if !defined(PLATFORM_ANDROID) +#if !defined(PLATFORM_ANDROID) && !defined(PLATFORM_EMSCRIPTEN) { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" }, { TYPE_ENTER_LIST, execSetupChooseWindowSize, "Window Scaling:" }, { TYPE_STRING, &window_size_text, "" }, @@ -7370,8 +7482,10 @@ static struct TokenInfo setup_info_graphics[] = { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" }, { TYPE_STRING, &scroll_delay_text, "" }, #endif +#if !defined(PLATFORM_EMSCRIPTEN) { TYPE_ENTER_LIST, execSetupChooseVsyncMode, "Vertical Sync (VSync):" }, { TYPE_STRING, &vsync_mode_text, "" }, +#endif { TYPE_SWITCH, &setup.fade_screens, "Fade Screens:" }, { TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" }, { TYPE_SWITCH, &setup.quick_doors, "Quick Menu Doors:" }, @@ -7631,7 +7745,7 @@ static Key getSetupKey(void) { case EVENT_KEYPRESS: { - key = GetEventKey((KeyEvent *)&event, TRUE); + key = GetEventKey((KeyEvent *)&event); // press 'Escape' or 'Enter' to keep the existing key binding if (key == KSYM_Escape || key == KSYM_Return) @@ -8417,14 +8531,18 @@ static boolean CustomizeKeyboardMain(int player_nr) while (!finished) { Event event; + DelayCounter event_frame_delay = { GAME_FRAME_DELAY }; - if (NextValidEvent(&event)) + // reset frame delay counter directly after updating screen + ResetDelayCounter(&event_frame_delay); + + while (NextValidEvent(&event)) { switch (event.type) { case EVENT_KEYPRESS: { - Key key = GetEventKey((KeyEvent *)&event, FALSE); + Key key = GetEventKey((KeyEvent *)&event); // press 'Escape' to abort and keep the old key bindings if (key == KSYM_Escape) @@ -8489,6 +8607,10 @@ static boolean CustomizeKeyboardMain(int player_nr) HandleOtherEvents(&event); break; } + + // do not handle events for longer than standard frame delay period + if (DelayReached(&event_frame_delay)) + break; } BackToFront(); @@ -8511,8 +8633,7 @@ void CustomizeKeyboard(int player_nr) int font_height = getFontHeight(font_nr); int ypos1 = SYSIZE / 2 - font_height * 2; int ypos2 = SYSIZE / 2 - font_height * 1; - unsigned int wait_frame_delay = 0; - unsigned int wait_frame_delay_value = 2000; + DelayCounter wait_frame_delay = { 2000 }; ResetDelayCounter(&wait_frame_delay); @@ -8521,7 +8642,7 @@ void CustomizeKeyboard(int player_nr) DrawTextSCentered(ypos1, font_nr, "Keyboard"); DrawTextSCentered(ypos2, font_nr, "configured!"); - while (!DelayReached(&wait_frame_delay, wait_frame_delay_value)) + while (!DelayReached(&wait_frame_delay)) BackToFront(); ClearEventQueue(); @@ -8591,11 +8712,6 @@ static boolean ConfigureJoystickMapButtonsAndAxes(SDL_Joystick *joystick) { 282, 210, MARKER_AXIS_Y, "righty", }, }; - unsigned int event_frame_delay = 0; - unsigned int event_frame_delay_value = GAME_FRAME_DELAY; - - ResetDelayCounter(&event_frame_delay); - if (!bitmaps_initialized) { controller = LoadCustomImage("joystick/controller.png"); @@ -8727,6 +8843,11 @@ static boolean ConfigureJoystickMapButtonsAndAxes(SDL_Joystick *joystick) screen_initialized = TRUE; + DelayCounter event_frame_delay = { GAME_FRAME_DELAY }; + + // reset frame delay counter directly after updating screen + ResetDelayCounter(&event_frame_delay); + while (NextValidEvent(&event)) { switch (event.type) @@ -8860,7 +8981,7 @@ static boolean ConfigureJoystickMapButtonsAndAxes(SDL_Joystick *joystick) } // do not handle events for longer than standard frame delay period - if (DelayReached(&event_frame_delay, event_frame_delay_value)) + if (DelayReached(&event_frame_delay)) break; } } @@ -8944,8 +9065,7 @@ void ConfigureJoystick(int player_nr) int font_height = getFontHeight(font_nr); int ypos1 = SYSIZE / 2 - font_height * 2; int ypos2 = SYSIZE / 2 - font_height * 1; - unsigned int wait_frame_delay = 0; - unsigned int wait_frame_delay_value = 2000; + DelayCounter wait_frame_delay = { 2000 }; ResetDelayCounter(&wait_frame_delay); @@ -8956,7 +9076,7 @@ void ConfigureJoystick(int player_nr) DrawTextSCentered(ypos1, font_nr, message1); DrawTextSCentered(ypos2, font_nr, message2); - while (!DelayReached(&wait_frame_delay, wait_frame_delay_value)) + while (!DelayReached(&wait_frame_delay)) BackToFront(); ClearEventQueue(); @@ -9073,7 +9193,7 @@ static boolean ConfigureVirtualButtonsMain(void) case EVENT_KEYPRESS: { - Key key = GetEventKey((KeyEvent *)&event, FALSE); + Key key = GetEventKey((KeyEvent *)&event); action = (key == KSYM_Escape ? ACTION_ESCAPE : key == KSYM_BackSpace || @@ -9274,8 +9394,7 @@ void ConfigureVirtualButtons(void) int font_height = getFontHeight(font_nr); int ypos1 = SYSIZE / 2 - font_height * 2; int ypos2 = SYSIZE / 2 - font_height * 1; - unsigned int wait_frame_delay = 0; - unsigned int wait_frame_delay_value = 2000; + DelayCounter wait_frame_delay = { 2000 }; ResetDelayCounter(&wait_frame_delay); @@ -9284,7 +9403,7 @@ void ConfigureVirtualButtons(void) DrawTextSCentered(ypos1, font_nr, "Virtual buttons"); DrawTextSCentered(ypos2, font_nr, "configured!"); - while (!DelayReached(&wait_frame_delay, wait_frame_delay_value)) + while (!DelayReached(&wait_frame_delay)) BackToFront(); ClearEventQueue(); @@ -9706,6 +9825,10 @@ static void CreateScreenMenubuttons(void) int type = GD_TYPE_NORMAL_BUTTON; boolean checked = FALSE; + // do not use touch buttons if overlay touch buttons are disabled + if (is_touch_button && !setup.touch.overlay_buttons) + continue; + event_mask = menubutton_info[i].event_mask; x = (is_touch_button ? pos->x : mSX + GDI_ACTIVE_POS(pos->x)); @@ -10427,6 +10550,9 @@ static boolean OfferUploadTapes(void) "Upload all your tapes to the high score server now?", REQ_ASK)) return FALSE; + // when uploading tapes, make sure that high score server is enabled + runtime.use_api_server = setup.use_api_server = TRUE; + int num_tapes_uploaded = UploadTapes(); char message[100];