X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fscreens.c;h=347ae23c65af4f0d71ff06518854fb645f6a2a46;hb=f5356588a234e34e349c0b1eba02008655fdee87;hp=c1ad55de96dd55fb92d90688b256210209f314bd;hpb=48542a06103232c408ce6250f5bc2d9add00f233;p=rocksndiamonds.git diff --git a/src/screens.c b/src/screens.c index c1ad55de..347ae23c 100644 --- a/src/screens.c +++ b/src/screens.c @@ -107,8 +107,8 @@ void DrawMainMenu() for(i=2; i<10; i++) DrawGraphic(0, i, GFX_KUGEL_BLAU); - DrawGraphic(10, 3, GFX_PFEIL_L); - DrawGraphic(14, 3, GFX_PFEIL_R); + DrawGraphic(10, 3, GFX_PFEIL_LEFT); + DrawGraphic(14, 3, GFX_PFEIL_RIGHT); DrawText(SX + 56, SY + 326, "A Game by Artsoft Entertainment", FS_SMALL, FC_RED); @@ -380,10 +380,10 @@ static int helpscreen_action[] = GFX_MAMPFER2+1,1,1, GFX_MAMPFER2+0,1,1, HA_NEXT, GFX_ROBOT+0,4,1, GFX_ROBOT+3,1,1, GFX_ROBOT+2,1,1, GFX_ROBOT+1,1,1, GFX_ROBOT+0,1,1, HA_NEXT, - GFX_MAULWURF_DOWN,4,2, - GFX_MAULWURF_UP,4,2, - GFX_MAULWURF_LEFT,4,2, - GFX_MAULWURF_RIGHT,4,2, HA_NEXT, + GFX_MOLE_DOWN,4,2, + GFX_MOLE_UP,4,2, + GFX_MOLE_LEFT,4,2, + GFX_MOLE_RIGHT,4,2, HA_NEXT, GFX_PINGUIN_DOWN,4,2, GFX_PINGUIN_UP,4,2, GFX_PINGUIN_LEFT,4,2, @@ -461,7 +461,7 @@ static char *helpscreen_eltext[][2] = {"Cruncher: Eats diamonds and you,", "if you're not careful"}, {"Cruncher (BD style):", "Eats almost everything"}, {"Robot: Tries to kill the player", ""}, - {"The mole: You must guide him savely","to the exit; he will follow you"}, + {"The mole: Eats the amoeba and turns","empty space into normal sand"}, {"The penguin: Guide him to the exit,","but keep him away from monsters!"}, {"The Pig: Harmless, but eats all", "gems it can get"}, {"The Dragon: Breathes fire,", "especially to some monsters"}, @@ -828,10 +828,10 @@ static void drawChooseLevelList(int first_entry, int num_page_entries) } if (first_entry > 0) - DrawGraphic(0, 1, GFX_PFEIL_O); + DrawGraphic(0, 1, GFX_PFEIL_UP); if (first_entry + num_page_entries < num_leveldirs) - DrawGraphic(0, MAX_LEVEL_SERIES_ON_SCREEN + 1, GFX_PFEIL_U); + DrawGraphic(0, MAX_LEVEL_SERIES_ON_SCREEN + 1, GFX_PFEIL_DOWN); } static void drawChooseLevelInfo(int leveldir_nr) @@ -839,9 +839,16 @@ static void drawChooseLevelInfo(int leveldir_nr) int x, last_redraw_mask = redraw_mask; XFillRectangle(display, drawto, gc, SX + 32, SY + 32, SXSIZE - 32, 32); + +#if 0 DrawTextFCentered(40, FC_RED, "%3d levels (%s)", leveldir[leveldir_nr].levels, leveldir[leveldir_nr].readonly ? "readonly" : "writable"); +#else + DrawTextFCentered(40, FC_RED, "%3d levels (%s)", + leveldir[leveldir_nr].levels, + leveldir[leveldir_nr].class_desc); +#endif /* let BackToFront() redraw only what is needed */ redraw_mask = last_redraw_mask | REDRAW_TILES; @@ -868,7 +875,7 @@ void HandleChooseLevel(int mx, int my, int dx, int dy, int button) { if (first_entry == -1) { - first_entry = leveldir_nr - num_page_entries + 1; + first_entry = MAX(0, leveldir_nr - num_page_entries + 1); choice = leveldir_nr - first_entry + 3; } @@ -915,7 +922,7 @@ void HandleChooseLevel(int mx, int my, int dx, int dy, int button) first_entry = 0; drawChooseLevelList(first_entry, num_page_entries); - drawChooseLevelInfo(first_entry); + drawChooseLevelInfo(first_entry + choice - 3); DrawGraphic(0, choice - 1, GFX_KUGEL_ROT); return; } @@ -927,10 +934,10 @@ void HandleChooseLevel(int mx, int my, int dx, int dy, int button) { first_entry += step; if (first_entry + num_page_entries > num_leveldirs) - first_entry = num_leveldirs - num_page_entries; + first_entry = MAX(0, num_leveldirs - num_page_entries); drawChooseLevelList(first_entry, num_page_entries); - drawChooseLevelInfo(first_entry + num_page_entries - 1); + drawChooseLevelInfo(first_entry + choice - 3); DrawGraphic(0, choice - 1, GFX_KUGEL_ROT); return; } @@ -1293,8 +1300,8 @@ void DrawSetupInputScreen() DrawGraphic(0, 3, GFX_KUGEL_BLAU); DrawGraphic(0, 4, GFX_KUGEL_BLAU); DrawGraphic(0, 15, GFX_KUGEL_BLAU); - DrawGraphic(10, 2, GFX_PFEIL_L); - DrawGraphic(12, 2, GFX_PFEIL_R); + DrawGraphic(10, 2, GFX_PFEIL_LEFT); + DrawGraphic(12, 2, GFX_PFEIL_RIGHT); DrawText(SX+32, SY+2*32, "Player:", FS_BIG, FC_GREEN); DrawText(SX+32, SY+3*32, "Device:", FS_BIG, FC_GREEN); @@ -1374,10 +1381,10 @@ static void drawPlayerSetupInputInfo(int player_nr) } DrawText(SX+32, SY+5*32, "Actual Settings:", FS_BIG, FC_GREEN); - DrawGraphic(1, 6, GFX_PFEIL_L); - DrawGraphic(1, 7, GFX_PFEIL_R); - DrawGraphic(1, 8, GFX_PFEIL_O); - DrawGraphic(1, 9, GFX_PFEIL_U); + DrawGraphic(1, 6, GFX_PFEIL_LEFT); + DrawGraphic(1, 7, GFX_PFEIL_RIGHT); + DrawGraphic(1, 8, GFX_PFEIL_UP); + DrawGraphic(1, 9, GFX_PFEIL_DOWN); DrawText(SX+2*32, SY+6*32, ":", FS_BIG, FC_BLUE); DrawText(SX+2*32, SY+7*32, ":", FS_BIG, FC_BLUE); DrawText(SX+2*32, SY+8*32, ":", FS_BIG, FC_BLUE);