X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fscreens.c;h=33da76b253b67ab4dcabc307ba575ab4d7e9a7bf;hb=05806ade9f17db7227484a6b04b2e13654079b32;hp=7ada948031b64f49761b25a0022ef27c0236454f;hpb=d32496fdd3867910a188acba0ac132f66c99306c;p=rocksndiamonds.git diff --git a/src/screens.c b/src/screens.c index 7ada9480..33da76b2 100644 --- a/src/screens.c +++ b/src/screens.c @@ -1,1528 +1,6821 @@ -/*********************************************************** -* Rocks'n'Diamonds -- McDuffin Strikes Back! * -*----------------------------------------------------------* -* (c) 1995-98 Artsoft Entertainment * -* Holger Schemel * -* Oststrasse 11a * -* 33604 Bielefeld * -* phone: ++49 +521 290471 * -* email: aeglos@valinor.owl.de * -*----------------------------------------------------------* -* screens.c * -***********************************************************/ +// ============================================================================ +// Rocks'n'Diamonds - McDuffin Strikes Back! +// ---------------------------------------------------------------------------- +// (c) 1995-2014 by Artsoft Entertainment +// Holger Schemel +// info@artsoft.org +// http://www.artsoft.org/ +// ---------------------------------------------------------------------------- +// screens.c +// ============================================================================ + +#include "libgame/libgame.h" #include "screens.h" #include "events.h" -#include "sound.h" #include "game.h" #include "tools.h" #include "editor.h" -#include "misc.h" #include "files.h" -#include "buttons.h" #include "tape.h" -#include "joystick.h" #include "cartoons.h" #include "network.h" +#include "init.h" +#include "config.h" + +/* screens on the info screen */ +#define INFO_MODE_MAIN 0 +#define INFO_MODE_TITLE 1 +#define INFO_MODE_ELEMENTS 2 +#define INFO_MODE_MUSIC 3 +#define INFO_MODE_CREDITS 4 +#define INFO_MODE_PROGRAM 5 +#define INFO_MODE_VERSION 6 +#define INFO_MODE_LEVELSET 7 + +#define MAX_INFO_MODES 8 + +/* screens on the setup screen */ +/* (must match GFX_SPECIAL_ARG_SETUP_* values as defined in src/main.h) */ +/* (should also match corresponding entries in src/conf_gfx.c) */ +#define SETUP_MODE_MAIN 0 +#define SETUP_MODE_GAME 1 +#define SETUP_MODE_EDITOR 2 +#define SETUP_MODE_GRAPHICS 3 +#define SETUP_MODE_SOUND 4 +#define SETUP_MODE_ARTWORK 5 +#define SETUP_MODE_INPUT 6 +#define SETUP_MODE_TOUCH 7 +#define SETUP_MODE_SHORTCUTS 8 +#define SETUP_MODE_SHORTCUTS_1 9 +#define SETUP_MODE_SHORTCUTS_2 10 +#define SETUP_MODE_SHORTCUTS_3 11 +#define SETUP_MODE_SHORTCUTS_4 12 +#define SETUP_MODE_SHORTCUTS_5 13 + +/* sub-screens on the setup screen (generic) */ +#define SETUP_MODE_CHOOSE_ARTWORK 14 +#define SETUP_MODE_CHOOSE_OTHER 15 + +/* sub-screens on the setup screen (specific) */ +#define SETUP_MODE_CHOOSE_GAME_SPEED 16 +#define SETUP_MODE_CHOOSE_SCROLL_DELAY 17 +#define SETUP_MODE_CHOOSE_SCREEN_MODE 18 +#define SETUP_MODE_CHOOSE_WINDOW_SIZE 19 +#define SETUP_MODE_CHOOSE_SCALING_TYPE 20 +#define SETUP_MODE_CHOOSE_GRAPHICS 21 +#define SETUP_MODE_CHOOSE_SOUNDS 22 +#define SETUP_MODE_CHOOSE_MUSIC 23 +#define SETUP_MODE_CHOOSE_VOLUME_SIMPLE 24 +#define SETUP_MODE_CHOOSE_VOLUME_LOOPS 25 +#define SETUP_MODE_CHOOSE_VOLUME_MUSIC 26 +#define SETUP_MODE_CHOOSE_TOUCH_CONTROL 27 +#define SETUP_MODE_CHOOSE_MOVE_DISTANCE 28 +#define SETUP_MODE_CHOOSE_DROP_DISTANCE 29 + +#define MAX_SETUP_MODES 30 + +/* for input setup functions */ +#define SETUPINPUT_SCREEN_POS_START 0 +#define SETUPINPUT_SCREEN_POS_END (SCR_FIELDY - 4) +#define SETUPINPUT_SCREEN_POS_EMPTY1 (SETUPINPUT_SCREEN_POS_START + 3) +#define SETUPINPUT_SCREEN_POS_EMPTY2 (SETUPINPUT_SCREEN_POS_END - 1) + +/* for various menu stuff */ +#define MENU_SCREEN_START_XPOS 1 +#define MENU_SCREEN_START_YPOS 2 +#define MENU_SCREEN_VALUE_XPOS (SCR_FIELDX - 3) +#define MENU_SCREEN_MAX_XPOS (SCR_FIELDX - 1) +#define MENU_TITLE1_YPOS 8 +#define MENU_TITLE2_YPOS 46 +#define MENU_SCREEN_INFO_XSTART 16 +#define MENU_SCREEN_INFO_YSTART1 100 +#define MENU_SCREEN_INFO_YSTART2 128 +#define MENU_SCREEN_INFO_YSTEP (TILEY + 4) +#define MENU_SCREEN_INFO_YBOTTOM (SYSIZE - 20) +#define MENU_SCREEN_INFO_YSIZE (MENU_SCREEN_INFO_YBOTTOM - \ + MENU_SCREEN_INFO_YSTART2 - \ + TILEY / 2) +#define MAX_INFO_ELEMENTS_ON_SCREEN 128 +#define NUM_INFO_ELEMENTS_ON_SCREEN MIN(MENU_SCREEN_INFO_YSIZE / \ + MENU_SCREEN_INFO_YSTEP, \ + MAX_INFO_ELEMENTS_ON_SCREEN) +#define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - MENU_SCREEN_START_YPOS) +#define MAX_MENU_TEXT_LENGTH_BIG 13 +#define MAX_MENU_TEXT_LENGTH_MEDIUM (MAX_MENU_TEXT_LENGTH_BIG * 2) + +/* buttons and scrollbars identifiers */ +#define SCREEN_CTRL_ID_PREV_LEVEL 0 +#define SCREEN_CTRL_ID_NEXT_LEVEL 1 +#define SCREEN_CTRL_ID_PREV_PLAYER 2 +#define SCREEN_CTRL_ID_NEXT_PLAYER 3 +#define SCREEN_CTRL_ID_SCROLL_UP 4 +#define SCREEN_CTRL_ID_SCROLL_DOWN 5 +#define SCREEN_CTRL_ID_SCROLL_VERTICAL 6 + +#define NUM_SCREEN_GADGETS 7 + +#define NUM_SCREEN_MENUBUTTONS 4 +#define NUM_SCREEN_SCROLLBUTTONS 2 +#define NUM_SCREEN_SCROLLBARS 1 + +#define SCREEN_MASK_MAIN (1 << 0) +#define SCREEN_MASK_INPUT (1 << 1) + +/* graphic position and size values for buttons and scrollbars */ +#define SC_MENUBUTTON_XSIZE TILEX +#define SC_MENUBUTTON_YSIZE TILEY + +#define SC_SCROLLBUTTON_XSIZE TILEX +#define SC_SCROLLBUTTON_YSIZE TILEY + +#define SC_SCROLLBAR_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE) + +#define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE +#define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \ + SC_SCROLLBUTTON_YSIZE) + +#define SC_SCROLL_UP_XPOS SC_SCROLLBAR_XPOS +#define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE) + +#define SC_SCROLL_VERTICAL_XPOS SC_SCROLLBAR_XPOS +#define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \ + SC_SCROLLBUTTON_YSIZE) + +#define SC_SCROLL_DOWN_XPOS SC_SCROLLBAR_XPOS +#define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \ + SC_SCROLL_VERTICAL_YSIZE) + +#define SC_BORDER_SIZE 14 + + +/* forward declarations of internal functions */ +static void HandleScreenGadgets(struct GadgetInfo *); +static void HandleSetupScreen_Generic(int, int, int, int, int); +static void HandleSetupScreen_Input(int, int, int, int, int); +static void CustomizeKeyboard(int); +static void CalibrateJoystick(int); +static void execSetupGame(void); +static void execSetupGraphics(void); +static void execSetupSound(void); +static void execSetupTouch(void); +static void execSetupArtwork(void); +static void HandleChooseTree(int, int, int, int, int, TreeInfo **); + +static void DrawChooseLevelSet(void); +static void DrawChooseLevelNr(void); +static void DrawInfoScreen(void); +static void DrawAndFadeInInfoScreen(int); +static void DrawSetupScreen(void); + +static void DrawInfoScreenExt(int, int); +static void DrawInfoScreen_NotAvailable(char *, char *); +static void DrawInfoScreen_HelpAnim(int, int, boolean); +static void DrawInfoScreen_HelpText(int, int, int, int); +static void HandleInfoScreen_Main(int, int, int, int, int); +static void HandleInfoScreen_TitleScreen(int); +static void HandleInfoScreen_Elements(int); +static void HandleInfoScreen_Music(int); +static void HandleInfoScreen_Credits(int); +static void HandleInfoScreen_Program(int); +static void HandleInfoScreen_Version(int); + +static void MapScreenMenuGadgets(int); +static void MapScreenGadgets(int); +static void MapScreenTreeGadgets(TreeInfo *); + +static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS]; + +static int info_mode = INFO_MODE_MAIN; +static int setup_mode = SETUP_MODE_MAIN; + +static TreeInfo *screen_modes = NULL; +static TreeInfo *screen_mode_current = NULL; + +static TreeInfo *window_sizes = NULL; +static TreeInfo *window_size_current = NULL; + +static TreeInfo *scaling_types = NULL; +static TreeInfo *scaling_type_current = NULL; -#ifdef MSDOS -extern unsigned char get_ascii(KeySym); -#endif +static TreeInfo *scroll_delays = NULL; +static TreeInfo *scroll_delay_current = NULL; -void DrawHeadline() -{ - int x1 = SX+(SXSIZE - strlen(GAMETITLE_STRING) * FONT1_XSIZE) / 2; - int y1 = SY+8; - int x2 = SX+(SXSIZE - strlen(COPYRIGHT_STRING) * FONT2_XSIZE) / 2; - int y2 = SY+46; +static TreeInfo *game_speeds = NULL; +static TreeInfo *game_speed_current = NULL; - DrawText(x1,y1, GAMETITLE_STRING, FS_BIG,FC_YELLOW); - DrawText(x2,y2, COPYRIGHT_STRING, FS_SMALL,FC_RED); -} +static TreeInfo *volumes_simple = NULL; +static TreeInfo *volume_simple_current = NULL; -void DrawMainMenu() -{ - int i; +static TreeInfo *volumes_loops = NULL; +static TreeInfo *volume_loops_current = NULL; - FadeSounds(); - GetPlayerConfig(); - LoadLevel(level_nr); +static TreeInfo *volumes_music = NULL; +static TreeInfo *volume_music_current = NULL; - ClearWindow(); - DrawHeadline(); - DrawText(SX+32, SY+64, "Name:",FS_BIG,FC_GREEN); - DrawText(SX+192,SY+64, local_player->alias_name,FS_BIG,FC_RED); - DrawText(SX+32, SY+96, "Level:",FS_BIG,FC_GREEN); - DrawText(SX+352,SY+96, int2str(level_nr,3),FS_BIG, - (level_nr10) - y = 10; - } + { -1, NULL }, +}; - if (!mx && !my && !dx && !dy) - { - x = 1; - y = choice; - } +static struct +{ + int value; + char *text; +} scroll_delays_list[] = +{ + { 0, "0 Tiles (No Scroll Delay)" }, + { 1, "1 Tile" }, + { 2, "2 Tiles" }, + { 3, "3 Tiles (Default)" }, + { 4, "4 Tiles" }, + { 5, "5 Tiles" }, + { 6, "6 Tiles" }, + { 7, "7 Tiles" }, + { 8, "8 Tiles (Maximum Scroll Delay)"}, + + { -1, NULL }, +}; - if (y==4 && ((x==11 && level_nr>0) || - (x==15 && level_nrleveldir[leveldir_nr].levels-1) - new_level_nr = leveldir[leveldir_nr].levels-1; +static struct +{ + char *value; + char *text; +} touch_controls_list[] = +{ + { TOUCH_CONTROL_VIRTUAL_BUTTONS, "Virtual Buttons" }, + { TOUCH_CONTROL_WIPE_GESTURES, "Wipe Gestures" }, - if (old_level_nr==new_level_nr || !DelayReached(&level_delay,150)) - goto out; + { NULL, NULL }, +}; - level_nr = new_level_nr; +static struct +{ + int value; + char *text; +} distances_list[] = +{ + { 1, "1 %" }, + { 2, "2 %" }, + { 3, "3 %" }, + { 4, "4 %" }, + { 5, "5 %" }, + { 10, "10 %" }, + { 15, "15 %" }, + { 20, "20 %" }, + { 25, "25 %" }, + + { -1, NULL }, +}; - if (level_nr > local_player->handicap) - level_nr = local_player->handicap; +#define DRAW_MODE(s) ((s) >= GAME_MODE_MAIN && \ + (s) <= GAME_MODE_SETUP ? (s) : \ + (s) == GAME_MODE_PSEUDO_TYPENAME ? \ + GAME_MODE_MAIN : GAME_MODE_DEFAULT) - DrawTextExt(drawto,gc,SX+352,SY+96, int2str(level_nr,3), FS_BIG,FC_RED); - DrawTextExt(window,gc,SX+352,SY+96, int2str(level_nr,3), FS_BIG,FC_RED); +/* (there are no draw offset definitions needed for INFO_MODE_TITLE) */ +#define DRAW_MODE_INFO(i) ((i) >= INFO_MODE_ELEMENTS && \ + (i) <= INFO_MODE_LEVELSET ? (i) : \ + INFO_MODE_MAIN) - LoadLevel(level_nr); - DrawMicroLevel(MICROLEV_XPOS,MICROLEV_YPOS); +#define DRAW_MODE_SETUP(i) ((i) >= SETUP_MODE_MAIN && \ + (i) <= SETUP_MODE_SHORTCUTS_5 ? (i) : \ + (i) >= SETUP_MODE_CHOOSE_GRAPHICS && \ + (i) <= SETUP_MODE_CHOOSE_MUSIC ? \ + SETUP_MODE_CHOOSE_ARTWORK : \ + SETUP_MODE_CHOOSE_OTHER) - TapeErase(); - LoadLevelTape(level_nr); - DrawCompleteVideoDisplay(); +#define DRAW_XOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \ + menu.draw_xoffset[GAME_MODE_INFO] : \ + menu.draw_xoffset_info[DRAW_MODE_INFO(i)]) +#define DRAW_YOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \ + menu.draw_yoffset[GAME_MODE_INFO] : \ + menu.draw_yoffset_info[DRAW_MODE_INFO(i)]) - /* needed because DrawMicroLevel() takes some time */ - BackToFront(); - XSync(display,FALSE); - DelayReached(&level_delay,0); /* reset delay counter */ - } - else if (x==1 && y>=3 && y<=10) - { - if (button) - { - if (y!=choice) - { - DrawGraphic(0,y-1,GFX_KUGEL_ROT); - DrawGraphic(0,choice-1,GFX_KUGEL_BLAU); - } - choice = y; - } - else - { - if (y==3) - { - game_status = TYPENAME; - HandleTypeName(strlen(local_player->alias_name),0); - } - else if (y==4) - { - if (num_leveldirs) - { - game_status = CHOOSELEVEL; - SavePlayerInfo(PLAYER_LEVEL); - DrawChooseLevel(); - } - } - else if (y==5) - { - game_status = HALLOFFAME; - DrawHallOfFame(-1); - } - else if (y==6) - { - game_status = LEVELED; - if (leveldir[leveldir_nr].readonly) - Request("This level is read only !",REQ_CONFIRM); - DrawLevelEd(); - } - else if (y==7) - { - game_status = HELPSCREEN; - DrawHelpScreen(); - } - else if (y==8) - { - if (standalone) - { - if (autorecord_on) - TapeStartRecording(); +#define DRAW_XOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \ + menu.draw_xoffset[GAME_MODE_SETUP] : \ + menu.draw_xoffset_setup[DRAW_MODE_SETUP(i)]) +#define DRAW_YOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \ + menu.draw_yoffset[GAME_MODE_SETUP] : \ + menu.draw_yoffset_setup[DRAW_MODE_SETUP(i)]) - game_status = PLAYING; - InitGame(); - } - else - SendToServer_StartPlaying(); - } - else if (y==9) - { - game_status = SETUP; - DrawSetupScreen(); - } - else if (y==10) - { - SavePlayerInfo(PLAYER_LEVEL); - if (Request("Do you really want to quit ?",REQ_ASK|REQ_STAY_CLOSED)) - game_status = EXITGAME; - } +#define DRAW_XOFFSET(s) ((s) == GAME_MODE_INFO ? \ + DRAW_XOFFSET_INFO(info_mode) : \ + (s) == GAME_MODE_SETUP ? \ + DRAW_XOFFSET_SETUP(setup_mode) : \ + menu.draw_xoffset[DRAW_MODE(s)]) +#define DRAW_YOFFSET(s) ((s) == GAME_MODE_INFO ? \ + DRAW_YOFFSET_INFO(info_mode) : \ + (s) == GAME_MODE_SETUP ? \ + DRAW_YOFFSET_SETUP(setup_mode) : \ + menu.draw_yoffset[DRAW_MODE(s)]) - if (!button) - redraw = TRUE; - } - } - BackToFront(); +#define mSX (SX + DRAW_XOFFSET(game_status)) +#define mSY (SY + DRAW_YOFFSET(game_status)) - out: +#define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \ + menu.list_size[game_status] : \ + MAX_MENU_ENTRIES_ON_SCREEN) - if (game_status==MAINMENU) - DoAnimation(); -} +#define IN_VIS_MENU(x, y) IN_FIELD(x, y, SCR_FIELDX, \ + NUM_MENU_ENTRIES_ON_SCREEN) + + +/* title display and control definitions */ + +#define MAX_NUM_TITLE_SCREENS (2 * MAX_NUM_TITLE_IMAGES + \ + 2 * MAX_NUM_TITLE_MESSAGES) + +#define NO_DIRECT_LEVEL_SELECT (-1) -#define MAX_HELPSCREEN_ELS 10 -#define HA_NEXT -999 -#define HA_END -1000 - -static long helpscreen_state; -static int helpscreen_step[MAX_HELPSCREEN_ELS]; -static int helpscreen_frame[MAX_HELPSCREEN_ELS]; -static int helpscreen_delay[MAX_HELPSCREEN_ELS]; -static int helpscreen_action[] = -{ - GFX_SPIELER1_DOWN,4,2, - GFX_SPIELER1_UP,4,2, - GFX_SPIELER1_LEFT,4,2, - GFX_SPIELER1_RIGHT,4,2, - GFX_SPIELER1_PUSH_LEFT,4,2, - GFX_SPIELER1_PUSH_RIGHT,4,2, HA_NEXT, - GFX_ERDREICH,1,100, HA_NEXT, - GFX_LEERRAUM,1,100, HA_NEXT, - GFX_MORAST_LEER,1,100, HA_NEXT, - GFX_BETON,1,100, HA_NEXT, - GFX_MAUERWERK,1,100, HA_NEXT, - GFX_MAUER_R1,3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10, - GFX_MAUER_L1,3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10, HA_NEXT, - GFX_UNSICHTBAR,1,100, HA_NEXT, - GFX_FELSBODEN,1,100, HA_NEXT, - GFX_CHAR_A,30,4, GFX_CHAR_AUSRUF,32,4, HA_NEXT, - GFX_EDELSTEIN,2,5, HA_NEXT, - GFX_DIAMANT,2,5, HA_NEXT, - GFX_EDELSTEIN_BD,2,5, HA_NEXT, - GFX_EDELSTEIN_GELB,2,5, GFX_EDELSTEIN_ROT,2,5, - GFX_EDELSTEIN_LILA,2,5, HA_NEXT, - GFX_FELSBROCKEN,4,5, HA_NEXT, - GFX_BOMBE,1,50, GFX_EXPLOSION,8,1, GFX_LEERRAUM,1,10, HA_NEXT, - GFX_KOKOSNUSS,1,50, GFX_CRACKINGNUT,3,1, GFX_EDELSTEIN,1,10, HA_NEXT, - GFX_ERZ_EDEL,1,50, GFX_EXPLOSION,8,1, GFX_EDELSTEIN,1,10, HA_NEXT, - GFX_ERZ_DIAM,1,50, GFX_EXPLOSION,8,1, GFX_DIAMANT,1,10, HA_NEXT, - GFX_ERZ_EDEL_BD,1,50, GFX_EXPLOSION,8,1,GFX_EDELSTEIN_BD,1,10,HA_NEXT, - GFX_ERZ_EDEL_GELB,1,50, GFX_EXPLOSION,8,1, - GFX_EDELSTEIN_GELB,1,10, GFX_ERZ_EDEL_ROT,1,50, - GFX_EXPLOSION,8,1, GFX_EDELSTEIN_ROT,1,10, - GFX_ERZ_EDEL_LILA,1,50, GFX_EXPLOSION,8,1, - GFX_EDELSTEIN_LILA,1,10, HA_NEXT, - GFX_GEBLUBBER,4,4, HA_NEXT, - GFX_SCHLUESSEL1,4,25, HA_NEXT, - GFX_PFORTE1,4,25, HA_NEXT, - GFX_PFORTE1X,4,25, HA_NEXT, - GFX_DYNAMIT_AUS,1,100, HA_NEXT, - GFX_DYNAMIT,7,6, GFX_EXPLOSION,8,1, GFX_LEERRAUM,1,10, HA_NEXT, - GFX_DYNABOMB+0,4,3, GFX_DYNABOMB+3,1,3, GFX_DYNABOMB+2,1,3, - GFX_DYNABOMB+1,1,3, GFX_DYNABOMB+0,1,3, GFX_EXPLOSION,8,1, - GFX_LEERRAUM,1,10, HA_NEXT, - GFX_DYNABOMB_NR,1,100, HA_NEXT, - GFX_DYNABOMB_SZ,1,100, HA_NEXT, - GFX_FLIEGER+4,1,3, GFX_FLIEGER+0,1,3, GFX_FLIEGER+4,1,3, - GFX_FLIEGER+5,1,3, GFX_FLIEGER+1,1,3, GFX_FLIEGER+5,1,3, - GFX_FLIEGER+6,1,3, GFX_FLIEGER+2,1,3, GFX_FLIEGER+6,1,3, - GFX_FLIEGER+7,1,3, GFX_FLIEGER+3,1,3, GFX_FLIEGER+7,1,3, HA_NEXT, - GFX_KAEFER+4,1,1, GFX_KAEFER+0,1,1, GFX_KAEFER+4,1,1, - GFX_KAEFER+5,1,1, GFX_KAEFER+1,1,1, GFX_KAEFER+5,1,1, - GFX_KAEFER+6,1,1, GFX_KAEFER+2,1,1, GFX_KAEFER+6,1,1, - GFX_KAEFER+7,1,1, GFX_KAEFER+3,1,1, GFX_KAEFER+7,1,1, HA_NEXT, - GFX_BUTTERFLY,2,2, HA_NEXT, - GFX_FIREFLY,2,2, HA_NEXT, - GFX_PACMAN+0,1,3, GFX_PACMAN+4,1,2, GFX_PACMAN+0,1,3, - GFX_PACMAN+1,1,3, GFX_PACMAN+5,1,2, GFX_PACMAN+1,1,3, - GFX_PACMAN+2,1,3, GFX_PACMAN+6,1,2, GFX_PACMAN+2,1,3, - GFX_PACMAN+3,1,3, GFX_PACMAN+7,1,2, GFX_PACMAN+3,1,3, HA_NEXT, - GFX_MAMPFER+0,4,1, GFX_MAMPFER+3,1,1, GFX_MAMPFER+2,1,1, - GFX_MAMPFER+1,1,1, GFX_MAMPFER+0,1,1, HA_NEXT, - GFX_MAMPFER2+0,4,1, GFX_MAMPFER2+3,1,1, GFX_MAMPFER2+2,1,1, - GFX_MAMPFER2+1,1,1, GFX_MAMPFER2+0,1,1, HA_NEXT, - GFX_ROBOT+0,4,1, GFX_ROBOT+3,1,1, GFX_ROBOT+2,1,1, - GFX_ROBOT+1,1,1, GFX_ROBOT+0,1,1, HA_NEXT, - GFX_MAULWURF_DOWN,4,2, - GFX_MAULWURF_UP,4,2, - GFX_MAULWURF_LEFT,4,2, - GFX_MAULWURF_RIGHT,4,2, HA_NEXT, - GFX_PINGUIN_DOWN,4,2, - GFX_PINGUIN_UP,4,2, - GFX_PINGUIN_LEFT,4,2, - GFX_PINGUIN_RIGHT,4,2, HA_NEXT, - GFX_SCHWEIN_DOWN,4,2, - GFX_SCHWEIN_UP,4,2, - GFX_SCHWEIN_LEFT,4,2, - GFX_SCHWEIN_RIGHT,4,2, HA_NEXT, - GFX_DRACHE_DOWN,4,2, - GFX_DRACHE_UP,4,2, - GFX_DRACHE_LEFT,4,2, - GFX_DRACHE_RIGHT,4,2, HA_NEXT, - GFX_SONDE_START,8,1, HA_NEXT, - GFX_ABLENK,4,1, HA_NEXT, - GFX_BIRNE_AUS,1,25, GFX_BIRNE_EIN,1,25, HA_NEXT, - GFX_ZEIT_VOLL,1,25, GFX_ZEIT_LEER,1,25, HA_NEXT, - GFX_TROPFEN,1,25, GFX_AMOEBING,4,1, GFX_AMOEBE_LEBT,1,10, HA_NEXT, - GFX_AMOEBE_TOT+2,2,50, GFX_AMOEBE_TOT,2,50, HA_NEXT, - GFX_AMOEBE_LEBT,4,40, HA_NEXT, - GFX_AMOEBE_LEBT,1,10, GFX_AMOEBING,4,2, HA_NEXT, - GFX_AMOEBE_LEBT,1,25, GFX_AMOEBE_TOT,1,25, GFX_EXPLOSION,8,1, - GFX_DIAMANT,1,10, HA_NEXT, - GFX_LIFE,1,100, HA_NEXT, - GFX_LIFE_ASYNC,1,100, HA_NEXT, - GFX_SIEB_LEER,4,2, HA_NEXT, - GFX_SIEB2_LEER,4,2, HA_NEXT, - GFX_AUSGANG_ZU,1,100, GFX_AUSGANG_ACT,4,2, - GFX_AUSGANG_AUF+0,4,2, GFX_AUSGANG_AUF+3,1,2, - GFX_AUSGANG_AUF+2,1,2, GFX_AUSGANG_AUF+1,1,2, HA_NEXT, - GFX_AUSGANG_AUF+0,4,2, GFX_AUSGANG_AUF+3,1,2, - GFX_AUSGANG_AUF+2,1,2, GFX_AUSGANG_AUF+1,1,2, HA_NEXT, - HA_END -}; -static char *helpscreen_eltext[][2] = -{ - {"THE HERO:", "(Is _this_ guy good old Rockford?)"}, - {"Normal sand:", "You can dig through it"}, - {"Empty field:", "You can walk through it"}, - {"Quicksand: You cannot pass it,", "but rocks can fall though it"}, - {"Massive Wall:", "Nothing can go through it"}, - {"Normal Wall: You can't go through", "it, but you can bomb it away"}, - {"Growing Wall: Grows to the left or", "right if there is an empty field"}, - {"Invisible Wall: Behaves like normal","wall, but is invisible"}, - {"Old Wall: Like normal wall, but", "some things can fall down from it"}, - {"Letter Wall: Looks like a letter,", "behaves like a normal wall"}, - {"Emerald: You must collect enough of","them to finish a level"}, - {"Diamond: Counts as 3 emeralds, but", "can be destroyed by rocks"}, - {"Diamond (BD style): Counts like one","emerald and behaves a bit different"}, - {"Colorful Gems:", "Seem to behave like Emeralds"}, - {"Rock: Smashes several things;", "Can be moved by the player"}, - {"Bomb: You can move it, but be", "careful when dropping it"}, - {"Nut: Throw a rock on it to open it;","Each nut contains an emerald"}, - {"Wall with an emerald inside:", "Bomb the wall away to get it"}, - {"Wall with a diamond inside:", "Bomb the wall away to get it"}, - {"Wall with BD style diamond inside:", "Bomb the wall away to get it"}, - {"Wall with colorful gem inside:", "Bomb the wall away to get it"}, - {"Acid: Things that fall in are gone", "forever (including our hero)"}, - {"Key: Opens the door that has the", "same color (red/yellow/green/blue)"}, - {"Door: Can be opened by the key", "with the same color"}, - {"Door: You have to find out the", "right color of the key for it"}, - {"Dynamite: Collect it and use it to", "destroy walls or kill enemies"}, - {"Dynamite: This one explodes after", "a few seconds"}, - {"Dyna Bomb: Explodes in 4 directions","with variable explosion size"}, - {"Dyna Bomb: Increases the number of", "dyna bombs available at a time"}, - {"Dyna Bomb: Increases the size of", "explosion of dyna bombs"}, - {"Spaceship: Moves at the left side", "of walls; don't touch it!"}, - {"Bug: Moves at the right side", "of walls; don't touch it!"}, - {"Butterfly: Moves at the right side", "of walls; don't touch it!"}, - {"Firefly: Moves at the left side", "of walls; don't touch it!"}, - {"Pacman: Eats the amoeba and you,", "if you're not careful"}, - {"Cruncher: Eats diamonds and you,", "if you're not careful"}, - {"Cruncher (BD style):", "Eats almost everything"}, - {"Robot: Tries to kill the player", ""}, - {"The mole: You must guide him savely","to the exit; he will follow you"}, - {"The penguin: Guide him to the exit,","but keep him away from monsters!"}, - {"The Pig: Harmless, but eats all", "gems it can get"}, - {"The Dragon: Breathes fire,", "especially to some monsters"}, - {"Sonde: Follows you everywhere;", "harmless, but may block your way"}, - {"Magic Wheel: Touch it to get rid of","the robots for some seconds"}, - {"Light Bulb: All of them must be", "switched on to finish a level"}, - {"Extra Time Orb: Adds some seconds", "to the time available for the level"}, - {"Amoeba Drop: Grows to an amoeba on", "the ground - don't touch it"}, - {"Dead Amoeba: Does not grow, but", "can still kill bugs and spaceships"}, - {"Normal Amoeba: Grows through empty", "fields, sand and quicksand"}, - {"Dropping Amoeba: This one makes", "drops that grow to a new amoeba"}, - {"Living Amoeba (BD style): Contains", "other element, when surrounded"}, - {"Game Of Life: Behaves like the well","known 'Game Of Life' (2333 style)"}, - {"Biomaze: A bit like the 'Game Of", "Life', but builds crazy mazes"}, - {"Magic Wall: Changes rocks, emeralds","and diamonds when they pass it"}, - {"Magic Wall (BD style):", "Changes rocks and BD style diamonds"}, - {"Exit door: Opens if you have enough","emeralds to finish the level"}, - {"Open exit door: Enter here to leave","the level and exit the actual game"}, -}; -static int num_helpscreen_els = sizeof(helpscreen_eltext)/(2*sizeof(char *)); -static char *helpscreen_music[][3] = +static int num_title_screens = 0; + +struct TitleControlInfo { - { "Alchemy", "Ian Boddy", "Drive" }, - { "The Chase", "Propaganda", "A Secret Wish" }, - { "Network 23", "Tangerine Dream", "Exit" }, - { "Czardasz", "Robert Pieculewicz", "Czardasz" }, - { "21st Century Common Man", "Tangerine Dream", "Tyger" }, - { "Voyager", "The Alan Parsons Project","Pyramid" }, - { "Twilight Painter", "Tangerine Dream", "Heartbreakers" } + boolean is_image; + boolean initial; + int local_nr; + int sort_priority; }; -static int helpscreen_musicpos; -void DrawHelpScreenElAction(int start) +struct TitleControlInfo title_controls[MAX_NUM_TITLE_SCREENS]; + +/* main menu display and control definitions */ + +#define MAIN_CONTROL_NAME 0 +#define MAIN_CONTROL_LEVELS 1 +#define MAIN_CONTROL_SCORES 2 +#define MAIN_CONTROL_EDITOR 3 +#define MAIN_CONTROL_INFO 4 +#define MAIN_CONTROL_GAME 5 +#define MAIN_CONTROL_SETUP 6 +#define MAIN_CONTROL_QUIT 7 +#define MAIN_CONTROL_PREV_LEVEL 8 +#define MAIN_CONTROL_NEXT_LEVEL 9 +#define MAIN_CONTROL_FIRST_LEVEL 10 +#define MAIN_CONTROL_LAST_LEVEL 11 +#define MAIN_CONTROL_LEVEL_NUMBER 12 +#define MAIN_CONTROL_LEVEL_INFO_1 13 +#define MAIN_CONTROL_LEVEL_INFO_2 14 +#define MAIN_CONTROL_LEVEL_NAME 15 +#define MAIN_CONTROL_LEVEL_AUTHOR 16 +#define MAIN_CONTROL_LEVEL_YEAR 17 +#define MAIN_CONTROL_LEVEL_IMPORTED_FROM 18 +#define MAIN_CONTROL_LEVEL_IMPORTED_BY 19 +#define MAIN_CONTROL_LEVEL_TESTED_BY 20 +#define MAIN_CONTROL_TITLE_1 21 +#define MAIN_CONTROL_TITLE_2 22 +#define MAIN_CONTROL_TITLE_3 23 + +static char str_main_text_name[10]; +static char str_main_text_first_level[10]; +static char str_main_text_last_level[10]; +static char str_main_text_level_number[10]; + +static char *main_text_name = str_main_text_name; +static char *main_text_first_level = str_main_text_first_level; +static char *main_text_last_level = str_main_text_last_level; +static char *main_text_level_number = str_main_text_level_number; +static char *main_text_levels = "Levelset"; +static char *main_text_scores = "Hall Of Fame"; +static char *main_text_editor = "Level Creator"; +static char *main_text_info = "Info Screen"; +static char *main_text_game = "Start Game"; +static char *main_text_setup = "Setup"; +static char *main_text_quit = "Quit"; +static char *main_text_level_name = level.name; +static char *main_text_level_author = level.author; +static char *main_text_level_year = NULL; +static char *main_text_level_imported_from = NULL; +static char *main_text_level_imported_by = NULL; +static char *main_text_level_tested_by = NULL; +static char *main_text_title_1 = PROGRAM_TITLE_STRING; +static char *main_text_title_2 = PROGRAM_COPYRIGHT_STRING; +static char *main_text_title_3 = PROGRAM_GAME_BY_STRING; + +struct MainControlInfo { - int i = 0, j = 0; - int frame, graphic; - int xstart = SX+16, ystart = SY+64+2*32, ystep = TILEY+4; + int nr; - while(helpscreen_action[j] != HA_END) - { - if (i>=start+MAX_HELPSCREEN_ELS || i>=num_helpscreen_els) - break; - else if (i=start && helpscreen_delay[i-start]) - helpscreen_delay[i-start]--; + struct MenuPosInfo *pos_button; + int button_graphic; - while(helpscreen_action[j] != HA_NEXT) - j++; - j++; - i++; - continue; - } + struct TextPosInfo *pos_text; + char **text; - j += 3*helpscreen_step[i-start]; - graphic = helpscreen_action[j++]; + struct TextPosInfo *pos_input; + char **input; +}; - if (helpscreen_frame[i-start]) - { - frame = helpscreen_action[j++] - helpscreen_frame[i-start]; - helpscreen_frame[i-start]--; - } - else - { - frame = 0; - helpscreen_frame[i-start] = helpscreen_action[j++]-1; - } +static struct MainControlInfo main_controls[] = +{ + { + MAIN_CONTROL_NAME, + &menu.main.button.name, IMG_MENU_BUTTON_NAME, + &menu.main.text.name, &main_text_name, + &menu.main.input.name, &setup.player_name, + }, + { + MAIN_CONTROL_LEVELS, + &menu.main.button.levels, IMG_MENU_BUTTON_LEVELS, + &menu.main.text.levels, &main_text_levels, + NULL, NULL, + }, + { + MAIN_CONTROL_SCORES, + &menu.main.button.scores, IMG_MENU_BUTTON_SCORES, + &menu.main.text.scores, &main_text_scores, + NULL, NULL, + }, + { + MAIN_CONTROL_EDITOR, + &menu.main.button.editor, IMG_MENU_BUTTON_EDITOR, + &menu.main.text.editor, &main_text_editor, + NULL, NULL, + }, + { + MAIN_CONTROL_INFO, + &menu.main.button.info, IMG_MENU_BUTTON_INFO, + &menu.main.text.info, &main_text_info, + NULL, NULL, + }, + { + MAIN_CONTROL_GAME, + &menu.main.button.game, IMG_MENU_BUTTON_GAME, + &menu.main.text.game, &main_text_game, + NULL, NULL, + }, + { + MAIN_CONTROL_SETUP, + &menu.main.button.setup, IMG_MENU_BUTTON_SETUP, + &menu.main.text.setup, &main_text_setup, + NULL, NULL, + }, + { + MAIN_CONTROL_QUIT, + &menu.main.button.quit, IMG_MENU_BUTTON_QUIT, + &menu.main.text.quit, &main_text_quit, + NULL, NULL, + }, +#if 0 + /* (these two buttons are real gadgets) */ + { + MAIN_CONTROL_PREV_LEVEL, + &menu.main.button.prev_level, IMG_MENU_BUTTON_PREV_LEVEL, + NULL, NULL, + NULL, NULL, + }, + { + MAIN_CONTROL_NEXT_LEVEL, + &menu.main.button.next_level, IMG_MENU_BUTTON_NEXT_LEVEL, + NULL, NULL, + NULL, NULL, + }, +#endif + { + MAIN_CONTROL_FIRST_LEVEL, + NULL, -1, + &menu.main.text.first_level, &main_text_first_level, + NULL, NULL, + }, + { + MAIN_CONTROL_LAST_LEVEL, + NULL, -1, + &menu.main.text.last_level, &main_text_last_level, + NULL, NULL, + }, + { + MAIN_CONTROL_LEVEL_NUMBER, + NULL, -1, + &menu.main.text.level_number, &main_text_level_number, + NULL, NULL, + }, + { + MAIN_CONTROL_LEVEL_INFO_1, + NULL, -1, + &menu.main.text.level_info_1, NULL, + NULL, NULL, + }, + { + MAIN_CONTROL_LEVEL_INFO_2, + NULL, -1, + &menu.main.text.level_info_2, NULL, + NULL, NULL, + }, + { + MAIN_CONTROL_LEVEL_NAME, + NULL, -1, + &menu.main.text.level_name, &main_text_level_name, + NULL, NULL, + }, + { + MAIN_CONTROL_LEVEL_AUTHOR, + NULL, -1, + &menu.main.text.level_author, &main_text_level_author, + NULL, NULL, + }, + { + MAIN_CONTROL_LEVEL_YEAR, + NULL, -1, + &menu.main.text.level_year, &main_text_level_year, + NULL, NULL, + }, + { + MAIN_CONTROL_LEVEL_IMPORTED_FROM, + NULL, -1, + &menu.main.text.level_imported_from, &main_text_level_imported_from, + NULL, NULL, + }, + { + MAIN_CONTROL_LEVEL_IMPORTED_BY, + NULL, -1, + &menu.main.text.level_imported_by, &main_text_level_imported_by, + NULL, NULL, + }, + { + MAIN_CONTROL_LEVEL_TESTED_BY, + NULL, -1, + &menu.main.text.level_tested_by, &main_text_level_tested_by, + NULL, NULL, + }, + { + MAIN_CONTROL_TITLE_1, + NULL, -1, + &menu.main.text.title_1, &main_text_title_1, + NULL, NULL, + }, + { + MAIN_CONTROL_TITLE_2, + NULL, -1, + &menu.main.text.title_2, &main_text_title_2, + NULL, NULL, + }, + { + MAIN_CONTROL_TITLE_3, + NULL, -1, + &menu.main.text.title_3, &main_text_title_3, + NULL, NULL, + }, - helpscreen_delay[i-start] = helpscreen_action[j++] - 1; + { + -1, + NULL, -1, + NULL, NULL, + NULL, NULL, + } +}; - if (helpscreen_action[j] == HA_NEXT) - { - if (!helpscreen_frame[i-start]) - helpscreen_step[i-start] = 0; - } - else - { - if (!helpscreen_frame[i-start]) - helpscreen_step[i-start]++; - while(helpscreen_action[j] != HA_NEXT) - j++; - } - j++; - DrawGraphicExt(drawto, gc, xstart, ystart+(i-start)*ystep, graphic+frame); - i++; - } +static int getTitleScreenGraphic(int nr, boolean initial) +{ + return (initial ? IMG_TITLESCREEN_INITIAL_1 : IMG_TITLESCREEN_1) + nr; +} - for(i=2;i<16;i++) - { - MarkTileDirty(0,i); - MarkTileDirty(1,i); - } +static struct TitleMessageInfo *getTitleMessageInfo(int nr, boolean initial) +{ + return (initial ? &titlemessage_initial[nr] : &titlemessage[nr]); } -void DrawHelpScreenElText(int start) +#if 0 +static int getTitleScreenGameMode(boolean initial) { - int i; - int xstart = SX+56, ystart = SY+65+2*32, ystep = TILEY+4; - char text[FULL_SXSIZE/FONT2_XSIZE+10]; + return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE); +} +#endif - ClearWindow(); - DrawHeadline(); +static int getTitleMessageGameMode(boolean initial) +{ + return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE); +} - sprintf(text,"The game elements:"); - DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+100, - text,FS_SMALL,FC_GREEN); +#if 0 +static int getTitleScreenBackground(boolean initial) +{ + return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE); +} +#endif - for(i=start;iis_image; + int initial = tci->initial; + int nr = tci->local_nr; + int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE); + int base = (is_image ? + (initial ? SND_BACKGROUND_TITLESCREEN_INITIAL_1 : + SND_BACKGROUND_TITLESCREEN_1) : + (initial ? SND_BACKGROUND_TITLEMESSAGE_INITIAL_1 : + SND_BACKGROUND_TITLEMESSAGE_1)); + int sound_global = menu.sound[mode]; + int sound_local = base + nr; - FadeSounds(); - ClearWindow(); - DrawHeadline(); +#if 0 + printf("::: %d, %d, %d: %d ['%s'], %d ['%s']\n", + nr, initial, is_image, + sound_global, getSoundListEntry(sound_global)->filename, + sound_local, getSoundListEntry(sound_local)->filename); +#endif - sprintf(text,"The game background music loops:"); - DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+100, - text,FS_SMALL,FC_GREEN); - - sprintf(text,"Excerpt from"); - DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+0*ystep, - text,FS_SMALL,FC_YELLOW); - sprintf(text,"%c%s%c",'\"',helpscreen_music[num][0],'\"'); - DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+1*ystep, - text,FS_SMALL,FC_RED); - sprintf(text,"by"); - DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+2*ystep, - text,FS_SMALL,FC_YELLOW); - sprintf(text,"%s",helpscreen_music[num][1]); - DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+3*ystep, - text,FS_SMALL,FC_RED); - sprintf(text,"from the album"); - DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+4*ystep, - text,FS_SMALL,FC_YELLOW); - sprintf(text,"%c%s%c",'\"',helpscreen_music[num][2],'\"'); - DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+5*ystep, - text,FS_SMALL,FC_RED); - - sprintf(text,"Press any key or button for next page"); - DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+SYSIZE-20, - text,FS_SMALL,FC_BLUE); - - PlaySoundLoop(background_loop[num]); -} - -void DrawHelpScreenCreditsText() -{ - int ystart = 150, ystep = 30; - char text[FULL_SXSIZE/FONT2_XSIZE+10]; - - FadeSounds(); - ClearWindow(); - DrawHeadline(); + if (!strEqual(getSoundListEntry(sound_local)->filename, UNDEFINED_FILENAME)) + return sound_local; + + if (!strEqual(getSoundListEntry(sound_global)->filename, UNDEFINED_FILENAME)) + return sound_global; + + return SND_UNDEFINED; +} - sprintf(text,"Program information:"); - DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+100, - text,FS_SMALL,FC_GREEN); - - sprintf(text,"This game is Freeware!"); - DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+0*ystep, - text,FS_SMALL,FC_YELLOW); - sprintf(text,"If you like it, send e-mail to:"); - DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+1*ystep, - text,FS_SMALL,FC_YELLOW); - sprintf(text,"aeglos@valinor.owl.de"); - DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+2*ystep, - text,FS_SMALL,FC_RED); - sprintf(text,"or SnailMail to:"); - DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+3*ystep, - text,FS_SMALL,FC_YELLOW); - sprintf(text,"Holger Schemel"); - DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+4*ystep, - text,FS_SMALL,FC_RED); - sprintf(text,"Sennehof 28"); - DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+4*ystep+20, - text,FS_SMALL,FC_RED); - sprintf(text,"33659 Bielefeld"); - DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+4*ystep+40, - text,FS_SMALL,FC_RED); - sprintf(text,"Germany"); - DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+4*ystep+60, - text,FS_SMALL,FC_RED); - - sprintf(text,"If you have created new levels,"); - DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+7*ystep, - text,FS_SMALL,FC_YELLOW); - sprintf(text,"send them to me to include them!"); - DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+8*ystep, - text,FS_SMALL,FC_YELLOW); - sprintf(text,":-)"); - DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+9*ystep, - text,FS_SMALL,FC_YELLOW); - - sprintf(text,"Press any key or button for main menu"); - DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+SYSIZE-20, - text,FS_SMALL,FC_BLUE); -} - -void DrawHelpScreen() +static int getTitleMusic(struct TitleControlInfo *tci) { - int i; + boolean is_image = tci->is_image; + int initial = tci->initial; + int nr = tci->local_nr; + int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE); + int base = (is_image ? + (initial ? MUS_BACKGROUND_TITLESCREEN_INITIAL_1 : + MUS_BACKGROUND_TITLESCREEN_1) : + (initial ? MUS_BACKGROUND_TITLEMESSAGE_INITIAL_1 : + MUS_BACKGROUND_TITLEMESSAGE_1)); + int music_global = menu.music[mode]; + int music_local = base + nr; - CloseDoor(DOOR_CLOSE_2); +#if 0 + printf("::: %d, %d, %d: %d ['%s'], %d ['%s']\n", + nr, initial, is_image, + music_global, getMusicListEntry(music_global)->filename, + music_local, getMusicListEntry(music_local)->filename); +#endif - for(i=0;ifilename, UNDEFINED_FILENAME)) + return music_local; - FadeToFront(); - InitAnimation(); - PlaySoundLoop(SND_RHYTHMLOOP); + if (!strEqual(getMusicListEntry(music_global)->filename, UNDEFINED_FILENAME)) + return music_global; + + return MUS_UNDEFINED; } -void HandleHelpScreen(int button) +static struct TitleFadingInfo getTitleFading(struct TitleControlInfo *tci) { - static long hs_delay = 0; - int num_helpscreen_els_pages = - (num_helpscreen_els + MAX_HELPSCREEN_ELS-1) / MAX_HELPSCREEN_ELS; - int button_released = !button; - int i; + boolean is_image = tci->is_image; + int initial = tci->initial; + int nr = tci->local_nr; + struct TitleFadingInfo ti; - if (button_released) + if (is_image) { - if (helpscreen_state -1) + ti.fade_delay = graphic_info[graphic].fade_delay; + if (graphic_info[graphic].post_delay > -1) + ti.post_delay = graphic_info[graphic].post_delay; + if (graphic_info[graphic].auto_delay > -1) + ti.auto_delay = graphic_info[graphic].auto_delay; } else { - if (DelayReached(&hs_delay,GAME_FRAME_DELAY * 2)) + if (initial) { - if (helpscreen_statehandicap; + const struct TitleControlInfo *tci1 = (struct TitleControlInfo *)object1; + const struct TitleControlInfo *tci2 = (struct TitleControlInfo *)object2; + int compare_result; + + if (tci1->initial != tci2->initial) + compare_result = (tci1->initial ? -1 : +1); + else if (tci1->sort_priority != tci2->sort_priority) + compare_result = tci1->sort_priority - tci2->sort_priority; + else if (tci1->is_image != tci2->is_image) + compare_result = (tci1->is_image ? -1 : +1); + else + compare_result = tci1->local_nr - tci2->local_nr; -#if 0 - if (!strcmp(local_player->alias_name,"Artsoft")) -#endif - local_player->handicap = leveldir[leveldir_nr].levels-1; + return compare_result; +} - if (local_player->handicap != old_handicap) - { - SavePlayerInfo(PLAYER_LEVEL); - level_nr = local_player->handicap; - } +static void InitializeTitleControlsExt_AddTitleInfo(boolean is_image, + boolean initial, + int nr, int sort_priority) +{ + title_controls[num_title_screens].is_image = is_image; + title_controls[num_title_screens].initial = initial; + title_controls[num_title_screens].local_nr = nr; + title_controls[num_title_screens].sort_priority = sort_priority; + + num_title_screens++; } -void HandleTypeName(int newxpos, KeySym key) +static void InitializeTitleControls_CheckTitleInfo(boolean initial) { - static int xpos = 0, ypos = 2; - unsigned char ascii; + int i; - if (newxpos) + for (i = 0; i < MAX_NUM_TITLE_IMAGES; i++) { - xpos = newxpos; - DrawText(SX+6*32, SY+ypos*32, local_player->alias_name, FS_BIG, FC_YELLOW); - DrawGraphic(xpos+6,ypos,GFX_KUGEL_ROT); - return; - } + int graphic = getTitleScreenGraphic(i, initial); + Bitmap *bitmap = graphic_info[graphic].bitmap; + int sort_priority = graphic_info[graphic].sort_priority; -#ifndef MSDOS - if ((key>=XK_A && key<=XK_Z) || (key>=XK_a && key<=XK_z && - xpos=XK_A && key<=XK_Z) - ascii = 'A'+(char)(key-XK_A); - if (key>=XK_a && key<=XK_z) - ascii = 'a'+(char)(key-XK_a); -#else - if((ascii = get_ascii(key)) && xposalias_name[xpos] = ascii; - local_player->alias_name[xpos+1] = 0; - xpos++; - DrawTextExt(drawto,gc,SX+6*32,SY+ypos*32, - local_player->alias_name,FS_BIG,FC_YELLOW); - DrawTextExt(window,gc,SX+6*32,SY+ypos*32, - local_player->alias_name,FS_BIG,FC_YELLOW); - DrawGraphic(xpos+6,ypos,GFX_KUGEL_ROT); - } - else if ((key==XK_Delete || key==XK_BackSpace) && xpos>0) - { - xpos--; - local_player->alias_name[xpos] = 0; - DrawGraphic(xpos+6,ypos,GFX_KUGEL_ROT); - DrawGraphic(xpos+7,ypos,GFX_LEERRAUM); + if (bitmap != NULL) + InitializeTitleControlsExt_AddTitleInfo(TRUE, initial, i, sort_priority); } - else if (key==XK_Return && xpos>0) - { - DrawText(SX+6*32,SY+ypos*32,local_player->alias_name,FS_BIG,FC_RED); - DrawGraphic(xpos+6,ypos,GFX_LEERRAUM); - SavePlayerInfo(PLAYER_SETUP); - CheckCheat(); - game_status = MAINMENU; -/* - DrawMainMenu(); -*/ + for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++) + { + struct TitleMessageInfo *tmi = getTitleMessageInfo(i, initial); + char *filename = getLevelSetTitleMessageFilename(i, initial); + int sort_priority = tmi->sort_priority; + if (filename != NULL) + InitializeTitleControlsExt_AddTitleInfo(FALSE, initial, i, sort_priority); } - BackToFront(); } -void DrawChooseLevel() +static void InitializeTitleControls(boolean show_title_initial) { - int i; + num_title_screens = 0; - CloseDoor(DOOR_CLOSE_2); + /* 1st step: initialize title screens for game start (only when starting) */ + if (show_title_initial) + InitializeTitleControls_CheckTitleInfo(TRUE); - ClearWindow(); - DrawText(SX,SY,"Level Directories",FS_BIG,FC_GREEN); - for(i=0;ix != -1 && pos->y != -1); } -void HandleChooseLevel(int mx, int my, int dx, int dy, int button) +static boolean visibleTextPos(struct TextPosInfo *pos) { - static int choice = 3; - static int redraw = TRUE; - int x = (mx+32-SX)/32, y = (my+32-SY)/32; + return (pos != NULL && pos->x != -1 && pos->y != -1); +} - if (button == MB_MENU_INITIALIZE) - { - redraw = TRUE; - choice = leveldir_nr + 3; - } +static void InitializeMainControls() +{ + boolean local_team_mode = (!options.network && setup.team_mode); + int i; - if (redraw) - { - DrawGraphic(0,choice-1,GFX_KUGEL_ROT); - redraw = FALSE; - } + /* set main control text values to dynamically determined values */ + sprintf(main_text_name, "%s", local_team_mode ? "Team:" : "Name:"); - if (button == MB_MENU_INITIALIZE) - return; + strcpy(main_text_first_level, int2str(leveldir_current->first_level, + menu.main.text.first_level.size)); + strcpy(main_text_last_level, int2str(leveldir_current->last_level, + menu.main.text.last_level.size)); + strcpy(main_text_level_number, int2str(level_nr, + menu.main.text.level_number.size)); - if (dx || dy) + main_text_level_year = leveldir_current->year; + main_text_level_imported_from = leveldir_current->imported_from; + main_text_level_imported_by = leveldir_current->imported_by; + main_text_level_tested_by = leveldir_current->tested_by; + + /* set main control screen positions to dynamically determined values */ + for (i = 0; main_controls[i].nr != -1; i++) { - if (dy) + struct MainControlInfo *mci = &main_controls[i]; + int nr = mci->nr; + struct MenuPosInfo *pos_button = mci->pos_button; + struct TextPosInfo *pos_text = mci->pos_text; + struct TextPosInfo *pos_input = mci->pos_input; + char *text = (mci->text ? *mci->text : NULL); + char *input = (mci->input ? *mci->input : NULL); + int button_graphic = mci->button_graphic; + int font_text = (pos_text ? pos_text->font : -1); + int font_input = (pos_input ? pos_input->font : -1); + + int font_text_width = (font_text != -1 ? getFontWidth(font_text) : 0); + int font_text_height = (font_text != -1 ? getFontHeight(font_text) : 0); + int font_input_width = (font_input != -1 ? getFontWidth(font_input) : 0); + int font_input_height = (font_input != -1 ? getFontHeight(font_input) : 0); + int text_chars = (text != NULL ? strlen(text) : 0); + int input_chars = (input != NULL ? strlen(input) : 0); + + int button_width = + (button_graphic != -1 ? graphic_info[button_graphic].width : 0); + int button_height = + (button_graphic != -1 ? graphic_info[button_graphic].height : 0); + int text_width = font_text_width * text_chars; + int text_height = font_text_height; + int input_width = font_input_width * input_chars; + int input_height = font_input_height; + + if (nr == MAIN_CONTROL_NAME) { - x = 1; - y = choice+dy; + menu.main.input.name.width = input_width; + menu.main.input.name.height = input_height; } - else - x = y = 0; - - if (y<3) - y = 3; - else if (y>num_leveldirs+2) - y = num_leveldirs+2; - } - if (!mx && !my && !dx && !dy) + if (pos_button != NULL) /* (x/y may be -1/-1 here) */ + { + pos_button->width = button_width; + pos_button->height = button_height; + } + + if (pos_text != NULL) /* (x/y may be -1/-1 here) */ + { + /* calculate size for non-clickable text -- needed for text alignment */ + boolean calculate_text_size = (pos_button == NULL && text != NULL); + + if (pos_text->width == -1 || calculate_text_size) + pos_text->width = text_width; + if (pos_text->height == -1 || calculate_text_size) + pos_text->height = text_height; + + if (visibleMenuPos(pos_button)) + { + if (pos_text->x == -1) + pos_text->x = pos_button->x + pos_button->width; + if (pos_text->y == -1) + pos_text->y = + pos_button->y + (pos_button->height - pos_text->height) / 2; + } + } + + if (pos_input != NULL) /* (x/y may be -1/-1 here) */ + { + if (visibleTextPos(pos_text)) + { + if (pos_input->x == -1) + pos_input->x = pos_text->x + pos_text->width; + if (pos_input->y == -1) + pos_input->y = pos_text->y; + } + + if (pos_input->width == -1) + pos_input->width = input_width; + if (pos_input->height == -1) + pos_input->height = input_height; + } + } +} + +static void DrawCursorAndText_Main_Ext(int nr, boolean active_text, + boolean active_input) +{ + int i; + + for (i = 0; main_controls[i].nr != -1; i++) + { + struct MainControlInfo *mci = &main_controls[i]; + + if (mci->nr == nr || nr == -1) + { + struct MenuPosInfo *pos_button = mci->pos_button; + struct TextPosInfo *pos_text = mci->pos_text; + struct TextPosInfo *pos_input = mci->pos_input; + char *text = (mci->text ? *mci->text : NULL); + char *input = (mci->input ? *mci->input : NULL); + int button_graphic = mci->button_graphic; + int font_text = (pos_text ? pos_text->font : -1); + int font_input = (pos_input ? pos_input->font : -1); + + if (active_text) + { + button_graphic = BUTTON_ACTIVE(button_graphic); + font_text = FONT_ACTIVE(font_text); + } + + if (active_input) + { + font_input = FONT_ACTIVE(font_input); + } + + if (visibleMenuPos(pos_button)) + { + struct MenuPosInfo *pos = pos_button; + int x = mSX + pos->x; + int y = mSY + pos->y; + + DrawBackgroundForGraphic(x, y, pos->width, pos->height, button_graphic); + DrawFixedGraphicThruMaskExt(drawto, x, y, button_graphic, 0); + } + + if (visibleTextPos(pos_text) && text != NULL) + { + struct TextPosInfo *pos = pos_text; + int x = mSX + ALIGNED_TEXT_XPOS(pos); + int y = mSY + ALIGNED_TEXT_YPOS(pos); + +#if 1 + /* (check why/if this is needed) */ + DrawBackgroundForFont(x, y, pos->width, pos->height, font_text); +#endif + DrawText(x, y, text, font_text); + } + + if (visibleTextPos(pos_input) && input != NULL) + { + struct TextPosInfo *pos = pos_input; + int x = mSX + ALIGNED_TEXT_XPOS(pos); + int y = mSY + ALIGNED_TEXT_YPOS(pos); + +#if 1 + /* (check why/if this is needed) */ + DrawBackgroundForFont(x, y, pos->width, pos->height, font_input); +#endif + DrawText(x, y, input, font_input); + } + } + } +} + +static void DrawCursorAndText_Main(int nr, boolean active_text) +{ + DrawCursorAndText_Main_Ext(nr, active_text, FALSE); +} + +#if 0 +static void DrawCursorAndText_Main_Input(int nr, boolean active_text) +{ + DrawCursorAndText_Main_Ext(nr, active_text, TRUE); +} +#endif + +static struct MainControlInfo *getMainControlInfo(int nr) +{ + int i; + + for (i = 0; main_controls[i].nr != -1; i++) + if (main_controls[i].nr == nr) + return &main_controls[i]; + + return NULL; +} + +static boolean insideMenuPosRect(struct MenuPosInfo *rect, int x, int y) +{ + if (rect == NULL) + return FALSE; + + int rect_x = ALIGNED_TEXT_XPOS(rect); + int rect_y = ALIGNED_TEXT_YPOS(rect); + + return (x >= rect_x && x < rect_x + rect->width && + y >= rect_y && y < rect_y + rect->height); +} + +static boolean insideTextPosRect(struct TextPosInfo *rect, int x, int y) +{ + if (rect == NULL) + return FALSE; + + int rect_x = ALIGNED_TEXT_XPOS(rect); + int rect_y = ALIGNED_TEXT_YPOS(rect); + +#if 0 + printf("::: insideTextPosRect: (%d, %d), (%d, %d) [%d, %d] (%d, %d) => %d\n", + x, y, rect_x, rect_y, rect->x, rect->y, rect->width, rect->height, + (x >= rect_x && x < rect_x + rect->width && + y >= rect_y && y < rect_y + rect->height)); +#endif + + return (x >= rect_x && x < rect_x + rect->width && + y >= rect_y && y < rect_y + rect->height); +} + +static void drawCursorExt(int xpos, int ypos, boolean active, int graphic) +{ + static int cursor_array[MAX_LEV_FIELDY]; + int x = mSX + TILEX * xpos; + int y = mSY + TILEY * (MENU_SCREEN_START_YPOS + ypos); + + if (xpos == 0) + { + if (graphic != -1) + cursor_array[ypos] = graphic; + else + graphic = cursor_array[ypos]; + } + + if (active) + graphic = BUTTON_ACTIVE(graphic); + + DrawBackgroundForGraphic(x, y, TILEX, TILEY, graphic); + DrawFixedGraphicThruMaskExt(drawto, x, y, graphic, 0); +} + +static void initCursor(int ypos, int graphic) +{ + drawCursorExt(0, ypos, FALSE, graphic); +} + +static void drawCursor(int ypos, boolean active) +{ + drawCursorExt(0, ypos, active, -1); +} + +static void drawCursorXY(int xpos, int ypos, int graphic) +{ + drawCursorExt(xpos, ypos, FALSE, graphic); +} + +static void drawChooseTreeCursor(int ypos, boolean active) +{ + int last_game_status = game_status; /* save current game status */ + + drawCursorExt(0, ypos, active, -1); + + game_status = last_game_status; /* restore current game status */ +} + +void DrawHeadline() +{ + DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, PROGRAM_TITLE_STRING); + DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, PROGRAM_COPYRIGHT_STRING); +} + +int effectiveGameStatus() +{ + if (game_status == GAME_MODE_INFO && info_mode == INFO_MODE_TITLE) + return GAME_MODE_TITLE; + + return game_status; +} + +void DrawTitleScreenImage(int nr, boolean initial) +{ + int graphic = getTitleScreenGraphic(nr, initial); + Bitmap *bitmap = graphic_info[graphic].bitmap; + int width = graphic_info[graphic].width; + int height = graphic_info[graphic].height; + int src_x = graphic_info[graphic].src_x; + int src_y = graphic_info[graphic].src_y; + int dst_x, dst_y; + + if (bitmap == NULL) + return; + + if (width > WIN_XSIZE) + { + /* image width too large for window => center image horizontally */ + src_x = (width - WIN_XSIZE) / 2; + width = WIN_XSIZE; + } + + if (height > WIN_YSIZE) + { + /* image height too large for window => center image vertically */ + src_y = (height - WIN_YSIZE) / 2; + height = WIN_YSIZE; + } + + /* always display title screens centered */ + dst_x = (WIN_XSIZE - width) / 2; + dst_y = (WIN_YSIZE - height) / 2; + + SetDrawBackgroundMask(REDRAW_ALL); + SetWindowBackgroundImage(getTitleBackground(nr, initial, TRUE)); + + ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE); + + if (DrawingOnBackground(dst_x, dst_y)) + BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y); + else + BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y); + + redraw_mask = REDRAW_ALL; +} + +void DrawTitleScreenMessage(int nr, boolean initial) +{ + char *filename = getLevelSetTitleMessageFilename(nr, initial); + struct TitleMessageInfo *tmi = getTitleMessageInfo(nr, initial); + int last_game_status = game_status; /* save current game status */ + + if (filename == NULL) + return; + + /* force TITLE font on title message screen */ + game_status = getTitleMessageGameMode(initial); + + /* if chars set to "-1", automatically determine by text and font width */ + if (tmi->chars == -1) + tmi->chars = tmi->width / getFontWidth(tmi->font); + else + tmi->width = tmi->chars * getFontWidth(tmi->font); + + /* if lines set to "-1", automatically determine by text and font height */ + if (tmi->lines == -1) + tmi->lines = tmi->height / getFontHeight(tmi->font); + else + tmi->height = tmi->lines * getFontHeight(tmi->font); + + SetDrawBackgroundMask(REDRAW_ALL); + SetWindowBackgroundImage(getTitleBackground(nr, initial, FALSE)); + + ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE); + + DrawTextFile(ALIGNED_TEXT_XPOS(tmi), ALIGNED_TEXT_YPOS(tmi), + filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1, + tmi->autowrap, tmi->centered, tmi->parse_comments); + + game_status = last_game_status; /* restore current game status */ +} + +void DrawTitleScreen() +{ + KeyboardAutoRepeatOff(); + + HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE); + + StopAnimation(); +} + +boolean CheckTitleScreen(boolean levelset_has_changed) +{ + static boolean show_title_initial = TRUE; + boolean show_titlescreen = FALSE; + + /* needed to be able to skip title screen, if no image or message defined */ + InitializeTitleControls(show_title_initial); + + if (setup.show_titlescreen && (show_title_initial || levelset_has_changed)) + show_titlescreen = TRUE; + + /* show initial title images and messages only once at program start */ + show_title_initial = FALSE; + + return (show_titlescreen && num_title_screens > 0); +} + +void DrawMainMenuExt(int fade_mask, boolean do_fading) +{ + static LevelDirTree *leveldir_last_valid = NULL; + boolean levelset_has_changed = FALSE; + + LimitScreenUpdates(FALSE); + + FadeSetLeaveScreen(); + + /* do not fade out here -- function may continue and fade on editor screen */ + + UnmapAllGadgets(); + FadeSoundsAndMusic(); + + KeyboardAutoRepeatOn(); + ActivateJoystick(); + + audio.sound_deactivated = FALSE; + + GetPlayerConfig(); + + /* needed if last screen was the playing screen, invoked from level editor */ + if (level_editor_test_game) + { + game_status = GAME_MODE_EDITOR; + DrawLevelEd(); + + return; + } + + /* needed if last screen was the setup screen and fullscreen state changed */ + // (moved to "execSetupGraphics()" to change fullscreen state directly) + // ToggleFullscreenOrChangeWindowScalingIfNeeded(); + + /* leveldir_current may be invalid (level group, parent link) */ + if (!validLevelSeries(leveldir_current)) + leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid); + + if (leveldir_current != leveldir_last_valid) + levelset_has_changed = TRUE; + + /* store valid level series information */ + leveldir_last_valid = leveldir_current; + + init_last = init; /* switch to new busy animation */ + + /* needed if last screen (level choice) changed graphics, sounds or music */ + ReloadCustomArtwork(0); + + if (redraw_mask & REDRAW_ALL) + fade_mask = REDRAW_ALL; + + FadeOut(fade_mask); + + /* needed if different viewport properties defined for menues */ + ChangeViewportPropertiesIfNeeded(); + + /* needed if last screen was the editor screen */ + UndrawSpecialEditorDoor(); + + SetDrawtoField(DRAW_BACKBUFFER); + + if (CheckTitleScreen(levelset_has_changed)) + { + game_status = GAME_MODE_TITLE; + + DrawTitleScreen(); + + return; + } + + /* level_nr may have been set to value over handicap with level editor */ + if (setup.handicap && level_nr > leveldir_current->handicap_level) + level_nr = leveldir_current->handicap_level; + + LoadLevel(level_nr); + LoadScore(level_nr); + + // set this after "ChangeViewportPropertiesIfNeeded()" (which may reset it) + SetDrawDeactivationMask(REDRAW_NONE); + SetDrawBackgroundMask(REDRAW_FIELD); + + SetMainBackgroundImage(IMG_BACKGROUND_MAIN); + + if (fade_mask == REDRAW_ALL) + RedrawBackground(); + + ClearField(); + + InitializeMainControls(); + + DrawCursorAndText_Main(-1, FALSE); + DrawPreviewLevelInitial(); + + HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE); + + TapeStop(); + if (TAPE_IS_EMPTY(tape)) + LoadTape(level_nr); + DrawCompleteVideoDisplay(); + + PlayMenuSound(); + PlayMenuMusic(); + + /* create gadgets for main menu screen */ + FreeScreenGadgets(); + CreateScreenGadgets(); + + /* map gadgets for main menu screen */ + MapTapeButtons(); + MapScreenMenuGadgets(SCREEN_MASK_MAIN); + + /* copy actual game door content to door double buffer for OpenDoor() */ + BlitBitmap(drawto, bitmap_db_door_2, VX, VY, VXSIZE, VYSIZE, 0, 0); + + OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW); + + DrawMaskedBorder(REDRAW_ALL); + + FadeIn(fade_mask); + FadeSetEnterMenu(); + + /* update screen area with special editor door */ + redraw_mask |= REDRAW_ALL; + BackToFront(); + + SetMouseCursor(CURSOR_DEFAULT); + + InitAnimation(); + + OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2); +} + +void DrawAndFadeInMainMenu(int fade_mask) +{ + DrawMainMenuExt(fade_mask, TRUE); +} + +void DrawMainMenu() +{ + DrawMainMenuExt(REDRAW_ALL, FALSE); +} + +#if defined(CREATE_SPECIAL_EDITION_RND_JUE) +static void gotoTopLevelDir() +{ + /* move upwards to top level directory */ + while (leveldir_current->node_parent) + { + /* write a "path" into level tree for easy navigation to last level */ + if (leveldir_current->node_parent->node_group->cl_first == -1) + { + int num_leveldirs = numTreeInfoInGroup(leveldir_current); + int leveldir_pos = posTreeInfo(leveldir_current); + int num_page_entries; + int cl_first, cl_cursor; + + if (num_leveldirs <= NUM_MENU_ENTRIES_ON_SCREEN) + num_page_entries = num_leveldirs; + else + num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN; + + cl_first = MAX(0, leveldir_pos - num_page_entries + 1); + cl_cursor = leveldir_pos - cl_first; + + leveldir_current->node_parent->node_group->cl_first = cl_first; + leveldir_current->node_parent->node_group->cl_cursor = cl_cursor; + } + + leveldir_current = leveldir_current->node_parent; + } +} +#endif + +void HandleTitleScreen(int mx, int my, int dx, int dy, int button) +{ + static unsigned int title_delay = 0; + static int title_screen_nr = 0; + static int last_sound = -1, last_music = -1; + boolean return_to_main_menu = FALSE; + boolean use_fading_main_menu = TRUE; + struct TitleControlInfo *tci; + struct TitleFadingInfo fading_default; + struct TitleFadingInfo fading_last = fading; + struct TitleFadingInfo fading_next; + int sound, music; + + if (button == MB_MENU_INITIALIZE) + { + title_delay = 0; + title_screen_nr = 0; + tci = &title_controls[title_screen_nr]; + + last_sound = SND_UNDEFINED; + last_music = MUS_UNDEFINED; + + if (game_status == GAME_MODE_INFO) + { + if (num_title_screens == 0) + { + DrawInfoScreen_NotAvailable("Title screen information:", + "No title screen for this level set."); + + return; + } + + FadeSoundsAndMusic(); + + FadeOut(REDRAW_ALL); + } + + if (tci->is_image) + DrawTitleScreenImage(tci->local_nr, tci->initial); + else + DrawTitleScreenMessage(tci->local_nr, tci->initial); + + fading_default = (tci->initial ? title_initial_default : title_default); + + fading = fading_next = getTitleFading(tci); + + if (!(fading_last.fade_mode & FADE_TYPE_TRANSFORM) && + fading_next.fade_mode & FADE_TYPE_TRANSFORM) + { + fading.fade_mode = FADE_MODE_FADE; + fading.fade_delay = fading_default.fade_delay; + } + + sound = getTitleSound(tci); + music = getTitleMusic(tci); + + if (sound != last_sound) + PlayMenuSoundExt(sound); + if (music != last_music) + PlayMenuMusicExt(music); + + last_sound = sound; + last_music = music; + + SetMouseCursor(CURSOR_NONE); + + FadeIn(REDRAW_ALL); + + fading = fading_next; + + DelayReached(&title_delay, 0); /* reset delay counter */ + + return; + } + + if (fading.auto_delay > 0 && DelayReached(&title_delay, fading.auto_delay)) + button = MB_MENU_CHOICE; + + if (button == MB_MENU_LEAVE) + { + return_to_main_menu = TRUE; + use_fading_main_menu = FALSE; + } + else if (button == MB_MENU_CHOICE) + { + if (game_status == GAME_MODE_INFO && num_title_screens == 0) + { + FadeSetEnterScreen(); + + info_mode = INFO_MODE_MAIN; + DrawAndFadeInInfoScreen(REDRAW_FIELD); + + return; + } + + title_screen_nr++; + tci = &title_controls[title_screen_nr]; + + if (title_screen_nr < num_title_screens) + { + sound = getTitleSound(tci); + music = getTitleMusic(tci); + + if (sound == SND_UNDEFINED || sound != last_sound) + FadeSounds(); + if (music == MUS_UNDEFINED || music != last_music) + FadeMusic(); + + FadeOut(REDRAW_ALL); + + if (tci->is_image) + DrawTitleScreenImage(tci->local_nr, tci->initial); + else + DrawTitleScreenMessage(tci->local_nr, tci->initial); + + fading_next = getTitleFading(tci); + + sound = getTitleSound(tci); + music = getTitleMusic(tci); + + if (sound != last_sound) + PlayMenuSoundExt(sound); + if (music != last_music) + PlayMenuMusicExt(music); + + last_sound = sound; + last_music = music; + + /* last screen already faded out, next screen has no animation */ + if (!(fading.fade_mode & FADE_TYPE_TRANSFORM) && + fading_next.fade_mode == FADE_MODE_NONE) + fading = fading_next; + + FadeIn(REDRAW_ALL); + + fading = fading_next; + + DelayReached(&title_delay, 0); /* reset delay counter */ + } + else + { + FadeSoundsAndMusic(); + + return_to_main_menu = TRUE; + } + } + + if (return_to_main_menu) + { + SetMouseCursor(CURSOR_DEFAULT); + + if (game_status == GAME_MODE_INFO) + { + int fade_mask = (num_title_screens == 0 ? REDRAW_FIELD : REDRAW_ALL); + + info_mode = INFO_MODE_MAIN; + + DrawInfoScreenExt(fade_mask, use_fading_main_menu); + } + else /* default: return to main menu */ + { + game_status = GAME_MODE_MAIN; + + DrawMainMenuExt(REDRAW_ALL, use_fading_main_menu); + } + } +} + +void HandleMainMenu_SelectLevel(int step, int direction, int selected_level_nr) +{ + int old_level_nr = level_nr; + int new_level_nr; + + if (selected_level_nr != NO_DIRECT_LEVEL_SELECT) + new_level_nr = selected_level_nr; + else + new_level_nr = old_level_nr + step * direction; + + if (new_level_nr < leveldir_current->first_level) + new_level_nr = leveldir_current->first_level; + if (new_level_nr > leveldir_current->last_level) + new_level_nr = leveldir_current->last_level; + + if (setup.handicap && new_level_nr > leveldir_current->handicap_level) + { + /* skipping levels is only allowed when trying to skip single level */ + if (setup.skip_levels && new_level_nr == old_level_nr + 1 && + Request("Level still unsolved! Skip despite handicap?", REQ_ASK)) + { + leveldir_current->handicap_level++; + SaveLevelSetup_SeriesInfo(); + } + + new_level_nr = leveldir_current->handicap_level; + } + + if (new_level_nr != old_level_nr) + { + struct MainControlInfo *mci= getMainControlInfo(MAIN_CONTROL_LEVEL_NUMBER); + + PlaySound(SND_MENU_ITEM_SELECTING); + + level_nr = new_level_nr; + + DrawText(mSX + mci->pos_text->x, mSY + mci->pos_text->y, + int2str(level_nr, menu.main.text.level_number.size), + mci->pos_text->font); + + LoadLevel(level_nr); + DrawPreviewLevelInitial(); + + TapeErase(); + LoadTape(level_nr); + DrawCompleteVideoDisplay(); + + /* needed because DrawPreviewLevelInitial() takes some time */ + BackToFront(); + /* SyncDisplay(); */ + } +} + +void HandleMainMenu(int mx, int my, int dx, int dy, int button) +{ + static int choice = MAIN_CONTROL_GAME; + int pos = choice; + int i; + + if (button == MB_MENU_INITIALIZE) + { + DrawCursorAndText_Main(choice, TRUE); + + return; + } + + if (mx || my) /* mouse input */ + { + pos = -1; + + for (i = 0; main_controls[i].nr != -1; i++) + { + if (insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY) || + insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY) || + insideTextPosRect(main_controls[i].pos_input, mx - mSX, my - mSY)) + { + pos = main_controls[i].nr; + + break; + } + } + } + else if (dx || dy) /* keyboard input */ + { + if (dx > 0 && (choice == MAIN_CONTROL_INFO || + choice == MAIN_CONTROL_SETUP)) + button = MB_MENU_CHOICE; + else if (dy) + pos = choice + dy; + } + + if (pos == MAIN_CONTROL_LEVELS && dx != 0 && button) + { + HandleMainMenu_SelectLevel(1, (dx < 0 ? -1 : +1), NO_DIRECT_LEVEL_SELECT); + } + else if (pos == MAIN_CONTROL_FIRST_LEVEL && !button) + { + HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT); + } + else if (pos == MAIN_CONTROL_LAST_LEVEL && !button) + { + HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT); + } + else if (pos == MAIN_CONTROL_LEVEL_NUMBER && !button) + { + game_status = GAME_MODE_LEVELNR; + + ChangeViewportPropertiesIfNeeded(); + + DrawChooseLevelNr(); + } + else if (pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT) + { + if (button) + { + if (pos != choice) + { + PlaySound(SND_MENU_ITEM_ACTIVATING); + + DrawCursorAndText_Main(choice, FALSE); + DrawCursorAndText_Main(pos, TRUE); + + choice = pos; + } + } + else + { + PlaySound(SND_MENU_ITEM_SELECTING); + + if (pos == MAIN_CONTROL_NAME) + { + game_status = GAME_MODE_PSEUDO_TYPENAME; + + HandleTypeName(strlen(setup.player_name), 0); + } + else if (pos == MAIN_CONTROL_LEVELS) + { + if (leveldir_first) + { + game_status = GAME_MODE_LEVELS; + + SaveLevelSetup_LastSeries(); + SaveLevelSetup_SeriesInfo(); + +#if defined(CREATE_SPECIAL_EDITION_RND_JUE) + gotoTopLevelDir(); +#endif + + ChangeViewportPropertiesIfNeeded(); + + DrawChooseLevelSet(); + } + } + else if (pos == MAIN_CONTROL_SCORES) + { + game_status = GAME_MODE_SCORES; + + ChangeViewportPropertiesIfNeeded(); + + DrawHallOfFame(-1); + } + else if (pos == MAIN_CONTROL_EDITOR) + { + if (leveldir_current->readonly && + !strEqual(setup.player_name, "Artsoft")) + Request("This level is read only!", REQ_CONFIRM); + + CloseDoor(DOOR_CLOSE_2); + + game_status = GAME_MODE_EDITOR; + + FadeSetEnterScreen(); + + DrawLevelEd(); + } + else if (pos == MAIN_CONTROL_INFO) + { + game_status = GAME_MODE_INFO; + info_mode = INFO_MODE_MAIN; + + ChangeViewportPropertiesIfNeeded(); + + DrawInfoScreen(); + } + else if (pos == MAIN_CONTROL_GAME) + { + StartGameActions(options.network, setup.autorecord, level.random_seed); + } + else if (pos == MAIN_CONTROL_SETUP) + { + game_status = GAME_MODE_SETUP; + setup_mode = SETUP_MODE_MAIN; + + ChangeViewportPropertiesIfNeeded(); + + DrawSetupScreen(); + } + else if (pos == MAIN_CONTROL_QUIT) + { + SaveLevelSetup_LastSeries(); + SaveLevelSetup_SeriesInfo(); + + if (Request("Do you really want to quit?", REQ_ASK | REQ_STAY_CLOSED)) + game_status = GAME_MODE_QUIT; + } + } + } +} + + +/* ========================================================================= */ +/* info screen functions */ +/* ========================================================================= */ + +static struct TokenInfo *info_info; +static int num_info_info; + +static void execInfoTitleScreen() +{ + info_mode = INFO_MODE_TITLE; + + DrawInfoScreen(); +} + +static void execInfoElements() +{ + info_mode = INFO_MODE_ELEMENTS; + + DrawInfoScreen(); +} + +static void execInfoMusic() +{ + info_mode = INFO_MODE_MUSIC; + + DrawInfoScreen(); +} + +static void execInfoCredits() +{ + info_mode = INFO_MODE_CREDITS; + + DrawInfoScreen(); +} + +static void execInfoProgram() +{ + info_mode = INFO_MODE_PROGRAM; + + DrawInfoScreen(); +} + +static void execInfoVersion() +{ + info_mode = INFO_MODE_VERSION; + + DrawInfoScreen(); +} + +static void execInfoLevelSet() +{ + info_mode = INFO_MODE_LEVELSET; + + DrawInfoScreen(); +} + +static void execExitInfo() +{ + game_status = GAME_MODE_MAIN; + + DrawMainMenuExt(REDRAW_FIELD, FALSE); +} + +static struct TokenInfo info_info_main[] = +{ + { TYPE_ENTER_SCREEN, execInfoTitleScreen, "Title Screen" }, + { TYPE_ENTER_SCREEN, execInfoElements, "Elements Info" }, + { TYPE_ENTER_SCREEN, execInfoMusic, "Music Info" }, + { TYPE_ENTER_SCREEN, execInfoCredits, "Credits" }, + { TYPE_ENTER_SCREEN, execInfoProgram, "Program Info" }, + { TYPE_ENTER_SCREEN, execInfoVersion, "Version Info" }, + { TYPE_ENTER_SCREEN, execInfoLevelSet, "Level Set Info" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_LEAVE_MENU, execExitInfo, "Exit" }, + + { 0, NULL, NULL } +}; + +static void DrawCursorAndText_Info(int pos, boolean active) +{ + int xpos = MENU_SCREEN_START_XPOS; + int ypos = MENU_SCREEN_START_YPOS + pos; + int font_nr = FONT_MENU_1; + + if (active) + font_nr = FONT_ACTIVE(font_nr); + + DrawText(mSX + xpos * 32, mSY + ypos * 32, info_info[pos].text, font_nr); + + if (info_info[pos].type & ~TYPE_SKIP_ENTRY) + drawCursor(pos, active); +} + +static void DrawInfoScreen_Main(int fade_mask, boolean do_fading) +{ + int i; + + UnmapAllGadgets(); + CloseDoor(DOOR_CLOSE_2); + + /* (needed after displaying title screens which disable auto repeat) */ + KeyboardAutoRepeatOn(); + + FadeSetLeaveScreen(); + + FadeOut(fade_mask); + + if (fade_mask == REDRAW_ALL) + { + RedrawBackground(); + + OpenDoor(DOOR_CLOSE_1 | DOOR_CLOSE_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW); + } + + ClearField(); + + DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Info Screen"); + + info_info = info_info_main; + num_info_info = 0; + + for (i = 0; info_info[i].type != 0 && i < MAX_MENU_ENTRIES_ON_SCREEN; i++) + { + if (info_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST)) + initCursor(i, IMG_MENU_BUTTON_ENTER_MENU); + else if (info_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST)) + initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU); + else if (info_info[i].type & ~TYPE_SKIP_ENTRY) + initCursor(i, IMG_MENU_BUTTON); + + DrawCursorAndText_Info(i, FALSE); + + num_info_info++; + } + + HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE); + + PlayMenuSound(); + PlayMenuMusic(); + + DrawMaskedBorder(fade_mask); + + FadeIn(fade_mask); + + InitAnimation(); +} + +void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button) +{ + static int choice_store[MAX_INFO_MODES]; + int choice = choice_store[info_mode]; /* always starts with 0 */ + int x = 0; + int y = choice; + + if (button == MB_MENU_INITIALIZE) + { + /* advance to first valid menu entry */ + while (choice < num_info_info && + info_info[choice].type & TYPE_SKIP_ENTRY) + choice++; + choice_store[info_mode] = choice; + + DrawCursorAndText_Info(choice, TRUE); + + return; + } + else if (button == MB_MENU_LEAVE) + { + for (y = 0; y < num_info_info; y++) + { + if (info_info[y].type & TYPE_LEAVE_MENU) + { + void (*menu_callback_function)(void) = info_info[y].value; + + FadeSetLeaveMenu(); + + menu_callback_function(); + + break; /* absolutely needed because function changes 'info_info'! */ + } + } + + return; + } + + if (mx || my) /* mouse input */ + { + x = (mx - mSX) / 32; + y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS; + } + else if (dx || dy) /* keyboard input */ + { + if (dx) + { + int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER); + + if (info_info[choice].type & menu_navigation_type || + info_info[choice].type & TYPE_ENTER_SCREEN || + info_info[choice].type & TYPE_BOOLEAN_STYLE || + info_info[choice].type & TYPE_YES_NO_AUTO) + button = MB_MENU_CHOICE; + } + else if (dy) + y = choice + dy; + + /* jump to next non-empty menu entry (up or down) */ + while (y > 0 && y < num_info_info - 1 && + info_info[y].type & TYPE_SKIP_ENTRY) + y += dy; + } + + if (IN_VIS_MENU(x, y) && + y >= 0 && y < num_info_info && info_info[y].type & ~TYPE_SKIP_ENTRY) + { + if (button) + { + if (y != choice) + { + PlaySound(SND_MENU_ITEM_ACTIVATING); + + DrawCursorAndText_Info(choice, FALSE); + DrawCursorAndText_Info(y, TRUE); + + choice = choice_store[info_mode] = y; + } + } + else if (!(info_info[y].type & TYPE_GHOSTED)) + { + PlaySound(SND_MENU_ITEM_SELECTING); + + if (info_info[y].type & TYPE_ENTER_OR_LEAVE) + { + void (*menu_callback_function)(void) = info_info[choice].value; + + FadeSetFromType(info_info[y].type); + + menu_callback_function(); + } + } + } +} + +void DrawInfoScreen_NotAvailable(char *text_title, char *text_error) +{ + int ystart1 = mSY - SY + 100; + int ystart2 = mSY - SY + 150; + int ybottom = mSY - SY + SYSIZE - 20; + + SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO); + + FadeOut(REDRAW_FIELD); + + ClearField(); + DrawHeadline(); + + DrawTextSCentered(ystart1, FONT_TEXT_1, text_title); + DrawTextSCentered(ystart2, FONT_TEXT_2, text_error); + + DrawTextSCentered(ybottom, FONT_TEXT_4, + "Press any key or button for info menu"); + + FadeIn(REDRAW_FIELD); +} + +void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init) +{ + static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN]; + static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN]; + int xstart = mSX + MENU_SCREEN_INFO_XSTART; + int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1; + int ystart2 = mSY + MENU_SCREEN_INFO_YSTART2; + int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM; + int ystep = MENU_SCREEN_INFO_YSTEP; + int element, action, direction; + int graphic; + int delay; + int sync_frame; + int i, j; + + if (init) + { + for (i = 0; i < NUM_INFO_ELEMENTS_ON_SCREEN; i++) + infoscreen_step[i] = infoscreen_frame[i] = 0; + + ClearField(); + DrawHeadline(); + + DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Elements:"); + + DrawTextSCentered(ybottom, FONT_TEXT_4, + "Press any key or button for next page"); + + FrameCounter = 0; + } + + i = j = 0; + while (helpanim_info[j].element != HELPANIM_LIST_END) + { + if (i >= start + NUM_INFO_ELEMENTS_ON_SCREEN || + i >= max_anims) + break; + else if (i < start) + { + while (helpanim_info[j].element != HELPANIM_LIST_NEXT) + j++; + + j++; + i++; + + continue; + } + + j += infoscreen_step[i - start]; + + element = helpanim_info[j].element; + action = helpanim_info[j].action; + direction = helpanim_info[j].direction; + + if (element < 0) + element = EL_UNKNOWN; + + if (action != -1 && direction != -1) + graphic = el_act_dir2img(element, action, direction); + else if (action != -1) + graphic = el_act2img(element, action); + else if (direction != -1) + graphic = el_dir2img(element, direction); + else + graphic = el2img(element); + + delay = helpanim_info[j++].delay; + + if (delay == -1) + delay = 1000000; + + if (infoscreen_frame[i - start] == 0) + { + sync_frame = 0; + infoscreen_frame[i - start] = delay - 1; + } + else + { + sync_frame = delay - infoscreen_frame[i - start]; + infoscreen_frame[i - start]--; + } + + if (helpanim_info[j].element == HELPANIM_LIST_NEXT) + { + if (!infoscreen_frame[i - start]) + infoscreen_step[i - start] = 0; + } + else + { + if (!infoscreen_frame[i - start]) + infoscreen_step[i - start]++; + while (helpanim_info[j].element != HELPANIM_LIST_NEXT) + j++; + } + + j++; + + ClearRectangleOnBackground(drawto, xstart, ystart2 + (i - start) * ystep, + TILEX, TILEY); + DrawFixedGraphicAnimationExt(drawto, xstart, ystart2 + (i - start) * ystep, + graphic, sync_frame, USE_MASKING); + + if (init) + DrawInfoScreen_HelpText(element, action, direction, i - start); + + i++; + } + + redraw_mask |= REDRAW_FIELD; + + FrameCounter++; +} + +static char *getHelpText(int element, int action, int direction) +{ + char token[MAX_LINE_LEN]; + + strcpy(token, element_info[element].token_name); + + if (action != -1) + strcat(token, element_action_info[action].suffix); + + if (direction != -1) + strcat(token, element_direction_info[MV_DIR_TO_BIT(direction)].suffix); + + return getHashEntry(helptext_info, token); +} + +void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos) +{ + int font_nr = FONT_INFO_ELEMENTS; + int font_width = getFontWidth(font_nr); + int sx = mSX + MINI_TILEX + TILEX + MINI_TILEX; + int sy = mSY + 65 + 2 * 32 + 1; + int ystep = TILEY + 4; + int pad_x = sx - SX; + int max_chars_per_line = (SXSIZE - pad_x - MINI_TILEX) / font_width; + int max_lines_per_text = 2; + char *text = NULL; + + if (action != -1 && direction != -1) /* element.action.direction */ + text = getHelpText(element, action, direction); + + if (text == NULL && action != -1) /* element.action */ + text = getHelpText(element, action, -1); + + if (text == NULL && direction != -1) /* element.direction */ + text = getHelpText(element, -1, direction); + + if (text == NULL) /* base element */ + text = getHelpText(element, -1, -1); + + if (text == NULL) /* not found */ + text = "No description available"; + + if (strlen(text) <= max_chars_per_line) /* only one line of text */ + sy += getFontHeight(font_nr) / 2; + + DrawTextBuffer(sx, sy + ypos * ystep, text, font_nr, + max_chars_per_line, -1, max_lines_per_text, 0, -1, + TRUE, FALSE, FALSE); +} + +void DrawInfoScreen_TitleScreen() +{ + DrawTitleScreen(); +} + +void HandleInfoScreen_TitleScreen(int button) +{ + HandleTitleScreen(0, 0, 0, 0, button); +} + +void DrawInfoScreen_Elements() +{ + SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS); + + FadeOut(REDRAW_FIELD); + + LoadHelpAnimInfo(); + LoadHelpTextInfo(); + + HandleInfoScreen_Elements(MB_MENU_INITIALIZE); + + FadeIn(REDRAW_FIELD); + + InitAnimation(); +} + +void HandleInfoScreen_Elements(int button) +{ + static unsigned int info_delay = 0; + static int num_anims; + static int num_pages; + static int page; + int anims_per_page = NUM_INFO_ELEMENTS_ON_SCREEN; + int i; + + if (button == MB_MENU_INITIALIZE) + { + boolean new_element = TRUE; + + num_anims = 0; + + for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++) + { + if (helpanim_info[i].element == HELPANIM_LIST_NEXT) + new_element = TRUE; + else if (new_element) + { + num_anims++; + new_element = FALSE; + } + } + + num_pages = (num_anims + anims_per_page - 1) / anims_per_page; + page = 0; + } + + if (button == MB_MENU_LEAVE) + { + PlaySound(SND_MENU_ITEM_SELECTING); + + info_mode = INFO_MODE_MAIN; + DrawInfoScreen(); + + return; + } + else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE) + { + if (button != MB_MENU_INITIALIZE) + { + PlaySound(SND_MENU_ITEM_SELECTING); + + page++; + } + + if (page >= num_pages) + { + FadeSoundsAndMusic(); + + info_mode = INFO_MODE_MAIN; + DrawAndFadeInInfoScreen(REDRAW_FIELD); + + return; + } + + if (page > 0) + FadeSetNextScreen(); + + if (button != MB_MENU_INITIALIZE) + FadeOut(REDRAW_FIELD); + + DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE); + + if (button != MB_MENU_INITIALIZE) + FadeIn(REDRAW_FIELD); + } + else + { + if (DelayReached(&info_delay, GameFrameDelay)) + if (page < num_pages) + DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE); + + PlayMenuSoundIfLoop(); + } +} + +void DrawInfoScreen_Music() +{ + SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC); + + FadeOut(REDRAW_FIELD); + + ClearField(); + DrawHeadline(); + + LoadMusicInfo(); + + HandleInfoScreen_Music(MB_MENU_INITIALIZE); + + FadeIn(REDRAW_FIELD); +} + +void HandleInfoScreen_Music(int button) +{ + static struct MusicFileInfo *list = NULL; + int ystart1 = mSY - SY + 100; + int ystart2 = mSY - SY + 150; + int ybottom = mSY - SY + SYSIZE - 20; + int dy = 30; + + if (button == MB_MENU_INITIALIZE) + { + list = music_file_info; + + if (list == NULL) + { + FadeSoundsAndMusic(); + + ClearField(); + DrawHeadline(); + + DrawTextSCentered(ystart1, FONT_TEXT_1, + "No music info for this level set."); + + DrawTextSCentered(ybottom, FONT_TEXT_4, + "Press any key or button for info menu"); + + return; + } + } + + if (button == MB_MENU_LEAVE) + { + PlaySound(SND_MENU_ITEM_SELECTING); + + FadeSoundsAndMusic(); + + info_mode = INFO_MODE_MAIN; + DrawInfoScreen(); + + return; + } + else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE) + { + int y = 0; + + if (button != MB_MENU_INITIALIZE) + { + PlaySound(SND_MENU_ITEM_SELECTING); + + if (list != NULL) + list = list->next; + } + + if (list == NULL) + { + FadeSoundsAndMusic(); + + info_mode = INFO_MODE_MAIN; + DrawAndFadeInInfoScreen(REDRAW_FIELD); + + return; + } + + FadeSoundsAndMusic(); + + if (list != music_file_info) + FadeSetNextScreen(); + + if (button != MB_MENU_INITIALIZE) + FadeOut(REDRAW_FIELD); + + ClearField(); + DrawHeadline(); + + if (list->is_sound) + { + int sound = list->music; + + if (sound_info[sound].loop) + PlaySoundLoop(sound); + else + PlaySound(sound); + + DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Background Sounds:"); + } + else + { + PlayMusic(list->music); + + DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Background Music:"); + } + + if (!strEqual(list->title, UNKNOWN_NAME)) + { + if (!strEqual(list->title_header, UNKNOWN_NAME)) + DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->title_header); + + DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "\"%s\"", list->title); + } + + if (!strEqual(list->artist, UNKNOWN_NAME)) + { + if (!strEqual(list->artist_header, UNKNOWN_NAME)) + DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->artist_header); + else + DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "by"); + + DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "%s", list->artist); + } + + if (!strEqual(list->album, UNKNOWN_NAME)) + { + if (!strEqual(list->album_header, UNKNOWN_NAME)) + DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->album_header); + else + DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "from the album"); + + DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "\"%s\"", list->album); + } + + if (!strEqual(list->year, UNKNOWN_NAME)) + { + if (!strEqual(list->year_header, UNKNOWN_NAME)) + DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->year_header); + else + DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "from the year"); + + DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "%s", list->year); + } + + DrawTextSCentered(ybottom, FONT_TEXT_4, + "Press any key or button for next page"); + + if (button != MB_MENU_INITIALIZE) + FadeIn(REDRAW_FIELD); + } + + if (list != NULL && list->is_sound && sound_info[list->music].loop) + PlaySoundLoop(list->music); +} + +static void DrawInfoScreen_CreditsScreen(int screen_nr) +{ + int ystart1 = mSY - SY + 100; + int ystart2 = mSY - SY + 150; + int ybottom = mSY - SY + SYSIZE - 20; + int ystep = 30; + + ClearField(); + DrawHeadline(); + + DrawTextSCentered(ystart1, FONT_TEXT_1, "Credits:"); + + if (screen_nr == 0) + { + DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2, + "Special thanks to"); + DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3, + "Peter Liepa"); + DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2, + "for creating"); + DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3, + "\"Boulder Dash\""); + DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2, + "in the year"); + DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3, + "1984"); + DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2, + "published by"); + DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3, + "First Star Software"); + } + else if (screen_nr == 1) + { + DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2, + "Special thanks to"); + DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3, + "Klaus Heinz & Volker Wertich"); + DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2, + "for creating"); + DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3, + "\"Emerald Mine\""); + DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2, + "in the year"); + DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3, + "1987"); + DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2, + "published by"); + DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3, + "Kingsoft"); + } + else if (screen_nr == 2) + { + DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2, + "Special thanks to"); + DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3, + "Michael Stopp & Philip Jespersen"); + DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2, + "for creating"); + DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3, + "\"Supaplex\""); + DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2, + "in the year"); + DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3, + "1991"); + DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2, + "published by"); + DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3, + "Digital Integration"); + } + else if (screen_nr == 3) + { + DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2, + "Special thanks to"); + DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3, + "Hiroyuki Imabayashi"); + DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2, + "for creating"); + DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3, + "\"Sokoban\""); + DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2, + "in the year"); + DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3, + "1982"); + DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2, + "published by"); + DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3, + "Thinking Rabbit"); + } + else if (screen_nr == 4) + { + DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2, + "Special thanks to"); + DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3, + "Alan Bond"); + DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2, + "and"); + DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3, + "J\xfcrgen Bonhagen"); + DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2, + "for the continuous creation"); + DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_2, + "of outstanding level sets"); + } + else if (screen_nr == 5) + { + DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2, + "Thanks to"); + DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3, + "Peter Elzner"); + DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2, + "for ideas and inspiration by"); + DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3, + "Diamond Caves"); + + DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_2, + "Thanks to"); + DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_3, + "Steffest"); + DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_2, + "for ideas and inspiration by"); + DrawTextSCentered(ystart2 + 8 * ystep, FONT_TEXT_3, + "DX-Boulderdash"); + } + else if (screen_nr == 6) + { + DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2, + "Thanks to"); + DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3, + "David Tritscher"); +#if 1 + DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2, + "for the code base used for the"); + DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_2, + "native Emerald Mine engine"); +#else + DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2, + "for the new Emerald Mine engine"); +#endif + } + else if (screen_nr == 7) + { + DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2, + "Thanks to"); + DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3, + "Guido Schulz"); + DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2, + "for the initial DOS port"); + + DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2, + "Thanks to"); + DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3, + "Karl H\xf6rnell"); + DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2, + "for some additional toons"); + } + else if (screen_nr == 8) + { + DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2, + "And not to forget:"); + DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_2, + "Many thanks to"); + DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_3, + "All those who contributed"); + DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3, + "levels to this game"); + DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_3, + "since 1995"); + } + + DrawTextSCentered(ybottom, FONT_TEXT_4, + "Press any key or button for next page"); +} + +void DrawInfoScreen_Credits() +{ + SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_CREDITS); + + FadeSoundsAndMusic(); + + FadeOut(REDRAW_FIELD); + + HandleInfoScreen_Credits(MB_MENU_INITIALIZE); + + FadeIn(REDRAW_FIELD); +} + +void HandleInfoScreen_Credits(int button) +{ + static int screen_nr = 0; + int num_screens = 9; + + if (button == MB_MENU_INITIALIZE) + { + screen_nr = 0; + + // DrawInfoScreen_CreditsScreen(screen_nr); + } + + if (button == MB_MENU_LEAVE) + { + PlaySound(SND_MENU_ITEM_SELECTING); + + info_mode = INFO_MODE_MAIN; + DrawInfoScreen(); + + return; + } + else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE) + { + if (button != MB_MENU_INITIALIZE) + { + PlaySound(SND_MENU_ITEM_SELECTING); + + screen_nr++; + } + + if (screen_nr >= num_screens) + { + FadeSoundsAndMusic(); + + info_mode = INFO_MODE_MAIN; + DrawAndFadeInInfoScreen(REDRAW_FIELD); + + return; + } + + if (screen_nr > 0) + FadeSetNextScreen(); + + if (button != MB_MENU_INITIALIZE) + FadeOut(REDRAW_FIELD); + + DrawInfoScreen_CreditsScreen(screen_nr); + + if (button != MB_MENU_INITIALIZE) + FadeIn(REDRAW_FIELD); + } + else + { + PlayMenuSoundIfLoop(); + } +} + +void DrawInfoScreen_Program() +{ + int ystart1 = mSY - SY + 100; + int ystart2 = mSY - SY + 150; + int ybottom = mSY - SY + SYSIZE - 20; + int ystep = 30; + + SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM); + + FadeOut(REDRAW_FIELD); + + ClearField(); + DrawHeadline(); + + DrawTextSCentered(ystart1, FONT_TEXT_1, "Program Information:"); + + DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2, + "This game is Freeware!"); + DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_2, + "If you like it, send e-mail to:"); + DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_3, + PROGRAM_EMAIL_STRING); + DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2, + "More information and levels:"); + DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3, + PROGRAM_WEBSITE_STRING); + DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_2, + "If you have created new levels,"); + DrawTextSCentered(ystart2 + 8 * ystep, FONT_TEXT_2, + "send them to me to include them!"); + DrawTextSCentered(ystart2 + 9 * ystep, FONT_TEXT_2, + ":-)"); + + DrawTextSCentered(ybottom, FONT_TEXT_4, + "Press any key or button for info menu"); + + FadeIn(REDRAW_FIELD); +} + +void HandleInfoScreen_Program(int button) +{ + if (button == MB_MENU_LEAVE) + { + PlaySound(SND_MENU_ITEM_SELECTING); + + info_mode = INFO_MODE_MAIN; + DrawInfoScreen(); + + return; + } + else if (button == MB_MENU_CHOICE) + { + PlaySound(SND_MENU_ITEM_SELECTING); + + FadeSoundsAndMusic(); + + info_mode = INFO_MODE_MAIN; + DrawAndFadeInInfoScreen(REDRAW_FIELD); + } + else + { + PlayMenuSoundIfLoop(); + } +} + +void DrawInfoScreen_Version() +{ + int font_header = FONT_TEXT_3; + int font_text = FONT_TEXT_2; + int xstep = getFontWidth(font_text); + int ystep = getFontHeight(font_text); + int ystart1 = mSY - SY + 100; + int ystart2 = mSY - SY + 150; + int ybottom = mSY - SY + SYSIZE - 20; + int xstart1 = mSX - SX + 2 * xstep; + int xstart2 = mSX - SX + 18 * xstep; + int xstart3 = mSX - SX + 28 * xstep; + SDL_version sdl_version_compiled; + const SDL_version *sdl_version_linked; + int driver_name_len = 10; +#if defined(TARGET_SDL2) + SDL_version sdl_version_linked_ext; + const char *driver_name = NULL; +#else + char driver_name[driver_name_len]; +#endif + + SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_VERSION); + + FadeOut(REDRAW_FIELD); + + ClearField(); + DrawHeadline(); + + DrawTextSCentered(ystart1, FONT_TEXT_1, "Version Information:"); + + DrawTextF(xstart1, ystart2, font_header, "Name"); + DrawTextF(xstart2, ystart2, font_text, PROGRAM_TITLE_STRING); + + ystart2 += ystep; + DrawTextF(xstart1, ystart2, font_header, "Version"); + DrawTextF(xstart2, ystart2, font_text, getProgramVersionString()); + + ystart2 += ystep; + DrawTextF(xstart1, ystart2, font_header, "Platform"); + DrawTextF(xstart2, ystart2, font_text, PLATFORM_STRING); + + ystart2 += ystep; + DrawTextF(xstart1, ystart2, font_header, "Target"); + DrawTextF(xstart2, ystart2, font_text, TARGET_STRING); + + ystart2 += ystep; + DrawTextF(xstart1, ystart2, font_header, "Compile time"); + DrawTextF(xstart2, ystart2, font_text, getCompileDateString()); + + ystart2 += 3 * ystep; + DrawTextF(xstart1, ystart2, font_header, "Library"); + DrawTextF(xstart2, ystart2, font_header, "compiled"); + DrawTextF(xstart3, ystart2, font_header, "linked"); + + SDL_VERSION(&sdl_version_compiled); +#if defined(TARGET_SDL2) + SDL_GetVersion(&sdl_version_linked_ext); + sdl_version_linked = &sdl_version_linked_ext; +#else + sdl_version_linked = SDL_Linked_Version(); +#endif + + ystart2 += 2 * ystep; + DrawTextF(xstart1, ystart2, font_text, "SDL"); + DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d", + sdl_version_compiled.major, + sdl_version_compiled.minor, + sdl_version_compiled.patch); + DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d", + sdl_version_linked->major, + sdl_version_linked->minor, + sdl_version_linked->patch); + + SDL_IMAGE_VERSION(&sdl_version_compiled); + sdl_version_linked = IMG_Linked_Version(); + + ystart2 += ystep; + DrawTextF(xstart1, ystart2, font_text, "SDL_image"); + DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d", + sdl_version_compiled.major, + sdl_version_compiled.minor, + sdl_version_compiled.patch); + DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d", + sdl_version_linked->major, + sdl_version_linked->minor, + sdl_version_linked->patch); + + SDL_MIXER_VERSION(&sdl_version_compiled); + sdl_version_linked = Mix_Linked_Version(); + + ystart2 += ystep; + DrawTextF(xstart1, ystart2, font_text, "SDL_mixer"); + DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d", + sdl_version_compiled.major, + sdl_version_compiled.minor, + sdl_version_compiled.patch); + DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d", + sdl_version_linked->major, + sdl_version_linked->minor, + sdl_version_linked->patch); + + SDL_NET_VERSION(&sdl_version_compiled); + sdl_version_linked = SDLNet_Linked_Version(); + + ystart2 += ystep; + DrawTextF(xstart1, ystart2, font_text, "SDL_net"); + DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d", + sdl_version_compiled.major, + sdl_version_compiled.minor, + sdl_version_compiled.patch); + DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d", + sdl_version_linked->major, + sdl_version_linked->minor, + sdl_version_linked->patch); + + ystart2 += 3 * ystep; + DrawTextF(xstart1, ystart2, font_header, "Driver"); + DrawTextF(xstart2, ystart2, font_header, "Requested"); + DrawTextF(xstart3, ystart2, font_header, "Used"); + +#if defined(TARGET_SDL2) + driver_name = getStringCopyNStatic(SDL_GetVideoDriver(0), driver_name_len); +#else + SDL_VideoDriverName(driver_name, driver_name_len); +#endif + + ystart2 += 2 * ystep; + DrawTextF(xstart1, ystart2, font_text, "SDL_VideoDriver"); + DrawTextF(xstart2, ystart2, font_text, "%s", setup.system.sdl_videodriver); + DrawTextF(xstart3, ystart2, font_text, "%s", driver_name); + +#if defined(TARGET_SDL2) + driver_name = getStringCopyNStatic(SDL_GetAudioDriver(0), driver_name_len); +#else + SDL_AudioDriverName(driver_name, driver_name_len); +#endif + + ystart2 += ystep; + DrawTextF(xstart1, ystart2, font_text, "SDL_AudioDriver"); + DrawTextF(xstart2, ystart2, font_text, "%s", setup.system.sdl_audiodriver); + DrawTextF(xstart3, ystart2, font_text, "%s", driver_name); + + DrawTextSCentered(ybottom, FONT_TEXT_4, + "Press any key or button for info menu"); + + FadeIn(REDRAW_FIELD); +} + +void HandleInfoScreen_Version(int button) +{ + if (button == MB_MENU_LEAVE) + { + PlaySound(SND_MENU_ITEM_SELECTING); + + info_mode = INFO_MODE_MAIN; + DrawInfoScreen(); + + return; + } + else if (button == MB_MENU_CHOICE) + { + PlaySound(SND_MENU_ITEM_SELECTING); + + FadeSoundsAndMusic(); + + info_mode = INFO_MODE_MAIN; + DrawAndFadeInInfoScreen(REDRAW_FIELD); + } + else + { + PlayMenuSoundIfLoop(); + } +} + +void DrawInfoScreen_LevelSet() +{ + struct TitleMessageInfo *tmi = &readme; + char *filename = getLevelSetInfoFilename(); + char *title = "Level Set Information:"; + int ystart1 = mSY - SY + 100; + int ybottom = mSY - SY + SYSIZE - 20; + + if (filename == NULL) + { + DrawInfoScreen_NotAvailable(title, "No information for this level set."); + + return; + } + + SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET); + + FadeOut(REDRAW_FIELD); + + ClearField(); + DrawHeadline(); + + DrawTextSCentered(ystart1, FONT_TEXT_1, title); + + /* if x position set to "-1", automatically determine by playfield width */ + if (tmi->x == -1) + tmi->x = SXSIZE / 2; + + /* if y position set to "-1", use static default value */ + if (tmi->y == -1) + tmi->y = 150; + + /* if width set to "-1", automatically determine by playfield width */ + if (tmi->width == -1) + tmi->width = SXSIZE - 2 * TILEX; + + /* if height set to "-1", automatically determine by playfield height */ + if (tmi->height == -1) + tmi->height = SYSIZE - 20 - tmi->y - 10; + + /* if chars set to "-1", automatically determine by text and font width */ + if (tmi->chars == -1) + tmi->chars = tmi->width / getFontWidth(tmi->font); + else + tmi->width = tmi->chars * getFontWidth(tmi->font); + + /* if lines set to "-1", automatically determine by text and font height */ + if (tmi->lines == -1) + tmi->lines = tmi->height / getFontHeight(tmi->font); + else + tmi->height = tmi->lines * getFontHeight(tmi->font); + + DrawTextFile(mSX + ALIGNED_TEXT_XPOS(tmi), mSY + ALIGNED_TEXT_YPOS(tmi), + filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1, + tmi->autowrap, tmi->centered, tmi->parse_comments); + + DrawTextSCentered(ybottom, FONT_TEXT_4, + "Press any key or button for info menu"); + + FadeIn(REDRAW_FIELD); +} + +void HandleInfoScreen_LevelSet(int button) +{ + if (button == MB_MENU_LEAVE) + { + PlaySound(SND_MENU_ITEM_SELECTING); + + info_mode = INFO_MODE_MAIN; + DrawInfoScreen(); + + return; + } + else if (button == MB_MENU_CHOICE) + { + PlaySound(SND_MENU_ITEM_SELECTING); + + FadeSoundsAndMusic(); + + info_mode = INFO_MODE_MAIN; + DrawAndFadeInInfoScreen(REDRAW_FIELD); + } + else + { + PlayMenuSoundIfLoop(); + } +} + +static void DrawInfoScreenExt(int fade_mask, boolean do_fading) +{ + SetMainBackgroundImage(IMG_BACKGROUND_INFO); + + if (info_mode == INFO_MODE_TITLE) + DrawInfoScreen_TitleScreen(); + else if (info_mode == INFO_MODE_ELEMENTS) + DrawInfoScreen_Elements(); + else if (info_mode == INFO_MODE_MUSIC) + DrawInfoScreen_Music(); + else if (info_mode == INFO_MODE_CREDITS) + DrawInfoScreen_Credits(); + else if (info_mode == INFO_MODE_PROGRAM) + DrawInfoScreen_Program(); + else if (info_mode == INFO_MODE_VERSION) + DrawInfoScreen_Version(); + else if (info_mode == INFO_MODE_LEVELSET) + DrawInfoScreen_LevelSet(); + else + DrawInfoScreen_Main(fade_mask, do_fading); + + if (info_mode != INFO_MODE_MAIN && + info_mode != INFO_MODE_TITLE && + info_mode != INFO_MODE_MUSIC) + { + PlayMenuSound(); + PlayMenuMusic(); + } +} + +void DrawAndFadeInInfoScreen(int fade_mask) +{ + DrawInfoScreenExt(fade_mask, TRUE); +} + +void DrawInfoScreen() +{ + DrawInfoScreenExt(REDRAW_FIELD, FALSE); +} + +void HandleInfoScreen(int mx, int my, int dx, int dy, int button) +{ + if (info_mode == INFO_MODE_TITLE) + HandleInfoScreen_TitleScreen(button); + else if (info_mode == INFO_MODE_ELEMENTS) + HandleInfoScreen_Elements(button); + else if (info_mode == INFO_MODE_MUSIC) + HandleInfoScreen_Music(button); + else if (info_mode == INFO_MODE_CREDITS) + HandleInfoScreen_Credits(button); + else if (info_mode == INFO_MODE_PROGRAM) + HandleInfoScreen_Program(button); + else if (info_mode == INFO_MODE_VERSION) + HandleInfoScreen_Version(button); + else if (info_mode == INFO_MODE_LEVELSET) + HandleInfoScreen_LevelSet(button); + else + HandleInfoScreen_Main(mx, my, dx, dy, button); +} + + +/* ========================================================================= */ +/* type name functions */ +/* ========================================================================= */ + +void HandleTypeName(int newxpos, Key key) +{ + static char last_player_name[MAX_PLAYER_NAME_LEN + 1]; + struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_NAME); + struct TextPosInfo *pos = mci->pos_input; + int startx = mSX + ALIGNED_TEXT_XPOS(pos); + int starty = mSY + ALIGNED_TEXT_YPOS(pos); + static int xpos = 0; + int font_nr = pos->font; + int font_active_nr = FONT_ACTIVE(font_nr); + int font_width = getFontWidth(font_active_nr); + char key_char = getValidConfigValueChar(getCharFromKey(key)); + boolean is_valid_key_char = (key_char != 0 && (key_char != ' ' || xpos > 0)); + boolean is_active = TRUE; + + DrawBackgroundForFont(startx,starty, pos->width, pos->height, font_active_nr); + + if (newxpos) + { + strcpy(last_player_name, setup.player_name); + + xpos = newxpos; + +#if defined(TARGET_SDL2) + SDL_StartTextInput(); +#endif + } + else if (is_valid_key_char && xpos < MAX_PLAYER_NAME_LEN) + { + setup.player_name[xpos] = key_char; + setup.player_name[xpos + 1] = 0; + + xpos++; + } + else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0) + { + xpos--; + + setup.player_name[xpos] = 0; + } + else if (key == KSYM_Return && xpos > 0) + { + SaveSetup(); + + is_active = FALSE; + + game_status = GAME_MODE_MAIN; + } + else if (key == KSYM_Escape) + { + strcpy(setup.player_name, last_player_name); + + is_active = FALSE; + + game_status = GAME_MODE_MAIN; + } + + if (is_active) + { + pos->width = (strlen(setup.player_name) + 1) * font_width; + startx = mSX + ALIGNED_TEXT_XPOS(pos); + + DrawText(startx, starty, setup.player_name, font_active_nr); + DrawText(startx + xpos * font_width, starty, "_", font_active_nr); + } + else + { + pos->width = strlen(setup.player_name) * font_width; + startx = mSX + ALIGNED_TEXT_XPOS(pos); + + DrawText(startx, starty, setup.player_name, font_nr); + +#if defined(TARGET_SDL2) + SDL_StopTextInput(); +#endif + } +} + + +/* ========================================================================= */ +/* tree menu functions */ +/* ========================================================================= */ + +static void DrawChooseTree(TreeInfo **ti_ptr) +{ + int fade_mask = (DrawingAreaChanged() ? REDRAW_ALL : REDRAW_FIELD); + + UnmapAllGadgets(); + + FreeScreenGadgets(); + CreateScreenGadgets(); + + CloseDoor(DOOR_CLOSE_2); + + FadeOut(fade_mask); + + ClearField(); + + HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr); + MapScreenTreeGadgets(*ti_ptr); + + FadeIn(fade_mask); + + InitAnimation(); +} + +static void AdjustScrollbar(int id, int items_max, int items_visible, + int item_position) +{ + struct GadgetInfo *gi = screen_gadget[id]; + + if (item_position > items_max - items_visible) + item_position = items_max - items_visible; + + ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max, + GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible, + GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END); +} + +static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti) +{ + AdjustScrollbar(id, numTreeInfoInGroup(ti), NUM_MENU_ENTRIES_ON_SCREEN, + first_entry); +} + +static void clearMenuListArea() +{ + int scrollbar_xpos = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset; + + /* correct scrollbar position if placed outside menu (playfield) area */ + if (scrollbar_xpos > SX + SC_SCROLLBAR_XPOS) + scrollbar_xpos = SX + SC_SCROLLBAR_XPOS; + + /* clear menu list area, but not title or scrollbar */ + DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32, + scrollbar_xpos - mSX, NUM_MENU_ENTRIES_ON_SCREEN * 32); +} + +static void drawChooseTreeList(int first_entry, int num_page_entries, + TreeInfo *ti) +{ + int i; + char *title_string = NULL; + int yoffset_sets = MENU_TITLE1_YPOS; + int yoffset_setup = 16; + int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR || + ti->type == TREE_TYPE_LEVEL_NR ? yoffset_sets : yoffset_setup); + int last_game_status = game_status; /* save current game status */ + + title_string = ti->infotext; + + DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string); + + clearMenuListArea(); + + for (i = 0; i < num_page_entries; i++) + { + TreeInfo *node, *node_first; + int entry_pos = first_entry + i; + int xpos = MENU_SCREEN_START_XPOS; + int ypos = MENU_SCREEN_START_YPOS + i; + int startx = mSX + xpos * 32; + int starty = mSY + ypos * 32; + int font_nr = FONT_TEXT_1; + int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset; + int startx_text = startx + font_xoffset; + int startx_scrollbar = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset; + int text_size = startx_scrollbar - startx_text; + int max_buffer_len = text_size / getFontWidth(font_nr); + char buffer[max_buffer_len + 1]; + + node_first = getTreeInfoFirstGroupEntry(ti); + node = getTreeInfoFromPos(node_first, entry_pos); + + strncpy(buffer, node->name, max_buffer_len); + buffer[max_buffer_len] = '\0'; + + DrawText(startx, starty, buffer, font_nr + node->color); + + if (node->parent_link) + initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU); + else if (node->level_group) + initCursor(i, IMG_MENU_BUTTON_ENTER_MENU); + else + initCursor(i, IMG_MENU_BUTTON); + } + + game_status = last_game_status; /* restore current game status */ + + redraw_mask |= REDRAW_FIELD; +} + +static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti) +{ + TreeInfo *node, *node_first; + int x, last_redraw_mask = redraw_mask; + int ypos = MENU_TITLE2_YPOS; + int font_nr = FONT_TITLE_2; + + if (ti->type == TREE_TYPE_LEVEL_NR) + DrawTextFCentered(ypos, font_nr, leveldir_current->name); + + if (ti->type != TREE_TYPE_LEVEL_DIR) + return; + + node_first = getTreeInfoFirstGroupEntry(ti); + node = getTreeInfoFromPos(node_first, entry_pos); + + DrawBackgroundForFont(SX, SY + ypos, SXSIZE, getFontHeight(font_nr), font_nr); + + if (node->parent_link) + DrawTextFCentered(ypos, font_nr, "leave \"%s\"", + node->node_parent->name); + else if (node->level_group) + DrawTextFCentered(ypos, font_nr, "enter \"%s\"", + node->name); + else if (ti->type == TREE_TYPE_LEVEL_DIR) + DrawTextFCentered(ypos, font_nr, "%3d %s (%s)", + node->levels, (node->levels > 1 ? "levels" : "level"), + node->class_desc); + + /* let BackToFront() redraw only what is needed */ + redraw_mask = last_redraw_mask | REDRAW_TILES; + for (x = 0; x < SCR_FIELDX; x++) + MarkTileDirty(x, 1); +} + +static void HandleChooseTree(int mx, int my, int dx, int dy, int button, + TreeInfo **ti_ptr) +{ + TreeInfo *ti = *ti_ptr; + int x = 0; + int y = ti->cl_cursor; + int step = (button == 1 ? 1 : button == 2 ? 5 : 10); + int num_entries = numTreeInfoInGroup(ti); + int num_page_entries; + int last_game_status = game_status; /* save current game status */ + boolean position_set_by_scrollbar = (dx == 999); + + if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN) + num_page_entries = num_entries; + else + num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN; + + game_status = last_game_status; /* restore current game status */ + + if (button == MB_MENU_INITIALIZE) + { + int num_entries = numTreeInfoInGroup(ti); + int entry_pos = posTreeInfo(ti); + + if (ti->cl_first == -1) + { + /* only on initialization */ + ti->cl_first = MAX(0, entry_pos - num_page_entries + 1); + ti->cl_cursor = entry_pos - ti->cl_first; + } + else if (ti->cl_cursor >= num_page_entries || + (num_entries > num_page_entries && + num_entries - ti->cl_first < num_page_entries)) + { + /* only after change of list size (by custom graphic configuration) */ + ti->cl_first = MAX(0, entry_pos - num_page_entries + 1); + ti->cl_cursor = entry_pos - ti->cl_first; + } + + if (position_set_by_scrollbar) + ti->cl_first = dy; + else + AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, + ti->cl_first, ti); + + drawChooseTreeList(ti->cl_first, num_page_entries, ti); + drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti); + drawChooseTreeCursor(ti->cl_cursor, TRUE); + + return; + } + else if (button == MB_MENU_LEAVE) + { + FadeSetLeaveMenu(); + + PlaySound(SND_MENU_ITEM_SELECTING); + + if (ti->node_parent) + { + *ti_ptr = ti->node_parent; + DrawChooseTree(ti_ptr); + } + else if (game_status == GAME_MODE_SETUP) + { + if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED || + setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY) + execSetupGame(); + else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE || + setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE || + setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE) + execSetupGraphics(); + else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE || + setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS || + setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC) + execSetupSound(); + else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL || + setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE || + setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE) + execSetupTouch(); + else + execSetupArtwork(); + } + else + { + if (game_status == GAME_MODE_LEVELNR) + { + int new_level_nr = atoi(level_number_current->identifier); + + HandleMainMenu_SelectLevel(0, 0, new_level_nr); + } + + game_status = GAME_MODE_MAIN; + + DrawMainMenuExt(REDRAW_FIELD, FALSE); + } + + return; + } + + if (mx || my) /* mouse input */ + { + int last_game_status = game_status; /* save current game status */ + + x = (mx - mSX) / 32; + y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS; + + game_status = last_game_status; /* restore current game status */ + } + else if (dx || dy) /* keyboard or scrollbar/scrollbutton input */ + { + /* move cursor instead of scrolling when already at start/end of list */ + if (dy == -1 * SCROLL_LINE && ti->cl_first == 0) + dy = -1; + else if (dy == +1 * SCROLL_LINE && + ti->cl_first + num_page_entries == num_entries) + dy = 1; + + /* handle scrolling screen one line or page */ + if (ti->cl_cursor + dy < 0 || + ti->cl_cursor + dy > num_page_entries - 1) + { + boolean redraw = FALSE; + + if (ABS(dy) == SCROLL_PAGE) + step = num_page_entries - 1; + + if (dy < 0 && ti->cl_first > 0) + { + /* scroll page/line up */ + + ti->cl_first -= step; + if (ti->cl_first < 0) + ti->cl_first = 0; + + redraw = TRUE; + } + else if (dy > 0 && ti->cl_first + num_page_entries < num_entries) + { + /* scroll page/line down */ + + ti->cl_first += step; + if (ti->cl_first + num_page_entries > num_entries) + ti->cl_first = MAX(0, num_entries - num_page_entries); + + redraw = TRUE; + } + + if (redraw) + { + drawChooseTreeList(ti->cl_first, num_page_entries, ti); + drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti); + drawChooseTreeCursor(ti->cl_cursor, TRUE); + + AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, + ti->cl_first, ti); + } + + + return; + } + + /* handle moving cursor one line */ + y = ti->cl_cursor + dy; + } + + if (dx == 1) + { + TreeInfo *node_first, *node_cursor; + int entry_pos = ti->cl_first + y; + + node_first = getTreeInfoFirstGroupEntry(ti); + node_cursor = getTreeInfoFromPos(node_first, entry_pos); + + if (node_cursor->node_group) + { + FadeSetEnterMenu(); + + PlaySound(SND_MENU_ITEM_SELECTING); + + node_cursor->cl_first = ti->cl_first; + node_cursor->cl_cursor = ti->cl_cursor; + *ti_ptr = node_cursor->node_group; + DrawChooseTree(ti_ptr); + + return; + } + } + else if (dx == -1 && ti->node_parent) + { + FadeSetLeaveMenu(); + + PlaySound(SND_MENU_ITEM_SELECTING); + + *ti_ptr = ti->node_parent; + DrawChooseTree(ti_ptr); + + return; + } + + if (!anyScrollbarGadgetActive() && + IN_VIS_MENU(x, y) && + mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x && + y >= 0 && y < num_page_entries) + { + if (button) + { + if (y != ti->cl_cursor) + { + PlaySound(SND_MENU_ITEM_ACTIVATING); + + drawChooseTreeCursor(ti->cl_cursor, FALSE); + drawChooseTreeCursor(y, TRUE); + drawChooseTreeInfo(ti->cl_first + y, ti); + + ti->cl_cursor = y; + } + } + else + { + TreeInfo *node_first, *node_cursor; + int entry_pos = ti->cl_first + y; + + PlaySound(SND_MENU_ITEM_SELECTING); + + node_first = getTreeInfoFirstGroupEntry(ti); + node_cursor = getTreeInfoFromPos(node_first, entry_pos); + + if (node_cursor->node_group) + { + FadeSetEnterMenu(); + + node_cursor->cl_first = ti->cl_first; + node_cursor->cl_cursor = ti->cl_cursor; + *ti_ptr = node_cursor->node_group; + DrawChooseTree(ti_ptr); + } + else if (node_cursor->parent_link) + { + FadeSetLeaveMenu(); + + *ti_ptr = node_cursor->node_parent; + DrawChooseTree(ti_ptr); + } + else + { + FadeSetEnterMenu(); + + node_cursor->cl_first = ti->cl_first; + node_cursor->cl_cursor = ti->cl_cursor; + *ti_ptr = node_cursor; + + if (ti->type == TREE_TYPE_LEVEL_DIR) + { + LoadLevelSetup_SeriesInfo(); + + SaveLevelSetup_LastSeries(); + SaveLevelSetup_SeriesInfo(); + TapeErase(); + } + + if (game_status == GAME_MODE_SETUP) + { + if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED || + setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY) + execSetupGame(); + else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE || + setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE || + setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE) + execSetupGraphics(); + else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE || + setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS || + setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC) + execSetupSound(); + else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL || + setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE || + setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE) + execSetupTouch(); + else + execSetupArtwork(); + } + else + { + if (game_status == GAME_MODE_LEVELNR) + { + int new_level_nr = atoi(level_number_current->identifier); + + HandleMainMenu_SelectLevel(0, 0, new_level_nr); + } + + game_status = GAME_MODE_MAIN; + + DrawMainMenu(); + } + } + } + } +} + +void DrawChooseLevelSet() +{ + SetMainBackgroundImage(IMG_BACKGROUND_LEVELS); + + DrawChooseTree(&leveldir_current); + + PlayMenuSound(); + PlayMenuMusic(); +} + +void HandleChooseLevelSet(int mx, int my, int dx, int dy, int button) +{ + HandleChooseTree(mx, my, dx, dy, button, &leveldir_current); +} + +void DrawChooseLevelNr() +{ + int i; + + if (level_number != NULL) + { + freeTreeInfo(level_number); + + level_number = NULL; + } + + for (i = leveldir_current->first_level; i <= leveldir_current->last_level;i++) + { + TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_LEVEL_NR); + char identifier[32], name[32]; + int value = i; + + /* temporarily load level info to get level name */ + LoadLevelInfoOnly(i); + + ti->node_top = &level_number; + ti->sort_priority = 10000 + value; + ti->color = (level.no_valid_file ? FC_BLUE : + LevelStats_getSolved(i) ? FC_GREEN : + LevelStats_getPlayed(i) ? FC_YELLOW : FC_RED); + + sprintf(identifier, "%d", value); + sprintf(name, "%03d: %s", value, + (level.no_valid_file ? "(no file)" : level.name)); + + setString(&ti->identifier, identifier); + setString(&ti->name, name); + setString(&ti->name_sorting, name); + + pushTreeInfo(&level_number, ti); + } + + /* sort level number values to start with lowest level number */ + sortTreeInfo(&level_number); + + /* set current level number to current level number */ + level_number_current = + getTreeInfoFromIdentifier(level_number, i_to_a(level_nr)); + + /* if that also fails, set current level number to first available level */ + if (level_number_current == NULL) + level_number_current = level_number; + + SetMainBackgroundImage(IMG_BACKGROUND_LEVELNR); + + DrawChooseTree(&level_number_current); + + PlayMenuSound(); + PlayMenuMusic(); +} + +void HandleChooseLevelNr(int mx, int my, int dx, int dy, int button) +{ + HandleChooseTree(mx, my, dx, dy, button, &level_number_current); +} + +void DrawHallOfFame(int highlight_position) +{ + int fade_mask = (DrawingAreaChanged() ? REDRAW_ALL : REDRAW_FIELD); + + UnmapAllGadgets(); + FadeSoundsAndMusic(); + + /* (this is needed when called from GameEnd() after winning a game) */ + KeyboardAutoRepeatOn(); + ActivateJoystick(); + + /* (this is needed when called from GameEnd() after winning a game) */ + SetDrawDeactivationMask(REDRAW_NONE); + SetDrawBackgroundMask(REDRAW_FIELD); + + CloseDoor(DOOR_CLOSE_2); + + if (highlight_position < 0) + LoadScore(level_nr); + + FadeSetEnterScreen(); + + FadeOut(fade_mask); + + InitAnimation(); + + PlayMenuSound(); + PlayMenuMusic(); + + HandleHallOfFame(highlight_position, 0, 0, 0, MB_MENU_INITIALIZE); + + FadeIn(fade_mask); +} + +static void drawHallOfFameList(int first_entry, int highlight_position) +{ + int i, j; + + SetMainBackgroundImage(IMG_BACKGROUND_SCORES); + ClearField(); + + DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, "Hall Of Fame"); + DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, + "HighScores of Level %d", level_nr); + + for (i = 0; i < NUM_MENU_ENTRIES_ON_SCREEN; i++) + { + int entry = first_entry + i; + boolean active = (entry == highlight_position); + int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1); + int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2); + int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3); + int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4); + int dx1 = 3 * getFontWidth(font_nr1); + int dx2 = dx1 + getFontWidth(font_nr1); + int dx3 = SXSIZE - 2 * (mSX - SX) - 5 * getFontWidth(font_nr4); + int num_dots = (dx3 - dx2) / getFontWidth(font_nr3); + int sy = mSY + 64 + i * 32; + + DrawText(mSX, sy, int2str(entry + 1, 3), font_nr1); + DrawText(mSX + dx1, sy, ".", font_nr1); + + for (j = 0; j < num_dots; j++) + DrawText(mSX + dx2 + j * getFontWidth(font_nr3), sy, ".", font_nr3); + + if (!strEqual(highscore[entry].Name, EMPTY_PLAYER_NAME)) + DrawText(mSX + dx2, sy, highscore[entry].Name, font_nr2); + + DrawText(mSX + dx3, sy, int2str(highscore[entry].Score, 5), font_nr4); + } + + redraw_mask |= REDRAW_FIELD; +} + +void HandleHallOfFame(int mx, int my, int dx, int dy, int button) +{ + static int first_entry = 0; + static int highlight_position = 0; + int step = (button == 1 ? 1 : button == 2 ? 5 : 10); + + if (button == MB_MENU_INITIALIZE) + { + first_entry = 0; + highlight_position = mx; + drawHallOfFameList(first_entry, highlight_position); + + return; + } + + if (ABS(dy) == SCROLL_PAGE) /* handle scrolling one page */ + step = NUM_MENU_ENTRIES_ON_SCREEN - 1; + + if (dy < 0) + { + if (first_entry > 0) + { + first_entry -= step; + if (first_entry < 0) + first_entry = 0; + + drawHallOfFameList(first_entry, highlight_position); + } + } + else if (dy > 0) + { + if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES) + { + first_entry += step; + if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES) + first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN); + + drawHallOfFameList(first_entry, highlight_position); + } + } + else if (button == MB_MENU_LEAVE) + { + PlaySound(SND_MENU_ITEM_SELECTING); + + FadeSound(SND_BACKGROUND_SCORES); + + game_status = GAME_MODE_MAIN; + + DrawMainMenu(); + } + else if (button == MB_MENU_CHOICE) + { + PlaySound(SND_MENU_ITEM_SELECTING); + + FadeSound(SND_BACKGROUND_SCORES); + + game_status = GAME_MODE_MAIN; + + DrawAndFadeInMainMenu(REDRAW_FIELD); + } + + if (game_status == GAME_MODE_SCORES) + PlayMenuSoundIfLoop(); +} + + +/* ========================================================================= */ +/* setup screen functions */ +/* ========================================================================= */ + +static struct TokenInfo *setup_info; +static int num_setup_info; /* number of setup entries shown on screen */ +static int max_setup_info; /* total number of setup entries in list */ + +static char *screen_mode_text; +static char *window_size_text; +static char *scaling_type_text; +static char *scroll_delay_text; +static char *game_speed_text; +static char *graphics_set_name; +static char *sounds_set_name; +static char *music_set_name; +static char *volume_simple_text; +static char *volume_loops_text; +static char *volume_music_text; +static char *touch_controls_text; +static char *move_distance_text; +static char *drop_distance_text; + +static void execSetupMain() +{ + setup_mode = SETUP_MODE_MAIN; + + DrawSetupScreen(); +} + +static void execSetupGame_setGameSpeeds() +{ + if (game_speeds == NULL) + { + int i; + + for (i = 0; game_speeds_list[i].value != -1; i++) + { + TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED); + char identifier[32], name[32]; + int value = game_speeds_list[i].value; + char *text = game_speeds_list[i].text; + + ti->node_top = &game_speeds; + ti->sort_priority = 10000 - value; + + sprintf(identifier, "%d", value); + sprintf(name, "%s", text); + + setString(&ti->identifier, identifier); + setString(&ti->name, name); + setString(&ti->name_sorting, name); + setString(&ti->infotext, "Game Speed"); + + pushTreeInfo(&game_speeds, ti); + } + + /* sort game speed values to start with slowest game speed */ + sortTreeInfo(&game_speeds); + + /* set current game speed to configured game speed value */ + game_speed_current = + getTreeInfoFromIdentifier(game_speeds, i_to_a(setup.game_frame_delay)); + + /* if that fails, set current game speed to reliable default value */ + if (game_speed_current == NULL) + game_speed_current = + getTreeInfoFromIdentifier(game_speeds, i_to_a(GAME_FRAME_DELAY)); + + /* if that also fails, set current game speed to first available speed */ + if (game_speed_current == NULL) + game_speed_current = game_speeds; + } + + setup.game_frame_delay = atoi(game_speed_current->identifier); + + /* needed for displaying game speed text instead of identifier */ + game_speed_text = game_speed_current->name; +} + +static void execSetupGame_setScrollDelays() +{ + if (scroll_delays == NULL) + { + int i; + + for (i = 0; scroll_delays_list[i].value != -1; i++) + { + TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED); + char identifier[32], name[32]; + int value = scroll_delays_list[i].value; + char *text = scroll_delays_list[i].text; + + ti->node_top = &scroll_delays; + ti->sort_priority = value; + + sprintf(identifier, "%d", value); + sprintf(name, "%s", text); + + setString(&ti->identifier, identifier); + setString(&ti->name, name); + setString(&ti->name_sorting, name); + setString(&ti->infotext, "Scaling Type"); + + pushTreeInfo(&scroll_delays, ti); + } + + /* sort scaling type values to start with lowest scaling type value */ + sortTreeInfo(&scroll_delays); + + /* set current scaling type value to configured scaling type value */ + scroll_delay_current = + getTreeInfoFromIdentifier(scroll_delays,i_to_a(setup.scroll_delay_value)); + + /* if that fails, set current scaling type to reliable default value */ + if (scroll_delay_current == NULL) + scroll_delay_current = + getTreeInfoFromIdentifier(scroll_delays, i_to_a(STD_SCROLL_DELAY)); + + /* if that also fails, set current scaling type to first available value */ + if (scroll_delay_current == NULL) + scroll_delay_current = scroll_delays; + } + + setup.scroll_delay_value = atoi(scroll_delay_current->identifier); + + /* needed for displaying scaling type text instead of identifier */ + scroll_delay_text = scroll_delay_current->name; +} + +static void execSetupGame() +{ + execSetupGame_setGameSpeeds(); + execSetupGame_setScrollDelays(); + + setup_mode = SETUP_MODE_GAME; + + DrawSetupScreen(); +} + +static void execSetupChooseGameSpeed() +{ + setup_mode = SETUP_MODE_CHOOSE_GAME_SPEED; + + DrawSetupScreen(); +} + +static void execSetupChooseScrollDelay() +{ + setup_mode = SETUP_MODE_CHOOSE_SCROLL_DELAY; + + DrawSetupScreen(); +} + +static void execSetupEditor() +{ + setup_mode = SETUP_MODE_EDITOR; + + DrawSetupScreen(); +} + +static void execSetupGraphics_setWindowSizes(boolean update_list) +{ + if (window_sizes != NULL && update_list) + { + freeTreeInfo(window_sizes); + + window_sizes = NULL; + } + + if (window_sizes == NULL) + { + boolean current_window_size_found = FALSE; + int i; + + for (i = 0; window_sizes_list[i].value != -1; i++) + { + TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED); + char identifier[32], name[32]; + int value = window_sizes_list[i].value; + char *text = window_sizes_list[i].text; + + ti->node_top = &window_sizes; + ti->sort_priority = value; + + sprintf(identifier, "%d", value); + sprintf(name, "%s", text); + + setString(&ti->identifier, identifier); + setString(&ti->name, name); + setString(&ti->name_sorting, name); + setString(&ti->infotext, "Window Scaling"); + + pushTreeInfo(&window_sizes, ti); + + if (value == setup.window_scaling_percent) + current_window_size_found = TRUE; + } + + if (!current_window_size_found) + { + // add entry for non-preset window scaling value + + TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED); + char identifier[32], name[32]; + int value = setup.window_scaling_percent; + + ti->node_top = &window_sizes; + ti->sort_priority = value; + + sprintf(identifier, "%d", value); + sprintf(name, "%d %% (Current)", value); + + setString(&ti->identifier, identifier); + setString(&ti->name, name); + setString(&ti->name_sorting, name); + setString(&ti->infotext, "Window Scaling"); + + pushTreeInfo(&window_sizes, ti); + } + + /* sort window size values to start with lowest window size value */ + sortTreeInfo(&window_sizes); + + /* set current window size value to configured window size value */ + window_size_current = + getTreeInfoFromIdentifier(window_sizes, + i_to_a(setup.window_scaling_percent)); + + /* if that fails, set current window size to reliable default value */ + if (window_size_current == NULL) + window_size_current = + getTreeInfoFromIdentifier(window_sizes, + i_to_a(STD_WINDOW_SCALING_PERCENT)); + + /* if that also fails, set current window size to first available value */ + if (window_size_current == NULL) + window_size_current = window_sizes; + } + + setup.window_scaling_percent = atoi(window_size_current->identifier); + + /* needed for displaying window size text instead of identifier */ + window_size_text = window_size_current->name; +} + +static void execSetupGraphics_setScalingTypes() +{ + if (scaling_types == NULL) + { + int i; + + for (i = 0; scaling_types_list[i].value != NULL; i++) + { + TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED); + char identifier[32], name[32]; + char *value = scaling_types_list[i].value; + char *text = scaling_types_list[i].text; + + ti->node_top = &scaling_types; + ti->sort_priority = i; + + sprintf(identifier, "%s", value); + sprintf(name, "%s", text); + + setString(&ti->identifier, identifier); + setString(&ti->name, name); + setString(&ti->name_sorting, name); + setString(&ti->infotext, "Anti-Aliasing"); + + pushTreeInfo(&scaling_types, ti); + } + + /* sort scaling type values to start with lowest scaling type value */ + sortTreeInfo(&scaling_types); + + /* set current scaling type value to configured scaling type value */ + scaling_type_current = + getTreeInfoFromIdentifier(scaling_types, setup.window_scaling_quality); + + /* if that fails, set current scaling type to reliable default value */ + if (scaling_type_current == NULL) + scaling_type_current = + getTreeInfoFromIdentifier(scaling_types, SCALING_QUALITY_DEFAULT); + + /* if that also fails, set current scaling type to first available value */ + if (scaling_type_current == NULL) + scaling_type_current = scaling_types; + } + + setup.window_scaling_quality = scaling_type_current->identifier; + + /* needed for displaying scaling type text instead of identifier */ + scaling_type_text = scaling_type_current->name; +} + +static void execSetupGraphics_setScreenModes() +{ + // if (screen_modes == NULL && video.fullscreen_available) + if (screen_modes == NULL && video.fullscreen_modes != NULL) + { + int i; + + for (i = 0; video.fullscreen_modes[i].width != -1; i++) + { + TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED); + char identifier[32], name[32]; + int x = video.fullscreen_modes[i].width; + int y = video.fullscreen_modes[i].height; + int xx, yy; + + get_aspect_ratio_from_screen_mode(&video.fullscreen_modes[i], &xx, &yy); + + ti->node_top = &screen_modes; + ti->sort_priority = x * 10000 + y; + + sprintf(identifier, "%dx%d", x, y); + sprintf(name, "%d x %d [%d:%d]", x, y, xx, yy); + + setString(&ti->identifier, identifier); + setString(&ti->name, name); + setString(&ti->name_sorting, name); + setString(&ti->infotext, "Fullscreen Mode"); + + pushTreeInfo(&screen_modes, ti); + } + + /* sort fullscreen modes to start with lowest available screen resolution */ + sortTreeInfo(&screen_modes); + + /* set current screen mode for fullscreen mode to configured setup value */ + screen_mode_current = getTreeInfoFromIdentifier(screen_modes, + setup.fullscreen_mode); + + /* if that fails, set current screen mode to reliable default value */ + if (screen_mode_current == NULL) + screen_mode_current = getTreeInfoFromIdentifier(screen_modes, + DEFAULT_FULLSCREEN_MODE); + + /* if that also fails, set current screen mode to first available mode */ + if (screen_mode_current == NULL) + screen_mode_current = screen_modes; + + if (screen_mode_current == NULL) + video.fullscreen_available = FALSE; + } + + // if (video.fullscreen_available) + if (screen_mode_current != NULL) + { + setup.fullscreen_mode = screen_mode_current->identifier; + + /* needed for displaying screen mode name instead of identifier */ + screen_mode_text = screen_mode_current->name; + } +} + +static void execSetupGraphics() +{ + if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE) + { + // update "setup.window_scaling_percent" from list selection + execSetupGraphics_setWindowSizes(FALSE); + } + else + { + // update list selection from "setup.window_scaling_percent" + execSetupGraphics_setWindowSizes(TRUE); + } + + execSetupGraphics_setScalingTypes(); + execSetupGraphics_setScreenModes(); + + setup_mode = SETUP_MODE_GRAPHICS; + + DrawSetupScreen(); + +#if defined(TARGET_SDL2) + // window scaling may have changed at this point + ToggleFullscreenOrChangeWindowScalingIfNeeded(); + + // window scaling quality may have changed at this point + if (!strEqual(setup.window_scaling_quality, video.window_scaling_quality)) + SDLSetWindowScalingQuality(setup.window_scaling_quality); +#endif +} + +#if !defined(PLATFORM_ANDROID) +#if defined(TARGET_SDL2) +static void execSetupChooseWindowSize() +{ + setup_mode = SETUP_MODE_CHOOSE_WINDOW_SIZE; + + DrawSetupScreen(); +} + +static void execSetupChooseScalingType() +{ + setup_mode = SETUP_MODE_CHOOSE_SCALING_TYPE; + + DrawSetupScreen(); +} +#else +static void execSetupChooseScreenMode() +{ + if (!video.fullscreen_available) + return; + + setup_mode = SETUP_MODE_CHOOSE_SCREEN_MODE; + + DrawSetupScreen(); +} +#endif +#endif + +static void execSetupChooseVolumeSimple() +{ + setup_mode = SETUP_MODE_CHOOSE_VOLUME_SIMPLE; + + DrawSetupScreen(); +} + +static void execSetupChooseVolumeLoops() +{ + setup_mode = SETUP_MODE_CHOOSE_VOLUME_LOOPS; + + DrawSetupScreen(); +} + +static void execSetupChooseVolumeMusic() +{ + setup_mode = SETUP_MODE_CHOOSE_VOLUME_MUSIC; + + DrawSetupScreen(); +} + +static void execSetupSound() +{ + if (volumes_simple == NULL) + { + int i; + + for (i = 0; volumes_list[i].value != -1; i++) + { + TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED); + char identifier[32], name[32]; + int value = volumes_list[i].value; + char *text = volumes_list[i].text; + + ti->node_top = &volumes_simple; + ti->sort_priority = value; + + sprintf(identifier, "%d", value); + sprintf(name, "%s", text); + + setString(&ti->identifier, identifier); + setString(&ti->name, name); + setString(&ti->name_sorting, name); + setString(&ti->infotext, "Sound Volume"); + + pushTreeInfo(&volumes_simple, ti); + } + + /* sort volume values to start with lowest volume value */ + sortTreeInfo(&volumes_simple); + + /* set current volume value to configured volume value */ + volume_simple_current = + getTreeInfoFromIdentifier(volumes_simple,i_to_a(setup.volume_simple)); + + /* if that fails, set current volume to reliable default value */ + if (volume_simple_current == NULL) + volume_simple_current = + getTreeInfoFromIdentifier(volumes_simple, i_to_a(100)); + + /* if that also fails, set current volume to first available value */ + if (volume_simple_current == NULL) + volume_simple_current = volumes_simple; + } + + if (volumes_loops == NULL) + { + int i; + + for (i = 0; volumes_list[i].value != -1; i++) + { + TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED); + char identifier[32], name[32]; + int value = volumes_list[i].value; + char *text = volumes_list[i].text; + + ti->node_top = &volumes_loops; + ti->sort_priority = value; + + sprintf(identifier, "%d", value); + sprintf(name, "%s", text); + + setString(&ti->identifier, identifier); + setString(&ti->name, name); + setString(&ti->name_sorting, name); + setString(&ti->infotext, "Loops Volume"); + + pushTreeInfo(&volumes_loops, ti); + } + + /* sort volume values to start with lowest volume value */ + sortTreeInfo(&volumes_loops); + + /* set current volume value to configured volume value */ + volume_loops_current = + getTreeInfoFromIdentifier(volumes_loops,i_to_a(setup.volume_loops)); + + /* if that fails, set current volume to reliable default value */ + if (volume_loops_current == NULL) + volume_loops_current = + getTreeInfoFromIdentifier(volumes_loops, i_to_a(100)); + + /* if that also fails, set current volume to first available value */ + if (volume_loops_current == NULL) + volume_loops_current = volumes_loops; + } + + if (volumes_music == NULL) + { + int i; + + for (i = 0; volumes_list[i].value != -1; i++) + { + TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED); + char identifier[32], name[32]; + int value = volumes_list[i].value; + char *text = volumes_list[i].text; + + ti->node_top = &volumes_music; + ti->sort_priority = value; + + sprintf(identifier, "%d", value); + sprintf(name, "%s", text); + + setString(&ti->identifier, identifier); + setString(&ti->name, name); + setString(&ti->name_sorting, name); + setString(&ti->infotext, "Music Volume"); + + pushTreeInfo(&volumes_music, ti); + } + + /* sort volume values to start with lowest volume value */ + sortTreeInfo(&volumes_music); + + /* set current volume value to configured volume value */ + volume_music_current = + getTreeInfoFromIdentifier(volumes_music,i_to_a(setup.volume_music)); + + /* if that fails, set current volume to reliable default value */ + if (volume_music_current == NULL) + volume_music_current = + getTreeInfoFromIdentifier(volumes_music, i_to_a(100)); + + /* if that also fails, set current volume to first available value */ + if (volume_music_current == NULL) + volume_music_current = volumes_music; + } + + setup.volume_simple = atoi(volume_simple_current->identifier); + setup.volume_loops = atoi(volume_loops_current->identifier); + setup.volume_music = atoi(volume_music_current->identifier); + + /* needed for displaying volume text instead of identifier */ + volume_simple_text = volume_simple_current->name; + volume_loops_text = volume_loops_current->name; + volume_music_text = volume_music_current->name; + + setup_mode = SETUP_MODE_SOUND; + + DrawSetupScreen(); +} + +static void execSetupChooseTouchControls() +{ + setup_mode = SETUP_MODE_CHOOSE_TOUCH_CONTROL; + + DrawSetupScreen(); +} + +static void execSetupChooseMoveDistance() +{ + setup_mode = SETUP_MODE_CHOOSE_MOVE_DISTANCE; + + DrawSetupScreen(); +} + +static void execSetupChooseDropDistance() +{ + setup_mode = SETUP_MODE_CHOOSE_DROP_DISTANCE; + + DrawSetupScreen(); +} + +static void execSetupTouch() +{ + if (touch_controls == NULL) + { + int i; + + for (i = 0; touch_controls_list[i].value != NULL; i++) + { + TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED); + char identifier[32], name[32]; + char *value = touch_controls_list[i].value; + char *text = touch_controls_list[i].text; + + ti->node_top = &touch_controls; + ti->sort_priority = i; + + sprintf(identifier, "%s", value); + sprintf(name, "%s", text); + + setString(&ti->identifier, identifier); + setString(&ti->name, name); + setString(&ti->name_sorting, name); + setString(&ti->infotext, "Control Type"); + + pushTreeInfo(&touch_controls, ti); + } + + /* sort touch control values to start with lowest touch control value */ + sortTreeInfo(&touch_controls); + + /* set current touch control value to configured touch control value */ + touch_control_current = + getTreeInfoFromIdentifier(touch_controls, setup.touch.control_type); + + /* if that fails, set current touch control to reliable default value */ + if (touch_control_current == NULL) + touch_control_current = + getTreeInfoFromIdentifier(touch_controls, TOUCH_CONTROL_DEFAULT); + + /* if that also fails, set current touch control to first available value */ + if (touch_control_current == NULL) + touch_control_current = touch_controls; + } + + if (move_distances == NULL) + { + int i; + + for (i = 0; distances_list[i].value != -1; i++) + { + TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED); + char identifier[32], name[32]; + int value = distances_list[i].value; + char *text = distances_list[i].text; + + ti->node_top = &move_distances; + ti->sort_priority = value; + + sprintf(identifier, "%d", value); + sprintf(name, "%s", text); + + setString(&ti->identifier, identifier); + setString(&ti->name, name); + setString(&ti->name_sorting, name); + setString(&ti->infotext, "Move Distance"); + + pushTreeInfo(&move_distances, ti); + } + + /* sort distance values to start with lowest distance value */ + sortTreeInfo(&move_distances); + + /* set current distance value to configured distance value */ + move_distance_current = + getTreeInfoFromIdentifier(move_distances, + i_to_a(setup.touch.move_distance)); + + /* if that fails, set current distance to reliable default value */ + if (move_distance_current == NULL) + move_distance_current = + getTreeInfoFromIdentifier(move_distances, i_to_a(1)); + + /* if that also fails, set current distance to first available value */ + if (move_distance_current == NULL) + move_distance_current = move_distances; + } + + if (drop_distances == NULL) + { + int i; + + for (i = 0; distances_list[i].value != -1; i++) + { + TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED); + char identifier[32], name[32]; + int value = distances_list[i].value; + char *text = distances_list[i].text; + + ti->node_top = &drop_distances; + ti->sort_priority = value; + + sprintf(identifier, "%d", value); + sprintf(name, "%s", text); + + setString(&ti->identifier, identifier); + setString(&ti->name, name); + setString(&ti->name_sorting, name); + setString(&ti->infotext, "Drop Distance"); + + pushTreeInfo(&drop_distances, ti); + } + + /* sort distance values to start with lowest distance value */ + sortTreeInfo(&drop_distances); + + /* set current distance value to configured distance value */ + drop_distance_current = + getTreeInfoFromIdentifier(drop_distances, + i_to_a(setup.touch.drop_distance)); + + /* if that fails, set current distance to reliable default value */ + if (drop_distance_current == NULL) + drop_distance_current = + getTreeInfoFromIdentifier(drop_distances, i_to_a(1)); + + /* if that also fails, set current distance to first available value */ + if (drop_distance_current == NULL) + drop_distance_current = drop_distances; + } + + setup.touch.control_type = touch_control_current->identifier; + setup.touch.move_distance = atoi(move_distance_current->identifier); + setup.touch.drop_distance = atoi(drop_distance_current->identifier); + + /* needed for displaying volume text instead of identifier */ + touch_controls_text = touch_control_current->name; + move_distance_text = move_distance_current->name; + drop_distance_text = drop_distance_current->name; + + setup_mode = SETUP_MODE_TOUCH; + + DrawSetupScreen(); +} + +static void execSetupArtwork() +{ +#if 0 + printf("::: '%s', '%s', '%s'\n", + artwork.gfx_current->subdir, + artwork.gfx_current->fullpath, + artwork.gfx_current->basepath); +#endif + + setup.graphics_set = artwork.gfx_current->identifier; + setup.sounds_set = artwork.snd_current->identifier; + setup.music_set = artwork.mus_current->identifier; + + /* needed if last screen (setup choice) changed graphics, sounds or music */ + ReloadCustomArtwork(0); + + /* needed for displaying artwork name instead of artwork identifier */ + graphics_set_name = artwork.gfx_current->name; + sounds_set_name = artwork.snd_current->name; + music_set_name = artwork.mus_current->name; + + setup_mode = SETUP_MODE_ARTWORK; + + DrawSetupScreen(); +} + +static void execSetupChooseGraphics() +{ + setup_mode = SETUP_MODE_CHOOSE_GRAPHICS; + + DrawSetupScreen(); +} + +static void execSetupChooseSounds() +{ + setup_mode = SETUP_MODE_CHOOSE_SOUNDS; + + DrawSetupScreen(); +} + +static void execSetupChooseMusic() +{ + setup_mode = SETUP_MODE_CHOOSE_MUSIC; + + DrawSetupScreen(); +} + +#if !defined(PLATFORM_ANDROID) +static void execSetupInput() +{ + setup_mode = SETUP_MODE_INPUT; + + DrawSetupScreen(); +} +#endif + +static void execSetupShortcuts() +{ + setup_mode = SETUP_MODE_SHORTCUTS; + + DrawSetupScreen(); +} + +static void execSetupShortcuts1() +{ + setup_mode = SETUP_MODE_SHORTCUTS_1; + + DrawSetupScreen(); +} + +static void execSetupShortcuts2() +{ + setup_mode = SETUP_MODE_SHORTCUTS_2; + + DrawSetupScreen(); +} + +static void execSetupShortcuts3() +{ + setup_mode = SETUP_MODE_SHORTCUTS_3; + + DrawSetupScreen(); +} + +static void execSetupShortcuts4() +{ + setup_mode = SETUP_MODE_SHORTCUTS_4; + + DrawSetupScreen(); +} + +static void execSetupShortcuts5() +{ + setup_mode = SETUP_MODE_SHORTCUTS_5; + + DrawSetupScreen(); +} + +static void execExitSetup() +{ + game_status = GAME_MODE_MAIN; + + DrawMainMenuExt(REDRAW_FIELD, FALSE); +} + +static void execSaveAndExitSetup() +{ + SaveSetup(); + execExitSetup(); +} + +static struct TokenInfo setup_info_main[] = +{ + { TYPE_ENTER_MENU, execSetupGame, "Game & Menu" }, + { TYPE_ENTER_MENU, execSetupEditor, "Editor" }, + { TYPE_ENTER_MENU, execSetupGraphics, "Graphics" }, + { TYPE_ENTER_MENU, execSetupSound, "Sound & Music" }, + { TYPE_ENTER_MENU, execSetupArtwork, "Custom Artwork" }, +#if !defined(PLATFORM_ANDROID) + { TYPE_ENTER_MENU, execSetupInput, "Input Devices" }, + { TYPE_ENTER_MENU, execSetupTouch, "Touch Controls" }, +#else + { TYPE_ENTER_MENU, execSetupTouch, "Touch Controls" }, +#endif + { TYPE_ENTER_MENU, execSetupShortcuts, "Key Shortcuts" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_LEAVE_MENU, execExitSetup, "Exit" }, + { TYPE_LEAVE_MENU, execSaveAndExitSetup, "Save and Exit" }, + + { 0, NULL, NULL } +}; + +static struct TokenInfo setup_info_game[] = +{ + { TYPE_SWITCH, &setup.team_mode, "Team-Mode (Multi-Player):" }, + { TYPE_YES_NO, &setup.input_on_focus, "Only Move Focussed Player:" }, + { TYPE_SWITCH, &setup.handicap, "Handicap:" }, + { TYPE_SWITCH, &setup.skip_levels, "Skip Unsolved Levels:" }, + { TYPE_SWITCH, &setup.time_limit, "Time Limit:" }, + { TYPE_SWITCH, &setup.autorecord, "Auto-Record Tapes:" }, + { TYPE_ENTER_LIST, execSetupChooseGameSpeed, "Game Speed:" }, + { TYPE_STRING, &game_speed_text, "" }, +#if 1 + { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" }, + { TYPE_STRING, &scroll_delay_text, "" }, +#endif + { TYPE_EMPTY, NULL, "" }, + { TYPE_LEAVE_MENU, execSetupMain, "Back" }, + + { 0, NULL, NULL } +}; + +static struct TokenInfo setup_info_editor[] = +{ +#if 0 + { TYPE_SWITCH, &setup.editor.el_boulderdash, "Boulder Dash:" }, + { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" }, + { TYPE_SWITCH, &setup.editor.el_emerald_mine_club, "Emerald Mine Club:" }, + { TYPE_SWITCH, &setup.editor.el_more, "Rocks'n'Diamonds:" }, + { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" }, + { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" }, + { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamond Caves II:" }, + { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" }, +#endif + { TYPE_SWITCH, &setup.editor.el_chars, "Text Characters:" }, + { TYPE_SWITCH, &setup.editor.el_steel_chars, "Text Characters (Steel):" }, + { TYPE_SWITCH, &setup.editor.el_custom, "Custom & Group Elements:" }, +#if 0 + { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" }, +#endif + { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" }, + { TYPE_SWITCH, &setup.editor.el_dynamic, "Dynamic level elements:" }, + { TYPE_EMPTY, NULL, "" }, +#if 0 + { TYPE_SWITCH, &setup.editor.el_by_game, "Show elements by game:" }, + { TYPE_SWITCH, &setup.editor.el_by_type, "Show elements by type:" }, + { TYPE_EMPTY, NULL, "" }, +#endif + { TYPE_SWITCH, &setup.editor.show_element_token, "Show element token:" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_LEAVE_MENU, execSetupMain, "Back" }, + + { 0, NULL, NULL } +}; + +static struct TokenInfo setup_info_graphics[] = +{ +#if !defined(PLATFORM_ANDROID) + { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" }, +#if defined(TARGET_SDL2) + { TYPE_ENTER_LIST, execSetupChooseWindowSize, "Window Scaling:" }, + { TYPE_STRING, &window_size_text, "" }, + { TYPE_ENTER_LIST, execSetupChooseScalingType, "Anti-Aliasing:" }, + { TYPE_STRING, &scaling_type_text, "" }, +#else + { TYPE_ENTER_LIST, execSetupChooseScreenMode, "Fullscreen Mode:" }, + { TYPE_STRING, &screen_mode_text, "" }, +#endif +#endif +#if 0 + { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" }, + { TYPE_STRING, &scroll_delay_text, "" }, +#endif + { TYPE_SWITCH, &setup.fade_screens, "Fade Screens:" }, + { TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" }, + { TYPE_SWITCH, &setup.quick_doors, "Quick Menu Doors:" }, + { TYPE_SWITCH, &setup.show_titlescreen,"Show Title Screens:" }, + { TYPE_SWITCH, &setup.toons, "Show Toons:" }, + { TYPE_ECS_AGA, &setup.prefer_aga_graphics,"EMC graphics preference:" }, + { TYPE_SWITCH, &setup.sp_show_border_elements,"Supaplex Border Elements:" }, + { TYPE_SWITCH, &setup.small_game_graphics, "Small Game Graphics:" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_LEAVE_MENU, execSetupMain, "Back" }, + + { 0, NULL, NULL } +}; + +static struct TokenInfo setup_info_sound[] = +{ + { TYPE_SWITCH, &setup.sound_simple, "Sound Effects (Normal):" }, + { TYPE_SWITCH, &setup.sound_loops, "Sound Effects (Looping):" }, + { TYPE_SWITCH, &setup.sound_music, "Music:" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_ENTER_LIST, execSetupChooseVolumeSimple, "Sound Volume (Normal):" }, + { TYPE_STRING, &volume_simple_text, "" }, + { TYPE_ENTER_LIST, execSetupChooseVolumeLoops, "Sound Volume (Looping):" }, + { TYPE_STRING, &volume_loops_text, "" }, + { TYPE_ENTER_LIST, execSetupChooseVolumeMusic, "Music Volume:" }, + { TYPE_STRING, &volume_music_text, "" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_LEAVE_MENU, execSetupMain, "Back" }, + + { 0, NULL, NULL } +}; + +static struct TokenInfo setup_info_artwork[] = +{ + { TYPE_ENTER_LIST, execSetupChooseGraphics,"Custom Graphics:" }, + { TYPE_STRING, &graphics_set_name, "" }, + { TYPE_ENTER_LIST, execSetupChooseSounds, "Custom Sounds:" }, + { TYPE_STRING, &sounds_set_name, "" }, + { TYPE_ENTER_LIST, execSetupChooseMusic, "Custom Music:" }, + { TYPE_STRING, &music_set_name, "" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_YES_NO_AUTO,&setup.override_level_graphics,"Override Level Graphics:"}, + { TYPE_YES_NO_AUTO,&setup.override_level_sounds, "Override Level Sounds:" }, + { TYPE_YES_NO_AUTO,&setup.override_level_music, "Override Level Music:" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_LEAVE_MENU, execSetupMain, "Back" }, + + { 0, NULL, NULL } +}; + +static struct TokenInfo setup_info_input[] = +{ + { TYPE_SWITCH, NULL, "Player:" }, + { TYPE_SWITCH, NULL, "Device:" }, + { TYPE_ENTER_MENU, NULL, "" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_LEAVE_MENU, execSetupMain, "Back" }, + + { 0, NULL, NULL } +}; + +static struct TokenInfo setup_info_touch[] = +{ + { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" }, + { TYPE_STRING, &touch_controls_text, "" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_ENTER_LIST, execSetupChooseMoveDistance, "Move Trigger Distance:" }, + { TYPE_STRING, &move_distance_text, "" }, + { TYPE_ENTER_LIST, execSetupChooseDropDistance, "Drop Trigger Distance:" }, + { TYPE_STRING, &drop_distance_text, "" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_LEAVE_MENU, execSetupMain, "Back" }, + + { 0, NULL, NULL } +}; + +static struct TokenInfo setup_info_shortcuts[] = +{ + { TYPE_ENTER_MENU, execSetupShortcuts1, "Various Keys" }, + { TYPE_ENTER_MENU, execSetupShortcuts2, "Player Focus" }, + { TYPE_ENTER_MENU, execSetupShortcuts3, "Tape Buttons" }, + { TYPE_ENTER_MENU, execSetupShortcuts4, "Sound & Music" }, + { TYPE_ENTER_MENU, execSetupShortcuts5, "TAS Snap Keys" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_LEAVE_MENU, execSetupMain, "Back" }, + + { 0, NULL, NULL } +}; + +static struct TokenInfo setup_info_shortcuts_1[] = +{ + { TYPE_KEYTEXT, NULL, "Quick Save Game to Tape:", }, + { TYPE_KEY, &setup.shortcut.save_game, "" }, + { TYPE_KEYTEXT, NULL, "Quick Load Game from Tape:", }, + { TYPE_KEY, &setup.shortcut.load_game, "" }, + { TYPE_KEYTEXT, NULL, "Start Game & Toggle Pause:", }, + { TYPE_KEY, &setup.shortcut.toggle_pause, "" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_YES_NO, &setup.ask_on_escape, "Ask on 'Esc' Key:" }, + { TYPE_YES_NO, &setup.ask_on_escape_editor, "Ask on 'Esc' Key (Editor):" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" }, + + { 0, NULL, NULL } +}; + +static struct TokenInfo setup_info_shortcuts_2[] = +{ + { TYPE_KEYTEXT, NULL, "Set Focus to Player 1:", }, + { TYPE_KEY, &setup.shortcut.focus_player[0], "" }, + { TYPE_KEYTEXT, NULL, "Set Focus to Player 2:", }, + { TYPE_KEY, &setup.shortcut.focus_player[1], "" }, + { TYPE_KEYTEXT, NULL, "Set Focus to Player 3:", }, + { TYPE_KEY, &setup.shortcut.focus_player[2], "" }, + { TYPE_KEYTEXT, NULL, "Set Focus to Player 4:", }, + { TYPE_KEY, &setup.shortcut.focus_player[3], "" }, + { TYPE_KEYTEXT, NULL, "Set Focus to All Players:", }, + { TYPE_KEY, &setup.shortcut.focus_player_all, "" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" }, + + { 0, NULL, NULL } +}; + +static struct TokenInfo setup_info_shortcuts_3[] = +{ + { TYPE_KEYTEXT, NULL, "Eject Tape:", }, + { TYPE_KEY, &setup.shortcut.tape_eject, "" }, + { TYPE_KEYTEXT, NULL, "Warp / Single Step:", }, + { TYPE_KEY, &setup.shortcut.tape_extra, "" }, + { TYPE_KEYTEXT, NULL, "Stop Tape:", }, + { TYPE_KEY, &setup.shortcut.tape_stop, "" }, + { TYPE_KEYTEXT, NULL, "Pause / Unpause Tape:",}, + { TYPE_KEY, &setup.shortcut.tape_pause, "" }, + { TYPE_KEYTEXT, NULL, "Record Tape:", }, + { TYPE_KEY, &setup.shortcut.tape_record, "" }, + { TYPE_KEYTEXT, NULL, "Play Tape:", }, + { TYPE_KEY, &setup.shortcut.tape_play, "" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" }, + + { 0, NULL, NULL } +}; + +static struct TokenInfo setup_info_shortcuts_4[] = +{ + { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Normal):", }, + { TYPE_KEY, &setup.shortcut.sound_simple, "" }, + { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Looping):", }, + { TYPE_KEY, &setup.shortcut.sound_loops, "" }, + { TYPE_KEYTEXT, NULL, "Toggle Music:", }, + { TYPE_KEY, &setup.shortcut.sound_music, "" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" }, + + { 0, NULL, NULL } +}; + +static struct TokenInfo setup_info_shortcuts_5[] = +{ + { TYPE_KEYTEXT, NULL, "Snap Left:", }, + { TYPE_KEY, &setup.shortcut.snap_left, "" }, + { TYPE_KEYTEXT, NULL, "Snap Right:", }, + { TYPE_KEY, &setup.shortcut.snap_right, "" }, + { TYPE_KEYTEXT, NULL, "Snap Up:", }, + { TYPE_KEY, &setup.shortcut.snap_up, "" }, + { TYPE_KEYTEXT, NULL, "Snap Down:", }, + { TYPE_KEY, &setup.shortcut.snap_down, "" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" }, + + { 0, NULL, NULL } +}; + +static Key getSetupKey() +{ + Key key = KSYM_UNDEFINED; + boolean got_key_event = FALSE; + + while (!got_key_event) + { + if (PendingEvent()) /* got event */ + { + Event event; + + NextEvent(&event); + + switch (event.type) + { + case EVENT_KEYPRESS: + { + key = GetEventKey((KeyEvent *)&event, TRUE); + + /* press 'Escape' or 'Enter' to keep the existing key binding */ + if (key == KSYM_Escape || key == KSYM_Return) + key = KSYM_UNDEFINED; /* keep old value */ + + got_key_event = TRUE; + } + break; + + case EVENT_KEYRELEASE: + key_joystick_mapping = 0; + break; + + default: + HandleOtherEvents(&event); + break; + } + } + + DoAnimation(); + BackToFront(); + + /* don't eat all CPU time */ + Delay(10); + } + + return key; +} + +static int getSetupTextFont(int type) +{ + if (type & (TYPE_SWITCH | + TYPE_YES_NO | + TYPE_YES_NO_AUTO | + TYPE_STRING | + TYPE_ECS_AGA | + TYPE_KEYTEXT | + TYPE_ENTER_LIST)) + return FONT_MENU_2; + else + return FONT_MENU_1; +} + +static int getSetupValueFont(int type, void *value) +{ + if (type & TYPE_KEY) + return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1); + else if (type & TYPE_STRING) + return FONT_VALUE_2; + else if (type & TYPE_ECS_AGA) + return FONT_VALUE_1; + else if (type & TYPE_BOOLEAN_STYLE) + return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF); + else if (type & TYPE_YES_NO_AUTO) + return (*(int *)value == AUTO ? FONT_OPTION_ON : + *(int *)value == FALSE ? FONT_OPTION_OFF : FONT_OPTION_ON); + else + return FONT_VALUE_1; +} + +static void drawSetupValue(int screen_pos, int setup_info_pos_raw) +{ + int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw); + struct TokenInfo *si = &setup_info[si_pos]; + boolean font_draw_xoffset_modified = FALSE; + int font_draw_xoffset_old = -1; + int xoffset = (num_setup_info < max_setup_info ? -1 : 0); + int menu_screen_value_xpos = MENU_SCREEN_VALUE_XPOS + xoffset; + int menu_screen_max_xpos = MENU_SCREEN_MAX_XPOS + xoffset; + int xpos = menu_screen_value_xpos; + int ypos = MENU_SCREEN_START_YPOS + screen_pos; + int startx = mSX + xpos * 32; + int starty = mSY + ypos * 32; + int font_nr, font_width; + int type = si->type; + void *value = si->value; + char *value_string = getSetupValue(type, value); + int i; + + if (value_string == NULL) + return; + + if (type & TYPE_KEY) + { + xpos = MENU_SCREEN_START_XPOS; + + if (type & TYPE_QUERY) + value_string = ""; + } + else if (type & TYPE_STRING) + { + int max_value_len = (SCR_FIELDX - 2) * 2; + + xpos = MENU_SCREEN_START_XPOS; + + if (strlen(value_string) > max_value_len) + value_string[max_value_len] = '\0'; + } + else if (type & TYPE_YES_NO_AUTO) + { + xpos = menu_screen_value_xpos - 1; + } + + startx = mSX + xpos * 32; + starty = mSY + ypos * 32; + font_nr = getSetupValueFont(type, value); + font_width = getFontWidth(font_nr); + + /* downward compatibility correction for Juergen Bonhagen's menu settings */ + if (setup_mode != SETUP_MODE_INPUT) + { + int max_menu_text_length_big = (menu_screen_value_xpos - + MENU_SCREEN_START_XPOS); + int max_menu_text_length_medium = max_menu_text_length_big * 2; + int check_font_nr = FONT_OPTION_ON; /* known font that needs correction */ + int font1_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset; + int font2_xoffset = getFontBitmapInfo(check_font_nr)->draw_xoffset; + int text_startx = mSX + MENU_SCREEN_START_XPOS * 32; + int text_font_nr = getSetupTextFont(FONT_MENU_2); + int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset; + int text_width = max_menu_text_length_medium * getFontWidth(text_font_nr); + boolean correct_font_draw_xoffset = FALSE; + + if (xpos == MENU_SCREEN_START_XPOS && + startx + font1_xoffset < text_startx + text_font_xoffset) + correct_font_draw_xoffset = TRUE; + + if (xpos == menu_screen_value_xpos && + startx + font2_xoffset < text_startx + text_width + text_font_xoffset) + correct_font_draw_xoffset = TRUE; + + /* check if setup value would overlap with setup text when printed */ + /* (this can happen for extreme/wrong values for font draw offset) */ + if (correct_font_draw_xoffset) + { + font_draw_xoffset_old = getFontBitmapInfo(font_nr)->draw_xoffset; + font_draw_xoffset_modified = TRUE; + + if (type & TYPE_KEY) + getFontBitmapInfo(font_nr)->draw_xoffset += 2 * getFontWidth(font_nr); + else if (!(type & TYPE_STRING)) + getFontBitmapInfo(font_nr)->draw_xoffset = text_font_xoffset + 20 - + max_menu_text_length_medium * (16 - getFontWidth(text_font_nr)); + } + } + + for (i = 0; i <= menu_screen_max_xpos - xpos; i++) + DrawText(startx + i * font_width, starty, " ", font_nr); + + DrawText(startx, starty, value_string, font_nr); + + if (font_draw_xoffset_modified) + getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old; +} + +static void changeSetupValue(int screen_pos, int setup_info_pos_raw, int dx) +{ + int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw); + struct TokenInfo *si = &setup_info[si_pos]; + + if (si->type & TYPE_BOOLEAN_STYLE) + { + *(boolean *)si->value ^= TRUE; + } + else if (si->type & TYPE_YES_NO_AUTO) + { + *(int *)si->value = + (dx == -1 ? + (*(int *)si->value == AUTO ? TRUE : + *(int *)si->value == TRUE ? FALSE : AUTO) : + (*(int *)si->value == TRUE ? AUTO : + *(int *)si->value == AUTO ? FALSE : TRUE)); + } + else if (si->type & TYPE_KEY) + { + Key key; + + si->type |= TYPE_QUERY; + drawSetupValue(screen_pos, setup_info_pos_raw); + si->type &= ~TYPE_QUERY; + + key = getSetupKey(); + if (key != KSYM_UNDEFINED) + *(Key *)si->value = key; + } + + drawSetupValue(screen_pos, setup_info_pos_raw); + + // fullscreen state may have changed at this point + if (si->value == &setup.fullscreen) + ToggleFullscreenOrChangeWindowScalingIfNeeded(); +} + +static void DrawCursorAndText_Setup(int screen_pos, int setup_info_pos_raw, + boolean active) +{ + int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw); + struct TokenInfo *si = &setup_info[si_pos]; + int xpos = MENU_SCREEN_START_XPOS; + int ypos = MENU_SCREEN_START_YPOS + screen_pos; + int font_nr = getSetupTextFont(si->type); + + if (setup_info == setup_info_input) + font_nr = FONT_MENU_1; + + if (active) + font_nr = FONT_ACTIVE(font_nr); + + DrawText(mSX + xpos * 32, mSY + ypos * 32, si->text, font_nr); + + if (si->type & ~TYPE_SKIP_ENTRY) + drawCursor(screen_pos, active); +} + +static void drawSetupInfoList(struct TokenInfo *setup_info, + int first_entry, int num_page_entries) +{ + int i; + + if (num_page_entries > NUM_MENU_ENTRIES_ON_SCREEN) + num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN; + + if (num_page_entries > max_setup_info) + num_page_entries = max_setup_info; + + if (first_entry + num_page_entries > max_setup_info) + first_entry = 0; + + clearMenuListArea(); + + for (i = 0; i < num_page_entries; i++) { - x = 1; - y = choice; + int setup_info_pos = first_entry + i; + struct TokenInfo *si = &setup_info[setup_info_pos]; + void *value_ptr = si->value; + + /* set some entries to "unchangeable" according to other variables */ + if ((value_ptr == &setup.sound_simple && !audio.sound_available) || + (value_ptr == &setup.sound_loops && !audio.loops_available) || + (value_ptr == &setup.sound_music && !audio.music_available) || + (value_ptr == &setup.fullscreen && !video.fullscreen_available) || + (value_ptr == &screen_mode_text && !video.fullscreen_available) || + (value_ptr == &window_size_text && !video.window_scaling_available) || + (value_ptr == &scaling_type_text && !video.window_scaling_available)) + si->type |= TYPE_GHOSTED; + + if (si->type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST)) + initCursor(i, IMG_MENU_BUTTON_ENTER_MENU); + else if (si->type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST)) + initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU); + else if (si->type & ~TYPE_SKIP_ENTRY) + initCursor(i, IMG_MENU_BUTTON); + + DrawCursorAndText_Setup(i, setup_info_pos, FALSE); + + if (si->type & TYPE_VALUE) + drawSetupValue(i, setup_info_pos); } +} + +static void DrawSetupScreen_Generic() +{ + int fade_mask = (DrawingAreaChanged() ? REDRAW_ALL : REDRAW_FIELD); + boolean redraw_all = FALSE; + char *title_string = NULL; + int i; + + UnmapAllGadgets(); - if (x==1 && y>=3 && y<=num_leveldirs+2) + FreeScreenGadgets(); + CreateScreenGadgets(); + + CloseDoor(DOOR_CLOSE_2); + + if (redraw_mask & REDRAW_ALL) + redraw_all = TRUE; + + FadeOut(fade_mask); + + ClearField(); + + if (setup_mode == SETUP_MODE_MAIN) { - if (button) + setup_info = setup_info_main; + title_string = "Setup"; + } + else if (setup_mode == SETUP_MODE_GAME) + { + setup_info = setup_info_game; + title_string = "Setup Game"; + } + else if (setup_mode == SETUP_MODE_EDITOR) + { + setup_info = setup_info_editor; + title_string = "Setup Editor"; + } + else if (setup_mode == SETUP_MODE_GRAPHICS) + { + setup_info = setup_info_graphics; + title_string = "Setup Graphics"; + } + else if (setup_mode == SETUP_MODE_SOUND) + { + setup_info = setup_info_sound; + title_string = "Setup Sound"; + } + else if (setup_mode == SETUP_MODE_ARTWORK) + { + setup_info = setup_info_artwork; + title_string = "Custom Artwork"; + } + else if (setup_mode == SETUP_MODE_TOUCH) + { + setup_info = setup_info_touch; + title_string = "Setup Touch Ctrls"; + } + else if (setup_mode == SETUP_MODE_SHORTCUTS) + { + setup_info = setup_info_shortcuts; + title_string = "Setup Shortcuts"; + } + else if (setup_mode == SETUP_MODE_SHORTCUTS_1) + { + setup_info = setup_info_shortcuts_1; + title_string = "Setup Shortcuts"; + } + else if (setup_mode == SETUP_MODE_SHORTCUTS_2) + { + setup_info = setup_info_shortcuts_2; + title_string = "Setup Shortcuts"; + } + else if (setup_mode == SETUP_MODE_SHORTCUTS_3) + { + setup_info = setup_info_shortcuts_3; + title_string = "Setup Shortcuts"; + } + else if (setup_mode == SETUP_MODE_SHORTCUTS_4) + { + setup_info = setup_info_shortcuts_4; + title_string = "Setup Shortcuts"; + } + else if (setup_mode == SETUP_MODE_SHORTCUTS_5) + { + setup_info = setup_info_shortcuts_5; + title_string = "Setup Shortcuts"; + } + + DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string); + + // determine maximal number of setup entries that can be displayed on screen + num_setup_info = 0; + for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++) + num_setup_info++; + + // determine maximal number of setup entries available for this setup screen + max_setup_info = 0; + for (i = 0; setup_info[i].type != 0; i++) + max_setup_info++; + + HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE); + + MapScreenGadgets(max_setup_info); + + if (redraw_all) + redraw_mask = fade_mask = REDRAW_ALL; + + FadeIn(fade_mask); + + InitAnimation(); +} + +void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button) +{ + static int choice_store[MAX_SETUP_MODES]; + static int first_entry_store[MAX_SETUP_MODES]; + int choice = choice_store[setup_mode]; /* starts with 0 */ + int first_entry = first_entry_store[setup_mode]; /* starts with 0 */ + int x = 0; + int y = choice - first_entry; + int y_old = y; + boolean position_set_by_scrollbar = (dx == 999); + int step = (button == 1 ? 1 : button == 2 ? 5 : 10); + int num_page_entries; + + num_page_entries = MIN(max_setup_info, NUM_MENU_ENTRIES_ON_SCREEN); + + if (button == MB_MENU_INITIALIZE) + { + /* advance to first valid menu entry */ + while (choice < num_setup_info && + setup_info[choice].type & TYPE_SKIP_ENTRY) + choice++; + + if (position_set_by_scrollbar) + first_entry = first_entry_store[setup_mode] = dy; + else + AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_setup_info, + NUM_MENU_ENTRIES_ON_SCREEN, first_entry); + + drawSetupInfoList(setup_info, first_entry, NUM_MENU_ENTRIES_ON_SCREEN); + + if (choice < first_entry) + { + choice = first_entry; + + if (setup_info[choice].type & TYPE_SKIP_ENTRY) + choice++; + } + else if (choice > first_entry + num_page_entries - 1) + { + choice = first_entry + num_page_entries - 1; + + if (setup_info[choice].type & TYPE_SKIP_ENTRY) + choice--; + } + + choice_store[setup_mode] = choice; + + DrawCursorAndText_Setup(choice - first_entry, choice, TRUE); + + return; + } + else if (button == MB_MENU_LEAVE) + { + int i; + + PlaySound(SND_MENU_ITEM_SELECTING); + + for (i = 0; setup_info[i].type != 0; i++) { - if (y!=choice) + if (setup_info[i].type & TYPE_LEAVE_MENU) { - DrawGraphic(0,y-1,GFX_KUGEL_ROT); - DrawGraphic(0,choice-1,GFX_KUGEL_BLAU); + void (*menu_callback_function)(void) = setup_info[i].value; + + FadeSetLeaveMenu(); + + menu_callback_function(); + + break; /* absolutely needed because function changes 'setup_info'! */ } - choice = y; } - else + + return; + } + + if (mx || my) /* mouse input */ + { + x = (mx - mSX) / 32; + y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS; + } + else if (dx || dy) /* keyboard or scrollbar/scrollbutton input */ + { + /* move cursor instead of scrolling when already at start/end of list */ + if (dy == -1 * SCROLL_LINE && first_entry == 0) + dy = -1; + else if (dy == +1 * SCROLL_LINE && + first_entry + num_page_entries == max_setup_info) + dy = 1; + + /* handle scrolling screen one line or page */ + if (y + dy < 0 || + y + dy > num_page_entries - 1) + { + boolean redraw = FALSE; + + if (ABS(dy) == SCROLL_PAGE) + step = num_page_entries - 1; + + if (dy < 0 && first_entry > 0) + { + /* scroll page/line up */ + + first_entry -= step; + if (first_entry < 0) + first_entry = 0; + + redraw = TRUE; + } + else if (dy > 0 && first_entry + num_page_entries < max_setup_info) + { + /* scroll page/line down */ + + first_entry += step; + if (first_entry + num_page_entries > max_setup_info) + first_entry = MAX(0, max_setup_info - num_page_entries); + + redraw = TRUE; + } + + if (redraw) + { + choice += first_entry - first_entry_store[setup_mode]; + + if (choice < first_entry) + { + choice = first_entry; + + if (setup_info[choice].type & TYPE_SKIP_ENTRY) + choice++; + } + else if (choice > first_entry + num_page_entries - 1) + { + choice = first_entry + num_page_entries - 1; + + if (setup_info[choice].type & TYPE_SKIP_ENTRY) + choice--; + } + else if (setup_info[choice].type & TYPE_SKIP_ENTRY) + { + choice += SIGN(dy); + + if (choice < first_entry || + choice > first_entry + num_page_entries - 1) + first_entry += SIGN(dy); + } + + first_entry_store[setup_mode] = first_entry; + choice_store[setup_mode] = choice; + + drawSetupInfoList(setup_info, first_entry, NUM_MENU_ENTRIES_ON_SCREEN); + + DrawCursorAndText_Setup(choice - first_entry, choice, TRUE); + + AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_setup_info, + NUM_MENU_ENTRIES_ON_SCREEN, first_entry); + } + + return; + } + + if (dx) + { + int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER); + + if (setup_info[choice].type & menu_navigation_type || + setup_info[choice].type & TYPE_BOOLEAN_STYLE || + setup_info[choice].type & TYPE_YES_NO_AUTO) + button = MB_MENU_CHOICE; + } + else if (dy) + y += dy; + + /* jump to next non-empty menu entry (up or down) */ + while (first_entry + y > 0 && + first_entry + y < max_setup_info - 1 && + setup_info[first_entry + y].type & TYPE_SKIP_ENTRY) + y += dy; + + if (!IN_VIS_MENU(x, y)) { - local_player->leveldir_nr = leveldir_nr = y-3; - LoadPlayerInfo(PLAYER_LEVEL); - SavePlayerInfo(PLAYER_SETUP); - CheckCheat(); + choice += y - y_old; + + if (choice < first_entry) + first_entry = choice; + else if (choice > first_entry + num_page_entries - 1) + first_entry = choice - num_page_entries + 1; + + if (first_entry >= 0 && + first_entry + num_page_entries <= max_setup_info) + { + first_entry_store[setup_mode] = first_entry; + + if (choice < first_entry) + choice = first_entry; + else if (choice > first_entry + num_page_entries - 1) + choice = first_entry + num_page_entries - 1; + + choice_store[setup_mode] = choice; - TapeErase(); - LoadLevelTape(level_nr); + drawSetupInfoList(setup_info, first_entry, NUM_MENU_ENTRIES_ON_SCREEN); - game_status = MAINMENU; - DrawMainMenu(); - redraw = TRUE; + DrawCursorAndText_Setup(choice - first_entry, choice, TRUE); + + AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_setup_info, + NUM_MENU_ENTRIES_ON_SCREEN, first_entry); + } + + return; } } - BackToFront(); - if (game_status==CHOOSELEVEL) - DoAnimation(); + if (!anyScrollbarGadgetActive() && + IN_VIS_MENU(x, y) && + mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x && + y >= 0 && y < num_page_entries) + { + if (button) + { + if (first_entry + y != choice && + setup_info[first_entry + y].type & ~TYPE_SKIP_ENTRY) + { + PlaySound(SND_MENU_ITEM_ACTIVATING); + + DrawCursorAndText_Setup(choice - first_entry, choice, FALSE); + DrawCursorAndText_Setup(y, first_entry + y, TRUE); + + choice = choice_store[setup_mode] = first_entry + y; + } + } + else if (!(setup_info[first_entry + y].type & TYPE_GHOSTED)) + { + PlaySound(SND_MENU_ITEM_SELECTING); + + /* when selecting key headline, execute function for key value change */ + if (setup_info[first_entry + y].type & TYPE_KEYTEXT && + setup_info[first_entry + y + 1].type & TYPE_KEY) + y++; + + /* when selecting string value, execute function for list selection */ + if (setup_info[first_entry + y].type & TYPE_STRING && y > 0 && + setup_info[first_entry + y - 1].type & TYPE_ENTER_LIST) + y--; + + if (setup_info[first_entry + y].type & TYPE_ENTER_OR_LEAVE) + { + void (*menu_callback_function)(void) = + setup_info[first_entry + y].value; + + FadeSetFromType(setup_info[first_entry + y].type); + + menu_callback_function(); + } + else + { + if (setup_info[first_entry + y].type & TYPE_VALUE) + changeSetupValue(y, first_entry + y, dx); + } + } + } } -void DrawHallOfFame(int pos) +void DrawSetupScreen_Input() { - int y; - char txt[40]; + int i; - CloseDoor(DOOR_CLOSE_2); + FadeOut(REDRAW_FIELD); + + ClearField(); + + setup_info = setup_info_input; + + DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Setup Input"); + + DrawTextSCentered(SYSIZE - 20, FONT_TITLE_2, + "Joysticks deactivated on this screen"); + + for (i = 0; setup_info[i].type != 0 && i < MAX_MENU_ENTRIES_ON_SCREEN; i++) + { + if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST)) + initCursor(i, IMG_MENU_BUTTON_ENTER_MENU); + else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST)) + initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU); + else if (setup_info[i].type & ~TYPE_SKIP_ENTRY) + initCursor(i, IMG_MENU_BUTTON); + + DrawCursorAndText_Setup(i, -1, FALSE); + } + + /* create gadgets for setup input menu screen */ + FreeScreenGadgets(); + CreateScreenGadgets(); + + /* map gadgets for setup input menu screen */ + MapScreenMenuGadgets(SCREEN_MASK_INPUT); + + HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE); + + FadeIn(REDRAW_FIELD); - if (pos<0) - LoadScore(level_nr); - ClearWindow(); - DrawText(SX+64,SY+10,"Hall Of Fame",FS_BIG,FC_YELLOW); - sprintf(txt,"HighScores of Level %d",level_nr); - DrawText(SX+256-strlen(txt)*7,SY+48,txt,FS_SMALL,FC_RED); - for(y=0;y= MAX_PLAYERS) + device_nr = 0; - if (button_released) + if (strlen(device_name) > 1) { - FadeSound(SND_HALLOFFAME); - game_status = MAINMENU; - DrawMainMenu(); - BackToFront(); + char c1 = device_name[strlen(device_name) - 1]; + char c2 = device_name[strlen(device_name) - 2]; + + if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9')) + device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10); } else - DoAnimation(); + strncpy(device_name, getDeviceNameFromJoystickNr(device_nr), + strlen(device_name)); } -void DrawSetupScreen() +static void drawPlayerSetupInputInfo(int player_nr, boolean active) { int i; - static struct setup - { - unsigned int bit; - char *text, *mode[2]; - int color[2]; - } setup[] = - { - {SETUP_SOUND, "Sound:", {"on", "off"}, {FC_YELLOW,FC_BLUE}}, - {SETUP_SOUND_LOOPS, " Sound Loops:",{"on", "off"}, {FC_YELLOW,FC_BLUE}}, - {SETUP_SOUND_MUSIC, " Game Music:", {"on", "off"}, {FC_YELLOW,FC_BLUE}}, - {SETUP_TOONS, "Toons:", {"on", "off"}, {FC_YELLOW,FC_BLUE}}, - {SETUP_DIRECT_DRAW, "Buffered gfx:",{"off","on" }, {FC_BLUE,FC_YELLOW}}, - {SETUP_SCROLL_DELAY,"Scroll Delay:",{"on", "off"}, {FC_YELLOW,FC_BLUE}}, - {SETUP_SOFT_SCROLL, "Soft Scroll.:",{"on", "off"}, {FC_YELLOW,FC_BLUE}}, - {SETUP_FADING, "Fading:", {"on", "off"}, {FC_YELLOW,FC_BLUE}}, - {SETUP_QUICK_DOORS, "Quick Doors:", {"on", "off"}, {FC_YELLOW,FC_BLUE}}, - {SETUP_AUTO_RECORD, "Auto-Record:", {"on", "off"}, {FC_YELLOW,FC_BLUE}}, - {SETUP_2ND_JOYSTICK,"Joystick:", {"2nd","1st"}, {FC_YELLOW,FC_YELLOW}}, - {0, "Cal. Joystick",{"", ""}, {0,0}}, - {0, "", {"", ""}, {0,0}}, - {0, "Exit", {"", ""}, {0,0}}, - {0, "Save and exit",{"", ""}, {0,0}} + static struct SetupKeyboardInfo custom_key; + static struct + { + Key *key; + char *text; + } custom[] = + { + { &custom_key.left, "Joystick Left" }, + { &custom_key.right, "Joystick Right" }, + { &custom_key.up, "Joystick Up" }, + { &custom_key.down, "Joystick Down" }, + { &custom_key.snap, "Button 1" }, + { &custom_key.drop, "Button 2" } + }; + static char *joystick_name[MAX_PLAYERS] = + { + "Joystick1", + "Joystick2", + "Joystick3", + "Joystick4" }; + int text_font_nr = (active ? FONT_MENU_1_ACTIVE : FONT_MENU_1); - CloseDoor(DOOR_CLOSE_2); - ClearWindow(); - DrawText(SX+16, SY+16, "SETUP",FS_BIG,FC_YELLOW); + InitJoysticks(); - for(i=SETUP_SCREEN_POS_START;i<=SETUP_SCREEN_POS_END;i++) - { - int base = i - SETUP_SCREEN_POS_START; + custom_key = setup.input[player_nr].key; - if (i != SETUP_SCREEN_POS_EMPTY) - { - DrawGraphic(0,i,GFX_KUGEL_BLAU); - DrawText(SX+32,SY+i*32, setup[base].text, FS_BIG,FC_GREEN); - } + DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1), + FONT_INPUT_1_ACTIVE); - if (i < SETUP_SCREEN_POS_EMPTY) - { - int setting_bit = setup[base].bit; - int setting_pos = ((local_player->setup & setting_bit) != 0 ? 0 : 1); - DrawText(SX+14*32, SY+i*32,setup[base].mode[setting_pos], - FS_BIG,setup[base].color[setting_pos]); - } + ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY, + TILEX, TILEY); + DrawFixedGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY, + PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0); + + if (setup.input[player_nr].use_joystick) + { + char *device_name = setup.input[player_nr].joy.device_name; + char *text = joystick_name[getJoystickNrFromDeviceName(device_name)]; + int font_nr = (joystick.fd[player_nr] < 0 ? FONT_VALUE_OLD : FONT_VALUE_1); + + DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr); + DrawText(mSX + 32, mSY + 4 * 32, "Calibrate", text_font_nr); + } + else + { + DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", FONT_VALUE_1); + DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", text_font_nr); } - FadeToFront(); - InitAnimation(); - HandleSetupScreen(0,0,0,0,MB_MENU_INITIALIZE); + DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", FONT_MENU_1); + + drawCursorXY(1, 4, IMG_MENU_BUTTON_LEFT); + drawCursorXY(1, 5, IMG_MENU_BUTTON_RIGHT); + drawCursorXY(1, 6, IMG_MENU_BUTTON_UP); + drawCursorXY(1, 7, IMG_MENU_BUTTON_DOWN); + + DrawText(mSX + 2 * 32, mSY + 6 * 32, ":", FONT_VALUE_OLD); + DrawText(mSX + 2 * 32, mSY + 7 * 32, ":", FONT_VALUE_OLD); + DrawText(mSX + 2 * 32, mSY + 8 * 32, ":", FONT_VALUE_OLD); + DrawText(mSX + 2 * 32, mSY + 9 * 32, ":", FONT_VALUE_OLD); + DrawText(mSX + 1 * 32, mSY + 10 * 32, "Snap Field:", FONT_VALUE_OLD); + DrawText(mSX + 1 * 32, mSY + 12 * 32, "Drop Element:", FONT_VALUE_OLD); + + for (i = 0; i < 6; i++) + { + int ypos = 6 + i + (i > 3 ? i-3 : 0); + + DrawText(mSX + 3 * 32, mSY + ypos * 32, + " ", FONT_VALUE_1); + DrawText(mSX + 3 * 32, mSY + ypos * 32, + (setup.input[player_nr].use_joystick ? + custom[i].text : + getKeyNameFromKey(*custom[i].key)), FONT_VALUE_1); + } } -void HandleSetupScreen(int mx, int my, int dx, int dy, int button) +static int input_player_nr = 0; + +void HandleSetupScreen_Input_Player(int step, int direction) { - static int choice = 3; - static int redraw = TRUE; - int x = (mx+32-SX)/32, y = (my+32-SY)/32; - int pos_start = SETUP_SCREEN_POS_START + 1; - int pos_empty = SETUP_SCREEN_POS_EMPTY + 1; - int pos_end = SETUP_SCREEN_POS_END + 1; + int old_player_nr = input_player_nr; + int new_player_nr; - if (button == MB_MENU_INITIALIZE) - redraw = TRUE; + new_player_nr = old_player_nr + step * direction; + if (new_player_nr < 0) + new_player_nr = 0; + if (new_player_nr > MAX_PLAYERS - 1) + new_player_nr = MAX_PLAYERS - 1; - if (redraw) + if (new_player_nr != old_player_nr) { - DrawGraphic(0,choice-1,GFX_KUGEL_ROT); - redraw = FALSE; + input_player_nr = new_player_nr; + + drawPlayerSetupInputInfo(input_player_nr, FALSE); } +} - if (button == MB_MENU_INITIALIZE) - return; +void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button) +{ + static int choice = 0; + int x = 0; + int y = choice; + int pos_start = SETUPINPUT_SCREEN_POS_START; + int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1; + int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2; + int pos_end = SETUPINPUT_SCREEN_POS_END; - if (dx || dy) + if (button == MB_MENU_INITIALIZE) { - if (dy) - { - x = 1; - y = choice+dy; - } - else - x = y = 0; + drawPlayerSetupInputInfo(input_player_nr, (choice == 2)); + + DrawCursorAndText_Setup(choice, -1, TRUE); - if (y == pos_empty) - y = (dy>0 ? pos_empty+1 : pos_empty-1); + return; + } + else if (button == MB_MENU_LEAVE) + { + setup_mode = SETUP_MODE_MAIN; + DrawSetupScreen(); + InitJoysticks(); - if (y < pos_start) - y = pos_start; - else if (y > pos_end) - y = pos_end; + return; } - if (!mx && !my && !dx && !dy) + if (mx || my) /* mouse input */ + { + x = (mx - mSX) / 32; + y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS; + } + else if (dx || dy) /* keyboard input */ { - x = 1; - y = choice; + if (dx && choice == 0) + x = (dx < 0 ? 10 : 12); + else if ((dx && choice == 1) || + (dx == +1 && choice == 2) || + (dx == -1 && choice == pos_end)) + button = MB_MENU_CHOICE; + else if (dy) + y = choice + dy; + + if (y >= pos_empty1 && y <= pos_empty2) + y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1); } - if (x==1 && y>=pos_start && y<=pos_end && y!=pos_empty) + if (y == 0 && dx != 0 && button) + { + HandleSetupScreen_Input_Player(1, dx < 0 ? -1 : +1); + } + else if (IN_VIS_FIELD(x, y) && // (does not use "IN_VIS_MENU()" yet) + y >= pos_start && y <= pos_end && + !(y >= pos_empty1 && y <= pos_empty2)) { if (button) { - if (y!=choice) + if (y != choice) { - DrawGraphic(0,y-1,GFX_KUGEL_ROT); - DrawGraphic(0,choice-1,GFX_KUGEL_BLAU); + DrawCursorAndText_Setup(choice, -1, FALSE); + DrawCursorAndText_Setup(y, -1, TRUE); + + drawPlayerSetupInputInfo(input_player_nr, (y == 2)); + + choice = y; } - choice = y; } else { - int yy = y-1; - - if (y==3 && sound_status==SOUND_AVAILABLE) - { - if (SETUP_SOUND_ON(local_player->setup)) - { - DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); - DrawText(SX+14*32, SY+(yy+1)*32,"off",FS_BIG,FC_BLUE); - DrawText(SX+14*32, SY+(yy+2)*32,"off",FS_BIG,FC_BLUE); - local_player->setup &= ~SETUP_SOUND_LOOPS; - local_player->setup &= ~SETUP_SOUND_MUSIC; - } - else - DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); - local_player->setup ^= SETUP_SOUND; - } - else if (y==4 && sound_loops_allowed) - { - if (SETUP_SOUND_LOOPS_ON(local_player->setup)) - DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); - else - { - DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); - DrawText(SX+14*32, SY+(yy-1)*32,"on ",FS_BIG,FC_YELLOW); - local_player->setup |= SETUP_SOUND; - } - local_player->setup ^= SETUP_SOUND_LOOPS; - } - else if (y==5 && sound_loops_allowed) + if (y == 1) { - if (SETUP_SOUND_MUSIC_ON(local_player->setup)) - DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); - else + char *device_name = setup.input[input_player_nr].joy.device_name; + + if (!setup.input[input_player_nr].use_joystick) { - DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); - DrawText(SX+14*32, SY+(yy-2)*32,"on ",FS_BIG,FC_YELLOW); - local_player->setup |= SETUP_SOUND; - } - local_player->setup ^= SETUP_SOUND_MUSIC; - } - else if (y==6) - { - if (SETUP_TOONS_ON(local_player->setup)) - DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); - else - DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); - local_player->setup ^= SETUP_TOONS; - } - else if (y==7) - { - if (!SETUP_DIRECT_DRAW_ON(local_player->setup)) - DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); - else - DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); - local_player->setup ^= SETUP_DIRECT_DRAW; - } - else if (y==8) - { - if (SETUP_SCROLL_DELAY_ON(local_player->setup)) - DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); - else - DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); - local_player->setup ^= SETUP_SCROLL_DELAY; - } - else if (y==9) - { - if (SETUP_SOFT_SCROLL_ON(local_player->setup)) - DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); - else - DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); - local_player->setup ^= SETUP_SOFT_SCROLL; - } - else if (y==10) - { - if (SETUP_FADING_ON(local_player->setup)) - DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); - else - DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); - local_player->setup ^= SETUP_FADING; - } - else if (y==11) - { - if (SETUP_QUICK_DOORS_ON(local_player->setup)) - DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); - else - DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); - local_player->setup ^= SETUP_QUICK_DOORS; - } - else if (y==12) - { - if (SETUP_AUTO_RECORD_ON(local_player->setup)) - DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); + int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1); + + setJoystickDeviceToNr(device_name, new_device_nr); + setup.input[input_player_nr].use_joystick = TRUE; + } else - DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); - local_player->setup ^= SETUP_AUTO_RECORD; + { + int device_nr = getJoystickNrFromDeviceName(device_name); + int new_device_nr = device_nr + (dx >= 0 ? +1 : -1); + + if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS) + setup.input[input_player_nr].use_joystick = FALSE; + else + setJoystickDeviceToNr(device_name, new_device_nr); + } + + drawPlayerSetupInputInfo(input_player_nr, FALSE); } - else if (y==13) + else if (y == 2) { - if (SETUP_2ND_JOYSTICK_ON(local_player->setup)) - DrawText(SX+14*32, SY+yy*32,"1st",FS_BIG,FC_YELLOW); + if (setup.input[input_player_nr].use_joystick) + { + InitJoysticks(); + CalibrateJoystick(input_player_nr); + } else - DrawText(SX+14*32, SY+yy*32,"2nd",FS_BIG,FC_YELLOW); - local_player->setup ^= SETUP_2ND_JOYSTICK; + CustomizeKeyboard(input_player_nr); } - else if (y==14) + else if (y == pos_end) { - CalibrateJoystick(); - redraw = TRUE; - } - else if (y==pos_end-1 || y==pos_end) - { - if (y==pos_end) - { - SavePlayerInfo(PLAYER_SETUP); - SaveJoystickData(); - } + InitJoysticks(); - game_status = MAINMENU; - DrawMainMenu(); - redraw = TRUE; + FadeSetLeaveMenu(); + + setup_mode = SETUP_MODE_MAIN; + DrawSetupScreen(); } } } - BackToFront(); - - if (game_status==SETUP) - DoAnimation(); } -void CalibrateJoystick() +void CustomizeKeyboard(int player_nr) { -#ifdef __FreeBSD__ - struct joystick joy_ctrl; -#else - struct joystick_control + int i; + int step_nr; + boolean finished = FALSE; + static struct SetupKeyboardInfo custom_key; + static struct { - int buttons; - int x; - int y; - } joy_ctrl; -#endif + Key *key; + char *text; + } customize_step[] = + { + { &custom_key.left, "Move Left" }, + { &custom_key.right, "Move Right" }, + { &custom_key.up, "Move Up" }, + { &custom_key.down, "Move Down" }, + { &custom_key.snap, "Snap Field" }, + { &custom_key.drop, "Drop Element" } + }; -#ifdef MSDOS - char joy_nr[4]; -#endif + /* read existing key bindings from player setup */ + custom_key = setup.input[player_nr].key; - int new_joystick_xleft, new_joystick_xright, new_joystick_xmiddle; - int new_joystick_yupper, new_joystick_ylower, new_joystick_ymiddle; + FadeSetEnterMenu(); + FadeOut(REDRAW_FIELD); - if (joystick_status==JOYSTICK_OFF) - goto error_out; + ClearField(); -#ifndef MSDOS - ClearWindow(); - DrawText(SX+16, SY+7*32, "MOVE JOYSTICK TO",FS_BIG,FC_YELLOW); - DrawText(SX+16, SY+8*32, " THE UPPER LEFT ",FS_BIG,FC_YELLOW); - DrawText(SX+16, SY+9*32, "AND PRESS BUTTON",FS_BIG,FC_YELLOW); - BackToFront(); + DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input"); -#ifdef __FreeBSD__ - joy_ctrl.b1 = joy_ctrl.b2 = 0; -#else - joy_ctrl.buttons = 0; -#endif - while(Joystick() & JOY_BUTTON); -#ifdef __FreeBSD__ - while(!(joy_ctrl.b1||joy_ctrl.b2)) -#else - while(!joy_ctrl.buttons) -#endif + step_nr = 0; + DrawText(mSX, mSY + (2 + 2 * step_nr) * 32, + customize_step[step_nr].text, FONT_INPUT_1_ACTIVE); + DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32, + "Key:", FONT_INPUT_1_ACTIVE); + DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32, + getKeyNameFromKey(*customize_step[step_nr].key), FONT_VALUE_OLD); + + FadeIn(REDRAW_FIELD); + + InitAnimation(); + + while (!finished) { - if (read(joystick_device, &joy_ctrl, sizeof(joy_ctrl)) != sizeof(joy_ctrl)) + if (PendingEvent()) /* got event */ { - joystick_status=JOYSTICK_OFF; - goto error_out; + Event event; + + NextEvent(&event); + + switch (event.type) + { + case EVENT_KEYPRESS: + { + Key key = GetEventKey((KeyEvent *)&event, FALSE); + + if (key == KSYM_Escape || (key == KSYM_Return && step_nr == 6)) + { + if (key == KSYM_Escape) + FadeSkipNextFadeIn(); + + finished = TRUE; + break; + } + + /* all keys configured -- wait for "Escape" or "Return" key */ + if (step_nr == 6) + break; + + /* press 'Enter' to keep the existing key binding */ + if (key == KSYM_Return) + key = *customize_step[step_nr].key; + + /* check if key already used */ + for (i = 0; i < step_nr; i++) + if (*customize_step[i].key == key) + break; + if (i < step_nr) + break; + + /* got new key binding */ + *customize_step[step_nr].key = key; + DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32, + " ", FONT_VALUE_1); + DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32, + getKeyNameFromKey(key), FONT_VALUE_1); + step_nr++; + + /* un-highlight last query */ + DrawText(mSX, mSY + (2 + 2 * (step_nr - 1)) * 32, + customize_step[step_nr - 1].text, FONT_MENU_1); + DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32, + "Key:", FONT_MENU_1); + + /* press 'Enter' to leave */ + if (step_nr == 6) + { + DrawText(mSX + 16, mSY + 15 * 32 + 16, + "Press Enter", FONT_TITLE_1); + break; + } + + /* query next key binding */ + DrawText(mSX, mSY + (2 + 2 * step_nr) * 32, + customize_step[step_nr].text, FONT_INPUT_1_ACTIVE); + DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32, + "Key:", FONT_INPUT_1_ACTIVE); + DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32, + getKeyNameFromKey(*customize_step[step_nr].key), + FONT_VALUE_OLD); + } + break; + + case EVENT_KEYRELEASE: + key_joystick_mapping = 0; + break; + + default: + HandleOtherEvents(&event); + break; + } } + + DoAnimation(); + BackToFront(); + + /* don't eat all CPU time */ Delay(10); } - new_joystick_xleft = joy_ctrl.x; - new_joystick_yupper = joy_ctrl.y; + /* write new key bindings back to player setup */ + setup.input[player_nr].key = custom_key; - ClearWindow(); - DrawText(SX+16, SY+7*32, "MOVE JOYSTICK TO",FS_BIG,FC_YELLOW); - DrawText(SX+32, SY+8*32, "THE LOWER RIGHT",FS_BIG,FC_YELLOW); - DrawText(SX+16, SY+9*32, "AND PRESS BUTTON",FS_BIG,FC_YELLOW); - BackToFront(); + StopAnimation(); + DrawSetupScreen_Input(); +} -#ifdef __FreeBSD__ - joy_ctrl.b1 = joy_ctrl.b2 = 0; -#else - joy_ctrl.buttons = 0; -#endif - while(Joystick() & JOY_BUTTON); -#ifdef __FreeBSD__ - while(!(joy_ctrl.b1||joy_ctrl.b2)) -#else - while(!joy_ctrl.buttons) -#endif +static boolean CalibrateJoystickMain(int player_nr) +{ + int new_joystick_xleft = JOYSTICK_XMIDDLE; + int new_joystick_xright = JOYSTICK_XMIDDLE; + int new_joystick_yupper = JOYSTICK_YMIDDLE; + int new_joystick_ylower = JOYSTICK_YMIDDLE; + int new_joystick_xmiddle, new_joystick_ymiddle; + + int joystick_fd = joystick.fd[player_nr]; + int x, y, last_x, last_y, xpos = 8, ypos = 3; + boolean check[3][3]; + int check_remaining = 3 * 3; + int joy_x, joy_y; + int joy_value; + int result = -1; + + if (joystick.status == JOYSTICK_NOT_AVAILABLE) + return FALSE; + + if (joystick_fd < 0 || !setup.input[player_nr].use_joystick) + return FALSE; + + FadeSetEnterMenu(); + FadeOut(REDRAW_FIELD); + + ClearField(); + + for (y = 0; y < 3; y++) { - if (read(joystick_device, &joy_ctrl, sizeof(joy_ctrl)) != sizeof(joy_ctrl)) + for (x = 0; x < 3; x++) { - joystick_status=JOYSTICK_OFF; - goto error_out; + DrawFixedGraphic(xpos + x - 1, ypos + y - 1, IMG_MENU_CALIBRATE_BLUE, 0); + check[x][y] = FALSE; } - Delay(10); } - new_joystick_xright = joy_ctrl.x; - new_joystick_ylower = joy_ctrl.y; + DrawTextSCentered(mSY - SY + 6 * 32, FONT_TITLE_1, "Rotate joystick"); + DrawTextSCentered(mSY - SY + 7 * 32, FONT_TITLE_1, "in all directions"); + DrawTextSCentered(mSY - SY + 9 * 32, FONT_TITLE_1, "if all balls"); + DrawTextSCentered(mSY - SY + 10 * 32, FONT_TITLE_1, "are marked,"); + DrawTextSCentered(mSY - SY + 11 * 32, FONT_TITLE_1, "center joystick"); + DrawTextSCentered(mSY - SY + 12 * 32, FONT_TITLE_1, "and"); + DrawTextSCentered(mSY - SY + 13 * 32, FONT_TITLE_1, "press any button!"); - ClearWindow(); - DrawText(SX+32, SY+16+7*32, "CENTER JOYSTICK",FS_BIG,FC_YELLOW); - DrawText(SX+16, SY+16+8*32, "AND PRESS BUTTON",FS_BIG,FC_YELLOW); - BackToFront(); + joy_value = Joystick(player_nr); + last_x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0); + last_y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0); -#ifdef __FreeBSD__ - joy_ctrl.b1 = joy_ctrl.b2 = 0; -#else - joy_ctrl.buttons = 0; -#endif - while(Joystick() & JOY_BUTTON); -#ifdef __FreeBSD__ - while(!(joy_ctrl.b1||joy_ctrl.b2)) -#else - while(!joy_ctrl.buttons) -#endif + /* eventually uncalibrated center position (joystick could be uncentered) */ + if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL)) + return FALSE; + + new_joystick_xmiddle = joy_x; + new_joystick_ymiddle = joy_y; + + DrawFixedGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_RED, 0); + + FadeIn(REDRAW_FIELD); + + while (Joystick(player_nr) & JOY_BUTTON); /* wait for released button */ + InitAnimation(); + + while (result < 0) { - if (read(joystick_device, &joy_ctrl, sizeof(joy_ctrl)) != sizeof(joy_ctrl)) + if (PendingEvent()) /* got event */ + { + Event event; + + NextEvent(&event); + + switch (event.type) + { + case EVENT_KEYPRESS: + switch (GetEventKey((KeyEvent *)&event, TRUE)) + { + case KSYM_Return: + if (check_remaining == 0) + result = 1; + break; + + case KSYM_Escape: + FadeSkipNextFadeIn(); + result = 0; + break; + + default: + break; + } + break; + + case EVENT_KEYRELEASE: + key_joystick_mapping = 0; + break; + + default: + HandleOtherEvents(&event); + break; + } + } + + if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL)) + return FALSE; + + new_joystick_xleft = MIN(new_joystick_xleft, joy_x); + new_joystick_xright = MAX(new_joystick_xright, joy_x); + new_joystick_yupper = MIN(new_joystick_yupper, joy_y); + new_joystick_ylower = MAX(new_joystick_ylower, joy_y); + + setup.input[player_nr].joy.xleft = new_joystick_xleft; + setup.input[player_nr].joy.yupper = new_joystick_yupper; + setup.input[player_nr].joy.xright = new_joystick_xright; + setup.input[player_nr].joy.ylower = new_joystick_ylower; + setup.input[player_nr].joy.xmiddle = new_joystick_xmiddle; + setup.input[player_nr].joy.ymiddle = new_joystick_ymiddle; + + CheckJoystickData(); + + joy_value = Joystick(player_nr); + + if (joy_value & JOY_BUTTON && check_remaining == 0) + result = 1; + + x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0); + y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0); + + if (x != last_x || y != last_y) { - joystick_status=JOYSTICK_OFF; - goto error_out; + DrawFixedGraphic(xpos + last_x, ypos + last_y, + IMG_MENU_CALIBRATE_YELLOW, 0); + DrawFixedGraphic(xpos + x, ypos + y, + IMG_MENU_CALIBRATE_RED, 0); + + last_x = x; + last_y = y; + + if (check_remaining > 0 && !check[x+1][y+1]) + { + check[x+1][y+1] = TRUE; + check_remaining--; + } } + + DoAnimation(); + BackToFront(); + + /* don't eat all CPU time */ Delay(10); } - new_joystick_xmiddle = joy_ctrl.x; - new_joystick_ymiddle = joy_ctrl.y; + /* calibrated center position (joystick should now be centered) */ + if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL)) + return FALSE; - joystick[joystick_nr].xleft = new_joystick_xleft; - joystick[joystick_nr].yupper = new_joystick_yupper; - joystick[joystick_nr].xright = new_joystick_xright; - joystick[joystick_nr].ylower = new_joystick_ylower; - joystick[joystick_nr].xmiddle = new_joystick_xmiddle; - joystick[joystick_nr].ymiddle = new_joystick_ymiddle; + new_joystick_xmiddle = joy_x; + new_joystick_ymiddle = joy_y; - CheckJoystickData(); + StopAnimation(); - DrawSetupScreen(); - while(Joystick() & JOY_BUTTON); - return; + /* wait until the last pressed button was released */ + while (Joystick(player_nr) & JOY_BUTTON) + { + if (PendingEvent()) /* got event */ + { + Event event; -#endif - error_out: - -#ifdef MSDOS - joy_nr[0] = '#'; - joy_nr[1] = SETUP_2ND_JOYSTICK_ON(local_player->setup)+49; - joy_nr[2] = '\0'; - - remove_joystick(); - ClearWindow(); - DrawText(SX+32, SY+7*32, "CENTER JOYSTICK",FS_BIG,FC_YELLOW); - DrawText(SX+16+7*32, SY+8*32, joy_nr, FS_BIG,FC_YELLOW); - DrawText(SX+32, SY+9*32, "AND PRESS A KEY",FS_BIG,FC_YELLOW); - BackToFront(); + NextEvent(&event); + HandleOtherEvents(&event); + + Delay(10); + } + } - for(clear_keybuf();!keypressed();); - install_joystick(JOY_TYPE_2PADS); + return TRUE; +} - ClearWindow(); - DrawText(SX+16, SY+7*32, "MOVE JOYSTICK TO",FS_BIG,FC_YELLOW); - DrawText(SX+16, SY+8*32, " THE UPPER LEFT ",FS_BIG,FC_YELLOW); - DrawText(SX+32, SY+9*32, "AND PRESS A KEY",FS_BIG,FC_YELLOW); - BackToFront(); +void CalibrateJoystick(int player_nr) +{ + if (!CalibrateJoystickMain(player_nr)) + { + char *device_name = setup.input[player_nr].joy.device_name; + int nr = getJoystickNrFromDeviceName(device_name) + 1; + int xpos = mSX - SX; + int ypos = mSY - SY; - for(clear_keybuf();!keypressed();); - calibrate_joystick(SETUP_2ND_JOYSTICK_ON(local_player->setup)); + ClearField(); - ClearWindow(); - DrawText(SX+16, SY+7*32, "MOVE JOYSTICK TO",FS_BIG,FC_YELLOW); - DrawText(SX+32, SY+8*32, "THE LOWER RIGHT",FS_BIG,FC_YELLOW); - DrawText(SX+32, SY+9*32, "AND PRESS A KEY",FS_BIG,FC_YELLOW); - BackToFront(); + DrawTextF(xpos + 16, ypos + 6 * 32, FONT_TITLE_1, " JOYSTICK %d ", nr); + DrawTextF(xpos + 16, ypos + 7 * 32, FONT_TITLE_1, " NOT AVAILABLE! "); + BackToFront(); - for(clear_keybuf();!keypressed();); - calibrate_joystick(SETUP_2ND_JOYSTICK_ON(local_player->setup)); + Delay(2000); /* show error message for a short time */ - DrawSetupScreen(); - return; -#endif + ClearEventQueue(); + } - ClearWindow(); - DrawText(SX+16, SY+16, "NO JOYSTICK",FS_BIG,FC_YELLOW); - DrawText(SX+16, SY+48, " AVAILABLE ",FS_BIG,FC_YELLOW); - BackToFront(); - Delay(3000); - DrawSetupScreen(); + DrawSetupScreen_Input(); } -void HandleGameActions(byte player_action) +void DrawSetupScreen() { - if (game_status != PLAYING) - return; + DeactivateJoystick(); + + SetMainBackgroundImage(IMG_BACKGROUND_SETUP); + + if (setup_mode == SETUP_MODE_INPUT) + DrawSetupScreen_Input(); + else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED) + DrawChooseTree(&game_speed_current); + else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY) + DrawChooseTree(&scroll_delay_current); + else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE) + DrawChooseTree(&screen_mode_current); + else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE) + DrawChooseTree(&window_size_current); + else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE) + DrawChooseTree(&scaling_type_current); + else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS) + DrawChooseTree(&artwork.gfx_current); + else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS) + DrawChooseTree(&artwork.snd_current); + else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC) + DrawChooseTree(&artwork.mus_current); + else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE) + DrawChooseTree(&volume_simple_current); + else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS) + DrawChooseTree(&volume_loops_current); + else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC) + DrawChooseTree(&volume_music_current); + else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL) + DrawChooseTree(&touch_control_current); + else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE) + DrawChooseTree(&move_distance_current); + else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE) + DrawChooseTree(&drop_distance_current); + else + DrawSetupScreen_Generic(); - if (local_player->LevelSolved) - GameWon(); + PlayMenuSound(); + PlayMenuMusic(); +} - if (AllPlayersGone && !TAPE_IS_STOPPED(tape)) - TapeStop(); +void RedrawSetupScreenAfterFullscreenToggle() +{ + if (setup_mode == SETUP_MODE_GRAPHICS || + setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE) + { + // update list selection from "setup.window_scaling_percent" + execSetupGraphics_setWindowSizes(TRUE); - GameActions(player_action); + DrawSetupScreen(); + } +} - BackToFront(); +void HandleSetupScreen(int mx, int my, int dx, int dy, int button) +{ + if (setup_mode == SETUP_MODE_INPUT) + HandleSetupScreen_Input(mx, my, dx, dy, button); + else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED) + HandleChooseTree(mx, my, dx, dy, button, &game_speed_current); + else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY) + HandleChooseTree(mx, my, dx, dy, button, &scroll_delay_current); + else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE) + HandleChooseTree(mx, my, dx, dy, button, &screen_mode_current); + else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE) + HandleChooseTree(mx, my, dx, dy, button, &window_size_current); + else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE) + HandleChooseTree(mx, my, dx, dy, button, &scaling_type_current); + else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS) + HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current); + else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS) + HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current); + else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC) + HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current); + else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE) + HandleChooseTree(mx, my, dx, dy, button, &volume_simple_current); + else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS) + HandleChooseTree(mx, my, dx, dy, button, &volume_loops_current); + else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC) + HandleChooseTree(mx, my, dx, dy, button, &volume_music_current); + else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL) + HandleChooseTree(mx, my, dx, dy, button, &touch_control_current); + else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE) + HandleChooseTree(mx, my, dx, dy, button, &move_distance_current); + else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE) + HandleChooseTree(mx, my, dx, dy, button, &drop_distance_current); + else + HandleSetupScreen_Generic(mx, my, dx, dy, button); } -void HandleVideoButtons(int mx, int my, int button) +void HandleGameActions() { - if (game_status != MAINMENU && game_status != PLAYING) + if (game_status != GAME_MODE_PLAYING) return; - switch(CheckVideoButtons(mx,my,button)) + GameActions(); /* main game loop */ + + if (tape.auto_play && !tape.playing) + AutoPlayTape(); /* continue automatically playing next tape */ +} + + +/* ---------- new screen button stuff -------------------------------------- */ + +static void getScreenMenuButtonPos(int *x, int *y, int gadget_id) +{ + switch (gadget_id) { - case BUTTON_VIDEO_EJECT: - TapeStop(); - if (TAPE_IS_EMPTY(tape)) - { - LoadLevelTape(level_nr); - if (TAPE_IS_EMPTY(tape)) - Request("No tape for this level !",REQ_CONFIRM); - } - else - { - if (tape.changed) - SaveLevelTape(tape.level_nr); - TapeErase(); - } - DrawCompleteVideoDisplay(); - break; - case BUTTON_VIDEO_STOP: - TapeStop(); + case SCREEN_CTRL_ID_PREV_LEVEL: + *x = mSX + GDI_ACTIVE_POS(menu.main.button.prev_level.x); + *y = mSY + GDI_ACTIVE_POS(menu.main.button.prev_level.y); break; - case BUTTON_VIDEO_PAUSE: - TapeTogglePause(); + + case SCREEN_CTRL_ID_NEXT_LEVEL: + *x = mSX + GDI_ACTIVE_POS(menu.main.button.next_level.x); + *y = mSY + GDI_ACTIVE_POS(menu.main.button.next_level.y); break; - case BUTTON_VIDEO_REC: - if (TAPE_IS_STOPPED(tape)) - { - TapeStartRecording(); - game_status = PLAYING; - InitGame(); - } - else if (tape.pausing) - { - if (tape.playing) /* PLAYING -> PAUSING -> RECORDING */ - { - tape.pos[tape.counter].delay = tape.delay_played; - tape.playing = FALSE; - tape.recording = TRUE; - tape.changed = TRUE; - DrawVideoDisplay(VIDEO_STATE_PLAY_OFF | VIDEO_STATE_REC_ON,0); - } - else - TapeTogglePause(); - } + case SCREEN_CTRL_ID_PREV_PLAYER: + *x = mSX + TILEX * 10; + *y = mSY + TILEY * MENU_SCREEN_START_YPOS; break; - case BUTTON_VIDEO_PLAY: - if (TAPE_IS_EMPTY(tape)) - break; - if (TAPE_IS_STOPPED(tape)) - { - TapeStartPlaying(); - game_status = PLAYING; - InitGame(); - } - else if (tape.playing) - { - if (tape.pausing) /* PAUSE -> PLAY */ - TapeTogglePause(); - else if (!tape.fast_forward) /* PLAY -> FAST FORWARD PLAY */ - { - tape.fast_forward = TRUE; - DrawVideoDisplay(VIDEO_STATE_FFWD_ON, 0); - } - else if (!tape.pause_before_death) /* FFWD PLAY -> + AUTO PAUSE */ - { - tape.pause_before_death = TRUE; - DrawVideoDisplay(VIDEO_STATE_PAUSE_ON, VIDEO_DISPLAY_LABEL_ONLY); - } - else /* -> NORMAL PLAY */ - { - tape.fast_forward = FALSE; - tape.pause_before_death = FALSE; - DrawVideoDisplay(VIDEO_STATE_FFWD_OFF | VIDEO_STATE_PAUSE_OFF, 0); - } - } + case SCREEN_CTRL_ID_NEXT_PLAYER: + *x = mSX + TILEX * 12; + *y = mSY + TILEY * MENU_SCREEN_START_YPOS; break; + default: - break; + Error(ERR_EXIT, "unknown gadget ID %d", gadget_id); } +} - BackToFront(); +static struct +{ + int gfx_unpressed, gfx_pressed; + void (*get_gadget_position)(int *, int *, int); + int gadget_id; + int screen_mask; + char *infotext; +} menubutton_info[NUM_SCREEN_MENUBUTTONS] = +{ + { + IMG_MENU_BUTTON_PREV_LEVEL, IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE, + getScreenMenuButtonPos, + SCREEN_CTRL_ID_PREV_LEVEL, + SCREEN_MASK_MAIN, + "last level" + }, + { + IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE, + getScreenMenuButtonPos, + SCREEN_CTRL_ID_NEXT_LEVEL, + SCREEN_MASK_MAIN, + "next level" + }, + { + IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE, + getScreenMenuButtonPos, + SCREEN_CTRL_ID_PREV_PLAYER, + SCREEN_MASK_INPUT, + "last player" + }, + { + IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE, + getScreenMenuButtonPos, + SCREEN_CTRL_ID_NEXT_PLAYER, + SCREEN_MASK_INPUT, + "next player" + }, +}; + +static struct +{ + int gfx_unpressed, gfx_pressed; + int x, y; + int gadget_id; + char *infotext; +} scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] = +{ + { + IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE, + -1, -1, /* these values are not constant, but can change at runtime */ + SCREEN_CTRL_ID_SCROLL_UP, + "scroll up" + }, + { + IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE, + -1, -1, /* these values are not constant, but can change at runtime */ + SCREEN_CTRL_ID_SCROLL_DOWN, + "scroll down" + } +}; + +static struct +{ + int gfx_unpressed, gfx_pressed; + int x, y; + int width, height; + int type; + int gadget_id; + char *infotext; +} scrollbar_info[NUM_SCREEN_SCROLLBARS] = +{ + { + IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE, + -1, -1, /* these values are not constant, but can change at runtime */ + -1, -1, /* these values are not constant, but can change at runtime */ + GD_TYPE_SCROLLBAR_VERTICAL, + SCREEN_CTRL_ID_SCROLL_VERTICAL, + "scroll level series vertically" + } +}; + +static void CreateScreenMenubuttons() +{ + struct GadgetInfo *gi; + unsigned int event_mask; + int i; + + for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++) + { + Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed; + int gfx_unpressed, gfx_pressed; + int x, y, width, height; + int gd_x1, gd_x2, gd_y1, gd_y2; + int id = menubutton_info[i].gadget_id; + + event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED; + + menubutton_info[i].get_gadget_position(&x, &y, id); + + width = SC_MENUBUTTON_XSIZE; + height = SC_MENUBUTTON_YSIZE; + + gfx_unpressed = menubutton_info[i].gfx_unpressed; + gfx_pressed = menubutton_info[i].gfx_pressed; + gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap; + gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap; + gd_x1 = graphic_info[gfx_unpressed].src_x; + gd_y1 = graphic_info[gfx_unpressed].src_y; + gd_x2 = graphic_info[gfx_pressed].src_x; + gd_y2 = graphic_info[gfx_pressed].src_y; + + gi = CreateGadget(GDI_CUSTOM_ID, id, + GDI_CUSTOM_TYPE_ID, i, + GDI_INFO_TEXT, menubutton_info[i].infotext, + GDI_X, x, + GDI_Y, y, + GDI_WIDTH, width, + GDI_HEIGHT, height, + GDI_TYPE, GD_TYPE_NORMAL_BUTTON, + GDI_STATE, GD_BUTTON_UNPRESSED, + GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1, + GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2, + GDI_DIRECT_DRAW, FALSE, + GDI_EVENT_MASK, event_mask, + GDI_CALLBACK_ACTION, HandleScreenGadgets, + GDI_END); + + if (gi == NULL) + Error(ERR_EXIT, "cannot create gadget"); + + screen_gadget[id] = gi; + } } -void HandleSoundButtons(int mx, int my, int button) +static void CreateScreenScrollbuttons() { - if (game_status != PLAYING) - return; + struct GadgetInfo *gi; + unsigned int event_mask; + int i; + + /* these values are not constant, but can change at runtime */ + scrollbutton_info[0].x = SC_SCROLL_UP_XPOS; + scrollbutton_info[0].y = SC_SCROLL_UP_YPOS; + scrollbutton_info[1].x = SC_SCROLL_DOWN_XPOS; + scrollbutton_info[1].y = SC_SCROLL_DOWN_YPOS; - switch(CheckSoundButtons(mx,my,button)) + for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++) { - case BUTTON_SOUND_MUSIC: - if (sound_music_on) - { - sound_music_on = FALSE; - local_player->setup &= ~SETUP_SOUND_MUSIC; - FadeSound(background_loop[level_nr % num_bg_loops]); - DrawSoundDisplay(BUTTON_SOUND_MUSIC_OFF); - } - else if (sound_loops_allowed) - { - sound_on = sound_music_on = TRUE; - local_player->setup |= (SETUP_SOUND | SETUP_SOUND_MUSIC); - PlaySoundLoop(background_loop[level_nr % num_bg_loops]); - DrawSoundDisplay(BUTTON_SOUND_MUSIC_ON); - } - else - DrawSoundDisplay(BUTTON_SOUND_MUSIC_OFF); - break; - case BUTTON_SOUND_LOOPS: - if (sound_loops_on) - { - sound_loops_on = FALSE; - local_player->setup &= ~SETUP_SOUND_LOOPS; - DrawSoundDisplay(BUTTON_SOUND_LOOPS_OFF); - } - else if (sound_loops_allowed) - { - sound_on = sound_loops_on = TRUE; - local_player->setup |= (SETUP_SOUND | SETUP_SOUND_LOOPS); - DrawSoundDisplay(BUTTON_SOUND_LOOPS_ON); - } - else - DrawSoundDisplay(BUTTON_SOUND_LOOPS_OFF); - break; - case BUTTON_SOUND_SIMPLE: - if (sound_simple_on) - { - sound_simple_on = FALSE; - local_player->setup &= ~SETUP_SOUND; - DrawSoundDisplay(BUTTON_SOUND_SIMPLE_OFF); - } - else if (sound_status==SOUND_AVAILABLE) - { - sound_on = sound_simple_on = TRUE; - local_player->setup |= SETUP_SOUND; - DrawSoundDisplay(BUTTON_SOUND_SIMPLE_ON); - } - else - DrawSoundDisplay(BUTTON_SOUND_SIMPLE_OFF); - break; - default: - break; + Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed; + int gfx_unpressed, gfx_pressed; + int x, y, width, height; + int gd_x1, gd_x2, gd_y1, gd_y2; + int id = scrollbutton_info[i].gadget_id; + + event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED; + + x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset; + y = mSY + scrollbutton_info[i].y; + width = SC_SCROLLBUTTON_XSIZE; + height = SC_SCROLLBUTTON_YSIZE; + + /* correct scrollbar position if placed outside menu (playfield) area */ + if (x > SX + SC_SCROLL_UP_XPOS) + x = SX + SC_SCROLL_UP_XPOS; + + if (id == SCREEN_CTRL_ID_SCROLL_DOWN) + y = mSY + (SC_SCROLL_VERTICAL_YPOS + + (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE); + + gfx_unpressed = scrollbutton_info[i].gfx_unpressed; + gfx_pressed = scrollbutton_info[i].gfx_pressed; + gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap; + gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap; + gd_x1 = graphic_info[gfx_unpressed].src_x; + gd_y1 = graphic_info[gfx_unpressed].src_y; + gd_x2 = graphic_info[gfx_pressed].src_x; + gd_y2 = graphic_info[gfx_pressed].src_y; + + gi = CreateGadget(GDI_CUSTOM_ID, id, + GDI_CUSTOM_TYPE_ID, i, + GDI_INFO_TEXT, scrollbutton_info[i].infotext, + GDI_X, x, + GDI_Y, y, + GDI_WIDTH, width, + GDI_HEIGHT, height, + GDI_TYPE, GD_TYPE_NORMAL_BUTTON, + GDI_STATE, GD_BUTTON_UNPRESSED, + GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1, + GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2, + GDI_DIRECT_DRAW, FALSE, + GDI_EVENT_MASK, event_mask, + GDI_CALLBACK_ACTION, HandleScreenGadgets, + GDI_END); + + if (gi == NULL) + Error(ERR_EXIT, "cannot create gadget"); + + screen_gadget[id] = gi; } +} - BackToFront(); +static void CreateScreenScrollbars() +{ + int i; + + /* these values are not constant, but can change at runtime */ + scrollbar_info[0].x = SC_SCROLL_VERTICAL_XPOS; + scrollbar_info[0].y = SC_SCROLL_VERTICAL_YPOS; + scrollbar_info[0].width = SC_SCROLL_VERTICAL_XSIZE; + scrollbar_info[0].height = SC_SCROLL_VERTICAL_YSIZE; + + for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++) + { + Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed; + int gfx_unpressed, gfx_pressed; + int x, y, width, height; + int gd_x1, gd_x2, gd_y1, gd_y2; + struct GadgetInfo *gi; + int items_max, items_visible, item_position; + unsigned int event_mask; + int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN; + int id = scrollbar_info[i].gadget_id; + + event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS; + + x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset; + y = mSY + scrollbar_info[i].y; + width = scrollbar_info[i].width; + height = scrollbar_info[i].height; + + /* correct scrollbar position if placed outside menu (playfield) area */ + if (x > SX + SC_SCROLL_VERTICAL_XPOS) + x = SX + SC_SCROLL_VERTICAL_XPOS; + + if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL) + height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE; + + items_max = num_page_entries; + items_visible = num_page_entries; + item_position = 0; + + gfx_unpressed = scrollbar_info[i].gfx_unpressed; + gfx_pressed = scrollbar_info[i].gfx_pressed; + gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap; + gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap; + gd_x1 = graphic_info[gfx_unpressed].src_x; + gd_y1 = graphic_info[gfx_unpressed].src_y; + gd_x2 = graphic_info[gfx_pressed].src_x; + gd_y2 = graphic_info[gfx_pressed].src_y; + + gi = CreateGadget(GDI_CUSTOM_ID, id, + GDI_CUSTOM_TYPE_ID, i, + GDI_INFO_TEXT, scrollbar_info[i].infotext, + GDI_X, x, + GDI_Y, y, + GDI_WIDTH, width, + GDI_HEIGHT, height, + GDI_TYPE, scrollbar_info[i].type, + GDI_SCROLLBAR_ITEMS_MAX, items_max, + GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible, + GDI_SCROLLBAR_ITEM_POSITION, item_position, + GDI_WHEEL_AREA_X, SX, + GDI_WHEEL_AREA_Y, SY, + GDI_WHEEL_AREA_WIDTH, SXSIZE, + GDI_WHEEL_AREA_HEIGHT, SYSIZE, + GDI_STATE, GD_BUTTON_UNPRESSED, + GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1, + GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2, + GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE, + GDI_DIRECT_DRAW, FALSE, + GDI_EVENT_MASK, event_mask, + GDI_CALLBACK_ACTION, HandleScreenGadgets, + GDI_END); + + if (gi == NULL) + Error(ERR_EXIT, "cannot create gadget"); + + screen_gadget[id] = gi; + } +} + +void CreateScreenGadgets() +{ + int last_game_status = game_status; /* save current game status */ + + CreateScreenMenubuttons(); + + CreateScreenScrollbuttons(); + CreateScreenScrollbars(); + + game_status = last_game_status; /* restore current game status */ +} + +void FreeScreenGadgets() +{ + int i; + + for (i = 0; i < NUM_SCREEN_GADGETS; i++) + FreeGadget(screen_gadget[i]); +} + +void MapScreenMenuGadgets(int screen_mask) +{ + int i; + + for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++) + if (screen_mask & menubutton_info[i].screen_mask) + MapGadget(screen_gadget[menubutton_info[i].gadget_id]); } -void HandleGameButtons(int mx, int my, int button) +void MapScreenGadgets(int num_entries) { - if (game_status != PLAYING) + int i; + + if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN) return; - switch(CheckGameButtons(mx,my,button)) + for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++) + MapGadget(screen_gadget[scrollbutton_info[i].gadget_id]); + + for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++) + MapGadget(screen_gadget[scrollbar_info[i].gadget_id]); +} + +void MapScreenTreeGadgets(TreeInfo *ti) +{ + MapScreenGadgets(numTreeInfoInGroup(ti)); +} + +static void HandleScreenGadgets(struct GadgetInfo *gi) +{ + int id = gi->custom_id; + int button = gi->event.button; + int step = (button == 1 ? 1 : button == 2 ? 5 : 10); + + switch (id) { - case BUTTON_GAME_STOP: - if (AllPlayersGone) - { - CloseDoor(DOOR_CLOSE_1); - game_status = MAINMENU; - DrawMainMenu(); - break; - } + case SCREEN_CTRL_ID_PREV_LEVEL: + HandleMainMenu_SelectLevel(step, -1, NO_DIRECT_LEVEL_SELECT); + break; - if (Request("Do you really want to quit the game ?", - REQ_ASK | REQ_STAY_CLOSED)) - { - game_status = MAINMENU; - DrawMainMenu(); - } - else - OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK); + case SCREEN_CTRL_ID_NEXT_LEVEL: + HandleMainMenu_SelectLevel(step, +1, NO_DIRECT_LEVEL_SELECT); break; - case BUTTON_GAME_PAUSE: - if (tape.pausing) - { - tape.pausing = FALSE; - DrawVideoDisplay(VIDEO_STATE_PAUSE_OFF,0); - } - else - { - tape.pausing = TRUE; - DrawVideoDisplay(VIDEO_STATE_PAUSE_ON,0); - } + + case SCREEN_CTRL_ID_PREV_PLAYER: + HandleSetupScreen_Input_Player(step, -1); break; - case BUTTON_GAME_PLAY: - if (tape.pausing) - { - tape.pausing = FALSE; - DrawVideoDisplay(VIDEO_STATE_PAUSE_OFF,0); - } + + case SCREEN_CTRL_ID_NEXT_PLAYER: + HandleSetupScreen_Input_Player(step, +1); + break; + + case SCREEN_CTRL_ID_SCROLL_UP: + if (game_status == GAME_MODE_LEVELS) + HandleChooseLevelSet(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK); + else if (game_status == GAME_MODE_LEVELNR) + HandleChooseLevelNr(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK); + else if (game_status == GAME_MODE_SETUP) + HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK); + break; + + case SCREEN_CTRL_ID_SCROLL_DOWN: + if (game_status == GAME_MODE_LEVELS) + HandleChooseLevelSet(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK); + else if (game_status == GAME_MODE_LEVELNR) + HandleChooseLevelNr(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK); + else if (game_status == GAME_MODE_SETUP) + HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK); + break; + + case SCREEN_CTRL_ID_SCROLL_VERTICAL: + if (game_status == GAME_MODE_LEVELS) + HandleChooseLevelSet(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE); + else if (game_status == GAME_MODE_LEVELNR) + HandleChooseLevelNr(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE); + else if (game_status == GAME_MODE_SETUP) + HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE); break; + default: break; } - - BackToFront(); }