X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fscreens.c;h=26983cdb22c788c00c9e1534302f07bde8b7de69;hb=1e4a6b46371858fdb85052eec3e7143732ff91b5;hp=ed616df1d60504fc5a5245d0951484ae2d6afec8;hpb=002c075b9935dc5dc055d3a8f35b2774796fa1c4;p=rocksndiamonds.git diff --git a/src/screens.c b/src/screens.c index ed616df1..26983cdb 100644 --- a/src/screens.c +++ b/src/screens.c @@ -308,7 +308,7 @@ void DrawMainMenu() DrawText(mSX + level_width + 5 * 32, mSY + 3*32, int2str(level_nr,3), FONT_VALUE_1); - DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, TRUE); + DrawMicroLevel(MICROLEVEL_XPOS, MICROLEVEL_YPOS, TRUE); DrawTextF(mSX + 32 + level_width - 2, mSY + 3*32 + 1, FONT_TEXT_3, "%d-%d", leveldir_current->first_level, leveldir_current->last_level); @@ -346,6 +346,7 @@ void DrawMainMenu() OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2); } +#if 0 static void gotoTopLevelDir() { /* move upwards to top level directory */ @@ -374,6 +375,7 @@ static void gotoTopLevelDir() leveldir_current = leveldir_current->node_parent; } } +#endif void HandleMainMenu(int mx, int my, int dx, int dy, int button) { @@ -427,7 +429,7 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) FONT_VALUE_1); LoadLevel(level_nr); - DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, TRUE); + DrawMicroLevel(MICROLEVEL_XPOS, MICROLEVEL_YPOS, TRUE); TapeErase(); LoadTape(level_nr); @@ -466,7 +468,9 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) SaveLevelSetup_LastSeries(); SaveLevelSetup_SeriesInfo(); +#if 0 gotoTopLevelDir(); +#endif DrawChooseLevel(); } @@ -524,7 +528,7 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) if (game_status == GAME_MODE_MAIN) { - DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, FALSE); + DrawMicroLevel(MICROLEVEL_XPOS, MICROLEVEL_YPOS, FALSE); DoAnimation(); } } @@ -1481,6 +1485,7 @@ static void HandleChooseTree(int mx, int my, int dx, int dy, int button, int num_entries = numTreeInfoInGroup(ti); int num_page_entries; int last_game_status = game_status; /* save current game status */ + boolean position_set_by_scrollbar = (dx == 999); /* force LEVELS draw offset on choose level and artwork setup screen */ game_status = GAME_MODE_LEVELS; @@ -1512,7 +1517,7 @@ static void HandleChooseTree(int mx, int my, int dx, int dy, int button, ti->cl_cursor = entry_pos - ti->cl_first; } - if (dx == 999) /* first entry is set by scrollbar position */ + if (position_set_by_scrollbar) ti->cl_first = dy; else AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, @@ -1634,7 +1639,8 @@ static void HandleChooseTree(int mx, int my, int dx, int dy, int button, return; } - if (IN_VIS_FIELD(x, y) && + if (!anyScrollbarGadgetActive() && + IN_VIS_FIELD(x, y) && mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x && y >= 0 && y < num_page_entries) { @@ -2953,11 +2959,44 @@ void HandleGameActions() byte tape_action[MAX_PLAYERS]; int i; + if (level.native_em_level->lev->home == 0) /* all players at home */ + { + GameWon(); + + if (!TAPE_IS_STOPPED(tape)) + TapeStop(); + + if (game_status != GAME_MODE_PLAYING) + return; + } + + if (level.native_em_level->ply1->alive == 0 && + level.native_em_level->ply2->alive == 0) /* all dead */ + AllPlayersGone = TRUE; + + if (AllPlayersGone && !TAPE_IS_STOPPED(tape)) + TapeStop(); + + /* --- game actions --- */ + if (tape.pausing) + { + /* don't use 100% CPU while in pause mode -- this should better be solved + like in the R'n'D game engine! */ + + Delay(10); + return; + } recorded_player_action = (tape.playing ? TapePlayAction() : NULL); +#if 1 + /* !!! CHECK THIS (tape.pausing is always FALSE here!) !!! */ + if (recorded_player_action == NULL && tape.pausing) + return; +#endif + for (i = 0; i < MAX_PLAYERS; i++) { summarized_player_action |= stored_player[i].action; @@ -2993,10 +3032,34 @@ void HandleGameActions() TimeFrames = 0; TapeTime++; + if (!level.use_step_counter) + { + TimePlayed++; + + if (TimeLeft > 0) + { + TimeLeft--; + + if (TimeLeft <= 10 && setup.time_limit) + PlaySoundStereo(SND_GAME_RUNNING_OUT_OF_TIME, SOUND_MIDDLE); + + DrawGameValue_Time(TimeLeft); + + if (!TimeLeft && setup.time_limit) + level.native_em_level->lev->killed_out_of_time = TRUE; + } + else if (level.time == 0 && level.native_em_level->lev->home > 0) + DrawGameValue_Time(TimePlayed); + + level.native_em_level->lev->time = + (level.time == 0 ? TimePlayed : TimeLeft); + } + if (tape.recording || tape.playing) DrawVideoDisplay(VIDEO_STATE_TIME_ON, TapeTime); } + FrameCounter++; TimeFrames++; BackToFront();