X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fscreens.c;h=2395c4676c25cfb4c0fff4af11b54bb6028c7402;hb=5ae04ac2ef54f6f164a797c16c9782042cc2ce67;hp=f26a200b2f3fb65247c5fc5465d50163358d918f;hpb=046d80f9a1b3fad9d4d3d3aa92dcb3689849aebf;p=rocksndiamonds.git diff --git a/src/screens.c b/src/screens.c index f26a200b..06260aeb 100644 --- a/src/screens.c +++ b/src/screens.c @@ -1,231 +1,489 @@ /*********************************************************** -* Rocks'n'Diamonds -- McDuffin Strikes Back! * +* Rocks'n'Diamonds -- McDuffin Strikes Back! * *----------------------------------------------------------* -* ©1995 Artsoft Development * -* Holger Schemel * -* 33659 Bielefeld-Senne * -* Telefon: (0521) 493245 * -* eMail: aeglos@valinor.owl.de * -* aeglos@uni-paderborn.de * -* q99492@pbhrzx.uni-paderborn.de * +* (c) 1995-2002 Artsoft Entertainment * +* Holger Schemel * +* Detmolder Strasse 189 * +* 33604 Bielefeld * +* Germany * +* e-mail: info@artsoft.org * *----------------------------------------------------------* -* screens.c * +* screens.c * ***********************************************************/ +#include "libgame/libgame.h" + #include "screens.h" #include "events.h" -#include "sound.h" #include "game.h" #include "tools.h" #include "editor.h" -#include "misc.h" #include "files.h" -#include "buttons.h" +#include "tape.h" +#include "cartoons.h" +#include "network.h" +#include "init.h" + +/* screens in the setup menu */ +#define SETUP_MODE_MAIN 0 +#define SETUP_MODE_GAME 1 +#define SETUP_MODE_EDITOR 2 +#define SETUP_MODE_INPUT 3 +#define SETUP_MODE_SHORTCUT 4 +#define SETUP_MODE_GRAPHICS 5 +#define SETUP_MODE_SOUND 6 +#define SETUP_MODE_ARTWORK 7 +#define SETUP_MODE_CHOOSE_GRAPHICS 8 +#define SETUP_MODE_CHOOSE_SOUNDS 9 +#define SETUP_MODE_CHOOSE_MUSIC 10 + +#define MAX_SETUP_MODES 11 + +/* for input setup functions */ +#define SETUPINPUT_SCREEN_POS_START 0 +#define SETUPINPUT_SCREEN_POS_END (SCR_FIELDY - 4) +#define SETUPINPUT_SCREEN_POS_EMPTY1 (SETUPINPUT_SCREEN_POS_START + 3) +#define SETUPINPUT_SCREEN_POS_EMPTY2 (SETUPINPUT_SCREEN_POS_END - 1) + +/* for various menu stuff */ +#define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - 2) +#define MENU_SCREEN_START_YPOS 2 +#define MENU_SCREEN_VALUE_XPOS 14 + +/* buttons and scrollbars identifiers */ +#define SCREEN_CTRL_ID_SCROLL_UP 0 +#define SCREEN_CTRL_ID_SCROLL_DOWN 1 +#define SCREEN_CTRL_ID_SCROLL_VERTICAL 2 + +#define NUM_SCREEN_SCROLLBUTTONS 2 +#define NUM_SCREEN_SCROLLBARS 1 +#define NUM_SCREEN_GADGETS 3 + +/* forward declarations of internal functions */ +static void HandleScreenGadgets(struct GadgetInfo *); +static void HandleSetupScreen_Generic(int, int, int, int, int); +static void HandleSetupScreen_Input(int, int, int, int, int); +static void CustomizeKeyboard(int); +static void CalibrateJoystick(int); +static void execSetupArtwork(void); +static void HandleChooseTree(int, int, int, int, int, TreeInfo **); + +static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS]; +static int setup_mode = SETUP_MODE_MAIN; + +#if 0 +static int mSX = SX; +static int mSY = SY; +#else +#define mSX (SX + (game_status == MAINMENU ? global.menu_draw_xoffset_MAIN : \ + global.menu_draw_xoffset)) +#define mSY (SY + (game_status == MAINMENU ? global.menu_draw_yoffset_MAIN : \ + global.menu_draw_yoffset)) +#endif + +#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND) +#define NUM_SCROLLBAR_BITMAPS 2 +static Bitmap *scrollbar_bitmap[NUM_SCROLLBAR_BITMAPS]; +#endif + + +static void drawCursorExt(int xpos, int ypos, int color, int graphic) +{ + static int cursor_array[SCR_FIELDY]; + + if (xpos == 0) + { + if (graphic != 0) + cursor_array[ypos] = graphic; + else + graphic = cursor_array[ypos]; + } + + if (color == FC_RED) + graphic = (graphic == IMG_MENU_BUTTON_LEFT ? IMG_MENU_BUTTON_LEFT_ACTIVE : + graphic == IMG_MENU_BUTTON_RIGHT ? IMG_MENU_BUTTON_RIGHT_ACTIVE: + IMG_MENU_BUTTON_ACTIVE); + + ypos += MENU_SCREEN_START_YPOS; + +#if 1 + DrawBackground(mSX + xpos * TILEX, mSY + ypos * TILEY, TILEX, TILEY); + DrawGraphicThruMaskExt(drawto, mSX + xpos * TILEX, mSY + ypos * TILEY, + graphic, 0); +#else + DrawBackground(SX + xpos * 32, SY + ypos * 32, TILEX, TILEY); + DrawGraphicThruMask(xpos, ypos, graphic, 0); +#endif +} + +static void initCursor(int ypos, int graphic) +{ + drawCursorExt(0, ypos, FC_BLUE, graphic); +} + +static void drawCursor(int ypos, int color) +{ + drawCursorExt(0, ypos, color, 0); +} + +static void drawCursorXY(int xpos, int ypos, int graphic) +{ + drawCursorExt(xpos, ypos, -1, graphic); +} + +static void PlaySound_Menu_Start(int sound) +{ + if (sound_info[sound].loop) + PlaySoundLoop(sound); + else + PlaySound(sound); +} + +static void PlaySound_Menu_Continue(int sound) +{ + if (sound_info[sound].loop) + PlaySoundLoop(sound); +} + +void DrawHeadline() +{ + int font1_width = getFontWidth(FONT_TITLE_1); + int font2_width = getFontWidth(FONT_TITLE_2); + int x1 = SX + (SXSIZE - strlen(PROGRAM_TITLE_STRING) * font1_width) / 2; + int x2 = SX + (SXSIZE - strlen(WINDOW_SUBTITLE_STRING) * font2_width) / 2; + + DrawText(x1, SY + 8, PROGRAM_TITLE_STRING, FONT_TITLE_1); + DrawText(x2, SY + 46, WINDOW_SUBTITLE_STRING, FONT_TITLE_2); +} + +static void ToggleFullscreenIfNeeded() +{ + if (setup.fullscreen != video.fullscreen_enabled) + { + /* save old door content */ + BlitBitmap(backbuffer, bitmap_db_door, + DX, DY, DXSIZE, DYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1); + + /* toggle fullscreen */ + ChangeVideoModeIfNeeded(setup.fullscreen); + setup.fullscreen = video.fullscreen_enabled; + + /* redraw background to newly created backbuffer */ + BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, backbuffer, + 0,0, WIN_XSIZE,WIN_YSIZE, 0,0); + + /* restore old door content */ + BlitBitmap(bitmap_db_door, backbuffer, + DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE, DX, DY); + + redraw_mask = REDRAW_ALL; + } +} void DrawMainMenu() { + static LevelDirTree *leveldir_last_valid = NULL; + char *name_text = (!options.network && setup.team_mode ? "Team:" : "Name:"); + int font_width = getFontWidth(FONT_MENU_1); + int name_width = font_width * strlen("Name:"); + int level_width = font_width * strlen("Level:"); int i; +#if 0 + mSX = SX + global.menu_draw_xoffset; + mSY = SY + global.menu_draw_yoffset; +#endif + + UnmapAllGadgets(); FadeSounds(); + + KeyboardAutoRepeatOn(); + ActivateJoystick(); + + SetDrawDeactivationMask(REDRAW_NONE); + SetDrawBackgroundMask(REDRAW_FIELD); + + audio.sound_deactivated = FALSE; + + /* needed if last screen was the playing screen, invoked from level editor */ + if (level_editor_test_game) + { + game_status = LEVELED; + DrawLevelEd(); + return; + } + + /* needed if last screen was the editor screen */ + UndrawSpecialEditorDoor(); + + /* needed if last screen was the setup screen and fullscreen state changed */ + ToggleFullscreenIfNeeded(); + + /* needed if last screen (level choice) changed graphics, sounds or music */ + ReloadCustomArtwork(); + +#ifdef TARGET_SDL + SetDrawtoField(DRAW_BACKBUFFER); +#endif + + /* map gadgets for main menu screen */ + MapTapeButtons(); + + /* leveldir_current may be invalid (level group, parent link) */ + if (!validLevelSeries(leveldir_current)) + leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid); + + /* store valid level series information */ + leveldir_last_valid = leveldir_current; + + /* level_nr may have been set to value over handicap with level editor */ + if (setup.handicap && level_nr > leveldir_current->handicap_level) + level_nr = leveldir_current->handicap_level; + GetPlayerConfig(); LoadLevel(level_nr); + SetMainBackgroundImage(IMG_BACKGROUND_MAIN); ClearWindow(); - DrawText(SX+16, SY+8, "ROCKS'N'DIAMONDS",FS_BIG,FC_YELLOW); - DrawText(SX+25+16, SY+46, "Copyright ^1995 by Holger Schemel", - FS_SMALL,FC_RED); - DrawText(SX+32, SY+64, "Name:",FS_BIG,FC_GREEN); - DrawText(SX+192,SY+64, player.alias_name,FS_BIG,FC_RED); - DrawText(SX+32, SY+96, "Level:",FS_BIG,FC_GREEN); - DrawText(SX+352,SY+96, int2str(level_nr,3),FS_BIG, - (level_nrfirst_level, leveldir_current->last_level); + + /* + if (leveldir_current->readonly) + */ + { + DrawTextF(mSX + level_width + 9*32 - 2, + mSY + 3*32 + 1 - 7, FONT_TEXT_3, "READ"); + DrawTextF(mSX + level_width + 9*32 - 2, + mSY + 3*32 + 1 + 7, FONT_TEXT_3, "ONLY"); + } + + for(i=0; i<8; i++) + initCursor(i, (i == 1 || i == 6 ? IMG_MENU_BUTTON_RIGHT :IMG_MENU_BUTTON)); + + drawCursorXY(level_width/32 + 4, 1, IMG_MENU_BUTTON_LEFT); + drawCursorXY(level_width/32 + 8, 1, IMG_MENU_BUTTON_RIGHT); + + DrawText(SX + 56, SY + 326, "A Game by Artsoft Entertainment", FONT_TITLE_2); FadeToFront(); InitAnimation(); - HandleMainMenu(0,0,0,0,MB_MENU_MARK); + HandleMainMenu(0,0, 0,0, MB_MENU_INITIALIZE); TapeStop(); if (TAPE_IS_EMPTY(tape)) - LoadLevelTape(level_nr); + LoadTape(level_nr); DrawCompleteVideoDisplay(); OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2); - XAutoRepeatOn(display); +#if 0 + ClearEventQueue(); +#endif +} + +static void gotoTopLevelDir() +{ + /* move upwards to top level directory */ + while (leveldir_current->node_parent) + { + /* write a "path" into level tree for easy navigation to last level */ + if (leveldir_current->node_parent->node_group->cl_first == -1) + { + int num_leveldirs = numTreeInfoInGroup(leveldir_current); + int leveldir_pos = posTreeInfo(leveldir_current); + int num_page_entries; + int cl_first, cl_cursor; + + if (num_leveldirs <= MAX_MENU_ENTRIES_ON_SCREEN) + num_page_entries = num_leveldirs; + else + num_page_entries = MAX_MENU_ENTRIES_ON_SCREEN - 1; + + cl_first = MAX(0, leveldir_pos - num_page_entries + 1); + cl_cursor = leveldir_pos - cl_first; + + leveldir_current->node_parent->node_group->cl_first = cl_first; + leveldir_current->node_parent->node_group->cl_cursor = cl_cursor; + } + + leveldir_current = leveldir_current->node_parent; + } } void HandleMainMenu(int mx, int my, int dx, int dy, int button) { - static int choice = 3; - static int redraw = TRUE; - int x = (mx+32-SX)/32, y = (my+32-SY)/32; + static int choice = 0; + int x = 0; + int y = choice; - if (redraw) + if (button == MB_MENU_INITIALIZE) { - DrawGraphic(0,choice-1,GFX_KUGEL_ROT); - redraw = FALSE; + drawCursor(choice, FC_RED); + return; } - if (dx || dy) + if (mx || my) /* mouse input */ { - if (dx && choice==4) - { - x = (dx<0 ? 11 : 15); - y = 4; - } - else if (dy) - { - x = 1; - y = choice+dy; - } - else - x = y = 0; - - if (y<3) - y = 3; - else if (y>10) - y = 10; + x = (mx - SX) / 32; + y = (my - SY) / 32 - MENU_SCREEN_START_YPOS; } - - if (!mx && !my && !dx && !dy) + else if (dx || dy) /* keyboard input */ { - x = 1; - y = choice; + if (dx && choice == 1) + x = (dx < 0 ? 10 : 14); + else if (dy) + y = choice + dy; } - if (y==4 && ((x==11 && level_nr>0) || - (x==15 && level_nr leveldir_current->first_level) || + (x == 14 && level_nr < leveldir_current->last_level)) && button) { - static long level_delay = 0; - int step = (button==1 ? 1 : button==2 ? 5 : 10); + static unsigned long level_delay = 0; + int step = (button == 1 ? 1 : button == 2 ? 5 : 10); int new_level_nr, old_level_nr = level_nr; - new_level_nr = level_nr + (x==11 ? -step : +step); - if (new_level_nr<0) - new_level_nr = 0; - if (new_level_nr>LEVELDIR_SIZE(leveldir[leveldir_nr])-1) - new_level_nr = LEVELDIR_SIZE(leveldir[leveldir_nr])-1; + new_level_nr = level_nr + (x == 10 ? -step : +step); + if (new_level_nr < leveldir_current->first_level) + new_level_nr = leveldir_current->first_level; + if (new_level_nr > leveldir_current->last_level) + new_level_nr = leveldir_current->last_level; - if (old_level_nr==new_level_nr || !DelayReached(&level_delay,20)) + if (setup.handicap && new_level_nr > leveldir_current->handicap_level) + new_level_nr = leveldir_current->handicap_level; + + if (old_level_nr == new_level_nr || + !DelayReached(&level_delay, GADGET_FRAME_DELAY)) goto out; level_nr = new_level_nr; - if (level_nr>player.handicap && level_nr=3 && y<=10) + else if (x == 0 && y >= 0 && y <= 7) { if (button) { - if (y!=choice) + if (y != choice) { - DrawGraphic(0,y-1,GFX_KUGEL_ROT); - DrawGraphic(0,choice-1,GFX_KUGEL_BLAU); + drawCursor(y, FC_RED); + drawCursor(choice, FC_BLUE); + choice = y; } - choice = y; } else { - if (y==3) + if (y == 0) { game_status = TYPENAME; - HandleTypeName(strlen(player.alias_name),0); + HandleTypeName(strlen(setup.player_name), 0); } - else if (y==4) + else if (y == 1) { - if (num_leveldirs) + if (leveldir_first) { game_status = CHOOSELEVEL; + SaveLevelSetup_LastSeries(); + SaveLevelSetup_SeriesInfo(); + + gotoTopLevelDir(); + DrawChooseLevel(); - redraw = TRUE; } } - else if (y==5) + else if (y == 2) { game_status = HALLOFFAME; DrawHallOfFame(-1); - redraw = TRUE; } - else if (y==6) + else if (y == 3) { + if (leveldir_current->readonly && + strcmp(setup.player_name, "Artsoft") != 0) + Request("This level is read only !", REQ_CONFIRM); game_status = LEVELED; DrawLevelEd(); - redraw = TRUE; } - else if (y==7) + else if (y == 4) { game_status = HELPSCREEN; DrawHelpScreen(); - redraw = TRUE; } - else if (y==8) + else if (y == 5) { - if (autorecord_on && !tape.playing) - TapeInitRecording(); + if (setup.autorecord) + TapeStartRecording(); - game_status = PLAYING; - InitGame(); - redraw = TRUE; +#if defined(PLATFORM_UNIX) + if (options.network) + SendToServer_StartPlaying(); + else +#endif + { + game_status = PLAYING; + StopAnimation(); + InitGame(); + } } - else if (y==9) + else if (y == 6) { game_status = SETUP; + setup_mode = SETUP_MODE_MAIN; DrawSetupScreen(); - redraw = TRUE; } - else if (y==10) + else if (y == 7) { - if (AreYouSure("Do you really want to quit ?",AYS_ASK|AYS_STAY_CLOSED)) + SaveLevelSetup_LastSeries(); + SaveLevelSetup_SeriesInfo(); + if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED)) game_status = EXITGAME; } } } + BackToFront(); out: - if (game_status==MAINMENU) + if (game_status == MAINMENU) + { + DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, FALSE); DoAnimation(); + } } + #define MAX_HELPSCREEN_ELS 10 #define HA_NEXT -999 #define HA_END -1000 @@ -233,149 +491,301 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) static long helpscreen_state; static int helpscreen_step[MAX_HELPSCREEN_ELS]; static int helpscreen_frame[MAX_HELPSCREEN_ELS]; -static int helpscreen_delay[MAX_HELPSCREEN_ELS]; + static int helpscreen_action[] = { - GFX_SPIELFIGUR,1,100, HA_NEXT, - GFX_ERDREICH,1,100, HA_NEXT, - GFX_LEERRAUM,1,100, HA_NEXT, - GFX_MORAST_LEER,1,100, HA_NEXT, - GFX_BETON,1,100, HA_NEXT, - GFX_MAUERWERK,1,100, HA_NEXT, - GFX_MAUER_R1,3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10, - GFX_MAUER_L1,3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10, HA_NEXT, - GFX_UNSICHTBAR,1,100, HA_NEXT, - GFX_FELSBODEN,1,100, HA_NEXT, - GFX_CHAR_A,30,3, GFX_CHAR_AUSRUF,32,3, HA_NEXT, - GFX_EDELSTEIN,2,5, HA_NEXT, - GFX_DIAMANT,2,5, HA_NEXT, - GFX_EDELSTEIN2,2,5, HA_NEXT, - GFX_EDELSTEIN3,2,5, HA_NEXT, - GFX_FELSBROCKEN,4,5, HA_NEXT, - GFX_BOMBE,1,50, GFX_EXPLOSION,8,1, GFX_LEERRAUM,1,10, HA_NEXT, - GFX_KOKOSNUSS,1,50, GFX_CRACKINGNUT,3,1, GFX_EDELSTEIN,1,10, HA_NEXT, - GFX_ERZ_EDEL,1,50, GFX_EXPLOSION,8,1, GFX_EDELSTEIN,1,10, HA_NEXT, - GFX_ERZ_DIAM,1,50, GFX_EXPLOSION,8,1, GFX_DIAMANT,1,10, HA_NEXT, - GFX_ERZ_EDEL2,1,50, GFX_EXPLOSION,8,1, GFX_EDELSTEIN2,1,10, HA_NEXT, - GFX_ERZ_EDEL3,1,50, GFX_EXPLOSION,8,1, GFX_EDELSTEIN3,1,10, HA_NEXT, - GFX_GEBLUBBER,4,4, HA_NEXT, - GFX_SCHLUESSEL1,4,33, HA_NEXT, - GFX_PFORTE1,4,33, HA_NEXT, - GFX_PFORTE1X,4,33, HA_NEXT, - GFX_DYNAMIT_AUS,1,100, HA_NEXT, - GFX_DYNAMIT,7,6, GFX_EXPLOSION,8,1, GFX_LEERRAUM,1,10, HA_NEXT, - GFX_DYNABOMB,1,33, GFX_EXPLOSION,8,1, GFX_LEERRAUM,1,10, HA_NEXT, - GFX_DYNABOMB_NR,1,100, HA_NEXT, - GFX_DYNABOMB_SZ,1,100, HA_NEXT, - GFX_FLIEGER+4,1,3, GFX_FLIEGER+0,1,3, GFX_FLIEGER+4,1,3, - GFX_FLIEGER+5,1,3, GFX_FLIEGER+1,1,3, GFX_FLIEGER+5,1,3, - GFX_FLIEGER+6,1,3, GFX_FLIEGER+2,1,3, GFX_FLIEGER+6,1,3, - GFX_FLIEGER+7,1,3, GFX_FLIEGER+3,1,3, GFX_FLIEGER+7,1,3, HA_NEXT, - GFX_KAEFER+4,1,1, GFX_KAEFER+0,1,1, GFX_KAEFER+4,1,1, - GFX_KAEFER+5,1,1, GFX_KAEFER+1,1,1, GFX_KAEFER+5,1,1, - GFX_KAEFER+6,1,1, GFX_KAEFER+2,1,1, GFX_KAEFER+6,1,1, - GFX_KAEFER+7,1,1, GFX_KAEFER+3,1,1, GFX_KAEFER+7,1,1, HA_NEXT, - GFX_PACMAN+0,1,3, GFX_PACMAN+4,1,2, GFX_PACMAN+0,1,3, - GFX_PACMAN+1,1,3, GFX_PACMAN+5,1,2, GFX_PACMAN+1,1,3, - GFX_PACMAN+2,1,3, GFX_PACMAN+6,1,2, GFX_PACMAN+2,1,3, - GFX_PACMAN+3,1,3, GFX_PACMAN+7,1,2, GFX_PACMAN+3,1,3, HA_NEXT, - GFX_MAMPFER+0,4,0, GFX_MAMPFER+3,1,0, GFX_MAMPFER+2,1,0, - GFX_MAMPFER+1,1,0, HA_NEXT, - GFX_MAMPFER2+0,4,0, GFX_MAMPFER2+3,1,0, GFX_MAMPFER2+2,1,0, - GFX_MAMPFER2+1,1,0, HA_NEXT, - GFX_ZOMBIE+0,4,0, GFX_ZOMBIE+3,1,0, GFX_ZOMBIE+2,1,0, - GFX_ZOMBIE+1,1,0, HA_NEXT, - GFX_ABLENK,4,1, HA_NEXT, - GFX_BIRNE_AUS,1,33, GFX_BIRNE_EIN,1,33, HA_NEXT, - GFX_ZEIT_VOLL,1,33, GFX_ZEIT_LEER,1,33, HA_NEXT, - GFX_TROPFEN,1,33, GFX_AMOEBING,4,1, GFX_AMOEBE_LEBT,1,10, HA_NEXT, - GFX_AMOEBE_TOT+2,2,50, GFX_AMOEBE_TOT,2,50, HA_NEXT, - GFX_AMOEBE_LEBT,4,40, HA_NEXT, - GFX_AMOEBE_LEBT,1,10, GFX_AMOEBING,4,2, HA_NEXT, - GFX_AMOEBE_LEBT,1,33, GFX_AMOEBE_TOT,1,33, GFX_EXPLOSION,8,1, - GFX_DIAMANT,1,10, HA_NEXT, - GFX_LIFE,1,100, HA_NEXT, - GFX_LIFE_ASYNC,1,100, HA_NEXT, - GFX_SIEB_LEER,4,2, HA_NEXT, - GFX_SIEB2_LEER,4,2, HA_NEXT, - GFX_AUSGANG_ZU,1,100, GFX_AUSGANG_ACT,4,2, - GFX_AUSGANG_AUF+0,4,1, GFX_AUSGANG_AUF+3,1,1, - GFX_AUSGANG_AUF+2,1,1, GFX_AUSGANG_AUF+1,1,1, HA_NEXT, - GFX_AUSGANG_AUF+0,4,1, GFX_AUSGANG_AUF+3,1,1, - GFX_AUSGANG_AUF+2,1,1, GFX_AUSGANG_AUF+1,1,1, HA_NEXT, + IMG_PLAYER_1_MOVING_DOWN, 16, + IMG_PLAYER_1_MOVING_UP, 16, + IMG_PLAYER_1_MOVING_LEFT, 16, + IMG_PLAYER_1_MOVING_RIGHT, 16, + IMG_PLAYER_1_PUSHING_LEFT, 16, + IMG_PLAYER_1_PUSHING_RIGHT, 16, HA_NEXT, + + IMG_SAND, -1, HA_NEXT, + + IMG_EMPTY_SPACE, -1, HA_NEXT, + + IMG_QUICKSAND_EMPTY, -1, HA_NEXT, + + IMG_STEELWALL, -1, HA_NEXT, + + IMG_WALL, -1, HA_NEXT, + + IMG_EXPANDABLE_WALL_GROWING_LEFT, 20, + IMG_WALL, 50, + IMG_EMPTY_SPACE, 20, + IMG_EXPANDABLE_WALL_GROWING_RIGHT, 20, + IMG_WALL, 50, + IMG_EMPTY_SPACE, 20, + IMG_EXPANDABLE_WALL_GROWING_UP, 20, + IMG_WALL, 50, + IMG_EMPTY_SPACE, 20, + IMG_EXPANDABLE_WALL_GROWING_DOWN, 20, + IMG_WALL, 50, + IMG_EMPTY_SPACE, 20, HA_NEXT, + + IMG_INVISIBLE_WALL, -1, HA_NEXT, + + IMG_WALL_CRUMBLED, -1, HA_NEXT, + + IMG_FONT_GAME_INFO, -1, HA_NEXT, + + IMG_EMERALD, -1, HA_NEXT, + + IMG_DIAMOND, -1, HA_NEXT, + + IMG_BD_DIAMOND, -1, HA_NEXT, + + IMG_EMERALD_YELLOW, 50, + IMG_EMERALD_RED, 50, + IMG_EMERALD_PURPLE, 50, HA_NEXT, + + IMG_BD_ROCK, -1, HA_NEXT, + + IMG_BOMB, 100, + IMG_EXPLOSION, 16, + IMG_EMPTY_SPACE, 10, HA_NEXT, + + IMG_NUT, 100, + IMG_NUT_BREAKING, 6, + IMG_EMERALD, 20, HA_NEXT, + + IMG_WALL_EMERALD, 100, + IMG_EXPLOSION, 16, + IMG_EMERALD, 20, HA_NEXT, + + IMG_WALL_DIAMOND, 100, + IMG_EXPLOSION, 16, + IMG_DIAMOND, 20, HA_NEXT, + + IMG_WALL_BD_DIAMOND, 100, + IMG_EXPLOSION, 16, + IMG_BD_DIAMOND, 20, HA_NEXT, + + IMG_WALL_EMERALD_YELLOW, 100, + IMG_EXPLOSION, 16, + IMG_EMERALD_YELLOW, 20, + IMG_WALL_EMERALD_RED, 100, + IMG_EXPLOSION, 16, + IMG_EMERALD_RED, 20, + IMG_WALL_EMERALD_PURPLE, 100, + IMG_EXPLOSION, 16, + IMG_EMERALD_PURPLE, 20, HA_NEXT, + + IMG_ACID, -1, HA_NEXT, + + IMG_KEY_1, 50, + IMG_KEY_2, 50, + IMG_KEY_3, 50, + IMG_KEY_4, 50, HA_NEXT, + + IMG_GATE_1, 50, + IMG_GATE_2, 50, + IMG_GATE_3, 50, + IMG_GATE_4, 50, HA_NEXT, + + IMG_GATE_1_GRAY, 50, + IMG_GATE_2_GRAY, 50, + IMG_GATE_3_GRAY, 50, + IMG_GATE_4_GRAY, 50, HA_NEXT, + + IMG_DYNAMITE, -1, HA_NEXT, + + IMG_DYNAMITE_ACTIVE, 96, + IMG_EXPLOSION, 16, + IMG_EMPTY_SPACE, 20, HA_NEXT, + + IMG_DYNABOMB_ACTIVE, 100, + IMG_EXPLOSION, 16, + IMG_EMPTY_SPACE, 20, HA_NEXT, + + IMG_DYNABOMB_INCREASE_NUMBER, -1, HA_NEXT, + + IMG_DYNABOMB_INCREASE_SIZE, -1, HA_NEXT, + + IMG_DYNABOMB_INCREASE_POWER, -1, HA_NEXT, + + IMG_SPACESHIP_RIGHT, 16, + IMG_SPACESHIP_UP, 16, + IMG_SPACESHIP_LEFT, 16, + IMG_SPACESHIP_DOWN, 16, HA_NEXT, + + IMG_BUG_RIGHT, 16, + IMG_BUG_UP, 16, + IMG_BUG_LEFT, 16, + IMG_BUG_DOWN, 16, HA_NEXT, + + IMG_BD_BUTTERFLY, -1, HA_NEXT, + + IMG_BD_FIREFLY, -1, HA_NEXT, + + IMG_PACMAN_RIGHT, 16, + IMG_PACMAN_UP, 16, + IMG_PACMAN_LEFT, 16, + IMG_PACMAN_DOWN, 16, HA_NEXT, + + IMG_YAMYAM, -1, HA_NEXT, + + IMG_DARK_YAMYAM, -1, HA_NEXT, + + IMG_ROBOT, -1, HA_NEXT, + + IMG_MOLE_MOVING_RIGHT, 16, + IMG_MOLE_MOVING_UP, 16, + IMG_MOLE_MOVING_LEFT, 16, + IMG_MOLE_MOVING_DOWN, 16, HA_NEXT, + + IMG_PENGUIN_MOVING_RIGHT, 16, + IMG_PENGUIN_MOVING_UP, 16, + IMG_PENGUIN_MOVING_LEFT, 16, + IMG_PENGUIN_MOVING_DOWN, 16, HA_NEXT, + + IMG_PIG_MOVING_RIGHT, 16, + IMG_PIG_MOVING_UP, 16, + IMG_PIG_MOVING_LEFT, 16, + IMG_PIG_MOVING_DOWN, 16, HA_NEXT, + + IMG_DRAGON_MOVING_RIGHT, 16, + IMG_DRAGON_MOVING_UP, 16, + IMG_DRAGON_MOVING_LEFT, 16, + IMG_DRAGON_MOVING_DOWN, 16, HA_NEXT, + + IMG_SATELLITE, -1, HA_NEXT, + + IMG_ROBOT_WHEEL, 50, + IMG_ROBOT_WHEEL_ACTIVE, 100, HA_NEXT, + + IMG_LAMP, 50, + IMG_LAMP_ACTIVE, 50, HA_NEXT, + + IMG_TIME_ORB_FULL, 50, + IMG_TIME_ORB_EMPTY, 50, HA_NEXT, + + IMG_AMOEBA_DROP, 50, + IMG_AMOEBA_GROWING, 6, + IMG_AMOEBA_WET, 20, HA_NEXT, + + IMG_AMOEBA_DEAD, -1, HA_NEXT, + + IMG_AMOEBA_WET, -1, HA_NEXT, + + IMG_AMOEBA_WET, 100, + IMG_AMOEBA_GROWING, 6, HA_NEXT, + + IMG_AMOEBA_FULL, 50, + IMG_AMOEBA_DEAD, 50, + IMG_EXPLOSION, 16, + IMG_DIAMOND, 20, HA_NEXT, + + IMG_GAME_OF_LIFE, -1, HA_NEXT, + + IMG_BIOMAZE, -1, HA_NEXT, + + IMG_MAGIC_WALL_ACTIVE, -1, HA_NEXT, + + IMG_BD_MAGIC_WALL_ACTIVE, -1, HA_NEXT, + + IMG_EXIT_CLOSED, 200, + IMG_EXIT_OPENING, 16, + IMG_EXIT_OPEN, 100, HA_NEXT, + + IMG_EXIT_OPEN, -1, HA_NEXT, + + IMG_SOKOBAN_OBJECT, -1, HA_NEXT, + + IMG_SOKOBAN_FIELD_EMPTY, -1, HA_NEXT, + + IMG_SOKOBAN_FIELD_FULL, -1, HA_NEXT, + + IMG_SPEED_PILL, -1, HA_NEXT, + HA_END }; static char *helpscreen_eltext[][2] = { - "THE HERO:", "(Is _this_ guy good old Rockford?)", - "Normal sand:", "You can dig through it", - "Empty field:", "You can walk through it", - "Quicksand: You cannot pass it,", "but rocks can fall though it", - "Massive Wall:", "Nothing can go through it", - "Normal Wall: You can't go through", "it, but you can bomb it away", - "Growing Wall: Grows to the left or", "right if there is an empty field", - "Invisible Wall: Behaves like normal","wall, but is invisible", - "Old Wall: Like normal wall, but", "some things can fall down from it", - "Letter Wall: Looks like a letter,", "behaves like a normal wall", - "Emerald: You must collect enough of","them to finish a level", - "Diamond: Counts as 3 emeralds, but", "can be destroyed by rocks", - "Diamond (BD style): Counts like one","emerald and behaves a bit different", - "Red emerald: Seems to behave like", "the BD style diamond", - "Rock: Smashes several things;", "Can be moved by the player", - "Bomb: You can move it, but be", "careful when dropping it", - "Nut: Throw a rock on it to open it;","Each nut contains an emerald", - "Wall with an emerald inside:", "Bomb the wall away to get it", - "Wall with a diamond inside:", "Bomb the wall away to get it", - "Wall with BD style diamond inside:", "Bomb the wall away to get it", - "Wall with red emerald inside:", "Bomb the wall away to get it", - "Acid: Things that fall in are gone", "forever (including our hero)", - "Key: Opens the door that has the", "same color (red/yellow/green/blue)", - "Door: Can be opened by the key", "with the same color", - "Door: You have to find out the", "right color of the key for it", - "Dynamite: Collect it and use it to", "destroy walls or kill enemies", - "Dynamite: This one explodes after", "a few seconds", - "Dyna Bomb: Explodes in 4 directions","with variable explosion size", - "Dyna Bomb: Increases the number of", "dyna bombs available at a time", - "Dyna Bomb: Increases the size of", "explosion of dyna bombs", - "Spaceship: Moves at the left side", "of walls; don't touch it!", - "Bug: Moves at the right side of", "walls; don't touch it!", - "Pacman: Eats the amoeba and you,", "if you're not careful", - "Cruncher: Eats diamonds and you,", "if you're not careful", - "Cruncher (BD style):", "Eats almost everything", - "Robot: Tries to kill the player", "", - "Magic Wheel: Touch it to get rid of","the robots for some seconds", - "Light Bulb: It seems to have no", "special function, but looks nice", - "Extra Time Orb: Adds some seconds", "to the time available for the level", - "Amoeba Drop: Grows to an amoeba on", "the ground - don't touch it", - "Dead Amoeba: Does not grow, but", "can still kill bugs and spaceships", - "Normal Amoeba: Grows through empty", "fields, sand and quicksand", - "Dropping Amoeba: This one makes", "drops that grow to a new amoeba", - "Living Amoeba (BD style): Contains", "other element, when surrounded", - "Game Of Life: Behaves like the well","known 'Game Of Life' (2333 style)", - "Biomaze: A bit like the 'Game Of", "Life', but builds crazy mazes", - "Magic Wall: Changes rocks, emeralds","and diamonds when they pass it", - "Magic Wall (BD style):", "Changes rocks and BD style diamonds", - "Exit door: Opens if you have enough","emeralds to finish the level", - "Open exit door: Enter here to leave","the level and exit the actual game", + {"THE HERO:", "(Is _this_ guy good old Rockford?)"}, + {"Normal sand:", "You can dig through it"}, + {"Empty field:", "You can walk through it"}, + {"Quicksand: You cannot pass it,", "but rocks can fall through it"}, + {"Massive Wall:", "Nothing can go through it"}, + {"Normal Wall: You can't go through", "it, but you can bomb it away"}, + {"Growing Wall: Grows in several di-", "rections if there is an empty field"}, + {"Invisible Wall: Behaves like normal","wall, but is invisible"}, + {"Old Wall: Like normal wall, but", "some things can fall down from it"}, + {"Letter Wall: Looks like a letter,", "behaves like a normal wall"}, + {"Emerald: You must collect enough of","them to finish a level"}, + {"Diamond: Counts as 3 emeralds, but", "can be destroyed by rocks"}, + {"Diamond (BD style): Counts like one","emerald and behaves a bit different"}, + {"Colorful Gems:", "Seem to behave like Emeralds"}, + {"Rock: Smashes several things;", "Can be moved by the player"}, + {"Bomb: You can move it, but be", "careful when dropping it"}, + {"Nut: Throw a rock on it to open it;","Each nut contains an emerald"}, + {"Wall with an emerald inside:", "Bomb the wall away to get it"}, + {"Wall with a diamond inside:", "Bomb the wall away to get it"}, + {"Wall with BD style diamond inside:", "Bomb the wall away to get it"}, + {"Wall with colorful gem inside:", "Bomb the wall away to get it"}, + {"Acid: Things that fall in are gone", "forever (including our hero)"}, + {"Key: Opens the door that has the", "same color (red/yellow/green/blue)"}, + {"Door: Can be opened by the key", "with the same color"}, + {"Door: You have to find out the", "right color of the key for it"}, + {"Dynamite: Collect it and use it to", "destroy walls or kill enemies"}, + {"Dynamite: This one explodes after", "a few seconds"}, + {"Dyna Bomb: Explodes in 4 directions","with variable explosion size"}, + {"Dyna Bomb: Increases the number of", "dyna bombs available at a time"}, + {"Dyna Bomb: Increases the size of", "explosion of dyna bombs"}, + {"Dyna Bomb: Increases the power of", "explosion of dyna bombs"}, + {"Spaceship: Moves at the left side", "of walls; don't touch it!"}, + {"Bug: Moves at the right side", "of walls; don't touch it!"}, + {"Butterfly: Moves at the right side", "of walls; don't touch it!"}, + {"Firefly: Moves at the left side", "of walls; don't touch it!"}, + {"Pacman: Eats the amoeba and you,", "if you're not careful"}, + {"Cruncher: Eats diamonds and you,", "if you're not careful"}, + {"Cruncher (BD style):", "Eats almost everything"}, + {"Robot: Tries to kill the player", ""}, + {"The mole: Eats the amoeba and turns","empty space into normal sand"}, + {"The penguin: Guide him to the exit,","but keep him away from monsters!"}, + {"The Pig: Harmless, but eats all", "gems it can get"}, + {"The Dragon: Breathes fire,", "especially to some monsters"}, + {"Sonde: Follows you everywhere;", "harmless, but may block your way"}, + {"Magic Wheel: Touch it to get rid of","the robots for some seconds"}, + {"Light Bulb: All of them must be", "switched on to finish a level"}, + {"Extra Time Orb: Adds some seconds", "to the time available for the level"}, + {"Amoeba Drop: Grows to an amoeba on", "the ground - don't touch it"}, + {"Dead Amoeba: Does not grow, but", "can still kill bugs and spaceships"}, + {"Normal Amoeba: Grows through empty", "fields, sand and quicksand"}, + {"Dropping Amoeba: This one makes", "drops that grow to a new amoeba"}, + {"Living Amoeba (BD style): Contains", "other element, when surrounded"}, + {"Game Of Life: Behaves like the well","known 'Game Of Life' (2333 style)"}, + {"Biomaze: A bit like the 'Game Of", "Life', but builds crazy mazes"}, + {"Magic Wall: Changes rocks, emeralds","and diamonds when they pass it"}, + {"Magic Wall (BD style):", "Changes rocks and BD style diamonds"}, + {"Exit door: Opens if you have enough","emeralds to finish the level"}, + {"Open exit door: Enter here to leave","the level and exit the actual game"}, + {"Sokoban element: Object which must", "be pushed to an empty field"}, + {"Sokoban element: Empty field where", "a Sokoban object can be placed on"}, + {"Sokoban element: Field with object", "which can be pushed away"}, + {"Speed pill: Lets the player run", "twice as fast as normally"}, }; -static int num_helpscreen_els = sizeof(helpscreen_eltext)/(2*sizeof(char *)); +static int num_helpscreen_els = sizeof(helpscreen_eltext) / (2*sizeof(char *)); static char *helpscreen_music[][3] = { - "Alchemy", "Ian Boddy", "Drive", - "The Chase", "Propaganda", "A Secret Wish", - "Network 23", "Tangerine Dream", "Exit", - "Czardasz", "Robert Pieculewicz", "Czardasz", - "21st Century Common Man", "Tangerine Dream", "Tyger", - "Voyager", "The Alan Parsons Project","Pyramid", - "Twilight Painter", "Tangerine Dream", "Heartbreakers" + { "Alchemy", "Ian Boddy", "Drive" }, + { "The Chase", "Propaganda", "A Secret Wish" }, + { "Network 23", "Tangerine Dream", "Exit" }, + { "Czardasz", "Robert Pieculewicz", "Czardasz" }, + { "21st Century Common Man", "Tangerine Dream", "Tyger" }, + { "Voyager", "The Alan Parsons Project","Pyramid" }, + { "Twilight Painter", "Tangerine Dream", "Heartbreakers" } }; +static int num_helpscreen_music = 7; static int helpscreen_musicpos; -void DrawHelpScreenElAction(int start) +#if 0 +void OLD_DrawHelpScreenElAction(int start) { int i = 0, j = 0; - int frame, delay, graphic; + int frame, graphic; int xstart = SX+16, ystart = SY+64+2*32, ystep = TILEY+4; while(helpscreen_action[j] != HA_END) @@ -408,8 +818,7 @@ void DrawHelpScreenElAction(int start) helpscreen_frame[i-start] = helpscreen_action[j++]-1; } - delay = helpscreen_action[j++]; - helpscreen_delay[i-start] = delay; + helpscreen_delay[i-start] = helpscreen_action[j++] - 1; if (helpscreen_action[j] == HA_NEXT) { @@ -425,162 +834,234 @@ void DrawHelpScreenElAction(int start) } j++; - DrawGraphicExtHiRes(drawto,gc,xstart,ystart+(i-start)*ystep, - graphic+frame); + DrawOldGraphicExt(drawto, xstart, ystart+(i-start)*ystep, graphic+frame); i++; } - redraw_tiles += 28; for(i=2;i<16;i++) - redraw[0][i] = redraw[1][i] = TRUE; - redraw_mask |= REDRAW_TILES; + { + MarkTileDirty(0,i); + MarkTileDirty(1,i); + } +} +#endif + +void DrawHelpScreenElAction(int start) +{ + int i = 0, j = 0; + int xstart = mSX + 16; + int ystart = mSY + 64 + 2 * 32; + int ystep = TILEY + 4; + int graphic; + int frame_count; + int sync_frame; + int frame; + + while (helpscreen_action[j] != HA_END) + { + if (i >= start + MAX_HELPSCREEN_ELS || i >= num_helpscreen_els) + break; + else if (i < start) + { + while (helpscreen_action[j] != HA_NEXT) + j++; + + j++; + i++; + + continue; + } + + j += 2 * helpscreen_step[i-start]; + graphic = helpscreen_action[j++]; + frame_count = helpscreen_action[j++]; + if (frame_count == -1) + frame_count = 1000000; + + if (helpscreen_frame[i-start] == 0) + { + sync_frame = 0; + helpscreen_frame[i-start] = frame_count - 1; + } + else + { + sync_frame = frame_count - helpscreen_frame[i-start]; + helpscreen_frame[i-start]--; + } + + if (helpscreen_action[j] == HA_NEXT) + { + if (!helpscreen_frame[i-start]) + helpscreen_step[i-start] = 0; + } + else + { + if (!helpscreen_frame[i-start]) + helpscreen_step[i-start]++; + while(helpscreen_action[j] != HA_NEXT) + j++; + } + j++; + + frame = getGraphicAnimationFrame(graphic, sync_frame); + + DrawGraphicExt(drawto, xstart, ystart + (i-start) * ystep, + graphic, frame); + + i++; + } + + for(i=2; i<16; i++) + { + MarkTileDirty(0, i); + MarkTileDirty(1, i); + } + + FrameCounter++; } void DrawHelpScreenElText(int start) { int i; - int xstart = SX+56, ystart = SY+65+2*32, ystep = TILEY+4; - char text[FULL_SXSIZE/FONT2_XSIZE+10]; + int xstart = mSX + 56, ystart = mSY + 65 + 2 * 32, ystep = TILEY + 4; + int ybottom = SYSIZE - 20; + SetMainBackgroundImage(IMG_BACKGROUND_INFO); ClearWindow(); - DrawText(SX+16, SY+8, "ROCKS'N'DIAMONDS",FS_BIG,FC_YELLOW); - DrawText(SX+25+16, SY+46, "Copyright ^1995 by Holger Schemel", - FS_SMALL,FC_RED); + DrawHeadline(); - sprintf(text,"The game elements:"); - DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+100, - text,FS_SMALL,FC_GREEN); + DrawTextFCentered(100, FONT_TEXT_1, "The game elements:"); - for(i=start;i=XK_A && key<=XK_Z) || (key>=XK_a && key<=XK_z && - xpos= KSYM_A && key <= KSYM_Z) || + (key >= KSYM_a && key <= KSYM_z)) && + xpos < MAX_PLAYER_NAME_LEN) { - if (key>=XK_A && key<=XK_Z) - ascii = 'A'+(char)(key-XK_A); - if (key>=XK_a && key<=XK_z) - ascii = 'a'+(char)(key-XK_a); - player.alias_name[xpos] = ascii; - player.alias_name[xpos+1] = 0; + char ascii; + + if (key >= KSYM_A && key <= KSYM_Z) + ascii = 'A' + (char)(key - KSYM_A); + else + ascii = 'a' + (char)(key - KSYM_a); + + setup.player_name[xpos] = ascii; + setup.player_name[xpos + 1] = 0; xpos++; - DrawTextExt(drawto,gc,SX+6*32,SY+ypos*32, - player.alias_name,FS_BIG,FC_YELLOW); - DrawTextExt(window,gc,SX+6*32,SY+ypos*32, - player.alias_name,FS_BIG,FC_YELLOW); - DrawGraphic(xpos+6,ypos,GFX_KUGEL_ROT); + + DrawText(startx, starty, setup.player_name, FONT_INPUT_1_ACTIVE); + DrawText(startx + xpos * font_width, starty, "_", FONT_INPUT_1_ACTIVE); } - else if (key==XK_Delete && xpos>0) + else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0) { - player.alias_name[xpos] = 0; xpos--; - DrawGraphic(xpos+6,ypos,GFX_KUGEL_ROT); - DrawGraphic(xpos+7,ypos,GFX_LEERRAUM); + setup.player_name[xpos] = 0; + + DrawText(startx + xpos * font_width, starty, "_ ", FONT_INPUT_1_ACTIVE); } - else if (key==XK_Return && xpos>0) + else if (key == KSYM_Return && xpos > 0) { - DrawText(SX+6*32,SY+ypos*32,player.alias_name,FS_BIG,FC_RED); - DrawGraphic(xpos+6,ypos,GFX_LEERRAUM); - SavePlayerInfo(PLAYER_SETUP); - CheckCheat(); + DrawText(startx, starty, setup.player_name, FONT_INPUT_1); + DrawText(startx + xpos * font_width, starty, " ", FONT_INPUT_1_ACTIVE); + SaveSetup(); game_status = MAINMENU; - DrawMainMenu(); } + BackToFront(); } -void DrawChooseLevel() +static void DrawChooseTree(TreeInfo **ti_ptr) { - int i; - + UnmapAllGadgets(); CloseDoor(DOOR_CLOSE_2); ClearWindow(); - DrawText(SX,SY,"Level Directories",FS_BIG,FC_GREEN); - for(i=0;inum_leveldirs+2) - y = num_leveldirs+2; - } + if (item_position > items_max - items_visible) + item_position = items_max - items_visible; - if (!mx && !my && !dx && !dy) - { - x = 1; - y = choice; - } + ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max, + GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END); +} - if (x==1 && y>=3 && y<=num_leveldirs+2) - { - if (button) - { - if (y!=choice) - { - DrawGraphic(0,y-1,GFX_KUGEL_ROT); - DrawGraphic(0,choice-1,GFX_KUGEL_BLAU); - } - choice = y; - } - else - { - player.leveldir_nr = leveldir_nr = y-3; - LoadPlayerInfo(PLAYER_LEVEL); - SavePlayerInfo(PLAYER_SETUP); - CheckCheat(); +static void drawChooseTreeList(int first_entry, int num_page_entries, + TreeInfo *ti) +{ + int i; + char buffer[SCR_FIELDX * 2]; + int max_buffer_len = (SCR_FIELDX - 2) * 2; + int num_entries = numTreeInfoInGroup(ti); + char *title_string = NULL; + int offset = (ti->type == TREE_TYPE_LEVEL_DIR ? 0 : 16); + int last_game_status = game_status; /* save current game status */ - game_status = MAINMENU; - DrawMainMenu(); - redraw = TRUE; - } - } - BackToFront(); + DrawBackground(SX, SY, SXSIZE - 32, SYSIZE); + redraw_mask |= REDRAW_FIELD; - if (game_status==CHOOSELEVEL) - DoAnimation(); -} + title_string = + (ti->type == TREE_TYPE_LEVEL_DIR ? "Level Directories" : + ti->type == TREE_TYPE_GRAPHICS_DIR ? "Custom Graphics" : + ti->type == TREE_TYPE_SOUNDS_DIR ? "Custom Sounds" : + ti->type == TREE_TYPE_MUSIC_DIR ? "Custom Music" : ""); -void DrawHallOfFame(int pos) -{ - int y; - char txt[40]; + DrawText(SX + offset, SY + offset, title_string, FONT_TITLE_1); - CloseDoor(DOOR_CLOSE_2); + game_status = CHOOSELEVEL; /* force LEVELS font on artwork setup screen */ - if (pos<0) - LoadScore(level_nr); - ClearWindow(); - DrawText(SX+64,SY+10,"Hall Of Fame",FS_BIG,FC_YELLOW); - sprintf(txt,"HighScores of Level %d",level_nr); - DrawText(SX+256-strlen(txt)*7,SY+48,txt,FS_SMALL,FC_RED); - for(y=0;yname , max_buffer_len); + buffer[max_buffer_len] = '\0'; - if (button_released) - { - FadeSound(SND_HALLOFFAME); - game_status = MAINMENU; - DrawMainMenu(); - BackToFront(); + DrawText(mSX + 32, mSY + ypos * 32, buffer, FONT_TEXT_1 + node->color); + + if (node->parent_link) + initCursor(i, IMG_MENU_BUTTON_LEFT); + else if (node->level_group) + initCursor(i, IMG_MENU_BUTTON_RIGHT); + else + initCursor(i, IMG_MENU_BUTTON); } - else - DoAnimation(); -} -void DrawSetupScreen() -{ - int i; + if (first_entry > 0) + { + int ypos = 1; - CloseDoor(DOOR_CLOSE_2); + DrawBackground(SX, SY + ypos * 32, TILEX, TILEY); + DrawGraphicThruMask(0, ypos, IMG_MENU_BUTTON_UP, 0); + } - ClearWindow(); - DrawText(SX+16, SY+16, "SETUP",FS_BIG,FC_YELLOW); - DrawText(SX+32, SY+2*32,"Sound:",FS_BIG,FC_GREEN); - DrawText(SX+32, SY+3*32,"Sound loops:",FS_BIG,FC_GREEN); - DrawText(SX+32, SY+4*32,"Game music:",FS_BIG,FC_GREEN); - DrawText(SX+32, SY+5*32,"Toons:",FS_BIG,FC_GREEN); - DrawText(SX+32, SY+6*32,"Buffered gfx:",FS_BIG,FC_GREEN); - DrawText(SX+32, SY+7*32,"Fading:",FS_BIG,FC_GREEN); - DrawText(SX+32, SY+8*32,"Quick Doors:",FS_BIG,FC_GREEN); - DrawText(SX+32, SY+9*32,"Auto-Record:",FS_BIG,FC_GREEN); - DrawText(SX+32, SY+10*32,"Joystick:",FS_BIG,FC_GREEN); - DrawText(SX+32, SY+11*32,"Cal. Joystick",FS_BIG,FC_GREEN); - - DrawText(SX+32, SY+13*32,"Exit",FS_BIG,FC_GREEN); - DrawText(SX+32, SY+14*32,"Save and exit",FS_BIG,FC_GREEN); - - if (SETUP_SOUND_ON(player.setup)) - DrawText(SX+14*32, SY+2*32,"on",FS_BIG,FC_YELLOW); - else - DrawText(SX+14*32, SY+2*32,"off",FS_BIG,FC_BLUE); + if (first_entry + num_page_entries < num_entries) + { + int ypos = MAX_MENU_ENTRIES_ON_SCREEN + 1; - if (SETUP_SOUND_LOOPS_ON(player.setup)) - DrawText(SX+14*32, SY+3*32,"on",FS_BIG,FC_YELLOW); - else - DrawText(SX+14*32, SY+3*32,"off",FS_BIG,FC_BLUE); + DrawBackground(SX, SY + ypos * 32, TILEX, TILEY); + DrawGraphicThruMask(0, ypos, IMG_MENU_BUTTON_DOWN, 0); + } - if (SETUP_SOUND_MUSIC_ON(player.setup)) - DrawText(SX+14*32, SY+4*32,"on",FS_BIG,FC_YELLOW); - else - DrawText(SX+14*32, SY+4*32,"off",FS_BIG,FC_BLUE); + game_status = last_game_status; /* restore current game status */ +} - if (SETUP_TOONS_ON(player.setup)) - DrawText(SX+14*32, SY+5*32,"on",FS_BIG,FC_YELLOW); - else - DrawText(SX+14*32, SY+5*32,"off",FS_BIG,FC_BLUE); +static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti) +{ + TreeInfo *node, *node_first; + int x, last_redraw_mask = redraw_mask; - if (!SETUP_DIRECT_DRAW_ON(player.setup)) - DrawText(SX+14*32, SY+6*32,"on",FS_BIG,FC_YELLOW); - else - DrawText(SX+14*32, SY+6*32,"off",FS_BIG,FC_BLUE); + if (ti->type != TREE_TYPE_LEVEL_DIR) + return; - if (SETUP_FADING_ON(player.setup)) - DrawText(SX+14*32, SY+7*32,"on",FS_BIG,FC_YELLOW); - else - DrawText(SX+14*32, SY+7*32,"off",FS_BIG,FC_BLUE); + node_first = getTreeInfoFirstGroupEntry(ti); + node = getTreeInfoFromPos(node_first, entry_pos); + + DrawBackground(SX + 32, SY + 32, SXSIZE - 64, 32); + + if (node->parent_link) + DrawTextFCentered(40, FONT_TITLE_2, "leave group \"%s\"", + node->class_desc); + else if (node->level_group) + DrawTextFCentered(40, FONT_TITLE_2, "enter group \"%s\"", + node->class_desc); + else if (ti->type == TREE_TYPE_LEVEL_DIR) + DrawTextFCentered(40, FONT_TITLE_2, "%3d levels (%s)", + node->levels, node->class_desc); + + /* let BackToFront() redraw only what is needed */ + redraw_mask = last_redraw_mask | REDRAW_TILES; + for (x=0; xcl_cursor; + int step = (button == 1 ? 1 : button == 2 ? 5 : 10); + int num_entries = numTreeInfoInGroup(ti); + int num_page_entries; + + if (num_entries <= MAX_MENU_ENTRIES_ON_SCREEN) + num_page_entries = num_entries; else - DrawText(SX+14*32, SY+8*32,"off",FS_BIG,FC_BLUE); + num_page_entries = MAX_MENU_ENTRIES_ON_SCREEN - 1; - if (SETUP_RECORD_EACH_GAME_ON(player.setup)) - DrawText(SX+14*32, SY+9*32,"on",FS_BIG,FC_YELLOW); - else - DrawText(SX+14*32, SY+9*32,"off",FS_BIG,FC_BLUE); + if (button == MB_MENU_INITIALIZE) + { + int entry_pos = posTreeInfo(ti); - if (SETUP_2ND_JOYSTICK_ON(player.setup)) - DrawText(SX+14*32, SY+10*32,"2nd",FS_BIG,FC_YELLOW); - else - DrawText(SX+14*32, SY+10*32,"1st",FS_BIG,FC_YELLOW); + if (ti->cl_first == -1) + { + ti->cl_first = MAX(0, entry_pos - num_page_entries + 1); + ti->cl_cursor = + entry_pos - ti->cl_first; + } - for(i=2;i<15;i++) - if (i!=12) - DrawGraphic(0,i,GFX_KUGEL_BLAU); + if (dx == 999) /* first entry is set by scrollbar position */ + ti->cl_first = dy; + else + AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, + ti->cl_first, ti); - FadeToFront(); - InitAnimation(); - HandleSetupScreen(0,0,0,0,MB_MENU_MARK); -} + drawChooseTreeList(ti->cl_first, num_page_entries, ti); + drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti); + drawCursor(ti->cl_cursor, FC_RED); + return; + } + else if (button == MB_MENU_LEAVE) + { + if (ti->node_parent) + { + *ti_ptr = ti->node_parent; + DrawChooseTree(ti_ptr); + } + else if (game_status == SETUP) + { + execSetupArtwork(); + } + else + { + game_status = MAINMENU; + DrawMainMenu(); + } -void HandleSetupScreen(int mx, int my, int dx, int dy, int button) -{ - static int choice = 3; - static int redraw = TRUE; - int x = (mx+32-SX)/32, y = (my+32-SY)/32; + return; + } - if (redraw) + if (mx || my) /* mouse input */ { - DrawGraphic(0,choice-1,GFX_KUGEL_ROT); - redraw = FALSE; + x = (mx - SX) / 32; + y = (my - SY) / 32 - MENU_SCREEN_START_YPOS; } - - if (dx || dy) + else if (dx || dy) /* keyboard input */ { if (dy) + y = ti->cl_cursor + dy; + + if (ABS(dy) == SCR_FIELDY) /* handle KSYM_Page_Up, KSYM_Page_Down */ { - x = 1; - y = choice+dy; + dy = SIGN(dy); + step = num_page_entries - 1; + y = (dy < 0 ? -1 : num_page_entries); } - else - x = y = 0; - - if (y==13) - y = (dy>0 ? 14 : 12); + } - if (y<3) - y = 3; - else if (y>15) - y = 15; + if (x == 0 && y == -1) + { + if (ti->cl_first > 0 && + (dy || DelayReached(&choose_delay, GADGET_FRAME_DELAY))) + { + ti->cl_first -= step; + if (ti->cl_first < 0) + ti->cl_first = 0; + + drawChooseTreeList(ti->cl_first, num_page_entries, ti); + drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti); + drawCursor(ti->cl_cursor, FC_RED); + AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, + ti->cl_first, ti); + return; + } + } + else if (x == 0 && y > num_page_entries - 1) + { + if (ti->cl_first + num_page_entries < num_entries && + (dy || DelayReached(&choose_delay, GADGET_FRAME_DELAY))) + { + ti->cl_first += step; + if (ti->cl_first + num_page_entries > num_entries) + ti->cl_first = MAX(0, num_entries - num_page_entries); + + drawChooseTreeList(ti->cl_first, num_page_entries, ti); + drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti); + drawCursor(ti->cl_cursor, FC_RED); + AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, + ti->cl_first, ti); + return; + } } - if (!mx && !my && !dx && !dy) + if (dx == 1) + { + TreeInfo *node_first, *node_cursor; + int entry_pos = ti->cl_first + y; + + node_first = getTreeInfoFirstGroupEntry(ti); + node_cursor = getTreeInfoFromPos(node_first, entry_pos); + + if (node_cursor->node_group) + { + node_cursor->cl_first = ti->cl_first; + node_cursor->cl_cursor = ti->cl_cursor; + *ti_ptr = node_cursor->node_group; + DrawChooseTree(ti_ptr); + return; + } + } + else if (dx == -1 && ti->node_parent) { - x = 1; - y = choice; + *ti_ptr = ti->node_parent; + DrawChooseTree(ti_ptr); + return; } - if (x==1 && y>=3 && y<=15 && y!=13) + if (x == 0 && y >= 0 && y < num_page_entries) { if (button) { - if (y!=choice) + if (y != ti->cl_cursor) { - DrawGraphic(0,y-1,GFX_KUGEL_ROT); - DrawGraphic(0,choice-1,GFX_KUGEL_BLAU); + drawCursor(y, FC_RED); + drawCursor(ti->cl_cursor, FC_BLUE); + drawChooseTreeInfo(ti->cl_first + y, ti); + ti->cl_cursor = y; } - choice = y; } else { - int yy = y-1; + TreeInfo *node_first, *node_cursor; + int entry_pos = ti->cl_first + y; - if (y==3 && sound_status==SOUND_AVAILABLE) - { - if (SETUP_SOUND_ON(player.setup)) - DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); - else - DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); - player.setup ^= SETUP_SOUND; - } - else if (y==4 && sound_loops_allowed) - { - if (SETUP_SOUND_LOOPS_ON(player.setup)) - DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); - else - DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); - player.setup ^= SETUP_SOUND_LOOPS; - } - else if (y==5 && sound_loops_allowed) - { - if (SETUP_SOUND_MUSIC_ON(player.setup)) - DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); - else - DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); - player.setup ^= SETUP_SOUND_MUSIC; - } - else if (y==6) - { - if (SETUP_TOONS_ON(player.setup)) - DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); - else - DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); - player.setup ^= SETUP_TOONS; - } - else if (y==7) - { - if (!SETUP_DIRECT_DRAW_ON(player.setup)) - DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); - else - DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); - player.setup ^= SETUP_DIRECT_DRAW; - } - else if (y==8) - { - if (SETUP_FADING_ON(player.setup)) - DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); - else - DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); - player.setup ^= SETUP_FADING; - } - else if (y==9) - { - if (SETUP_QUICK_DOORS_ON(player.setup)) - DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); - else - DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); - player.setup ^= SETUP_QUICK_DOORS; - } - else if (y==10) - { - if (SETUP_RECORD_EACH_GAME_ON(player.setup)) - DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); - else - DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); - player.setup ^= SETUP_RECORD_EACH_GAME; - } - else if (y==11) + node_first = getTreeInfoFirstGroupEntry(ti); + node_cursor = getTreeInfoFromPos(node_first, entry_pos); + + if (node_cursor->node_group) { - if (SETUP_2ND_JOYSTICK_ON(player.setup)) - DrawText(SX+14*32, SY+yy*32,"1st",FS_BIG,FC_YELLOW); - else - DrawText(SX+14*32, SY+yy*32,"2nd",FS_BIG,FC_YELLOW); - player.setup ^= SETUP_2ND_JOYSTICK; + node_cursor->cl_first = ti->cl_first; + node_cursor->cl_cursor = ti->cl_cursor; + *ti_ptr = node_cursor->node_group; + DrawChooseTree(ti_ptr); } - else if (y==12) + else if (node_cursor->parent_link) { - CalibrateJoystick(); - redraw = TRUE; + *ti_ptr = node_cursor->node_parent; + DrawChooseTree(ti_ptr); } - else if (y==14 || y==15) + else { - if (y==15) + node_cursor->cl_first = ti->cl_first; + node_cursor->cl_cursor = ti->cl_cursor; + *ti_ptr = node_cursor; + + if (ti->type == TREE_TYPE_LEVEL_DIR) { - SavePlayerInfo(PLAYER_SETUP); - SaveJoystickData(); + LoadLevelSetup_SeriesInfo(); + + SaveLevelSetup_LastSeries(); + SaveLevelSetup_SeriesInfo(); + TapeErase(); } - game_status = MAINMENU; - DrawMainMenu(); - redraw = TRUE; + if (game_status == SETUP) + { + execSetupArtwork(); + } + else + { + game_status = MAINMENU; + DrawMainMenu(); + } } } } + BackToFront(); - if (game_status==SETUP) + if (game_status == CHOOSELEVEL || game_status == SETUP) DoAnimation(); } -void CalibrateJoystick() +void DrawChooseLevel() { -#ifdef __FreeBSD__ - struct joystick joy_ctrl; -#else - struct joystick_control - { - int buttons; - int x; - int y; - } joy_ctrl; -#endif + SetMainBackgroundImage(IMG_BACKGROUND_LEVELS); + + DrawChooseTree(&leveldir_current); +} - int new_joystick_xleft, new_joystick_xright, new_joystick_xmiddle; - int new_joystick_yupper, new_joystick_ylower, new_joystick_ymiddle; +void HandleChooseLevel(int mx, int my, int dx, int dy, int button) +{ + HandleChooseTree(mx, my, dx, dy, button, &leveldir_current); +} - if (joystick_status==JOYSTICK_OFF) - goto error_out; +void DrawHallOfFame(int highlight_position) +{ + UnmapAllGadgets(); + FadeSounds(); + CloseDoor(DOOR_CLOSE_2); - ClearWindow(); - DrawText(SX+16, SY+7*32, "MOVE JOYSTICK TO",FS_BIG,FC_YELLOW); - DrawText(SX+16, SY+8*32, " THE UPPER LEFT ",FS_BIG,FC_YELLOW); - DrawText(SX+16, SY+9*32, "AND PRESS BUTTON",FS_BIG,FC_YELLOW); - BackToFront(); + if (highlight_position < 0) + LoadScore(level_nr); -#ifdef __FreeBSD__ - joy_ctrl.b1 = joy_ctrl.b2 = 0; -#else - joy_ctrl.buttons = 0; -#endif - while(Joystick() & JOY_BUTTON); -#ifdef __FreeBSD__ - while(!(joy_ctrl.b1||joy_ctrl.b2)) + FadeToFront(); + InitAnimation(); + + HandleHallOfFame(highlight_position,0, 0,0, MB_MENU_INITIALIZE); + +#if 0 + PlaySound(SND_BACKGROUND_SCORES); #else - while(!joy_ctrl.buttons) + PlaySound_Menu_Start(SND_BACKGROUND_SCORES); #endif +} + +static void drawHallOfFameList(int first_entry, int highlight_position) +{ + int i; + + SetMainBackgroundImage(IMG_BACKGROUND_SCORES); + ClearWindow(); + + DrawText(mSX + 80, mSY + 8, "Hall Of Fame", FONT_TITLE_1); + DrawTextFCentered(46, FONT_TITLE_2, "HighScores of Level %d", level_nr); + + for(i=0; i 0) { - joystick_status=JOYSTICK_OFF; - goto error_out; + first_entry -= step; + if (first_entry < 0) + first_entry = 0; + + drawHallOfFameList(first_entry, highlight_position); + return; } - Delay(10000); } + else if (dy > 0) + { + if (first_entry + MAX_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES) + { + first_entry += step; + if (first_entry + MAX_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES) + first_entry = MAX(0, MAX_SCORE_ENTRIES - MAX_MENU_ENTRIES_ON_SCREEN); - new_joystick_xright = joy_ctrl.x; - new_joystick_ylower = joy_ctrl.y; + drawHallOfFameList(first_entry, highlight_position); + return; + } + } + + if (button_released) + { + FadeSound(SND_BACKGROUND_SCORES); + game_status = MAINMENU; + DrawMainMenu(); + } - ClearWindow(); - DrawText(SX+32, SY+16+7*32, "CENTER JOYSTICK",FS_BIG,FC_YELLOW); - DrawText(SX+16, SY+16+8*32, "AND PRESS BUTTON",FS_BIG,FC_YELLOW); BackToFront(); -#ifdef __FreeBSD__ - joy_ctrl.b1 = joy_ctrl.b2 = 0; -#else - joy_ctrl.buttons = 0; -#endif - while(Joystick() & JOY_BUTTON); -#ifdef __FreeBSD__ - while(!(joy_ctrl.b1||joy_ctrl.b2)) -#else - while(!joy_ctrl.buttons) -#endif + if (game_status == HALLOFFAME) { - if (read(joystick_device, &joy_ctrl, sizeof(joy_ctrl)) != sizeof(joy_ctrl)) - { - joystick_status=JOYSTICK_OFF; - goto error_out; - } - Delay(10000); + DoAnimation(); +#if 1 + PlaySound_Menu_Continue(SND_BACKGROUND_SCORES); +#endif } +} - new_joystick_xmiddle = joy_ctrl.x; - new_joystick_ymiddle = joy_ctrl.y; - - joystick[joystick_nr].xleft = new_joystick_xleft; - joystick[joystick_nr].yupper = new_joystick_yupper; - joystick[joystick_nr].xright = new_joystick_xright; - joystick[joystick_nr].ylower = new_joystick_ylower; - joystick[joystick_nr].xmiddle = new_joystick_xmiddle; - joystick[joystick_nr].ymiddle = new_joystick_ymiddle; - CheckJoystickData(); +/* ========================================================================= */ +/* setup screen functions */ +/* ========================================================================= */ - DrawSetupScreen(); - while(Joystick() & JOY_BUTTON); - return; +static struct TokenInfo *setup_info; +static int num_setup_info; - error_out: +static char *graphics_set_name; +static char *sounds_set_name; +static char *music_set_name; - ClearWindow(); - DrawText(SX+16, SY+16, "NO JOYSTICK",FS_BIG,FC_YELLOW); - DrawText(SX+16, SY+48, " AVAILABLE ",FS_BIG,FC_YELLOW); - Delay(3000000); +static void execSetupMain() +{ + setup_mode = SETUP_MODE_MAIN; DrawSetupScreen(); } -void HandleVideoButtons(int mx, int my, int button) +static void execSetupGame() { - if (game_status!=MAINMENU && game_status!=PLAYING) - return; - - switch(CheckVideoButtons(mx,my,button)) - { - case BUTTON_VIDEO_EJECT: - TapeStop(); - if (!TAPE_IS_EMPTY(tape)) - SaveLevelTape(tape.level_nr); - else - AreYouSure("Tape is empty !",AYS_CONFIRM); - DrawCompleteVideoDisplay(); - break; - case BUTTON_VIDEO_STOP: - TapeStop(); - break; - case BUTTON_VIDEO_PAUSE: - TapeTogglePause(); - break; - case BUTTON_VIDEO_REC: - if (tape.pausing) - TapeTogglePause(); - else if (game_status==MAINMENU) - TapeInitRecording(); - break; - case BUTTON_VIDEO_PLAY: - if (tape.pausing) - TapeTogglePause(); - else if (game_status==MAINMENU) - TapeInitPlaying(); - break; - default: - break; - } + setup_mode = SETUP_MODE_GAME; + DrawSetupScreen(); } -void HandleSoundButtons(int mx, int my, int button) +static void execSetupEditor() { - if (game_status!=PLAYING) - return; + setup_mode = SETUP_MODE_EDITOR; + DrawSetupScreen(); +} - switch(CheckSoundButtons(mx,my,button)) +static void execSetupGraphics() +{ + setup_mode = SETUP_MODE_GRAPHICS; + DrawSetupScreen(); +} + +static void execSetupSound() +{ + setup_mode = SETUP_MODE_SOUND; + DrawSetupScreen(); +} + +static void execSetupArtwork() +{ + /* needed if last screen (setup choice) changed graphics, sounds or music */ + ReloadCustomArtwork(); + + setup.graphics_set = artwork.gfx_current->identifier; + setup.sounds_set = artwork.snd_current->identifier; + setup.music_set = artwork.mus_current->identifier; + + /* needed for displaying artwork name instead of artwork identifier */ + graphics_set_name = artwork.gfx_current->name; + sounds_set_name = artwork.snd_current->name; + music_set_name = artwork.mus_current->name; + + setup_mode = SETUP_MODE_ARTWORK; + DrawSetupScreen(); +} + +static void execSetupChooseGraphics() +{ + setup_mode = SETUP_MODE_CHOOSE_GRAPHICS; + DrawSetupScreen(); +} + +static void execSetupChooseSounds() +{ + setup_mode = SETUP_MODE_CHOOSE_SOUNDS; + DrawSetupScreen(); +} + +static void execSetupChooseMusic() +{ + setup_mode = SETUP_MODE_CHOOSE_MUSIC; + DrawSetupScreen(); +} + +static void execSetupInput() +{ + setup_mode = SETUP_MODE_INPUT; + DrawSetupScreen(); +} + +static void execSetupShortcut() +{ + setup_mode = SETUP_MODE_SHORTCUT; + DrawSetupScreen(); +} + +static void execExitSetup() +{ + game_status = MAINMENU; + DrawMainMenu(); +} + +static void execSaveAndExitSetup() +{ + SaveSetup(); + execExitSetup(); +} + +static struct TokenInfo setup_info_main[] = +{ + { TYPE_ENTER_MENU, execSetupGame, "Game Settings" }, + { TYPE_ENTER_MENU, execSetupEditor, "Editor Settings" }, + { TYPE_ENTER_MENU, execSetupGraphics, "Graphics" }, + { TYPE_ENTER_MENU, execSetupSound, "Sound & Music" }, + { TYPE_ENTER_MENU, execSetupArtwork, "Custom Artwork" }, + { TYPE_ENTER_MENU, execSetupInput, "Input Devices" }, + { TYPE_ENTER_MENU, execSetupShortcut, "Key Shortcuts" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_LEAVE_MENU, execExitSetup, "Exit" }, + { TYPE_LEAVE_MENU, execSaveAndExitSetup, "Save and Exit" }, + { 0, NULL, NULL } +}; + +static struct TokenInfo setup_info_game[] = +{ + { TYPE_SWITCH, &setup.team_mode, "Team-Mode:" }, + { TYPE_SWITCH, &setup.handicap, "Handicap:" }, + { TYPE_SWITCH, &setup.time_limit, "Timelimit:" }, + { TYPE_SWITCH, &setup.autorecord, "Auto-Record:" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_LEAVE_MENU, execSetupMain, "Back" }, + { 0, NULL, NULL } +}; + +static struct TokenInfo setup_info_editor[] = +{ + { TYPE_STRING, NULL, "Offer Special Elements:"}, + { TYPE_SWITCH, &setup.editor.el_boulderdash, "BoulderDash:" }, + { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" }, + { TYPE_SWITCH, &setup.editor.el_more, "More:" }, + { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" }, + { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" }, + { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamd. Caves:" }, + { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX Boulderd.:" }, + { TYPE_SWITCH, &setup.editor.el_chars, "Characters:" }, + { TYPE_SWITCH, &setup.editor.el_custom, "Custom:" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_LEAVE_MENU, execSetupMain, "Back" }, + { 0, NULL, NULL } +}; + +static struct TokenInfo setup_info_graphics[] = +{ + { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" }, + { TYPE_SWITCH, &setup.scroll_delay, "Scroll Delay:" }, + { TYPE_SWITCH, &setup.soft_scrolling, "Soft Scroll.:" }, +#if 0 + { TYPE_SWITCH, &setup.double_buffering,"Buffered gfx:" }, + { TYPE_SWITCH, &setup.fading, "Fading:" }, +#endif + { TYPE_SWITCH, &setup.quick_doors, "Quick Doors:" }, + { TYPE_SWITCH, &setup.toons, "Toons:" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_LEAVE_MENU, execSetupMain, "Back" }, + { 0, NULL, NULL } +}; + +static struct TokenInfo setup_info_sound[] = +{ + { TYPE_SWITCH, &setup.sound, "Sound:", }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_SWITCH, &setup.sound_simple, "Simple Sound:" }, + { TYPE_SWITCH, &setup.sound_loops, "Sound Loops:" }, + { TYPE_SWITCH, &setup.sound_music, "Game Music:" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_LEAVE_MENU, execSetupMain, "Back" }, + { 0, NULL, NULL } +}; + +static struct TokenInfo setup_info_artwork[] = +{ + { TYPE_ENTER_MENU, execSetupChooseGraphics,"Custom Graphics" }, + { TYPE_STRING, &graphics_set_name, "" }, + { TYPE_ENTER_MENU, execSetupChooseSounds, "Custom Sounds" }, + { TYPE_STRING, &sounds_set_name, "" }, + { TYPE_ENTER_MENU, execSetupChooseMusic, "Custom Music" }, + { TYPE_STRING, &music_set_name, "" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_STRING, NULL, "Override Level Artwork:"}, + { TYPE_YES_NO, &setup.override_level_graphics, "Graphics:" }, + { TYPE_YES_NO, &setup.override_level_sounds, "Sounds:" }, + { TYPE_YES_NO, &setup.override_level_music, "Music:" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_LEAVE_MENU, execSetupMain, "Back" }, + { 0, NULL, NULL } +}; + +static struct TokenInfo setup_info_shortcut[] = +{ + { TYPE_KEYTEXT, NULL, "Quick Save Game:", }, + { TYPE_KEY, &setup.shortcut.save_game, "" }, + { TYPE_KEYTEXT, NULL, "Quick Load Game:", }, + { TYPE_KEY, &setup.shortcut.load_game, "" }, + { TYPE_KEYTEXT, NULL, "Toggle Pause:", }, + { TYPE_KEY, &setup.shortcut.toggle_pause, "" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_YES_NO, &setup.ask_on_escape, "Ask on Esc:" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_LEAVE_MENU, execSetupMain, "Back" }, + { 0, NULL, NULL } +}; + +static Key getSetupKey() +{ + Key key = KSYM_UNDEFINED; + boolean got_key_event = FALSE; + + while (!got_key_event) { - case BUTTON_SOUND_MUSIC: - if (sound_music_on) - { - sound_music_on = FALSE; - player.setup &= ~SETUP_SOUND_MUSIC; - FadeSound(background_loop[level_nr % num_bg_loops]); - DrawSoundDisplay(BUTTON_SOUND_MUSIC_OFF); + if (PendingEvent()) /* got event */ + { + Event event; + + NextEvent(&event); + + switch(event.type) + { + case EVENT_KEYPRESS: + { + key = GetEventKey((KeyEvent *)&event, TRUE); + + /* press 'Escape' or 'Enter' to keep the existing key binding */ + if (key == KSYM_Escape || key == KSYM_Return) + key = KSYM_UNDEFINED; /* keep old value */ + + got_key_event = TRUE; + } + break; + + case EVENT_KEYRELEASE: + key_joystick_mapping = 0; + break; + + default: + HandleOtherEvents(&event); + break; } - else if (sound_loops_allowed) - { - sound_music_on = TRUE; - player.setup |= SETUP_SOUND_MUSIC; - PlaySoundLoop(background_loop[level_nr % num_bg_loops]); - DrawSoundDisplay(BUTTON_SOUND_MUSIC_ON); + } + + BackToFront(); + DoAnimation(); + + /* don't eat all CPU time */ + Delay(10); + } + + return key; +} + +static void drawSetupValue(int pos) +{ + int xpos = MENU_SCREEN_VALUE_XPOS; + int ypos = MENU_SCREEN_START_YPOS + pos; + int font_nr = FONT_VALUE_1; + char *value_string = getSetupValue(setup_info[pos].type & ~TYPE_GHOSTED, + setup_info[pos].value); + + if (value_string == NULL) + return; + + if (setup_info[pos].type & TYPE_KEY) + { + xpos = 3; + + if (setup_info[pos].type & TYPE_QUERY) + { + value_string = ""; + font_nr = FONT_INPUT_1_ACTIVE; + } + } + else if (setup_info[pos].type & TYPE_STRING) + { + int max_value_len = (SCR_FIELDX - 2) * 2; + + xpos = 1; + font_nr = FONT_VALUE_2; + + if (strlen(value_string) > max_value_len) + value_string[max_value_len] = '\0'; + } + else if (setup_info[pos].type & TYPE_BOOLEAN_STYLE && + !*(boolean *)(setup_info[pos].value)) + font_nr = FONT_OPTION_OFF; + + DrawText(mSX + xpos * 32, mSY + ypos * 32, + (xpos == 3 ? " " : " "), font_nr); + DrawText(mSX + xpos * 32, mSY + ypos * 32, value_string, font_nr); +} + +static void changeSetupValue(int pos) +{ + if (setup_info[pos].type & TYPE_BOOLEAN_STYLE) + { + *(boolean *)setup_info[pos].value ^= TRUE; + } + else if (setup_info[pos].type & TYPE_KEY) + { + Key key; + + setup_info[pos].type |= TYPE_QUERY; + drawSetupValue(pos); + setup_info[pos].type &= ~TYPE_QUERY; + + key = getSetupKey(); + if (key != KSYM_UNDEFINED) + *(Key *)setup_info[pos].value = key; + } + + drawSetupValue(pos); +} + +static void DrawSetupScreen_Generic() +{ + char *title_string = NULL; + int i; + + UnmapAllGadgets(); + CloseDoor(DOOR_CLOSE_2); + + ClearWindow(); + + if (setup_mode == SETUP_MODE_MAIN) + { + setup_info = setup_info_main; + title_string = "Setup"; + } + else if (setup_mode == SETUP_MODE_GAME) + { + setup_info = setup_info_game; + title_string = "Setup Game"; + } + else if (setup_mode == SETUP_MODE_EDITOR) + { + setup_info = setup_info_editor; + title_string = "Setup Editor"; + } + else if (setup_mode == SETUP_MODE_GRAPHICS) + { + setup_info = setup_info_graphics; + title_string = "Setup Graphics"; + } + else if (setup_mode == SETUP_MODE_SOUND) + { + setup_info = setup_info_sound; + title_string = "Setup Sound"; + } + else if (setup_mode == SETUP_MODE_ARTWORK) + { + setup_info = setup_info_artwork; + title_string = "Custom Artwork"; + } + else if (setup_mode == SETUP_MODE_SHORTCUT) + { + setup_info = setup_info_shortcut; + title_string = "Setup Shortcuts"; + } + + DrawText(mSX + 16, mSY + 16, title_string, FONT_TITLE_1); + + num_setup_info = 0; + for(i=0; setup_info[i].type != 0 && i < MAX_MENU_ENTRIES_ON_SCREEN; i++) + { + void *value_ptr = setup_info[i].value; + int ypos = MENU_SCREEN_START_YPOS + i; + int font_nr = FONT_MENU_1; + + /* set some entries to "unchangeable" according to other variables */ + if ((value_ptr == &setup.sound && !audio.sound_available) || + (value_ptr == &setup.sound_loops && !audio.loops_available) || + (value_ptr == &setup.sound_music && !audio.music_available) || + (value_ptr == &setup.fullscreen && !video.fullscreen_available)) + setup_info[i].type |= TYPE_GHOSTED; + + if (setup_info[i].type & TYPE_STRING) + font_nr = FONT_MENU_2; + + DrawText(mSX + 32, mSY + ypos * 32, setup_info[i].text, font_nr); + + if (setup_info[i].type & TYPE_ENTER_MENU) + initCursor(i, IMG_MENU_BUTTON_RIGHT); + else if (setup_info[i].type & TYPE_LEAVE_MENU) + initCursor(i, IMG_MENU_BUTTON_LEFT); + else if (setup_info[i].type & ~TYPE_SKIP_ENTRY) + initCursor(i, IMG_MENU_BUTTON); + + if (setup_info[i].type & TYPE_VALUE) + drawSetupValue(i); + + num_setup_info++; + } + + FadeToFront(); + InitAnimation(); + HandleSetupScreen_Generic(0,0,0,0,MB_MENU_INITIALIZE); +} + +void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button) +{ + static int choice_store[MAX_SETUP_MODES]; + int choice = choice_store[setup_mode]; /* always starts with 0 */ + int x = 0; + int y = choice; + + if (button == MB_MENU_INITIALIZE) + { + /* advance to first valid menu entry */ + while (choice < num_setup_info && + (setup_info[choice].type & TYPE_SKIP_ENTRY)) + choice++; + choice_store[setup_mode] = choice; + + drawCursor(choice, FC_RED); + return; + } + else if (button == MB_MENU_LEAVE) + { + for (y=0; y 0 && y < num_setup_info - 1 && + (setup_info[y].type & TYPE_SKIP_ENTRY)) + y += dy; + } + + if (x == 0 && y >= 0 && y < num_setup_info && + (setup_info[y].type & ~TYPE_SKIP_ENTRY)) + { + if (button) + { + if (y != choice) + { + drawCursor(y, FC_RED); + drawCursor(choice, FC_BLUE); + choice = choice_store[setup_mode] = y; } - else if (sound_loops_allowed) - { - sound_loops_on = TRUE; - player.setup |= SETUP_SOUND_LOOPS; - DrawSoundDisplay(BUTTON_SOUND_LOOPS_ON); + } + else if (!(setup_info[y].type & TYPE_GHOSTED)) + { + if (setup_info[y].type & TYPE_ENTER_OR_LEAVE_MENU) + { + void (*menu_callback_function)(void) = setup_info[choice].value; + + menu_callback_function(); } else - DrawSoundDisplay(BUTTON_SOUND_LOOPS_OFF); - break; - case BUTTON_SOUND_SOUND: - if (sound_on) - { - sound_on = FALSE; - player.setup &= ~SETUP_SOUND; - DrawSoundDisplay(BUTTON_SOUND_SOUND_OFF); - } - else if (sound_status==SOUND_AVAILABLE) - { - sound_on = TRUE; - player.setup |= SETUP_SOUND; - DrawSoundDisplay(BUTTON_SOUND_SOUND_ON); + { + if ((setup_info[y].type & TYPE_KEYTEXT) && + (setup_info[y + 1].type & TYPE_KEY)) + y++; + + if (setup_info[y].type & TYPE_VALUE) + changeSetupValue(y); } - else - DrawSoundDisplay(BUTTON_SOUND_SOUND_OFF); - break; - default: - break; + } + } + + BackToFront(); + + if (game_status == SETUP) + DoAnimation(); +} + +void DrawSetupScreen_Input() +{ + ClearWindow(); + + DrawText(mSX+16, mSY+16, "Setup Input", FONT_TITLE_1); + + initCursor(0, IMG_MENU_BUTTON); + initCursor(1, IMG_MENU_BUTTON); + initCursor(2, IMG_MENU_BUTTON_RIGHT); + initCursor(13, IMG_MENU_BUTTON_LEFT); + + drawCursorXY(10, 0, IMG_MENU_BUTTON_LEFT); + drawCursorXY(12, 0, IMG_MENU_BUTTON_RIGHT); + + DrawText(mSX+32, mSY+2*32, "Player:", FONT_MENU_1); + DrawText(mSX+32, mSY+3*32, "Device:", FONT_MENU_1); + DrawText(mSX+32, mSY+15*32, "Back", FONT_MENU_1); + +#if 0 + DeactivateJoystickForCalibration(); + DrawTextFCentered(SYSIZE - 20, FONT_TEXT_4, + "Joysticks deactivated on this screen"); +#endif + + HandleSetupScreen_Input(0,0, 0,0, MB_MENU_INITIALIZE); + FadeToFront(); + InitAnimation(); +} + +static void setJoystickDeviceToNr(char *device_name, int device_nr) +{ + if (device_name == NULL) + return; + + if (device_nr < 0 || device_nr >= MAX_PLAYERS) + device_nr = 0; + + if (strlen(device_name) > 1) + { + char c1 = device_name[strlen(device_name) - 1]; + char c2 = device_name[strlen(device_name) - 2]; + + if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9')) + device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10); + } + else + strncpy(device_name, getDeviceNameFromJoystickNr(device_nr), + strlen(device_name)); +} + +static void drawPlayerSetupInputInfo(int player_nr) +{ + int i; + static struct SetupKeyboardInfo custom_key; + static struct + { + Key *key; + char *text; + } custom[] = + { + { &custom_key.left, "Joystick Left" }, + { &custom_key.right, "Joystick Right" }, + { &custom_key.up, "Joystick Up" }, + { &custom_key.down, "Joystick Down" }, + { &custom_key.snap, "Button 1" }, + { &custom_key.bomb, "Button 2" } + }; + static char *joystick_name[MAX_PLAYERS] = + { + "Joystick1", + "Joystick2", + "Joystick3", + "Joystick4" + }; + + custom_key = setup.input[player_nr].key; + + DrawText(mSX+11*32, mSY+2*32, int2str(player_nr +1, 1), FONT_INPUT_1_ACTIVE); +#if 1 + DrawGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY, + PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0); +#else + DrawGraphicThruMask(8, 2, PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0); +#endif + + if (setup.input[player_nr].use_joystick) + { + char *device_name = setup.input[player_nr].joy.device_name; + + DrawText(mSX+8*32, mSY+3*32, + joystick_name[getJoystickNrFromDeviceName(device_name)], + FONT_VALUE_1); + DrawText(mSX+32, mSY+4*32, "Calibrate", FONT_MENU_1); + } + else + { + DrawText(mSX+8*32, mSY+3*32, "Keyboard ", FONT_VALUE_1); + DrawText(mSX+32, mSY+4*32, "Customize", FONT_MENU_1); + } + + DrawText(mSX+32, mSY+5*32, "Actual Settings:", FONT_MENU_1); + drawCursorXY(1, 4, IMG_MENU_BUTTON_LEFT); + drawCursorXY(1, 5, IMG_MENU_BUTTON_RIGHT); + drawCursorXY(1, 6, IMG_MENU_BUTTON_UP); + drawCursorXY(1, 7, IMG_MENU_BUTTON_DOWN); + DrawText(mSX+2*32, mSY+6*32, ":", FONT_VALUE_OLD); + DrawText(mSX+2*32, mSY+7*32, ":", FONT_VALUE_OLD); + DrawText(mSX+2*32, mSY+8*32, ":", FONT_VALUE_OLD); + DrawText(mSX+2*32, mSY+9*32, ":", FONT_VALUE_OLD); + DrawText(mSX+32, mSY+10*32, "Snap Field:", FONT_VALUE_OLD); + DrawText(mSX+32, mSY+12*32, "Place Bomb:", FONT_VALUE_OLD); + + for (i=0; i<6; i++) + { + int ypos = 6 + i + (i > 3 ? i-3 : 0); + + DrawText(mSX + 3*32, mSY + ypos*32, + " ", FONT_VALUE_1); + DrawText(mSX + 3*32, mSY + ypos*32, + (setup.input[player_nr].use_joystick ? + custom[i].text : + getKeyNameFromKey(*custom[i].key)), FONT_VALUE_1); } } -void HandleGameButtons(int mx, int my, int button) +void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button) { - if (game_status!=PLAYING) + static int choice = 0; + static int player_nr = 0; + int x = 0; + int y = choice; + int pos_start = SETUPINPUT_SCREEN_POS_START; + int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1; + int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2; + int pos_end = SETUPINPUT_SCREEN_POS_END; + + if (button == MB_MENU_INITIALIZE) + { + drawPlayerSetupInputInfo(player_nr); + drawCursor(choice, FC_RED); return; + } + else if (button == MB_MENU_LEAVE) + { + setup_mode = SETUP_MODE_MAIN; + DrawSetupScreen(); + InitJoysticks(); + } + + if (mx || my) /* mouse input */ + { + x = (mx - SX) / 32; + y = (my - SY) / 32 - MENU_SCREEN_START_YPOS; + } + else if (dx || dy) /* keyboard input */ + { + if (dx && choice == 0) + x = (dx < 0 ? 10 : 12); + else if ((dx && choice == 1) || + (dx == +1 && choice == 2) || + (dx == -1 && choice == pos_end)) + button = MB_MENU_CHOICE; + else if (dy) + y = choice + dy; + + if (y >= pos_empty1 && y <= pos_empty2) + y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1); + } - switch(CheckGameButtons(mx,my,button)) + if (y == 0 && ((x == 0 && !button) || ((x == 10 || x == 12) && button))) { - case BUTTON_GAME_STOP: - if (AreYouSure("Do you really want to quit the game ?", - AYS_ASK | AYS_STAY_CLOSED)) - { - game_status = MAINMENU; - DrawMainMenu(); + static unsigned long delay = 0; + + if (!DelayReached(&delay, GADGET_FRAME_DELAY)) + goto out; + + player_nr = (player_nr + (x == 10 ? -1 : +1) + MAX_PLAYERS) % MAX_PLAYERS; + + drawPlayerSetupInputInfo(player_nr); + } + else if (x == 0 && y >= pos_start && y <= pos_end && + !(y >= pos_empty1 && y <= pos_empty2)) + { + if (button) + { + if (y != choice) + { + drawCursor(y, FC_RED); + drawCursor(choice, FC_BLUE); + choice = y; } - else - OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK); - break; - case BUTTON_GAME_PAUSE: - if (tape.pausing) + } + else + { + if (y == 1) { - tape.pausing = FALSE; - DrawVideoDisplay(VIDEO_STATE_PAUSE_OFF,0); + char *device_name = setup.input[player_nr].joy.device_name; + + if (!setup.input[player_nr].use_joystick) + { + int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1); + + setJoystickDeviceToNr(device_name, new_device_nr); + setup.input[player_nr].use_joystick = TRUE; + } + else + { + int device_nr = getJoystickNrFromDeviceName(device_name); + int new_device_nr = device_nr + (dx >= 0 ? +1 : -1); + + if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS) + setup.input[player_nr].use_joystick = FALSE; + else + setJoystickDeviceToNr(device_name, new_device_nr); + } + + drawPlayerSetupInputInfo(player_nr); } - else + else if (y == 2) + { + if (setup.input[player_nr].use_joystick) + { + InitJoysticks(); + CalibrateJoystick(player_nr); + } + else + CustomizeKeyboard(player_nr); + } + else if (y == pos_end) { - tape.pausing = TRUE; - DrawVideoDisplay(VIDEO_STATE_PAUSE_ON,0); + InitJoysticks(); + + setup_mode = SETUP_MODE_MAIN; + DrawSetupScreen(); } - break; - case BUTTON_GAME_PLAY: - if (tape.pausing) + } + } + + BackToFront(); + + out: + + if (game_status == SETUP) + DoAnimation(); +} + +void CustomizeKeyboard(int player_nr) +{ + int i; + int step_nr; + boolean finished = FALSE; + static struct SetupKeyboardInfo custom_key; + static struct + { + Key *key; + char *text; + } customize_step[] = + { + { &custom_key.left, "Move Left" }, + { &custom_key.right, "Move Right" }, + { &custom_key.up, "Move Up" }, + { &custom_key.down, "Move Down" }, + { &custom_key.snap, "Snap Field" }, + { &custom_key.bomb, "Place Bomb" } + }; + + /* read existing key bindings from player setup */ + custom_key = setup.input[player_nr].key; + + ClearWindow(); + DrawText(mSX + 16, mSY + 16, "Keyboard Input", FONT_TITLE_1); + + BackToFront(); + InitAnimation(); + + step_nr = 0; + DrawText(mSX, mSY + (2+2*step_nr)*32, + customize_step[step_nr].text, FONT_INPUT_1_ACTIVE); + DrawText(mSX, mSY + (2+2*step_nr+1)*32, + "Key:", FONT_INPUT_1_ACTIVE); + DrawText(mSX + 4*32, mSY + (2+2*step_nr+1)*32, + getKeyNameFromKey(*customize_step[step_nr].key), FONT_VALUE_OLD); + + while(!finished) + { + if (PendingEvent()) /* got event */ + { + Event event; + + NextEvent(&event); + + switch(event.type) + { + case EVENT_KEYPRESS: + { + Key key = GetEventKey((KeyEvent *)&event, FALSE); + + if (key == KSYM_Escape || (key == KSYM_Return && step_nr == 6)) + { + finished = TRUE; + break; + } + + /* all keys configured -- wait for "Escape" or "Return" key */ + if (step_nr == 6) + break; + + /* press 'Enter' to keep the existing key binding */ + if (key == KSYM_Return) + key = *customize_step[step_nr].key; + + /* check if key already used */ + for (i=0; i 0 && !check[x+1][y+1]) { - tape.pausing = FALSE; - DrawVideoDisplay(VIDEO_STATE_PAUSE_OFF,0); + check[x+1][y+1] = TRUE; + check_remaining--; } + +#if 0 +#ifdef DEBUG + printf("LEFT / MIDDLE / RIGHT == %d / %d / %d\n", + setup.input[player_nr].joy.xleft, + setup.input[player_nr].joy.xmiddle, + setup.input[player_nr].joy.xright); + printf("UP / MIDDLE / DOWN == %d / %d / %d\n", + setup.input[player_nr].joy.yupper, + setup.input[player_nr].joy.ymiddle, + setup.input[player_nr].joy.ylower); +#endif +#endif + + } + + BackToFront(); + DoAnimation(); + + /* don't eat all CPU time */ + Delay(10); + } + + /* calibrated center position (joystick should now be centered) */ + if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL)) + return FALSE; + + new_joystick_xmiddle = joy_x; + new_joystick_ymiddle = joy_y; + + StopAnimation(); + + DrawSetupScreen_Input(); + + /* wait until the last pressed button was released */ + while (Joystick(player_nr) & JOY_BUTTON) + { + if (PendingEvent()) /* got event */ + { + Event event; + + NextEvent(&event); + HandleOtherEvents(&event); + + Delay(10); + } + } + + return TRUE; +} + +void CalibrateJoystick(int player_nr) +{ + if (!CalibrateJoystickMain(player_nr)) + { + ClearWindow(); + + DrawText(mSX + 16, mSY + 6*32, " JOYSTICK NOT ", FONT_TITLE_1); + DrawText(mSX, mSY + 7*32, " AVAILABLE ", FONT_TITLE_1); + BackToFront(); + Delay(2000); /* show error message for two seconds */ + } +} + +void DrawSetupScreen() +{ + DeactivateJoystick(); + + SetMainBackgroundImage(IMG_BACKGROUND_SETUP); + + if (setup_mode == SETUP_MODE_INPUT) + DrawSetupScreen_Input(); + else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS) + DrawChooseTree(&artwork.gfx_current); + else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS) + DrawChooseTree(&artwork.snd_current); + else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC) + DrawChooseTree(&artwork.mus_current); + else + DrawSetupScreen_Generic(); +} + +void HandleSetupScreen(int mx, int my, int dx, int dy, int button) +{ + if (setup_mode == SETUP_MODE_INPUT) + HandleSetupScreen_Input(mx, my, dx, dy, button); + else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS) + HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current); + else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS) + HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current); + else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC) + HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current); + else + HandleSetupScreen_Generic(mx, my, dx, dy, button); +} + +void HandleGameActions() +{ + if (game_status != PLAYING) + return; + + if (local_player->LevelSolved) + GameWon(); + + if (AllPlayersGone && !TAPE_IS_STOPPED(tape)) + TapeStop(); + + GameActions(); + + BackToFront(); +} + +/* ---------- new screen button stuff -------------------------------------- */ + +/* graphic position and size values for buttons and scrollbars */ +#define SC_SCROLLBUTTON_XSIZE 32 +#define SC_SCROLLBUTTON_YSIZE 32 + +#define SC_SCROLL_UP_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE) +#define SC_SCROLL_UP_YPOS SC_SCROLLBUTTON_YSIZE +#define SC_SCROLL_DOWN_XPOS SC_SCROLL_UP_XPOS +#define SC_SCROLL_DOWN_YPOS (SYSIZE - SC_SCROLLBUTTON_YSIZE) +#define SC_SCROLL_VERTICAL_XPOS SC_SCROLL_UP_XPOS +#define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + SC_SCROLLBUTTON_YSIZE) +#define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE +#define SC_SCROLL_VERTICAL_YSIZE (SYSIZE - 3 * SC_SCROLLBUTTON_YSIZE) + +#define SC_BORDER_SIZE 14 + +static struct +{ + int gfx_unpressed, gfx_pressed; + int x, y; + int gadget_id; + char *infotext; +} scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] = +{ + { + IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE, + SC_SCROLL_UP_XPOS, SC_SCROLL_UP_YPOS, + SCREEN_CTRL_ID_SCROLL_UP, + "scroll up" + }, + { + IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE, + SC_SCROLL_DOWN_XPOS, SC_SCROLL_DOWN_YPOS, + SCREEN_CTRL_ID_SCROLL_DOWN, + "scroll down" + } +}; + +static struct +{ +#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND) + Bitmap **gfx_unpressed, **gfx_pressed; +#else + int gfx_unpressed, gfx_pressed; +#endif + int x, y; + int width, height; + int type; + int gadget_id; + char *infotext; +} scrollbar_info[NUM_SCREEN_SCROLLBARS] = +{ + { +#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND) + &scrollbar_bitmap[0], &scrollbar_bitmap[1], +#else + IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE, +#endif + SX + SC_SCROLL_VERTICAL_XPOS, SY + SC_SCROLL_VERTICAL_YPOS, + SC_SCROLL_VERTICAL_XSIZE, SC_SCROLL_VERTICAL_YSIZE, + GD_TYPE_SCROLLBAR_VERTICAL, + SCREEN_CTRL_ID_SCROLL_VERTICAL, + "scroll level series vertically" + } +}; + +static void CreateScreenScrollbuttons() +{ + struct GadgetInfo *gi; + unsigned long event_mask; + int i; + + for (i=0; iclip_mask = + graphic_info[IMG_MENU_SCROLLBAR + i].clip_mask; + scrollbar_bitmap[i]->stored_clip_gc = + graphic_info[IMG_MENU_SCROLLBAR + i].clip_gc; + + BlitBitmap(graphic_info[IMG_MENU_SCROLLBAR + i].bitmap, + scrollbar_bitmap[i], + graphic_info[IMG_MENU_SCROLLBAR + i].src_x, + graphic_info[IMG_MENU_SCROLLBAR + i].src_y, + TILEX, TILEY, 0, 0); + } +#endif + + CreateScreenScrollbuttons(); + CreateScreenScrollbars(); +} + +void FreeScreenGadgets() +{ + int i; + +#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND) + for (i=0; i < NUM_SCROLLBAR_BITMAPS; i++) + { + /* prevent freeing clip mask and GC twice */ + scrollbar_bitmap[i]->clip_mask = None; + scrollbar_bitmap[i]->stored_clip_gc = None; + + FreeBitmap(scrollbar_bitmap[i]); + } +#endif + + for (i=0; icustom_id; + + if (game_status != CHOOSELEVEL && game_status != SETUP) + return; + + switch (id) + { + case SCREEN_CTRL_ID_SCROLL_UP: + if (game_status == CHOOSELEVEL) + HandleChooseLevel(SX,SY + 32, 0,0, MB_MENU_MARK); + else if (game_status == SETUP) + HandleSetupScreen(SX,SY + 32, 0,0, MB_MENU_MARK); + break; + + case SCREEN_CTRL_ID_SCROLL_DOWN: + if (game_status == CHOOSELEVEL) + HandleChooseLevel(SX,SY + SYSIZE - 32, 0,0, MB_MENU_MARK); + else if (game_status == SETUP) + HandleSetupScreen(SX,SY + SYSIZE - 32, 0,0, MB_MENU_MARK); break; + + case SCREEN_CTRL_ID_SCROLL_VERTICAL: + if (game_status == CHOOSELEVEL) + HandleChooseLevel(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE); + else if (game_status == SETUP) + HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE); + break; + default: break; }