X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fscreens.c;h=2395c4676c25cfb4c0fff4af11b54bb6028c7402;hb=240269d614d12d0612cc0764589e6798378e2b8c;hp=16f08ca7d2c458456156098bc2f67c86e23b14b3;hpb=209871b6f17880f98d41cf7d7953f6bf2227a16c;p=rocksndiamonds.git diff --git a/src/screens.c b/src/screens.c index 16f08ca7..2395c467 100644 --- a/src/screens.c +++ b/src/screens.c @@ -47,9 +47,9 @@ extern unsigned char get_ascii(KeySym); void DrawHeadline() { - int x = SX + (SXSIZE - strlen(GAMETITLE_STRING) * FONT1_XSIZE) / 2; + int x = SX + (SXSIZE - strlen(PROGRAM_TITLE_STRING) * FONT1_XSIZE) / 2; - DrawText(x, SY + 8, GAMETITLE_STRING, FS_BIG, FC_YELLOW); + DrawText(x, SY + 8, PROGRAM_TITLE_STRING, FS_BIG, FC_YELLOW); DrawTextFCentered(46, FC_RED, COPYRIGHT_STRING); } @@ -58,6 +58,8 @@ void DrawMainMenu() int i; char *name_text = (!options.network && setup.team_mode ? "Team:" : "Name:"); + XAutoRepeatOn(display); + /* needed if last screen was the playing screen, invoked from level editor */ if (level_editor_test_game) { @@ -87,7 +89,7 @@ void DrawMainMenu() DrawText(SX + 32, SY + 8*32, "Setup", FS_BIG, FC_GREEN); DrawText(SX + 32, SY + 9*32, "Quit", FS_BIG, FC_GREEN); - DrawMicroLevel(MICROLEV_XPOS,MICROLEV_YPOS); + DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, TRUE); DrawTextF(7*32 + 6, 3*32 + 9, FC_RED, "%d-%d", leveldir[leveldir_nr].first_level, @@ -128,7 +130,6 @@ void DrawMainMenu() OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2); ClearEventQueue(); - XAutoRepeatOn(display); } void HandleMainMenu(int mx, int my, int dx, int dy, int button) @@ -200,7 +201,7 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) int2str(level_nr, 3), FS_BIG, font_color); LoadLevel(level_nr); - DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS); + DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, TRUE); TapeErase(); LoadTape(level_nr); @@ -245,7 +246,8 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) } else if (y == 6) { - if (leveldir[leveldir_nr].readonly) + if (leveldir[leveldir_nr].readonly && + strcmp(setup.player_name, "Artsoft") != 0) Request("This level is read only !", REQ_CONFIRM); game_status = LEVELED; DrawLevelEd(); @@ -290,7 +292,10 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) out: if (game_status == MAINMENU) + { + DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, FALSE); DoAnimation(); + } } #define MAX_HELPSCREEN_ELS 10