X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fscreens.c;h=212a75caac20e87836812bfa27d45410d58d0b2c;hb=2d235297197dd0c325184f7fc401d9c5c41c2616;hp=425c35e86f014dfbc4c079166e7bb76c1d7ccdd7;hpb=cee436b68cda95e13abc810235a11ce94bc79c95;p=rocksndiamonds.git diff --git a/src/screens.c b/src/screens.c index 425c35e8..212a75ca 100644 --- a/src/screens.c +++ b/src/screens.c @@ -1957,6 +1957,7 @@ static struct TokenInfo setup_info_editor[] = #endif { TYPE_SWITCH, &setup.editor.el_boulderdash, "BoulderDash:" }, { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" }, + { TYPE_SWITCH, &setup.editor.el_emerald_mine_club,"E.M. Club:" }, { TYPE_SWITCH, &setup.editor.el_more, "More:" }, { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" }, { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" }, @@ -2945,19 +2946,73 @@ void HandleGameActions() return; /* !!! FIX THIS (START) !!! */ - if (level.file_info.type == LEVEL_FILE_TYPE_EM) + if (level.game_engine_type == GAME_ENGINE_TYPE_EM) { + byte *recorded_player_action; byte summarized_player_action = 0; + byte tape_action[MAX_PLAYERS]; int i; + if (level.native_em_level->lev->home == 0) /* all players at home */ + { + GameWon(); + + if (!TAPE_IS_STOPPED(tape)) + TapeStop(); + + if (game_status != GAME_MODE_PLAYING) + return; + } + + /* --- game actions --- */ + + if (tape.pausing) + return; + + recorded_player_action = (tape.playing ? TapePlayAction() : NULL); + for (i = 0; i < MAX_PLAYERS; i++) + { summarized_player_action |= stored_player[i].action; - if (em_main_handle_game(summarized_player_action) != 0) + if (!network_playing) + stored_player[i].effective_action = stored_player[i].action; + } + + if (!options.network && !setup.team_mode) + local_player->effective_action = summarized_player_action; + + if (recorded_player_action != NULL) + for (i = 0; i < MAX_PLAYERS; i++) + stored_player[i].effective_action = recorded_player_action[i]; + + for (i = 0; i < MAX_PLAYERS; i++) { - game_status = GAME_MODE_MAIN; - DrawMainMenu(); + tape_action[i] = stored_player[i].effective_action; + + /* !!! (this does not happen in the EM engine) !!! */ + if (tape.recording && tape_action[i] && !tape.player_participates[i]) + tape.player_participates[i] = TRUE; /* player just appeared from CE */ + } + + /* only save actions from input devices, but not programmed actions */ + if (tape.recording) + TapeRecordAction(tape_action); + + GameActions_EM(local_player->effective_action); + + if (TimeFrames >= FRAMES_PER_SECOND) + { + TimeFrames = 0; + TapeTime++; + + if (tape.recording || tape.playing) + DrawVideoDisplay(VIDEO_STATE_TIME_ON, TapeTime); } + + TimeFrames++; + + BackToFront(); } else {