X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fscreens.c;h=1f5d4230dfd5c489e73647ebc709f4f4f6628599;hb=c834d452858eb10b833fa4d4dc2dab17303b29e2;hp=c45e9badb79740cadbf519c085d788bd2ad14f4d;hpb=ff45a13c41aeeb995cb556c3f3b7f7be477fc214;p=rocksndiamonds.git diff --git a/src/screens.c b/src/screens.c index c45e9bad..1f5d4230 100644 --- a/src/screens.c +++ b/src/screens.c @@ -235,6 +235,9 @@ static TreeInfo *drop_distance_current = NULL; static TreeInfo *level_number = NULL; static TreeInfo *level_number_current = NULL; +static unsigned int sync_frame_delay = 0; +static unsigned int sync_frame_delay_value = GAME_FRAME_DELAY; + static struct { int value; @@ -1234,7 +1237,7 @@ static void drawChooseTreeCursor(int ypos, boolean active) drawCursorExt(0, ypos, active, -1); - game_status = last_game_status; /* restore current game status */ + SetGameStatus(last_game_status); /* restore current game status */ } void DrawHeadline() @@ -1298,7 +1301,7 @@ void DrawTitleScreenMessage(int nr, boolean initial) return; /* force TITLE font on title message screen */ - game_status = getTitleMessageGameMode(initial); + SetGameStatus(getTitleMessageGameMode(initial)); /* if chars *and* width set to "-1", automatically determine width */ if (tmi->chars == -1 && tmi->width == -1) @@ -1337,7 +1340,7 @@ void DrawTitleScreenMessage(int nr, boolean initial) filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1, tmi->autowrap, tmi->centered, tmi->parse_comments); - game_status = last_game_status; /* restore current game status */ + SetGameStatus(last_game_status); /* restore current game status */ } void DrawTitleScreen() @@ -1391,7 +1394,10 @@ void DrawMainMenu() /* needed if last screen was the playing screen, invoked from level editor */ if (level_editor_test_game) { - game_status = GAME_MODE_EDITOR; + CloseDoor(DOOR_CLOSE_ALL); + + SetGameStatus(GAME_MODE_EDITOR); + DrawLevelEd(); return; @@ -1416,6 +1422,17 @@ void DrawMainMenu() /* needed if last screen (level choice) changed graphics, sounds or music */ ReloadCustomArtwork(0); + if (CheckTitleScreen(levelset_has_changed)) + { + game_status_last_screen = GAME_MODE_MAIN; + + SetGameStatus(GAME_MODE_TITLE); + + DrawTitleScreen(); + + return; + } + /* needed if different viewport properties defined for menues */ ChangeViewportPropertiesIfNeeded(); @@ -1427,21 +1444,8 @@ void DrawMainMenu() FadeOut(fade_mask); - /* needed if last screen was the editor screen */ - UndrawSpecialEditorDoor(); - SetDrawtoField(DRAW_BACKBUFFER); - if (CheckTitleScreen(levelset_has_changed)) - { - game_status_last_screen = GAME_MODE_MAIN; - game_status = GAME_MODE_TITLE; - - DrawTitleScreen(); - - return; - } - /* level_nr may have been set to value over handicap with level editor */ if (setup.handicap && level_nr > leveldir_current->handicap_level) level_nr = leveldir_current->handicap_level; @@ -1568,7 +1572,7 @@ void HandleTitleScreen(int mx, int my, int dx, int dy, int button) if (num_title_screens == 0) { /* switch game mode from title screen mode back to info screen mode */ - game_status = GAME_MODE_INFO; + SetGameStatus(GAME_MODE_INFO); DrawInfoScreen_NotAvailable("Title screen information:", "No title screen for this level set."); @@ -1623,7 +1627,8 @@ void HandleTitleScreen(int mx, int my, int dx, int dy, int button) { if (game_status_last_screen == GAME_MODE_INFO && num_title_screens == 0) { - game_status = GAME_MODE_INFO; + SetGameStatus(GAME_MODE_INFO); + info_mode = INFO_MODE_MAIN; DrawInfoScreen(); @@ -1685,14 +1690,15 @@ void HandleTitleScreen(int mx, int my, int dx, int dy, int button) if (game_status_last_screen == GAME_MODE_INFO) { - game_status = GAME_MODE_INFO; + SetGameStatus(GAME_MODE_INFO); + info_mode = INFO_MODE_MAIN; DrawInfoScreen(); } else /* default: return to main menu */ { - game_status = GAME_MODE_MAIN; + SetGameStatus(GAME_MODE_MAIN); DrawMainMenu(); } @@ -1827,7 +1833,7 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) CloseDoor(DOOR_CLOSE_2); - game_status = GAME_MODE_LEVELNR; + SetGameStatus(GAME_MODE_LEVELNR); ChangeViewportPropertiesIfNeeded(); @@ -1853,7 +1859,7 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) if (pos == MAIN_CONTROL_NAME) { - game_status = GAME_MODE_PSEUDO_TYPENAME; + SetGameStatus(GAME_MODE_PSEUDO_TYPENAME); HandleTypeName(strlen(setup.player_name), 0); } @@ -1865,7 +1871,7 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) CloseDoor(DOOR_CLOSE_2); - game_status = GAME_MODE_LEVELS; + SetGameStatus(GAME_MODE_LEVELS); SaveLevelSetup_LastSeries(); SaveLevelSetup_SeriesInfo(); @@ -1884,7 +1890,7 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) CloseDoor(DOOR_CLOSE_2); - game_status = GAME_MODE_SCORES; + SetGameStatus(GAME_MODE_SCORES); DrawHallOfFame(-1); } @@ -1898,7 +1904,7 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) CloseDoor(DOOR_CLOSE_2); - game_status = GAME_MODE_EDITOR; + SetGameStatus(GAME_MODE_EDITOR); FadeSetEnterScreen(); @@ -1910,7 +1916,8 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) CloseDoor(DOOR_CLOSE_2); - game_status = GAME_MODE_INFO; + SetGameStatus(GAME_MODE_INFO); + info_mode = INFO_MODE_MAIN; ChangeViewportPropertiesIfNeeded(); @@ -1929,7 +1936,8 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) CloseDoor(DOOR_CLOSE_2); - game_status = GAME_MODE_SETUP; + SetGameStatus(GAME_MODE_SETUP); + setup_mode = SETUP_MODE_MAIN; ChangeViewportPropertiesIfNeeded(); @@ -1942,7 +1950,7 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) SaveLevelSetup_SeriesInfo(); if (Request("Do you really want to quit?", REQ_ASK | REQ_STAY_CLOSED)) - game_status = GAME_MODE_QUIT; + SetGameStatus(GAME_MODE_QUIT); } } } @@ -2010,7 +2018,7 @@ static void execInfoLevelSet() static void execExitInfo() { - game_status = GAME_MODE_MAIN; + SetGameStatus(GAME_MODE_MAIN); DrawMainMenu(); } @@ -2146,8 +2154,6 @@ static void DrawInfoScreen_Main() FreeScreenGadgets(); CreateScreenGadgets(); - CloseDoor(DOOR_CLOSE_2); - /* (needed after displaying title screens which disable auto repeat) */ KeyboardAutoRepeatOn(); @@ -2157,10 +2163,10 @@ static void DrawInfoScreen_Main() ChangeViewportPropertiesIfNeeded(); - OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW); - ClearField(); + OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW); + DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Info Screen"); info_info = info_info_main; @@ -2182,11 +2188,6 @@ static void DrawInfoScreen_Main() PlayMenuSound(); PlayMenuMusic(); -#if 1 - // needed after returning from title screens with different window size - OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW); -#endif - DrawMaskedBorder(fade_mask); FadeIn(fade_mask); @@ -2666,7 +2667,8 @@ void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos) void DrawInfoScreen_TitleScreen() { game_status_last_screen = GAME_MODE_INFO; - game_status = GAME_MODE_TITLE; + + SetGameStatus(GAME_MODE_TITLE); DrawTitleScreen(); } @@ -3599,7 +3601,7 @@ void HandleTypeName(int newxpos, Key key) is_active = FALSE; - game_status = GAME_MODE_MAIN; + SetGameStatus(GAME_MODE_MAIN); } else if (key == KSYM_Escape) { @@ -3607,7 +3609,7 @@ void HandleTypeName(int newxpos, Key key) is_active = FALSE; - game_status = GAME_MODE_MAIN; + SetGameStatus(GAME_MODE_MAIN); } if (is_active) @@ -3645,7 +3647,7 @@ static void DrawChooseTree(TreeInfo **ti_ptr) if (strEqual((*ti_ptr)->subdir, STRING_TOP_DIRECTORY)) { - game_status = GAME_MODE_MAIN; + SetGameStatus(GAME_MODE_MAIN); DrawMainMenu(); @@ -3657,14 +3659,12 @@ static void DrawChooseTree(TreeInfo **ti_ptr) FreeScreenGadgets(); CreateScreenGadgets(); - CloseDoor(DOOR_CLOSE_2); - FadeOut(fade_mask); - OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW); - ClearField(); + OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW); + HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr); MapScreenTreeGadgets(*ti_ptr); @@ -3724,7 +3724,7 @@ static void drawChooseTreeList(int first_entry, int num_page_entries, initCursor(i, IMG_MENU_BUTTON); } - game_status = last_game_status; /* restore current game status */ + SetGameStatus(last_game_status); /* restore current game status */ redraw_mask |= REDRAW_FIELD; } @@ -3781,7 +3781,7 @@ static void HandleChooseTree(int mx, int my, int dx, int dy, int button, else num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN; - game_status = last_game_status; /* restore current game status */ + SetGameStatus(last_game_status); /* restore current game status */ if (button == MB_MENU_INITIALIZE) { @@ -3856,7 +3856,7 @@ static void HandleChooseTree(int mx, int my, int dx, int dy, int button, HandleMainMenu_SelectLevel(0, 0, new_level_nr); } - game_status = GAME_MODE_MAIN; + SetGameStatus(GAME_MODE_MAIN); DrawMainMenu(); } @@ -3871,7 +3871,7 @@ static void HandleChooseTree(int mx, int my, int dx, int dy, int button, x = (mx - mSX) / 32; y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS; - game_status = last_game_status; /* restore current game status */ + SetGameStatus(last_game_status); /* restore current game status */ } else if (dx || dy) /* keyboard or scrollbar/scrollbutton input */ { @@ -4054,7 +4054,7 @@ static void HandleChooseTree(int mx, int my, int dx, int dy, int button, HandleMainMenu_SelectLevel(0, 0, new_level_nr); } - game_status = GAME_MODE_MAIN; + SetGameStatus(GAME_MODE_MAIN); DrawMainMenu(); } @@ -4143,9 +4143,6 @@ void DrawHallOfFame(int highlight_position) { int fade_mask = REDRAW_FIELD; - /* required before door position may be changed in next step */ - CloseDoor(DOOR_CLOSE_ALL); - /* needed if different viewport properties defined for scores */ ChangeViewportPropertiesIfNeeded(); @@ -4270,7 +4267,7 @@ void HandleHallOfFame(int mx, int my, int dx, int dy, int button) FadeSound(SND_BACKGROUND_SCORES); - game_status = GAME_MODE_MAIN; + SetGameStatus(GAME_MODE_MAIN); DrawMainMenu(); } @@ -4280,7 +4277,7 @@ void HandleHallOfFame(int mx, int my, int dx, int dy, int button) FadeSound(SND_BACKGROUND_SCORES); - game_status = GAME_MODE_MAIN; + SetGameStatus(GAME_MODE_MAIN); DrawMainMenu(); } @@ -5270,7 +5267,7 @@ static void execSetupShortcuts5() static void execExitSetup() { - game_status = GAME_MODE_MAIN; + SetGameStatus(GAME_MODE_MAIN); DrawMainMenu(); } @@ -5380,7 +5377,7 @@ static struct TokenInfo setup_info_graphics[] = { TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" }, { TYPE_SWITCH, &setup.quick_doors, "Quick Menu Doors:" }, { TYPE_SWITCH, &setup.show_titlescreen,"Show Title Screens:" }, - { TYPE_SWITCH, &setup.toons, "Show Toons:" }, + { TYPE_SWITCH, &setup.toons, "Show Menu Animations:" }, { TYPE_ECS_AGA, &setup.prefer_aga_graphics,"EMC graphics preference:" }, { TYPE_SWITCH, &setup.sp_show_border_elements,"Supaplex Border Elements:" }, { TYPE_SWITCH, &setup.small_game_graphics, "Small Game Graphics:" }, @@ -5599,8 +5596,7 @@ static Key getSetupKey() DoAnimation(); BackToFront(); - /* don't eat all CPU time */ - Delay(10); + WaitUntilDelayReached(&sync_frame_delay, sync_frame_delay_value); } return key; @@ -5771,17 +5767,15 @@ static void DrawSetupScreen_Generic() FreeScreenGadgets(); CreateScreenGadgets(); - CloseDoor(DOOR_CLOSE_2); - if (redraw_mask & REDRAW_ALL) redraw_all = TRUE; FadeOut(fade_mask); - OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW); - ClearField(); + OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW); + if (setup_mode == SETUP_MODE_MAIN) { setup_info = setup_info_main; @@ -6287,8 +6281,7 @@ void CustomizeKeyboard(int player_nr) DoAnimation(); BackToFront(); - /* don't eat all CPU time */ - Delay(10); + WaitUntilDelayReached(&sync_frame_delay, sync_frame_delay_value); } /* write new key bindings back to player setup */ @@ -6443,8 +6436,7 @@ static boolean CalibrateJoystickMain(int player_nr) DoAnimation(); BackToFront(); - /* don't eat all CPU time */ - Delay(10); + WaitUntilDelayReached(&sync_frame_delay, sync_frame_delay_value); } /* calibrated center position (joystick should now be centered) */ @@ -6466,7 +6458,7 @@ static boolean CalibrateJoystickMain(int player_nr) NextEvent(&event); HandleOtherEvents(&event); - Delay(10); + WaitUntilDelayReached(&sync_frame_delay, sync_frame_delay_value); } } @@ -6924,7 +6916,7 @@ void CreateScreenGadgets() CreateScreenScrollbuttons(); CreateScreenScrollbars(); - game_status = last_game_status; /* restore current game status */ + SetGameStatus(last_game_status); /* restore current game status */ } void FreeScreenGadgets()