X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fscreens.c;h=1a900b21fe682920ba7444c835efc8e568a56aca;hb=5a9927b017cadc09250e6b3de89a88d23bf89143;hp=57f7a4bcd35035605ddaaecacff1156370eaba5b;hpb=8acfa954d5b7d689ee20ffd1ed5a238909e1a1cc;p=rocksndiamonds.git diff --git a/src/screens.c b/src/screens.c index 57f7a4bc..1a900b21 100644 --- a/src/screens.c +++ b/src/screens.c @@ -23,23 +23,25 @@ #include "cartoons.h" #include "network.h" #include "init.h" +#include "config.h" /* screens in the setup menu */ #define SETUP_MODE_MAIN 0 #define SETUP_MODE_GAME 1 -#define SETUP_MODE_EDITOR 2 -#define SETUP_MODE_INPUT 3 -#define SETUP_MODE_SHORTCUT_1 4 -#define SETUP_MODE_SHORTCUT_2 5 -#define SETUP_MODE_GRAPHICS 6 -#define SETUP_MODE_CHOOSE_SCREEN_MODE 7 -#define SETUP_MODE_SOUND 8 -#define SETUP_MODE_ARTWORK 9 -#define SETUP_MODE_CHOOSE_GRAPHICS 10 -#define SETUP_MODE_CHOOSE_SOUNDS 11 -#define SETUP_MODE_CHOOSE_MUSIC 12 - -#define MAX_SETUP_MODES 13 +#define SETUP_MODE_CHOOSE_GAME_SPEED 2 +#define SETUP_MODE_EDITOR 3 +#define SETUP_MODE_INPUT 4 +#define SETUP_MODE_SHORTCUT_1 5 +#define SETUP_MODE_SHORTCUT_2 6 +#define SETUP_MODE_GRAPHICS 7 +#define SETUP_MODE_CHOOSE_SCREEN_MODE 8 +#define SETUP_MODE_SOUND 9 +#define SETUP_MODE_ARTWORK 10 +#define SETUP_MODE_CHOOSE_GRAPHICS 11 +#define SETUP_MODE_CHOOSE_SOUNDS 12 +#define SETUP_MODE_CHOOSE_MUSIC 13 + +#define MAX_SETUP_MODES 14 /* for input setup functions */ #define SETUPINPUT_SCREEN_POS_START 0 @@ -54,9 +56,10 @@ #define INFO_MODE_MUSIC 3 #define INFO_MODE_CREDITS 4 #define INFO_MODE_PROGRAM 5 -#define INFO_MODE_LEVELSET 6 +#define INFO_MODE_VERSION 6 +#define INFO_MODE_LEVELSET 7 -#define MAX_INFO_MODES 7 +#define MAX_INFO_MODES 8 /* for various menu stuff */ #define MENU_SCREEN_START_XPOS 1 @@ -134,6 +137,7 @@ static void HandleSetupScreen_Generic(int, int, int, int, int); static void HandleSetupScreen_Input(int, int, int, int, int); static void CustomizeKeyboard(int); static void CalibrateJoystick(int); +static void execSetupGame(void); static void execSetupGraphics(void); static void execSetupArtwork(void); static void HandleChooseTree(int, int, int, int, int, TreeInfo **); @@ -153,20 +157,53 @@ static void HandleInfoScreen_Elements(int); static void HandleInfoScreen_Music(int); static void HandleInfoScreen_Credits(int); static void HandleInfoScreen_Program(int); +static void HandleInfoScreen_Version(int); static void MapScreenMenuGadgets(int); static void MapScreenTreeGadgets(TreeInfo *); static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS]; -static boolean show_titlescreen_initial = TRUE; - static int setup_mode = SETUP_MODE_MAIN; static int info_mode = INFO_MODE_MAIN; static TreeInfo *screen_modes = NULL; static TreeInfo *screen_mode_current = NULL; +static TreeInfo *game_speeds = NULL; +static TreeInfo *game_speed_current = NULL; + +static struct +{ + int value; + char *text; +} game_speeds_list[] = +{ +#if 1 + { 30, "Very Slow" }, + { 25, "Slow" }, + { 20, "Normal" }, + { 15, "Fast" }, + { 10, "Very Fast" }, +#else + { 1000, "1/1s (Extremely Slow)" }, + { 500, "1/2s" }, + { 200, "1/5s" }, + { 100, "1/10s" }, + { 50, "1/20s" }, + { 29, "1/35s (Original Supaplex)" }, + { 25, "1/40s" }, + { 20, "1/50s (Normal Speed)" }, + { 14, "1/70s (Maximum Supaplex)" }, + { 10, "1/100s" }, + { 5, "1/200s" }, + { 2, "1/500s" }, + { 1, "1/1000s (Extremely Fast)" }, +#endif + + { -1, NULL }, +}; + #define DRAW_MODE(s) ((s) >= GAME_MODE_MAIN && \ (s) <= GAME_MODE_SETUP ? (s) : \ (s) == GAME_MODE_PSEUDO_TYPENAME ? \ @@ -203,6 +240,26 @@ static Bitmap *scrollbar_bitmap[NUM_SCROLLBAR_BITMAPS]; #endif +/* title display and control definitions */ + +#define MAX_NUM_TITLE_SCREENS (2 * MAX_NUM_TITLE_IMAGES + \ + 2 * MAX_NUM_TITLE_MESSAGES) + +static boolean show_title_initial = TRUE; +static int num_title_screens = 0; + +struct TitleControlInfo +{ + boolean is_image; + boolean initial; + int local_nr; +}; + +struct TitleControlInfo title_controls[MAX_NUM_TITLE_SCREENS]; + + +/* main menu display and control definitions */ + #define MAIN_CONTROL_NAME 0 #define MAIN_CONTROL_LEVELS 1 #define MAIN_CONTROL_SCORES 2 @@ -235,7 +292,7 @@ struct MainControlInfo struct MenuPosInfo *pos_button; int button_graphic; - struct MenuPosInfo *pos_text; + struct TextPosInfo *pos_text; char *text; int font_text; @@ -367,6 +424,44 @@ static struct MainControlInfo main_controls[] = }; +static int getTitleScreenGraphic(int nr, boolean initial) +{ + return (initial ? IMG_TITLESCREEN_INITIAL_1 : IMG_TITLESCREEN_1) + nr; +} + +static void InitializeTitleControlsExt_AddTitleInfo(boolean is_image, + boolean initial, int nr) +{ + title_controls[num_title_screens].is_image = is_image; + title_controls[num_title_screens].initial = initial; + title_controls[num_title_screens].local_nr = nr; + + num_title_screens++; +} + +static void InitializeTitleControls_CheckTitleInfo(boolean initial) +{ + int i; + + for (i = 0; i < MAX_NUM_TITLE_IMAGES; i++) + if (graphic_info[getTitleScreenGraphic(i, initial)].bitmap != NULL) + InitializeTitleControlsExt_AddTitleInfo(TRUE, initial, i); + + for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++) + if (getLevelSetTitleMessageFilename(i, initial) != NULL) + InitializeTitleControlsExt_AddTitleInfo(FALSE, initial, i); +} + +static void InitializeTitleControls() +{ + num_title_screens = 0; + + if (show_title_initial) + InitializeTitleControls_CheckTitleInfo(TRUE); + + InitializeTitleControls_CheckTitleInfo(FALSE); +} + static void InitializeMainControls() { boolean local_team_mode = (!options.network && setup.team_mode); @@ -385,7 +480,7 @@ static void InitializeMainControls() struct MainControlInfo *mci = &main_controls[i]; int nr = mci->nr; struct MenuPosInfo *pos_button = mci->pos_button; - struct MenuPosInfo *pos_text = mci->pos_text; + struct TextPosInfo *pos_text = mci->pos_text; struct MenuPosInfo *pos_input = mci->pos_input; char *text = mci->text; char *input = mci->input; @@ -418,8 +513,13 @@ static void InitializeMainControls() menu.main.input.name.y = menu.main.text.name.y; #endif +#if 1 + menu.main.input.name.width = input_width; + menu.main.input.name.height = input_height; +#else menu.main.input.name.width = font_input_width * MAX_PLAYER_NAME_LEN; menu.main.input.name.height = font_input_height; +#endif } if (pos_button != NULL) @@ -461,7 +561,8 @@ static void InitializeMainControls() } } -static void DrawCursorAndText_Main(int nr, boolean active) +static void DrawCursorAndText_Main_Ext(int nr, boolean active_text, + boolean active_input) { int i; @@ -472,7 +573,7 @@ static void DrawCursorAndText_Main(int nr, boolean active) if (mci->nr == nr || nr == -1) { struct MenuPosInfo *pos_button = mci->pos_button; - struct MenuPosInfo *pos_text = mci->pos_text; + struct TextPosInfo *pos_text = mci->pos_text; struct MenuPosInfo *pos_input = mci->pos_input; char *text = mci->text; char *input = mci->input; @@ -480,12 +581,17 @@ static void DrawCursorAndText_Main(int nr, boolean active) int font_text = mci->font_text; int font_input = mci->font_input; - if (active) + if (active_text) { button_graphic = BUTTON_GRAPHIC_ACTIVE(button_graphic); font_text = FONT_ACTIVE(font_text); } + if (active_input) + { + font_input = FONT_ACTIVE(font_input); + } + if (pos_button != NULL) { struct MenuPosInfo *pos = pos_button; @@ -498,9 +604,9 @@ static void DrawCursorAndText_Main(int nr, boolean active) if (pos_text != NULL && text != NULL) { - struct MenuPosInfo *pos = pos_text; - int x = mSX + ALIGNED_XPOS(pos->x, pos->width, pos->align); - int y = mSY + pos->y; + struct TextPosInfo *pos = pos_text; + int x = mSX + ALIGNED_MENU_XPOS(pos); + int y = mSY + ALIGNED_MENU_YPOS(pos); DrawBackgroundForFont(x, y, pos->width, pos->height, font_text); DrawText(x, y, text, font_text); @@ -509,8 +615,8 @@ static void DrawCursorAndText_Main(int nr, boolean active) if (pos_input != NULL && input != NULL) { struct MenuPosInfo *pos = pos_input; - int x = mSX + ALIGNED_XPOS(pos->x, pos->width, pos->align); - int y = mSY + pos->y; + int x = mSX + ALIGNED_MENU_XPOS(pos); + int y = mSY + ALIGNED_MENU_YPOS(pos); DrawBackgroundForFont(x, y, pos->width, pos->height, font_input); DrawText(x, y, input, font_input); @@ -519,6 +625,18 @@ static void DrawCursorAndText_Main(int nr, boolean active) } } +static void DrawCursorAndText_Main(int nr, boolean active_text) +{ + DrawCursorAndText_Main_Ext(nr, active_text, FALSE); +} + +#if 0 +static void DrawCursorAndText_Main_Input(int nr, boolean active_text) +{ + DrawCursorAndText_Main_Ext(nr, active_text, TRUE); +} +#endif + static struct MainControlInfo *getMainControlInfo(int nr) { int i; @@ -535,8 +653,20 @@ static boolean insideMenuPosRect(struct MenuPosInfo *rect, int x, int y) if (rect == NULL) return FALSE; - int rect_x = ALIGNED_XPOS(rect->x, rect->width, rect->align); - int rect_y = rect->y; + int rect_x = ALIGNED_MENU_XPOS(rect); + int rect_y = ALIGNED_MENU_YPOS(rect); + + return (x >= rect_x && x < rect_x + rect->width && + y >= rect_y && y < rect_y + rect->height); +} + +static boolean insideTextPosRect(struct TextPosInfo *rect, int x, int y) +{ + if (rect == NULL) + return FALSE; + + int rect_x = ALIGNED_MENU_XPOS(rect); + int rect_y = ALIGNED_MENU_YPOS(rect); return (x >= rect_x && x < rect_x + rect->width && y >= rect_y && y < rect_y + rect->height); @@ -618,15 +748,17 @@ static int getLevelRangeTextPos() } #endif -static int getTitleScreenGraphic() +int effectiveGameStatus() { - return (show_titlescreen_initial ? IMG_TITLESCREEN_INITIAL_1 : - IMG_TITLESCREEN_1); + if (game_status == GAME_MODE_INFO && info_mode == INFO_MODE_TITLE) + return GAME_MODE_TITLE; + + return game_status; } -void DrawTitleScreenImage(int nr) +void DrawTitleScreenImage(int nr, boolean initial) { - int graphic = getTitleScreenGraphic() + nr; + int graphic = getTitleScreenGraphic(nr, initial); Bitmap *bitmap = graphic_info[graphic].bitmap; #if 1 int width = graphic_info[graphic].width; @@ -683,6 +815,42 @@ void DrawTitleScreenImage(int nr) title.auto_delay_final = graphic_info[graphic].auto_delay; } +void DrawTitleScreenMessage(int nr, boolean initial) +{ + char *filename = getLevelSetTitleMessageFilename(nr, initial); + int font_nr = FONT_TEXT_1; + int font_width; + int font_height; + int pad_x = 16 + 4; + int pad_y = 32 + 14; + int sx = pad_x; + int sy = pad_y; + int max_chars_per_line; + int max_lines_per_screen; + int last_game_status = game_status; /* save current game status */ + + if (filename == NULL) + return; + + SetDrawBackgroundMask(REDRAW_ALL); + SetWindowBackgroundImageIfDefined(IMG_BACKGROUND_MESSAGE); + + ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE); + + /* force MESSAGE font on title message screen */ + game_status = GAME_MODE_MESSAGE; + + font_width = getFontWidth(font_nr); + font_height = getFontHeight(font_nr); + max_chars_per_line = (WIN_XSIZE - 2 * pad_x) / font_width; + max_lines_per_screen = (WIN_YSIZE - pad_y) / font_height - 1; + + DrawTextFromFile(sx, sy, filename, font_nr, max_chars_per_line, + max_lines_per_screen, FALSE); + + game_status = last_game_status; /* restore current game status */ +} + void DrawTitleScreen() { KeyboardAutoRepeatOff(); @@ -748,15 +916,33 @@ void DrawMainMenuExt(int redraw_mask, boolean do_fading) /* needed if last screen (level choice) changed graphics, sounds or music */ ReloadCustomArtwork(0); -#ifdef TARGET_SDL +#if defined(TARGET_SDL) SetDrawtoField(DRAW_BACKBUFFER); #endif +#if 1 + if (setup.show_titlescreen && (show_title_initial || levelset_has_changed)) + { + /* needed to be able to skip title screen, if no image or message defined */ + InitializeTitleControls(); + + if (num_title_screens > 0) + { + game_status = GAME_MODE_TITLE; + + DrawTitleScreen(); + + return; + } + } +#else if (setup.show_titlescreen && ((levelset_has_changed && - graphic_info[IMG_TITLESCREEN_1].bitmap != NULL) || - (show_titlescreen_initial && - graphic_info[IMG_TITLESCREEN_INITIAL_1].bitmap != NULL))) + (graphic_info[IMG_TITLESCREEN_1].bitmap != NULL || + getLevelSetMessageFilename(1, FALSE) != NULL)) || + (show_title_initial && + (graphic_info[IMG_TITLESCREEN_INITIAL_1].bitmap != NULL || + getLevelSetMessageFilename(1, TRUE) != NULL)))) { game_status = GAME_MODE_TITLE; @@ -764,6 +950,7 @@ void DrawMainMenuExt(int redraw_mask, boolean do_fading) return; } +#endif /* level_nr may have been set to value over handicap with level editor */ if (setup.handicap && level_nr > leveldir_current->handicap_level) @@ -872,6 +1059,8 @@ void DrawMainMenuExt(int redraw_mask, boolean do_fading) else BackToFront(); + SetMouseCursor(CURSOR_DEFAULT); + InitAnimation(); OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2); @@ -918,13 +1107,180 @@ static void gotoTopLevelDir() } #endif +#if 1 +void HandleTitleScreen(int mx, int my, int dx, int dy, int button) +{ + static unsigned long title_delay = 0; + static int title_screen_nr = 0; + boolean return_to_main_menu = FALSE; + boolean use_fading_main_menu = TRUE; + boolean use_cross_fading = !show_title_initial; /* default */ + struct TitleControlInfo *tci; + + if (button == MB_MENU_INITIALIZE) + { + int last_game_status = game_status; /* save current game status */ + + title_delay = 0; + title_screen_nr = 0; + tci = &title_controls[title_screen_nr]; + + /* determine number of title screens to display (images and messages) */ + InitializeTitleControls(); + + if (game_status == GAME_MODE_INFO) + { + if (num_title_screens == 0) + { + DrawInfoScreen_NotAvailable("Title screen information:", + "No title screen for this level set."); + + title.auto_delay_final = -1; + + return; + } + + FadeSoundsAndMusic(); + + FadeOut(REDRAW_ALL); + } + + /* force TITLE music on title info screen */ + game_status = GAME_MODE_TITLE; + + PlayMenuSound(); + PlayMenuMusic(); + + game_status = last_game_status; /* restore current game status */ + + if (tci->is_image) + { + DrawTitleScreenImage(tci->local_nr, tci->initial); + } + else + { + DrawTitleScreenMessage(tci->local_nr, tci->initial); + + title.fade_delay_final = title.fade_delay; + title.post_delay_final = title.post_delay; + title.auto_delay_final = -1; + } + + SetMouseCursor(CURSOR_NONE); + + FadeIn(REDRAW_ALL); + + DelayReached(&title_delay, 0); /* reset delay counter */ + + return; + } + + if (title.auto_delay_final > -1 && + DelayReached(&title_delay, title.auto_delay_final)) + button = MB_MENU_CHOICE; + + if (button == MB_MENU_LEAVE) + { + return_to_main_menu = TRUE; + use_fading_main_menu = FALSE; + } + else if (button == MB_MENU_CHOICE) + { + int anim_mode; + + if (game_status == GAME_MODE_INFO && num_title_screens == 0) + { + FadeOut(REDRAW_FIELD); + + info_mode = INFO_MODE_MAIN; + DrawAndFadeInInfoScreen(REDRAW_FIELD); + + return; + } + + title_screen_nr++; + tci = &title_controls[title_screen_nr]; + + if (tci->is_image) + anim_mode = + graphic_info[getTitleScreenGraphic(tci->local_nr, + tci->initial)].anim_mode; + else + anim_mode = ANIM_FADE; /* ??? */ + + use_cross_fading = (anim_mode == ANIM_FADE ? FALSE : + anim_mode == ANIM_CROSSFADE ? TRUE : + use_cross_fading); + + if (title_screen_nr < num_title_screens) + { + if (!use_cross_fading) + FadeOut(REDRAW_ALL); + + if (use_cross_fading) + FadeCrossSaveBackbuffer(); + + if (tci->is_image) + DrawTitleScreenImage(tci->local_nr, tci->initial); + else + DrawTitleScreenMessage(tci->local_nr, tci->initial); + + if (use_cross_fading) + FadeCross(REDRAW_ALL); + else + FadeIn(REDRAW_ALL); + + DelayReached(&title_delay, 0); /* reset delay counter */ + } + else + { + FadeSoundsAndMusic(); + + FadeOut(REDRAW_ALL); + + return_to_main_menu = TRUE; + } + } + + if (return_to_main_menu) + { + /* show initial title images and messages only once at program start */ + show_title_initial = FALSE; + + RedrawBackground(); + + SetMouseCursor(CURSOR_DEFAULT); + + if (game_status == GAME_MODE_INFO) + { + OpenDoor(DOOR_CLOSE_1 | DOOR_CLOSE_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW); + + info_mode = INFO_MODE_MAIN; + DrawInfoScreenExt(REDRAW_ALL, use_fading_main_menu); + } + else /* default: return to main menu */ + { + OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW); + + game_status = GAME_MODE_MAIN; + DrawMainMenuExt(REDRAW_ALL, use_fading_main_menu); + } + } +} + +#else + void HandleTitleScreen(int mx, int my, int dx, int dy, int button) { static unsigned long title_delay = 0; static int title_nr = 0; + static boolean showing_message = FALSE; + char *filename = getLevelSetMessageFilename(); boolean return_to_main_menu = FALSE; boolean use_fading_main_menu = TRUE; - boolean use_cross_fading = !show_titlescreen_initial; /* default */ + boolean use_cross_fading = !show_title_initial; /* default */ + boolean no_title_info = (graphic_info[IMG_TITLESCREEN_1].bitmap == NULL && + getLevelSetMessageFilename(1, FALSE) == NULL); if (button == MB_MENU_INITIALIZE) { @@ -932,14 +1288,16 @@ void HandleTitleScreen(int mx, int my, int dx, int dy, int button) title_delay = 0; title_nr = 0; + showing_message = FALSE; - if (show_titlescreen_initial && - graphic_info[IMG_TITLESCREEN_INITIAL_1].bitmap == NULL) - show_titlescreen_initial = FALSE; + if (show_title_initial && + graphic_info[IMG_TITLESCREEN_INITIAL_1].bitmap == NULL && + getLevelSetMessageFilename(1, TRUE) == NULL) + show_title_initial = FALSE; if (game_status == GAME_MODE_INFO) { - if (graphic_info[IMG_TITLESCREEN_1].bitmap == NULL) + if (no_title_info) { DrawInfoScreen_NotAvailable("Title screen information:", "No title screen for this level set."); @@ -962,7 +1320,20 @@ void HandleTitleScreen(int mx, int my, int dx, int dy, int button) game_status = last_game_status; /* restore current game status */ - DrawTitleScreenImage(title_nr); + if (graphic_info[getTitleScreenGraphic(0, show_title_initial)].bitmap != NULL) + { + DrawTitleScreenImage(title_nr, show_title_initial); + } + else + { + DrawTitleScreenMessage(filename); + + showing_message = TRUE; + + title.fade_delay_final = title.fade_delay; + title.post_delay_final = title.post_delay; + title.auto_delay_final = -1; + } FadeIn(REDRAW_ALL); @@ -984,8 +1355,7 @@ void HandleTitleScreen(int mx, int my, int dx, int dy, int button) { int anim_mode; - if (game_status == GAME_MODE_INFO && - graphic_info[IMG_TITLESCREEN_1].bitmap == NULL) + if (game_status == GAME_MODE_INFO && no_title_info) { FadeOut(REDRAW_FIELD); @@ -997,16 +1367,16 @@ void HandleTitleScreen(int mx, int my, int dx, int dy, int button) title_nr++; - if (show_titlescreen_initial && - (title_nr >= MAX_NUM_TITLE_SCREENS || + if (show_title_initial && + (title_nr >= MAX_NUM_TITLE_IMAGES || graphic_info[IMG_TITLESCREEN_INITIAL_1 + title_nr].bitmap == NULL)) { - show_titlescreen_initial = FALSE; + show_title_initial = FALSE; title_nr = 0; /* restart with title screens for current level set */ } - anim_mode = graphic_info[getTitleScreenGraphic() + title_nr].anim_mode; + anim_mode = graphic_info[getTitleScreenGraphic(title_nr, show_title_initial)].anim_mode; use_cross_fading = (anim_mode == ANIM_FADE ? FALSE : anim_mode == ANIM_CROSSFADE ? TRUE : @@ -1015,13 +1385,13 @@ void HandleTitleScreen(int mx, int my, int dx, int dy, int button) if (!use_cross_fading) FadeOut(REDRAW_ALL); - if (title_nr < MAX_NUM_TITLE_SCREENS && - graphic_info[getTitleScreenGraphic() + title_nr].bitmap != NULL) + if (title_nr < MAX_NUM_TITLE_IMAGES && + graphic_info[getTitleScreenGraphic(title_nr, show_title_initial)].bitmap != NULL) { if (use_cross_fading) FadeCrossSaveBackbuffer(); - DrawTitleScreenImage(title_nr); + DrawTitleScreenImage(title_nr, show_title_initial); if (use_cross_fading) FadeCross(REDRAW_ALL); @@ -1030,6 +1400,22 @@ void HandleTitleScreen(int mx, int my, int dx, int dy, int button) DelayReached(&title_delay, 0); /* reset delay counter */ } + else if (!showing_message && filename != NULL) + { + if (use_cross_fading) + FadeCrossSaveBackbuffer(); + + DrawTitleScreenMessage(filename); + + if (use_cross_fading) + FadeCross(REDRAW_ALL); + else + FadeIn(REDRAW_ALL); + + DelayReached(&title_delay, 0); /* reset delay counter */ + + showing_message = TRUE; + } else { FadeSoundsAndMusic(); @@ -1042,7 +1428,7 @@ void HandleTitleScreen(int mx, int my, int dx, int dy, int button) if (return_to_main_menu) { - show_titlescreen_initial = FALSE; + show_title_initial = FALSE; RedrawBackground(); @@ -1062,6 +1448,7 @@ void HandleTitleScreen(int mx, int my, int dx, int dy, int button) } } } +#endif void HandleMainMenu_SelectLevel(int step, int direction) { @@ -1091,6 +1478,8 @@ void HandleMainMenu_SelectLevel(int step, int direction) { struct MainControlInfo *mci= getMainControlInfo(MAIN_CONTROL_CURRENT_LEVEL); + PlaySound(SND_MENU_ITEM_SELECTING); + level_nr = new_level_nr; #if 1 @@ -1135,7 +1524,7 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) for (i = 0; main_controls[i].nr != -1; i++) { if (insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY) || - insideMenuPosRect(main_controls[i].pos_text, mx - mSX, my - mSY) || + insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY) || insideMenuPosRect(main_controls[i].pos_input, mx - mSX, my - mSY)) { pos = main_controls[i].nr; @@ -1163,6 +1552,8 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) { if (pos != choice) { + PlaySound(SND_MENU_ITEM_ACTIVATING); + DrawCursorAndText_Main(choice, FALSE); DrawCursorAndText_Main(pos, TRUE); @@ -1171,6 +1562,8 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) } else { + PlaySound(SND_MENU_ITEM_SELECTING); + if (pos == MAIN_CONTROL_NAME) { game_status = GAME_MODE_PSEUDO_TYPENAME; @@ -1405,6 +1798,12 @@ static void execInfoProgram() DrawInfoScreen(); } +static void execInfoVersion() +{ + info_mode = INFO_MODE_VERSION; + DrawInfoScreen(); +} + static void execInfoLevelSet() { info_mode = INFO_MODE_LEVELSET; @@ -1424,6 +1823,7 @@ static struct TokenInfo info_info_main[] = { TYPE_ENTER_SCREEN, execInfoMusic, "Music Info" }, { TYPE_ENTER_SCREEN, execInfoCredits, "Credits" }, { TYPE_ENTER_SCREEN, execInfoProgram, "Program Info" }, + { TYPE_ENTER_SCREEN, execInfoVersion, "Version Info" }, { TYPE_ENTER_SCREEN, execInfoLevelSet, "Level Set Info" }, { TYPE_EMPTY, NULL, "" }, { TYPE_LEAVE_MENU, execExitInfo, "Exit" }, @@ -1571,6 +1971,8 @@ void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button) { if (y != choice) { + PlaySound(SND_MENU_ITEM_ACTIVATING); + #if 1 DrawCursorAndText_Info(choice, FALSE); DrawCursorAndText_Info(y, TRUE); @@ -1584,6 +1986,8 @@ void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button) } else if (!(info_info[y].type & TYPE_GHOSTED)) { + PlaySound(SND_MENU_ITEM_SELECTING); + if (info_info[y].type & TYPE_ENTER_OR_LEAVE) { void (*menu_callback_function)(void) = info_info[choice].value; @@ -1744,7 +2148,11 @@ static char *getHelpText(int element, int action, int direction) void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos) { +#if 1 + int font_nr = FONT_INFO_ELEMENTS; +#else int font_nr = FONT_LEVEL_NUMBER; +#endif int font_width = getFontWidth(font_nr); int sx = mSX + MINI_TILEX + TILEX + MINI_TILEX; int sy = mSY + 65 + 2 * 32 + 1; @@ -1834,6 +2242,8 @@ void HandleInfoScreen_Elements(int button) if (button == MB_MENU_LEAVE) { + PlaySound(SND_MENU_ITEM_SELECTING); + info_mode = INFO_MODE_MAIN; DrawInfoScreen(); @@ -1842,7 +2252,11 @@ void HandleInfoScreen_Elements(int button) else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE) { if (button != MB_MENU_INITIALIZE) + { + PlaySound(SND_MENU_ITEM_SELECTING); + page++; + } if (page >= num_pages) { @@ -1917,6 +2331,10 @@ void HandleInfoScreen_Music(int button) if (button == MB_MENU_LEAVE) { + PlaySound(SND_MENU_ITEM_SELECTING); + + FadeSoundsAndMusic(); + info_mode = INFO_MODE_MAIN; DrawInfoScreen(); @@ -1927,8 +2345,12 @@ void HandleInfoScreen_Music(int button) int y = 0; if (button != MB_MENU_INITIALIZE) + { + PlaySound(SND_MENU_ITEM_SELECTING); + if (list != NULL) list = list->next; + } if (list == NULL) { @@ -2216,6 +2638,8 @@ void HandleInfoScreen_Credits(int button) } else if (button == MB_MENU_LEAVE) { + PlaySound(SND_MENU_ITEM_SELECTING); + info_mode = INFO_MODE_MAIN; DrawInfoScreen(); @@ -2225,6 +2649,8 @@ void HandleInfoScreen_Credits(int button) { boolean show_screen; + PlaySound(SND_MENU_ITEM_SELECTING); + screen_nr++; FadeCrossSaveBackbuffer(); @@ -2301,6 +2727,148 @@ void HandleInfoScreen_Program(int button) { if (button == MB_MENU_LEAVE) { + PlaySound(SND_MENU_ITEM_SELECTING); + + info_mode = INFO_MODE_MAIN; + DrawInfoScreen(); + + return; + } + else if (button == MB_MENU_CHOICE) + { + PlaySound(SND_MENU_ITEM_SELECTING); + + FadeSoundsAndMusic(); + FadeOut(REDRAW_FIELD); + + info_mode = INFO_MODE_MAIN; + DrawAndFadeInInfoScreen(REDRAW_FIELD); + } + else + { + PlayMenuSoundIfLoop(); + } +} + +void DrawInfoScreen_Version() +{ + int font_header = FONT_TEXT_3; + int font_text = FONT_TEXT_2; + int xstep = getFontWidth(font_text); + int ystep = getFontHeight(font_text); + int ystart = 150; + int ybottom = SYSIZE - 20; + int xstart1 = SX + 2 * xstep; + int xstart2 = SX + 18 * xstep; +#if defined(TARGET_SDL) + int xstart3 = SX + 28 * xstep; + SDL_version sdl_version_compiled; + const SDL_version *sdl_version_linked; +#endif + + SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM); + + FadeOut(REDRAW_FIELD); + + ClearWindow(); + DrawHeadline(); + + DrawTextSCentered(100, FONT_TEXT_1, "Version Information:"); + + DrawTextF(xstart1, ystart, font_header, "Name"); + DrawTextF(xstart2, ystart, font_text, PROGRAM_TITLE_STRING); + + ystart += ystep; + DrawTextF(xstart1, ystart, font_header, "Version"); + DrawTextF(xstart2, ystart, font_text, getProgramFullVersionString()); + + ystart += ystep; + DrawTextF(xstart1, ystart, font_header, "Platform"); + DrawTextF(xstart2, ystart, font_text, PLATFORM_STRING); + + ystart += ystep; + DrawTextF(xstart1, ystart, font_header, "Target"); + DrawTextF(xstart2, ystart, font_text, TARGET_STRING); + + ystart += ystep; + DrawTextF(xstart1, ystart, font_header, "Compile time"); + DrawTextF(xstart2, ystart, font_text, getCompileDateString()); + +#if defined(TARGET_SDL) + ystart += 3 * ystep; + DrawTextF(xstart1, ystart, font_header, "Library"); + DrawTextF(xstart2, ystart, font_header, "compiled"); + DrawTextF(xstart3, ystart, font_header, "linked"); + + SDL_VERSION(&sdl_version_compiled); + sdl_version_linked = SDL_Linked_Version(); + + ystart += 2 * ystep; + DrawTextF(xstart1, ystart, font_text, "SDL"); + DrawTextF(xstart2, ystart, font_text, "%d.%d.%d", + sdl_version_compiled.major, + sdl_version_compiled.minor, + sdl_version_compiled.patch); + DrawTextF(xstart3, ystart, font_text, "%d.%d.%d", + sdl_version_linked->major, + sdl_version_linked->minor, + sdl_version_linked->patch); + + SDL_IMAGE_VERSION(&sdl_version_compiled); + sdl_version_linked = IMG_Linked_Version(); + + ystart += ystep; + DrawTextF(xstart1, ystart, font_text, "SDL_image"); + DrawTextF(xstart2, ystart, font_text, "%d.%d.%d", + sdl_version_compiled.major, + sdl_version_compiled.minor, + sdl_version_compiled.patch); + DrawTextF(xstart3, ystart, font_text, "%d.%d.%d", + sdl_version_linked->major, + sdl_version_linked->minor, + sdl_version_linked->patch); + + SDL_MIXER_VERSION(&sdl_version_compiled); + sdl_version_linked = Mix_Linked_Version(); + + ystart += ystep; + DrawTextF(xstart1, ystart, font_text, "SDL_mixer"); + DrawTextF(xstart2, ystart, font_text, "%d.%d.%d", + sdl_version_compiled.major, + sdl_version_compiled.minor, + sdl_version_compiled.patch); + DrawTextF(xstart3, ystart, font_text, "%d.%d.%d", + sdl_version_linked->major, + sdl_version_linked->minor, + sdl_version_linked->patch); + + SDL_NET_VERSION(&sdl_version_compiled); + sdl_version_linked = SDLNet_Linked_Version(); + + ystart += ystep; + DrawTextF(xstart1, ystart, font_text, "SDL_net"); + DrawTextF(xstart2, ystart, font_text, "%d.%d.%d", + sdl_version_compiled.major, + sdl_version_compiled.minor, + sdl_version_compiled.patch); + DrawTextF(xstart3, ystart, font_text, "%d.%d.%d", + sdl_version_linked->major, + sdl_version_linked->minor, + sdl_version_linked->patch); +#endif + + DrawTextSCentered(ybottom, FONT_TEXT_4, + "Press any key or button for info menu"); + + FadeIn(REDRAW_FIELD); +} + +void HandleInfoScreen_Version(int button) +{ + if (button == MB_MENU_LEAVE) + { + PlaySound(SND_MENU_ITEM_SELECTING); + info_mode = INFO_MODE_MAIN; DrawInfoScreen(); @@ -2308,6 +2876,8 @@ void HandleInfoScreen_Program(int button) } else if (button == MB_MENU_CHOICE) { + PlaySound(SND_MENU_ITEM_SELECTING); + FadeSoundsAndMusic(); FadeOut(REDRAW_FIELD); @@ -2325,7 +2895,11 @@ void DrawInfoScreen_LevelSet() int ystart = 150; int ybottom = SYSIZE - 20; char *filename = getLevelSetInfoFilename(); +#if 1 + int font_nr = FONT_INFO_LEVELSET; +#else int font_nr = FONT_LEVEL_NUMBER; +#endif int font_width = getFontWidth(font_nr); int font_height = getFontHeight(font_nr); int pad_x = 32; @@ -2349,7 +2923,7 @@ void DrawInfoScreen_LevelSet() if (filename != NULL) DrawTextFromFile(sx, sy, filename, font_nr, max_chars_per_line, - max_lines_per_screen); + max_lines_per_screen, TRUE); else DrawTextSCentered(ystart, FONT_TEXT_2, "No information for this level set."); @@ -2361,6 +2935,8 @@ void HandleInfoScreen_LevelSet(int button) { if (button == MB_MENU_LEAVE) { + PlaySound(SND_MENU_ITEM_SELECTING); + info_mode = INFO_MODE_MAIN; DrawInfoScreen(); @@ -2368,6 +2944,8 @@ void HandleInfoScreen_LevelSet(int button) } else if (button == MB_MENU_CHOICE) { + PlaySound(SND_MENU_ITEM_SELECTING); + FadeSoundsAndMusic(); FadeOut(REDRAW_FIELD); @@ -2394,6 +2972,8 @@ static void DrawInfoScreenExt(int redraw_mask, boolean do_fading) DrawInfoScreen_Credits(); else if (info_mode == INFO_MODE_PROGRAM) DrawInfoScreen_Program(); + else if (info_mode == INFO_MODE_VERSION) + DrawInfoScreen_Version(); else if (info_mode == INFO_MODE_LEVELSET) DrawInfoScreen_LevelSet(); else @@ -2430,6 +3010,8 @@ void HandleInfoScreen(int mx, int my, int dx, int dy, int button) HandleInfoScreen_Credits(button); else if (info_mode == INFO_MODE_PROGRAM) HandleInfoScreen_Program(button); + else if (info_mode == INFO_MODE_VERSION) + HandleInfoScreen_Version(button); else if (info_mode == INFO_MODE_LEVELSET) HandleInfoScreen_LevelSet(button); else @@ -2445,7 +3027,13 @@ void HandleInfoScreen(int mx, int my, int dx, int dy, int button) void HandleTypeName(int newxpos, Key key) { + static char last_player_name[MAX_PLAYER_NAME_LEN + 1]; struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_NAME); +#if 1 + struct MenuPosInfo *pos = mci->pos_input; + int startx = mSX + ALIGNED_MENU_XPOS(pos); + int starty = mSY + ALIGNED_MENU_YPOS(pos); +#endif #if 1 static int xpos = 0; #else @@ -2455,42 +3043,51 @@ void HandleTypeName(int newxpos, Key key) int font_active_nr = FONT_ACTIVE(font_nr); int font_width = getFontWidth(font_active_nr); #if 1 +#if 0 int startx = mSX + mci->pos_input->x; int starty = mSY + mci->pos_input->y; +#endif #else int name_width = getFontWidth(FONT_MENU_1) * strlen("Name:"); int startx = mSX + 32 + name_width; int starty = mSY + ypos * 32; #endif + char key_char = getValidConfigValueChar(getCharFromKey(key)); + boolean is_valid_key_char = (key_char != 0 && (key_char != ' ' || xpos > 0)); + boolean is_active = TRUE; + + DrawBackgroundForFont(startx,starty, pos->width, pos->height, font_active_nr); if (newxpos) { + strcpy(last_player_name, setup.player_name); + xpos = newxpos; +#if 0 + /* add one character width for added cursor character */ + pos->width += font_width; + startx = mSX + ALIGNED_MENU_XPOS(pos); + DrawText(startx, starty, setup.player_name, font_active_nr); DrawText(startx + xpos * font_width, starty, "_", font_active_nr); - - return; +#endif } - - if (((key >= KSYM_A && key <= KSYM_Z) || - (key >= KSYM_a && key <= KSYM_z)) && - xpos < MAX_PLAYER_NAME_LEN) + else if (is_valid_key_char && xpos < MAX_PLAYER_NAME_LEN) { - char ascii; - - if (key >= KSYM_A && key <= KSYM_Z) - ascii = 'A' + (char)(key - KSYM_A); - else - ascii = 'a' + (char)(key - KSYM_a); - - setup.player_name[xpos] = ascii; + setup.player_name[xpos] = key_char; setup.player_name[xpos + 1] = 0; xpos++; +#if 0 + /* add one character width for added name text character */ + pos->width += font_width; + startx = mSX + ALIGNED_MENU_XPOS(pos); + DrawText(startx, starty, setup.player_name, font_active_nr); DrawText(startx + xpos * font_width, starty, "_", font_active_nr); +#endif } else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0) { @@ -2498,17 +3095,58 @@ void HandleTypeName(int newxpos, Key key) setup.player_name[xpos] = 0; +#if 0 + /* remove one character width for removed name text character */ + pos->width -= font_width; + startx = mSX + ALIGNED_MENU_XPOS(pos); + + DrawText(startx, starty, setup.player_name, font_active_nr); DrawText(startx + xpos * font_width, starty, "_ ", font_active_nr); +#endif } else if (key == KSYM_Return && xpos > 0) { +#if 0 + /* remove one character width for removed cursor text character */ + pos->width -= font_width; + startx = mSX + ALIGNED_MENU_XPOS(pos); + DrawText(startx, starty, setup.player_name, font_nr); DrawText(startx + xpos * font_width, starty, " ", font_active_nr); +#endif SaveSetup(); + is_active = FALSE; + + game_status = GAME_MODE_MAIN; + } + else if (key == KSYM_Escape) + { + strcpy(setup.player_name, last_player_name); + + is_active = FALSE; + game_status = GAME_MODE_MAIN; } + + if (is_active) + { + pos->width = (strlen(setup.player_name) + 1) * font_width; + startx = mSX + ALIGNED_MENU_XPOS(pos); + + DrawText(startx, starty, setup.player_name, font_active_nr); + DrawText(startx + xpos * font_width, starty, "_", font_active_nr); + } + else + { + pos->width = strlen(setup.player_name) * font_width; + startx = mSX + ALIGNED_MENU_XPOS(pos); + + DrawText(startx, starty, setup.player_name, font_nr); + } + + sprintf(main_input_name, "%s", setup.player_name); } @@ -2705,6 +3343,8 @@ static void HandleChooseTree(int mx, int my, int dx, int dy, int button, } else if (button == MB_MENU_LEAVE) { + PlaySound(SND_MENU_ITEM_SELECTING); + if (ti->node_parent) { *ti_ptr = ti->node_parent; @@ -2712,13 +3352,12 @@ static void HandleChooseTree(int mx, int my, int dx, int dy, int button, } else if (game_status == GAME_MODE_SETUP) { - if (game_status == GAME_MODE_SETUP) - { - if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE) - execSetupGraphics(); - else - execSetupArtwork(); - } + if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED) + execSetupGame(); + else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE) + execSetupGraphics(); + else + execSetupArtwork(); } else { @@ -2805,6 +3444,8 @@ static void HandleChooseTree(int mx, int my, int dx, int dy, int button, if (node_cursor->node_group) { + PlaySound(SND_MENU_ITEM_SELECTING); + node_cursor->cl_first = ti->cl_first; node_cursor->cl_cursor = ti->cl_cursor; *ti_ptr = node_cursor->node_group; @@ -2815,6 +3456,8 @@ static void HandleChooseTree(int mx, int my, int dx, int dy, int button, } else if (dx == -1 && ti->node_parent) { + PlaySound(SND_MENU_ITEM_SELECTING); + *ti_ptr = ti->node_parent; DrawChooseTree(ti_ptr); @@ -2830,6 +3473,8 @@ static void HandleChooseTree(int mx, int my, int dx, int dy, int button, { if (y != ti->cl_cursor) { + PlaySound(SND_MENU_ITEM_ACTIVATING); + drawChooseTreeCursor(ti->cl_cursor, FALSE); drawChooseTreeCursor(y, TRUE); drawChooseTreeInfo(ti->cl_first + y, ti); @@ -2842,6 +3487,8 @@ static void HandleChooseTree(int mx, int my, int dx, int dy, int button, TreeInfo *node_first, *node_cursor; int entry_pos = ti->cl_first + y; + PlaySound(SND_MENU_ITEM_SELECTING); + node_first = getTreeInfoFirstGroupEntry(ti); node_cursor = getTreeInfoFromPos(node_first, entry_pos); @@ -2874,7 +3521,9 @@ static void HandleChooseTree(int mx, int my, int dx, int dy, int button, if (game_status == GAME_MODE_SETUP) { - if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE) + if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED) + execSetupGame(); + else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE) execSetupGraphics(); else execSetupArtwork(); @@ -3015,6 +3664,8 @@ void HandleHallOfFame(int mx, int my, int dx, int dy, int button) } else if (button == MB_MENU_LEAVE) { + PlaySound(SND_MENU_ITEM_SELECTING); + FadeSound(SND_BACKGROUND_SCORES); game_status = GAME_MODE_MAIN; @@ -3023,6 +3674,8 @@ void HandleHallOfFame(int mx, int my, int dx, int dy, int button) } else if (button == MB_MENU_CHOICE) { + PlaySound(SND_MENU_ITEM_SELECTING); + FadeSound(SND_BACKGROUND_SCORES); FadeOut(REDRAW_FIELD); @@ -3046,6 +3699,7 @@ static struct TokenInfo *setup_info; static int num_setup_info; static char *screen_mode_text; +static char *game_speed_text; static char *graphics_set_name; static char *sounds_set_name; static char *music_set_name; @@ -3058,10 +3712,63 @@ static void execSetupMain() static void execSetupGame() { + if (game_speeds == NULL) + { + int i; + + for (i = 0; game_speeds_list[i].value != -1; i++) + { + TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED); + char identifier[32], name[32]; + int value = game_speeds_list[i].value; + char *text = game_speeds_list[i].text; + + ti->node_top = &game_speeds; + ti->sort_priority = 10000 - value; + + sprintf(identifier, "%d", value); + sprintf(name, "%s", text); + + setString(&ti->identifier, identifier); + setString(&ti->name, name); + setString(&ti->name_sorting, name); + setString(&ti->infotext, "Game Speed"); + + pushTreeInfo(&game_speeds, ti); + } + + /* sort game speed values to start with slowest game speed */ + sortTreeInfo(&game_speeds); + + /* set current game speed to configured game speed value */ + game_speed_current = + getTreeInfoFromIdentifier(game_speeds, i_to_a(setup.game_frame_delay)); + + /* if that fails, set current game speed to reliable default value */ + if (game_speed_current == NULL) + game_speed_current = + getTreeInfoFromIdentifier(game_speeds, i_to_a(GAME_FRAME_DELAY)); + + /* if that also fails, set current game speed to first available speed */ + if (game_speed_current == NULL) + game_speed_current = game_speeds; + } + + setup.game_frame_delay = atoi(game_speed_current->identifier); + + /* needed for displaying game speed text instead of identifier */ + game_speed_text = game_speed_current->name; + setup_mode = SETUP_MODE_GAME; DrawSetupScreen(); } +static void execSetupChooseGameSpeed() +{ + setup_mode = SETUP_MODE_CHOOSE_GAME_SPEED; + DrawSetupScreen(); +} + static void execSetupEditor() { setup_mode = SETUP_MODE_EDITOR; @@ -3088,7 +3795,7 @@ static void execSetupGraphics() ti->sort_priority = x * 10000 + y; sprintf(identifier, "%dx%d", x, y); - sprintf(name, "%d x %d [%d:%d]", x, y, xx, yy); + sprintf(name, "%d x %d [%d:%d]", x, y, xx, yy); setString(&ti->identifier, identifier); setString(&ti->name, name); @@ -3236,6 +3943,8 @@ static struct TokenInfo setup_info_game[] = { TYPE_SWITCH, &setup.skip_levels, "Skip Unsolved Levels:" }, { TYPE_SWITCH, &setup.time_limit, "Time Limit:" }, { TYPE_SWITCH, &setup.autorecord, "Auto-Record Tapes:" }, + { TYPE_ENTER_LIST, execSetupChooseGameSpeed, "Game Speed:" }, + { TYPE_STRING, &game_speed_text, "" }, { TYPE_EMPTY, NULL, "" }, { TYPE_LEAVE_MENU, execSetupMain, "Back" }, @@ -3255,6 +3964,7 @@ static struct TokenInfo setup_info_editor[] = { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" }, #endif { TYPE_SWITCH, &setup.editor.el_chars, "Text Characters:" }, + { TYPE_SWITCH, &setup.editor.el_steel_chars, "Text Characters (Steel):" }, { TYPE_SWITCH, &setup.editor.el_custom, "Custom & Group Elements:" }, #if 0 { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" }, @@ -3714,6 +4424,8 @@ void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button) } else if (button == MB_MENU_LEAVE) { + PlaySound(SND_MENU_ITEM_SELECTING); + for (y = 0; y < num_setup_info; y++) { if (setup_info[y].type & TYPE_LEAVE_MENU) @@ -3759,6 +4471,8 @@ void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button) { if (y != choice && setup_info[y].type & ~TYPE_SKIP_ENTRY) { + PlaySound(SND_MENU_ITEM_ACTIVATING); + #if 1 DrawCursorAndText_Setup(choice, FALSE); DrawCursorAndText_Setup(y, TRUE); @@ -3772,6 +4486,8 @@ void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button) } else if (!(setup_info[y].type & TYPE_GHOSTED)) { + PlaySound(SND_MENU_ITEM_SELECTING); + /* when selecting key headline, execute function for key value change */ if (setup_info[y].type & TYPE_KEYTEXT && setup_info[y + 1].type & TYPE_KEY) @@ -4448,6 +5164,8 @@ void DrawSetupScreen() if (setup_mode == SETUP_MODE_INPUT) DrawSetupScreen_Input(); + else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED) + DrawChooseTree(&game_speed_current); else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE) DrawChooseTree(&screen_mode_current); else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS) @@ -4473,6 +5191,8 @@ void HandleSetupScreen(int mx, int my, int dx, int dy, int button) { if (setup_mode == SETUP_MODE_INPUT) HandleSetupScreen_Input(mx, my, dx, dy, button); + else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED) + HandleChooseTree(mx, my, dx, dy, button, &game_speed_current); else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE) HandleChooseTree(mx, my, dx, dy, button, &screen_mode_current); else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)