X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fscreens.c;h=13e8128fe22b2ed97f490c4da1ffc7ce56b93f50;hb=c6a3052208767e8feadd0d712b1354f29547db07;hp=e47e922b58225dfecc853c235af9df667b40acbc;hpb=cf6b3ab16571c028cdaf955bb4c737798d352486;p=rocksndiamonds.git diff --git a/src/screens.c b/src/screens.c index e47e922b..13e8128f 100644 --- a/src/screens.c +++ b/src/screens.c @@ -45,7 +45,16 @@ #define SETUPINPUT_SCREEN_POS_EMPTY1 (SETUPINPUT_SCREEN_POS_START + 3) #define SETUPINPUT_SCREEN_POS_EMPTY2 (SETUPINPUT_SCREEN_POS_END - 1) +/* screens on the info screen */ +#define INFO_MODE_ELEMENTS 0 +#define INFO_MODE_MUSIC 1 +#define INFO_MODE_CREDITS 2 +#define INFO_MODE_PROGRAM 3 + +#define MAX_INFO_MODES 4 + /* for various menu stuff */ +#define MAX_INFO_ELEMENTS_ON_SCREEN 10 #define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - 2) #define MENU_SCREEN_START_YPOS 2 #define MENU_SCREEN_VALUE_XPOS 14 @@ -68,9 +77,22 @@ static void CalibrateJoystick(int); static void execSetupArtwork(void); static void HandleChooseTree(int, int, int, int, int, TreeInfo **); +static void DrawInfoScreenDemoAnim(int, boolean); +static void DrawInfoScreenDemoText(int, int, int, int); +static void DrawInfoScreenMusicText(int); +static void DrawInfoScreenCreditsText(void); +static void DrawInfoScreen(void); + static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS]; static int setup_mode = SETUP_MODE_MAIN; +static long infoscreen_state; +static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN]; +static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN]; +static int num_infoscreen_elements; +static int num_infoscreen_music; +static int infoscreen_musicpos; + #define mSX (SX + (game_status >= GAME_MODE_MAIN && \ game_status <= GAME_MODE_SETUP ? \ menu.draw_xoffset[game_status] : menu.draw_xoffset_default)) @@ -384,7 +406,8 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) { static unsigned long level_delay = 0; int step = (button == 1 ? 1 : button == 2 ? 5 : 10); - int new_level_nr, old_level_nr = level_nr; + int old_level_nr = level_nr; + int new_level_nr; new_level_nr = level_nr + (x == 10 ? -step : +step); if (new_level_nr < leveldir_current->first_level) @@ -395,25 +418,26 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) if (setup.handicap && new_level_nr > leveldir_current->handicap_level) new_level_nr = leveldir_current->handicap_level; - if (old_level_nr == new_level_nr || - !DelayReached(&level_delay, GADGET_FRAME_DELAY)) - goto out; - - level_nr = new_level_nr; + if (new_level_nr != old_level_nr && + DelayReached(&level_delay, GADGET_FRAME_DELAY)) + { + level_nr = new_level_nr; - DrawText(mSX + 11 * 32, mSY + 3 * 32, int2str(level_nr, 3), FONT_VALUE_1); + DrawText(mSX + 11 * 32, mSY + 3 * 32, int2str(level_nr, 3), + FONT_VALUE_1); - LoadLevel(level_nr); - DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, TRUE); + LoadLevel(level_nr); + DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, TRUE); - TapeErase(); - LoadTape(level_nr); - DrawCompleteVideoDisplay(); + TapeErase(); + LoadTape(level_nr); + DrawCompleteVideoDisplay(); - /* needed because DrawMicroLevel() takes some time */ - BackToFront(); - SyncDisplay(); - DelayReached(&level_delay, 0); /* reset delay counter */ + /* needed because DrawMicroLevel() takes some time */ + BackToFront(); + SyncDisplay(); + DelayReached(&level_delay, 0); /* reset delay counter */ + } } else if (x == 0 && y >= 0 && y <= 7) { @@ -462,7 +486,7 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) else if (y == 4) { game_status = GAME_MODE_INFO; - DrawHelpScreen(); + DrawInfoScreen(); } else if (y == 5) { @@ -496,8 +520,6 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) } } - out: - if (game_status == GAME_MODE_MAIN) { DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, FALSE); @@ -507,312 +529,7 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) BackToFront(); } - -#define MAX_HELPSCREEN_ELS 10 -#define HA_NEXT -999 -#define HA_END -1000 - -static long helpscreen_state; -static int helpscreen_step[MAX_HELPSCREEN_ELS]; -static int helpscreen_frame[MAX_HELPSCREEN_ELS]; - -#if 0 -static int helpscreen_action[] = -{ - IMG_PLAYER_1_MOVING_DOWN, 16, - IMG_PLAYER_1_MOVING_UP, 16, - IMG_PLAYER_1_MOVING_LEFT, 16, - IMG_PLAYER_1_MOVING_RIGHT, 16, - IMG_PLAYER_1_PUSHING_LEFT, 16, - IMG_PLAYER_1_PUSHING_RIGHT, 16, HA_NEXT, - - IMG_SAND, -1, HA_NEXT, - - IMG_EMPTY_SPACE, -1, HA_NEXT, - - IMG_QUICKSAND_EMPTY, -1, HA_NEXT, - - IMG_STEELWALL, -1, HA_NEXT, - - IMG_WALL, -1, HA_NEXT, - - IMG_EXPANDABLE_WALL_GROWING_LEFT, 20, - IMG_WALL, 50, - IMG_EMPTY_SPACE, 20, - IMG_EXPANDABLE_WALL_GROWING_RIGHT, 20, - IMG_WALL, 50, - IMG_EMPTY_SPACE, 20, - IMG_EXPANDABLE_WALL_GROWING_UP, 20, - IMG_WALL, 50, - IMG_EMPTY_SPACE, 20, - IMG_EXPANDABLE_WALL_GROWING_DOWN, 20, - IMG_WALL, 50, - IMG_EMPTY_SPACE, 20, HA_NEXT, - - IMG_INVISIBLE_WALL, -1, HA_NEXT, - - IMG_WALL_SLIPPERY, -1, HA_NEXT, - - IMG_FONT_GAME_INFO, -1, HA_NEXT, - - IMG_EMERALD, -1, HA_NEXT, - - IMG_DIAMOND, -1, HA_NEXT, - - IMG_BD_DIAMOND, -1, HA_NEXT, - - IMG_EMERALD_YELLOW, 50, - IMG_EMERALD_RED, 50, - IMG_EMERALD_PURPLE, 50, HA_NEXT, - - IMG_BD_ROCK, -1, HA_NEXT, - - IMG_BOMB, 100, - IMG_EXPLOSION, 16, - IMG_EMPTY_SPACE, 10, HA_NEXT, - - IMG_NUT, 100, - IMG_NUT_BREAKING, 6, - IMG_EMERALD, 20, HA_NEXT, - - IMG_WALL_EMERALD, 100, - IMG_EXPLOSION, 16, - IMG_EMERALD, 20, HA_NEXT, - - IMG_WALL_DIAMOND, 100, - IMG_EXPLOSION, 16, - IMG_DIAMOND, 20, HA_NEXT, - - IMG_WALL_BD_DIAMOND, 100, - IMG_EXPLOSION, 16, - IMG_BD_DIAMOND, 20, HA_NEXT, - - IMG_WALL_EMERALD_YELLOW, 100, - IMG_EXPLOSION, 16, - IMG_EMERALD_YELLOW, 20, - IMG_WALL_EMERALD_RED, 100, - IMG_EXPLOSION, 16, - IMG_EMERALD_RED, 20, - IMG_WALL_EMERALD_PURPLE, 100, - IMG_EXPLOSION, 16, - IMG_EMERALD_PURPLE, 20, HA_NEXT, - - IMG_ACID, -1, HA_NEXT, - - IMG_KEY_1, 50, - IMG_KEY_2, 50, - IMG_KEY_3, 50, - IMG_KEY_4, 50, HA_NEXT, - - IMG_GATE_1, 50, - IMG_GATE_2, 50, - IMG_GATE_3, 50, - IMG_GATE_4, 50, HA_NEXT, - - IMG_GATE_1_GRAY, 50, - IMG_GATE_2_GRAY, 50, - IMG_GATE_3_GRAY, 50, - IMG_GATE_4_GRAY, 50, HA_NEXT, - - IMG_DYNAMITE, -1, HA_NEXT, - - IMG_DYNAMITE_ACTIVE, 96, - IMG_EXPLOSION, 16, - IMG_EMPTY_SPACE, 20, HA_NEXT, - - IMG_DYNABOMB_ACTIVE, 100, - IMG_EXPLOSION, 16, - IMG_EMPTY_SPACE, 20, HA_NEXT, - - IMG_DYNABOMB_INCREASE_NUMBER, -1, HA_NEXT, - - IMG_DYNABOMB_INCREASE_SIZE, -1, HA_NEXT, - - IMG_DYNABOMB_INCREASE_POWER, -1, HA_NEXT, - - IMG_SPACESHIP_RIGHT, 16, - IMG_SPACESHIP_UP, 16, - IMG_SPACESHIP_LEFT, 16, - IMG_SPACESHIP_DOWN, 16, HA_NEXT, - - IMG_BUG_RIGHT, 16, - IMG_BUG_UP, 16, - IMG_BUG_LEFT, 16, - IMG_BUG_DOWN, 16, HA_NEXT, - - IMG_BD_BUTTERFLY, -1, HA_NEXT, - - IMG_BD_FIREFLY, -1, HA_NEXT, - - IMG_PACMAN_RIGHT, 16, - IMG_PACMAN_UP, 16, - IMG_PACMAN_LEFT, 16, - IMG_PACMAN_DOWN, 16, HA_NEXT, - - IMG_YAMYAM, -1, HA_NEXT, - - IMG_DARK_YAMYAM, -1, HA_NEXT, - - IMG_ROBOT, -1, HA_NEXT, - - IMG_MOLE_MOVING_RIGHT, 16, - IMG_MOLE_MOVING_UP, 16, - IMG_MOLE_MOVING_LEFT, 16, - IMG_MOLE_MOVING_DOWN, 16, HA_NEXT, - - IMG_PENGUIN_MOVING_RIGHT, 16, - IMG_PENGUIN_MOVING_UP, 16, - IMG_PENGUIN_MOVING_LEFT, 16, - IMG_PENGUIN_MOVING_DOWN, 16, HA_NEXT, - - IMG_PIG_MOVING_RIGHT, 16, - IMG_PIG_MOVING_UP, 16, - IMG_PIG_MOVING_LEFT, 16, - IMG_PIG_MOVING_DOWN, 16, HA_NEXT, - - IMG_DRAGON_MOVING_RIGHT, 16, - IMG_DRAGON_MOVING_UP, 16, - IMG_DRAGON_MOVING_LEFT, 16, - IMG_DRAGON_MOVING_DOWN, 16, HA_NEXT, - - IMG_SATELLITE, -1, HA_NEXT, - - IMG_ROBOT_WHEEL, 50, - IMG_ROBOT_WHEEL_ACTIVE, 100, HA_NEXT, - - IMG_LAMP, 50, - IMG_LAMP_ACTIVE, 50, HA_NEXT, - - IMG_TIME_ORB_FULL, 50, - IMG_TIME_ORB_EMPTY, 50, HA_NEXT, - - IMG_AMOEBA_DROP, 50, - IMG_AMOEBA_GROWING, 6, - IMG_AMOEBA_WET, 20, HA_NEXT, - - IMG_AMOEBA_DEAD, -1, HA_NEXT, - - IMG_AMOEBA_WET, -1, HA_NEXT, - - IMG_AMOEBA_WET, 100, - IMG_AMOEBA_GROWING, 6, HA_NEXT, - - IMG_AMOEBA_FULL, 50, - IMG_AMOEBA_DEAD, 50, - IMG_EXPLOSION, 16, - IMG_DIAMOND, 20, HA_NEXT, - - IMG_GAME_OF_LIFE, -1, HA_NEXT, - - IMG_BIOMAZE, -1, HA_NEXT, - - IMG_MAGIC_WALL_ACTIVE, -1, HA_NEXT, - - IMG_BD_MAGIC_WALL_ACTIVE, -1, HA_NEXT, - - IMG_EXIT_CLOSED, 200, - IMG_EXIT_OPENING, 16, - IMG_EXIT_OPEN, 100, HA_NEXT, - - IMG_EXIT_OPEN, -1, HA_NEXT, - - IMG_SOKOBAN_OBJECT, -1, HA_NEXT, - - IMG_SOKOBAN_FIELD_EMPTY, -1, HA_NEXT, - - IMG_SOKOBAN_FIELD_FULL, -1, HA_NEXT, - - IMG_SPEED_PILL, -1, HA_NEXT, - - HA_END -}; -#endif - -static char *helpscreen_eltext[][2] = -{ - {"THE HERO:", "(Is _this_ guy good old Rockford?)"}, - {"Normal sand:", "You can dig through it"}, - {"Empty field:", "You can walk through it"}, - {"Quicksand: You cannot pass it,", "but rocks can fall through it"}, - {"Massive Wall:", "Nothing can go through it"}, - {"Normal Wall: You can't go through", "it, but you can bomb it away"}, - {"Growing Wall: Grows in several di-", "rections if there is an empty field"}, - {"Invisible Wall: Behaves like normal","wall, but is invisible"}, - {"Old Wall: Like normal wall, but", "some things can fall down from it"}, - {"Letter Wall: Looks like a letter,", "behaves like a normal wall"}, - {"Emerald: You must collect enough of","them to finish a level"}, - {"Diamond: Counts as 3 emeralds, but", "can be destroyed by rocks"}, - {"Diamond (BD style): Counts like one","emerald and behaves a bit different"}, - {"Colorful Gems:", "Seem to behave like Emeralds"}, - {"Rock: Smashes several things;", "Can be moved by the player"}, - {"Bomb: You can move it, but be", "careful when dropping it"}, - {"Nut: Throw a rock on it to open it;","Each nut contains an emerald"}, - {"Wall with an emerald inside:", "Bomb the wall away to get it"}, - {"Wall with a diamond inside:", "Bomb the wall away to get it"}, - {"Wall with BD style diamond inside:", "Bomb the wall away to get it"}, - {"Wall with colorful gem inside:", "Bomb the wall away to get it"}, - {"Acid: Things that fall in are gone", "forever (including our hero)"}, - {"Key: Opens the door that has the", "same color (red/yellow/green/blue)"}, - {"Door: Can be opened by the key", "with the same color"}, - {"Door: You have to find out the", "right color of the key for it"}, - {"Dynamite: Collect it and use it to", "destroy walls or kill enemies"}, - {"Dynamite: This one explodes after", "a few seconds"}, - {"Dyna Bomb: Explodes in 4 directions","with variable explosion size"}, - {"Dyna Bomb: Increases the number of", "dyna bombs available at a time"}, - {"Dyna Bomb: Increases the size of", "explosion of dyna bombs"}, - {"Dyna Bomb: Increases the power of", "explosion of dyna bombs"}, - {"Spaceship: Moves at the left side", "of walls; don't touch it!"}, - {"Bug: Moves at the right side", "of walls; don't touch it!"}, - {"Butterfly: Moves at the right side", "of walls; don't touch it!"}, - {"Firefly: Moves at the left side", "of walls; don't touch it!"}, - {"Pacman: Eats the amoeba and you,", "if you're not careful"}, - {"Cruncher: Eats diamonds and you,", "if you're not careful"}, - {"Cruncher (BD style):", "Eats almost everything"}, - {"Robot: Tries to kill the player", ""}, - {"The mole: Eats the amoeba and turns","empty space into normal sand"}, - {"The penguin: Guide him to the exit,","but keep him away from monsters!"}, - {"The Pig: Harmless, but eats all", "gems it can get"}, - {"The Dragon: Breathes fire,", "especially to some monsters"}, - {"Sonde: Follows you everywhere;", "harmless, but may block your way"}, - {"Magic Wheel: Touch it to get rid of","the robots for some seconds"}, - {"Light Bulb: All of them must be", "switched on to finish a level"}, - {"Extra Time Orb: Adds some seconds", "to the time available for the level"}, - {"Amoeba Drop: Grows to an amoeba on", "the ground - don't touch it"}, - {"Dead Amoeba: Does not grow, but", "can still kill bugs and spaceships"}, - {"Normal Amoeba: Grows through empty", "fields, sand and quicksand"}, - {"Dropping Amoeba: This one makes", "drops that grow to a new amoeba"}, - {"Living Amoeba (BD style): Contains", "other element, when surrounded"}, - {"Game Of Life: Behaves like the well","known 'Game Of Life' (2333 style)"}, - {"Biomaze: A bit like the 'Game Of", "Life', but builds crazy mazes"}, - {"Magic Wall: Changes rocks, emeralds","and diamonds when they pass it"}, - {"Magic Wall (BD style):", "Changes rocks and BD style diamonds"}, - {"Exit door: Opens if you have enough","emeralds to finish the level"}, - {"Open exit door: Enter here to leave","the level and exit the actual game"}, - {"Sokoban element: Object which must", "be pushed to an empty field"}, - {"Sokoban element: Empty field where", "a Sokoban object can be placed on"}, - {"Sokoban element: Field with object", "which can be pushed away"}, - {"Speed pill: Lets the player run", "twice as fast as normally"}, -}; -static int num_helpscreen_els = sizeof(helpscreen_eltext) / (2*sizeof(char *)); - -#if 0 -static char *helpscreen_music[][3] = -{ - { "Alchemy", "Ian Boddy", "Drive" }, - { "The Chase", "Propaganda", "A Secret Wish" }, - { "Network 23", "Tangerine Dream", "Exit" }, - { "Czardasz", "Robert Pieculewicz", "Czardasz" }, - { "21st Century Common Man", "Tangerine Dream", "Tyger" }, - { "Voyager", "The Alan Parsons Project","Pyramid" }, - { "Twilight Painter", "Tangerine Dream", "Heartbreakers" } -}; -#endif - -static int num_helpscreen_music = 7; -static int helpscreen_musicpos; - -#if 1 -void DrawHelpScreenElAction(int start, boolean init) +void DrawInfoScreenDemoAnim(int start, boolean init) { int i = 0, j = 0; int xstart = mSX + 16; @@ -835,13 +552,14 @@ void DrawHelpScreenElAction(int start, boolean init) "Press any key or button for next page"); } - while (demo_anim_info[j].element != -999) + while (helpanim_info[j].element != HELPANIM_LIST_END) { - if (i >= start + MAX_HELPSCREEN_ELS || i >= num_helpscreen_els) + if (i >= start + MAX_INFO_ELEMENTS_ON_SCREEN || + i >= num_infoscreen_elements) break; else if (i < start) { - while (demo_anim_info[j].element != -1) + while (helpanim_info[j].element != HELPANIM_LIST_NEXT) j++; j++; @@ -850,11 +568,11 @@ void DrawHelpScreenElAction(int start, boolean init) continue; } - j += helpscreen_step[i - start]; + j += infoscreen_step[i - start]; - element = demo_anim_info[j].element; - action = demo_anim_info[j].action; - direction = demo_anim_info[j].direction; + element = helpanim_info[j].element; + action = helpanim_info[j].action; + direction = helpanim_info[j].direction; if (action != -1 && direction != -1) graphic = el_act_dir2img(element, action, direction); @@ -865,32 +583,32 @@ void DrawHelpScreenElAction(int start, boolean init) else graphic = el2img(element); - delay = demo_anim_info[j++].delay; + delay = helpanim_info[j++].delay; if (delay == -1) delay = 1000000; - if (helpscreen_frame[i - start] == 0) + if (infoscreen_frame[i - start] == 0) { sync_frame = 0; - helpscreen_frame[i - start] = delay - 1; + infoscreen_frame[i - start] = delay - 1; } else { - sync_frame = delay - helpscreen_frame[i - start]; - helpscreen_frame[i - start]--; + sync_frame = delay - infoscreen_frame[i - start]; + infoscreen_frame[i - start]--; } - if (demo_anim_info[j].element == -1) + if (helpanim_info[j].element == -1) { - if (!helpscreen_frame[i - start]) - helpscreen_step[i - start] = 0; + if (!infoscreen_frame[i - start]) + infoscreen_step[i - start] = 0; } else { - if (!helpscreen_frame[i - start]) - helpscreen_step[i - start]++; - while(demo_anim_info[j].element != -1) + if (!infoscreen_frame[i - start]) + infoscreen_step[i - start]++; + while(helpanim_info[j].element != -1) j++; } @@ -902,112 +620,28 @@ void DrawHelpScreenElAction(int start, boolean init) graphic, sync_frame, USE_MASKING); if (init) - DrawHelpScreenElText(element, action, direction, i - start); - - i++; - } - - redraw_mask |= REDRAW_FIELD; - - FrameCounter++; -} - -#else - -void DrawHelpScreenElAction(int start) -{ - int i = 0, j = 0; - int xstart = mSX + 16; - int ystart = mSY + 64 + 2 * 32; - int ystep = TILEY + 4; - int graphic; - int frame_count; - int sync_frame; - - while (helpscreen_action[j] != HA_END) - { - if (i >= start + MAX_HELPSCREEN_ELS || i >= num_helpscreen_els) - break; - else if (i < start) - { - while (helpscreen_action[j] != HA_NEXT) - j++; - - j++; - i++; - - continue; - } - - j += 2 * helpscreen_step[i-start]; - graphic = helpscreen_action[j++]; - frame_count = helpscreen_action[j++]; - if (frame_count == -1) - frame_count = 1000000; - - if (helpscreen_frame[i-start] == 0) - { - sync_frame = 0; - helpscreen_frame[i-start] = frame_count - 1; - } - else - { - sync_frame = frame_count - helpscreen_frame[i-start]; - helpscreen_frame[i-start]--; - } - - if (helpscreen_action[j] == HA_NEXT) - { - if (!helpscreen_frame[i-start]) - helpscreen_step[i-start] = 0; - } - else - { - if (!helpscreen_frame[i-start]) - helpscreen_step[i-start]++; - while(helpscreen_action[j] != HA_NEXT) - j++; - } - j++; - -#if 1 - ClearRectangleOnBackground(drawto, xstart, ystart + (i - start) * ystep, - TILEX, TILEY); - DrawGraphicAnimationExt(drawto, xstart, ystart + (i - start) * ystep, - graphic, sync_frame, USE_MASKING); -#else - frame = getGraphicAnimationFrame(graphic, sync_frame); - - DrawGraphicExt(drawto, xstart, ystart + (i-start) * ystep, - graphic, frame); -#endif + DrawInfoScreenDemoText(element, action, direction, i - start); i++; } -#if 1 redraw_mask |= REDRAW_FIELD; -#else - for(i=2; i<16; i++) - { - MarkTileDirty(0, i); - MarkTileDirty(1, i); - } -#endif FrameCounter++; } -#endif -#if 1 -void DrawHelpScreenElText(int element, int action, int direction, int ypos) +void DrawInfoScreenDemoText(int element, int action, int direction, int ypos) { - int xstart = mSX + 56; - int ystart = mSY + 65 + 2 * 32; + int font_nr = FONT_TEXT_2; + int max_chars_per_line = 34; + int max_lines_per_text = 2; + int sx = mSX + 56; + int sy = mSY + 65 + 2 * 32 + 1; int ystep = TILEY + 4; char *text; - text = getListEntry(demo_anim_text, element_info[element].token_name); + text = getHashEntry(helptext_info, element_info[element].token_name); + if (text == NULL) { char token[MAX_LINE_LEN]; @@ -1020,52 +654,20 @@ void DrawHelpScreenElText(int element, int action, int direction, int ypos) if (direction != -1) strcat(token, element_direction_info[MV_DIR_BIT(direction)].suffix); - text = getListEntry(demo_anim_text, token); + text = getHashEntry(helptext_info, token); if (text == NULL) - text = "[Oops! No Text found!]"; + text = "No description available"; } -#if 1 - DrawTextToTextArea(xstart, ystart + ypos * ystep, text, FONT_TEXT_2, 34, - 34, 2, BLIT_ON_BACKGROUND); -#else - if (strlen(text) > 25) - text[25] = '\0'; - - DrawText(xstart, ystart + ypos * ystep + 8, text, FONT_TEXT_2); -#endif -} - -#else - -void DrawHelpScreenElText(int start) -{ - int i; - int xstart = mSX + 56, ystart = mSY + 65 + 2 * 32, ystep = TILEY + 4; - int ybottom = SYSIZE - 20; - - SetMainBackgroundImage(IMG_BACKGROUND_INFO); - ClearWindow(); - DrawHeadline(); - - DrawTextSCentered(100, FONT_TEXT_1, "The game elements:"); - - for(i=start; i < start + MAX_HELPSCREEN_ELS && i < num_helpscreen_els; i++) - { - DrawText(xstart, - ystart + (i - start) * ystep + (*helpscreen_eltext[i][1] ? 0 : 8), - helpscreen_eltext[i][0], FONT_TEXT_2); - DrawText(xstart, ystart + (i - start) * ystep + 16, - helpscreen_eltext[i][1], FONT_TEXT_2); - } + if (strlen(text) <= max_chars_per_line) + sy += getFontHeight(font_nr) / 2; - DrawTextSCentered(ybottom, FONT_TEXT_4, - "Press any key or button for next page"); + DrawTextWrapped(sx, sy + ypos * ystep, text, font_nr, + max_chars_per_line, max_lines_per_text); } -#endif -void DrawHelpScreenMusicText(int num) +void DrawInfoScreenMusicText(int num) { struct MusicFileInfo *list = music_file_info; int ystart = 150, ystep = 30; @@ -1081,34 +683,23 @@ void DrawHelpScreenMusicText(int num) DrawTextSCentered(100, FONT_TEXT_1, "The game background music loops:"); -#if 1 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2, "Excerpt from"); DrawTextFCentered(ystart + 1 * ystep, FONT_TEXT_3, "\"%s\"", list->title); DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2, "by"); DrawTextFCentered(ystart + 3 * ystep, FONT_TEXT_3, "%s", list->artist); DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2, "from the album"); DrawTextFCentered(ystart + 5 * ystep, FONT_TEXT_3, "\"%s\"", list->album); -#else - DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2, "Excerpt from"); - DrawTextFCentered(ystart + 1 * ystep, FONT_TEXT_3, - "\"%s\"", helpscreen_music[num][0]); - DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2, "by"); - DrawTextFCentered(ystart + 3 * ystep, FONT_TEXT_3, - "%s", helpscreen_music[num][1]); - DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2, "from the album"); - DrawTextFCentered(ystart + 5 * ystep, FONT_TEXT_3, - "\"%s\"", helpscreen_music[num][2]); -#endif DrawTextSCentered(ybottom, FONT_TEXT_4, "Press any key or button for next page"); + /* !!! add playing music !!! */ #if 0 PlaySoundLoop(background_loop[num]); #endif } -void DrawHelpScreenCreditsText() +void DrawInfoScreenCreditsText() { int ystart = 150, ystep = 30; int ybottom = SYSIZE - 20; @@ -1130,7 +721,7 @@ void DrawHelpScreenCreditsText() "Press any key or button for next page"); } -void DrawHelpScreenContactText() +void DrawInfoScreenContactText() { int ystart = 150, ystep = 30; int ybottom = SYSIZE - 20; @@ -1168,7 +759,48 @@ void DrawHelpScreenContactText() "Press any key or button for main menu"); } -void DrawHelpScreen() +#if 1 +void DrawInfoScreen() +{ + struct MusicFileInfo *list; + int i; + + UnmapAllGadgets(); + CloseDoor(DOOR_CLOSE_2); + + for(i=0; i < MAX_INFO_ELEMENTS_ON_SCREEN; i++) + infoscreen_step[i] = infoscreen_frame[i] = 0; + infoscreen_musicpos = 0; + infoscreen_state = 0; + + LoadHelpAnimInfo(); + LoadHelpTextInfo(); + LoadMusicInfo(); + + num_infoscreen_elements = 0; + for (i=0; helpanim_info[i].element != HELPANIM_LIST_END; i++) + if (helpanim_info[i].element == HELPANIM_LIST_NEXT) + num_infoscreen_elements++; + + num_infoscreen_music = 0; + for (list = music_file_info; list != NULL; list = list->next) + num_infoscreen_music++; + + DrawInfoScreenDemoAnim(0, TRUE); +#if 0 + DrawInfoScreenDemoText(0); +#endif + + FadeToFront(); + InitAnimation(); + + PlayMenuSound(); + PlayMenuMusic(); +} + +#else + +void DrawInfoScreen() { struct MusicFileInfo *list; int i; @@ -1176,27 +808,27 @@ void DrawHelpScreen() UnmapAllGadgets(); CloseDoor(DOOR_CLOSE_2); - for(i=0;inext) - num_helpscreen_music++; + num_infoscreen_music++; - DrawHelpScreenElAction(0, TRUE); + DrawInfoScreenDemoAnim(0, TRUE); #if 0 - DrawHelpScreenElText(0); + DrawInfoScreenDemoText(0); #endif FadeToFront(); @@ -1205,46 +837,49 @@ void DrawHelpScreen() PlayMenuSound(); PlayMenuMusic(); } +#endif -void HandleHelpScreen(int button) +void HandleInfoScreen(int button) { static unsigned long hs_delay = 0; - int num_helpscreen_els_pages = - (num_helpscreen_els + MAX_HELPSCREEN_ELS-1) / MAX_HELPSCREEN_ELS; + int num_infoscreen_element_pages = + (num_infoscreen_elements + MAX_INFO_ELEMENTS_ON_SCREEN - 1) + / MAX_INFO_ELEMENTS_ON_SCREEN; int button_released = !button; int i; if (button_released) { - if (helpscreen_state < num_helpscreen_els_pages - 1) + if (infoscreen_state < num_infoscreen_element_pages - 1) { - for(i=0;i