X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fscreens.c;h=0d3b008ab9f44f115c8a6bc09e9f843ad554700b;hb=86b0ea5594dc5a9db7ac5d71fa2b7487a4fc1f9d;hp=18fe8f12b44f4b4a272d54e9fd1607de748eb848;hpb=6435b79b71c4033de78ab3e611ee63f6a2147874;p=rocksndiamonds.git diff --git a/src/screens.c b/src/screens.c index 18fe8f12..0d3b008a 100644 --- a/src/screens.c +++ b/src/screens.c @@ -71,15 +71,16 @@ static void HandleChooseTree(int, int, int, int, int, TreeInfo **); static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS]; static int setup_mode = SETUP_MODE_MAIN; -#if 0 -static int mSX = SX; -static int mSY = SY; -#else -#define mSX (SX + (game_status == MAINMENU ? global.menu_draw_xoffset_MAIN : \ - global.menu_draw_xoffset)) -#define mSY (SY + (game_status == MAINMENU ? global.menu_draw_yoffset_MAIN : \ - global.menu_draw_yoffset)) -#endif +#define mSX (SX + (game_status >= GAME_MODE_MAIN && \ + game_status <= GAME_MODE_SETUP ? \ + menu.draw_xoffset[game_status] : menu.draw_xoffset_default)) +#define mSY (SY + (game_status >= GAME_MODE_MAIN && \ + game_status <= GAME_MODE_SETUP ? \ + menu.draw_yoffset[game_status] : menu.draw_yoffset_default)) + +#define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \ + menu.list_size[game_status] : \ + MAX_MENU_ENTRIES_ON_SCREEN) #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND) #define NUM_SCROLLBAR_BITMAPS 2 @@ -106,8 +107,9 @@ static void drawCursorExt(int xpos, int ypos, int color, int graphic) ypos += MENU_SCREEN_START_YPOS; - DrawBackground(SX + xpos * 32, SY + ypos * 32, TILEX, TILEY); - DrawGraphicThruMask(xpos, ypos, graphic, 0); + DrawBackground(mSX + xpos * TILEX, mSY + ypos * TILEY, TILEX, TILEY); + DrawGraphicThruMaskExt(drawto, mSX + xpos * TILEX, mSY + ypos * TILEY, + graphic, 0); } static void initCursor(int ypos, int graphic) @@ -125,6 +127,18 @@ static void drawCursorXY(int xpos, int ypos, int graphic) drawCursorExt(xpos, ypos, -1, graphic); } +static void drawChooseTreeCursor(int ypos, int color) +{ + int last_game_status = game_status; /* save current game status */ + + /* force LEVELS draw offset on artwork setup screen */ + game_status = GAME_MODE_LEVELS; + + drawCursorExt(0, ypos, color, 0); + + game_status = last_game_status; /* restore current game status */ +} + static void PlaySound_Menu_Start(int sound) { if (sound_info[sound].loop) @@ -141,10 +155,10 @@ static void PlaySound_Menu_Continue(int sound) void DrawHeadline() { - int font1_xsize = getFontWidth(FONT_TITLE_1); - int font2_xsize = getFontWidth(FONT_TITLE_2); - int x1 = SX + (SXSIZE - strlen(PROGRAM_TITLE_STRING) * font1_xsize) / 2; - int x2 = SX + (SXSIZE - strlen(WINDOW_SUBTITLE_STRING) * font2_xsize) / 2; + int text1_width = getTextWidth(PROGRAM_TITLE_STRING, FONT_TITLE_1); + int text2_width = getTextWidth(WINDOW_SUBTITLE_STRING, FONT_TITLE_2); + int x1 = SX + (SXSIZE - text1_width) / 2; + int x2 = SX + (SXSIZE - text2_width) / 2; DrawText(x1, SY + 8, PROGRAM_TITLE_STRING, FONT_TITLE_1); DrawText(x2, SY + 46, WINDOW_SUBTITLE_STRING, FONT_TITLE_2); @@ -178,14 +192,10 @@ void DrawMainMenu() { static LevelDirTree *leveldir_last_valid = NULL; char *name_text = (!options.network && setup.team_mode ? "Team:" : "Name:"); - int name_width = getFontWidth(FONT_MENU_1) * strlen("Name:"); + int name_width = getTextWidth("Name:", FONT_MENU_1); + int level_width = getTextWidth("Level:", FONT_MENU_1); int i; -#if 0 - mSX = SX + global.menu_draw_xoffset; - mSY = SY + global.menu_draw_yoffset; -#endif - UnmapAllGadgets(); FadeSounds(); @@ -200,7 +210,7 @@ void DrawMainMenu() /* needed if last screen was the playing screen, invoked from level editor */ if (level_editor_test_game) { - game_status = LEVELED; + game_status = GAME_MODE_EDITOR; DrawLevelEd(); return; } @@ -211,6 +221,13 @@ void DrawMainMenu() /* needed if last screen was the setup screen and fullscreen state changed */ ToggleFullscreenIfNeeded(); + /* leveldir_current may be invalid (level group, parent link) */ + if (!validLevelSeries(leveldir_current)) + leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid); + + /* store valid level series information */ + leveldir_last_valid = leveldir_current; + /* needed if last screen (level choice) changed graphics, sounds or music */ ReloadCustomArtwork(); @@ -221,13 +238,6 @@ void DrawMainMenu() /* map gadgets for main menu screen */ MapTapeButtons(); - /* leveldir_current may be invalid (level group, parent link) */ - if (!validLevelSeries(leveldir_current)) - leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid); - - /* store valid level series information */ - leveldir_last_valid = leveldir_current; - /* level_nr may have been set to value over handicap with level editor */ if (setup.handicap && level_nr > leveldir_current->handicap_level) level_nr = leveldir_current->handicap_level; @@ -240,39 +250,37 @@ void DrawMainMenu() DrawHeadline(); - DrawText(mSX + 32, mSY + 2*32, name_text, FONT_MENU_1); - DrawText(mSX + 32 + name_width, mSY + 2*32, setup.player_name, FONT_INPUT); - DrawText(mSX + 32, mSY + 3*32, "Level:", FONT_MENU_1); - DrawText(mSX + 11 * 32, mSY + 3*32, int2str(level_nr,3), FONT_VALUE_1); - DrawText(mSX + 32, mSY + 4*32, "Hall Of Fame", FONT_MENU_1); - DrawText(mSX + 32, mSY + 5*32, "Level Creator", FONT_MENU_1); - DrawText(mSY + 32, mSY + 6*32, "Info Screen", FONT_MENU_1); - DrawText(mSX + 32, mSY + 7*32, "Start Game", FONT_MENU_1); - DrawText(mSX + 32, mSY + 8*32, "Setup", FONT_MENU_1); - DrawText(mSX + 32, mSY + 9*32, "Quit", FONT_MENU_1); + DrawText(mSX + 32, mSY + 2*32, name_text, FONT_MENU_1); + DrawText(mSX + 32, mSY + 3*32, "Level:", FONT_MENU_1); + DrawText(mSX + 32, mSY + 4*32, "Hall Of Fame", FONT_MENU_1); + DrawText(mSX + 32, mSY + 5*32, "Level Creator", FONT_MENU_1); + DrawText(mSX + 32, mSY + 6*32, "Info Screen", FONT_MENU_1); + DrawText(mSX + 32, mSY + 7*32, "Start Game", FONT_MENU_1); + DrawText(mSX + 32, mSY + 8*32, "Setup", FONT_MENU_1); + DrawText(mSX + 32, mSY + 9*32, "Quit", FONT_MENU_1); + + DrawText(mSX + 32 + name_width, mSY + 2*32, setup.player_name, FONT_INPUT_1); + DrawText(mSX + level_width + 5 * 32, mSY + 3*32, int2str(level_nr,3), + FONT_VALUE_1); DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, TRUE); - DrawTextF(7*32 + 6, 3*32 + 9, FONT_TEXT_3, "%d-%d", - leveldir_current->first_level, - leveldir_current->last_level); + DrawTextF(mSX + 32 + level_width - 2, mSY + 3*32 + 1, FONT_TEXT_3, "%d-%d", + leveldir_current->first_level, leveldir_current->last_level); if (leveldir_current->readonly) { - DrawTextF(15*32 + 6, 3*32 + 9 - 7, FONT_TEXT_3, "READ"); - DrawTextF(15*32 + 6, 3*32 + 9 + 7, FONT_TEXT_3, "ONLY"); + DrawTextF(mSX + level_width + 9 * 32 - 2, + mSY + 3 * 32 + 1 - 7, FONT_TEXT_3, "READ"); + DrawTextF(mSX + level_width + 9 * 32 - 2, + mSY + 3 * 32 + 1 + 7, FONT_TEXT_3, "ONLY"); } for(i=0; i<8; i++) initCursor(i, (i == 1 || i == 6 ? IMG_MENU_BUTTON_RIGHT :IMG_MENU_BUTTON)); -#if 0 - DrawGraphic(10, 3, IMG_MENU_BUTTON_LEFT, 0); - DrawGraphic(14, 3, IMG_MENU_BUTTON_RIGHT, 0); -#else - drawCursorXY(10, 1, IMG_MENU_BUTTON_LEFT); - drawCursorXY(14, 1, IMG_MENU_BUTTON_RIGHT); -#endif + drawCursorXY(level_width/32 + 4, 1, IMG_MENU_BUTTON_LEFT); + drawCursorXY(level_width/32 + 8, 1, IMG_MENU_BUTTON_RIGHT); DrawText(SX + 56, SY + 326, "A Game by Artsoft Entertainment", FONT_TITLE_2); @@ -305,10 +313,10 @@ static void gotoTopLevelDir() int num_page_entries; int cl_first, cl_cursor; - if (num_leveldirs <= MAX_MENU_ENTRIES_ON_SCREEN) + if (num_leveldirs <= NUM_MENU_ENTRIES_ON_SCREEN) num_page_entries = num_leveldirs; else - num_page_entries = MAX_MENU_ENTRIES_ON_SCREEN - 1; + num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN; cl_first = MAX(0, leveldir_pos - num_page_entries + 1); cl_cursor = leveldir_pos - cl_first; @@ -335,8 +343,8 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) if (mx || my) /* mouse input */ { - x = (mx - SX) / 32; - y = (my - SY) / 32 - MENU_SCREEN_START_YPOS; + x = (mx - mSX) / 32; + y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS; } else if (dx || dy) /* keyboard input */ { @@ -398,14 +406,14 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) { if (y == 0) { - game_status = TYPENAME; + game_status = GAME_MODE_PSEUDO_TYPENAME; HandleTypeName(strlen(setup.player_name), 0); } else if (y == 1) { if (leveldir_first) { - game_status = CHOOSELEVEL; + game_status = GAME_MODE_LEVELS; SaveLevelSetup_LastSeries(); SaveLevelSetup_SeriesInfo(); @@ -416,7 +424,7 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) } else if (y == 2) { - game_status = HALLOFFAME; + game_status = GAME_MODE_SCORES; DrawHallOfFame(-1); } else if (y == 3) @@ -424,12 +432,12 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) if (leveldir_current->readonly && strcmp(setup.player_name, "Artsoft") != 0) Request("This level is read only !", REQ_CONFIRM); - game_status = LEVELED; + game_status = GAME_MODE_EDITOR; DrawLevelEd(); } else if (y == 4) { - game_status = HELPSCREEN; + game_status = GAME_MODE_INFO; DrawHelpScreen(); } else if (y == 5) @@ -443,14 +451,14 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) else #endif { - game_status = PLAYING; + game_status = GAME_MODE_PLAYING; StopAnimation(); InitGame(); } } else if (y == 6) { - game_status = SETUP; + game_status = GAME_MODE_SETUP; setup_mode = SETUP_MODE_MAIN; DrawSetupScreen(); } @@ -459,20 +467,20 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) SaveLevelSetup_LastSeries(); SaveLevelSetup_SeriesInfo(); if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED)) - game_status = EXITGAME; + game_status = GAME_MODE_QUIT; } } } - BackToFront(); - out: - if (game_status == MAINMENU) + if (game_status == GAME_MODE_MAIN) { DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, FALSE); DoAnimation(); } + + BackToFront(); } @@ -483,116 +491,6 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) static long helpscreen_state; static int helpscreen_step[MAX_HELPSCREEN_ELS]; static int helpscreen_frame[MAX_HELPSCREEN_ELS]; -#if 0 -static int OLD_helpscreen_action[] = -{ - GFX_SPIELER1_DOWN,4,2, - GFX_SPIELER1_UP,4,2, - GFX_SPIELER1_LEFT,4,2, - GFX_SPIELER1_RIGHT,4,2, - GFX_SPIELER1_PUSH_LEFT,4,2, - GFX_SPIELER1_PUSH_RIGHT,4,2, HA_NEXT, - GFX_ERDREICH,1,100, HA_NEXT, - GFX_LEERRAUM,1,100, HA_NEXT, - GFX_MORAST_LEER,1,100, HA_NEXT, - GFX_BETON,1,100, HA_NEXT, - GFX_MAUERWERK,1,100, HA_NEXT, - GFX_MAUER_L1, 3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10, - GFX_MAUER_R1, 3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10, - GFX_MAUER_UP, 3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10, - GFX_MAUER_DOWN,3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10, HA_NEXT, - GFX_UNSICHTBAR,1,100, HA_NEXT, - GFX_FELSBODEN,1,100, HA_NEXT, - GFX_CHAR_A,30,4, GFX_CHAR_AUSRUF,32,4, HA_NEXT, - GFX_EDELSTEIN,2,5, HA_NEXT, - GFX_DIAMANT,2,5, HA_NEXT, - GFX_EDELSTEIN_BD,2,5, HA_NEXT, - GFX_EDELSTEIN_GELB,2,5, GFX_EDELSTEIN_ROT,2,5, - GFX_EDELSTEIN_LILA,2,5, HA_NEXT, - GFX_FELSBROCKEN,4,5, HA_NEXT, - GFX_BOMBE,1,50, GFX_EXPLOSION,8,1, GFX_LEERRAUM,1,10, HA_NEXT, - GFX_KOKOSNUSS,1,50, GFX_CRACKINGNUT,3,1, GFX_EDELSTEIN,1,10, HA_NEXT, - GFX_ERZ_EDEL,1,50, GFX_EXPLOSION,8,1, GFX_EDELSTEIN,1,10, HA_NEXT, - GFX_ERZ_DIAM,1,50, GFX_EXPLOSION,8,1, GFX_DIAMANT,1,10, HA_NEXT, - GFX_ERZ_EDEL_BD,1,50, GFX_EXPLOSION,8,1,GFX_EDELSTEIN_BD,1,10,HA_NEXT, - GFX_ERZ_EDEL_GELB,1,50, GFX_EXPLOSION,8,1, - GFX_EDELSTEIN_GELB,1,10, GFX_ERZ_EDEL_ROT,1,50, - GFX_EXPLOSION,8,1, GFX_EDELSTEIN_ROT,1,10, - GFX_ERZ_EDEL_LILA,1,50, GFX_EXPLOSION,8,1, - GFX_EDELSTEIN_LILA,1,10, HA_NEXT, - GFX_GEBLUBBER,4,4, HA_NEXT, - GFX_SCHLUESSEL1,4,25, HA_NEXT, - GFX_PFORTE1,4,25, HA_NEXT, - GFX_PFORTE1X,4,25, HA_NEXT, - GFX_DYNAMIT_AUS,1,100, HA_NEXT, - GFX_DYNAMIT,7,6, GFX_EXPLOSION,8,1, GFX_LEERRAUM,1,10, HA_NEXT, - GFX_DYNABOMB+0,4,3, GFX_DYNABOMB+3,1,3, GFX_DYNABOMB+2,1,3, - GFX_DYNABOMB+1,1,3, GFX_DYNABOMB+0,1,3, GFX_EXPLOSION,8,1, - GFX_LEERRAUM,1,10, HA_NEXT, - GFX_DYNABOMB_NR,1,100, HA_NEXT, - GFX_DYNABOMB_SZ,1,100, HA_NEXT, - GFX_FLIEGER+4,1,3, GFX_FLIEGER+0,1,3, GFX_FLIEGER+4,1,3, - GFX_FLIEGER+5,1,3, GFX_FLIEGER+1,1,3, GFX_FLIEGER+5,1,3, - GFX_FLIEGER+6,1,3, GFX_FLIEGER+2,1,3, GFX_FLIEGER+6,1,3, - GFX_FLIEGER+7,1,3, GFX_FLIEGER+3,1,3, GFX_FLIEGER+7,1,3, HA_NEXT, - GFX_KAEFER+4,1,1, GFX_KAEFER+0,1,1, GFX_KAEFER+4,1,1, - GFX_KAEFER+5,1,1, GFX_KAEFER+1,1,1, GFX_KAEFER+5,1,1, - GFX_KAEFER+6,1,1, GFX_KAEFER+2,1,1, GFX_KAEFER+6,1,1, - GFX_KAEFER+7,1,1, GFX_KAEFER+3,1,1, GFX_KAEFER+7,1,1, HA_NEXT, - GFX_BUTTERFLY,2,2, HA_NEXT, - GFX_FIREFLY,2,2, HA_NEXT, - GFX_PACMAN+0,1,3, GFX_PACMAN+4,1,2, GFX_PACMAN+0,1,3, - GFX_PACMAN+1,1,3, GFX_PACMAN+5,1,2, GFX_PACMAN+1,1,3, - GFX_PACMAN+2,1,3, GFX_PACMAN+6,1,2, GFX_PACMAN+2,1,3, - GFX_PACMAN+3,1,3, GFX_PACMAN+7,1,2, GFX_PACMAN+3,1,3, HA_NEXT, - GFX_MAMPFER+0,4,1, GFX_MAMPFER+3,1,1, GFX_MAMPFER+2,1,1, - GFX_MAMPFER+1,1,1, GFX_MAMPFER+0,1,1, HA_NEXT, - GFX_MAMPFER2+0,4,1, GFX_MAMPFER2+3,1,1, GFX_MAMPFER2+2,1,1, - GFX_MAMPFER2+1,1,1, GFX_MAMPFER2+0,1,1, HA_NEXT, - GFX_ROBOT+0,4,1, GFX_ROBOT+3,1,1, GFX_ROBOT+2,1,1, - GFX_ROBOT+1,1,1, GFX_ROBOT+0,1,1, HA_NEXT, - GFX_MOLE_DOWN,4,2, - GFX_MOLE_UP,4,2, - GFX_MOLE_LEFT,4,2, - GFX_MOLE_RIGHT,4,2, HA_NEXT, - GFX_PINGUIN_DOWN,4,2, - GFX_PINGUIN_UP,4,2, - GFX_PINGUIN_LEFT,4,2, - GFX_PINGUIN_RIGHT,4,2, HA_NEXT, - GFX_SCHWEIN_DOWN,4,2, - GFX_SCHWEIN_UP,4,2, - GFX_SCHWEIN_LEFT,4,2, - GFX_SCHWEIN_RIGHT,4,2, HA_NEXT, - GFX_DRACHE_DOWN,4,2, - GFX_DRACHE_UP,4,2, - GFX_DRACHE_LEFT,4,2, - GFX_DRACHE_RIGHT,4,2, HA_NEXT, - GFX_SONDE_START,8,1, HA_NEXT, - GFX_ABLENK,4,1, HA_NEXT, - GFX_BIRNE_AUS,1,25, GFX_BIRNE_EIN,1,25, HA_NEXT, - GFX_ZEIT_VOLL,1,25, GFX_ZEIT_LEER,1,25, HA_NEXT, - GFX_TROPFEN,1,25, GFX_AMOEBING,4,1, GFX_AMOEBE_LEBT,1,10, HA_NEXT, - GFX_AMOEBE_TOT+2,2,50, GFX_AMOEBE_TOT,2,50, HA_NEXT, - GFX_AMOEBE_LEBT,4,40, HA_NEXT, - GFX_AMOEBE_LEBT,1,10, GFX_AMOEBING,4,2, HA_NEXT, - GFX_AMOEBE_LEBT,1,25, GFX_AMOEBE_TOT,1,25, GFX_EXPLOSION,8,1, - GFX_DIAMANT,1,10, HA_NEXT, - GFX_LIFE,1,100, HA_NEXT, - GFX_LIFE_ASYNC,1,100, HA_NEXT, - GFX_MAGIC_WALL_OFF,4,2, HA_NEXT, - GFX_MAGIC_WALL_BD_OFF,4,2, HA_NEXT, - GFX_AUSGANG_ZU,1,100, GFX_AUSGANG_ACT,4,2, - GFX_AUSGANG_AUF+0,4,2, GFX_AUSGANG_AUF+3,1,2, - GFX_AUSGANG_AUF+2,1,2, GFX_AUSGANG_AUF+1,1,2, HA_NEXT, - GFX_AUSGANG_AUF+0,4,2, GFX_AUSGANG_AUF+3,1,2, - GFX_AUSGANG_AUF+2,1,2, GFX_AUSGANG_AUF+1,1,2, HA_NEXT, - GFX_SOKOBAN_OBJEKT,1,100, HA_NEXT, - GFX_SOKOBAN_FELD_LEER,1,100, HA_NEXT, - GFX_SOKOBAN_FELD_VOLL,1,100, HA_NEXT, - GFX_SPEED_PILL,1,100, HA_NEXT, - HA_END -}; -#endif static int helpscreen_action[] = { @@ -628,13 +526,9 @@ static int helpscreen_action[] = IMG_INVISIBLE_WALL, -1, HA_NEXT, - IMG_WALL_CRUMBLED, -1, HA_NEXT, + IMG_WALL_SLIPPERY, -1, HA_NEXT, - IMG_INFO_FONT_EM_1, 160, - IMG_INFO_FONT_EM_2, 160, - IMG_INFO_FONT_EM_3, 160, - IMG_INFO_FONT_EM_4, 160, - IMG_INFO_FONT_EM_5, 40, HA_NEXT, + IMG_FONT_GAME_INFO, -1, HA_NEXT, IMG_EMERALD, -1, HA_NEXT, @@ -705,9 +599,11 @@ static int helpscreen_action[] = IMG_EXPLOSION, 16, IMG_EMPTY_SPACE, 20, HA_NEXT, - EL_DYNABOMB_INCREASE_NUMBER, -1, HA_NEXT, + IMG_DYNABOMB_INCREASE_NUMBER, -1, HA_NEXT, + + IMG_DYNABOMB_INCREASE_SIZE, -1, HA_NEXT, - EL_DYNABOMB_INCREASE_SIZE, -1, HA_NEXT, + IMG_DYNABOMB_INCREASE_POWER, -1, HA_NEXT, IMG_SPACESHIP_RIGHT, 16, IMG_SPACESHIP_UP, 16, @@ -837,6 +733,7 @@ static char *helpscreen_eltext[][2] = {"Dyna Bomb: Explodes in 4 directions","with variable explosion size"}, {"Dyna Bomb: Increases the number of", "dyna bombs available at a time"}, {"Dyna Bomb: Increases the size of", "explosion of dyna bombs"}, + {"Dyna Bomb: Increases the power of", "explosion of dyna bombs"}, {"Spaceship: Moves at the left side", "of walls; don't touch it!"}, {"Bug: Moves at the right side", "of walls; don't touch it!"}, {"Butterfly: Moves at the right side", "of walls; don't touch it!"}, @@ -958,7 +855,6 @@ void DrawHelpScreenElAction(int start) int graphic; int frame_count; int sync_frame; - int frame; while (helpscreen_action[j] != HA_END) { @@ -1006,19 +902,30 @@ void DrawHelpScreenElAction(int start) } j++; +#if 1 + ClearRectangleOnBackground(drawto, xstart, ystart + (i - start) * ystep, + TILEX, TILEY); + DrawGraphicAnimationExt(drawto, xstart, ystart + (i - start) * ystep, + graphic, sync_frame, USE_MASKING); +#else frame = getGraphicAnimationFrame(graphic, sync_frame); DrawGraphicExt(drawto, xstart, ystart + (i-start) * ystep, graphic, frame); +#endif i++; } +#if 1 + redraw_mask |= REDRAW_FIELD; +#else for(i=2; i<16; i++) { MarkTileDirty(0, i); MarkTileDirty(1, i); } +#endif FrameCounter++; } @@ -1204,7 +1111,7 @@ void HandleHelpScreen(int button) { FadeSounds(); - game_status = MAINMENU; + game_status = GAME_MODE_MAIN; DrawMainMenu(); } } @@ -1224,17 +1131,16 @@ void HandleHelpScreen(int button) #else PlaySound_Menu_Continue(SND_BACKGROUND_INFO); #endif - - DoAnimation(); } + DoAnimation(); BackToFront(); } void HandleTypeName(int newxpos, Key key) { static int xpos = 0, ypos = 2; - int font_width = getFontWidth(FONT_INPUT_ACTIVE); + int font_width = getFontWidth(FONT_INPUT_1_ACTIVE); int name_width = getFontWidth(FONT_MENU_1) * strlen("Name:"); int startx = mSX + 32 + name_width; int starty = mSY + ypos * 32; @@ -1243,8 +1149,8 @@ void HandleTypeName(int newxpos, Key key) { xpos = newxpos; - DrawText(startx, starty, setup.player_name, FONT_INPUT_ACTIVE); - DrawText(startx + xpos * font_width, starty, "_", FONT_INPUT_ACTIVE); + DrawText(startx, starty, setup.player_name, FONT_INPUT_1_ACTIVE); + DrawText(startx + xpos * font_width, starty, "_", FONT_INPUT_1_ACTIVE); return; } @@ -1264,23 +1170,23 @@ void HandleTypeName(int newxpos, Key key) setup.player_name[xpos + 1] = 0; xpos++; - DrawText(startx, starty, setup.player_name, FONT_INPUT_ACTIVE); - DrawText(startx + xpos * font_width, starty, "_", FONT_INPUT_ACTIVE); + DrawText(startx, starty, setup.player_name, FONT_INPUT_1_ACTIVE); + DrawText(startx + xpos * font_width, starty, "_", FONT_INPUT_1_ACTIVE); } else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0) { xpos--; setup.player_name[xpos] = 0; - DrawText(startx + xpos * font_width, starty, "_ ", FONT_INPUT_ACTIVE); + DrawText(startx + xpos * font_width, starty, "_ ", FONT_INPUT_1_ACTIVE); } else if (key == KSYM_Return && xpos > 0) { - DrawText(startx, starty, setup.player_name, FONT_INPUT); - DrawText(startx + xpos * font_width, starty, " ", FONT_INPUT_ACTIVE); + DrawText(startx, starty, setup.player_name, FONT_INPUT_1); + DrawText(startx + xpos * font_width, starty, " ", FONT_INPUT_1_ACTIVE); SaveSetup(); - game_status = MAINMENU; + game_status = GAME_MODE_MAIN; } BackToFront(); @@ -1289,6 +1195,10 @@ void HandleTypeName(int newxpos, Key key) static void DrawChooseTree(TreeInfo **ti_ptr) { UnmapAllGadgets(); + + FreeScreenGadgets(); + CreateScreenGadgets(); + CloseDoor(DOOR_CLOSE_2); ClearWindow(); @@ -1306,13 +1216,14 @@ static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti) int items_max, items_visible, item_position; items_max = numTreeInfoInGroup(ti); - items_visible = MAX_MENU_ENTRIES_ON_SCREEN - 1; + items_visible = NUM_MENU_ENTRIES_ON_SCREEN; item_position = first_entry; if (item_position > items_max - items_visible) item_position = items_max - items_visible; ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max, + GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible, GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END); } @@ -1322,13 +1233,18 @@ static void drawChooseTreeList(int first_entry, int num_page_entries, int i; char buffer[SCR_FIELDX * 2]; int max_buffer_len = (SCR_FIELDX - 2) * 2; - int num_entries = numTreeInfoInGroup(ti); char *title_string = NULL; - int offset = (ti->type == TREE_TYPE_LEVEL_DIR ? 0 : 16); + int xoffset_setup = 16; + int yoffset_setup = 16; + int xoffset = (ti->type == TREE_TYPE_LEVEL_DIR ? 0 : xoffset_setup); + int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ? 0 : yoffset_setup); int last_game_status = game_status; /* save current game status */ +#if 1 + DrawBackground(mSX, mSY, SXSIZE - 32 + menu.scrollbar_xoffset, SYSIZE); +#else DrawBackground(SX, SY, SXSIZE - 32, SYSIZE); - redraw_mask |= REDRAW_FIELD; +#endif title_string = (ti->type == TREE_TYPE_LEVEL_DIR ? "Level Directories" : @@ -1336,9 +1252,10 @@ static void drawChooseTreeList(int first_entry, int num_page_entries, ti->type == TREE_TYPE_SOUNDS_DIR ? "Custom Sounds" : ti->type == TREE_TYPE_MUSIC_DIR ? "Custom Music" : ""); - DrawText(SX + offset, SY + offset, title_string, FONT_TITLE_1); + DrawText(SX + xoffset, SY + yoffset, title_string, FONT_TITLE_1); - game_status = CHOOSELEVEL; /* force LEVELS font on artwork setup screen */ + /* force LEVELS font on artwork setup screen */ + game_status = GAME_MODE_LEVELS; for(i=0; i 0) - { - int ypos = 1; - - DrawBackground(SX, SY + ypos * 32, TILEX, TILEY); - DrawGraphicThruMask(0, ypos, IMG_MENU_BUTTON_UP, 0); - } - - if (first_entry + num_page_entries < num_entries) - { - int ypos = MAX_MENU_ENTRIES_ON_SCREEN + 1; - - DrawBackground(SX, SY + ypos * 32, TILEX, TILEY); - DrawGraphicThruMask(0, ypos, IMG_MENU_BUTTON_DOWN, 0); - } - game_status = last_game_status; /* restore current game status */ + + redraw_mask |= REDRAW_FIELD; } static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti) @@ -1413,28 +1316,42 @@ static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti) static void HandleChooseTree(int mx, int my, int dx, int dy, int button, TreeInfo **ti_ptr) { - static unsigned long choose_delay = 0; TreeInfo *ti = *ti_ptr; int x = 0; int y = ti->cl_cursor; int step = (button == 1 ? 1 : button == 2 ? 5 : 10); int num_entries = numTreeInfoInGroup(ti); int num_page_entries; + int last_game_status = game_status; /* save current game status */ + + /* force LEVELS draw offset on choose level and artwork setup screen */ + game_status = GAME_MODE_LEVELS; - if (num_entries <= MAX_MENU_ENTRIES_ON_SCREEN) + if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN) num_page_entries = num_entries; else - num_page_entries = MAX_MENU_ENTRIES_ON_SCREEN - 1; + num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN; + + game_status = last_game_status; /* restore current game status */ if (button == MB_MENU_INITIALIZE) { + int num_entries = numTreeInfoInGroup(ti); int entry_pos = posTreeInfo(ti); if (ti->cl_first == -1) { + /* only on initialization */ + ti->cl_first = MAX(0, entry_pos - num_page_entries + 1); + ti->cl_cursor = entry_pos - ti->cl_first; + } + else if (ti->cl_cursor >= num_page_entries || + (num_entries > num_page_entries && + num_entries - ti->cl_first < num_page_entries)) + { + /* only after change of list size (by custom graphic configuration) */ ti->cl_first = MAX(0, entry_pos - num_page_entries + 1); - ti->cl_cursor = - entry_pos - ti->cl_first; + ti->cl_cursor = entry_pos - ti->cl_first; } if (dx == 999) /* first entry is set by scrollbar position */ @@ -1445,7 +1362,8 @@ static void HandleChooseTree(int mx, int my, int dx, int dy, int button, drawChooseTreeList(ti->cl_first, num_page_entries, ti); drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti); - drawCursor(ti->cl_cursor, FC_RED); + drawChooseTreeCursor(ti->cl_cursor, FC_RED); + return; } else if (button == MB_MENU_LEAVE) @@ -1455,13 +1373,13 @@ static void HandleChooseTree(int mx, int my, int dx, int dy, int button, *ti_ptr = ti->node_parent; DrawChooseTree(ti_ptr); } - else if (game_status == SETUP) + else if (game_status == GAME_MODE_SETUP) { execSetupArtwork(); } else { - game_status = MAINMENU; + game_status = GAME_MODE_MAIN; DrawMainMenu(); } @@ -1470,55 +1388,66 @@ static void HandleChooseTree(int mx, int my, int dx, int dy, int button, if (mx || my) /* mouse input */ { - x = (mx - SX) / 32; - y = (my - SY) / 32 - MENU_SCREEN_START_YPOS; - } - else if (dx || dy) /* keyboard input */ - { - if (dy) - y = ti->cl_cursor + dy; + int last_game_status = game_status; /* save current game status */ - if (ABS(dy) == SCR_FIELDY) /* handle KSYM_Page_Up, KSYM_Page_Down */ - { - dy = SIGN(dy); - step = num_page_entries - 1; - y = (dy < 0 ? -1 : num_page_entries); - } - } + /* force LEVELS draw offset on artwork setup screen */ + game_status = GAME_MODE_LEVELS; - if (x == 0 && y == -1) - { - if (ti->cl_first > 0 && - (dy || DelayReached(&choose_delay, GADGET_FRAME_DELAY))) - { - ti->cl_first -= step; - if (ti->cl_first < 0) - ti->cl_first = 0; + x = (mx - mSX) / 32; + y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS; - drawChooseTreeList(ti->cl_first, num_page_entries, ti); - drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti); - drawCursor(ti->cl_cursor, FC_RED); - AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, - ti->cl_first, ti); - return; - } + game_status = last_game_status; /* restore current game status */ } - else if (x == 0 && y > num_page_entries - 1) + else if (dx || dy) /* keyboard or scrollbar/scrollbutton input */ { - if (ti->cl_first + num_page_entries < num_entries && - (dy || DelayReached(&choose_delay, GADGET_FRAME_DELAY))) + /* move cursor instead of scrolling when already at start/end of list */ + if (dy == -1 * SCROLL_LINE && ti->cl_first == 0) + dy = -1; + else if (dy == +1 * SCROLL_LINE && + ti->cl_first + num_page_entries == num_entries) + dy = 1; + + /* handle scrolling screen one line or page */ + if (ti->cl_cursor + dy < 0 || + ti->cl_cursor + dy > num_page_entries - 1) { - ti->cl_first += step; - if (ti->cl_first + num_page_entries > num_entries) - ti->cl_first = MAX(0, num_entries - num_page_entries); + if (ABS(dy) == SCROLL_PAGE) + step = num_page_entries - 1; + + if (dy < 0 && ti->cl_first > 0) + { + /* scroll page/line up */ + + ti->cl_first -= step; + if (ti->cl_first < 0) + ti->cl_first = 0; + + drawChooseTreeList(ti->cl_first, num_page_entries, ti); + drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti); + drawChooseTreeCursor(ti->cl_cursor, FC_RED); + AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, + ti->cl_first, ti); + } + else if (dy > 0 && ti->cl_first + num_page_entries < num_entries) + { + /* scroll page/line down */ + + ti->cl_first += step; + if (ti->cl_first + num_page_entries > num_entries) + ti->cl_first = MAX(0, num_entries - num_page_entries); + + drawChooseTreeList(ti->cl_first, num_page_entries, ti); + drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti); + drawChooseTreeCursor(ti->cl_cursor, FC_RED); + AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, + ti->cl_first, ti); + } - drawChooseTreeList(ti->cl_first, num_page_entries, ti); - drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti); - drawCursor(ti->cl_cursor, FC_RED); - AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, - ti->cl_first, ti); return; } + + /* handle moving cursor one line */ + y = ti->cl_cursor + dy; } if (dx == 1) @@ -1535,6 +1464,7 @@ static void HandleChooseTree(int mx, int my, int dx, int dy, int button, node_cursor->cl_cursor = ti->cl_cursor; *ti_ptr = node_cursor->node_group; DrawChooseTree(ti_ptr); + return; } } @@ -1542,6 +1472,7 @@ static void HandleChooseTree(int mx, int my, int dx, int dy, int button, { *ti_ptr = ti->node_parent; DrawChooseTree(ti_ptr); + return; } @@ -1551,8 +1482,8 @@ static void HandleChooseTree(int mx, int my, int dx, int dy, int button, { if (y != ti->cl_cursor) { - drawCursor(y, FC_RED); - drawCursor(ti->cl_cursor, FC_BLUE); + drawChooseTreeCursor(y, FC_RED); + drawChooseTreeCursor(ti->cl_cursor, FC_BLUE); drawChooseTreeInfo(ti->cl_first + y, ti); ti->cl_cursor = y; } @@ -1592,23 +1523,25 @@ static void HandleChooseTree(int mx, int my, int dx, int dy, int button, TapeErase(); } - if (game_status == SETUP) + if (game_status == GAME_MODE_SETUP) { execSetupArtwork(); } else { - game_status = MAINMENU; + game_status = GAME_MODE_MAIN; DrawMainMenu(); } } } } - BackToFront(); - - if (game_status == CHOOSELEVEL || game_status == SETUP) +#if 0 + if (game_status == GAME_MODE_LEVELS || game_status == GAME_MODE_SETUP) DoAnimation(); + + BackToFront(); +#endif } void DrawChooseLevel() @@ -1621,6 +1554,9 @@ void DrawChooseLevel() void HandleChooseLevel(int mx, int my, int dx, int dy, int button) { HandleChooseTree(mx, my, dx, dy, button, &leveldir_current); + + DoAnimation(); + BackToFront(); } void DrawHallOfFame(int highlight_position) @@ -1654,20 +1590,28 @@ static void drawHallOfFameList(int first_entry, int highlight_position) DrawText(mSX + 80, mSY + 8, "Hall Of Fame", FONT_TITLE_1); DrawTextFCentered(46, FONT_TITLE_2, "HighScores of Level %d", level_nr); - for(i=0; i 0) { - if (first_entry + MAX_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES) + if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES) { first_entry += step; - if (first_entry + MAX_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES) - first_entry = MAX(0, MAX_SCORE_ENTRIES - MAX_MENU_ENTRIES_ON_SCREEN); + if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES) + first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN); drawHallOfFameList(first_entry, highlight_position); - return; } } - - if (button_released) + else if (button_released) { FadeSound(SND_BACKGROUND_SCORES); - game_status = MAINMENU; + game_status = GAME_MODE_MAIN; DrawMainMenu(); } - BackToFront(); - - if (game_status == HALLOFFAME) - { - DoAnimation(); #if 1 + if (game_status == GAME_MODE_SCORES) PlaySound_Menu_Continue(SND_BACKGROUND_SCORES); #endif - } + + DoAnimation(); + BackToFront(); } @@ -1775,13 +1715,13 @@ static void execSetupSound() static void execSetupArtwork() { - /* needed if last screen (setup choice) changed graphics, sounds or music */ - ReloadCustomArtwork(); - setup.graphics_set = artwork.gfx_current->identifier; setup.sounds_set = artwork.snd_current->identifier; setup.music_set = artwork.mus_current->identifier; + /* needed if last screen (setup choice) changed graphics, sounds or music */ + ReloadCustomArtwork(); + /* needed for displaying artwork name instead of artwork identifier */ graphics_set_name = artwork.gfx_current->name; sounds_set_name = artwork.snd_current->name; @@ -1823,7 +1763,7 @@ static void execSetupShortcut() static void execExitSetup() { - game_status = MAINMENU; + game_status = GAME_MODE_MAIN; DrawMainMenu(); } @@ -1871,6 +1811,9 @@ static struct TokenInfo setup_info_editor[] = { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX Boulderd.:" }, { TYPE_SWITCH, &setup.editor.el_chars, "Characters:" }, { TYPE_SWITCH, &setup.editor.el_custom, "Custom:" }, + { TYPE_SWITCH, &setup.editor.el_custom_more, "More Custom:" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" }, { TYPE_EMPTY, NULL, "" }, { TYPE_LEAVE_MENU, execSetupMain, "Back" }, { 0, NULL, NULL } @@ -1894,8 +1837,6 @@ static struct TokenInfo setup_info_graphics[] = static struct TokenInfo setup_info_sound[] = { - { TYPE_SWITCH, &setup.sound, "Sound:", }, - { TYPE_EMPTY, NULL, "" }, { TYPE_SWITCH, &setup.sound_simple, "Simple Sound:" }, { TYPE_SWITCH, &setup.sound_loops, "Sound Loops:" }, { TYPE_SWITCH, &setup.sound_music, "Game Music:" }, @@ -1974,8 +1915,8 @@ static Key getSetupKey() } } - BackToFront(); DoAnimation(); + BackToFront(); /* don't eat all CPU time */ Delay(10); @@ -2002,7 +1943,7 @@ static void drawSetupValue(int pos) if (setup_info[pos].type & TYPE_QUERY) { value_string = ""; - font_nr = FONT_INPUT_ACTIVE; + font_nr = FONT_INPUT_1_ACTIVE; } } else if (setup_info[pos].type & TYPE_STRING) @@ -2015,9 +1956,11 @@ static void drawSetupValue(int pos) if (strlen(value_string) > max_value_len) value_string[max_value_len] = '\0'; } - else if (setup_info[pos].type & TYPE_BOOLEAN_STYLE && - !*(boolean *)(setup_info[pos].value)) - font_nr = FONT_OPTION_OFF; + else if (setup_info[pos].type & TYPE_BOOLEAN_STYLE) + { + font_nr = (*(boolean *)(setup_info[pos].value) ? FONT_OPTION_ON : + FONT_OPTION_OFF); + } DrawText(mSX + xpos * 32, mSY + ypos * 32, (xpos == 3 ? " " : " "), font_nr); @@ -2095,17 +2038,17 @@ static void DrawSetupScreen_Generic() DrawText(mSX + 16, mSY + 16, title_string, FONT_TITLE_1); num_setup_info = 0; - for(i=0; setup_info[i].type != 0 && i < MAX_MENU_ENTRIES_ON_SCREEN; i++) + for(i=0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++) { void *value_ptr = setup_info[i].value; int ypos = MENU_SCREEN_START_YPOS + i; int font_nr = FONT_MENU_1; /* set some entries to "unchangeable" according to other variables */ - if ((value_ptr == &setup.sound && !audio.sound_available) || - (value_ptr == &setup.sound_loops && !audio.loops_available) || - (value_ptr == &setup.sound_music && !audio.music_available) || - (value_ptr == &setup.fullscreen && !video.fullscreen_available)) + if ((value_ptr == &setup.sound_simple && !audio.sound_available) || + (value_ptr == &setup.sound_loops && !audio.loops_available) || + (value_ptr == &setup.sound_music && !audio.music_available) || + (value_ptr == &setup.fullscreen && !video.fullscreen_available)) setup_info[i].type |= TYPE_GHOSTED; if (setup_info[i].type & TYPE_STRING) @@ -2167,8 +2110,8 @@ void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button) if (mx || my) /* mouse input */ { - x = (mx - SX) / 32; - y = (my - SY) / 32 - MENU_SCREEN_START_YPOS; + x = (mx - mSX) / 32; + y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS; } else if (dx || dy) /* keyboard input */ { @@ -2221,10 +2164,12 @@ void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button) } } +#if 0 BackToFront(); - if (game_status == SETUP) + if (game_status == GAME_MODE_SETUP) DoAnimation(); +#endif } void DrawSetupScreen_Input() @@ -2304,8 +2249,13 @@ static void drawPlayerSetupInputInfo(int player_nr) custom_key = setup.input[player_nr].key; - DrawText(mSX+11*32, mSY+2*32, int2str(player_nr + 1, 1), FONT_INPUT_ACTIVE); + DrawText(mSX+11*32, mSY+2*32, int2str(player_nr +1, 1), FONT_INPUT_1_ACTIVE); +#if 1 + DrawGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY, + PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0); +#else DrawGraphicThruMask(8, 2, PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0); +#endif if (setup.input[player_nr].use_joystick) { @@ -2373,8 +2323,8 @@ void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button) if (mx || my) /* mouse input */ { - x = (mx - SX) / 32; - y = (my - SY) / 32 - MENU_SCREEN_START_YPOS; + x = (mx - mSX) / 32; + y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS; } else if (dx || dy) /* keyboard input */ { @@ -2396,7 +2346,11 @@ void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button) static unsigned long delay = 0; if (!DelayReached(&delay, GADGET_FRAME_DELAY)) +#if 1 + return; +#else goto out; +#endif player_nr = (player_nr + (x == 10 ? -1 : +1) + MAX_PLAYERS) % MAX_PLAYERS; @@ -2460,12 +2414,14 @@ void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button) } } +#if 0 BackToFront(); out: - if (game_status == SETUP) + if (game_status == GAME_MODE_SETUP) DoAnimation(); +#endif } void CustomizeKeyboard(int player_nr) @@ -2499,9 +2455,9 @@ void CustomizeKeyboard(int player_nr) step_nr = 0; DrawText(mSX, mSY + (2+2*step_nr)*32, - customize_step[step_nr].text, FONT_INPUT_ACTIVE); + customize_step[step_nr].text, FONT_INPUT_1_ACTIVE); DrawText(mSX, mSY + (2+2*step_nr+1)*32, - "Key:", FONT_INPUT_ACTIVE); + "Key:", FONT_INPUT_1_ACTIVE); DrawText(mSX + 4*32, mSY + (2+2*step_nr+1)*32, getKeyNameFromKey(*customize_step[step_nr].key), FONT_VALUE_OLD); @@ -2564,9 +2520,9 @@ void CustomizeKeyboard(int player_nr) /* query next key binding */ DrawText(mSX, mSY+(2+2*step_nr)*32, - customize_step[step_nr].text, FONT_INPUT_ACTIVE); + customize_step[step_nr].text, FONT_INPUT_1_ACTIVE); DrawText(mSX, mSY+(2+2*step_nr+1)*32, - "Key:", FONT_INPUT_ACTIVE); + "Key:", FONT_INPUT_1_ACTIVE); DrawText(mSX + 4*32, mSY+(2+2*step_nr+1)*32, getKeyNameFromKey(*customize_step[step_nr].key), FONT_VALUE_OLD); @@ -2583,8 +2539,8 @@ void CustomizeKeyboard(int player_nr) } } - BackToFront(); DoAnimation(); + BackToFront(); /* don't eat all CPU time */ Delay(10); @@ -2746,8 +2702,8 @@ static boolean CalibrateJoystickMain(int player_nr) } - BackToFront(); DoAnimation(); + BackToFront(); /* don't eat all CPU time */ Delay(10); @@ -2824,11 +2780,14 @@ void HandleSetupScreen(int mx, int my, int dx, int dy, int button) HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current); else HandleSetupScreen_Generic(mx, my, dx, dy, button); + + DoAnimation(); + BackToFront(); } void HandleGameActions() { - if (game_status != PLAYING) + if (game_status != GAME_MODE_PLAYING) return; if (local_player->LevelSolved) @@ -2840,22 +2799,30 @@ void HandleGameActions() GameActions(); BackToFront(); + +#if 1 + if (tape.auto_play && !tape.playing) + AutoPlayTape(); /* continue automatically playing next tape */ +#endif } /* ---------- new screen button stuff -------------------------------------- */ /* graphic position and size values for buttons and scrollbars */ -#define SC_SCROLLBUTTON_XSIZE 32 -#define SC_SCROLLBUTTON_YSIZE 32 +#define SC_SCROLLBUTTON_XSIZE TILEX +#define SC_SCROLLBUTTON_YSIZE TILEY +#define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE +#define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \ + SC_SCROLLBUTTON_YSIZE) #define SC_SCROLL_UP_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE) -#define SC_SCROLL_UP_YPOS SC_SCROLLBUTTON_YSIZE -#define SC_SCROLL_DOWN_XPOS SC_SCROLL_UP_XPOS -#define SC_SCROLL_DOWN_YPOS (SYSIZE - SC_SCROLLBUTTON_YSIZE) +#define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE) #define SC_SCROLL_VERTICAL_XPOS SC_SCROLL_UP_XPOS -#define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + SC_SCROLLBUTTON_YSIZE) -#define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE -#define SC_SCROLL_VERTICAL_YSIZE (SYSIZE - 3 * SC_SCROLLBUTTON_YSIZE) +#define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \ + SC_SCROLLBUTTON_YSIZE) +#define SC_SCROLL_DOWN_XPOS SC_SCROLL_UP_XPOS +#define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \ + SC_SCROLL_VERTICAL_YSIZE) #define SC_BORDER_SIZE 14 @@ -2901,7 +2868,7 @@ static struct #else IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE, #endif - SX + SC_SCROLL_VERTICAL_XPOS, SY + SC_SCROLL_VERTICAL_YPOS, + SC_SCROLL_VERTICAL_XPOS, SC_SCROLL_VERTICAL_YPOS, SC_SCROLL_VERTICAL_XSIZE, SC_SCROLL_VERTICAL_YSIZE, GD_TYPE_SCROLLBAR_VERTICAL, SCREEN_CTRL_ID_SCROLL_VERTICAL, @@ -2923,16 +2890,17 @@ static void CreateScreenScrollbuttons() int gd_x1, gd_x2, gd_y1, gd_y2; int id = scrollbutton_info[i].gadget_id; - x = scrollbutton_info[i].x; - y = scrollbutton_info[i].y; - event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED; - x += SX; - y += SY; + x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset; + y = mSY + scrollbutton_info[i].y; width = SC_SCROLLBUTTON_XSIZE; height = SC_SCROLLBUTTON_YSIZE; + if (id == SCREEN_CTRL_ID_SCROLL_DOWN) + y = mSY + (SC_SCROLL_VERTICAL_YPOS + + (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE); + gfx_unpressed = scrollbutton_info[i].gfx_unpressed; gfx_pressed = scrollbutton_info[i].gfx_pressed; gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap; @@ -2953,6 +2921,7 @@ static void CreateScreenScrollbuttons() GDI_STATE, GD_BUTTON_UNPRESSED, GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1, GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2, + GDI_DIRECT_DRAW, FALSE, GDI_EVENT_MASK, event_mask, GDI_CALLBACK_ACTION, HandleScreenGadgets, GDI_END); @@ -2974,19 +2943,28 @@ static void CreateScreenScrollbars() #if !defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND) int gfx_unpressed, gfx_pressed; #endif + int x, y, width, height; int gd_x1, gd_x2, gd_y1, gd_y2; struct GadgetInfo *gi; int items_max, items_visible, item_position; unsigned long event_mask; - int num_page_entries = MAX_MENU_ENTRIES_ON_SCREEN - 1; + int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN; int id = scrollbar_info[i].gadget_id; + event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS; + + x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset; + y = mSY + scrollbar_info[i].y; + width = scrollbar_info[i].width; + height = scrollbar_info[i].height; + + if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL) + height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE; + items_max = num_page_entries; items_visible = num_page_entries; item_position = 0; - event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS; - #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND) gd_bitmap_unpressed = *scrollbar_info[i].gfx_unpressed; gd_bitmap_pressed = *scrollbar_info[i].gfx_pressed; @@ -3008,10 +2986,10 @@ static void CreateScreenScrollbars() gi = CreateGadget(GDI_CUSTOM_ID, id, GDI_CUSTOM_TYPE_ID, i, GDI_INFO_TEXT, scrollbar_info[i].infotext, - GDI_X, scrollbar_info[i].x, - GDI_Y, scrollbar_info[i].y, - GDI_WIDTH, scrollbar_info[i].width, - GDI_HEIGHT, scrollbar_info[i].height, + GDI_X, x, + GDI_Y, y, + GDI_WIDTH, width, + GDI_HEIGHT, height, GDI_TYPE, scrollbar_info[i].type, GDI_SCROLLBAR_ITEMS_MAX, items_max, GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible, @@ -3019,7 +2997,8 @@ static void CreateScreenScrollbars() GDI_STATE, GD_BUTTON_UNPRESSED, GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1, GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2, - GDI_BORDER_SIZE, SC_BORDER_SIZE, + GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE, + GDI_DIRECT_DRAW, FALSE, GDI_EVENT_MASK, event_mask, GDI_CALLBACK_ACTION, HandleScreenGadgets, GDI_END); @@ -3033,6 +3012,8 @@ static void CreateScreenScrollbars() void CreateScreenGadgets() { + int last_game_status = game_status; /* save current game status */ + #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND) int i; @@ -3054,8 +3035,13 @@ void CreateScreenGadgets() } #endif + /* force LEVELS draw offset for scrollbar / scrollbutton gadgets */ + game_status = GAME_MODE_LEVELS; + CreateScreenScrollbuttons(); CreateScreenScrollbars(); + + game_status = last_game_status; /* restore current game status */ } void FreeScreenGadgets() @@ -3082,7 +3068,7 @@ void MapChooseTreeGadgets(TreeInfo *ti) int num_entries = numTreeInfoInGroup(ti); int i; - if (num_entries <= MAX_MENU_ENTRIES_ON_SCREEN) + if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN) return; for (i=0; icustom_id; - if (game_status != CHOOSELEVEL && game_status != SETUP) + if (game_status != GAME_MODE_LEVELS && game_status != GAME_MODE_SETUP) return; switch (id) { case SCREEN_CTRL_ID_SCROLL_UP: - if (game_status == CHOOSELEVEL) - HandleChooseLevel(SX,SY + 32, 0,0, MB_MENU_MARK); - else if (game_status == SETUP) - HandleSetupScreen(SX,SY + 32, 0,0, MB_MENU_MARK); + if (game_status == GAME_MODE_LEVELS) + HandleChooseLevel(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK); + else if (game_status == GAME_MODE_SETUP) + HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK); break; case SCREEN_CTRL_ID_SCROLL_DOWN: - if (game_status == CHOOSELEVEL) - HandleChooseLevel(SX,SY + SYSIZE - 32, 0,0, MB_MENU_MARK); - else if (game_status == SETUP) - HandleSetupScreen(SX,SY + SYSIZE - 32, 0,0, MB_MENU_MARK); + if (game_status == GAME_MODE_LEVELS) + HandleChooseLevel(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK); + else if (game_status == GAME_MODE_SETUP) + HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK); break; case SCREEN_CTRL_ID_SCROLL_VERTICAL: - if (game_status == CHOOSELEVEL) + if (game_status == GAME_MODE_LEVELS) HandleChooseLevel(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE); - else if (game_status == SETUP) + else if (game_status == GAME_MODE_SETUP) HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE); break;