X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fscreens.c;h=013993c02a80b859c3ba1b0e856f0a19ea20b041;hb=e5a0a3097d6a6c3afea01b3deeee9b206982ec1d;hp=f0f2a51ff509ab0daa422be7d5a25c76a183ca21;hpb=d6c432b07a5880f361902a689341c84cc3fec342;p=rocksndiamonds.git diff --git a/src/screens.c b/src/screens.c index f0f2a51f..013993c0 100644 --- a/src/screens.c +++ b/src/screens.c @@ -45,10 +45,23 @@ #define SETUPINPUT_SCREEN_POS_EMPTY1 (SETUPINPUT_SCREEN_POS_START + 3) #define SETUPINPUT_SCREEN_POS_EMPTY2 (SETUPINPUT_SCREEN_POS_END - 1) +/* screens on the info screen */ +#define INFO_MODE_MAIN 0 +#define INFO_MODE_ELEMENTS 1 +#define INFO_MODE_MUSIC 2 +#define INFO_MODE_CREDITS 3 +#define INFO_MODE_PROGRAM 4 +#define INFO_MODE_LEVELSET 5 + +#define MAX_INFO_MODES 6 + /* for various menu stuff */ +#define MAX_INFO_ELEMENTS_ON_SCREEN 10 #define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - 2) #define MENU_SCREEN_START_YPOS 2 #define MENU_SCREEN_VALUE_XPOS 14 +#define MENU_TITLE1_YPOS 8 +#define MENU_TITLE2_YPOS 46 /* buttons and scrollbars identifiers */ #define SCREEN_CTRL_ID_SCROLL_UP 0 @@ -68,15 +81,31 @@ static void CalibrateJoystick(int); static void execSetupArtwork(void); static void HandleChooseTree(int, int, int, int, int, TreeInfo **); +static void DrawChooseLevel(void); +static void DrawInfoScreen(void); +static void DrawSetupScreen(void); + +static void DrawInfoScreen_HelpAnim(int, int, boolean); +static void DrawInfoScreen_HelpText(int, int, int, int); +static void HandleInfoScreen_Main(int, int, int, int, int); +static void HandleInfoScreen_Elements(int); +static void HandleInfoScreen_Music(int); +static void HandleInfoScreen_Credits(int); +static void HandleInfoScreen_Program(int); + +static void MapChooseTreeGadgets(TreeInfo *); + static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS]; static int setup_mode = SETUP_MODE_MAIN; +static int info_mode = INFO_MODE_MAIN; + +#define DRAW_OFFSET_MODE(x) (x >= GAME_MODE_MAIN && \ + x <= GAME_MODE_SETUP ? x : \ + x == GAME_MODE_PSEUDO_TYPENAME ? \ + GAME_MODE_MAIN : GAME_MODE_DEFAULT) -#define mSX (SX + (game_status >= GAME_MODE_MAIN && \ - game_status <= GAME_MODE_SETUP ? \ - menu.draw_xoffset[game_status] : menu.draw_xoffset_default)) -#define mSY (SY + (game_status >= GAME_MODE_MAIN && \ - game_status <= GAME_MODE_SETUP ? \ - menu.draw_yoffset[game_status] : menu.draw_yoffset_default)) +#define mSX (SX + menu.draw_xoffset[DRAW_OFFSET_MODE(game_status)]) +#define mSY (SY + menu.draw_yoffset[DRAW_OFFSET_MODE(game_status)]) #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \ menu.list_size[game_status] : \ @@ -88,28 +117,29 @@ static Bitmap *scrollbar_bitmap[NUM_SCROLLBAR_BITMAPS]; #endif -static void drawCursorExt(int xpos, int ypos, int color, int graphic) +static void drawCursorExt(int xpos, int ypos, int color, int g) { static int cursor_array[SCR_FIELDY]; if (xpos == 0) { - if (graphic != 0) - cursor_array[ypos] = graphic; + if (g != 0) + cursor_array[ypos] = g; else - graphic = cursor_array[ypos]; + g = cursor_array[ypos]; } if (color == FC_RED) - graphic = (graphic == IMG_MENU_BUTTON_LEFT ? IMG_MENU_BUTTON_LEFT_ACTIVE : - graphic == IMG_MENU_BUTTON_RIGHT ? IMG_MENU_BUTTON_RIGHT_ACTIVE: - IMG_MENU_BUTTON_ACTIVE); + g = (g == IMG_MENU_BUTTON_LEFT ? IMG_MENU_BUTTON_LEFT_ACTIVE : + g == IMG_MENU_BUTTON_RIGHT ? IMG_MENU_BUTTON_RIGHT_ACTIVE : + g == IMG_MENU_BUTTON_LEAVE_MENU ? IMG_MENU_BUTTON_LEAVE_MENU_ACTIVE : + g == IMG_MENU_BUTTON_ENTER_MENU ? IMG_MENU_BUTTON_ENTER_MENU_ACTIVE : + IMG_MENU_BUTTON_ACTIVE); ypos += MENU_SCREEN_START_YPOS; DrawBackground(mSX + xpos * TILEX, mSY + ypos * TILEY, TILEX, TILEY); - DrawGraphicThruMaskExt(drawto, mSX + xpos * TILEX, mSY + ypos * TILEY, - graphic, 0); + DrawGraphicThruMaskExt(drawto, mSX + xpos * TILEX, mSY + ypos * TILEY, g, 0); } static void initCursor(int ypos, int graphic) @@ -139,29 +169,44 @@ static void drawChooseTreeCursor(int ypos, int color) game_status = last_game_status; /* restore current game status */ } -static void PlaySound_Menu_Start(int sound) +static void PlayMenuSound() { + int sound = menu.sound[game_status]; + + if (sound == SND_UNDEFINED) + return; + if (sound_info[sound].loop) PlaySoundLoop(sound); else PlaySound(sound); } -static void PlaySound_Menu_Continue(int sound) +static void PlayMenuSoundIfLoop() { + int sound = menu.sound[game_status]; + + if (sound == SND_UNDEFINED) + return; + if (sound_info[sound].loop) PlaySoundLoop(sound); } -void DrawHeadline() +static void PlayMenuMusic() { - int font1_width = getFontWidth(FONT_TITLE_1); - int font2_width = getFontWidth(FONT_TITLE_2); - int x1 = SX + (SXSIZE - strlen(PROGRAM_TITLE_STRING) * font1_width) / 2; - int x2 = SX + (SXSIZE - strlen(WINDOW_SUBTITLE_STRING) * font2_width) / 2; + int music = menu.music[game_status]; - DrawText(x1, SY + 8, PROGRAM_TITLE_STRING, FONT_TITLE_1); - DrawText(x2, SY + 46, WINDOW_SUBTITLE_STRING, FONT_TITLE_2); + if (music == MUS_UNDEFINED) + return; + + PlayMusic(music); +} + +void DrawHeadline() +{ + DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, PROGRAM_TITLE_STRING); + DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, PROGRAM_COPYRIGHT_STRING); } static void ToggleFullscreenIfNeeded() @@ -192,13 +237,16 @@ void DrawMainMenu() { static LevelDirTree *leveldir_last_valid = NULL; char *name_text = (!options.network && setup.team_mode ? "Team:" : "Name:"); - int font_width = getFontWidth(FONT_MENU_1); - int name_width = font_width * strlen("Name:"); - int level_width = font_width * strlen("Level:"); +#if 1 + char *level_text = "Levelset"; +#else + char *level_text = "Level:"; +#endif + int name_width, level_width; int i; UnmapAllGadgets(); - FadeSounds(); + FadeSoundsAndMusic(); KeyboardAutoRepeatOn(); ActivateJoystick(); @@ -213,6 +261,7 @@ void DrawMainMenu() { game_status = GAME_MODE_EDITOR; DrawLevelEd(); + return; } @@ -222,22 +271,24 @@ void DrawMainMenu() /* needed if last screen was the setup screen and fullscreen state changed */ ToggleFullscreenIfNeeded(); + /* leveldir_current may be invalid (level group, parent link) */ + if (!validLevelSeries(leveldir_current)) + leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid); + + /* store valid level series information */ + leveldir_last_valid = leveldir_current; + /* needed if last screen (level choice) changed graphics, sounds or music */ - ReloadCustomArtwork(); + ReloadCustomArtwork(0); #ifdef TARGET_SDL SetDrawtoField(DRAW_BACKBUFFER); #endif +#if 0 /* map gadgets for main menu screen */ MapTapeButtons(); - - /* leveldir_current may be invalid (level group, parent link) */ - if (!validLevelSeries(leveldir_current)) - leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid); - - /* store valid level series information */ - leveldir_last_valid = leveldir_current; +#endif /* level_nr may have been set to value over handicap with level editor */ if (setup.handicap && level_nr > leveldir_current->handicap_level) @@ -251,56 +302,104 @@ void DrawMainMenu() DrawHeadline(); - DrawText(mSX + 32, mSY + 2*32, name_text, FONT_MENU_1); - DrawText(mSX + 32, mSY + 3*32, "Level:", FONT_MENU_1); - DrawText(mSX + 32, mSY + 4*32, "Hall Of Fame", FONT_MENU_1); - DrawText(mSX + 32, mSY + 5*32, "Level Creator", FONT_MENU_1); - DrawText(mSX + 32, mSY + 6*32, "Info Screen", FONT_MENU_1); - DrawText(mSX + 32, mSY + 7*32, "Start Game", FONT_MENU_1); - DrawText(mSX + 32, mSY + 8*32, "Setup", FONT_MENU_1); - DrawText(mSX + 32, mSY + 9*32, "Quit", FONT_MENU_1); - - DrawText(mSX + 32 + name_width, mSY + 2*32, setup.player_name, FONT_INPUT_1); - DrawText(mSX + level_width + 5 * 32, mSY + 3*32, int2str(level_nr,3), + DrawText(mSX + 32, mSY + 2 * 32, name_text, FONT_MENU_1); + DrawText(mSX + 32, mSY + 3 * 32, level_text, FONT_MENU_1); + DrawText(mSX + 32, mSY + 4 * 32, "Hall Of Fame", FONT_MENU_1); + DrawText(mSX + 32, mSY + 5 * 32, "Level Creator", FONT_MENU_1); + DrawText(mSX + 32, mSY + 6 * 32, "Info Screen", FONT_MENU_1); + DrawText(mSX + 32, mSY + 7 * 32, "Start Game", FONT_MENU_1); + DrawText(mSX + 32, mSY + 8 * 32, "Setup", FONT_MENU_1); + DrawText(mSX + 32, mSY + 9 * 32, "Quit", FONT_MENU_1); + + /* calculated after (possible) reload of custom artwork */ + name_width = getTextWidth(name_text, FONT_MENU_1); +#if 1 + level_width = 9 * getFontWidth(FONT_MENU_1); +#else + level_width = getTextWidth(level_text, FONT_MENU_1); +#endif + + DrawText(mSX + 32 + name_width, mSY + 2 * 32, setup.player_name, + FONT_INPUT_1); +#if 1 + DrawText(mSX + level_width + 2 * 32, mSY + 3 * 32, int2str(level_nr, 3), + FONT_VALUE_1); +#else + DrawText(mSX + level_width + 5 * 32, mSY + 3 * 32, int2str(level_nr, 3), FONT_VALUE_1); +#endif + + DrawMicroLevel(MICROLEVEL_XPOS, MICROLEVEL_YPOS, TRUE); + +#if 1 + +#if 1 + { + int text_height = getFontHeight(FONT_TEXT_3); + int ypos2 = -SY + 3 * 32 + 16; + int ypos1 = ypos2 - text_height; - DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, TRUE); + DrawTextF(mSX + level_width + 6 * 32, mSY + ypos1, FONT_TEXT_3, + "%03d", leveldir_current->first_level); + DrawTextF(mSX + level_width + 6 * 32, mSY + ypos2, FONT_TEXT_3, + "%03d", leveldir_current->last_level); + } +#else + DrawTextF(mSX + level_width + 6 * 32, mSY + 3 * 32 + 1, FONT_TEXT_3, + "%d", leveldir_current->levels); +#endif - DrawTextF(mSX + 32 + level_width - 2, mSY + 3*32 + 1, FONT_TEXT_3, "%d-%d", +#else + DrawTextF(mSX + 32 + level_width - 2, mSY + 3 * 32 + 1, FONT_TEXT_3, "%d-%d", leveldir_current->first_level, leveldir_current->last_level); +#endif +#if 0 if (leveldir_current->readonly) { - DrawTextF(mSX + level_width + 9 * 32 - 2, + DrawTextS(mSX + level_width + 9 * 32 - 2, mSY + 3 * 32 + 1 - 7, FONT_TEXT_3, "READ"); - DrawTextF(mSX + level_width + 9 * 32 - 2, + DrawTextS(mSX + level_width + 9 * 32 - 2, mSY + 3 * 32 + 1 + 7, FONT_TEXT_3, "ONLY"); } +#endif - for(i=0; i<8; i++) - initCursor(i, (i == 1 || i == 6 ? IMG_MENU_BUTTON_RIGHT :IMG_MENU_BUTTON)); + for (i = 0; i < 8; i++) + initCursor(i, (i == 1 || i == 4 || i == 6 ? IMG_MENU_BUTTON_ENTER_MENU : + IMG_MENU_BUTTON)); - drawCursorXY(level_width/32 + 4, 1, IMG_MENU_BUTTON_LEFT); - drawCursorXY(level_width/32 + 8, 1, IMG_MENU_BUTTON_RIGHT); +#if 1 + drawCursorXY(level_width / 32 + 1, 1, IMG_MENU_BUTTON_LEFT); + drawCursorXY(level_width / 32 + 5, 1, IMG_MENU_BUTTON_RIGHT); +#else + drawCursorXY(level_width / 32 + 4, 1, IMG_MENU_BUTTON_LEFT); + drawCursorXY(level_width / 32 + 8, 1, IMG_MENU_BUTTON_RIGHT); +#endif - DrawText(SX + 56, SY + 326, "A Game by Artsoft Entertainment", FONT_TITLE_2); + DrawTextSCentered(326, FONT_TITLE_2, "A Game by Artsoft Entertainment"); FadeToFront(); InitAnimation(); - HandleMainMenu(0,0, 0,0, MB_MENU_INITIALIZE); + + HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE); TapeStop(); if (TAPE_IS_EMPTY(tape)) LoadTape(level_nr); DrawCompleteVideoDisplay(); + PlayMenuSound(); + PlayMenuMusic(); + OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2); -#if 0 - ClearEventQueue(); +#if 1 + /* map gadgets for main menu screen */ + MapTapeButtons(); #endif } +#if 0 static void gotoTopLevelDir() { /* move upwards to top level directory */ @@ -329,10 +428,12 @@ static void gotoTopLevelDir() leveldir_current = leveldir_current->node_parent; } } +#endif void HandleMainMenu(int mx, int my, int dx, int dy, int button) { - static int choice = 0; + static unsigned long level_delay = 0; + static int choice = 5; int x = 0; int y = choice; @@ -357,11 +458,11 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) if (y == 1 && ((x == 10 && level_nr > leveldir_current->first_level) || (x == 14 && level_nr < leveldir_current->last_level)) && - button) + button && DelayReached(&level_delay, GADGET_FRAME_DELAY)) { - static unsigned long level_delay = 0; int step = (button == 1 ? 1 : button == 2 ? 5 : 10); - int new_level_nr, old_level_nr = level_nr; + int old_level_nr = level_nr; + int new_level_nr; new_level_nr = level_nr + (x == 10 ? -step : +step); if (new_level_nr < leveldir_current->first_level) @@ -370,29 +471,40 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) new_level_nr = leveldir_current->last_level; if (setup.handicap && new_level_nr > leveldir_current->handicap_level) - new_level_nr = leveldir_current->handicap_level; + { + /* skipping levels is only allowed when trying to skip single level */ + if (setup.skip_levels && step == 1 && + Request("Level still unsolved ! Skip despite handicap ?", REQ_ASK)) + { + leveldir_current->handicap_level++; + SaveLevelSetup_SeriesInfo(); + } - if (old_level_nr == new_level_nr || - !DelayReached(&level_delay, GADGET_FRAME_DELAY)) - goto out; + new_level_nr = leveldir_current->handicap_level; + } - level_nr = new_level_nr; + if (new_level_nr != old_level_nr) + { + level_nr = new_level_nr; - DrawText(mSX + 11 * 32, mSY + 3 * 32, int2str(level_nr, 3), FONT_VALUE_1); + DrawText(mSX + 11 * 32, mSY + 3 * 32, int2str(level_nr, 3), + FONT_VALUE_1); - LoadLevel(level_nr); - DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, TRUE); + LoadLevel(level_nr); + DrawMicroLevel(MICROLEVEL_XPOS, MICROLEVEL_YPOS, TRUE); - TapeErase(); - LoadTape(level_nr); - DrawCompleteVideoDisplay(); + TapeErase(); + LoadTape(level_nr); + DrawCompleteVideoDisplay(); - /* needed because DrawMicroLevel() takes some time */ - BackToFront(); - SyncDisplay(); - DelayReached(&level_delay, 0); /* reset delay counter */ + /* needed because DrawMicroLevel() takes some time */ + BackToFront(); + SyncDisplay(); + DelayReached(&level_delay, 0); /* reset delay counter */ + } } - else if (x == 0 && y >= 0 && y <= 7) + else if (IN_VIS_FIELD(x, y) && + y >= 0 && y <= 7 && (y != 1 || x < 10)) { if (button) { @@ -418,7 +530,9 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) SaveLevelSetup_LastSeries(); SaveLevelSetup_SeriesInfo(); +#if 0 gotoTopLevelDir(); +#endif DrawChooseLevel(); } @@ -439,702 +553,807 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) else if (y == 4) { game_status = GAME_MODE_INFO; - DrawHelpScreen(); + info_mode = INFO_MODE_MAIN; + DrawInfoScreen(); } else if (y == 5) { - if (setup.autorecord) - TapeStartRecording(); - -#if defined(PLATFORM_UNIX) - if (options.network) - SendToServer_StartPlaying(); - else -#endif - { - game_status = GAME_MODE_PLAYING; - StopAnimation(); - InitGame(); - } + StartGameActions(options.network, setup.autorecord, NEW_RANDOMIZE); } else if (y == 6) { game_status = GAME_MODE_SETUP; setup_mode = SETUP_MODE_MAIN; + DrawSetupScreen(); } else if (y == 7) { SaveLevelSetup_LastSeries(); SaveLevelSetup_SeriesInfo(); + if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED)) game_status = GAME_MODE_QUIT; } } } - BackToFront(); - - out: - if (game_status == GAME_MODE_MAIN) { - DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, FALSE); + DrawMicroLevel(MICROLEVEL_XPOS, MICROLEVEL_YPOS, FALSE); DoAnimation(); } } -#define MAX_HELPSCREEN_ELS 10 -#define HA_NEXT -999 -#define HA_END -1000 +/* ========================================================================= */ +/* info screen functions */ +/* ========================================================================= */ -static long helpscreen_state; -static int helpscreen_step[MAX_HELPSCREEN_ELS]; -static int helpscreen_frame[MAX_HELPSCREEN_ELS]; +static struct TokenInfo *info_info; +static int num_info_info; -static int helpscreen_action[] = +static void execInfoElements() { - IMG_PLAYER_1_MOVING_DOWN, 16, - IMG_PLAYER_1_MOVING_UP, 16, - IMG_PLAYER_1_MOVING_LEFT, 16, - IMG_PLAYER_1_MOVING_RIGHT, 16, - IMG_PLAYER_1_PUSHING_LEFT, 16, - IMG_PLAYER_1_PUSHING_RIGHT, 16, HA_NEXT, + info_mode = INFO_MODE_ELEMENTS; + DrawInfoScreen(); +} - IMG_SAND, -1, HA_NEXT, +static void execInfoMusic() +{ + info_mode = INFO_MODE_MUSIC; + DrawInfoScreen(); +} - IMG_EMPTY_SPACE, -1, HA_NEXT, +static void execInfoCredits() +{ + info_mode = INFO_MODE_CREDITS; + DrawInfoScreen(); +} - IMG_QUICKSAND_EMPTY, -1, HA_NEXT, +static void execInfoProgram() +{ + info_mode = INFO_MODE_PROGRAM; + DrawInfoScreen(); +} - IMG_STEELWALL, -1, HA_NEXT, +static void execInfoLevelSet() +{ + info_mode = INFO_MODE_LEVELSET; + DrawInfoScreen(); +} - IMG_WALL, -1, HA_NEXT, +static void execExitInfo() +{ + game_status = GAME_MODE_MAIN; + DrawMainMenu(); +} - IMG_EXPANDABLE_WALL_GROWING_LEFT, 20, - IMG_WALL, 50, - IMG_EMPTY_SPACE, 20, - IMG_EXPANDABLE_WALL_GROWING_RIGHT, 20, - IMG_WALL, 50, - IMG_EMPTY_SPACE, 20, - IMG_EXPANDABLE_WALL_GROWING_UP, 20, - IMG_WALL, 50, - IMG_EMPTY_SPACE, 20, - IMG_EXPANDABLE_WALL_GROWING_DOWN, 20, - IMG_WALL, 50, - IMG_EMPTY_SPACE, 20, HA_NEXT, +static struct TokenInfo info_info_main[] = +{ + { TYPE_ENTER_SCREEN, execInfoElements, "Elements Info" }, + { TYPE_ENTER_SCREEN, execInfoMusic, "Music Info" }, + { TYPE_ENTER_SCREEN, execInfoCredits, "Credits" }, + { TYPE_ENTER_SCREEN, execInfoProgram, "Program Info" }, + { TYPE_ENTER_SCREEN, execInfoLevelSet, "Level Set Info" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_LEAVE_MENU, execExitInfo, "Exit" }, - IMG_INVISIBLE_WALL, -1, HA_NEXT, + { 0, NULL, NULL } +}; - IMG_WALL_CRUMBLED, -1, HA_NEXT, +static void DrawInfoScreen_Main() +{ + int i; - IMG_FONT_GAME_INFO, -1, HA_NEXT, + UnmapAllGadgets(); + CloseDoor(DOOR_CLOSE_2); - IMG_EMERALD, -1, HA_NEXT, + ClearWindow(); - IMG_DIAMOND, -1, HA_NEXT, +#if 1 + DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Info Screen"); +#else + DrawText(mSX + 16, mSY + 16, "Info Screen", FONT_TITLE_1); +#endif - IMG_BD_DIAMOND, -1, HA_NEXT, + info_info = info_info_main; + num_info_info = 0; - IMG_EMERALD_YELLOW, 50, - IMG_EMERALD_RED, 50, - IMG_EMERALD_PURPLE, 50, HA_NEXT, + for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++) + { + int ypos = MENU_SCREEN_START_YPOS + i; + int font_nr = FONT_MENU_1; - IMG_BD_ROCK, -1, HA_NEXT, + DrawText(mSX + 32, mSY + ypos * 32, info_info[i].text, font_nr); - IMG_BOMB, 100, - IMG_EXPLOSION, 16, - IMG_EMPTY_SPACE, 10, HA_NEXT, + if (info_info[i].type & TYPE_ENTER_MENU) + initCursor(i, IMG_MENU_BUTTON_ENTER_MENU); + else if (info_info[i].type & TYPE_LEAVE_MENU) + initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU); + else if (info_info[i].type & ~TYPE_SKIP_ENTRY) + initCursor(i, IMG_MENU_BUTTON); - IMG_NUT, 100, - IMG_NUT_BREAKING, 6, - IMG_EMERALD, 20, HA_NEXT, + num_info_info++; + } - IMG_WALL_EMERALD, 100, - IMG_EXPLOSION, 16, - IMG_EMERALD, 20, HA_NEXT, + FadeToFront(); + InitAnimation(); - IMG_WALL_DIAMOND, 100, - IMG_EXPLOSION, 16, - IMG_DIAMOND, 20, HA_NEXT, + PlayMenuSound(); + PlayMenuMusic(); - IMG_WALL_BD_DIAMOND, 100, - IMG_EXPLOSION, 16, - IMG_BD_DIAMOND, 20, HA_NEXT, + HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE); +} - IMG_WALL_EMERALD_YELLOW, 100, - IMG_EXPLOSION, 16, - IMG_EMERALD_YELLOW, 20, - IMG_WALL_EMERALD_RED, 100, - IMG_EXPLOSION, 16, - IMG_EMERALD_RED, 20, - IMG_WALL_EMERALD_PURPLE, 100, - IMG_EXPLOSION, 16, - IMG_EMERALD_PURPLE, 20, HA_NEXT, +void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button) +{ + static int choice_store[MAX_INFO_MODES]; + int choice = choice_store[info_mode]; /* always starts with 0 */ + int x = 0; + int y = choice; - IMG_ACID, -1, HA_NEXT, + if (button == MB_MENU_INITIALIZE) + { + /* advance to first valid menu entry */ + while (choice < num_info_info && + info_info[choice].type & TYPE_SKIP_ENTRY) + choice++; + choice_store[info_mode] = choice; - IMG_KEY_1, 50, - IMG_KEY_2, 50, - IMG_KEY_3, 50, - IMG_KEY_4, 50, HA_NEXT, + drawCursor(choice, FC_RED); + return; + } + else if (button == MB_MENU_LEAVE) + { + for (y = 0; y < num_info_info; y++) + { + if (info_info[y].type & TYPE_LEAVE_MENU) + { + void (*menu_callback_function)(void) = info_info[y].value; - IMG_GATE_1, 50, - IMG_GATE_2, 50, - IMG_GATE_3, 50, - IMG_GATE_4, 50, HA_NEXT, + menu_callback_function(); + break; /* absolutely needed because function changes 'info_info'! */ + } + } - IMG_GATE_1_GRAY, 50, - IMG_GATE_2_GRAY, 50, - IMG_GATE_3_GRAY, 50, - IMG_GATE_4_GRAY, 50, HA_NEXT, + return; + } - IMG_DYNAMITE, -1, HA_NEXT, + if (mx || my) /* mouse input */ + { + x = (mx - mSX) / 32; + y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS; + } + else if (dx || dy) /* keyboard input */ + { + if (dx) + { + int menu_navigation_type = (dx < 0 ? TYPE_LEAVE_MENU : TYPE_ENTER_MENU); - IMG_DYNAMITE_ACTIVE, 96, - IMG_EXPLOSION, 16, - IMG_EMPTY_SPACE, 20, HA_NEXT, + if (info_info[choice].type & menu_navigation_type || + info_info[choice].type & TYPE_ENTER_SCREEN || + info_info[choice].type & TYPE_BOOLEAN_STYLE) + button = MB_MENU_CHOICE; + } + else if (dy) + y = choice + dy; - IMG_DYNABOMB_ACTIVE, 100, - IMG_EXPLOSION, 16, - IMG_EMPTY_SPACE, 20, HA_NEXT, + /* jump to next non-empty menu entry (up or down) */ + while (y > 0 && y < num_info_info - 1 && + info_info[y].type & TYPE_SKIP_ENTRY) + y += dy; + } - IMG_DYNABOMB_INCREASE_NUMBER, -1, HA_NEXT, + if (IN_VIS_FIELD(x, y) && + y >= 0 && y < num_info_info && info_info[y].type & ~TYPE_SKIP_ENTRY) + { + if (button) + { + if (y != choice) + { + drawCursor(y, FC_RED); + drawCursor(choice, FC_BLUE); + choice = choice_store[info_mode] = y; + } + } + else if (!(info_info[y].type & TYPE_GHOSTED)) + { + if (info_info[y].type & TYPE_ENTER_OR_LEAVE_MENU) + { + void (*menu_callback_function)(void) = info_info[choice].value; - IMG_DYNABOMB_INCREASE_SIZE, -1, HA_NEXT, + menu_callback_function(); + } + } + } +} - IMG_DYNABOMB_INCREASE_POWER, -1, HA_NEXT, +void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init) +{ + static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN]; + static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN]; + int xstart = mSX + 16; + int ystart = mSY + 64 + 2 * 32; + int ystep = TILEY + 4; + int element, action, direction; + int graphic; + int delay; + int sync_frame; + int i, j; - IMG_SPACESHIP_RIGHT, 16, - IMG_SPACESHIP_UP, 16, - IMG_SPACESHIP_LEFT, 16, - IMG_SPACESHIP_DOWN, 16, HA_NEXT, + if (init) + { + for (i = 0; i < MAX_INFO_ELEMENTS_ON_SCREEN; i++) + infoscreen_step[i] = infoscreen_frame[i] = 0; - IMG_BUG_RIGHT, 16, - IMG_BUG_UP, 16, - IMG_BUG_LEFT, 16, - IMG_BUG_DOWN, 16, HA_NEXT, + ClearWindow(); + DrawHeadline(); - IMG_BD_BUTTERFLY, -1, HA_NEXT, + DrawTextSCentered(100, FONT_TEXT_1, "The Game Elements:"); - IMG_BD_FIREFLY, -1, HA_NEXT, + DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4, + "Press any key or button for next page"); - IMG_PACMAN_RIGHT, 16, - IMG_PACMAN_UP, 16, - IMG_PACMAN_LEFT, 16, - IMG_PACMAN_DOWN, 16, HA_NEXT, + FrameCounter = 0; + } - IMG_YAMYAM, -1, HA_NEXT, + i = j = 0; + while (helpanim_info[j].element != HELPANIM_LIST_END) + { + if (i >= start + MAX_INFO_ELEMENTS_ON_SCREEN || + i >= max_anims) + break; + else if (i < start) + { + while (helpanim_info[j].element != HELPANIM_LIST_NEXT) + j++; - IMG_DARK_YAMYAM, -1, HA_NEXT, + j++; + i++; - IMG_ROBOT, -1, HA_NEXT, + continue; + } - IMG_MOLE_MOVING_RIGHT, 16, - IMG_MOLE_MOVING_UP, 16, - IMG_MOLE_MOVING_LEFT, 16, - IMG_MOLE_MOVING_DOWN, 16, HA_NEXT, + j += infoscreen_step[i - start]; - IMG_PENGUIN_MOVING_RIGHT, 16, - IMG_PENGUIN_MOVING_UP, 16, - IMG_PENGUIN_MOVING_LEFT, 16, - IMG_PENGUIN_MOVING_DOWN, 16, HA_NEXT, + element = helpanim_info[j].element; + action = helpanim_info[j].action; + direction = helpanim_info[j].direction; - IMG_PIG_MOVING_RIGHT, 16, - IMG_PIG_MOVING_UP, 16, - IMG_PIG_MOVING_LEFT, 16, - IMG_PIG_MOVING_DOWN, 16, HA_NEXT, + if (action != -1 && direction != -1) + graphic = el_act_dir2img(element, action, direction); + else if (action != -1) + graphic = el_act2img(element, action); + else if (direction != -1) + graphic = el_act2img(element, direction); + else + graphic = el2img(element); - IMG_DRAGON_MOVING_RIGHT, 16, - IMG_DRAGON_MOVING_UP, 16, - IMG_DRAGON_MOVING_LEFT, 16, - IMG_DRAGON_MOVING_DOWN, 16, HA_NEXT, + delay = helpanim_info[j++].delay; - IMG_SATELLITE, -1, HA_NEXT, + if (delay == -1) + delay = 1000000; - IMG_ROBOT_WHEEL, 50, - IMG_ROBOT_WHEEL_ACTIVE, 100, HA_NEXT, + if (infoscreen_frame[i - start] == 0) + { + sync_frame = 0; + infoscreen_frame[i - start] = delay - 1; + } + else + { + sync_frame = delay - infoscreen_frame[i - start]; + infoscreen_frame[i - start]--; + } - IMG_LAMP, 50, - IMG_LAMP_ACTIVE, 50, HA_NEXT, + if (helpanim_info[j].element == HELPANIM_LIST_NEXT) + { + if (!infoscreen_frame[i - start]) + infoscreen_step[i - start] = 0; + } + else + { + if (!infoscreen_frame[i - start]) + infoscreen_step[i - start]++; + while (helpanim_info[j].element != HELPANIM_LIST_NEXT) + j++; + } + + j++; + + ClearRectangleOnBackground(drawto, xstart, ystart + (i - start) * ystep, + TILEX, TILEY); + DrawGraphicAnimationExt(drawto, xstart, ystart + (i - start) * ystep, + graphic, sync_frame, USE_MASKING); - IMG_TIME_ORB_FULL, 50, - IMG_TIME_ORB_EMPTY, 50, HA_NEXT, + if (init) + DrawInfoScreen_HelpText(element, action, direction, i - start); - IMG_AMOEBA_DROP, 50, - IMG_AMOEBA_GROWING, 6, - IMG_AMOEBA_WET, 20, HA_NEXT, + i++; + } - IMG_AMOEBA_DEAD, -1, HA_NEXT, + redraw_mask |= REDRAW_FIELD; - IMG_AMOEBA_WET, -1, HA_NEXT, + FrameCounter++; +} - IMG_AMOEBA_WET, 100, - IMG_AMOEBA_GROWING, 6, HA_NEXT, +static char *getHelpText(int element, int action, int direction) +{ + char token[MAX_LINE_LEN]; - IMG_AMOEBA_FULL, 50, - IMG_AMOEBA_DEAD, 50, - IMG_EXPLOSION, 16, - IMG_DIAMOND, 20, HA_NEXT, + strcpy(token, element_info[element].token_name); - IMG_GAME_OF_LIFE, -1, HA_NEXT, + if (action != -1) + strcat(token, element_action_info[action].suffix); - IMG_BIOMAZE, -1, HA_NEXT, + if (direction != -1) + strcat(token, element_direction_info[MV_DIR_TO_BIT(direction)].suffix); - IMG_MAGIC_WALL_ACTIVE, -1, HA_NEXT, + return getHashEntry(helptext_info, token); +} - IMG_BD_MAGIC_WALL_ACTIVE, -1, HA_NEXT, +void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos) +{ + int font_nr = FONT_LEVEL_NUMBER; + int font_width = getFontWidth(font_nr); + int sx = mSX + MINI_TILEX + TILEX + MINI_TILEX; + int sy = mSY + 65 + 2 * 32 + 1; + int ystep = TILEY + 4; + int pad_x = sx - SX; + int max_chars_per_line = (SXSIZE - pad_x - MINI_TILEX) / font_width; + int max_lines_per_text = 2; + char *text = NULL; - IMG_EXIT_CLOSED, 200, - IMG_EXIT_OPENING, 16, - IMG_EXIT_OPEN, 100, HA_NEXT, + if (action != -1 && direction != -1) /* element.action.direction */ + text = getHelpText(element, action, direction); - IMG_EXIT_OPEN, -1, HA_NEXT, + if (text == NULL && action != -1) /* element.action */ + text = getHelpText(element, action, -1); - IMG_SOKOBAN_OBJECT, -1, HA_NEXT, + if (text == NULL && direction != -1) /* element.direction */ + text = getHelpText(element, -1, direction); - IMG_SOKOBAN_FIELD_EMPTY, -1, HA_NEXT, + if (text == NULL) /* base element */ + text = getHelpText(element, -1, -1); - IMG_SOKOBAN_FIELD_FULL, -1, HA_NEXT, + if (text == NULL) /* not found */ + text = "No description available"; - IMG_SPEED_PILL, -1, HA_NEXT, + if (strlen(text) <= max_chars_per_line) /* only one line of text */ + sy += getFontHeight(font_nr) / 2; - HA_END -}; -static char *helpscreen_eltext[][2] = -{ - {"THE HERO:", "(Is _this_ guy good old Rockford?)"}, - {"Normal sand:", "You can dig through it"}, - {"Empty field:", "You can walk through it"}, - {"Quicksand: You cannot pass it,", "but rocks can fall through it"}, - {"Massive Wall:", "Nothing can go through it"}, - {"Normal Wall: You can't go through", "it, but you can bomb it away"}, - {"Growing Wall: Grows in several di-", "rections if there is an empty field"}, - {"Invisible Wall: Behaves like normal","wall, but is invisible"}, - {"Old Wall: Like normal wall, but", "some things can fall down from it"}, - {"Letter Wall: Looks like a letter,", "behaves like a normal wall"}, - {"Emerald: You must collect enough of","them to finish a level"}, - {"Diamond: Counts as 3 emeralds, but", "can be destroyed by rocks"}, - {"Diamond (BD style): Counts like one","emerald and behaves a bit different"}, - {"Colorful Gems:", "Seem to behave like Emeralds"}, - {"Rock: Smashes several things;", "Can be moved by the player"}, - {"Bomb: You can move it, but be", "careful when dropping it"}, - {"Nut: Throw a rock on it to open it;","Each nut contains an emerald"}, - {"Wall with an emerald inside:", "Bomb the wall away to get it"}, - {"Wall with a diamond inside:", "Bomb the wall away to get it"}, - {"Wall with BD style diamond inside:", "Bomb the wall away to get it"}, - {"Wall with colorful gem inside:", "Bomb the wall away to get it"}, - {"Acid: Things that fall in are gone", "forever (including our hero)"}, - {"Key: Opens the door that has the", "same color (red/yellow/green/blue)"}, - {"Door: Can be opened by the key", "with the same color"}, - {"Door: You have to find out the", "right color of the key for it"}, - {"Dynamite: Collect it and use it to", "destroy walls or kill enemies"}, - {"Dynamite: This one explodes after", "a few seconds"}, - {"Dyna Bomb: Explodes in 4 directions","with variable explosion size"}, - {"Dyna Bomb: Increases the number of", "dyna bombs available at a time"}, - {"Dyna Bomb: Increases the size of", "explosion of dyna bombs"}, - {"Dyna Bomb: Increases the power of", "explosion of dyna bombs"}, - {"Spaceship: Moves at the left side", "of walls; don't touch it!"}, - {"Bug: Moves at the right side", "of walls; don't touch it!"}, - {"Butterfly: Moves at the right side", "of walls; don't touch it!"}, - {"Firefly: Moves at the left side", "of walls; don't touch it!"}, - {"Pacman: Eats the amoeba and you,", "if you're not careful"}, - {"Cruncher: Eats diamonds and you,", "if you're not careful"}, - {"Cruncher (BD style):", "Eats almost everything"}, - {"Robot: Tries to kill the player", ""}, - {"The mole: Eats the amoeba and turns","empty space into normal sand"}, - {"The penguin: Guide him to the exit,","but keep him away from monsters!"}, - {"The Pig: Harmless, but eats all", "gems it can get"}, - {"The Dragon: Breathes fire,", "especially to some monsters"}, - {"Sonde: Follows you everywhere;", "harmless, but may block your way"}, - {"Magic Wheel: Touch it to get rid of","the robots for some seconds"}, - {"Light Bulb: All of them must be", "switched on to finish a level"}, - {"Extra Time Orb: Adds some seconds", "to the time available for the level"}, - {"Amoeba Drop: Grows to an amoeba on", "the ground - don't touch it"}, - {"Dead Amoeba: Does not grow, but", "can still kill bugs and spaceships"}, - {"Normal Amoeba: Grows through empty", "fields, sand and quicksand"}, - {"Dropping Amoeba: This one makes", "drops that grow to a new amoeba"}, - {"Living Amoeba (BD style): Contains", "other element, when surrounded"}, - {"Game Of Life: Behaves like the well","known 'Game Of Life' (2333 style)"}, - {"Biomaze: A bit like the 'Game Of", "Life', but builds crazy mazes"}, - {"Magic Wall: Changes rocks, emeralds","and diamonds when they pass it"}, - {"Magic Wall (BD style):", "Changes rocks and BD style diamonds"}, - {"Exit door: Opens if you have enough","emeralds to finish the level"}, - {"Open exit door: Enter here to leave","the level and exit the actual game"}, - {"Sokoban element: Object which must", "be pushed to an empty field"}, - {"Sokoban element: Empty field where", "a Sokoban object can be placed on"}, - {"Sokoban element: Field with object", "which can be pushed away"}, - {"Speed pill: Lets the player run", "twice as fast as normally"}, -}; -static int num_helpscreen_els = sizeof(helpscreen_eltext) / (2*sizeof(char *)); + DrawTextWrapped(sx, sy + ypos * ystep, text, font_nr, + max_chars_per_line, max_lines_per_text); +} -static char *helpscreen_music[][3] = +void DrawInfoScreen_Elements() { - { "Alchemy", "Ian Boddy", "Drive" }, - { "The Chase", "Propaganda", "A Secret Wish" }, - { "Network 23", "Tangerine Dream", "Exit" }, - { "Czardasz", "Robert Pieculewicz", "Czardasz" }, - { "21st Century Common Man", "Tangerine Dream", "Tyger" }, - { "Voyager", "The Alan Parsons Project","Pyramid" }, - { "Twilight Painter", "Tangerine Dream", "Heartbreakers" } -}; -static int num_helpscreen_music = 7; -static int helpscreen_musicpos; + SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS); -#if 0 -void OLD_DrawHelpScreenElAction(int start) + LoadHelpAnimInfo(); + LoadHelpTextInfo(); + + HandleInfoScreen_Elements(MB_MENU_INITIALIZE); + + FadeToFront(); + InitAnimation(); +} + +void HandleInfoScreen_Elements(int button) { - int i = 0, j = 0; - int frame, graphic; - int xstart = SX+16, ystart = SY+64+2*32, ystep = TILEY+4; + static unsigned long info_delay = 0; + static int num_anims; + static int num_pages; + static int page; + int anims_per_page = MAX_INFO_ELEMENTS_ON_SCREEN; + int button_released = !button; + int i; - while(helpscreen_action[j] != HA_END) + if (button == MB_MENU_INITIALIZE) { - if (i>=start+MAX_HELPSCREEN_ELS || i>=num_helpscreen_els) - break; - else if (i=start && helpscreen_delay[i-start]) - helpscreen_delay[i-start]--; + boolean new_element = TRUE; - while(helpscreen_action[j] != HA_NEXT) - j++; - j++; - i++; - continue; + num_anims = 0; + for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++) + { + if (helpanim_info[i].element == HELPANIM_LIST_NEXT) + new_element = TRUE; + else if (new_element) + { + num_anims++; + new_element = FALSE; + } } - j += 3*helpscreen_step[i-start]; - graphic = helpscreen_action[j++]; + num_pages = (num_anims + anims_per_page - 1) / anims_per_page; + page = 0; + } + else if (button == MB_MENU_LEAVE) + { + info_mode = INFO_MODE_MAIN; + DrawInfoScreen(); - if (helpscreen_frame[i-start]) - { - frame = helpscreen_action[j++] - helpscreen_frame[i-start]; - helpscreen_frame[i-start]--; - } - else - { - frame = 0; - helpscreen_frame[i-start] = helpscreen_action[j++]-1; - } + return; + } - helpscreen_delay[i-start] = helpscreen_action[j++] - 1; + if (button_released || button == MB_MENU_INITIALIZE) + { + if (button != MB_MENU_INITIALIZE) + page++; - if (helpscreen_action[j] == HA_NEXT) - { - if (!helpscreen_frame[i-start]) - helpscreen_step[i-start] = 0; - } - else + if (page >= num_pages) { - if (!helpscreen_frame[i-start]) - helpscreen_step[i-start]++; - while(helpscreen_action[j] != HA_NEXT) - j++; + FadeSoundsAndMusic(); + + info_mode = INFO_MODE_MAIN; + DrawInfoScreen(); + + return; } - j++; - DrawOldGraphicExt(drawto, xstart, ystart+(i-start)*ystep, graphic+frame); - i++; + DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE); } - - for(i=2;i<16;i++) + else { - MarkTileDirty(0,i); - MarkTileDirty(1,i); + if (DelayReached(&info_delay, GAME_FRAME_DELAY)) + if (page < num_pages) + DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE); + + PlayMenuSoundIfLoop(); } } -#endif -void DrawHelpScreenElAction(int start) +void DrawInfoScreen_Music() { - int i = 0, j = 0; - int xstart = mSX + 16; - int ystart = mSY + 64 + 2 * 32; - int ystep = TILEY + 4; - int graphic; - int frame_count; - int sync_frame; + SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC); + + ClearWindow(); + DrawHeadline(); + + LoadMusicInfo(); - while (helpscreen_action[j] != HA_END) + HandleInfoScreen_Music(MB_MENU_INITIALIZE); +} + +void HandleInfoScreen_Music(int button) +{ + static struct MusicFileInfo *list = NULL; + int ystart = 150, dy = 30; + int ybottom = SYSIZE - 20; + int button_released = !button; + + if (button == MB_MENU_INITIALIZE) { - if (i >= start + MAX_HELPSCREEN_ELS || i >= num_helpscreen_els) - break; - else if (i < start) + list = music_file_info; + + if (list == NULL) { - while (helpscreen_action[j] != HA_NEXT) - j++; + FadeSoundsAndMusic(); - j++; - i++; + ClearWindow(); + DrawHeadline(); - continue; - } + DrawTextSCentered(100, FONT_TEXT_1, "No music info for this level set."); - j += 2 * helpscreen_step[i-start]; - graphic = helpscreen_action[j++]; - frame_count = helpscreen_action[j++]; - if (frame_count == -1) - frame_count = 1000000; + DrawTextSCentered(ybottom, FONT_TEXT_4, + "Press any key or button for info menu"); - if (helpscreen_frame[i-start] == 0) - { - sync_frame = 0; - helpscreen_frame[i-start] = frame_count - 1; + return; } - else + } + else if (button == MB_MENU_LEAVE) + { + info_mode = INFO_MODE_MAIN; + DrawInfoScreen(); + + return; + } + + if (button_released || button == MB_MENU_INITIALIZE) + { + int y = 0; + + if (button != MB_MENU_INITIALIZE) + if (list != NULL) + list = list->next; + + if (list == NULL) { - sync_frame = frame_count - helpscreen_frame[i-start]; - helpscreen_frame[i-start]--; + info_mode = INFO_MODE_MAIN; + DrawInfoScreen(); + + return; } - if (helpscreen_action[j] == HA_NEXT) + FadeSoundsAndMusic(); + + ClearWindow(); + DrawHeadline(); + + if (list->is_sound) { - if (!helpscreen_frame[i-start]) - helpscreen_step[i-start] = 0; + int sound = list->music; + + if (sound_info[sound].loop) + PlaySoundLoop(sound); + else + PlaySound(sound); + + DrawTextSCentered(100, FONT_TEXT_1, "The Game Background Sounds:"); } else { - if (!helpscreen_frame[i-start]) - helpscreen_step[i-start]++; - while(helpscreen_action[j] != HA_NEXT) - j++; + PlayMusic(list->music); + + DrawTextSCentered(100, FONT_TEXT_1, "The Game Background Music:"); } - j++; -#if 1 - ClearRectangleOnBackground(drawto, xstart, ystart + (i - start) * ystep, - TILEX, TILEY); - DrawGraphicAnimationExt(drawto, xstart, ystart + (i - start) * ystep, - graphic, sync_frame, USE_MASKING); -#else - frame = getGraphicAnimationFrame(graphic, sync_frame); + if (strcmp(list->title, UNKNOWN_NAME) != 0) + { + if (strcmp(list->title_header, UNKNOWN_NAME) != 0) + DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->title_header); - DrawGraphicExt(drawto, xstart, ystart + (i-start) * ystep, - graphic, frame); -#endif + DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "\"%s\"", list->title); + } - i++; - } + if (strcmp(list->artist, UNKNOWN_NAME) != 0) + { + if (strcmp(list->artist_header, UNKNOWN_NAME) != 0) + DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->artist_header); + else + DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, "by"); - for(i=2; i<16; i++) - { - MarkTileDirty(0, i); - MarkTileDirty(1, i); - } + DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "%s", list->artist); + } - FrameCounter++; -} + if (strcmp(list->album, UNKNOWN_NAME) != 0) + { + if (strcmp(list->album_header, UNKNOWN_NAME) != 0) + DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->album_header); + else + DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, "from the album"); -void DrawHelpScreenElText(int start) -{ - int i; - int xstart = mSX + 56, ystart = mSY + 65 + 2 * 32, ystep = TILEY + 4; - int ybottom = SYSIZE - 20; + DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "\"%s\"", list->album); + } - SetMainBackgroundImage(IMG_BACKGROUND_INFO); - ClearWindow(); - DrawHeadline(); + if (strcmp(list->year, UNKNOWN_NAME) != 0) + { + if (strcmp(list->year_header, UNKNOWN_NAME) != 0) + DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->year_header); + else + DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, "from the year"); - DrawTextFCentered(100, FONT_TEXT_1, "The game elements:"); + DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "%s", list->year); + } - for(i=start; i < start + MAX_HELPSCREEN_ELS && i < num_helpscreen_els; i++) - { - DrawText(xstart, - ystart + (i - start) * ystep + (*helpscreen_eltext[i][1] ? 0 : 8), - helpscreen_eltext[i][0], FONT_TEXT_2); - DrawText(xstart, ystart + (i - start) * ystep + 16, - helpscreen_eltext[i][1], FONT_TEXT_2); + DrawTextSCentered(ybottom, FONT_TEXT_4, + "Press any key or button for next page"); } - DrawTextFCentered(ybottom, FONT_TEXT_4, - "Press any key or button for next page"); + if (list != NULL && list->is_sound && sound_info[list->music].loop) + PlaySoundLoop(list->music); } -void DrawHelpScreenMusicText(int num) +void DrawInfoScreen_Credits() { int ystart = 150, ystep = 30; int ybottom = SYSIZE - 20; - FadeSounds(); - ClearWindow(); - DrawHeadline(); + SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_CREDITS); - DrawTextFCentered(100, FONT_TEXT_1, "The game background music loops:"); + FadeSoundsAndMusic(); - DrawTextFCentered(ystart + 0 * ystep, FONT_TEXT_2, "Excerpt from"); - DrawTextFCentered(ystart + 1 * ystep, FONT_TEXT_3, - "\"%s\"", helpscreen_music[num][0]); - DrawTextFCentered(ystart + 2 * ystep, FONT_TEXT_2, "by"); - DrawTextFCentered(ystart + 3 * ystep, FONT_TEXT_3, - "%s", helpscreen_music[num][1]); - DrawTextFCentered(ystart + 4 * ystep, FONT_TEXT_2, "from the album"); - DrawTextFCentered(ystart + 5 * ystep, FONT_TEXT_3, - "\"%s\"", helpscreen_music[num][2]); + ClearWindow(); + DrawHeadline(); - DrawTextFCentered(ybottom, FONT_TEXT_4, - "Press any key or button for next page"); + DrawTextSCentered(100, FONT_TEXT_1, "Credits:"); + DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2, "DOS port of the game:"); + DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3, "Guido Schulz"); + DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2, "Additional toons:"); + DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3, "Karl Hörnell"); + DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_2, + "...and many thanks to all contributors"); + DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_2, "of new levels!"); -#if 0 - PlaySoundLoop(background_loop[num]); -#endif + DrawTextSCentered(ybottom, FONT_TEXT_4, + "Press any key or button for info menu"); } -void DrawHelpScreenCreditsText() +void HandleInfoScreen_Credits(int button) { - int ystart = 150, ystep = 30; - int ybottom = SYSIZE - 20; + int button_released = !button; - FadeSounds(); - ClearWindow(); - DrawHeadline(); + if (button == MB_MENU_LEAVE) + { + info_mode = INFO_MODE_MAIN; + DrawInfoScreen(); - DrawTextFCentered(100, FONT_TEXT_1, "Credits:"); - DrawTextFCentered(ystart + 0 * ystep, FONT_TEXT_2, "DOS port of the game:"); - DrawTextFCentered(ystart + 1 * ystep, FONT_TEXT_3, "Guido Schulz"); - DrawTextFCentered(ystart + 2 * ystep, FONT_TEXT_2, "Additional toons:"); - DrawTextFCentered(ystart + 3 * ystep, FONT_TEXT_3, "Karl Hörnell"); - DrawTextFCentered(ystart + 5 * ystep, FONT_TEXT_2, - "...and many thanks to all contributors"); - DrawTextFCentered(ystart + 6 * ystep, FONT_TEXT_2, "of new levels!"); + return; + } + + if (button_released) + { + FadeSoundsAndMusic(); - DrawTextFCentered(ybottom, FONT_TEXT_4, - "Press any key or button for next page"); + info_mode = INFO_MODE_MAIN; + DrawInfoScreen(); + } + else + { + PlayMenuSoundIfLoop(); + } } -void DrawHelpScreenContactText() +void DrawInfoScreen_Program() { int ystart = 150, ystep = 30; int ybottom = SYSIZE - 20; + SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM); + ClearWindow(); DrawHeadline(); - DrawTextFCentered(100, FONT_TEXT_1, "Program information:"); + DrawTextSCentered(100, FONT_TEXT_1, "Program Information:"); - DrawTextFCentered(ystart + 0 * ystep, FONT_TEXT_2, + DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2, "This game is Freeware!"); - DrawTextFCentered(ystart + 1 * ystep, FONT_TEXT_2, + DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_2, "If you like it, send e-mail to:"); - DrawTextFCentered(ystart + 2 * ystep, FONT_TEXT_3, + DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_3, "info@artsoft.org"); - DrawTextFCentered(ystart + 3 * ystep, FONT_TEXT_2, + DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_2, "or SnailMail to:"); - DrawTextFCentered(ystart + 4 * ystep + 0, FONT_TEXT_3, + DrawTextSCentered(ystart + 4 * ystep + 0, FONT_TEXT_3, "Holger Schemel"); - DrawTextFCentered(ystart + 4 * ystep + 20, FONT_TEXT_3, + DrawTextSCentered(ystart + 4 * ystep + 20, FONT_TEXT_3, "Detmolder Strasse 189"); - DrawTextFCentered(ystart + 4 * ystep + 40, FONT_TEXT_3, + DrawTextSCentered(ystart + 4 * ystep + 40, FONT_TEXT_3, "33604 Bielefeld"); - DrawTextFCentered(ystart + 4 * ystep + 60, FONT_TEXT_3, + DrawTextSCentered(ystart + 4 * ystep + 60, FONT_TEXT_3, "Germany"); - DrawTextFCentered(ystart + 7 * ystep, FONT_TEXT_2, + DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_2, "If you have created new levels,"); - DrawTextFCentered(ystart + 8 * ystep, FONT_TEXT_2, + DrawTextSCentered(ystart + 8 * ystep, FONT_TEXT_2, "send them to me to include them!"); - DrawTextFCentered(ystart + 9 * ystep, FONT_TEXT_2, + DrawTextSCentered(ystart + 9 * ystep, FONT_TEXT_2, ":-)"); - DrawTextFCentered(ybottom, FONT_TEXT_4, - "Press any key or button for main menu"); + DrawTextSCentered(ybottom, FONT_TEXT_4, + "Press any key or button for info menu"); } -void DrawHelpScreen() +void HandleInfoScreen_Program(int button) { - int i; + int button_released = !button; - UnmapAllGadgets(); - CloseDoor(DOOR_CLOSE_2); + if (button == MB_MENU_LEAVE) + { + info_mode = INFO_MODE_MAIN; + DrawInfoScreen(); - for(i=0;itype == TREE_TYPE_LEVEL_DIR ? xoffset_sets : + xoffset_setup); +#endif + int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ? yoffset_sets : + yoffset_setup); +#else int xoffset = (ti->type == TREE_TYPE_LEVEL_DIR ? 0 : xoffset_setup); int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ? 0 : yoffset_setup); +#endif int last_game_status = game_status; /* save current game status */ - DrawBackground(SX, SY, SXSIZE - 32, SYSIZE); - redraw_mask |= REDRAW_FIELD; - title_string = - (ti->type == TREE_TYPE_LEVEL_DIR ? "Level Directories" : + (ti->type == TREE_TYPE_LEVEL_DIR ? "Level Sets" : ti->type == TREE_TYPE_GRAPHICS_DIR ? "Custom Graphics" : ti->type == TREE_TYPE_SOUNDS_DIR ? "Custom Sounds" : ti->type == TREE_TYPE_MUSIC_DIR ? "Custom Music" : ""); +#if 1 + DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string); +#else DrawText(SX + xoffset, SY + yoffset, title_string, FONT_TITLE_1); +#endif /* force LEVELS font on artwork setup screen */ game_status = GAME_MODE_LEVELS; - for(i=0; iname , max_buffer_len); + strncpy(buffer, node->name, max_buffer_len); buffer[max_buffer_len] = '\0'; DrawText(mSX + 32, mSY + ypos * 32, buffer, FONT_TEXT_1 + node->color); if (node->parent_link) - initCursor(i, IMG_MENU_BUTTON_LEFT); + initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU); else if (node->level_group) - initCursor(i, IMG_MENU_BUTTON_RIGHT); + initCursor(i, IMG_MENU_BUTTON_ENTER_MENU); else initCursor(i, IMG_MENU_BUTTON); } game_status = last_game_status; /* restore current game status */ + + redraw_mask |= REDRAW_FIELD; } static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti) { TreeInfo *node, *node_first; int x, last_redraw_mask = redraw_mask; +#if 1 + int ypos = MENU_TITLE2_YPOS; +#else + int ypos = 40; +#endif if (ti->type != TREE_TYPE_LEVEL_DIR) return; @@ -1284,21 +1538,21 @@ static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti) node_first = getTreeInfoFirstGroupEntry(ti); node = getTreeInfoFromPos(node_first, entry_pos); - DrawBackground(SX + 32, SY + 32, SXSIZE - 64, 32); + DrawBackground(SX, SY + ypos, SXSIZE, getFontHeight(FONT_TITLE_2)); if (node->parent_link) - DrawTextFCentered(40, FONT_TITLE_2, "leave group \"%s\"", + DrawTextFCentered(ypos, FONT_TITLE_2, "leave group \"%s\"", node->class_desc); else if (node->level_group) - DrawTextFCentered(40, FONT_TITLE_2, "enter group \"%s\"", + DrawTextFCentered(ypos, FONT_TITLE_2, "enter group \"%s\"", node->class_desc); else if (ti->type == TREE_TYPE_LEVEL_DIR) - DrawTextFCentered(40, FONT_TITLE_2, "%3d levels (%s)", + DrawTextFCentered(ypos, FONT_TITLE_2, "%3d levels (%s)", node->levels, node->class_desc); /* let BackToFront() redraw only what is needed */ redraw_mask = last_redraw_mask | REDRAW_TILES; - for (x=0; xcl_cursor = entry_pos - ti->cl_first; } - if (dx == 999) /* first entry is set by scrollbar position */ + if (position_set_by_scrollbar) ti->cl_first = dy; else AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, @@ -1459,7 +1720,10 @@ static void HandleChooseTree(int mx, int my, int dx, int dy, int button, return; } - if (x == 0 && y >= 0 && y < num_page_entries) + if (!anyScrollbarGadgetActive() && + IN_VIS_FIELD(x, y) && + mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x && + y >= 0 && y < num_page_entries) { if (button) { @@ -1518,11 +1782,6 @@ static void HandleChooseTree(int mx, int my, int dx, int dy, int button, } } } - - BackToFront(); - - if (game_status == GAME_MODE_LEVELS || game_status == GAME_MODE_SETUP) - DoAnimation(); } void DrawChooseLevel() @@ -1530,17 +1789,22 @@ void DrawChooseLevel() SetMainBackgroundImage(IMG_BACKGROUND_LEVELS); DrawChooseTree(&leveldir_current); + + PlayMenuSound(); + PlayMenuMusic(); } void HandleChooseLevel(int mx, int my, int dx, int dy, int button) { HandleChooseTree(mx, my, dx, dy, button, &leveldir_current); + + DoAnimation(); } void DrawHallOfFame(int highlight_position) { UnmapAllGadgets(); - FadeSounds(); + FadeSoundsAndMusic(); CloseDoor(DOOR_CLOSE_2); if (highlight_position < 0) @@ -1549,13 +1813,10 @@ void DrawHallOfFame(int highlight_position) FadeToFront(); InitAnimation(); - HandleHallOfFame(highlight_position,0, 0,0, MB_MENU_INITIALIZE); + PlayMenuSound(); + PlayMenuMusic(); -#if 0 - PlaySound(SND_BACKGROUND_SCORES); -#else - PlaySound_Menu_Start(SND_BACKGROUND_SCORES); -#endif + HandleHallOfFame(highlight_position, 0, 0, 0, MB_MENU_INITIALIZE); } static void drawHallOfFameList(int first_entry, int highlight_position) @@ -1565,10 +1826,17 @@ static void drawHallOfFameList(int first_entry, int highlight_position) SetMainBackgroundImage(IMG_BACKGROUND_SCORES); ClearWindow(); - DrawText(mSX + 80, mSY + 8, "Hall Of Fame", FONT_TITLE_1); - DrawTextFCentered(46, FONT_TITLE_2, "HighScores of Level %d", level_nr); +#if 1 + DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, "Hall Of Fame"); + DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, + "HighScores of Level %d", level_nr); +#else + DrawText(mSX + 80, mSY + MENU_TITLE1_YPOS, "Hall Of Fame", FONT_TITLE_1); + DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, + "HighScores of Level %d", level_nr); +#endif - for(i=0; i 0) @@ -1631,27 +1899,19 @@ void HandleHallOfFame(int mx, int my, int dx, int dy, int button) first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN); drawHallOfFameList(first_entry, highlight_position); - - return; } } - - if (button_released) + else if (button_released) { FadeSound(SND_BACKGROUND_SCORES); game_status = GAME_MODE_MAIN; DrawMainMenu(); } - BackToFront(); - if (game_status == GAME_MODE_SCORES) - { - DoAnimation(); -#if 1 - PlaySound_Menu_Continue(SND_BACKGROUND_SCORES); -#endif - } + PlayMenuSoundIfLoop(); + + DoAnimation(); } @@ -1698,13 +1958,13 @@ static void execSetupSound() static void execSetupArtwork() { - /* needed if last screen (setup choice) changed graphics, sounds or music */ - ReloadCustomArtwork(); - setup.graphics_set = artwork.gfx_current->identifier; setup.sounds_set = artwork.snd_current->identifier; setup.music_set = artwork.mus_current->identifier; + /* needed if last screen (setup choice) changed graphics, sounds or music */ + ReloadCustomArtwork(0); + /* needed for displaying artwork name instead of artwork identifier */ graphics_set_name = artwork.gfx_current->name; sounds_set_name = artwork.snd_current->name; @@ -1768,6 +2028,7 @@ static struct TokenInfo setup_info_main[] = { TYPE_EMPTY, NULL, "" }, { TYPE_LEAVE_MENU, execExitSetup, "Exit" }, { TYPE_LEAVE_MENU, execSaveAndExitSetup, "Save and Exit" }, + { 0, NULL, NULL } }; @@ -1775,27 +2036,40 @@ static struct TokenInfo setup_info_game[] = { { TYPE_SWITCH, &setup.team_mode, "Team-Mode:" }, { TYPE_SWITCH, &setup.handicap, "Handicap:" }, + { TYPE_SWITCH, &setup.skip_levels, "Skip Levels:" }, { TYPE_SWITCH, &setup.time_limit, "Timelimit:" }, { TYPE_SWITCH, &setup.autorecord, "Auto-Record:" }, { TYPE_EMPTY, NULL, "" }, { TYPE_LEAVE_MENU, execSetupMain, "Back" }, + { 0, NULL, NULL } }; static struct TokenInfo setup_info_editor[] = { +#if 0 { TYPE_STRING, NULL, "Offer Special Elements:"}, +#endif + +#if 0 +#else { TYPE_SWITCH, &setup.editor.el_boulderdash, "BoulderDash:" }, { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" }, - { TYPE_SWITCH, &setup.editor.el_more, "More:" }, + { TYPE_SWITCH, &setup.editor.el_emerald_mine_club,"E.M.C.:" }, + { TYPE_SWITCH, &setup.editor.el_more, "R'n'D:" }, { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" }, { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" }, - { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamd. Caves:" }, - { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX Boulderd.:" }, + { TYPE_SWITCH, &setup.editor.el_diamond_caves, "DC II:" }, + { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX BD:" }, +#endif { TYPE_SWITCH, &setup.editor.el_chars, "Characters:" }, { TYPE_SWITCH, &setup.editor.el_custom, "Custom:" }, + { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" }, + { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined:" }, + { TYPE_SWITCH, &setup.editor.el_dynamic, "Dynamic:" }, { TYPE_EMPTY, NULL, "" }, { TYPE_LEAVE_MENU, execSetupMain, "Back" }, + { 0, NULL, NULL } }; @@ -1812,18 +2086,18 @@ static struct TokenInfo setup_info_graphics[] = { TYPE_SWITCH, &setup.toons, "Toons:" }, { TYPE_EMPTY, NULL, "" }, { TYPE_LEAVE_MENU, execSetupMain, "Back" }, + { 0, NULL, NULL } }; static struct TokenInfo setup_info_sound[] = { - { TYPE_SWITCH, &setup.sound, "Sound:", }, - { TYPE_EMPTY, NULL, "" }, { TYPE_SWITCH, &setup.sound_simple, "Simple Sound:" }, { TYPE_SWITCH, &setup.sound_loops, "Sound Loops:" }, { TYPE_SWITCH, &setup.sound_music, "Game Music:" }, { TYPE_EMPTY, NULL, "" }, { TYPE_LEAVE_MENU, execSetupMain, "Back" }, + { 0, NULL, NULL } }; @@ -1842,6 +2116,7 @@ static struct TokenInfo setup_info_artwork[] = { TYPE_YES_NO, &setup.override_level_music, "Music:" }, { TYPE_EMPTY, NULL, "" }, { TYPE_LEAVE_MENU, execSetupMain, "Back" }, + { 0, NULL, NULL } }; @@ -1857,6 +2132,7 @@ static struct TokenInfo setup_info_shortcut[] = { TYPE_YES_NO, &setup.ask_on_escape, "Ask on Esc:" }, { TYPE_EMPTY, NULL, "" }, { TYPE_LEAVE_MENU, execSetupMain, "Back" }, + { 0, NULL, NULL } }; @@ -1897,8 +2173,8 @@ static Key getSetupKey() } } - BackToFront(); DoAnimation(); + BackToFront(); /* don't eat all CPU time */ Delay(10); @@ -1912,23 +2188,25 @@ static void drawSetupValue(int pos) int xpos = MENU_SCREEN_VALUE_XPOS; int ypos = MENU_SCREEN_START_YPOS + pos; int font_nr = FONT_VALUE_1; - char *value_string = getSetupValue(setup_info[pos].type & ~TYPE_GHOSTED, - setup_info[pos].value); + int type = setup_info[pos].type; + void *value = setup_info[pos].value; + char *value_string = (!(type & TYPE_GHOSTED) ? getSetupValue(type, value) : + "n/a"); if (value_string == NULL) return; - if (setup_info[pos].type & TYPE_KEY) + if (type & TYPE_KEY) { xpos = 3; - if (setup_info[pos].type & TYPE_QUERY) + if (type & TYPE_QUERY) { value_string = ""; font_nr = FONT_INPUT_1_ACTIVE; } } - else if (setup_info[pos].type & TYPE_STRING) + else if (type & TYPE_STRING) { int max_value_len = (SCR_FIELDX - 2) * 2; @@ -1938,10 +2216,9 @@ static void drawSetupValue(int pos) if (strlen(value_string) > max_value_len) value_string[max_value_len] = '\0'; } - else if (setup_info[pos].type & TYPE_BOOLEAN_STYLE) + else if (type & TYPE_BOOLEAN_STYLE) { - font_nr = (*(boolean *)(setup_info[pos].value) ? FONT_OPTION_ON : - FONT_OPTION_OFF); + font_nr = (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF); } DrawText(mSX + xpos * 32, mSY + ypos * 32, @@ -2017,20 +2294,24 @@ static void DrawSetupScreen_Generic() title_string = "Setup Shortcuts"; } +#if 1 + DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string); +#else DrawText(mSX + 16, mSY + 16, title_string, FONT_TITLE_1); +#endif num_setup_info = 0; - for(i=0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++) + for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++) { void *value_ptr = setup_info[i].value; int ypos = MENU_SCREEN_START_YPOS + i; int font_nr = FONT_MENU_1; /* set some entries to "unchangeable" according to other variables */ - if ((value_ptr == &setup.sound && !audio.sound_available) || - (value_ptr == &setup.sound_loops && !audio.loops_available) || - (value_ptr == &setup.sound_music && !audio.music_available) || - (value_ptr == &setup.fullscreen && !video.fullscreen_available)) + if ((value_ptr == &setup.sound_simple && !audio.sound_available) || + (value_ptr == &setup.sound_loops && !audio.loops_available) || + (value_ptr == &setup.sound_music && !audio.music_available) || + (value_ptr == &setup.fullscreen && !video.fullscreen_available)) setup_info[i].type |= TYPE_GHOSTED; if (setup_info[i].type & TYPE_STRING) @@ -2039,9 +2320,9 @@ static void DrawSetupScreen_Generic() DrawText(mSX + 32, mSY + ypos * 32, setup_info[i].text, font_nr); if (setup_info[i].type & TYPE_ENTER_MENU) - initCursor(i, IMG_MENU_BUTTON_RIGHT); + initCursor(i, IMG_MENU_BUTTON_ENTER_MENU); else if (setup_info[i].type & TYPE_LEAVE_MENU) - initCursor(i, IMG_MENU_BUTTON_LEFT); + initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU); else if (setup_info[i].type & ~TYPE_SKIP_ENTRY) initCursor(i, IMG_MENU_BUTTON); @@ -2051,9 +2332,14 @@ static void DrawSetupScreen_Generic() num_setup_info++; } +#if 0 + DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4, + "Joysticks deactivated in setup menu"); +#endif + FadeToFront(); InitAnimation(); - HandleSetupScreen_Generic(0,0,0,0,MB_MENU_INITIALIZE); + HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE); } void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button) @@ -2067,7 +2353,7 @@ void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button) { /* advance to first valid menu entry */ while (choice < num_setup_info && - (setup_info[choice].type & TYPE_SKIP_ENTRY)) + setup_info[choice].type & TYPE_SKIP_ENTRY) choice++; choice_store[setup_mode] = choice; @@ -2076,7 +2362,7 @@ void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button) } else if (button == MB_MENU_LEAVE) { - for (y=0; y 0 && y < num_setup_info - 1 && - (setup_info[y].type & TYPE_SKIP_ENTRY)) + setup_info[y].type & TYPE_SKIP_ENTRY) y += dy; } - if (x == 0 && y >= 0 && y < num_setup_info && - (setup_info[y].type & ~TYPE_SKIP_ENTRY)) + if (IN_VIS_FIELD(x, y) && + y >= 0 && y < num_setup_info && setup_info[y].type & ~TYPE_SKIP_ENTRY) { if (button) { @@ -2136,8 +2422,8 @@ void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button) } else { - if ((setup_info[y].type & TYPE_KEYTEXT) && - (setup_info[y + 1].type & TYPE_KEY)) + if (setup_info[y].type & TYPE_KEYTEXT && + setup_info[y + 1].type & TYPE_KEY) y++; if (setup_info[y].type & TYPE_VALUE) @@ -2145,38 +2431,39 @@ void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button) } } } - - BackToFront(); - - if (game_status == GAME_MODE_SETUP) - DoAnimation(); } void DrawSetupScreen_Input() { ClearWindow(); - DrawText(mSX+16, mSY+16, "Setup Input", FONT_TITLE_1); +#if 1 + DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Setup Input"); +#else + DrawText(mSX + 16, mSY + 16, "Setup Input", FONT_TITLE_1); +#endif - initCursor(0, IMG_MENU_BUTTON); - initCursor(1, IMG_MENU_BUTTON); - initCursor(2, IMG_MENU_BUTTON_RIGHT); - initCursor(13, IMG_MENU_BUTTON_LEFT); + initCursor(0, IMG_MENU_BUTTON); + initCursor(1, IMG_MENU_BUTTON); + initCursor(2, IMG_MENU_BUTTON_ENTER_MENU); + initCursor(13, IMG_MENU_BUTTON_LEAVE_MENU); drawCursorXY(10, 0, IMG_MENU_BUTTON_LEFT); drawCursorXY(12, 0, IMG_MENU_BUTTON_RIGHT); - DrawText(mSX+32, mSY+2*32, "Player:", FONT_MENU_1); - DrawText(mSX+32, mSY+3*32, "Device:", FONT_MENU_1); - DrawText(mSX+32, mSY+15*32, "Back", FONT_MENU_1); + DrawText(mSX + 32, mSY + 2 * 32, "Player:", FONT_MENU_1); + DrawText(mSX + 32, mSY + 3 * 32, "Device:", FONT_MENU_1); + DrawText(mSX + 32, mSY + 15 * 32, "Back", FONT_MENU_1); #if 0 DeactivateJoystickForCalibration(); - DrawTextFCentered(SYSIZE - 20, FONT_TEXT_4, +#endif +#if 1 + DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4, "Joysticks deactivated on this screen"); #endif - HandleSetupScreen_Input(0,0, 0,0, MB_MENU_INITIALIZE); + HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE); FadeToFront(); InitAnimation(); } @@ -2217,7 +2504,7 @@ static void drawPlayerSetupInputInfo(int player_nr) { &custom_key.up, "Joystick Up" }, { &custom_key.down, "Joystick Down" }, { &custom_key.snap, "Button 1" }, - { &custom_key.bomb, "Button 2" } + { &custom_key.drop, "Button 2" } }; static char *joystick_name[MAX_PLAYERS] = { @@ -2227,50 +2514,52 @@ static void drawPlayerSetupInputInfo(int player_nr) "Joystick4" }; + InitJoysticks(); + custom_key = setup.input[player_nr].key; - DrawText(mSX+11*32, mSY+2*32, int2str(player_nr +1, 1), FONT_INPUT_1_ACTIVE); -#if 1 + DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1), + FONT_INPUT_1_ACTIVE); + + ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY, + TILEX, TILEY); DrawGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY, PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0); -#else - DrawGraphicThruMask(8, 2, PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0); -#endif if (setup.input[player_nr].use_joystick) { char *device_name = setup.input[player_nr].joy.device_name; + char *text = joystick_name[getJoystickNrFromDeviceName(device_name)]; + int font_nr = (joystick.fd[player_nr] < 0 ? FONT_VALUE_OLD : FONT_VALUE_1); - DrawText(mSX+8*32, mSY+3*32, - joystick_name[getJoystickNrFromDeviceName(device_name)], - FONT_VALUE_1); - DrawText(mSX+32, mSY+4*32, "Calibrate", FONT_MENU_1); + DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr); + DrawText(mSX + 32, mSY + 4 * 32, "Calibrate", FONT_MENU_1); } else { - DrawText(mSX+8*32, mSY+3*32, "Keyboard ", FONT_VALUE_1); - DrawText(mSX+32, mSY+4*32, "Customize", FONT_MENU_1); + DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", FONT_VALUE_1); + DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", FONT_MENU_1); } - DrawText(mSX+32, mSY+5*32, "Actual Settings:", FONT_MENU_1); + DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", FONT_MENU_1); drawCursorXY(1, 4, IMG_MENU_BUTTON_LEFT); drawCursorXY(1, 5, IMG_MENU_BUTTON_RIGHT); drawCursorXY(1, 6, IMG_MENU_BUTTON_UP); drawCursorXY(1, 7, IMG_MENU_BUTTON_DOWN); - DrawText(mSX+2*32, mSY+6*32, ":", FONT_VALUE_OLD); - DrawText(mSX+2*32, mSY+7*32, ":", FONT_VALUE_OLD); - DrawText(mSX+2*32, mSY+8*32, ":", FONT_VALUE_OLD); - DrawText(mSX+2*32, mSY+9*32, ":", FONT_VALUE_OLD); - DrawText(mSX+32, mSY+10*32, "Snap Field:", FONT_VALUE_OLD); - DrawText(mSX+32, mSY+12*32, "Place Bomb:", FONT_VALUE_OLD); + DrawText(mSX + 2 * 32, mSY + 6 * 32, ":", FONT_VALUE_OLD); + DrawText(mSX + 2 * 32, mSY + 7 * 32, ":", FONT_VALUE_OLD); + DrawText(mSX + 2 * 32, mSY + 8 * 32, ":", FONT_VALUE_OLD); + DrawText(mSX + 2 * 32, mSY + 9 * 32, ":", FONT_VALUE_OLD); + DrawText(mSX + 1 * 32, mSY + 10 * 32, "Snap Field:", FONT_VALUE_OLD); + DrawText(mSX + 1 * 32, mSY + 12 * 32, "Drop Element:", FONT_VALUE_OLD); - for (i=0; i<6; i++) + for (i = 0; i < 6; i++) { int ypos = 6 + i + (i > 3 ? i-3 : 0); - DrawText(mSX + 3*32, mSY + ypos*32, + DrawText(mSX + 3 * 32, mSY + ypos * 32, " ", FONT_VALUE_1); - DrawText(mSX + 3*32, mSY + ypos*32, + DrawText(mSX + 3 * 32, mSY + ypos * 32, (setup.input[player_nr].use_joystick ? custom[i].text : getKeyNameFromKey(*custom[i].key)), FONT_VALUE_1); @@ -2292,6 +2581,7 @@ void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button) { drawPlayerSetupInputInfo(player_nr); drawCursor(choice, FC_RED); + return; } else if (button == MB_MENU_LEAVE) @@ -2299,6 +2589,8 @@ void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button) setup_mode = SETUP_MODE_MAIN; DrawSetupScreen(); InitJoysticks(); + + return; } if (mx || my) /* mouse input */ @@ -2321,18 +2613,20 @@ void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button) y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1); } - if (y == 0 && ((x == 0 && !button) || ((x == 10 || x == 12) && button))) + if (IN_VIS_FIELD(x, y) && + y == 0 && ((x < 10 && !button) || ((x == 10 || x == 12) && button))) { static unsigned long delay = 0; if (!DelayReached(&delay, GADGET_FRAME_DELAY)) - goto out; + return; player_nr = (player_nr + (x == 10 ? -1 : +1) + MAX_PLAYERS) % MAX_PLAYERS; drawPlayerSetupInputInfo(player_nr); } - else if (x == 0 && y >= pos_start && y <= pos_end && + else if (IN_VIS_FIELD(x, y) && + y >= pos_start && y <= pos_end && !(y >= pos_empty1 && y <= pos_empty2)) { if (button) @@ -2389,13 +2683,6 @@ void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button) } } } - - BackToFront(); - - out: - - if (game_status == GAME_MODE_SETUP) - DoAnimation(); } void CustomizeKeyboard(int player_nr) @@ -2410,32 +2697,37 @@ void CustomizeKeyboard(int player_nr) char *text; } customize_step[] = { - { &custom_key.left, "Move Left" }, - { &custom_key.right, "Move Right" }, - { &custom_key.up, "Move Up" }, - { &custom_key.down, "Move Down" }, - { &custom_key.snap, "Snap Field" }, - { &custom_key.bomb, "Place Bomb" } + { &custom_key.left, "Move Left" }, + { &custom_key.right, "Move Right" }, + { &custom_key.up, "Move Up" }, + { &custom_key.down, "Move Down" }, + { &custom_key.snap, "Snap Field" }, + { &custom_key.drop, "Drop Element" } }; /* read existing key bindings from player setup */ custom_key = setup.input[player_nr].key; ClearWindow(); + +#if 1 + DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input"); +#else DrawText(mSX + 16, mSY + 16, "Keyboard Input", FONT_TITLE_1); +#endif BackToFront(); InitAnimation(); step_nr = 0; - DrawText(mSX, mSY + (2+2*step_nr)*32, + DrawText(mSX, mSY + (2 + 2 * step_nr) * 32, customize_step[step_nr].text, FONT_INPUT_1_ACTIVE); - DrawText(mSX, mSY + (2+2*step_nr+1)*32, + DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32, "Key:", FONT_INPUT_1_ACTIVE); - DrawText(mSX + 4*32, mSY + (2+2*step_nr+1)*32, + DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32, getKeyNameFromKey(*customize_step[step_nr].key), FONT_VALUE_OLD); - while(!finished) + while (!finished) { if (PendingEvent()) /* got event */ { @@ -2464,7 +2756,7 @@ void CustomizeKeyboard(int player_nr) key = *customize_step[step_nr].key; /* check if key already used */ - for (i=0; iLevelSolved) - GameWon(); + /* !!! FIX THIS (START) !!! */ + if (level.game_engine_type == GAME_ENGINE_TYPE_EM) + { + byte *recorded_player_action; + byte summarized_player_action = 0; + byte tape_action[MAX_PLAYERS]; + int i; + + if (level.native_em_level->lev->home == 0) /* all players at home */ + { + GameWon(); - if (AllPlayersGone && !TAPE_IS_STOPPED(tape)) - TapeStop(); + if (!TAPE_IS_STOPPED(tape)) + TapeStop(); - GameActions(); + if (game_status != GAME_MODE_PLAYING) + return; + } - BackToFront(); + if (level.native_em_level->ply1->alive == 0 && + level.native_em_level->ply2->alive == 0) /* all dead */ + AllPlayersGone = TRUE; + + if (AllPlayersGone && !TAPE_IS_STOPPED(tape)) + TapeStop(); + + /* --- game actions --- */ + + if (tape.pausing) + { + /* don't use 100% CPU while in pause mode -- this should better be solved + like in the R'n'D game engine! */ + + Delay(10); + + return; + } + + recorded_player_action = (tape.playing ? TapePlayAction() : NULL); #if 1 - if (tape.auto_play && !tape.playing) - AutoPlayTape(); /* continue automatically playing next tape */ + /* !!! CHECK THIS (tape.pausing is always FALSE here!) !!! */ + if (recorded_player_action == NULL && tape.pausing) + return; +#endif + + for (i = 0; i < MAX_PLAYERS; i++) + { + summarized_player_action |= stored_player[i].action; + + if (!network_playing) + stored_player[i].effective_action = stored_player[i].action; + } + + if (!options.network && !setup.team_mode) + local_player->effective_action = summarized_player_action; + + if (recorded_player_action != NULL) + for (i = 0; i < MAX_PLAYERS; i++) + stored_player[i].effective_action = recorded_player_action[i]; + + for (i = 0; i < MAX_PLAYERS; i++) + { + tape_action[i] = stored_player[i].effective_action; + + /* !!! (this does not happen in the EM engine) !!! */ + if (tape.recording && tape_action[i] && !tape.player_participates[i]) + tape.player_participates[i] = TRUE; /* player just appeared from CE */ + } + + /* only save actions from input devices, but not programmed actions */ + if (tape.recording) + TapeRecordAction(tape_action); + + GameActions_EM(local_player->effective_action); + + if (TimeFrames >= FRAMES_PER_SECOND) + { + TimeFrames = 0; + TapeTime++; + + if (!level.use_step_counter) + { + TimePlayed++; + + if (TimeLeft > 0) + { + TimeLeft--; + + if (TimeLeft <= 10 && setup.time_limit) + PlaySoundStereo(SND_GAME_RUNNING_OUT_OF_TIME, SOUND_MIDDLE); + + DrawGameValue_Time(TimeLeft); + + if (!TimeLeft && setup.time_limit) + level.native_em_level->lev->killed_out_of_time = TRUE; + } + else if (level.time == 0 && level.native_em_level->lev->home > 0) + DrawGameValue_Time(TimePlayed); + + level.native_em_level->lev->time = + (level.time == 0 ? TimePlayed : TimeLeft); + } + + if (tape.recording || tape.playing) + DrawVideoDisplay(VIDEO_STATE_TIME_ON, TapeTime); + } + + FrameCounter++; + TimeFrames++; + + BackToFront(); + } + else + { + if (game.restart_level) + StartGameActions(options.network, setup.autorecord, NEW_RANDOMIZE); + + if (local_player->LevelSolved) + GameWon(); + + if (AllPlayersGone && !TAPE_IS_STOPPED(tape)) + TapeStop(); + + GameActions(); + BackToFront(); + + if (tape.auto_play && !tape.playing) + AutoPlayTape(); /* continue automatically playing next tape */ + } +} + +void StartGameActions(boolean init_network_game, boolean record_tape, + long random_seed) +{ + if (record_tape) + TapeStartRecording(random_seed); + +#if defined(NETWORK_AVALIABLE) + if (init_network_game) + { + SendToServer_StartPlaying(); + + return; + } #endif + + StopAnimation(); + + game_status = GAME_MODE_PLAYING; + + InitRND(random_seed); + + InitGame(); } /* ---------- new screen button stuff -------------------------------------- */ @@ -2839,7 +3290,7 @@ static struct #else IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE, #endif - SX + SC_SCROLL_VERTICAL_XPOS, SY + SC_SCROLL_VERTICAL_YPOS, + SC_SCROLL_VERTICAL_XPOS, SC_SCROLL_VERTICAL_YPOS, SC_SCROLL_VERTICAL_XSIZE, SC_SCROLL_VERTICAL_YSIZE, GD_TYPE_SCROLLBAR_VERTICAL, SCREEN_CTRL_ID_SCROLL_VERTICAL, @@ -2853,7 +3304,7 @@ static void CreateScreenScrollbuttons() unsigned long event_mask; int i; - for (i=0; iclip_mask = None; @@ -3011,7 +3481,7 @@ void FreeScreenGadgets() } #endif - for (i=0; i