X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fnetwork.c;h=fd98b62d8e72ca9ce7522f905d799ca468a563cd;hb=d45b35552f4ca1ada1266fb7e8b6968d878019a6;hp=2f990f7f9911dad78be872df5e8c7cf67b920239;hpb=113df1c4ad60b24a31ec6498f8cd3b2d4cd9dbfd;p=rocksndiamonds.git diff --git a/src/network.c b/src/network.c index 2f990f7f..fd98b62d 100644 --- a/src/network.c +++ b/src/network.c @@ -1,7 +1,7 @@ /*********************************************************** * Rocks'n'Diamonds -- McDuffin Strikes Back! * *----------------------------------------------------------* -* (c) 1995-2002 Artsoft Entertainment * +* (c) 1995-2006 Artsoft Entertainment * * Holger Schemel * * Detmolder Strasse 189 * * 33604 Bielefeld * @@ -308,7 +308,7 @@ void SendToServer_NrWanted(int nr_wanted) void SendToServer_StartPlaying() { - unsigned long new_random_seed = InitRND(NEW_RANDOMIZE); + unsigned long new_random_seed = InitRND(level.random_seed); int dummy = 0; /* !!! HAS NO MEANING ANYMORE !!! */ /* the name of the level must be enough */ @@ -431,11 +431,11 @@ static void Handle_OP_NUMBER_WANTED() } else if (old_client_nr == first_player.nr) /* failed -- local player? */ { - char *color[] = { "yellow", "red", "green", "blue" }; char request[100]; - sprintf(request, "Sorry ! %s player still exists ! You are %s player !", - color[index_nr_wanted], color[new_index_nr]); + sprintf(request, "Sorry ! Player %d already exists ! You are player %d !", + index_nr_wanted + 1, new_index_nr + 1); + Request(request, REQ_CONFIRM); Error(ERR_NETWORK_CLIENT, "cannot switch -- you keep client # %d", @@ -534,20 +534,7 @@ static void Handle_OP_START_PLAYING() LoadTape(level_nr); LoadLevel(level_nr); -#if 1 StartGameActions(FALSE, setup.autorecord, new_random_seed); -#else - if (setup.autorecord) - TapeStartRecording(); - - if (tape.recording) - tape.random_seed = new_random_seed; - - InitRND(new_random_seed); - - game_status = GAME_MODE_PLAYING; - InitGame(); -#endif } static void Handle_OP_PAUSE_PLAYING() @@ -605,19 +592,14 @@ static void Handle_OP_MOVE_PLAYER(unsigned int len) if (server_frame_counter != FrameCounter) { - Error(ERR_RETURN, "client and servers frame counters out of sync"); - Error(ERR_RETURN, "frame counter of client is %d", FrameCounter); - Error(ERR_RETURN, "frame counter of server is %d", server_frame_counter); - -#if 1 - Error(ERR_RETURN, "this should not happen -- please debug"); + Error(ERR_INFO, "client and servers frame counters out of sync"); + Error(ERR_INFO, "frame counter of client is %d", FrameCounter); + Error(ERR_INFO, "frame counter of server is %d", server_frame_counter); + Error(ERR_INFO, "this should not happen -- please debug"); stop_network_game = TRUE; return; -#else - Error(ERR_EXIT, "this should not happen -- please debug"); -#endif } /* copy valid player actions */ @@ -644,7 +626,7 @@ static void HandleNetworkingMessages() nread -= 4 + message_length; memmove(readbuffer, readbuffer + 4 + message_length, nread); - switch(buffer[1]) + switch (buffer[1]) { case OP_BAD_PROTOCOL_VERSION: Handle_OP_BAD_PROTOCOL_VERSION();