X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fnetwork.c;h=fba7b48c05431289c2cbebbfbb4453e13835ea2f;hb=838825e11f7e4af0947bf9d40061defd4e499017;hp=2b0ac6c205ecf7a9cafe378e1c95f733405b4ee0;hpb=16f7940a92e1df1d463bd34f7f178395e37e4a27;p=rocksndiamonds.git diff --git a/src/network.c b/src/network.c index 2b0ac6c2..fba7b48c 100644 --- a/src/network.c +++ b/src/network.c @@ -238,9 +238,9 @@ void SendToServer_StartPlaying() buffer[8] = (unsigned char)((new_random_seed >> 8) & 0xff); buffer[9] = (unsigned char)((new_random_seed >> 0) & 0xff); - strcpy((char *)&buffer[10], leveldir_current->filename); + strcpy((char *)&buffer[10], leveldir_current->identifier); - SendBufferToServer(10 + strlen(leveldir_current->filename) + 1); + SendBufferToServer(10 + strlen(leveldir_current->identifier) + 1); } void SendToServer_PausePlaying() @@ -417,27 +417,28 @@ static void Handle_OP_START_PLAYING() int new_level_nr; int dummy; /* !!! HAS NO MEANING ANYMORE !!! */ unsigned long new_random_seed; - char *new_leveldir_filename; + char *new_leveldir_identifier; new_level_nr = (buffer[2] << 8) + buffer[3]; dummy = (buffer[4] << 8) + buffer[5]; new_random_seed = (buffer[6] << 24) | (buffer[7] << 16) | (buffer[8] << 8) | (buffer[9]); - new_leveldir_filename = (char *)&buffer[10]; + new_leveldir_identifier = (char *)&buffer[10]; - new_leveldir = getTreeInfoFromFilename(leveldir_first,new_leveldir_filename); + new_leveldir = getTreeInfoFromIdentifier(leveldir_first, + new_leveldir_identifier); if (new_leveldir == NULL) { - Error(ERR_WARN, "no such level directory: '%s'", new_leveldir_filename); + Error(ERR_WARN, "no such level identifier: '%s'", new_leveldir_identifier); new_leveldir = leveldir_first; - Error(ERR_WARN, "using default level directory: '%s'", new_leveldir->name); + Error(ERR_WARN, "using default level set: '%s'", new_leveldir->identifier); } printf("OP_START_PLAYING: %d\n", buffer[0]); Error(ERR_NETWORK_CLIENT, - "client %d starts game [level %d from leveldir '%s']\n", - buffer[0], new_level_nr, new_leveldir->name); + "client %d starts game [level %d from level identifier '%s']\n", + buffer[0], new_level_nr, new_leveldir->identifier); leveldir_current = new_leveldir; level_nr = new_level_nr;