X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fnetwork.c;h=b4ee83c37ae4d61da0b62567b835f041eede8a49;hb=4fc0827fea3bd1e340f4a3e580d83be1c8e2356a;hp=2730c7b01967842e533a1e2a5b26df25323e93b1;hpb=64e7c54dce6ea8c063f04198c64c5057d751c928;p=rocksndiamonds.git diff --git a/src/network.c b/src/network.c index 2730c7b0..b4ee83c3 100644 --- a/src/network.c +++ b/src/network.c @@ -4,7 +4,7 @@ // (c) 1995-2014 by Artsoft Entertainment // Holger Schemel // info@artsoft.org -// http://www.artsoft.org/ +// https://www.artsoft.org/ // ---------------------------------------------------------------------------- // network.c // ============================================================================ @@ -90,7 +90,7 @@ static void DrawNetworkTextExt(char *message, int font_nr, boolean initialize) ypos = SY + ypos_2; } - Error(ERR_DEBUG, "========== %s ==========", message); + Debug("network:client", "========== %s ==========", message); } else { @@ -104,7 +104,7 @@ static void DrawNetworkTextExt(char *message, int font_nr, boolean initialize) ypos += (num_lines_printed + num_lines_spacing) * font_height; - Error(ERR_DEBUG, "%s", message); + Debug("network:client", "%s", message); } BackToFront(); @@ -188,12 +188,9 @@ static void StartNetworkServer(int port) static int p; p = port; -#if defined(TARGET_SDL2) + server_thread = SDL_CreateThread(NetworkServerThread, "NetworkServerThread", &p); -#else - server_thread = SDL_CreateThread(NetworkServerThread, &p); -#endif network_server = TRUE; } @@ -224,7 +221,7 @@ boolean ConnectToServer(char *hostname, int port) Error(ERR_EXIT, "SDLNet_AllocSocketSet() failed: %s"), SDLNet_GetError(); udp = SDLNet_UDP_Open(0); - if(!udp) + if (!udp) Error(ERR_EXIT, "SDLNet_UDP_Open() failed: %s", SDLNet_GetError()); if (SDLNet_UDP_AddSocket(udp_socket_set, udp) == -1) @@ -335,7 +332,7 @@ boolean ConnectToServer(char *hostname, int port) SDLNet_Write16(port, &ip.port); } - Error(ERR_DEBUG, "trying to connect to network server at %d.%d.%d.%d ...", + Debug("network:client", "trying to connect to network server at %d.%d.%d.%d ...", (server_host >> 24) & 0xff, (server_host >> 16) & 0xff, (server_host >> 8) & 0xff, @@ -508,8 +505,8 @@ static void Handle_OP_BAD_PROTOCOL_VERSION(void) int protocol_version_major = getNetworkBuffer8BitInteger(read_buffer); int protocol_version_minor = getNetworkBuffer8BitInteger(read_buffer); - Error(ERR_WARN, "protocol version mismatch"); - Error(ERR_WARN, "server expects %d.%d.x instead of %d.%d.%d", + Warn("protocol version mismatch"); + Warn("server expects %d.%d.x instead of %d.%d.%d", protocol_version_major, protocol_version_minor, PROTOCOL_VERSION_MAJOR, @@ -705,7 +702,7 @@ static void Handle_OP_START_PLAYING(void) if (!strEqual(new_leveldir_identifier, network_level.leveldir_identifier)) { - Error(ERR_WARN, "no such level identifier: '%s'", new_leveldir_identifier); + Warn("no such level identifier: '%s'", new_leveldir_identifier); stop_network_game = TRUE; @@ -811,11 +808,10 @@ static void Handle_OP_MOVE_PLAYER(void) if (server_frame_counter != FrameCounter) { - Error(ERR_INFO, "frame counters of client %d and server out of sync", - player_nr); - Error(ERR_INFO, "frame counter of client is %d", FrameCounter); - Error(ERR_INFO, "frame counter of server is %d", server_frame_counter); - Error(ERR_INFO, "this should not happen -- please debug"); + Warn("frame counters of client %d and server out of sync", player_nr); + Warn("frame counter of client is %d", FrameCounter); + Warn("frame counter of server is %d", server_frame_counter); + Warn("this should not happen -- please debug"); stop_network_game = TRUE; @@ -873,7 +869,11 @@ static void Handle_OP_LEVEL_FILE(void) if (hasPathSeparator(file_info->basename)) Error(ERR_EXIT, "protocol error: invalid filename from network client"); - getNetworkBufferFile(read_buffer, file_info->filename); + int num_bytes = getNetworkBufferFile(read_buffer, file_info->filename); + + // if received level file is empty, remove it (as being non-existent) + if (num_bytes == 0) + remove(file_info->filename); use_custom_template = getNetworkBuffer8BitInteger(read_buffer); if (use_custom_template) @@ -887,6 +887,10 @@ static void Handle_OP_LEVEL_FILE(void) Error(ERR_EXIT, "protocol error: invalid filename from network client"); getNetworkBufferFile(read_buffer, tmpl_info->filename); + + // if received level file is empty, use level template file instead + if (num_bytes == 0) + setString(&file_info->filename, tmpl_info->filename); } network_level.leveldir_identifier = leveldir_identifier;