X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fnetwork.c;h=b13e4c9a17f78943a7391c0fb5a73b39d016bc33;hb=refs%2Fheads%2Freleases;hp=412d2bd820a842bf35d107bdebfa0325ae4cccc4;hpb=e05dda5c8cc6687dcbc59e182a81aed627e262d0;p=rocksndiamonds.git diff --git a/src/network.c b/src/network.c index 412d2bd8..b13e4c9a 100644 --- a/src/network.c +++ b/src/network.c @@ -87,7 +87,8 @@ static void SendBufferToServer(int size) #if defined(TARGET_SDL) SDLNet_TCP_Send(sfd, writbuffer, nwrite); #else - write(sfd, writbuffer, nwrite); + if (write(sfd, writbuffer, nwrite) == -1) + Error(ERR_WARN, "write() failed; %s", strerror(errno)); #endif nwrite = 0; } @@ -308,7 +309,7 @@ void SendToServer_NrWanted(int nr_wanted) void SendToServer_StartPlaying() { - unsigned long new_random_seed = InitRND(NEW_RANDOMIZE); + unsigned int new_random_seed = InitRND(level.random_seed); int dummy = 0; /* !!! HAS NO MEANING ANYMORE !!! */ /* the name of the level must be enough */ @@ -502,12 +503,10 @@ static void Handle_OP_START_PLAYING() { LevelDirTree *new_leveldir; int new_level_nr; - int dummy; - unsigned long new_random_seed; + unsigned int new_random_seed; char *new_leveldir_identifier; new_level_nr = (buffer[2] << 8) + buffer[3]; - dummy = (buffer[4] << 8) + buffer[5]; /* (obsolete) */ new_random_seed = (buffer[6] << 24) | (buffer[7] << 16) | (buffer[8] << 8) | (buffer[9]); new_leveldir_identifier = (char *)&buffer[10]; @@ -592,10 +591,10 @@ static void Handle_OP_MOVE_PLAYER(unsigned int len) if (server_frame_counter != FrameCounter) { - Error(ERR_RETURN, "client and servers frame counters out of sync"); - Error(ERR_RETURN, "frame counter of client is %d", FrameCounter); - Error(ERR_RETURN, "frame counter of server is %d", server_frame_counter); - Error(ERR_RETURN, "this should not happen -- please debug"); + Error(ERR_INFO, "client and servers frame counters out of sync"); + Error(ERR_INFO, "frame counter of client is %d", FrameCounter); + Error(ERR_INFO, "frame counter of server is %d", server_frame_counter); + Error(ERR_INFO, "this should not happen -- please debug"); stop_network_game = TRUE; @@ -626,7 +625,7 @@ static void HandleNetworkingMessages() nread -= 4 + message_length; memmove(readbuffer, readbuffer + 4 + message_length, nread); - switch(buffer[1]) + switch (buffer[1]) { case OP_BAD_PROTOCOL_VERSION: Handle_OP_BAD_PROTOCOL_VERSION();