X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fnetwork.c;h=8d853201f85e15cbb22028880e196d4f36bc6807;hb=abe44529b439ad39b4d8dbf19cbd67c9b9844279;hp=b13e4c9a17f78943a7391c0fb5a73b39d016bc33;hpb=c91aa2b237bef6003ead8dfc98cdcab89f97c654;p=rocksndiamonds.git diff --git a/src/network.c b/src/network.c index b13e4c9a..8d853201 100644 --- a/src/network.c +++ b/src/network.c @@ -1,15 +1,13 @@ -/*********************************************************** -* Rocks'n'Diamonds -- McDuffin Strikes Back! * -*----------------------------------------------------------* -* (c) 1995-2006 Artsoft Entertainment * -* Holger Schemel * -* Detmolder Strasse 189 * -* 33604 Bielefeld * -* Germany * -* e-mail: info@artsoft.org * -*----------------------------------------------------------* -* network.c * -***********************************************************/ +// ============================================================================ +// Rocks'n'Diamonds - McDuffin Strikes Back! +// ---------------------------------------------------------------------------- +// (c) 1995-2014 by Artsoft Entertainment +// Holger Schemel +// info@artsoft.org +// http://www.artsoft.org/ +// ---------------------------------------------------------------------------- +// network.c +// ============================================================================ #include "libgame/platform.h" @@ -130,7 +128,12 @@ static void StartNetworkServer(int port) static int p; p = port; +#if defined(TARGET_SDL2) + server_thread = SDL_CreateThread(NetworkServerThread, + "NetworkServerThread", &p); +#else server_thread = SDL_CreateThread(NetworkServerThread, &p); +#endif network_server = TRUE; #else @@ -434,7 +437,7 @@ static void Handle_OP_NUMBER_WANTED() { char request[100]; - sprintf(request, "Sorry ! Player %d already exists ! You are player %d !", + sprintf(request, "Sorry! Player %d already exists! You are player %d!", index_nr_wanted + 1, new_index_nr + 1); Request(request, REQ_CONFIRM); @@ -566,7 +569,7 @@ static void Handle_OP_STOP_PLAYING() else if (buffer[2] == NETWORK_STOP_BY_ERROR) Request("Network game stopped due to internal error!", REQ_CONFIRM); else - Request("Network game stopped !", REQ_CONFIRM); + Request("Network game stopped!", REQ_CONFIRM); } game_status = GAME_MODE_MAIN;