X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fnetwork.c;h=8d853201f85e15cbb22028880e196d4f36bc6807;hb=abe44529b439ad39b4d8dbf19cbd67c9b9844279;hp=575e846b38fe3c49fc001528be157055738da28b;hpb=ea6e4698905d7440a265e323d03cf13fc323c44b;p=rocksndiamonds.git diff --git a/src/network.c b/src/network.c index 575e846b..8d853201 100644 --- a/src/network.c +++ b/src/network.c @@ -1,15 +1,13 @@ -/*********************************************************** -* Rocks'n'Diamonds -- McDuffin Strikes Back! * -*----------------------------------------------------------* -* (c) 1995-2002 Artsoft Entertainment * -* Holger Schemel * -* Detmolder Strasse 189 * -* 33604 Bielefeld * -* Germany * -* e-mail: info@artsoft.org * -*----------------------------------------------------------* -* network.c * -***********************************************************/ +// ============================================================================ +// Rocks'n'Diamonds - McDuffin Strikes Back! +// ---------------------------------------------------------------------------- +// (c) 1995-2014 by Artsoft Entertainment +// Holger Schemel +// info@artsoft.org +// http://www.artsoft.org/ +// ---------------------------------------------------------------------------- +// network.c +// ============================================================================ #include "libgame/platform.h" @@ -66,6 +64,7 @@ static byte realbuffer[512]; static byte readbuffer[MAX_BUFFER_SIZE], writbuffer[MAX_BUFFER_SIZE]; static byte *buffer = realbuffer + 4; static int nread = 0, nwrite = 0; +static boolean stop_network_game = FALSE; static void SendBufferToServer(int size) { @@ -86,7 +85,8 @@ static void SendBufferToServer(int size) #if defined(TARGET_SDL) SDLNet_TCP_Send(sfd, writbuffer, nwrite); #else - write(sfd, writbuffer, nwrite); + if (write(sfd, writbuffer, nwrite) == -1) + Error(ERR_WARN, "write() failed; %s", strerror(errno)); #endif nwrite = 0; } @@ -128,7 +128,12 @@ static void StartNetworkServer(int port) static int p; p = port; +#if defined(TARGET_SDL2) + server_thread = SDL_CreateThread(NetworkServerThread, + "NetworkServerThread", &p); +#else server_thread = SDL_CreateThread(NetworkServerThread, &p); +#endif network_server = TRUE; #else @@ -307,7 +312,7 @@ void SendToServer_NrWanted(int nr_wanted) void SendToServer_StartPlaying() { - unsigned long new_random_seed = InitRND(NEW_RANDOMIZE); + unsigned int new_random_seed = InitRND(level.random_seed); int dummy = 0; /* !!! HAS NO MEANING ANYMORE !!! */ /* the name of the level must be enough */ @@ -342,11 +347,12 @@ void SendToServer_ContinuePlaying() SendBufferToServer(2); } -void SendToServer_StopPlaying() +void SendToServer_StopPlaying(int cause_for_stopping) { buffer[1] = OP_STOP_PLAYING; + buffer[2] = cause_for_stopping; - SendBufferToServer(2); + SendBufferToServer(3); } void SendToServer_MovePlayer(byte player_action) @@ -429,11 +435,11 @@ static void Handle_OP_NUMBER_WANTED() } else if (old_client_nr == first_player.nr) /* failed -- local player? */ { - char *color[] = { "yellow", "red", "green", "blue" }; char request[100]; - sprintf(request, "Sorry ! %s player still exists ! You are %s player !", - color[index_nr_wanted], color[new_index_nr]); + sprintf(request, "Sorry! Player %d already exists! You are player %d!", + index_nr_wanted + 1, new_index_nr + 1); + Request(request, REQ_CONFIRM); Error(ERR_NETWORK_CLIENT, "cannot switch -- you keep client # %d", @@ -500,12 +506,10 @@ static void Handle_OP_START_PLAYING() { LevelDirTree *new_leveldir; int new_level_nr; - int dummy; /* !!! HAS NO MEANING ANYMORE !!! */ - unsigned long new_random_seed; + unsigned int new_random_seed; char *new_leveldir_identifier; new_level_nr = (buffer[2] << 8) + buffer[3]; - dummy = (buffer[4] << 8) + buffer[5]; new_random_seed = (buffer[6] << 24) | (buffer[7] << 16) | (buffer[8] << 8) | (buffer[9]); new_leveldir_identifier = (char *)&buffer[10]; @@ -532,16 +536,7 @@ static void Handle_OP_START_PLAYING() LoadTape(level_nr); LoadLevel(level_nr); - if (setup.autorecord) - TapeStartRecording(); - - if (tape.recording) - tape.random_seed = new_random_seed; - - InitRND(new_random_seed); - - game_status = GAME_MODE_PLAYING; - InitGame(); + StartGameActions(FALSE, setup.autorecord, new_random_seed); } static void Handle_OP_PAUSE_PLAYING() @@ -564,8 +559,18 @@ static void Handle_OP_CONTINUE_PLAYING() static void Handle_OP_STOP_PLAYING() { - printf("OP_STOP_PLAYING: %d\n", buffer[0]); - Error(ERR_NETWORK_CLIENT, "client %d stops game", buffer[0]); + printf("OP_STOP_PLAYING: %d [%d]\n", buffer[0], buffer[2]); + Error(ERR_NETWORK_CLIENT, "client %d stops game [%d]", buffer[0], buffer[2]); + + if (game_status == GAME_MODE_PLAYING) + { + if (buffer[2] == NETWORK_STOP_BY_PLAYER) + Request("Network game stopped by player!", REQ_CONFIRM); + else if (buffer[2] == NETWORK_STOP_BY_ERROR) + Request("Network game stopped due to internal error!", REQ_CONFIRM); + else + Request("Network game stopped!", REQ_CONFIRM); + } game_status = GAME_MODE_MAIN; DrawMainMenu(); @@ -582,12 +587,21 @@ static void Handle_OP_MOVE_PLAYER(unsigned int len) server_frame_counter = (buffer[2] << 24) | (buffer[3] << 16) | (buffer[4] << 8) | (buffer[5]); +#if 0 + Error(ERR_NETWORK_CLIENT, "receiving server frame counter value %d [%d]", + server_frame_counter, FrameCounter); +#endif + if (server_frame_counter != FrameCounter) { - Error(ERR_RETURN, "client and servers frame counters out of sync"); - Error(ERR_RETURN, "frame counter of client is %d", FrameCounter); - Error(ERR_RETURN, "frame counter of server is %d", server_frame_counter); - Error(ERR_EXIT, "this should not happen -- please debug"); + Error(ERR_INFO, "client and servers frame counters out of sync"); + Error(ERR_INFO, "frame counter of client is %d", FrameCounter); + Error(ERR_INFO, "frame counter of server is %d", server_frame_counter); + Error(ERR_INFO, "this should not happen -- please debug"); + + stop_network_game = TRUE; + + return; } /* copy valid player actions */ @@ -602,6 +616,8 @@ static void HandleNetworkingMessages() { unsigned int message_length; + stop_network_game = FALSE; + while (nread >= 4 && nread >= 4 + readbuffer[3]) { message_length = readbuffer[3]; @@ -612,7 +628,7 @@ static void HandleNetworkingMessages() nread -= 4 + message_length; memmove(readbuffer, readbuffer + 4 + message_length, nread); - switch(buffer[1]) + switch (buffer[1]) { case OP_BAD_PROTOCOL_VERSION: Handle_OP_BAD_PROTOCOL_VERSION(); @@ -666,6 +682,10 @@ static void HandleNetworkingMessages() } fflush(stdout); + + /* in case of internal error, stop network game */ + if (stop_network_game) + SendToServer_StopPlaying(NETWORK_STOP_BY_ERROR); } /* TODO */