X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fnetwork.c;h=73a13b1f8ab3032962e7b46a57fa048452fce944;hb=942ec4881e3b21c130df9ae105d06c2c633fa192;hp=a2928592b4a23fae7d379a47dbf68cf779e41e0f;hpb=9073d88279c0b9c5be103a6bb4d5c608ab0d90cc;p=rocksndiamonds.git diff --git a/src/network.c b/src/network.c index a2928592..73a13b1f 100644 --- a/src/network.c +++ b/src/network.c @@ -100,7 +100,7 @@ char *getNetworkPlayerName(int player_nr) else if (player_nr == first_player.nr) return("you"); else - for (player=&first_player; player; player=player->next) + for (player = &first_player; player; player = player->next) if (player->nr == player_nr && player->name && strlen(player->name)) return(player->name); @@ -173,7 +173,7 @@ boolean ConnectToServer(char *hostname, int port) StartNetworkServer(port); /* wait for server to start up and try connecting several times */ - for (i=0; i<6; i++) + for (i = 0; i < 6; i++) { Delay(500); /* wait 500 ms == 0.5 seconds */ close(sfd); @@ -266,7 +266,7 @@ void SendToServer_StopPlaying() void SendToServer_MovePlayer(byte player_action) { - buffer[1] = OP_MOVE_FIGURE; + buffer[1] = OP_MOVE_PLAYER; buffer[2] = player_action; SendBufferToServer(3); @@ -378,7 +378,7 @@ static void Handle_OP_PLAYER_CONNECTED() printf("OP_PLAYER_CONNECTED: %d\n", new_client_nr); Error(ERR_NETWORK_CLIENT, "new client %d connected", new_client_nr); - for (player=&first_player; player; player=player->next) + for (player = &first_player; player; player = player->next) { if (player->nr == new_client_nr) Error(ERR_EXIT, "multiplayer server sent duplicate player id"); @@ -405,7 +405,7 @@ static void Handle_OP_PLAYER_DISCONNECTED() Error(ERR_NETWORK_CLIENT, "client %d (%s) disconnected", player_nr, getNetworkPlayerName(buffer[0])); - for (player=&first_player; player; player=player->next) + for (player = &first_player; player; player = player->next) if (player->next == player_disconnected) player->next = player_disconnected->next; free(player_disconnected); @@ -486,7 +486,7 @@ static void Handle_OP_STOP_PLAYING() DrawMainMenu(); } -static void Handle_OP_MOVE_FIGURE(unsigned int len) +static void Handle_OP_MOVE_PLAYER(unsigned int len) { int server_frame_counter; int i; @@ -506,7 +506,7 @@ static void Handle_OP_MOVE_FIGURE(unsigned int len) } /* copy valid player actions */ - for (i=0; i