X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fnetwork.c;h=655f9c8f3f8a2ce809bce1f9dfe786ff75c7e46b;hb=5abed77f4575375756d228a2afc749589a25c87a;hp=b13e4c9a17f78943a7391c0fb5a73b39d016bc33;hpb=c91aa2b237bef6003ead8dfc98cdcab89f97c654;p=rocksndiamonds.git diff --git a/src/network.c b/src/network.c index b13e4c9a..655f9c8f 100644 --- a/src/network.c +++ b/src/network.c @@ -130,7 +130,12 @@ static void StartNetworkServer(int port) static int p; p = port; +#if defined(TARGET_SDL2) + server_thread = SDL_CreateThread(NetworkServerThread, + "NetworkServerThread", &p); +#else server_thread = SDL_CreateThread(NetworkServerThread, &p); +#endif network_server = TRUE; #else @@ -434,7 +439,7 @@ static void Handle_OP_NUMBER_WANTED() { char request[100]; - sprintf(request, "Sorry ! Player %d already exists ! You are player %d !", + sprintf(request, "Sorry! Player %d already exists! You are player %d!", index_nr_wanted + 1, new_index_nr + 1); Request(request, REQ_CONFIRM); @@ -566,7 +571,7 @@ static void Handle_OP_STOP_PLAYING() else if (buffer[2] == NETWORK_STOP_BY_ERROR) Request("Network game stopped due to internal error!", REQ_CONFIRM); else - Request("Network game stopped !", REQ_CONFIRM); + Request("Network game stopped!", REQ_CONFIRM); } game_status = GAME_MODE_MAIN;