X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fnetwork.c;h=5511d176a1b9a9264c0e9b9db35fec4efe0a39f2;hb=bc1e7fc2edb32a410dfa7cf098933010d5014761;hp=822b7ee02bdf8f85e14942463ba8540ccb1e4200;hpb=2ae6ae8ed951e87fcba7c363705cd6ddea8de91c;p=rocksndiamonds.git diff --git a/src/network.c b/src/network.c index 822b7ee0..5511d176 100644 --- a/src/network.c +++ b/src/network.c @@ -1,7 +1,7 @@ /*********************************************************** * Rocks'n'Diamonds -- McDuffin Strikes Back! * *----------------------------------------------------------* -* (c) 1995-2000 Artsoft Entertainment * +* (c) 1995-2002 Artsoft Entertainment * * Holger Schemel * * Detmolder Strasse 189 * * 33604 Bielefeld * @@ -11,7 +11,7 @@ * network.c * ***********************************************************/ -#include "libgame/libgame.h" +#include "libgame/platform.h" #if defined(PLATFORM_UNIX) @@ -24,9 +24,7 @@ #include #include -#if 0 #include "libgame/libgame.h" -#endif #include "network.h" #include "netserv.h" @@ -240,9 +238,9 @@ void SendToServer_StartPlaying() buffer[8] = (unsigned char)((new_random_seed >> 8) & 0xff); buffer[9] = (unsigned char)((new_random_seed >> 0) & 0xff); - strcpy((char *)&buffer[10], leveldir_current->filename); + strcpy((char *)&buffer[10], leveldir_current->identifier); - SendBufferToServer(10 + strlen(leveldir_current->filename) + 1); + SendBufferToServer(10 + strlen(leveldir_current->identifier) + 1); } void SendToServer_PausePlaying() @@ -268,7 +266,7 @@ void SendToServer_StopPlaying() void SendToServer_MovePlayer(byte player_action) { - buffer[1] = OP_MOVE_FIGURE; + buffer[1] = OP_MOVE_PLAYER; buffer[2] = player_action; SendBufferToServer(3); @@ -415,31 +413,32 @@ static void Handle_OP_PLAYER_DISCONNECTED() static void Handle_OP_START_PLAYING() { - struct LevelDirInfo *new_leveldir; + LevelDirTree *new_leveldir; int new_level_nr; int dummy; /* !!! HAS NO MEANING ANYMORE !!! */ unsigned long new_random_seed; - char *new_leveldir_filename; + char *new_leveldir_identifier; new_level_nr = (buffer[2] << 8) + buffer[3]; dummy = (buffer[4] << 8) + buffer[5]; new_random_seed = (buffer[6] << 24) | (buffer[7] << 16) | (buffer[8] << 8) | (buffer[9]); - new_leveldir_filename = (char *)&buffer[10]; + new_leveldir_identifier = (char *)&buffer[10]; - new_leveldir = getLevelDirInfoFromFilename(new_leveldir_filename); + new_leveldir = getTreeInfoFromIdentifier(leveldir_first, + new_leveldir_identifier); if (new_leveldir == NULL) { - Error(ERR_WARN, "no such level directory: '%s'", new_leveldir_filename); + Error(ERR_WARN, "no such level identifier: '%s'", new_leveldir_identifier); new_leveldir = leveldir_first; - Error(ERR_WARN, "using default level directory: '%s'", new_leveldir->name); + Error(ERR_WARN, "using default level set: '%s'", new_leveldir->identifier); } printf("OP_START_PLAYING: %d\n", buffer[0]); Error(ERR_NETWORK_CLIENT, - "client %d starts game [level %d from leveldir '%s']\n", - buffer[0], new_level_nr, new_leveldir->name); + "client %d starts game [level %d from level identifier '%s']\n", + buffer[0], new_level_nr, new_leveldir->identifier); leveldir_current = new_leveldir; level_nr = new_level_nr; @@ -456,7 +455,7 @@ static void Handle_OP_START_PLAYING() InitRND(new_random_seed); - game_status = PLAYING; + game_status = GAME_MODE_PLAYING; InitGame(); } @@ -483,11 +482,11 @@ static void Handle_OP_STOP_PLAYING() printf("OP_STOP_PLAYING: %d\n", buffer[0]); Error(ERR_NETWORK_CLIENT, "client %d stops game", buffer[0]); - game_status = MAINMENU; + game_status = GAME_MODE_MAIN; DrawMainMenu(); } -static void Handle_OP_MOVE_FIGURE(unsigned int len) +static void Handle_OP_MOVE_PLAYER(unsigned int len) { int server_frame_counter; int i; @@ -570,8 +569,8 @@ static void HandleNetworkingMessages() Handle_OP_STOP_PLAYING(); break; - case OP_MOVE_FIGURE: - Handle_OP_MOVE_FIGURE(message_length); + case OP_MOVE_PLAYER: + Handle_OP_MOVE_PLAYER(message_length); break; case OP_BROADCAST_MESSAGE: