X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fnetwork.c;h=2b0ac6c205ecf7a9cafe378e1c95f733405b4ee0;hb=c9433eab5c4317ed4f89164b386a7d33562e29be;hp=5534c56f5b42a9e42893e577eedb5aa901f653ee;hpb=52189f4b3b797e08699f67880198b585320cf8bf;p=rocksndiamonds.git diff --git a/src/network.c b/src/network.c index 5534c56f..2b0ac6c2 100644 --- a/src/network.c +++ b/src/network.c @@ -1,17 +1,19 @@ /*********************************************************** -* Rocks'n'Diamonds -- McDuffin Strikes Back! * +* Rocks'n'Diamonds -- McDuffin Strikes Back! * *----------------------------------------------------------* -* (c) 1995-98 Artsoft Entertainment * -* Holger Schemel * -* Oststrasse 11a * -* 33604 Bielefeld * -* phone: ++49 +521 290471 * -* email: aeglos@valinor.owl.de * +* (c) 1995-2002 Artsoft Entertainment * +* Holger Schemel * +* Detmolder Strasse 189 * +* 33604 Bielefeld * +* Germany * +* e-mail: info@artsoft.org * *----------------------------------------------------------* -* network.c * +* network.c * ***********************************************************/ -#ifndef MSDOS +#include "libgame/platform.h" + +#if defined(PLATFORM_UNIX) #include #include @@ -22,15 +24,15 @@ #include #include +#include "libgame/libgame.h" + #include "network.h" #include "netserv.h" #include "game.h" #include "tape.h" #include "files.h" #include "tools.h" -#include "buttons.h" #include "screens.h" -#include "misc.h" struct NetworkClientPlayerInfo { @@ -236,9 +238,9 @@ void SendToServer_StartPlaying() buffer[8] = (unsigned char)((new_random_seed >> 8) & 0xff); buffer[9] = (unsigned char)((new_random_seed >> 0) & 0xff); - strcpy((char *)&buffer[10], leveldir_current->name); + strcpy((char *)&buffer[10], leveldir_current->filename); - SendBufferToServer(10 + strlen(leveldir_current->name) + 1); + SendBufferToServer(10 + strlen(leveldir_current->filename) + 1); } void SendToServer_PausePlaying() @@ -411,22 +413,22 @@ static void Handle_OP_PLAYER_DISCONNECTED() static void Handle_OP_START_PLAYING() { - struct LevelDirInfo *new_leveldir; + LevelDirTree *new_leveldir; int new_level_nr; int dummy; /* !!! HAS NO MEANING ANYMORE !!! */ unsigned long new_random_seed; - char *new_leveldir_name; + char *new_leveldir_filename; new_level_nr = (buffer[2] << 8) + buffer[3]; dummy = (buffer[4] << 8) + buffer[5]; new_random_seed = (buffer[6] << 24) | (buffer[7] << 16) | (buffer[8] << 8) | (buffer[9]); - new_leveldir_name = (char *)&buffer[10]; + new_leveldir_filename = (char *)&buffer[10]; - new_leveldir = getLevelDirInfoFromFilename(new_leveldir_name); + new_leveldir = getTreeInfoFromFilename(leveldir_first,new_leveldir_filename); if (new_leveldir == NULL) { - Error(ERR_WARN, "no such level directory: '%s'", new_leveldir_name); + Error(ERR_WARN, "no such level directory: '%s'", new_leveldir_filename); new_leveldir = leveldir_first; Error(ERR_WARN, "using default level directory: '%s'", new_leveldir->name); @@ -615,4 +617,4 @@ void HandleNetworking() } } -#endif /* !MSDOS */ +#endif /* PLATFORM_UNIX */