X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fnetwork.c;h=1a0feda699008b9eaf90d9b937f7ed447e8f2f49;hb=e77c26313b1a1e3ddd884cdda005cb6758c1a100;hp=f2f1ea2829427fb807d0d04e945e9d5ba7d1a8af;hpb=ca40038f7fbffd28bd6a106715a573d2029b5a04;p=rocksndiamonds.git diff --git a/src/network.c b/src/network.c index f2f1ea28..1a0feda6 100644 --- a/src/network.c +++ b/src/network.c @@ -592,10 +592,10 @@ static void Handle_OP_MOVE_PLAYER(unsigned int len) if (server_frame_counter != FrameCounter) { - Error(ERR_RETURN, "client and servers frame counters out of sync"); - Error(ERR_RETURN, "frame counter of client is %d", FrameCounter); - Error(ERR_RETURN, "frame counter of server is %d", server_frame_counter); - Error(ERR_RETURN, "this should not happen -- please debug"); + Error(ERR_INFO, "client and servers frame counters out of sync"); + Error(ERR_INFO, "frame counter of client is %d", FrameCounter); + Error(ERR_INFO, "frame counter of server is %d", server_frame_counter); + Error(ERR_INFO, "this should not happen -- please debug"); stop_network_game = TRUE;