X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fnetserv.c;h=b9dad16248cc83e0dcf4e6cbe2660f10c1a8e82f;hb=3836649c663e70e503686c52c67f71d21c00bb84;hp=e81d88168da69c4c3c00269ba7eb6b545f7df361;hpb=1cacebfb41c20889c904155001a5b88ace962348;p=rocksndiamonds.git diff --git a/src/netserv.c b/src/netserv.c index e81d8816..b9dad162 100644 --- a/src/netserv.c +++ b/src/netserv.c @@ -81,14 +81,14 @@ static unsigned long frame_counter = 0; static fd_set fds; -void syserr(char *s) +static void syserr(char *s) { if (!is_daemon) fprintf(stderr, "fatal: %s failed.\n", s); exit(1); } -void addtobuffer(struct user *u, unsigned char *b, int len) +static void addtobuffer(struct user *u, unsigned char *b, int len) { if (u->nwrite + len >= MAX_BUFFER_SIZE) fatal("Internal error: send buffer overflow"); @@ -96,7 +96,7 @@ void addtobuffer(struct user *u, unsigned char *b, int len) u->nwrite += len; } -void flushuser(struct user *u) +static void flushuser(struct user *u) { if (u->nwrite) { @@ -105,7 +105,7 @@ void flushuser(struct user *u) } } -void broadcast(struct user *except, int len, int activeonly) +static void broadcast(struct user *except, int len, int activeonly) { struct user *u; @@ -116,14 +116,14 @@ void broadcast(struct user *except, int len, int activeonly) addtobuffer(u, realbuf, 4 + len); } -void sendtoone(struct user *to, int len) +static void sendtoone(struct user *to, int len) { realbuf[0] = realbuf[1] = realbuf[2] = 0; realbuf[3] = (unsigned char)len; addtobuffer(to, realbuf, 4 + len); } -void dropuser(struct user *u) +static void dropuser(struct user *u) { struct user *v, *w; @@ -193,10 +193,199 @@ void dropuser(struct user *u) } } -void do_play() +static void new_connect(int fd) +{ + struct user *u, *v; + unsigned char nxn; + + u = malloc(sizeof (struct user)); + if (!u) + fatal("Out of memory"); + u->fd = fd; + u->nick[0] = 0; + u->next = user0; + u->nextvictim = NULL; + u->active = 0; + u->nread = 0; + u->nwrite = 0; + u->playing = 0; + u->isbot = 0; + u->introduced = 0; + u->games = 0; + u->action = 0; + u->action_received = 0; + + user0 = u; + + nxn = 1; + + again: + v = u->next; + while(v) + { + if (v->number == nxn) + { + nxn++; + goto again; + } + v = v->next; + } + + u->number = nxn; + if (verbose) + printf("RND_SERVER: client %d connecting from %s\n", nxn, inet_ntoa(saddr.sin_addr)); + clients++; + + buf[0] = 0; + buf[1] = OP_YOUR_NUMBER; + buf[2] = u->number; + sendtoone(u, 3); +} + +static void Handle_OP_PROTOCOL_VERSION(struct user *u, unsigned int len) +{ + if (len != 5 || buf[2] != PROT_VERS_1 || buf[3] != PROT_VERS_2) + { + if (verbose) + printf("RND_SERVER: client %d (%s) has wrong protocol version %d.%d.%d\n", u->number, u->nick, buf[2], buf[3], buf[4]); + + buf[0] = 0; + buf[1] = OP_BADVERS; + buf[2] = PROT_VERS_1; + buf[3] = PROT_VERS_2; + buf[4] = PROT_VERS_3; + sendtoone(u, 5); + flushuser(u); + + dropuser(u); + interrupt = 1; + } + else + { + if (verbose) + printf("RND_SERVER: client %d (%s) uses protocol version %d.%d.%d\n", u->number, u->nick, buf[2], buf[3], buf[4]); + } +} + +static void Handle_OP_NUMBER_WANTED(struct user *u) +{ + struct user *v; + int nr_wanted = buf[2]; + int nr_is_free = 1; + + if (verbose) + printf("RND_SERVER: client %d (%s) wants to switch to # %d\n", + u->number, u->nick, nr_wanted); + + for (v=user0; v; v=v->next) + { + if (v->number == nr_wanted) + { + nr_is_free = 0; + break; + } + } + + if (verbose) + { + if (nr_is_free) + printf("RND_SERVER: client %d (%s) switches to # %d\n", + u->number, u->nick, nr_wanted); + else if (u->number == nr_wanted) + printf("RND_SERVER: client %d (%s) still has # %d\n", + u->number, u->nick, nr_wanted); + else + printf("RND_SERVER: client %d (%s) cannot switch (client %d still exists)\n", + u->number, u->nick, nr_wanted); + } + + if (nr_is_free) + u->number = nr_wanted; + + buf[0] = 0; + buf[1] = OP_NUMBER_WANTED; + buf[2] = nr_wanted; + buf[3] = u->number; + sendtoone(u, 4); +} + +static void Handle_OP_NICKNAME(struct user *u, unsigned int len) +{ + struct user *v; + int i; + + if (len>16) + len=16; + memcpy(u->nick, &buf[2], len-2); + u->nick[len-2] = 0; + for (i=0; inick[i] < ' ' || + (u->nick[i] > 0x7e && u->nick[i] <= 0xa0)) + { + u->nick[i] = 0; + break; + } + } + + if (!u->introduced) + { + buf[0] = u->number; + buf[1] = OP_PLAYER_CONNECTED; + broadcast(u, 2, 0); + } + + if (verbose) + printf("RND_SERVER: client %d calls itself \"%s\"\n", u->number, u->nick); + buf[1] = OP_NICKNAME; + broadcast(u, len, 0); + + if (!u->introduced) + { + for (v=user0; v; v=v->next) + { + if (v != u && v->introduced) + { + buf[0] = v->number; + buf[1] = OP_PLAYER_CONNECTED; + buf[2] = (v->games >> 8); + buf[3] = (v->games & 0xff); + sendtoone(u, 4); + buf[1] = OP_NICKNAME; + memcpy(&buf[2], v->nick, 14); + sendtoone(u, 2+strlen(v->nick)); + } + } + if (level != 5) + { + buf[0] = 0; + buf[1] = OP_LEVEL; + buf[2] = level; + sendtoone(u, 3); + } + if (mode >= 0) + { + buf[1] = OP_MODE; + buf[2] = mode; + sendtoone(u, 3); + } + } + + u->introduced = 1; +} + +static void Handle_OP_START_PLAYING(struct user *u) { struct user *v, *w; + if (verbose) + printf("RND_SERVER: client %d (%s) starts game [level %d from levedir %d (%s)]\n", + u->number, u->nick, + (buf[2] << 8) + buf[3], + (buf[4] << 8) + buf[5], + &buf[6]); + timetoplay = 0; + for (w=user0; w; w=w->next) { if (w->introduced) @@ -238,59 +427,89 @@ void do_play() } broadcast(NULL, 10 + strlen(&buf[10])+1, 0); +} +static void Handle_OP_PAUSE_PLAYING(struct user *u) +{ + if (verbose) + printf("RND_SERVER: client %d (%s) pauses game\n", u->number, u->nick); + broadcast(NULL, 2, 0); + paused = 1; } -void new_connect(int fd) +static void Handle_OP_CONTINUE_PLAYING(struct user *u) { - struct user *u, *v; - unsigned char nxn; + if (verbose) + printf("RND_SERVER: client %d (%s) continues game\n", u->number, u->nick); + broadcast(NULL, 2, 0); + paused = 0; +} - u = malloc(sizeof (struct user)); - if (!u) - fatal("Out of memory"); - u->fd = fd; - u->nick[0] = 0; - u->next = user0; - u->nextvictim = NULL; - u->active = 0; - u->nread = 0; - u->nwrite = 0; - u->playing = 0; - u->isbot = 0; - u->introduced = 0; - u->games = 0; - u->action = 0; - u->action_received = 0; +static void Handle_OP_STOP_PLAYING(struct user *u) +{ + if (verbose) + printf("RND_SERVER: client %d (%s) stops game\n", u->number, u->nick); + broadcast(NULL, 2, 0); +} - user0 = u; +static void Handle_OP_MOVE_FIGURE(struct user *u) +{ + struct user *v; + int actions_complete = 1; + int last_client_nr = 0; - nxn = 1; + /* store player action */ + for (v=user0; v; v=v->next) + { + if (v->number == u->number) + { + v->action = buf[2]; + v->action_received = 1; + } + } -again: - v = u->next; - while(v) + /* check if server received action from each player */ + for (v=user0; v; v=v->next) { - if (v->number == nxn) + if (!v->action_received) { - nxn++; - goto again; + actions_complete = 0; + break; } - v = v->next; } - u->number = nxn; - if (verbose) - printf("RND_SERVER: client %d connecting from %s\n", nxn, inet_ntoa(saddr.sin_addr)); - clients++; + if (!actions_complete) + return; - buf[0] = 0; - buf[1] = OP_YOUR_NUMBER; - buf[2] = u->number; - sendtoone(u, 3); + /* broadcast actions of all players to all players */ + for (v=user0; v; v=v->next) + { + buf[6 + v->number-1] = v->action; + v->action = 0; + v->action_received = 0; + + if (v->number > last_client_nr) + last_client_nr = v->number; + } + + buf[2] = (unsigned char)((frame_counter >> 24) & 0xff); + buf[3] = (unsigned char)((frame_counter >> 16) & 0xff); + buf[4] = (unsigned char)((frame_counter >> 8) & 0xff); + buf[5] = (unsigned char)((frame_counter >> 0) & 0xff); + + broadcast(NULL, 6 + last_client_nr, 0); + + frame_counter++; + + /* + if (verbose) + printf("RND_SERVER: frame %d: client %d (%s) moves player [0x%02x]\n", + frame_counter, + u->number, u->nick, buf[2]); + */ } -void NetworkServer(int port, int onceonly) +void NetworkServer(int port, int serveronly) { int i, sl, on; struct user *u, *v, *w; @@ -308,6 +527,9 @@ void NetworkServer(int port, int onceonly) if (port == 0) port = DEFAULTPORT; + if (!serveronly) + onceonly = 1; + if ((tcpproto = getprotobyname("tcp")) != NULL) tcp = tcpproto->p_proto; @@ -345,12 +567,14 @@ void NetworkServer(int port, int onceonly) if (i != lfd) close(i); } + if (fork()) exit(0); setsid(); if (fork()) exit(0); chdir("/"); + /* open a fake stdin, stdout, stderr, just in case */ open("/dev/null", O_RDONLY); open("/dev/null", O_WRONLY); @@ -369,6 +593,7 @@ void NetworkServer(int port, int onceonly) { interrupt = 0; + /* if (timetoplay && time(NULL) >= timetoplay) { buf[0] = 0; @@ -377,6 +602,7 @@ void NetworkServer(int port, int onceonly) printf("RND_SERVER: everyone lost... restarting game\n"); timetoplay = 0; } + */ for (u=user0; u; u=u->next) flushuser(u); @@ -483,64 +709,35 @@ void NetworkServer(int port, int onceonly) switch(buf[1]) { case OP_NICKNAME: - if (len>16) - len=16; - memcpy(u->nick, &buf[2], len-2); - u->nick[len-2] = 0; - for (i=0; inick[i] < ' ' || - (u->nick[i] > 0x7e && u->nick[i] <= 0xa0)) - { - u->nick[i] = 0; - break; - } - } + Handle_OP_NICKNAME(u, len); + break; - if (!u->introduced) - { - buf[0] = u->number; - buf[1] = OP_PLAYER_CONNECTED; - broadcast(u, 2, 0); - } - - if (verbose) - printf("RND_SERVER: client %d calls itself \"%s\"\n", u->number, u->nick); - buf[1] = OP_NICKNAME; - broadcast(u, len, 0); + case OP_PROTOCOL_VERSION: + Handle_OP_PROTOCOL_VERSION(u, len); + break; - if (!u->introduced) - { - for (v=user0; v; v=v->next) - { - if (v != u && v->introduced) - { - buf[0] = v->number; - buf[1] = OP_PLAYER_CONNECTED; - buf[2] = (v->games >> 8); - buf[3] = (v->games & 0xff); - sendtoone(u, 4); - buf[1] = OP_NICKNAME; - memcpy(&buf[2], v->nick, 14); - sendtoone(u, 2+strlen(v->nick)); - } - } - if (level != 5) - { - buf[0] = 0; - buf[1] = OP_LEVEL; - buf[2] = level; - sendtoone(u, 3); - } - if (mode >= 0) - { - buf[1] = OP_MODE; - buf[2] = mode; - sendtoone(u, 3); - } - } + case OP_NUMBER_WANTED: + Handle_OP_NUMBER_WANTED(u); + break; + + case OP_START_PLAYING: + Handle_OP_START_PLAYING(u); + break; + + case OP_PAUSE_PLAYING: + Handle_OP_PAUSE_PLAYING(u); + break; - u->introduced = 1; + case OP_CONTINUE_PLAYING: + Handle_OP_CONTINUE_PLAYING(u); + break; + + case OP_STOP_PLAYING: + Handle_OP_STOP_PLAYING(u); + break; + + case OP_MOVE_FIGURE: + Handle_OP_MOVE_FIGURE(u); break; case OP_KILL: @@ -568,75 +765,6 @@ void NetworkServer(int port, int onceonly) } break; - case OP_START_PLAYING: - if (verbose) - printf("RND_SERVER: client %d (%s) starts game [level %d from levedir %d (%s)]\n", - u->number, u->nick, - (buf[2] << 8) + buf[3], - (buf[4] << 8) + buf[5], - &buf[6]); - timetoplay = 0; - do_play(); - break; - - case OP_MOVE_FIGURE: - { - int actions_complete = 1; - int last_client_nr = 0; - - /* store player action */ - for (v=user0; v; v=v->next) - { - if (v->number == u->number) - { - v->action = buf[2]; - v->action_received = 1; - } - } - - /* check if server received action from each player */ - for (v=user0; v; v=v->next) - { - if (!v->action_received) - { - actions_complete = 0; - break; - } - } - - if (!actions_complete) - break; - - /* broadcast actions of all players to all players */ - for (v=user0; v; v=v->next) - { - buf[6 + v->number-1] = v->action; - v->action = 0; - v->action_received = 0; - - if (v->number > last_client_nr) - last_client_nr = v->number; - } - - buf[2] = (unsigned char)((frame_counter >> 24) & 0xff); - buf[3] = (unsigned char)((frame_counter >> 16) & 0xff); - buf[4] = (unsigned char)((frame_counter >> 8) & 0xff); - buf[5] = (unsigned char)((frame_counter >> 0) & 0xff); - - broadcast(NULL, 6 + last_client_nr, 0); - - frame_counter++; - - /* - if (verbose) - printf("RND_SERVER: frame %d: client %d (%s) moves player [0x%02x]\n", - frame_counter, - u->number, u->nick, buf[2]); - */ - - break; - } - case OP_MODE: mode = buf[2]; if (verbose) @@ -644,20 +772,6 @@ void NetworkServer(int port, int onceonly) broadcast(NULL, 3, 0); break; - case OP_PAUSE: - if (verbose) - printf("RND_SERVER: client %d (%s) pauses game\n", u->number, u->nick); - broadcast(NULL, 2, 0); - paused = 1; - break; - - case OP_CONT: - if (verbose) - printf("RND_SERVER: client %d (%s) continues game\n", u->number, u->nick); - broadcast(NULL, 2, 0); - paused = 0; - break; - case OP_BOT: if (!u->isbot) bots++; @@ -745,72 +859,6 @@ void NetworkServer(int port, int onceonly) broadcast(u, len, 0); break; - case OP_NUMBER_WANTED: - { - int nr_wanted = buf[2]; - int nr_is_free = 1; - - if (verbose) - printf("RND_SERVER: client %d (%s) wants to switch to # %d\n", - u->number, u->nick, nr_wanted); - - for (v=user0; v; v=v->next) - { - if (v->number == nr_wanted) - { - nr_is_free = 0; - break; - } - } - - if (verbose) - { - if (nr_is_free) - printf("RND_SERVER: client %d (%s) switches to # %d\n", - u->number, u->nick, nr_wanted); - else if (u->number == nr_wanted) - printf("RND_SERVER: client %d (%s) still has # %d\n", - u->number, u->nick, nr_wanted); - else - printf("RND_SERVER: client %d (%s) cannot switch (client %d still exists)\n", - u->number, u->nick, nr_wanted); - } - - if (nr_is_free) - u->number = nr_wanted; - - buf[0] = 0; - buf[1] = OP_NUMBER_WANTED; - buf[2] = nr_wanted; - buf[3] = u->number; - sendtoone(u, 4); - break; - } - - case OP_PROTOCOL_VERSION: - if (len != 5 || buf[2] != PROT_VERS_1 || buf[3] != PROT_VERS_2) - { - if (verbose) - printf("RND_SERVER: client %d (%s) has wrong protocol version %d.%d.%d\n", u->number, u->nick, buf[2], buf[3], buf[4]); - - buf[0] = 0; - buf[1] = OP_BADVERS; - buf[2] = PROT_VERS_1; - buf[3] = PROT_VERS_2; - buf[4] = PROT_VERS_3; - sendtoone(u, 5); - flushuser(u); - - dropuser(u); - interrupt = 1; - } - else - { - if (verbose) - printf("RND_SERVER: client %d (%s) uses protocol version %d.%d.%d\n", u->number, u->nick, buf[2], buf[3], buf[4]); - } - break; - case OP_LINES: if (len != 3) {